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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
196
|
Posted - 2014.11.20 17:40:00 -
[1] - Quote
Varoth Drac wrote: It would be interesting if scouts had to rely on scans from logis in the same way heavies rely on logi reps. It might be impractical though due to the level or teamwork required. It's easier to be a logi, see a sentinal and think "ooo delicious war points", than to think "my scout friends need scans or they are gonna get squished".
edit: TPLAK
This really isn't as unreasonable as you think it is. Make a thread about it in the Features. I for one would love if scouts had to rely on logis for good scans. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
231
|
Posted - 2014.12.03 19:05:00 -
[2] - Quote
Hey guys, I want to get some feedback, particularly from the Min Scout, on the directional arrow. I feel like it's the MinScout's only defense when moving from cover to cover. I made a thread in the features and ideas section, and though full of good feedback, it is just getting ignored. What are your thoughts? How do you plan on staying alive moving around as a min scout in 1.10? The whole thing makes me want to stack HP mods+shotgun, which feels like the exact opposite of what the changes are trying to accomplish.
https://forums.dust514.com/default.aspx?g=posts&t=181713&find=unread |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
243
|
Posted - 2014.12.04 18:10:00 -
[3] - Quote
Ghost Kaisar wrote:Kaeru Nayiri wrote:Hey guys, I want to get some feedback, particularly from the Min Scout, on the directional arrow. I feel like it's the MinScout's only defense when moving from cover to cover. I made a thread in the features and ideas section, and though full of good feedback, it is just getting ignored. What are your thoughts? How do you plan on staying alive moving around as a min scout in 1.10? The whole thing makes me want to stack HP mods+shotgun, which feels like the exact opposite of what the changes are trying to accomplish. https://forums.dust514.com/default.aspx?g=posts&t=181713&find=unread I posted in there. https://forums.dust514.com/default.aspx?g=posts&m=2495820#post2495820Also: Don't stack HP and Shotgun. Stack Damps, Speed, Cloak and a Rifle + NK Shotguns and NK are more fit for quick damped suits now, since they are the only ones that can cloak up, close the distance and QUICKLY execute the target before he can see that blip on the radar. Not to mention being able to escape with that cloak. Standard Engagement (At least how I THINK it will go in the next build) Get in close with passive damps and sneaking. Once you start getting within 30-40m of the target area, cloak up. People will likely be roaming about, and you don't want one to accidentally see you. Using that cloak, it is now your job to get in range. Get within 10-15m of the target. Having squad mates run scanners will REALLY help with this phase (although I don't think it would be too terrible to un-nerf that passive scan in cloak. Really makes this part hard) Now comes the kill. De-cloak where nobody can see you. SPRINT TO THE TARGET AND KILL HIM. Nova Knives or a Shotgun should make quick work of him. If someone else is close, see if you can grab another. After the kill, it's time to bail. If you are good at managing your cloak, you should still have plenty of charge left. People can scan you if you're not careful, so AVOID other enemies and cloak up and get some distance. They will probably start searching for you. If you see an opportunity to nab one or two more, do so. You will have to play very carefully. If things start getting hairy, such as multiple people start spawning in, you NEED TO GTFO. Multiple Assaults in a squad will easily be able to keep you scanned in short range, meaning you have to cloak and run. Get some distance. Once its safe, you can reload, regen, whatever. Rinse and repeat.
I sincerelely thank you and One Eyed King for your feedback in the thread. Please don't take my comment about stacking HP and shotgun too literally, it was just cynicism, I apologize. I actually run Nova Knives with a flaylock. I find it allows me to fire on targets while keeping my location concealed when Nova Knifing is impossible and it also allows me to quickly finish off opponents that somehow get beyond field of view or just barely out of reach. Thank you again for your objectiveness and honesty! |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
243
|
Posted - 2014.12.04 18:19:00 -
[4] - Quote
jace silencerww wrote:Bright Steel wrote:jace silencerww wrote:Varoth Drac wrote:jace silencerww wrote:I am not over doing it but look. 3 guys running to a staircase normally I could nk them all from behind using my adv fit with 2 damps and they would not see me on radar all but now with this you will be spotted after the first guy. fyi raptor jumps wont be working remember they will see you within 7-9 meters so guess what the box is 6 meters his squadmates blasts you before you can even jump.
a big problem is I love nk gal scouts in the back using 3 damps by hiding on the other side of boxes waiting for him to move close or by the box but with this new system he will see me on the another side before in walks into strike range or hiding from a squad of proto stompers that would have missed me now see me yay thanks for killing me proto stompers Ok, you have a point about hiding round corners and sneaking up on groups. It depends how long it takes to register on radar. I still don't think it's going to be a huge problem, but did nova knifers really need nerfing? I don't see this short scan having much effect on shotgunners, or REs, or rifle scouts. To Lynn Beck, Your two damps won't help you. An assault or logi with 1 precision enhancer will still scan you at short range even with 3 damps. The short scan doesn't encourage the use of EWAR mods as damps won't work against it and enhancers aren't needed (much). I think it's time to recognise that Min scouts can't survive with worse dampening than other scouts. From this starting point, EWAR balance can be discussed much more easily. Then we can think about the fact that one enhancer is all a medium suit needs to pick up any (including Gallente and Caldari) scout with two damps at short range. The range is too short to affect anyone except knifers , and too powerful to be allowed to be extended to a useful amount. We should probably wait and see how it goes for a bit first though. that is the point most Minnie scouts use the nova knife this will hurt them over the others. look at it this way the only real advantage Minnie scout have is to the nk. here is why. yes the hacking speed it great but with 3 complex codebreaks we can hack super fast but can be seen easily by other scouts while a gal scout can put 2 damps and proto cloak with 2 codebreakers and can truly stealth hack without being seen. gal scout with 2 complex breakers hacking is 2 even while the Minnie with 2 is 2.62. so it is faster but it is 75-90% for the Minnie to be killed after the hack while trying to get away. yes I tested this but using the gall I got away over 50-75% of the time. why? because I was damped. It will secure the KN role to Strickly minja though because no other scout is fast enough to get in and out.... Maybe??? lol not any more. look up his update on the chart lol here https://docs.google.com/spreadsheets/d/1j0uAKk-PtFUgV62QANDe0lJ02Ukc-jQuhcLdwhG4J1Q/edit#gid=18624413 take a good look. that is right now the logi has the biggest scan range (next to the proto caldari scout running to complex amps) the assault, commando & scout will have the same range of 20 meters. lol now as a Minnie scout even with 3 dampers and a proto cloak you can NOT hide from an Amarr & gall scout if he is running 2 complex precision and 2 range amps within 7-8 meters. so no more hiding while that squad who is running by the boxes looking for the guy who just hacked the CRU so you can getaway.
Is that really so bad? If they are willing to dedicate 4 slots to ewar only to have a glimpse of you at 7 meters? As a min scout I think this is agreeable. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
243
|
Posted - 2014.12.04 18:29:00 -
[5] - Quote
jace silencerww wrote:Jebus McKing wrote:The whole problem with range amp being too effective is caused by the OP short range scans.
Why exactly do short range scans have to be that good anyway? Someone care to explain? great question ask CCP Rattati
I think it's a good thing. I believe it's fair for my opponent to get a blip of red for 0.3 seconds before knifing them, I also firmly believe that no matter the suit, if they are breathing on you they should be able to detect you.
And in all cases, these occurances are only true if they sacrifice King HP for precision enhancers. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
243
|
Posted - 2014.12.04 18:58:00 -
[6] - Quote
Varoth Drac wrote:Kaeru Nayiri wrote:jace silencerww wrote:Jebus McKing wrote:The whole problem with range amp being too effective is caused by the OP short range scans.
Why exactly do short range scans have to be that good anyway? Someone care to explain? great question ask CCP Rattati I think it's a good thing. I believe it's fair for my opponent to get a blip of red for 0.3 seconds before knifing them, I also firmly believe that no matter the suit, if they are breathing on you they should be able to detect you. And in all cases, these occurances are only true if they sacrifice King HP for precision enhancers. It doesn't require precision enhancers. Dampened scouts can be scanned by a medium suit without any precision mods in short range. So it doesn't encourage the use of precision mods as they are not needed, it doesn't encourage the use of damps as they don't help and it doesn't let mediums scan any scouts other than nova knifers as the range is too short. Range extenders have been discouraged due to their massive nerf. It's not all bad, the medium and long range scans will introduce a good dynamic. Also I particularly like the range buffs for mediums and the profile reductions. They will certainly be able to participate in EWAR with these changes, though not by using range extenders. The short range on the other hand I don't see helping.
I understand your point, thank you for making it more clear for me. Perhaps now is the time to finally look at shared scans? What do you think would be most fair? |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
249
|
Posted - 2014.12.05 18:29:00 -
[7] - Quote
One Eyed King wrote:So a thought just occurred to me...
It has been awhile since we talked about charging NKs while sprinting. Previously, I was always dead set against it as it would have made knifing super OP.
Quil's comment about Rattati needing to bring down the shotgun a bit (though it affects Knifers despite any suggestion so far that our data similarly shows we are OP), in combination with the new scan mechanics makes me think it needs a second look.
Consider Quil's math on having to catch up walk speed vs walk speed regarding other suits. When it comes to lone heavies, a lot of times I charge while walking a few meters away so they don't hear me charge, and so I don't risk Raptor Jumping right past them. Now, I could very well show up on their tacnet even if they don't hear me. Even though they would end up surviving my Charged Ishukones anyways.
Do any of you think that a charge while sprinting mechanic in 1.10 and beyond, given what we know so far, would make knifers over perform like it would have pre 1.10?
I have to say that I am still against charging while sprinting. It will make us lazy. The leap-kill is still the most efficient way to take someone out, perhaps having a way to streamline that better would be in order.
For example: Right now we keep our momentum when we jump, which allows us to charge and swipe at people, often getting at least one swipe in the face of our victim, netting a 150% bonus damage on that swing. This is ideal for taking out heavies in one slash of Ishukones. The problem is that the lack of inertia allows people to literally jitter out of the way without any loss of speed when changing directions. After we've committed to the jump, they can twitch into a different spot and they disappear from our field of view.
If the game had deceleration to change vector when moving, leap-kills would become 50% more intuitive.
Secondly, what if we reduced jump height? When we jump, we are committed to that jump for the duration we spend in the air. We don't need to jump for a long distance, we just need to be airborn for 0.8 seconds. Often we are flying too high which leads to a much longer commitment to our destination. This is what keeps me from using dual KinCats. If we had a way to jump less high, without reducing our speed, we could have quicker leap kills with shorter periods of commitment without being able to change our destination. This means we could jump at our targets from closer without the risk of flying past them, and if we miss, we spend less time being committed to that mistake, flying through the air.
What are others opinions' on the matter? |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
250
|
Posted - 2014.12.05 19:01:00 -
[8] - Quote
IDEA: create a bigger margin of difference between a jump with the button held down and one with the jump only tapped. There already is a small difference I can confirm 100% (though, that difference MAY only be graphical/camera related, but there is definitely a graphical effect the moment you let go of the jump button). I would propose a light tap of the jump button send you less high vertically. this would cater to leap kills that need short jumps at full speed without reducing the ability of jumping over between rooftops. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
253
|
Posted - 2014.12.05 21:13:00 -
[9] - Quote
You have every right to nitpik, you make good points. I will try to address them and clarify.
' I (for one) would be uncomfortable ascribing the label "most efficient" to a largely unreliable maneuver. As you pointed out, even the slightest variation in target trajectory lands you off course. '
It is efficient in terms of time to kill. It is the quickest kill timed from the moment you begin to move in on the target to the moment they are dead. If it is unreliable (miss) or undesirable (loss of stamina) that is another discussion entirely.
"In my experience, Nova Knife headshots are superbly rare, even on days when I am not drinking. The words "often" and "at least" suggest otherwise."
I seem to get them often enough to be worth mentioning, I got second place during the sidearm event in my attempt to name nova knives and I could really tell when I was getting headshot damage boosts by how quickly certain specific suits would go down. I also found out that it has a sound effect, separate from the standard headshot sound (but it's much much quieter and easily gets drowned out by the noise). The way it happens the MOST often is when you leap beside them rather than onto their backs. This way you slash at their face, not the back.
Quote:If the game had deceleration to change vector when moving, leap-kills would become 50% more intuitive.
"Deceleration is a wonderful idea, but the "50% more intuitive" 'bit has my troll detector tingling."
Intuitive was a very poor choice of word. I meant no trolling whatsoever with this. I will try my best to explain through example rather than looking for another word to interpret.
Right now, with sharp sudden changes in direction and speed, coupled with hit detection issues. it's easy to attempt a leap-kill, land seemingly on target, blue hit sparks and all, only to find your target is no longer in field of view. Sometimes it's not even clear if they are on your right or left. This is fatal, frustrating and unpolished. With inertia that forced deceleration before changing directions, both the success and failure of the maneuver would feel more natural. If you really messed up, it would be obvious right at the beginning of the jump. If they just moved out of the way after you began to jump, it would be clear where they would be going and how to correct your mistake after you land. Perhaps "natural" would have been a better choice of word.
"Please don't take offense. I really like your ideas; just want to make sure you've a solid foundation to support them."
I have a lot of respect for you and I will happily take all criticism. If we cannot criticize ourselves we cannot be honest with one another. No offense can be taken from that.
EDIT: changed my wording in the headshot paragraph, that didn't come out right |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
259
|
Posted - 2014.12.06 17:17:00 -
[10] - Quote
Vitantur Nothus wrote:One Eyed King wrote: It is not too early to think ahead.
If NK performance slumps post 1.10 ... (spitballing) ... + Increase base movement speed when NKs are equipped + Instant clone termination on takedown (silences shared passives) + Set NK stun_on_hit to a high value (interrupts the insta-spin)Even if NKs end up fine ... + Reduce backpedal speed.
IF Nova Knives as a playstyle needs something in 1.10, these ideas are great! I'm not fond of a backstab bonus, its the easiest place to hit them, it deserves no critical hit. |
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
262
|
Posted - 2014.12.06 19:56:00 -
[11] - Quote
We should definitely squad up if we notice one another in a match next time ! o7
Vitantur Nothus wrote: [...]
My wife never watches me play "Nintendo" ... she just so happened to walk by as I spidered some poor heavy ...
[i]Wife: "Did you stab that one?" Me: "Oh yes." Wife: "Did he know you were there?" Me: "Think so." Wife: "Why did he come through that doorway if he knew you were waiting there?" Me: "That's the trick. You run past one then pretend to run away. The smart ones know what's going on, but the stupid ones always chase you. The big ones we call Heavies, and they're almost always stupid ones." Wife: "Do it again."
[And for the first time ever, she watched me play Dust. For almost a full five minutes.]
THAT IS HYPE ! |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
266
|
Posted - 2014.12.06 20:09:00 -
[12] - Quote
In the spirit of raptor-kills and headshots, I recorded a match yesterday where I used a leap-kill one time during a very intense engagement, got the headshot damage bonus and survived because of it.
I was in a hacking fit, not my usual knifing fit. It may also be worth noting I play on m/kb
This is a very short video, headshot is at 0:44.
https://www.youtube.com/watch?v=5SMBXtbYpVQ
(the 720 quality option should be available soon) |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
267
|
Posted - 2014.12.06 20:21:00 -
[13] - Quote
sorry, it's got the 720 option now and should be much harder to count if you select it !
Vitantur Nothus wrote: No, that is HYPE :-)
o7 |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
269
|
Posted - 2014.12.07 05:13:00 -
[14] - Quote
jace silencerww wrote: I am not over doing it but look. 3 guys running to a staircase normally I could nk them all from behind using my adv fit with 2 damps and they would not see me on radar all but now with this you will be spotted after the first guy. [...]
I've been thinking about this a little bit, and how, when someone is dead, their passives continue to be shared with their squad until their clone is terminated.
If you are taking advantage of the fact that they couldn't see you on TACNET to kill a group of people, it only means one thing: that group of people are not on coms together. What I am trying to say is that having someone's shortest scan broadcasted to TACNET after they die, revealing your position to the rest of her/his squad, is basically the same as trying to take out an organized squad with coms. When you kill one, they will all turn around whether you are on TACNET or not. You have to embrace this as an added difficulty but also a NECESSARY one if you ever hope to up your game and face PC level opponents. I am guilty of taking advantage of my target's silence hundreds of times. That will soon change, but hopefully will prepare me for a much higher caliber of opponent. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
278
|
Posted - 2014.12.09 19:11:00 -
[15] - Quote
Ghost Kaisar wrote:LOL.
So I comment on the Active scanner keeping the arrow on tacnet, saying that Gal Logis are now the best recon suit.
I point out how the meta will change and scouts new role.
I got told by blues that they never understand why people from big corps complain so much.
STFU, I didn't complain at all in that post you idiots.
I feel your pain on this one.
Quote:Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
Apparently we're brothers, and I didn't realize it.
o7 |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
282
|
Posted - 2014.12.10 18:47:00 -
[16] - Quote
Varoth Drac wrote: I recommend changing the cloak fitting reduciton skill to 75% at level 1, and then 0 for the additional levels.
This idea really gets you thinking. It sounds really nice for new players, I have to say. Everyone think of how it could be/if it could be abused? If we can't come up with something decent, then perhaps this is exactly what needs to be done.
Example: Do we really want everyone to have a pocket level1 gal scout ? Every vet has maxed dampening already for whatever other role they have. If all they need is level1 gal scout to be an extremely hard to find shotgunner stacked with complex damps and armor plates, wouldn't that hurt the game a bit? or at least, cheapen the scout role?
Maybe my example is poor since at level 1 you can at very best only have an LP or Aurum advanced gal scout. Think about it, though. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
283
|
Posted - 2014.12.10 19:09:00 -
[17] - Quote
I played 1.10 yesterday and wanted to leave my thoughts from the Min Scout's POV.
1. My biggest gripe is back peddle speed. This seriously irritates me.
2. Auto-Activating Inertia Dampeners are really frustrating. It's IMPOSSIBLE to stealth into an area from on high. Really dislike this.
3. Decloak animation has been brought down to 0 Frames again, this is good.
4. Weapon swap from cloak now changes equipment and decloaks asynchronously, YESS!! Finally people will not be able to complain about being shot from cloak anymore. GREAT !
5. Sprinting during equipment swap STILL cancels out the swap. Trying to decloak and then sprinting results in you becoming visible but not switching to your weapon. Very frustrating.
6. I love the scan fall off and everything that comes with it, including the super powerful inner scan circle. I appreciate that I show up as a red blip before taking out a target with Nova Knives and I in turn appreciate being able to see a red blip before getting shotgunned. This was done well.
7. I am happy to see directional arrows still work for Active Scanner. Why wasn't this mentioned in the thread for feedback on the subject? It would've saved a lot of discussion.
8. The fitting screen says 3000.00 meters when it in fact means 30.00 meters or 3000.00 cm (either would be fine).
PROPOSAL: When the concept of fire-delay from cloak was discussed, Rattati started out with a 0.3 second delay, confident that it was enough time to give people a fighting chance.
It made NO difference.
So it was buffed up to 1 full second, and became painfully obvious WHY it didn't work at 0.3 seconds. The switch from equipment to weapon and the actual decloaking were not asynchronous. Regardless of the delay, it was still possible to fire from cloak.
Right now, the switch from equipment and the decloaking animation are properly asynchronous. GREAT JOB FIXING THIS !! Can we re-evaluate the delay? Originally it was felt 0.3 seconds was good, then it was bumped up to 1.0 seconds because it apparently wasn't enough, when in fact it wasn't working properly.
What I want the MOST: for the glitch where decloaking gets canceled by sprinting to be fixed. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
286
|
Posted - 2014.12.10 19:28:00 -
[18] - Quote
One Eyed King wrote:[...] Lastly, I think 1 second is a good place. Having a 0.3 seconds delay isn't enough time for anyone to react. I don't think 1 second is too much of a sacrifice.
I agree, actually, I just want the glitch that stops the equip swap when you sprint to get fixed. It's so aggravating and I guarantee it was the source of your trouble if you didn't consciously notice it before. Before 1.10 this behavior was the same except you didn't decloak at all. Now you do decloak but you stay on the cloak module instead of going to your weapon.
I am also unsure why the same delay was ninja-added to remotes. The problems with remotes are not tied to swapping to a weapon when laying them down. Strange. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
295
|
Posted - 2014.12.10 22:10:00 -
[19] - Quote
One Eyed King wrote:[...] I am skilled into Flaylock, and at the end of the match switched from the ScP to Flaylock after having much problems with shotgun scouts and trying to kill them with an ScP.
I am now making it my Fav fit. [...]
Another convert ! I am sure Llast will also be happy. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
295
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Posted - 2014.12.10 22:23:00 -
[20] - Quote
sir RAVEN WING wrote:[...] NKs + SG... I'm not evil I promise...
I only have one question: (and I ask it with the utmost respect to you, sir) If you are fitted with the shotgun, what reason do you need to switch to knives? Let's say you are sneaking up on a lone wolf, you get within 5m, and switch to your weapon. He's got his back turned and maybe he's even walking forward. What weapon do you use? The TTK on shotgun is faster/easier than knives because you don't need to close the distance fully.
I can understand wanting a weapon to quickly finish off opponents that survive the knives, but if that weapon is outright better than the knives to begin with, why use the knives?
EDIT: I should also mention I haven't tried using the shotgun yet, so maybe there is something about it I do not know? |
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
305
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Posted - 2014.12.11 22:35:00 -
[21] - Quote
One of my daily missions yesterday awarded 2 keys for completing it, alone. I guess I got lucky? I just had to kill 39 people.
First box got me 15 six kin assault combat rifles, second got me 4 SYMB officer sniper rifles. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
311
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Posted - 2014.12.12 17:53:00 -
[22] - Quote
Llast 326 wrote:I think the best kill I have ever pulled of was achieved last night Proto Amarr Sentinel 15m engagement Breach Flaylock kill took 5 direct hits to drop him Damn that felt good.
You're a madman !! |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
316
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Posted - 2014.12.15 18:43:00 -
[23] - Quote
Vitantur Nothus wrote:@ CCP Rattati
Might we ask that you follow through with increased HP penalties for Scouts to forever rid us of Assault Lite?
The sooner we migrate what remains of Assault Lite, the sooner our class statistics will represent our actual class performance, and the sooner we'll see changes in Scout/Heavy PC meta. Additionally, areas of the class could use tuning, but in some cases we can't propose tuneups in good conscience until Assault Lite is eliminated from the equation. For example, we can't propose meaningful improvements to cloak (or cloak variants) while 800+ HP Scouts are running around with Shotguns and Breach ARs.
I don't think that the old anti-assault-lite plan (efficacy-based bonuses) is a good idea at this time. Passive Scans have been devalued, and rolling out EWAR efficacy bonuses which force AM/CA Scouts into range extenders would add insult to their injury. Role redesignation from passive recon to something else is likely the better idea for these units, but in talking "something else" for AM/CA Scouts, it'd be nice if we could rule out potential perk abuse by AM/CA Assault Lite.
Thank you for your consideration. o7
@ OG Scouts
Are you guys in agreement here? If I'm off target, please let me know. Here are some tuneups I have in mind but can't request on account of Assault Lite:
* Improve cloak active damp bonus; decrease cloak shimmer * Redesignate roles and racial perks for AM / CA Scout * Widen speed gap on account of MN Assault (class-wide speed buff)
I realize that low HP will leave us at disadvantage, but I believe that the disadvantage will be short term. When our performance slumps, we'll be in better position to request sharper tools and sneakier shenanigans.
+1
Very good post. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
316
|
Posted - 2014.12.15 19:00:00 -
[24] - Quote
Has anyone considered making both Armor plates and Shield extenders PERCENTAGE based instead of straight value?
Any suit with more base HP could get more from using them so the cap on HP would be a totally natural one. This would require revisiting all frames basic HP values but we could have really good stuff with this.
If shield extenders (or armor plates) were +10%, with stacking penalties, frames that are tanky stay tanky, frames that are light get a lot less, and abuse automatically becomes impossible. It also fits in perfectly since the modules are enhancing the frames built in performance, not adding new functionality.
Scout: 150 Shield +10% -> +15 HP and if you stack a second shield extender then stacking penalties begin as normal
Assault with 300 Armor +10% armor plate -> 330 Armor, adding another plate would stacking penalty
Heavy with 600 Shield +10% -> +60 HP, again, adding more would have stacking penalties from there.
Just an idea. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
316
|
Posted - 2014.12.15 19:31:00 -
[25] - Quote
I figured it must've been proposed before, seems too simple. Thanks for clarifying. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
323
|
Posted - 2014.12.16 20:22:00 -
[26] - Quote
Line of sight will always put a chevron over their head and display them on the tacnet for you...
IF
It's within a certain part of your weapons effective range.
Grab a sniper rifle and pan it across the screen without looking through the scope, red chevrons will appear if you have line of sight. Do the same with a flaylock pistol... and nada. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
329
|
Posted - 2014.12.17 19:12:00 -
[27] - Quote
Pseudogenesis wrote:What do you guys run in your "pirate" flaylock/NK build? Convince me, pull me over to the dark side
Basic suit is the one I use the most:
Cpx Precision Enhancer Enh Shield Extender
ZN-28 NK Flaylock Pistol Flux Grenade
Cpx Dampener Cpx KinCat
Adv Cloak
____________________________
My Adv suit which gets a lot less use:
Cpx Precision Enhancer Cpx Precision Enhancer Enh. Shield Extender
Ishukone NK Flaylock Pistol Packed AV Grenade
Cpx Dampener Cpx KinCat
Pro Cloak Remote Explosives
____________________________
I don't believe in stacking more then one shield extender. It has never saved me. I actually used to run with sidearm damage mods instead but that SINGLE adv. shield extender has allowed me to complete kills where I'd otherwise die mid-swing. I do not use proto suits for general purpose, they are really specific. (more damps because Amarr scouts or faster hacking, etc) |
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Posted - 2014.12.17 19:37:00 -
[28] - Quote
I..... I kinda like knives just as they are !
D:
But choice is cool. I can't go against it. |
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Posted - 2014.12.18 18:06:00 -
[29] - Quote
Vitantur Nothus wrote:Arkena Wyrnspire wrote:Cloaky bonus? An old idea offered in response to "should the need arise, how might we make cloak better?"The idea proposed that each race of Scout benefit from a distinct and role appropriate "while cloaked" bonus. Popular themes include accelerating recovery, increasing speed, decreasing shimmer and more recently counteracting cloak-blind ... things that speak to cloak as a tool best suited for travel, hit-and-run or escape-and-evade (rather than frontal assault). Personal Opinion: Cloak is less than healthy in its present state, but we should hold off on improvements until Assault Lite is fully migrated and we've safeguarded against a reverse-migration. In the mean time, I don't believe it would hurt to make cloak more readily accessible to lower-level Scouts.
As always, excellent post. Your vision of the situation is dead on, in my opinion. |
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Posted - 2014.12.18 21:46:00 -
[30] - Quote
voidfaction wrote: I don't know. I just know this medication is really messing up my already messed up mind. My kids don't know if im mad or happy and i snap for the littlest of things. very forgetful and kids tell me i'm not doing the things i think im doing. Thinking I need to get fitted for a straightjacket.
[edit] well after looking it up on the wiki that sound like it could very well be
This sounds horrible. My thoughts go out to you, man, be strong. |
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Posted - 2014.12.18 21:59:00 -
[31] - Quote
voidfaction wrote:Give my gallente scout 2 samurai swords and i will make due just for the looks. Or some nice orange glowing plasma throwing knives with 15m range.
You may be on to something.. coming soon to features and requests ! |
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Posted - 2014.12.18 22:06:00 -
[32] - Quote
Personally, I would prefer Min Scout always keep the knife bonus, no matter what. It's what I play this game for. I don't want it tinkered with or cheapened by handing off to other scouts. That's just my opinion though, I won't fight it if that's what everybody wants.
Also, voidification, got something in features forum section for ya, I know it's not what you had in mind but it's neat ! |
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Posted - 2014.12.18 22:32:00 -
[33] - Quote
Varoth Drac wrote: People don't just use Min scouts for the knives, though they naturally make good knife suits, apart from the lack of damp bonus. The hack bonus and speed/stamina are great. [...]
O_O |
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Posted - 2014.12.18 22:39:00 -
[34] - Quote
Varoth Drac wrote:Kaeru Nayiri wrote:Varoth Drac wrote: People don't just use Min scouts for the knives [...]
O_O Not saying there aren't problems, i.e. poor dampening and no pg.
O_O! |
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Posted - 2014.12.19 17:46:00 -
[35] - Quote
Bayeth Mal wrote:Shotty isn't here anymore, I thought that was well known.
Check either Downstairs or the off site facility for details.
And Duncan, I think you missed my point, somebody was shocked that people would think the Min scout is good, I was saying it is good despite what people here claim.
Actually, I was shocked (O_O) that someone would say the phrase:
"Nobody uses minscout just for the knives"
The min scout is the best scout in my opinion because the satisfaction level is above and beyond anything else in this game. Adrenaline is OP.
Edit: I also believe the min scout has plenty of fitting space, I never have trouble fitting anything I want. Might have to do with the fact I feel 1 enhanced shield extender is enough. |
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Posted - 2014.12.19 18:02:00 -
[36] - Quote
Llast 326 wrote:Kaeru Nayiri wrote:Bayeth Mal wrote:Shotty isn't here anymore, I thought that was well known.
Check either Downstairs or the off site facility for details.
And Duncan, I think you missed my point, somebody was shocked that people would think the Min scout is good, I was saying it is good despite what people here claim. Actually, I was shocked (O_O) that someone would say the phrase: "Nobody uses minscout just for the knives" The min scout is the best scout in my opinion because the satisfaction level is above and beyond anything else in this game. Adrenaline is OP. Edit: I also believe the min scout has plenty of fitting space, I never have trouble fitting anything I want. Might have to do with the fact I feel 1 enhanced shield extender is enough. If you max out skills fitting the Min is easier for sure, and currently the fitting space is about perfect for me. I have to make choices about fitting. I have all the scout suits on one account or another, fitting the other scouts is much easier, and i really don't have to make choices about fitting with them Min are in a much better place than they used to be. I am of the opinion that all suits should have to make hard choices in fitting. It shouldn't ONLY be about slots, pg and cpu need to mean something. Maybe my time in EVE made me feel this way, but I think the min scout is the most balanced and in tune with the New Eden philosophy. |
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Posted - 2014.12.19 18:28:00 -
[37] - Quote
Varoth Drac wrote:I said people don't just use Min scouts for knives. I meant not everyone uses it just because of the knives, not that nobody uses it because of knives.
O_O
(still shocked XD) |
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Posted - 2014.12.19 19:21:00 -
[38] - Quote
Short funny moment:
Please note my DOUBLE TAKE when I notice the LAV behind me XD
https://www.youtube.com/watch?v=f1FCWb1LPfQ
(this is why Flaylock is <3) |
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Posted - 2014.12.19 20:47:00 -
[39] - Quote
IAmDuncanIdaho II wrote: [...] I've forge gunned drivers out of their cars, shotgunned them, and finally now knifed them. I always have to try it lol - got run over just now trying to shotgun a driver head on hahahhhha.
Woo !! NICE XD!! I haven't knifed a driver yet, but I was try'n !
I don't know if I should be sad or glad that coms weren't recorded. It was a total OH SHII- moment on coms. That double take was damn close ! |
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Posted - 2014.12.19 21:01:00 -
[40] - Quote
J0LLY R0G3R wrote:Was drinkin a lil last night. So dumb stuff happens. It's just a minute long but it made me giggle a lil as I saw what I wanted to do. NK against a SG
LOOOOLLL !!!! That was great ! |
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Posted - 2014.12.21 21:21:00 -
[41] - Quote
voidfaction wrote:After playing around with dampener totals I have learned when figuring in stacking penalties if you stack a proto with a basic the basic is counted first and the proto gets the penalty. I would have thought it would be the other way around. its a difference of having 17db vs 18db on my gal scout. also difference of having 14db vs 15db using 2x cDampeners and 1x bDampener.
You might want to report this, it's not supposed to work that way. Stacking penalties are always supposed to prioritize biggest bonuses first, applying the penalty to the weakest modules. |
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Posted - 2014.12.22 15:56:00 -
[42] - Quote
Vitantur Nothus wrote:Anyone play this game? http://www.ign.com/articles/2012/05/07/starhawk-reviewOlder game; just picked it for pocket change. Installing now. Video review looked pretty cool. Got me thinking about how neat it'd be if deployable structures played a part in Dust's future. Imagine if installations and structures were purchased for Isk and dropped in from orbit ... a Repair Bay here for vehicles; turrets here and there for overwatch; no two matches ever the same ...
THIS is the game I played, loved, hated got sick of and eventually pushed me to play Dust. I was a hawk pilot since the beta of that game and loved it so much. I am also actually convinced that Dust used starhawk for inspiration for hundreds of little details. Even the little soundtrack music that starts playing whenever something cool happens, apparently that was in Dust at one point.
Ultimately though, the game was abandoned and balance is absolutely horrible (for vehicles). There are 3 modes of hawk flight and only one is competitive. Basic for newbies, then there's advanced and classic arcade. You would think flight modes would just change how the camera reacts but no, they completely change how easy scrubbing missiles is. Advanced Flight was more immersive, but you can't compete with classic arcade flight mode in that game. :( |
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Posted - 2015.01.07 18:50:00 -
[43] - Quote
Basically, trying to get within range of someone who is running backwards and shooting is always going to result in a loss unless you have enough HP to survive the 3 to 4 seconds it takes to reach them.
Should a person who is back peddling always win that type of engagement?
The inertia and change of momentum people have been asking for are at the core of the issue. Right now if you try to do a leap kill with Nova Knives, if the opponent stops dead in his tracks you fly way over their heads. Worse still, If they back peddle, the vector change is instantaneous putting you in harms way.
The most elegant way to fix the issue is loss of speed while changing directions. Without that, reducing back peddle speed is a small way to help issues like Hit Detection and instant loss of tracking ability (when you are point blank with someone and they change directions suddenly, they usually go completely off camera and sometimes you can't even tell which side they passed you on. That's how fast direction change is in Dust). It also helps with the situation Vitantur described, where a player spins around and walks backwards while shooting. This situation is generally impossible to win. Who should have the advantage in this situation, though? Someone who checks their six deserves to be rewarded in some way. Even with that said, I feel that the back peddle speed is too strong right now and should be significantly less than it currently is.
I don't think someone who is back peddling while shooting at a shotgunner or Nova Knifer should lose often. I think they still deserve some advantage over someone who chooses a short range attack form. However right now that advantage is so strong that even players who resort to that strategy as a last moment ditch effort still win 90% of the time. I would also add that in any pvp environment moving forward or backwards with a strategy should be more rewarding than moving backwards in panic. It's this paniced backwards movement that plagues the Nova Knife in a frustrating way. |
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Posted - 2015.01.07 19:54:00 -
[44] - Quote
Llast 326 wrote:Haerr wrote:The Gallente Lag Facility makes me do this:
*Leave Squad* *Leave Match*
Playing since Open BataGǪ still don't know how to leave a match
It involves L1 when you are on the secret menu. Space bar if you are on keyboard. Took me FOREVER to figure out it was space bar, of all things. OMG !! |
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Posted - 2015.01.07 21:27:00 -
[45] - Quote
I'm honestly not looking forward to meta locks AT ALL.
I love going into a match with my basic scout and walking out with some proto pelts. It's literally what I play for these days. I still need so much work to improve though. |
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Posted - 2015.01.07 22:10:00 -
[46] - Quote
I would point out that once a team is getting stomped, even if they all switch to proto, the stomping doesn't stop.
When a match starts looking one sided, it's easy to blame the gear, but more often than not, even if the losing team switches to full proto, nothing changes. |
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Posted - 2015.01.07 22:29:00 -
[47] - Quote
Sinboto Simmons wrote: That's more of a mentality of the players than a problem we can fix through any feature.
[...]
Give the new guys a place to fight, a place where their actions have an effect, and they'll start to push and win just like we did.
They'll want to go into the next match, because they know they can fight and win.
Well said. |
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Posted - 2015.01.15 17:57:00 -
[48] - Quote
IgniteableAura wrote:Llast 326 wrote:The FlaylockGǪ
Flaylock Pistol winner: Solar Qoio // Solar's PAR-8 Flaylock Pistol
Rate of Fire 125 -> 156 Clip Size 4 -> 8 Ammo 28 -> 56 Reload Time 2.5 -> 1.9
IGǪIGǪ. No one is safe if i get theseGǪ
I LOVES THEM
In comparison the officer knives are lame.....wtf. 20% dps 50% clip size 50% ammo 20% reload speed NKs 20% charge time 10% move speed only while charging 20% dmg Move speed while charging should be at least 50% I've dont my civic duty for the week https://forums.dust514.com/default.aspx?g=posts&m=2572094#post2572094
I really think it's nice this way. |
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Posted - 2015.01.17 18:22:00 -
[49] - Quote
Vitantur Nothus wrote: [...] Daily Mission: Using only knives, kill both a Heavy and his Rep Slave within 15 seconds Misision Reward: 200 Heavy Tears
Humbly accepted, sir. |
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Posted - 2015.01.26 19:05:00 -
[50] - Quote
Pocket rockets !! Can't get enough of 'em !
Just be sure to get level5 to boost the splash radius. Most people who try them dislike them because the initial splash is a bit tight.
Or be like Llast and go for direct hits ! |
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Posted - 2015.01.28 17:10:00 -
[51] - Quote
Having the damage spread out over both swings becomes a bit of a blessing with practice. It makes sure you are dealing lethal damage over a time to scouts and most assaults with a full charge, whereas, against faster targets, the window of opportunity for a kill would be much smaller with instant double slash.
About the shotgun, if you have it, you should use it in almost all situations where you would the knives. If you have a shotgun on your fit, don't bother with the knives unless it's a heavy that you think can tank more than 2 blasts from your SG. It's why I wouldn't really fit both on the same suit.
This is just my opinion ! |
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Posted - 2015.01.28 17:20:00 -
[52] - Quote
noob cavman wrote:Running a shotgun with knives is 90% of the time a no no. Run knives either with a smg or assault combat rifle incase you do miss the secound swing And a quick spray to finish them.
Unless its a heavy. Just run at that point
Sometimes you also have to grit your teeth and try to get into their face, remember the closer to them you are, the harder you are to track. Keep that in mind when you miss, or when your cover is blown. The choice of running away, laying in wait for an ambush, or jumping into their faces is the ACTUAL game when it comes to Nova Knives. Everything else is just practice. Choosing to rush into someone's face, and getting on their immediate left or right flank, is sometimes better than running away, but making that call is hard. You have to be more focused than usual. For example, if I'm in a squad, and on coms, I can never play as my usual self. I always do this part wrong. |
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Posted - 2015.01.28 17:34:00 -
[53] - Quote
Adipem Nothi wrote:^ Know exactly what you're talking about. Here's my version.
XD!!
I also wanted to add that wearing headphones can help. The more absorbed you are into the environment the better. Staying relaxed is very important too. I forgot to mention another option that needs to be weighed: letting go.
Sometimes you are stalking someone and his friend shows up. His friend is a jittery scout and constantly spinning around and moving. Wait for them to separate or move on unless you are confident. There's nothing wrong with this, as a scout you have the power of choosing your engagements, unlike everyone else. If you don't use it, you will face a lot of frustration.
Another example:
You get to an objective, kill it's defender with Nova Knives, and move to hack. You complete the hack, but he has respawned at the CRU nearby and gets you just as you completed the hack.
Let it go.
An enemy that is aware of you -in the slightest way- is EXPONENTIALLY more deadly than full proto heavy with proto HMG. Even if the person aware of you is in a frontline fit. Keep that in mind and judge accordingly. |
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Posted - 2015.01.28 21:26:00 -
[54] - Quote
I don't know much about this Aeon guy, I wasn't following the conversation from the beginning. But from his first post where he donned a scout and nova knives, he's been nothing but heartfelt and honest.
Chill out.
Aeon: Stick with it, you will continue to have the time of your life in Dust if you keep going, I guarantee it. Just as you say some of those kills are thrilling, you will find it gets even deeper. Focus on the positive stuff the guys in here mentioned. |
Kaeru Nayiri
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Posted - 2015.01.28 21:43:00 -
[55] - Quote
Hawkings Greenback wrote:Because I can't be arsed to trawl through and find out, by how much would you guys think about reducing back peddle ?
Are you thinking percentage or specifics for each suit type ?
Personal opinion: (forward walking speed)* 0.7 |
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Posted - 2015.01.29 18:14:00 -
[56] - Quote
Bayeth Mal wrote:[...] In that video that got posted thereGÇÖs a couple of good examples of people backpedalling from a very speed tanked suit. Showing that just sprinting at them is really just a crapshoot. https://www.youtube.com/watch?v=Yscdf_-ztOU@4:25 & @5:30 Elsewhere in the video you also see him disengage when he can tell theyGÇÖre going to backpedal.
Very good example there, definitely check it out, for those who are wondering why and how about back peddle speed.
@Bayeth, a bit rocky, will you hop aboard ? |
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Posted - 2015.01.30 17:49:00 -
[57] - Quote
Bayeth Mal wrote:Kaeru Nayiri wrote:Bayeth Mal wrote:[...] In that video that got posted thereGÇÖs a couple of good examples of people backpedalling from a very speed tanked suit. Showing that just sprinting at them is really just a crapshoot. https://www.youtube.com/watch?v=Yscdf_-ztOU@4:25 & @5:30 Elsewhere in the video you also see him disengage when he can tell theyGÇÖre going to backpedal. Very good example there, definitely check it out, for those who are wondering why and how about back peddle speed. @Bayeth, a bit rocky, will you hop aboard ? I've spoken to Juro and Dairy (we play a lot outside of Dust). For the time being I'm in Nos Nothi for Dust. I'm on the CI forums though, but I'm not very active. Does R2P have a public channel? I'll jump in there to squad up.
yep ! it's literally R2P |
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Posted - 2015.01.30 17:59:00 -
[58] - Quote
Spademan wrote:On knife duels:
Ya'll have way too much honour, if you can sucker a guy into duelling with you just so you can take out another weapon and blap him I say do it.
+1 With as much as I value honor and sportsmanship, I have to AGREE with this.
If you are not doing -everything in your power- to beat the enemy, you are showing them disrespect. Always do what will guarantee your victory. When that guarantee IS the nova knives, instead of all other options, and it's the same case for the other scout, that's when the true duel begins. And I guarantee you there will be no dancing around. It will be done in the blink of an eye and the feeling will last for days. |
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Posted - 2015.02.05 18:52:00 -
[59] - Quote
IAmDuncanIdaho II wrote:I just made a little wee. http://imgur.com/FdAGC8epointless redlined match : check put into half-finished battle : check salvage drop : musturd
Damn, people are collecting them from salvage in matches, but I still haven't received my set from the event ! Looking forward to it though. |
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Posted - 2015.02.05 18:54:00 -
[60] - Quote
CCP Rattati wrote:Adipem Nothi wrote:So unlocking Subsystem 3 (Augmented Ammunition) appears to have overwritten my Subsystem 2 (Market). I can no longer "claim" the Isk generated by market. Looks like this happened to another guy as well: https://forums.dust514.com/default.aspx?g=posts&m=2607687#post2607687PS: Upgrades beyond the 1st level require a butt ton of Components. If these scale anything like Loyalty Ranks, we'll be at this for awhile. Reported to devs!
I have -exactly- the same scenario on mine. |
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Posted - 2015.02.05 18:58:00 -
[61] - Quote
Bayeth Mal wrote:[quote=Spademan][quote=Bayeth Mal] [...] On a not entirely unrelated note, will likely buy a motorbike in the next couple of months for work.
I ride an SV650S, highly recommend !!!
Nothing is better than the heartbeat of twins. |
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Posted - 2015.02.06 18:57:00 -
[62] - Quote
It was good to see Pseudogenesis, Void and others in match yesterday. I was the incubus pilot with gunner. I regretted not being on the ground knifing with you guys, but at that hour I'm usually training my piloting and my gunner. Needless to say it was nice to see you guys running amok on the ground. Special props to Pseudo for going all in every time, with whatever he did. You see a lot of the stuff from the sky. |
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Posted - 2015.02.06 22:32:00 -
[63] - Quote
Pseudogenesis wrote:Kaeru Nayiri wrote:It was good to see Pseudogenesis, Void and others in match yesterday. I was the incubus pilot with gunner. I regretted not being on the ground knifing with you guys, but at that hour I'm usually practicing my flying. Needless to say it was nice to see you guys running amok on the ground. Special props to Pseudo for going all in every time, with whatever he did. You see a lot of the stuff from the sky. So YOU were the bastard that kept tagging me from up there ggs though!
To be fair, it was my gunner shooting at ya, but I WAS calling the targets out for her. You were great and o7 to Void and yourself and the others in your squad that match. |
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Posted - 2015.02.06 22:35:00 -
[64] - Quote
The-Errorist wrote:a bit off topic: LAVs need to loose 1k HP and gain 2 slots. This would make cheap through-away LAVs killable by AV grenades and give legitimate LAV drivers a bit more potential fitting options.
This is a really nice idea. Have you thrown it into the Features section? I will give you a like and a response, for that thread, if you do. |
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Posted - 2015.02.09 21:42:00 -
[65] - Quote
J0LLY R0G3R wrote:so... why would they let you transfer components?
make a ton of alts. each gets components on the warbarge you see where i'm going with this. that would kill the aurum being used on upgrading the warbarge
edit: i wouldn't mind XD
https://forums.dust514.com/default.aspx?g=posts&t=190345&find=unread
I asked the same question 4 pages back, no response. I've since filled my account with alts to make components. |
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Posted - 2015.02.09 22:59:00 -
[66] - Quote
Nova knives and hacking speed. |
Kaeru Nayiri
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Posted - 2015.02.09 23:02:00 -
[67] - Quote
For the other scouts vs assaults, I guess, imagine a spectrum of ewar/speed on one end and damage/tank on the other. You pick where you want to be on that spectrum, as a player and according to your playstyle. Once you got it, you can build it with either the scout or the assault if it's somewhere in the middle, but there is a bit on either end that is only possible with one or the other. |
Kaeru Nayiri
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Posted - 2015.02.11 16:24:00 -
[68] - Quote
Ghost Kaisar wrote: [...] Anywho. How is patch? I don't play too much anymore because its mostly boring (Been learning to play fighting games though. Melty Blood is addictive). How are things going?
Guilty Gear. Do it. |
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Posted - 2015.02.11 17:02:00 -
[69] - Quote
HEAVEN OR HELL
DUEL ONE
LET'S ROCK !! |
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Posted - 2015.02.26 18:28:00 -
[70] - Quote
I can finally log into the forums again o_o
I look forward to leap-kills with myofibs.
I may or may not be cooking up a melee/mass driver scout with 500 damage punch.
I'm also anxious to hear about: backpedal speed cloak override glitch when trying to sprint
I enjoy the idea of making dampening more dynamic through the use of variable 'lit-up' time. The time you remain lit on tacnets depending on how much the scanner beat your profile by. This is a fun idea. |
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Kaeru Nayiri
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Posted - 2015.02.27 19:17:00 -
[71] - Quote
Pseudogenesis wrote:I'm a little late to the party, but: I'm still in favor of codebreakers moving to high slots. In lows we have armor plates, dampeners, kincats, ferroscales. In high slots, we have shield extenders. And maybe shield regulators? The module diversity in highs is ridiculously low, it's basically stack HP or do nothing. Moving codebreakers to high would encourage diversity, and to me that's more important than preserving the minja's niche.
Although on that note, I seriously doubt any assault would put codebreakers on even if they were in highs. It would still be most useful to minjas since they don't fit much HP anyways.
But my 2x Complex Precision Enhancers D: |
Kaeru Nayiri
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Posted - 2015.02.27 19:29:00 -
[72] - Quote
Adipem Nothi wrote:@ Void
Circumstances have changed and I believe consensus is now to leave Codebreakers where they are; if I'm mistaken on this, gentlemen, please let me know.
As for Cloak, this is the Scout's shared class bonus, and this shared bonus should be as effective one race to the next. Cloak's Active Damp effect was removed for a good reason, but that reason no longer exists. The environment has changed with Falloff, Scouts are no longer able to displace Assaults, and cloak has been nerfed many times over with changes to duration, cloak blind, decloak delay.
It's due time for cloak to do something useful again.
Though I have been adamantly against any cloak buffs up until now, your statement is undeniably true. The cloak began as a thing which caused much chaos. In an attempt to bring things in line, we did a whole lot of things -that didn't really work-. This includes bringing down the active dampening effect, bringing down scan range while cloak and finally an extremely long delay to switch from cloak to anything else EVEN if you weren't cloaked to begin with. In the end scan falloff and EWAR buffs for all other suits are what fixed the situation and much of what was done before remained as it was for better or for worse.
While I still can't advocate any suggestions I've seen so far, I do think that the cloak needs something new, or perhaps some of the out-dated fixes adjusted.
I'd really just love to see the cloak switch delay bug fixed and perhaps have the delay only occur when you are ACTUALLY cloaked and then see how it feels. I really get the feeling that if we had that alone, we could see things in better light. |
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Posted - 2015.02.27 19:36:00 -
[73] - Quote
Spademan wrote:sir RAVEN WING wrote:who would be for the Minmatar Scout getting a Melee bonus. (To range of melee or maybe damage.) That's a dangerous thing to say around here. mr musturd would have your head if he saw that.
He would have to get in line. |
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Posted - 2015.03.01 18:45:00 -
[74] - Quote
voidfaction wrote: It's ok you can use "voidfaction" instead of "idiotbluedot199"
Unacceptable. You must not sell yourself short.! You are AWESOME, so LEARN TO DEAL WITH IT.
@Ghost
In it's purest form, playing at your best every time is the only way to truly show respect to your opponent. This is the only absolute truth in competition. Play by the rules that are actually in game (not made up rules between players), don't use glitches, but otherwise do whatever you can to win. Only then can we look each other in the eyes and say Good Game. You can stomp me any day and I will fight like a madman right back. Then we can truly be comrades and learn what fighting spirit really is.
People who send you hate mail do not search for that level of respect or love of battle. You must not let that bother you. Let it go, don't let it change you.
@Adipem
I have more respect for you every day. Thank you for being the shepherd that you are. (even though I don't really agree gal logi is OP XD ) |
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Posted - 2015.03.01 19:01:00 -
[75] - Quote
Haerr wrote: [...] Unfortunately that pervasive mindset is likely to fester and grow in such barred communities, in fact legitimising the childish QQ cries of " YOU CAN'T DO THAT! :'( " and " IT'S NOT FAIR! :'( ".
[...]
I think most of you guys don't play fighting games competitively, so I will point this out:
The above is the TRUE definition of a SCRUB. Someone who claims a tactic is "cheap" or "unfair" even though it is being used as intended and is part of the game.
Examples:
Blocking is cheap ! No blocking !!
Grabs are dirty, no grabs allowed, man !!
He through projectiles at me the whole game and stayed at max range !! This is BS !!
Food for thought ! Think about this next time you use the S word. |
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Posted - 2015.03.01 19:10:00 -
[76] - Quote
One Eyed King wrote: [...] I don't believe that people can entirely compensate for the imbalance, but I do believe that people can and should make some effort to minimize it. [...]
I understand what you are saying 100000% and your intentions are of the highest caliber. I only want to add one thing to what you said:
It's only by abusing what is broken that the "ecosystem" (the game) can be fixed by "nature" (ccp). We can take it upon ourselves to never touch the apple on the tree. But someone, someday is going to do it. Let's prove it's broken and get it fixed instead of pretending it doesn't exist, leaving it for an elite few to abuse.
I don't condone abuse in ANY WAY, I just want to make that clear. |
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Posted - 2015.03.01 19:16:00 -
[77] - Quote
Adipem Nothi wrote:Sinboto Simmons wrote:Grinding for proto precision, should that fail to give results, grinding for the original logibro . One cPE on your MinScout will drop your 15m mid-range scans from 36dB to 29dB; you'll still be blind as a heavy beyond 15 meters able to pickup undampened Assaults from 15-30m. If you're looking for reliable scans, you might be better off running a Creodron Proximity Scanner. 28 dB at twice the range. Fires every 10 seconds. Shares results team-wide.
I can't bring myself to run my min scout without 2x complex precision enhancers. I need at least that, but why do I feel alone in this, these days? Sure there are still things you can't pick up. Don't concern yourselves with absolutes too much. You will find 95% of what matters to you with that setup. |
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Posted - 2015.03.01 19:19:00 -
[78] - Quote
Ghost Kaisar wrote:[...] I've been learning how to play melty blood actually And yes, Kaeru is correct in his definition. Here is a tvtropes article on "Scrub". Still one of my favorite ways to review if something is broken or if I'm just upset that I'm having trouble countering it.
I've been up and down the east coast playing Blazblue and Guilty Gear in tournaments. I love it so much !! Hope to meet you someday. Melty is a great game, I promised someone i'd pick it up but haven't quite yet. Maybe you can teach me !!! |
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Posted - 2015.03.01 19:42:00 -
[79] - Quote
Ghost Kaisar wrote:Kaeru Nayiri wrote:Ghost Kaisar wrote:[...] I've been learning how to play melty blood actually And yes, Kaeru is correct in his definition. Here is a tvtropes article on "Scrub". Still one of my favorite ways to review if something is broken or if I'm just upset that I'm having trouble countering it. I've been up and down the east coast playing Blazblue and Guilty Gear in tournaments. I love it so much !! Hope to meet you someday. Melty is a great game, I promised someone i'd pick it up but haven't quite yet. Maybe you can teach me !!! I'm not very good, been learning to play from the basics. I still drop BnB's like crazy. Only recently able to aircombo well. I might go and do some competitions if I get good at it. I don't see that happening with college and work though Do you have skype? If you have the original game, I found a safe english "Patch" so that you can play it without trying to read japanese.
The friend of mine who wanted me to pick up the game prepared a full install for me with all the patches done. I just haven't gotten to learning it yet. Have you checked out Melty Bread? There is no better resource for learning the game, as far as I know. If anything, I need to start learning that game just to get to play Kishima Kouma. SO MUCH HYPE.
Edit: I do have skype but I am never online. I do not remember my username atm, but maybe I could dig it up and actually log in again sometime ! |
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Posted - 2015.03.03 17:27:00 -
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XxBlazikenxX wrote:Pseudogenesis wrote:Correct. I think the easiest solution is to remove team scanning and tweak the numbers on the scan circles again. Also, range extenders could be buffed so long as they made it so they don't buff the inner circle. That seems to me the most elegant solution to ewar woes currently, but I don't think the logis would agree with me. If they got buffed at the same time then it might not be much of a problem. Yes, range extenders definitely need changes. I personally think that Logis should be more EWAR focused since they are a support class.
I agree completely. Logis should definitely keep the better better precision. Being a scout doesn't mean we need to see EVERYTHING on the battlefield, we just need to see enough to communicate the lay of the land to our team mates and also to make informed decisions about our COA. It's more fun if there CAN be surprises that can fool the scout. The logi is slow and has to move with his/her squad to be effective. They are the "heavy" scout with better precision. I see this as normal.
Scouts on the other hand can have the better native profile that would allow them to hide from logis, ideally, if they fit for it.
This is where the caldari bonus to scan range could be awesome. It should give the cal scout a range that can beat the logi in excess, but still only be scout levels of precision. Better and wider lay of the land but it doesn't override the need to bring in "heavy EWAR"(logi) to the hard point.
The amarr scout needs more. I am of the opinion that it should remain an ewar bonus though. We could also be more creative with how it gets tweaked. Has anyone ever suggested giving them a 3rd Equipment slot? That would be really cool. Cloak with 2 other pieces of deployable equipment for work behind enemy lines, bringing in their heavies. I realize some flak from logis might get raised, but honestly the amarr scout can't really compete with a logi. |
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Posted - 2015.03.03 18:32:00 -
[81] - Quote
Murt Lesp wrote:The Amarr scout would have access to more equipment, but with the bandwidth feature, they won't be able to deploy as much.
Easily adjustable detail, though I will leave the analysis to the experts. |
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Posted - 2015.03.04 19:11:00 -
[82] - Quote
Sinboto Simmons wrote:I've become very salty since I first started this game, I blame myself for not being more of a tryhard.
Need to start making more feedback/suggestion pages I think, stopped for a long time because I felt it was....well useless and unheard really. Ratatatatat seems the listen to the community at least, unlike Rogue, so I guess I better start gathering new data.
*shrug*
Don't sell Rouge short, he is as much to thank as Rattati for all the good that's come to Dust lately. He's gotten a lot of bad rep from the community for stuff he wasn't actually responsible for.
I also wouldn't be surprised if he reads most posts on the forums, though I do wish he'd write one sometimes.
Sinboto Simmons wrote: Think they've still got the small installations in the coding somewhere? May start grabbing numbers on things like proxy mines and scrambler pistols as well.
Edit: For example, and I'll post here first, anyone remember the 'firewall' idea for objectives/installations? The idea was to have a feature where you could fortify a friendly objective/installation, making the hacking time longer, the more your level (and the more hacking mods you have on your suit) the longer the firewall will take to crack, on the other hand having code breakers as a hacker would reduce the time it takes to get through making a dedicated hacker with code breakers more important to have on your team.
ideas, with numbers, for the sake of making the game more complex and less 'arena shooter'.
This is an absolutely glorious idea, I DO remember it from some time ago !! You should definitely revive it in Features and Ideas, I will back it up if you do !
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Posted - 2015.03.04 19:28:00 -
[83] - Quote
Pseudogenesis wrote:Kaeru Nayiri wrote: Don't sell Rouge short, he is as much to thank as Rattati for all the good that's come to Dust lately. He's gotten a lot of bad rep from the community for stuff he wasn't actually responsible for.
I also wouldn't be surprised if he reads most posts on the forums, though I do wish he'd write one sometimes.
I would be more willing to give Rouge the benefit of the doubt if he, you know, decided to break his 10 month forum vow of silence. As of now I see no reason to give him any credit, especially given the fact that we've been given zero information regarding Legion for many months. The dude even said he wanted to be transparent about it. Talk about an about face. I'm sure he's doing something in the background, but saying he's as much to thank as Rattati for the successes we've had is a pretty baseless statement to make, imo.
I can't really argue with you on that, because I can't speak for him. That's why I wish he'd say something. Things are anything but simple :/ . |
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Posted - 2015.03.04 20:11:00 -
[84] - Quote
Expect the unexpected.
Know what cannot be known.
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Posted - 2015.03.04 20:18:00 -
[85] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:But Rattati is doing good work, and Rattati is under Rouge's management. If Rouge were terrible, seems to me we wouldn't have come this far this fast. We have evidence in Rattati and Rattati's work that Rouge is doing something right. See, I'm inclined to credit Rattati for this rather than Rouge.
I am inclined to credit both. They are on the same team and have the same vision. Something that dust has lacked for years; a unified vision.
Thing is, we only ever interact with one, so it's natural to feel that way.
Know what cannot be known.
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Posted - 2015.03.05 18:37:00 -
[86] - Quote
Haerr wrote:Suggestion for changes to Active Scanner mechanics:
* Make Active Scanners have a cap similar to Cloak Fields * While active, active scanners increase its users Scan Profile by xx% * For each X.x sec an Active Scanner is scanning down a Suit it will be visible for Y.y sec after the scanning stops * Suits do not become visible on the tac-net until they have at least 2 secs of 'built up' scanned down state * Multiple Active Scanners do not add 'scanned down' state any quicker than 1 Active Scanner would * Dampeners reduce the Y.y sec after having been scanned down (for example Y.y*0.75 for a complex dampener) * Cloak Fields increase the rate of which the 'scanned down' state ticks down
Impressive, I like this a lot.
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Posted - 2015.03.05 18:47:00 -
[87] - Quote
Adipem Nothi wrote: [...] Edit: The better Assault players jump forward when they detect an incoming attack from behind and pirouette mid-air; wonder if backpedal movement speed will take into account a mid-air change in orientation?
I am sure it will not take into account your direction when in the air. At that point you are just "falling" at given speed, along a particular vector.
I often use that trick to activate cloak or deploy an uplink without actually having to stop running for a moment.
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Posted - 2015.03.05 21:54:00 -
[88] - Quote
Spademan wrote:On that note, do you have a gold chain handy to wear as a necklace? Preferably one with a pound sign attached.
LOL!!!
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Posted - 2015.03.06 20:08:00 -
[89] - Quote
I REALLY wish they would've taken the Eve model for this particular aspect of the game:
Racial Bonus Frame Bonus Role Bonus
In a Gallente Heavy Frame? You get a racial bonus based on your knowledge of Gallente Dropsuits (skill: +5% armor repair module efficiency / lvl) A frame bonus from your level in Heavy Frames (skill: 5% reduction of CPU/PG of heavy weapon fitting requirements / lvl) no role bonus available
In an Amarr Commando? Racial bonus for Amarr Dropsuits (skill: +5% module efficacy of armor plates / lvl) Frame bonus for Heavy Frames (skill: 5% reduction of CPU/PG of heavy weapon fitting requirements / lvl) Role bonus for Ammar Commando (skill: 5% more damage with laser weaponry / lvl)
In a Caldari Light Frame? Racial bonus: Caldari Dropsuits (skill: +5% module efficacy for shield regulators) Frame Bonus: Light Frame (skill: -5% fitting cost of cloaking module) Role Bonus : Caldari Scout (skill: +5% Ewar module efficacy bonus)
just examples but yea. In that model, all the "frames" would be useful for anyone who doesnt care for the specific role bonus but could still collect racial and frame bonuses if they have those skills up. Gives us a reason to take things to lvl 5.
I've made that thread before, people discussed, dev silence, lost the heart to fight for it.
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Posted - 2015.03.06 20:38:00 -
[90] - Quote
If the light frame had extra slots, I would totally use it.
MN Light frame with an extra low slot for dampener?? sign me up.
...
wait, does it have extra slots o_o?
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Posted - 2015.03.06 20:43:00 -
[91] - Quote
One Eyed King wrote:I think I am going to take another break from playing the game, minus any corp times I am able to set up.
The only reason I even semi enjoyed myself was because I didn't care, and just flat out ran at people. Even then it wasn't that it was fun, just that it wasn't frustrating because I didn't care (I lost damn near 20 clones a couple games).
Today, I actually tried to survive, and just couldn't. Knifing is way too difficult to try and main on a Minja. If I dampen, I am super low HP and die really quickly. Even if I flank, there is usually someone that can see you, even while cloaked, and kill you unless they are so inaccurate they couldn't hit the broad side of the MCC from 10 m out.
I can't for the life of me understand how HP mods like armor can have such a low fitting cost but if you want to fit KinCats or CBs, you have to pay up the wazoo in CPU and PG, because apparently those mods are super OP and they wouldn't want my little Minja to get to 300 HP by being able to also fit Shields.
I really don't understand how people in PC are killing with Minjas, but I don't think it can be with NKs unless they are hacking.
And don't get me starting on that stupid clunky cloak delay glitch. Tired of running at people who saw me without having my knives, just because I tried to pull out my knives while evading in the wrong order. Because a 200 HP Minja is so OP with knives and so hard to kill that we should just be relegated to running without weaponry...
I hear you. A break can do you good. Try not to take things so hard. Min Scout wouldn't be the underdog if your experiences weren't the norm. It's always tough. Try to pick your battles more carefully. Personally, being un-squadded and off coms helps my concentration TREMENDOUSLY. I wish it weren't the case though..
Whatever you do, don't quit. Just keep fighting, kicking and screaming.
We will never die.
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Posted - 2015.03.06 21:23:00 -
[92] - Quote
Spademan wrote: [...] But I see a lot of others saying "don't care if you die" or something related. I say they're wrong. Do care if you die. Not to the point where you get frustrated, but care enough to want to not die.
What I'm saying is try to survive. That should be a priority, know the limits of your hp and your speed. Know when to run and when to stay and shoot.
[...]
Cannot agree more !!+1!
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Posted - 2015.03.09 17:29:00 -
[93] - Quote
XxBlazikenxX wrote:Greiv Rabbah wrote:Jebus McKing wrote:Him, everyone I'm talking to rather wants to see Basic suits removed completely than made viable, because lol no one will use Assaults anymore. Is this an indication for a problem with the Assault bonuses? Are they not worth speccing into? This actually is an indication that the Nerfvalanche is growing and threatens to consume all of dust. We already had things removed from Dust 514 due to the nerfvalanche, such as the OMS game mode queue. as well as the vehicles. and we had pilots removed from ambush. next pilots may be removed from the OMS game mode. next we will let dropsuits be removed due to nerfvalanche? If this is the direction we are headed, the game is doomed. some weapons and roles have already been destroyed by the nerfvalanche. I can almost see the end. Dust 514, as much as i hate to say it, may actually be about to die. I almost wish i hadnt cried out against legion now. almost. the only thing that keeps me from regretting that decision is that i know Dust 514 still could have become something greater. Please, help stop the nerfvalanche. every time you hear or see someone talking about something being nerfed or removed, tell them to shut up. warn them, as i have tried to warn them. beware the nerfvalanche. Pilots are being removed from OMS, it is confirmed in Hotfix Echo.
As a pilot myself, I am lamenting this.
My learned to fly in Ambush because the matches were short enough that as a budding pilot, I could lose isk more slowly. Shorter matches make less opportunity to lose the ship for the same 150k payout at the end as skirm or dom. I don't know what new pilots are going to do for padding isk loss without ambush.
Also this makes me think of the people who cried out for this change. Do they realize what the Nyain San kill squad will be doing if they don't have to worry about/field their own vehicles? Enjoy ambush in hotfix echo, careful what you wish for, guys.
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Posted - 2015.03.09 17:43:00 -
[94] - Quote
It was clear to me from the beginning that the BPO would be miyofibs, they always "give away" something that just got tweaked so rattati can get lots of data when the patch drops. Nothing worse than only a handful of people using something you just rebalanced when you want to know if it's too strong or not. Though usually it's a stack of 50x of the item or something like that. Fun that this time it's a BPO.
Still, I hope I am wrong, and we get something more interesting.
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Posted - 2015.03.09 17:54:00 -
[95] - Quote
Llast 326 wrote:Arkena Wyrnspire wrote:
EDIT: Unrelated: Do I prepare for an hour long presentation on my research paper tomorrow, or do I play GW2...? Choices, choices.
I find anything I've put enough research into can be talked about without preparationGǪ. GW2 it is
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Posted - 2015.03.09 19:40:00 -
[96] - Quote
They could be really useful in the skill model that I posted a few pages back. But Dust != Eve, right?
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Posted - 2015.03.09 20:07:00 -
[97] - Quote
Would you guys backup the following idea?
Jump height control in 2 stages:
-Pressing the jump button and releasing within 0.20 seconds results in a jump that is 0.5*JumpHeightVariable and uses less stamina. -Pressing the jump button and holding beyond 0.20 seconds results in a normal jump execution. -Startup would have to be the same, so you actually start jumping right away, regardless of which you do. No input delay.
Holding yourself back from a leap-kill because you need to save stamina would be mitigated. More options. I am very interested in having a discussion about this ! Thanks for reading.
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Posted - 2015.03.11 19:45:00 -
[98] - Quote
Spademan wrote:Pseudogenesis wrote: B-but I still had more deaths than you that match! That counts for something... right?
I could get to the bottom if I really wanted to >:(
Do. Drop your KD. Drop it so hard that people will think World War 2 ended again.
Kraft Dinner War Rations !
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Posted - 2015.03.11 20:39:00 -
[99] - Quote
Greiv Rabbah wrote:spademan wrote:I'm not going to argue the rest of it but... Greiv Rabbah wrote:Can you name one exception? Everquest and Everquest 2. Both are still quite profitable. If you're not arguing the rest of it... The one part you did argue pretty much undermines my whole point lol. i think eq2 really hurt everquest and I thought both died as a result. Still, dust is not battlefield, and shouldn't be treated as such. It can be and should be a long term game that lives up to its potential, which I feel is severely undervalued. The rest of the dreamy stuff I said about dust still applies
Greiv, I admire you and your spirit.
I want Dust to be great.
Just know that to have what you are saying, they need to start from scratch on a lot of things. Best example is the controls. They cannot fix the input lag and variable acceleration for m/kb. Hit detection issues padded with excessive aim assist. None of which can be fixed because it's embedded so deep in a code that is pretty much undocumented and the coders are already out the door.
This is the proverbial tip of the iceberg.
Believe me when I say we know very little about how MUCH they've tried to fix, but it was not possible in a reasonable way.
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Posted - 2015.03.11 20:49:00 -
[100] - Quote
Spademan wrote:[...] Not necessarily. As was mentioned, it's an exception, I'm not sure if there's been others that managed the same. [...]
GW and GW2 ! Both still being played.
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Posted - 2015.03.12 17:35:00 -
[101] - Quote
J0LLY R0G3R wrote:First Prophet wrote:So why didn't they buff the basic light frame? BMF gets a buff. I want a BLF buff. I have light frames to 5 and I never use them. What would you want it to be? Faster rof on shotgun would be it for me. Faster than the old prof. used to be.
I would rock a minmatar light frame if it had an extra high and extra low slot. Finally have the damp and speed !
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Posted - 2015.03.12 18:17:00 -
[102] - Quote
Greiv Rabbah wrote:You're right I do know very little about how much they've tried to fix what a mess the code for this game may be, or anything else that requires being a dev to be privy to. Perhaps that can be remedied if [email protected] will EVER send me a reply
I'm rooting for you, my friend, 110%.
Can't stop, won't stop !
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Posted - 2015.03.12 18:49:00 -
[103] - Quote
voidfaction wrote:4 adv myos on my cal scout got me over the outside wall on the new ship yard/dock map and was able to do just that. Not a big fan of jumps but I like it. Just wish we could control the power of the jumps. sucks when you only want to jump a small step and you jump over a building, lol
Well..
Kaeru Nayiri wrote:Would you guys backup the following idea?
Jump height control in 2 stages:
-Pressing the jump button and releasing within 0.20 seconds results in a jump that is 0.5*JumpHeightVariable and uses less stamina. -Pressing the jump button and holding beyond 0.20 seconds results in a normal jump execution. -Startup would have to be the same, so you actually start jumping right away, regardless of which you do. No input delay.
Holding yourself back from a leap-kill because you need to save stamina would be mitigated. More options. I am very interested in having a discussion about this ! Thanks for reading.
If you guys think the above is a worthwhile endeavor, maybe we can start something in Features section?
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Posted - 2015.03.13 17:13:00 -
[104] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:Adipem Nothi wrote: If you aren't dampening, you're better off in a Min Assault. Keep the jumps, fit better gear, run just as fast, and triple your HP. You'll eventually get tired of being one-shot by mass drivers.
Well if it hasn't happened yet then I doubt it ever will Point taken. On a serious note, the more I play Echo the more I'm anticipating a steep decline in Scout performance this build. Myofibs are too fun not to fit, so Scouts will keep fitting 'em. And we'll keep getting our arses handed to us, at a greater frequency than before thanks to a lack of shield buffer. Meanwhile, our speedy alpha takedowns -- one of the few things keeping class efficiency in the black -- just got alot less reliable and alot more protracted. Don't get me wrong; I'm having a blast. Echo's jumps are the most fun I've had since Beta. But I see myself running more Assault than Scout. Here's the fit I'm running at the moment: http://www.protofits.com/fittings/shared/1192/11938
Unfortunately, I think you are very correct in your assessment. As much as I don't want to admit it.
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Posted - 2015.03.13 17:41:00 -
[105] - Quote
I have a list of ideas I want to post in Features, but with the chaos of hotfix echo, and fanfest around the corner, I feel like it's just a horrible idea to suggest anything unless you want it to be buried in time :(
On another note, what did you guys think of the Attrition game mode idea? https://forums.dust514.com/default.aspx?g=posts&t=195526
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Posted - 2015.03.13 17:50:00 -
[106] - Quote
Agreed ! His standing on the issue shows a lot more room for growth. I would love to see more refinement in Dust514. Starting to talk about mass, frame type and jump heights gets me very hopeful for the future !! Maybe even inertia on strafing and walking eventually !!
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Kaeru Nayiri
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Posted - 2015.03.13 18:00:00 -
[107] - Quote
Adipem Nothi wrote:Dev Posts / CCP Rattati / "exponential" ... no results Dev Posts / CCP Rattati / "linear" ... Bingo! CCP Rattati wrote:I want each frame to have mass, each module to have mass, and speed is dynamically related to mass.
base speed = 6 at zero mass
Scout = 100 (could substitute mass for hp) base speed 100/X = 5.2 plate = 10 1 plate = 10% speed reduction 5 plates = 50% reduction new speed = base speed * penalty
Sentinel = 500 base speed = 500/X = 4.5 plate = 10 1 plate = 2% speed reduction 5 plates = 10% reduction new speed = base speed * penalty
penalty wouldn't have to be linear
I already have some calculations and ideas without a true encumbrance model, I can share that https://forums.dust514.com/default.aspx?g=posts&m=2494731#post2494731
Now here I am fantasizing of the Dust514 that had CCP Rattati at the wheel from day 1, and the god damn #%&(@#$ marketing team gagged and locked up in the closet.
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Kaeru Nayiri
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Posted - 2015.03.13 18:36:00 -
[108] - Quote
For those who may want to leave a bit of feedback for some mediocre ideas -
Factional Warfare Improvement idea: https://forums.dust514.com/default.aspx?g=posts&t=196207&find=unread
Jump control tuning: https://forums.dust514.com/default.aspx?g=posts&t=196202&find=unread
Also, please feel free to disagree, not looking for favors, I just want to get people talking about this stuff.
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Kaeru Nayiri
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Posted - 2015.03.15 17:01:00 -
[109] - Quote
Adipem Nothi wrote:FLAYLOCK Steve wrote: You're shotty go bang? Dude now I must really join your corp lol I can learn so much!
You'll learn more hanging around the Barbershop than you ever could from me in game. I'm just a numbers guy; there are way better scouts and shooters here than me.
I don't think I've EVER seen you BS harder in my time here. Wow what a way to sell yourself short. What a bastard.
EDIT: after reading the posts following the one I quoted, I hope this doesn't get taken out of context XD.
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Kaeru Nayiri
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Posted - 2015.03.16 00:34:00 -
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So far, I just can't get behind using myos for knifing. Even at 1 it doubles my air time. I actually want a module that makes me jump less high, just so I can do more accurate leap-kills.
There is nothing worse than landing in front of your target.
I did however get a serious laugh out of meleeing a sentinel to death with my mass driver. Good times !
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Kaeru Nayiri
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Posted - 2015.03.16 00:50:00 -
[111] - Quote
I've never been more upset about something dust related.
No shotgun, RE, HMG, forge gun, sniper rifle, or team kill has caused me so much grief as this crap I am seeing right now.
I like to believe in the good in people, even the not-so-good people have it. Downright maliciousness like this deserves no quarter.
EDIT: Adipem, keep a record.
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Kaeru Nayiri
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Posted - 2015.03.16 18:49:00 -
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Experimented a bit yesterday. I wanted to give Myos the benefit of the doubt for Knifing, out of fear of perhaps being too closed minded.
So I forced myself to run with just 1 Myofib in different combinations. To my surprise, 1x Myofib paired up with 2 KinCats is strangely pleasant. I haven't quite put my finger on it. I don't usually use 2x KinCats at all, but somehow the combination felt floaty yet fast enough that it might just work. The floatiness actually lets you pull back the jump a bit mid-flight if it feels like you are going too far. It also feels like uphill leap-kills (normally not possible) could suddenly become a thing.
On the downside, it's very hard for me to get used to running without ewar. I am far too used to having 2 Precision Enhancers.
I suppose I should also force myself to run no precision mods for a few weeks and see if it changes my way of thinking or play style at all. Hopefully more to share later !
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Kaeru Nayiri
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Posted - 2015.03.16 21:20:00 -
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Adipem Nothi wrote: [...]Are you having any issues yet with med-frames picking you up on passives and launching away when you get into range?
It's happened to me only twice so far, and both times it happened after I already "missed" once. Therefore I would say- no it's not causing me issues. I just have to learn not to miss !! XD
I plan on recording some instances tonight and hope to share.
OH YEA, I forgot to mention, Since the removal of the directional arrow, I've been using the quantum scanner on any fit I can. However, since you suggested the proxy to someone several weeks ago, I finally decided to skill into it and use it on my now 'precision enhancement-less' suit. This is kind of a double test as I get a feel for biotics AND substituting precision for a proxy scanner.
I like the Quantum for the 15 second light-up time, works well when going into submarine mode right before entering ennemy territory. The proxy is only 5 seconds shorter, and has more precision. Not as much as I do with 2 Precision Enhancers, but that's meaningless while cloaked. I don't really care about the different angles and ranges, it's fine either way.
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Kaeru Nayiri
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Posted - 2015.03.17 02:17:00 -
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Adipem Nothi wrote:Arkena Wyrnspire wrote:Scan angle is ultimately irrelevant while spin scanning still exists. Think this might require KB/M now. Haerr switched to DS3; need someone else to test/confirm that spin-scanning still works. Kaeru runs KB/M, right? * Edit: Also Supply Depots ... those can't exist either :P
I do us m/kb, and I will be happy to test it. Though lately I have noticed my active scanner is... different... The results come out SUPER late... Like a good 3 seconds after the scan is complete. I don't know why. I have a feeling it has something to do with scannerina nerfing? It can't JUST be lag, i would notice it in more than just my scan results.
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Kaeru Nayiri
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Posted - 2015.03.17 02:21:00 -
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Arkena Wyrnspire wrote:Archduke Ferd1nand wrote: It wouldn't open up to the full angle.
Also reason why the proxy scanner isn't used: it doesn't open up all the way by the time it closes.
Also why the flux is so vastly superior to all other scanners.
Silly, silly design.
Irrelevant. The angle is only an animation displayed on the minimap. As someone who tried desperately to love the proxy scanner, I can assure you that it scanned people outside the displayed moving angle numerous times. People don't use the proxy scanner because it's awful compared to the other scanners available.
I'm starting to really like it myself !!! It's all about the submarine mode, and seeing what's relevant, while cloaked.
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Kaeru Nayiri
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Posted - 2015.03.17 02:32:00 -
[116] - Quote
Arkena Wyrnspire wrote:Quil Evrything wrote:Adipem Nothi wrote:I'd always assumed there was a really good "nuts-and-bolts" explanation for no turn-speed cap on KB/M.
bullpucky. aint no reason whatsoever, other than "well the devs use KBD and they like having advantages" Populist rubbish. KB/M is nowhere near as effective as people think it is. For most purposes it's worse than a DS3.
I can confirm, the mouse/keyboard controls are complete garbage.. I started using them because I've played FPS for years on computer, but honestly, I find it very difficult to use with any rifle. This is why I Nova Knife / Flaylock.
Let me mythbust a little for you guys, here is the problem:
1. Your framerate decides your acceleration. As soon as there is a dip in framerate, your mouse starts going much further than it's supposed to. You start over compensating LIKE CRAZY.
2. Dust Hit Detection. We all know it's horrible, right? Aim assist helps remedy the situation by "fixing" shots via bribing the server. Mouse/Keyboard get no such bribe (unless you're using a DS3 emulator) and therefore suffer the full force of the hit detection tyranny.
Mouse and Keyboard controls are BAD. REALLY BAD.
Even so, there are advantages. I can turn around really quickly, also I can just hold shift to sprint, and don't have to reclick L3 everytime if I move to the left or to the right (this is a big deal with Nova Knifing). Any weapon that is "balanced" (sarcasm) around the fact that DOES NOT have aim assist on it becomes really strong. Sniper Rifle, Forge Gun, Flaylock, Mass Driver, these weapons really benefit from using m/kb, it's true. Just don't ask me to fire a combat rifle. You need to be PIXEL PERFECT to hit anything, and even then, blue flare everywhere.
I have figured out how to mitigate some of the jumpy acceleration, I could explain how to setup your mouse the way I have it if anyone is interested?
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Kaeru Nayiri
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Posted - 2015.03.17 02:36:00 -
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Adipem Nothi wrote:PS: Currently testing 2 Blue, 1 Precision, 2 Red, 1 Damp. 125 shield / 87 armor 125k a pop :P
(will probably have to swap out 1 blue for a shield)
I'm sitting on about 130k minmatar LP. I have no interest in the apex, so I use it for the few proto suits I have. Cuts costs considerably !!!!
Don't buy weapons in the LP store though.... whoa what a waste.
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Posted - 2015.03.17 06:24:00 -
[118] - Quote
The unreliable bit was most likely some form of human error (i was spinning manually). I'm sure there is a way to eliminate the glitchiness.
I did notice that the more spin you put on the scanner, the longer it took for the results to come up. It was really strange. Maybe lag created coincidence??
CCP: Fixing the active scanner to be more fun to use and remove exploits like this. Consider the idea of target painting with the scanner. 1. Bring back the old active timers on the scanners (instead of the 0.3 seconds). 2. Then make it so that the longer a target is scanned down, the longer they stay lit up on TACNET. (want to pan the scanner left and right while it's active? fine, but don't expect it to give you a very useful scan !) 3. Finally, reduce the amount of time they stay lit up on TACNET based on the amount (dropsuit profile - scanner precision)
_____________________________________________________________________________ SIMPLE FORMULA
(Paint_Time) * (Suit_Profile - Scanner_Prec +1) / 3 = TACNET SCAN TIME
the +1 just makes sure precision trumps dampening when values are equal. _____________________________________________________________________________ EXAMPLE:
Ru's Scanner is a basic scanner with 40db precision, and 3 seconds active scan time, at 45 degrees. (No more 'target scanned for X seconds' stat)
I use Ru's Scanner on a nearby ennemy CRU i suspect has people around it, I keep it focused on the CRU for the entire 3 second duration of the scanner.
Some big ole' frame near the CRU has a profile of 50. (3 Seconds) * (50 db - 40 db + 1) / 3 = 11 seconds on the TACNET
Another big frame was on the edge of my scanner, but meandered off to the side and was only scanned for 0.5 seconds. (0.5 Seconds) * (50 db - 40 db +1) / 3 = 1.833 seconds on the TACNET
Turns out there was a scout right in front of me that I couldn't see because of cloak, his profile is currently 32. (3 Seconds) * (32 db - 40 db +1) / 3 = -7 => negative number, no scan on TACNET
A Medium Frame came charging at me head on a second after I turned on the scanner.. his profile was 45. (2 Seconds) * (45 db - 40 db+1) / 3 = 3.33 seconds on TACNET.
Ru's Scanner is rudimentary, there's an advanced variant that can Paint_Time for 5 seconds at the same db. There's another advanced variant that has the same 3 second Paint_Time but at 30 db !
______________________________________________________________________________ EDGE CASES:
Longest Scanner Paint Time: 5 seconds? (this scanner should be limited in how good it's precision can get) Shortest Scanner Paint Time: 1 second Best Scan Precision: 15 db (doesn't have to stay this number) Highest Suit Profile: 60 db? (correct me if I am wrong) Biggest Scan Power: 60db - 15db = 45 (this scanner should be limited to 2 or 3 second Paint_Time) MAX amount of time a suit should ever be scanned: ~ 30 seconds
______________________________________________________________________________
I feel that this will make the scanner more intuitive, the longer you scan someone down, with stronger precision, the longer they stay lit up. You can choose, on the fly, the pan your scanner over a larger area, and the formula will automatically make the targets disappear much sooner than if you focused down.
Obviously all scanners would need their cooldowns and active times tweaked.
Adipem or Haerr, help me make this work? I can't spreadsheet.
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Kaeru Nayiri
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Posted - 2015.03.17 06:42:00 -
[119] - Quote
In retrospect, I would like to make 15db scans more useful against scouts than they are above, but before I start editing, I'd like you guys to look at it. Suggestions?
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Kaeru Nayiri
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Posted - 2015.03.17 16:33:00 -
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Adipem Nothi wrote:@ Kaeru
Working on the spreadsheet ...
Replacing Target Visibility with this formula creates some extreme cases. I am concerned that high-profile profile units would simply be scanned for too long. I don't know that we'll be able to wholly replace Target Visibility, though I do still like the idea of weighting the stat to account for the disparity between Scanner Precision and Target Profile as well as Time Painted.
If we can't find a good formula which eliminates extremes, we can still fall back on Jebus' proposed bonus (Dampeners reduce Target Visibility by a fixed percentage).
What if the 15 db scanner has only a 2 second Paint_Time ? I realized some edge cases would create bad scenarios but I think the trick would be to control the Paint_Time versus scan precision of various scanners.
I do like Jebus' idea as well and in no way want this model instead of his. This is just born of the idea of fixing the exploit without changing the probably-hard-coded nature of scanners. (If they weren't, they would've made them true snapshots by now?)
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Kaeru Nayiri
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Posted - 2015.03.17 18:41:00 -
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Adipem Nothi wrote:@ Kaeru Nayiri
Tweaked your formula and reigned in the extremes ...
[...]
Thank you very much ! I appreciate the time you put into this. It seems like a great middle ground with Jebus' idea. I will inspect the spreadsheet in a moment.
Here is my account on my test for you to add to the spreadsheet, as you ru-quested:
Finding my way into the middle of the map with a scanner, first making sure other players are not using scans, I was able to perform a 360 degree spin fast enough for the scanner to ping targets in all directions, for the full 15 second duration timer of my advanced quantum scanner. I also tested with a proximity scanner as the cool down is = ping time to make sure there is no human element involved, targets were pinged for all 10 seconds, despite barely being glanced by a 360 degree super fast spin. There is however a glitch in which case the scans sometimes come up very late or not at all. difficult to determine the cause. Late results could be lag or too much scan surface? No results at all could be human error.
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Kaeru Nayiri
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Posted - 2015.03.17 18:48:00 -
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@Adipem
I noticed that in your spreadsheet all scanners would have a 1 second Paint_Time, correct? I thought it would be "cool" if different scanners had longer and shorter paint times, limiting the really high precision scanners to 1 or 2 seconds, but giving the low precision ones longer time. Is 1 second enough for even low sensitivity DS3 users to be able to use the device as much as those with higher sensitivity? I don't really know, myself, just keeping the discussion alive.
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Posted - 2015.03.17 18:51:00 -
[123] - Quote
voidfaction wrote:Arkena Wyrnspire wrote:Why can't we have standard and proto closer together in terms of effectiveness?
It prevents newbies from getting slaughtered overly hard, avoids matchmaking problems, and keeps a progression. That is kind of what meta lock would do. You still have lvl 5 stronger than a lvl 1 assault due to skills. Problem we have now is not only is a lvl 5 assault stronger than a level 1 but they also have a stronger suit.
Better than meta level lock out solution to proto abuse: https://forums.dust514.com/default.aspx?g=posts&t=195526 (Rattati endorsed this one!)
Making standard gear not suck: https://forums.dust514.com/default.aspx?g=posts&t=190741&find=unread (old suggestion, but didn't get attention)
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Posted - 2015.03.17 19:09:00 -
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Adipem Nothi wrote:Kaeru Nayiri wrote:@Adipem
I noticed that in your spreadsheet all scanners would have a 1 second Paint_Time, correct? I thought it would be "cool" if different scanners had longer and shorter paint times, limiting the really high precision scanners to 1 or 2 seconds, but giving the low precision ones longer time. Is 1 second enough for even low sensitivity DS3 users to be able to use the device as much as those with higher sensitivity? I don't really know, myself, just keeping the discussion alive. Absolutely. Scan Duration can very likely be adjusted and appears to be defined on a per-scanner basis. My goal here is to keep the concept simple so we can pitch it in as few words as possible. We can tweak after the fact, once we know whether or not (A) the proposal is feasible and (B) the proposal is something Rattati might be interested in considering.
That sounds really awesome, great job hammering it all out. Pushing further, I foresee witch-hunt like rejection of adding scan time discount to dampeners. Pretend I am a skeptic, how would you sell this idea to me? How does this help me, Gallente Assault (let's say), with assault rifle.
Part of the reason I ask is because this will add utility to the dampener, which is already the most useful piece of the 3 ewar modules.
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Posted - 2015.03.17 20:01:00 -
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Adipem Nothi wrote: [...]
Proposed: GalAssault w/0 damp - Scanned 16 seconds GalAssault w/1 damp - Scanned 10.8 seconds GalAssault w/2 damp - Scanned 6.3 seconds
These numbers are the best selling point ever, this looks really good !
EDIT: I really want to ask for more scenarios, one for the Caldari Commando and one for the Gallente Scout ?? Forgive me for asking, I realize you might be busy. Whenever you have the time.
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Posted - 2015.03.17 20:12:00 -
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Adipem Nothi wrote:Kaeru Nayiri wrote: I really want to ask for more scenarios ... One a 'bit closer to home: Scenario: GalLogi + Focused vs MinScout Assumption: Scanner paints target for 100% of Scan Duration. Current: MinScout w/0 damp - Scanned 7.5 seconds MinScout w/1 damp - Scanned 7.5 seconds MinScout w/2 damp - Scanned 7.5 seconds MinScout w/3 damp - Scanned 7.5 seconds Proposed: MinScout w/0 damp - Scanned 10.9 seconds MinScout w/1 damp - Scanned 7.4 seconds MinScout w/2 damp - Scanned 4.2 seconds MinScout w/3 damp - Scanned 2.2 seconds
Wow.. that's really great. I'm amazed at how perfect that sounds already.. Let alone tweaked. I can't like this enough. Great work !
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Posted - 2015.03.17 20:24:00 -
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First Prophet wrote:Adipem Nothi wrote:4 minute queue times are not "fine", Quil.
Increasing wait times would be irresponsible. 4 Minutes is nothing. Try doing more FW.
I realize this is the 10th time I do this, forgive me for that, but:
https://forums.dust514.com/default.aspx?g=posts&m=2679272#post2679272 If Factional Warfare worked like this, Team deploy and Queue syncing would be automatically addressed, Queue Times would be shorter, user experience would improve just by SEEING the FW matches going on. Best of all, apparently Special Contracts already worked this way, so it could (hopefully) be done easily. I wasn't around back then so it's second hand knowledge.
I'm willing to run Minmatar Factional with anyone who needs to. Shoot me a message in game !
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Kaeru Nayiri
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Posted - 2015.03.17 20:36:00 -
[128] - Quote
I REALLY love how in any given situation, scan time is buffed compared to current model if:
Target isn't damped Target is scanned for 100% of the active duration (in current proposal)
That's really great and should be something important to remind people who may be against the proposal.
Unfortunately it may be a bad time to bring up ideas. Cross reminded me Fanfest is coming up, then there will be the hangover from fanfest, plus the whole "tweaks to hotfix Echo" thing... Rattati probably has his hands full.
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Posted - 2015.03.17 20:53:00 -
[129] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2443878#post2443878
3 Scan rings was one of my ideas as well. Lots of people wanted true fall off. Using 3 rings based on the "new" vehicle Scan Precision Ring that Rattati gave us was a way to emulate the falloff everyone wanted. I'm lucky Cross vouched for it, though I realize the inner most ring has been a thorn to some scouts, I still think it's a good system until we can have true falloff.
On the plus side, it's just one more idea to help everyone else fight scouts, that originally came from a scout.
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Posted - 2015.03.17 21:57:00 -
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First Prophet wrote: I'm more of a fan of the system where a squad or platoon picks a district ahead of time to attack, then when they engage the attack a timer starts and a defend contract shows up. It's something that's been thrown out a few times by other FW players. I think True or Aero might've made a thread of it, not sure which. They're basically the same person. Too lazy to look up the thread.
This seems like a great idea as well ! I have only a few concerns though.. What stops the enemy platoon from attacking another undefended district? How do solo players express their intent to attack ?
Ultimately the difference is on one hand, an organized group instantiates the attack for themselves, and on the other hand, the game instantiates them for us all.
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Posted - 2015.03.17 22:09:00 -
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Adipem Nothi wrote:Updated Spin Scan Google Doc (v1.1) * Added Sheets for all prototype scanners * Added Sample Scenarios for all unit types * Added "Delta Summary" comparing old visibility durations vs new across the entire data set Delta are nearly evenly distributed, with 85 decreased visibility durations, 71 increased visibility durations, and only 2 unchanged visibility durations. So much hard work... I'm amazed. Thanks for putting all that together. I'd pick up your tab if I could. Great job. I'm really liking it.
Solves/legitimizes moving while scanning Decreases the value of Binary Yes/No scanning Overall buffs the active scanner
I see it as win-win-win. There may still be complaining done by people who just want to resist change.
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Posted - 2015.03.17 22:20:00 -
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Adipem Nothi wrote:Kaeru Nayiri wrote: Overall buffs the active scanner
I don't know if it'd be fair to classify it as an overall buff or nerf. There's alot give and take, but it is more or less evenly distributed and free of extremes.
Considering how much of the current player base is actually damped... I would consider this as a buff.
I suppose that is subjective, but one thing we can all agree on is that these scanners pressure every player to fit something other than armor or speed in their low slots, forcing them to make a hard choice.
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Posted - 2015.03.17 23:18:00 -
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Arkena Wyrnspire wrote:Kaeru Nayiri wrote: Considering how much of the current player base is actually damped... I would consider this as a buff.
I suppose that is subjective, but one thing we can all agree on is that these scanners pressure every player to fit something other than armor or speed in their low slots, forcing them to make a hard choice.
Would you say many people used damps in 1.7?
I don't even know if I was playing in 1.7, when was that? I started about 9-10 ish months ago?
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Posted - 2015.03.19 17:00:00 -
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First Prophet wrote:Dreis Shadowweaver wrote:Go on, put a SG on a Min Scout, see what I do... It's better than putting nova knives on the suit. Damn commies stealing our rust suits to use with their brand new knives. Not a single speck of rust on those knives. It's disgusting.
My knives are modified in the style of Vherokior tradition.
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Posted - 2015.03.19 18:06:00 -
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Adipem Nothi wrote::: Picks up first barstool :: :: Aims it at Voidfaction ::
Yes, I'm messing with the best-in-class GalScout. What currently makes the GalScout unique also makes it disproportionately popular in competitive play (and all else disproportionately unpopular). Scouts are Dust's stealth unit; all should be capable of participating in stealth play without gimping themselves.
This proposal accomplishes the goal of stealth normalization by introducing a class-wide module efficacy bonus to profile dampeners. Regardless of race, fitting one Complex Dampener on your scout suit will beat 21dB Scans. Regardless of race, running around without damps will leave you vulnerable to most scans.
As you'd expect, the GalScout is left without a meaningful edge, so we'll have to cook up a new one. I've proposed an increase to base scan range and effectively halving the cloakblind effect; I believe this would leave the GalScout uniquely positioned to excel in infiltration. Anyone have other ideas? Looking at the googledoc and reading what you have above... This looks VERY tempting. I really love the -less cloak blind- with gal scouts. Definitely still a very desirable bonus, while still giving all other scouts the infiltration potency needed.
With that said, I don't know if this is right. I understand that the meta right now for a scout is to beat the scan, but that meta can and will change. I think, long term, it MIGHT just be best if some scouts are good at beating scans, and others are for other things.
Basically I am torn on the subject and I think we need to take a hard look at ourselves before moving forward.
Also I am against the proposed minmatar racial buff (primarily because NovaKnives and Hacking bonus are <3). The combination of racial and class buffs would basically mean I'd have no more hard choices to make on any of my fits. Id always be sufficiently damped and have sufficient speed. The combination of which isn't necessarily OP, but will actually limit fit diversity. Right now we have to pick between damps and speed, and the outliers COULD do other stuff with the lows. If we had both speed and damps necessary with just 2 lows, it would be silly to do anything different.
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Posted - 2015.03.19 18:10:00 -
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Adipem Nothi wrote:Haerr wrote:Even quicker Minmatar suits? No thank you! You could give Minmatar a fitting bonus to biotics though... if you really want to. MinScouts do stand to benefit from the proposed damp efficacy bonus. If you think the additional 2.6% speed bump is too much, we can drop it. My goal was to normalize assault:scout speed gaps, which meant widening the gap between MN Assault and MN Scout. Dropping MN Assault speed would accomplish the same, though I don't intend to propose that change in a Scout proposal :p
I think this MIGHT be more elegantly addressed with Rattati's HP=Mass idea that was meant to curb movement speed. (I still don't know why he hasn't done it yet as it was his own idea.)
Please correct me if I am mistaken in my assumption !
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Kaeru Nayiri
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Posted - 2015.03.19 19:12:00 -
[137] - Quote
Different subject:
I went back to my regular fittings after many hours of testing myos in different quantity.. and I REALLY appreciate the backpedal speed. You guys need to feel this yourselves if you haven't already. So far the "panic" style back pedaling hasn't claimed one of my clones a single time. Not even once. Yet I've died several times already by trying to push it and attack someone carelessly from the front. I feel like the back pedal speed is truly -just right-. (I also can't actually feel the difference when moving passively in circles, strange?)
Thank you Rattati.
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Kaeru Nayiri
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Posted - 2015.03.19 20:00:00 -
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One Eyed King wrote: [...] I don't think that any of the changes would result in a significant power increase, and I especially don't understand how a 2.6% change in Minja speed is going to make it over powered, its freaking squishy as hell. Its not like we are just barely not able to outrun bullets and this will make us invincible...
I don't think it will end up changing the meta too much to be honest, maybe some increase in Amarr and Caldari, but I don't think it furthers the divide between scouts either.
From a Minmatar point of view, I will be slightly less unviable.
The key here is that with 1 damp and 1 kin cat in your lows, you would get the whole cake of "sufficient damps" and have more speed than we currently do (which is plenty) for Nova Knifing.
Survivability doesn't necessarily change, but you no longer need to choose between code breakers, plates, damps and speed. You just damp+speed and call it done, maybe use the third slot for breakers or plates if you have a proto suit.
Discussing this has actually opened my eyes a bit. It's not that the minscout isn't competitive (it needs to sacrifice speed to be competitive in PC), it's that the GalScout doesn't need to make that hard choice at all.
Caldari have to give up shield regulators to damp and speed, and only have 2 lows, this is a big deal, they can never have all 3 even at proto.
Amarr can get speed and damps but they're not on the same level. They also have to give up their shields if they want to boost damage with damage mods (akin to NK bonus of min scout). They also have tough choices to make.
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Posted - 2015.03.20 05:28:00 -
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mollerz wrote:[...]
That isn't exactly fair. Minmatar scouts always had the knife bonus. I don't care so much about the hacking because frankly, I got it done without the bonus, and almost never matters.
[...]
There is an important meta role only the minmatar scout can do that is often overlooked, and is actually important in PC. The speed hack fit. And I don't mean the kind with kin cats. I'm talking about a 3 second hack time, using cloak, in order to take a point that is being heavily contested when the chaos is thick.
I VERY rarely use this setup, it has to be proto, and it usually dies on the objective. However the times I've used it have turned a complete stalemate on the objective (that had lasted over 5 minutes game time) into an advantageous stalemate. We never cleared the ennemy off the point, it was a constant bloodbath for the entire match, BUT no one else could hack it after I grabbed it. Cloak, 3 codebreakers, all the shield you possibly can, and pray the core locus isn't well baked.
Again, I am feeling uneasy with a setup that gives the min scout the whole cake in terms of damps AND speed. Right now 1 kincat is sufficient to NK, but 1 damp isn't enough to beat AVERAGE scans. This means any suit under proto has to make a very hard choice, and while the proto suit can have both (1 kin cat, 2 damps) it can't beat the BEST scans. I think this is acceptable as the minscout is not the infiltration specialist, it's the physical performance suit. Caldari and Galllente are the infiltration specialists and Amarr desperately needs something new to spice it up. With that said, I find the lack of "hard choice" for the Gallente scout to be a bit of a thorn. I feel bad for pointing that out, though. I don't find it OP or anything, but It's the only one that doesn't have to choose between something or another. It can mostly have it all in terms of damps and speed.
(please correct me if I am wrong, I make mistakes)
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Posted - 2015.03.20 05:33:00 -
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voidfaction wrote: [...] I do not want to be pushed into a shotgun scout. I could say a tac-ar bonus as that is what i use 90% of the time and I am sure those that use shotgun, rr, cr, etc would as well disagree with a tac-ar bonus. I do not want to be pushed into a CqC cookie cutter scout like the min scout is with its NK bonus. I want bonuses I can use with any weapon or no weapons as my main job is not killing it is hacking, sneaking, and destroying equipment.
Completely agree. Let's keep as much sand in the box as possible.
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Posted - 2015.03.20 17:52:00 -
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Adipem Nothi wrote:Bayeth Mal wrote:Adipem Nothi wrote:Bayeth Mal wrote: Also... AM bonus leaves a lot to be desired... unless biotic efficacy includes Myos and Kincats.
That's the plan. Biotics = MyoFibs, KinCats, CardRegs. 1. But do you run the risk of AM becoming the speed suit? Or my efficacy do you mean fitting cost? 2. Either way... it's more sounding like a GA nerf than an overall scout buff. Though with reduced scans it might still work. Just saying if I was a CA+RR I'd rather have the Scanner and a GA+SG I'd rather have reduced cloak blindness. 1. Yes. 2. Totally agree. Thinking we'll push for setting Active Scanners to squad-share. A Scout class bonus can be team-shared active scans. Keeps the sand in the sandbox :-)
I am liking where this is going a lot more now. Great points both of you, following closely. I wish I had more input.
To answer your question from way before, adipem, I would definitely be OK with some scanners being team wide and less effective, and the most powerful scanners being squad specific. It would be a tough sell though. Almost easier to make all scans squad only for simplicity's sake.
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Posted - 2015.03.20 17:57:00 -
[142] - Quote
Adipem Nothi wrote: [...] Proposal v3 - Scout Racial Bonuses CA - Base Range (+10%), Hybrid/Rail Efficacy (+3% RoF) GA - Base Range (+05%), Plasma Efficacy (+3% RoF) AM - Base Stamina (+10%), Biotic Efficacy (+5%) MN - Base Hacks, Knife Efficacy (no change)
[...]
Earlier we were talking about limiting role bleed, I think this really falls into that category, unfortunately. I don't want to see an offensive buff to the scouts. I liked the ideas with less cloak blind for the GA, and biotics buffs to the Amarr. Let the Amarr be fast and strong.
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Posted - 2015.03.20 18:05:00 -
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Adipem Nothi wrote:
Why should alpha bonus be restricted to the MinScout? [...]
Because it's Nova Knives. It's a sidearm that OHK most thing without the bonus. The bonus is actually moot.
a ROF on a family of light weapons on scouts would see the complete destruction of both assaults and commandos. People do not take damage buffs lightly.
Right now, TTK is low enough that alpha is king, this is what makes assault rifles still slightly underpowered compared to other rifles, and why the TAC AR is the most popular AR. It's never a DPS war until it's heavy on heavy, each with their own logi repping.
This is just my opinion on the situation.
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Kaeru Nayiri
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Posted - 2015.03.20 18:09:00 -
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Adipem Nothi wrote:@ Ghost
If you're not inclined to believe Arkena, Kaeru tested spinscanning for us just a couple days ago. 360 degree scans are very much real and do not require a macro.
This is true, without going really hard into detail any gaming mouse can do it, without a macro. In a nutshell, it boils down to on the fly sensitivity adjustment and then moving the mouse horizontally while scanning. I can do about ~500 degrees in 0.3 seconds (very rough estimate). Then just tone the sensitivity back down and continue.
Also I am a dropship pilot, I always have both mouse/keyboard + controller ready. You can definitely use both at the same time. When I climb aboard my ship, I grab my DS3. (though I do have to flip my mouse upside down or it causes miniscule movements that make aiming hard with my ship, stupid mouse controls are so bad)
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Posted - 2015.03.20 18:14:00 -
[145] - Quote
Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:The cloak fitting bonus to scouts has got to go. It's such a bad mechanic. Not quite ready yet to give up on cloak. It complements stealth play perfectly in concept; just needs a little polish. But what is wrong with allowing any suit to use it? Bring the CPU/PG down on ALL cloaks by 75% so that you don't have to be level 5 to really fit a cloak without gimping the scout fit. Let other roles try a cloak on if they so choose. I'm fine with an assault using a cloak with damps, more diversity is fine by me (plus less hp mods then).
I preferred the special rule that was suggested some time ago, where you get the full cloak optimization bonus at level 1 scout, and subsequent levels do nothing more. New scouts benefit the most, but you still go to 5 for your racial bonus. I forgot who came up with it, but we praised them highly for it.
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Posted - 2015.03.20 18:31:00 -
[146] - Quote
Adipem Nothi wrote: Do we want to trade out the 2nd EQ slot for another slot (for King HP)? How will we do heroic scoutly things, like cloaking away uplinks when our team is spawn trapped? What will set Scouts apart?
^ This is really important. The cloak still has room to evolve, especially when we start talking about the active dampener and the active jump height increaser. The cloak is the first in a new family of equipment that alters your suit's nature. I don't think breaking it open and spilling it all over the floor for everyone to use is the right thing to do.
And any suit that actually wants to fit the cloak, CAN fit the cloak. You get slightly gimped, but it's certainly doable. I've seen Logis and Commandos use the cloak on multiple occasions. Usually it's laughable, but the choice is there. I don't think we need to change the way it's setup in that regard. I am open to being proven wrong, though.
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Posted - 2015.03.20 18:37:00 -
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Adipem Nothi wrote:Llast 326 wrote:Adipem Nothi wrote:Do we want to trade out the 2nd EQ slot for another low slot?
How will we cloak away uplinks when our team is spawn trapped? Would Scouts need to lose the second EQ if cloak were available to everyone? It would be nice if they were BPO hardsloted in as a second EQ. Only replaceable with a higher grade cloakGǪ What'd be nice is if it did its d*mn job and gave squishy Scouts a way to cross open terrain without glowing like Jedi. * Credit to Voidfaction for jedi reference.
You know, if we push for anything at all, it should be variable shimmer based on action taken. Right now it's based entirely on your 2 dimensional movement across the ground (vertical movement doesn't count). It doesn't matter if you're sprinting, or crouch walking, the shimmer is always full blast. Contrarily, jumping, and falling through the air has no shimmer at all (unless you are moving left/right/front or back). I'd like to see variable shimmer based on action taken. I'd love to crouch walk to negate shimmer while creeping up to something.
More than anything, just want the equipment swap glitch when sprinting to come to an end. It's sad that my muscle memory is programmed around avoiding the glitch, making me act unnaturally. I feel like a dog wearing a shock collar.
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Posted - 2015.03.20 18:42:00 -
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Different subject: Before equipment swap delay, I used to delcoak during my leap-kill. If you uncloaked and pulled the trigger as you left the ground, you could leap, uncloak, charge and kill as you land, in one motion.
Now I want to see how many myos it takes to go back to that..... damnit, just when I thought I was done with myo testing. I'm hoping the magical 1 blue + 2 red will let this make a comeback.
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Kaeru Nayiri
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Posted - 2015.03.20 18:42:00 -
[149] - Quote
Adipem Nothi wrote:Reducing shimmer (or altering shimmer shade) might not require a client-side coding. Action-based variation most definitely would. The less we demand of Rattati's limited resources, the better. I know it... but..... but........
:(
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Posted - 2015.03.22 00:18:00 -
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Summary of a HUGE post that just got too long:
I think all scouts should have to use 3 lows to achieve perfect profile. Not 2. Caldari being the exception, achieving perfect profile at 2 damps.
That's my stance on it.
Reasoning: Every single suit in this game needs to have to make hard choices when fitting. There should be no ultimate recipe. We all want speed, we all want good profile, we all want enough tank to live through our job. My statement aligns true with that idea. It also leaves the door open for active dampening.
If you can have a perfect profile at 2 damps, why would you ever active damp? (assuming we get such a thing)
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Posted - 2015.03.22 00:26:00 -
[151] - Quote
Min scout is the only suit I have a single point in. The ONLY one.
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Posted - 2015.03.23 18:40:00 -
[152] - Quote
Pseudogenesis wrote:voidfaction wrote: what is the charged dmg of NK's with lvl 5 min scout, 3x cDamage and lvl 5 warbarge augmented ammunition facility?
The facility doesn't affect sidearms. I don't know if it affects sidearms in the light weapon slot but I seriously doubt it.
Correct, the facility is jimmy rigged to work with light and heavy weapons. The slots don't actually matter. Commandos get the bonus to both weapons, for example.
It's not inconceivable that there will be a sidearm version in the future.
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Posted - 2015.03.23 21:12:00 -
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mollerz wrote:Adipem Nothi wrote:voidfaction wrote: hitting a head shot with NK's im sure is a lot easer in CqC than headshots with a sniper in CqC.
You should try it. I'll bet you miss your first 100 attempts with both. Agreed. It's not even a consideration. Even if I get/got one I wouldn't even know the difference. It doesn't trigger the head gong (unless something changed) and they were dead either way.
Actually there is a sound effect for getting someone in the head with flaylock and nova knives, but no +60. It's a much more subtle sound, with a small echo kind of like a: VOOOOM, voom... vom. It's really low though. I suspect other projectile weapons have the same (forge gun?)
Nova Knives do 150% damage on headshot. I relied on it HEAVILY during the sidearm challenge. Getting people in the head with nova knives is best done from their flank, not from their back. You want to stab them in the face, literally.
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Posted - 2015.03.24 16:50:00 -
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Adipem Nothi wrote:Kaeru Nayiri wrote:is best done from their flank, not from their back. You want to stab them in the face, literally. Please explain. Is the back not included in the flank? How do you strike a merc in the face while behind him?
Perhaps flank is not the correct word, sorry about that. I meant from the side. The back of most sprites keeps the head well protected for some reason (especially heavies).
You rarely need to go through the trouble of getting them in the head. If you have the luxury of choice, making sure you can land a quick second swipe is often easier. However there are instances, for example, if you don't want to use a charged shot because 3 assaults are hacking the objective and you need to kill them quickly, uncharged swipes to the face will kill them. A charged head shot is also capable of killing some heavies on the first strike, which is really nice when the second strike might miss. All in all, this is extra information that might not serve any purpose to most, but there are moments where you can really squeeze some extra utility out of the head shot multiplier on knives. I find it particularly enjoyable and wouldn't have it any other way.
Haerr wrote:I've changed my mind... Coordinated AV is annoying to deal with while in a Soma so if CCP could nerf teamwork by reducing the squad size to 4, or even better yet to 1~2 players, that'd be just grand...
Hi Haerr ! I was flying my incubus on your team for a few matches while you were testing that soma :D! Good games !
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Posted - 2015.03.24 17:47:00 -
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Haerr wrote:[...] Tired of being told HAVs are OP [...]
Haerr wrote:My Soma is OP, fear me!
Hahhaahaaaa XD!!! LOL
I'll be sure to send you a squad invite next time !! I focus on AV in my incubus, almost strictly with a side gunner.
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Posted - 2015.03.24 18:27:00 -
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Duncan, I am going to go back and watch some of your vids when I get home, I haven't taken a look yet. I will also stop flushing the videos I make daily thinking to myself "these aren't worth showing". Sometimes mistakes are useful.
Musturd got A LOT more kills than I did, in a day. Just want to point that out.
If you are having trouble, the best medicine, in my opinion, is to humble yourself a bit, and try the following basic min scout fit:
Scout M-1
1x Complex Precision Enhancer 1x Enhanced Shield Extender
ZN-28 Nova Knives and sidearm/light weapon of your choice (I use flaylock, but I am not trying to sell the idea) Flux Grenades
1x Complex Dampener 1x Complex KinCats
Advanced Cloak Nanite Injector (if possible)
Fighting a match knowing full well you are horribly underpowered compared to your opposition will change your approach. You know you only have ZN-28s. You know you cannot guarantee walking away from any kill.
Force yourself to avoid 50/50 situations, only attack when it's clearly in your favor. Force yourself to use your flux grenades when necessary, as Musturd did. Force yourself to get them in the head, when necessary.
If your cover is blown, but you are not in danger, seriously consider abandoning your target and looking for another. A milita player who knows you are there is 10x more dangerous in a proto amarr heavy with officer HMG. If you are in immediate danger, go for the face.
Using milita nova knives for an extended period of time makes you humble. Every opponent you cut down deserves your respect. That respect keeps you from making dumb mistakes, and keeps you from getting frustrated with failure.
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Posted - 2015.03.24 18:32:00 -
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Adipem Nothi wrote:Kaeru Nayiri wrote: Force yourself to use your flux grenades when necessary, as Musturd did.
Question! Why not carry STD Hive so you can pre-Flux as a matter of practice?
Great idea ! Should see if it fits with his preferred alternate weapon. It doesn't with my flaylock, unfortunately :( . Really great idea though +111111111111111
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Posted - 2015.03.24 18:40:00 -
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Adipem Nothi wrote: Musturd carries a Compact Hive; shame these didn't get included in the carry-count increase. Should note that I haven't tried this myself; having second thoughts, as folks might hop when hit (I know I do).
CCP Rattati - Hotfix Echo - tweaks wrote: [...] 6)A few hardwired nanohives/uplinks/proxy didn't get the buff (from bright cloud) -Nanohives that have not received the 3X buff: Compact nanohive and all prototype variants -Drop uplink count has not beeing buffed by 3X but just has beeing buffed by +1 -Proto Proxy mines have a max carry count of 4 (STD/ADV have 9)
[...]
In theory, the compact is due for the same increase as the rest ! Can't wait..
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Posted - 2015.03.24 19:27:00 -
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mollerz wrote:Kaeru Nayiri wrote:Adipem Nothi wrote:Kaeru Nayiri wrote: Force yourself to use your flux grenades when necessary, as Musturd did.
Question! Why not carry STD Hive so you can pre-Flux as a matter of practice? Great idea ! Should see if it fits with his preferred alternate weapon. It doesn't with my flaylock, unfortunately :( . Really great idea though +111111111111111 Which flaylock are you using? I suggest the specialist one GN20 I think? 0 PG and better than the standard flaylock.
I use the standard flaylock as much as possible, but I agree with you, the 0 PG specialist is a must for certain fits. Only having 3 in the clip has hurt me at times, though.
Llast swears by the breach flaylock, I wish I had his godlike aim !!
For the Basic Minmatar Scout M-1 that I posted, though, cost efficiency is a big part of the reward of using it. A specialist weapon tends to be disproportionately expensive compared to the rest. The fit I suggested, with standard flaylock and compact nanohive costs only 26k ISK.
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Posted - 2015.03.24 19:59:00 -
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On the topic of the Flaylock~
I cannot praise it enough as a sidearm for scouts. It is probably the most stealthy sidearm in the game, second only to the Nova Knives themselves.
Firing the gun itself makes very little noise.
The hit markers mean nothing, your target has no idea where you are firing from 9/10.
The explosions themselves can easily be confused with a mass driver or small missile launcher, even though they are actually different sounds.
Full damage without falloff.
Ability to damage targets behind cover.
Able to destroy equipment behind cover.
Strong CQC viability against weakened targets with the standard flaylock because of generous splash damage.
4 Rounds against the the hacking panel will kill all the hackers, whether there are 1 or 5 of them. As an added bonus, they will likely suffer from shell shock if they survive.
Fast way to bleed out your opponent(s).
Bleeding out your opponent~
Consider this: when you are bleeding out, the game takes that time for your next uplink deployment. As such, someone who waits a little bit after dying, before picking a place to spawn, often only has to wait 3 seconds to spawn in, regardless of uplink quality. This is not the case if you bled out immediately upon death. Meaning no matter how much time passes before picking a place to spawn, you'll have to wait anywhere between 10~15 seconds to spawn in. Very painful.
So if you are carrying a flaylock, and see a teammate get a nice kill with their fine rifle, or you get a nice double kill with nova knives, add to the ennemy's frustration and tap them with a friendly flaylock explosion. No aiming required. If their ragdolls moves, they will have to wait the full extent of their deployment AFTER picking a place to spawn. This is really useful when clearing an objective in skirmish that also has a CRU nearby.
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Posted - 2015.03.24 20:26:00 -
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mollerz wrote: Did something change? I thought all flays had a 3 rnd mag, aside from the breach with 2. it's the max ammo you can carry is less. But if it let's you pack a compact nano then it's a good trade IMO.
A few patches ago, they buffed all the sidearms in hopes of making them all as good as the SMG. The flaylock got more damage and 4 round clip standard. Militia and Specialist got are now the only ones left at 3.
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Posted - 2015.03.24 20:31:00 -
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Whoa, breach is only 2 in clip?! Damn. I have the utmost respect for you. Don't know how you do it. I'm inspired to give it a try.
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Posted - 2015.03.25 02:33:00 -
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IAmDuncanIdaho II wrote:Exactly the sort of Minja battle I wanted to find: adrenaline rush, great game, good fun, close match, and one of my favourite maps. http://youtu.be/BOVjojhWWwgRate my play!!! ;-)
I will be very critical of this video and try to nit pick as hard as I possibly can. I have the utmost respect for you and only wish to honor your wish for advice.
@1:35 In a more serious match, it would be best if you watch your teammate hack then to help him hack. Since this is a Pub, I would/ve done the same as you here. I particularly like the path you chose to the ennemy, but you weren't sprinting soon enough ! More sprinting. Very nice attempt at a leap-kill, obviously a little off mark, but that doesn't matter. You were already turning the camera sideways as you realized you were going to fly by. this is actually the best way to get people in the face. Keep it up !
@2:15, your first death. You ran in front of a manned installation, knowing that it was manned. You entered his field of view but still charged around hoping he was tunnel visionning at his target. Notice how the Installation's gun twitches a little as you start crossing in front of it. Dead giveaway that he noticed you. By the time you swung around, he was off the installation and several paces back, waiting. This death shouldn't have happened.
@3:43 Good use of cover while completing a kill. You kill the Amarr scum as he hacks a CRU, while taking fire from an unknown location.
Quote:If your cover is blown, but you are not in danger, seriously consider abandoning your target and looking for another. A milita player who knows you are there is 10x more dangerous than a proto amarr heavy with officer HMG. It was seriously time to leave/keep moving. After getting your kill, you had already "won" that engagement. Turning back around the corner to face whatever was shooting you was a mistake. This death shouldn't have happened.
@4:56 Isolated target approaches a null cannon installtion. 99% chance he is going to try to hack it, but you move in before he does. It's not impossible that he noticed you, so let's say you are entertaining that 1% chance he isn't going to hack... you now notice the grenade fly in (which gives away his location, given the null cannon's design) and land in front of the console. He is fluxing the console for remotes. It now 10000000% clear he just wants to hack it and doesn't even know you are there. You probably should've backed off a bit to let him come hack, or gone around, outside the null cannon. Being in there without having line of sight on your target was not tactically sound.
@5:15 I really like this part because it's something we don't bring up often enough. It comes in 2 elements: ennemies will always take the path of least resistance and because of that you have to stay off the beaten path. You spot a target on the highground. You have many options at this point. You could move towards their red line, on the right, and go up the hill on that side, this area is never used by the ennemy except at the beginning of the match. You could climb the hill on the left, temporarily using the main road, this area can have heavy traffic, but your target is more interested in the letter you just hacked. You chose to go up the yellow ramp, possibly in a haste because he was getting away. This was probably a very good option as his sudden disappearance from your tacnet indicated he was moving away from the ramp.
@6:10 You counterhack. Try to wiggle as much as you can while hacking/counter hacking. The ennemy could be nearby, a sniper could be nearby, sometimes that little wiggle can make a bullet or two or five miss. It's free and easy on the DS3, doing fast circles with the left stick. Keep that in mind.
@6:35 Great kill. Your cover was blown, you were in immediate dangerous, you went for the face. Good man !! Staying cool calm and collected paid off. If FPS and controls were a bit better, I am sure you wouldn't even have missed that first strike. A level head made it so you didn't miss the second time though. Good job.
Right after that you run into a Heavy in a similar way, with more distance between the two of you. You weren't about to die at that range of his HMG, but trying to engage him would've been suicide. Leaving the area was a great move.
Soon after that, you fire at an assault, from a corner, and then wait for him. He is aware of you, remember that he is now more dangerous than a proto heavy with officer HMG. I was hoping you would leave completely or go around the back (which you did). Waiting around a corner to knife your pursuer is a great way to deal with someone you do not believe you would be able to escape otherwise. This guy had no chance of catching you, though. He would likely spend a solid 40~60 seconds searching that area for you, even if you left, effectively disabling him from the battle for that time. Circling all the way around was a sound strategy, but you probably shoudl've left the area completely instead, until he dropped his guard (unless you are absolutely sure to predict your target's move). It is exactly the type of 50/50 situation you don't want to be in, and you barely survived.
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Posted - 2015.03.25 02:39:00 -
[164] - Quote
@7:46 You fire on a healthy undistracted target, with a big chunk of your own health missing. You pay for it soon after. You come face to face with the amarr assault you just killed. He knew you were there, he is super dangerous because of that. You meet him face to face, and you have no choice but to engage. If only you had more health at the time. It also doesn't help that the game didn't take your sprint, can't do much about that.
You respawn in the same area. Avoid going for revenge for the sake of it. First of all because they are aware of you. This makes them most dangerous. Respect every person you kill. That respect keeps you from getting mad when you die, and makes you focus 110% on your next kill.
______________________________
So apparently I talk too much, cause my post was too long for the forum :(. I apologize for that. I just want to add some overall details:
Use a cloak. I know we like to jab at each other and say cloaks are for the weak etc, etc.. but a cloak can allow you to do something very important as a scout. Observe. Observing is a big part of the battle. Pick your engagements.
I want to say, use a bit more sensitivity with your controller. It might be dentrimental at first, but it might also help you get a bit more finesse with your analog. I am not sure if this is good advice or not, but I felt like you couldn't turn as fast as you really wanted to sometimes. I use mouse and keyboard so perhaps my view of the situation is wrong.
I'm not a great min scout, I only offer these thoughts because you specifically asked and I can't help but admire a person who is eager to work on improvement. I hope you will be willing to do the same for me.
o7
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Posted - 2015.03.25 04:56:00 -
[165] - Quote
mollerz wrote:@Kaeru
While there may be nuggets of hindsight in your extremely granular breakdown of Dunc's possible mistakes, the fluidity of combat in this game is mad opportunity to **** up. What is important, is how you fight.
Dunc is a solid minja, and I was particularly impressed with his ability to go frontal assault- which isnot easy. Lot so fminjas go stealth and he went all kin cat and in their faces.
**** ain't easy.. but it is fun. That's my style. My only criticism is that he relies too much on his AR. He should also sacrifice more of his shield to draw prey in and then knife them.
Basically, he's too nice.
If you over analyze too much you end up too rigid to deal with **** going wrong.
You are absolutely right, and I thank you for pointing that out. I honestly still have A LOT to learn.
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Posted - 2015.03.25 17:35:00 -
[166] - Quote
Llast 326 wrote:Nice. I only played one match last night and it was on my Cal Scout alt. Got Pocket Rocketted a few times by a certain ScoutGǪ but Kaeru honoured a Knife fight at the CRU, even if I lost it was good. Had me worried a second as the Flaylock got levelled at me, but it was a quick switch back to knives. Dissapointed I did not see a Breach in the Killfeed
I remember this fight !! I have it recorded I believe. I recorded many matches last night in hopes of being able to share one today. Llast, you honestly won that engagement, I don't know why I got you in the end.
If you guys see me in game, please don't try to instigate a knife duel. A real knife duel happens just as it does in Duncan's video, before you even know there is another scout with knives, someone should be dead. Forcing it is artificial, and honestly, I want each person to go all out and use absolutely whatever they can to beat me down every time. Anything less is lack of respect.
With that said, I am disappointed with myself, I was going to flaylock your alt, Llast, but you were in a basic caldari scout.. with Nova Knives. Thinking this was an up and coming knifer I told myself: "Maybe just this once...". And put the flaylock away. Then we both missed, and I thought I was dead ! The outcome was very random.
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Posted - 2015.03.25 17:43:00 -
[167] - Quote
I will have to upload that part when I get home. For now....
THE FLAYLOCK, and why it's a stealth and confusion weapon:
https://www.youtube.com/watch?v=EG4MTbvACVo
30 second video, think about the person I am shooting at and where his hit markers are coming from. You will understand what I mean. Be sure to set it to 720 !!
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Posted - 2015.03.25 17:46:00 -
[168] - Quote
Llast 326 wrote:Oh I did try to beat you down [...]
You honor me, sir, and I thank you. o7
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Posted - 2015.03.25 18:13:00 -
[169] - Quote
https://www.youtube.com/watch?v=WSxv9oAScOA - 15 mins long, set it to 720
So, as promised, here is a match analysis video. Anyone please feel free to comment on any part, though I highly suggest watching it through. There are some nice moments in the second half.
I was going to upload a different one (the one with Llast's alt, ironically), but what Mollerz said got to me a bit. It's true that over analyzing is just another mistake. So I set out to record more matches and picked one that was a lot less text book and a lot more chaos. I hope it's entertaining enough to sit through.
I only use ONE suit for the whole match, the one I suggested earlier in the thread. Part of recording this video was to show how far you can push this suit.
Quote:Basic Min Scout M-1 "Triblade"
Cpx Prec. Enhancer Enh Shield Extender
ZN-28 Flaylock Flux Grenades
Compact Nanohive (Thanks Shotty !) ARN Cloak field
Cpx Profile Dampener Cpx KinCat
26k ISK
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Posted - 2015.03.25 19:26:00 -
[170] - Quote
Llast 326 wrote:Damn I wanted to see that battle from your perspectiveGǪ there was a couple times I was stalking you and had to break off because other reds spotted me. I will upload it when I get home, just for you and Duncan.
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Posted - 2015.03.25 23:21:00 -
[171] - Quote
Quotes from Duncan are in bold+italics
If I consider where he might be if he has seen me, then I can expect that too - that split-second might make the difference. Excellent analysis. This is very well stated. +1
Fix: identify the option to break off attack at this point. If I think of the option, I can make a choice. Fix: Pathing around an object to gain more cover is negated if it involves crossing a LoS. Fix: Anticipate the enemy's possible actions Excellent breakdown of solutions !! I wish I could think as sharply as you do. +1
[...] there is an optimal path in terms of speed, and an optimal path in terms of encounters. Quoted for truth. Stay off the beaten path, always expect the ennemy to take the path of least resistance.
Agreed. For some reason, I felt like I should keep as far left as possible whilst counter-hacking in that instance. Honestly my comment was general. You did the right thing because your instincts ALWAYS trump the textbook. I mentioned wiggling as much for you as I did for myself and others reading who might not know.
Fix: If detected, don't wait around corners unless CQC. Circle around, use that mobility again to surprise the **** out of them. Hell yeah ! Great way of thinking. Do the unexpected, stay off the beaten path.
Agreed. I respawned there because I wanted Charlie back. But I take your point. They may well have expected me to spawn back there. But they may not have known about the uplink. This is totally valid. Wanting Charlie back is a great reason to head back into the fray. I mentioned the bit about revenge kills, again, for myself, and for others reading. It's so easy to get into getting back at someone, and then we become predictable and weak and frustrated. The comment wasn't focused on your choices.
Sidenote: can you believe that ledge? Never noticed that before. Twice that stopped me moving in those few minutes. I had to use stamina to jump over it the first time. It stopped me knifing that merc at 8:46. I know.. this is total bullshit. Things would've gone VERY differently if it weren't for this dumb hiccup. I wish Dust was a bit more refined, then we wouldn't have things like this happen, interfering with immersion and fluidity.
I will do what I can and give you feedback, but be wary as I'm a bit of a scrub [...] Working on improvement vs complaining is the exact OPPOSITE of a scrub, my friend. I have MUCH to learn from you. o7
[...]honestly before when you said respect their deaths, I didn't know what you meant. Now I do. I am really happy to read this ! No take down is made to be easy. Each target has the power to kill you easily. Every ennemy is like a boss. I like your reasoning about how they are more deadly when they come back. They've seen the kill screen, they know you better the second time. They may adapt and come back stronger.
I just want to add that you have to respect them the first time around as well. What that means is you can't let yourself get frustrated with failure. The opponent is deadly. We have all felt that we deserved a kill in a given scenario, or didn't deserve to die in another. This is a source of frustration for some, and a source of absolution from responsibility for others. In reality though, we all fight in the same environment, and anything can happen to anyone. The one thing you can count on, is that the odds are always against you. That's what I mean the most when I say: respect every kill.
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Posted - 2015.03.25 23:33:00 -
[172] - Quote
Llast 326 wrote: 13:24 Death by HeavyGǪ You had the fat kid just a quick slash and he was outGǪ the Logi still had to switch from Rep Tool. I know the standard is to take down the Logi, but when running Alpha and you already popped surprise sometimes the best choice is to Carve the Ham.
You're absolutely right. I wish I had continued to hit the heavy. In my mind he was still at full health, huge lack of confidence on my part.
Quote:Couple general observations
You stand still a lot more than I do. Just something i noticed, seems to be working for you.
Sometimes your spawn choices seem counter intuitive to my style. Generally i don't spawn close to Objectives. I take a more scenic route.
You use the cloak in several points while sticking to the shadowed areasGǪ you are more visible in those places with the cloak on. You also seem to use the cloak a lot when in Hot Zones. This seems to be forcing you into waiting out the delay, while Reds are all around you. Less cloak in Hot Zones may up your survivability. Noticed more than a few times when you were not going to be noticed, but had to wait out the delay. Old School maneuversGǪ visible cover to cover stealth would likely net you higher successes in those instances. Hell you already do that stuff while you are cloakedGǪ.
I really appreciate the feedback, Llast, especially from you. It means a lot to me. o7
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Posted - 2015.03.26 03:21:00 -
[173] - Quote
mollerz wrote:Always hit the heavy until it's dead. Actually, always kill what you started.
[...]
You should check out that vid if you haven't Mollerz, there's 2 seperate tetra kills I'm sure you would appreciate. They're both in the second half.
one of them starts here, at 8:45 (link should take you there automatically) https://www.youtube.com/watch?feature=player_detailpage&v=WSxv9oAScOA#t=522
and here (10:28) https://www.youtube.com/watch?feature=player_detailpage&v=WSxv9oAScOA#t=627
and a triple here (12:18) https://www.youtube.com/watch?feature=player_detailpage&v=WSxv9oAScOA#t=738
Nothing great about them besides CHAOS !! and SCREW KDR !! XD I think it's in your taste. :3
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Posted - 2015.03.26 16:20:00 -
[174] - Quote
Llast 326 wrote:The triple kill is one of those classic Quote: How did that evenGǪ wow they did not see meGǪ just one more I love those moments
As do I !! The moment you know you're already dead and just want to take as many bastards with you as can.
As promised, here is your vid, Llast ! http://www.youtube.com/watch?v=hVvrhIesmFc
There are a few moments I want to highlight but can't do so right now.
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Posted - 2015.03.26 18:07:00 -
[175] - Quote
Llast 326 wrote:Not a one of us would leave a Forge gunner aloneGǪ They are tasty meat
Like grilled cheese off 'a clothing iron... MMMMmmmmm...
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Posted - 2015.03.26 19:01:00 -
[176] - Quote
voidfaction wrote:Ares 514 wrote:Having trained into min scout recently i really don't find the cloak useful on any of my fits for it. Takes to much PG that the min scout can't spare and you'd be better running the cloak on the gal scout IMO. Cloak and dampeners work together. If your not using dampeners on a min scout then the cloak is a lot more useless. If your using dampeners on a min scout you now solved the PG problem since dampers use no PG. It is easier for my gal scout to stack reactive/feroscale armor than it is to dampen due to cpu. Add shield extenders or myo to the fit and my gal is now starved for cpu like a min is on pg.
I love the perspective that you bring to things. Something many of us fail to see or that we take for granted. +1
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Posted - 2015.03.26 19:34:00 -
[177] - Quote
Llast 326 wrote:I'll have more to say about the vid in a bitGǪ but a few initial things Wow is it awesome to see a battle from the other side. At the beginning of the fight over at C I placed my uplink about 70m away from yours at close to the same time. I was the one who took the CRU while you were away. Then I went to mop up the three Meds that were headed to the L building. That last kill on me was great to watch. I remember that one well. I just wanted to get the Heavy firstGǪ I had no idea he was that close to dead. I had no Idea Void was in that battle. Always a pleasure to see him.
XD ! I am playing waaaaaay more text book in this match. You might see a few differences compared to the other one you commented on (very appreciated !).
That last spawn in.. I went there because you just hacked it, not knowing it was you. I was surprised to land on the roof, didn't realize that's where the uplink was. Regardless, I knew since there were no blue or red dots and the virus was uploading that a scout was lying in wait. Anyone who hacks that point ALWAYS hacks the supply depot on the second floor. That's why I stayed up there, watching, even though I was losing the last objective. Lucked out when you pounced on the next dot that ran by !
POCKET ROCKETS !!!!!!!!!!!!!
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Posted - 2015.03.26 19:48:00 -
[178] - Quote
https://youtu.be/hVvrhIesmFc?t=440
This, specifically, is why it's called the "Triblade".
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Posted - 2015.03.26 21:05:00 -
[179] - Quote
Cross Atu wrote:/hobbles in with jet lag and alcohol withdrawal I'm alive! ...ish! And back in the states, and with a few days of my time off still present I'm also back on the forums at least for the time being. So, someone toss me a bottle and then we can play a nice rousing round of "yell questions at Cross"
There's only one pertinent question, my dear friend..
When can we stab people together, again?
Missed you.
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Posted - 2015.03.26 21:24:00 -
[180] - Quote
Duncan, many replies incoming. Thank you for the very detailed analysis, you really put a lot of effort into it, for me. Thanks man. I owe you.
Again, replies incoming when I can sit still for a moment. Lots of stuff I want to point out and maybe discuss.
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Posted - 2015.03.27 19:22:00 -
[181] - Quote
@Duncan's posts are italicized, my replies are in bold:
The battle 0:34 I suspect you were anticpating the merc that was firing at you moving to a new position to finish the job. He wouldn't have had to move far. The length of time you wait seems like the right amount of time for the red to be in position again. When you moved again, he lost LoS again. I actually think the reason why the red didnGÇÖt keep shooting me when I reappeared is because not only was he changing positions, he was checking the OTHER side of the CRU, for just a moment, thinking maybe he lost me. ---
0:49 - 1:02 - Always use the green cross code [...]There's clearly at least two styles to the Minja. Being good at them all is a massive advantage. CouldnGÇÖt agree more ! There is a time and a place for each style. Mastering them all and knowing when to apply them is the only solution. I need to work on this.. ---
1:13 You charge knives quite a while before you're on top of your target, and you also have to navigate around obstacles and cross his LoS. Really wish I handled this better, even though it worked out. I consider this a failure on my part. Still, better to take your time with an easy kill then to rush it and make it turn into an epic fail.
1:30 Whilst cloaked you check your six and three mercs appear. You decide to crouch and wait in full "view". [...] Kill screen shows he was a Caldari Scout. Good precision on that suit. Probably he saw you sitting there cloaked. Definitely shouldGÇÖve kept moving. I desperately wanted to record an instance of GÇ£hiding in full viewGÇ¥ working as it has for me so often. Very very poor decision. They were too close for that to work, and they had a cal scout withGÇÖem.
---
4:24 [...] You also changed targets as soon as the situation changed, and got a solid kill on the lowest risk target. I don't think I'd have realised everything that was going on at that point, and would likely have died with or without a kill on red 1. You give me too much credit here on my target selection! I was going for the only one I was confident I could kill in time. Breaking off here was the only thing left, especially after I completed the kill. I was also hoping at least 1 red would chase me. What Mollerz has said before, they think you are weak and make chase, but the wounded fox is the most dangerous. Luring them into a tight space, knowing I donGÇÖt show on their tacnet, wouldGÇÖve been a second kill.
---
5:46 [...] However, do you think your flaylock is getting you noticed? Absolutely. I dun ****ed up. WasnGÇÖt worth it at all. Knowing I was going to record this match I wanted to illustrate the bleeding out thing and made a poor decision.
As you approach the next complex entrance there is a scuffle ongoing, red 1 and a blue in the open, and obvious fire coming from within the complex. The blue goes down and as you chase down red 1, multiple reds inside the complex appear on your tacnet, and you then come under heavy fire as you try to take down red 1 with your flaylock. Tempted to think this was not even a 50/50 for you and an avoidable death. Rewatching this and itGÇÖs EXACTLY as you say. Very dumb move. If I just glanced at my tacnet the situation shouldGÇÖve been obvious. I couldGÇÖve sat there and waited, and then creep up on the whole group as they receded back into the complex. Disappointed with myself here. Glad you pointed it out. This wasnGÇÖt even close to the type of 50/50 I keep saying to avoid, it was more like a 1/99 in their favor.
---
continued
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Posted - 2015.03.27 19:25:00 -
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6:54 [...]You are shot in the back many times by the now kill-streaking shotgunner that you heard and could locate a full six seconds earlier. His kill screen shows he has 40 shield and 83 armor remaining. You are at full health and would likely have won that 1 v 1. You are so right.. Very poor awareness on my part. I didnGÇÖt even look around. Where was my attention? Thanks for pointing this out.
---
12:19 - My favourite part The carnage is beautiful. [...] XD, I regret 2 things in this part, one that I pre-emptively switched to the flaylock (shouldGÇÖve kept slicing, but wasnGÇÖt expecting him to live), and two, I wish I had turned LEFT before going RIGHT when I jumped down. I was in a constant state of GÇ£I have only 1 moment left to live, take what you canGÇ¥. And a moment became two, and became three, and it took them way too long to take me out. Every movement was supposed to be my last, so it wasnGÇÖt fueled by strategy in the least. I still think I couldGÇÖve done better. ---
14:05 You flaylock an uplink. You flux the objective, check your corners, flux another uplink you spot, then start your hack. Immediately a red appears on tacnet and you are in a fight. You go at it for a bit and you're both down to low health and switching weapons around. 29 seconds after you flaylocked that uplink, you pull the trigger one final time for the finishing shot and you find out your clip is empty. You die to the merc who has 35 armor remaining.
You died because of a mistake you made 30 seconds earlier.
OH MY GOD I still remember the SOUL CRUSHING sound of my flaylock going GÇ£click, clickGÇ¥ at an unnaturally fast rate and think back to how my clip wasnGÇÖt full. It brings warm tears to my eyes. Thank you for digging up this traumatic experience T_________T !
Many of us suffer from over reloading our weapons. ItGÇÖs taken me some time to STOP myself from reloading after every damn shot. Overcompensating is just as bad though. Making a mental note to never fire my flaylock at a piece of EQUIPMENT if IGÇÖm not willing to take the time to reload it afterwards.
---
Summary All in all it's been very interesting to watch another Minja at work. A different style - thanks for recording it. And you had a great, KDR-positive and battle-influencing match in a basic suit with [ZN-28s]. Good stuff!
---
In general
[Lots of considerate things] I hope this is useful!
You honor me sir, and I thank you. Yes this is very useful to me and I know what I have to work on. I also encourage others to practice using less than ishukone knives, for the sake of it. I am also now exploring fits without ewar, and more HP. Applying certain styles of play while having more room for error can be interesting.
discussion is about this video: https://www.youtube.com/watch?v=WSxv9oAScOA the basic fit can be posted on request
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Posted - 2015.03.30 02:50:00 -
[183] - Quote
Llast 326 wrote:Yesterday I was killed by Swarms
I was not in a vehicle
But I was to close to a HAV
I've gotten a kill this way.. He was NOWHERE NEAR the HAV :D !!
I shot the swarms and they hit the side of the hill, all 4 splash damaged teh sh!t out the poor merc. It was glorious.
HAPPY BIRTHDAY AND UNBIRTHDAYS TO ALL !!
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Posted - 2015.03.31 20:22:00 -
[184] - Quote
IAmDuncanIdaho II wrote:[...] http://youtu.be/VLBU9xcXEcU#t=6m09---major flank of red whilst avoiding tank fire ---waiting for the hack to begin ---circling around with LAV inbound - guaranteed he hasn't seen me, keep it that way And all like taking nanites from a redberry - coz Minja can go that fast :-p :)
This is godlike. I can't believe you even got there before him, LOL !!! Excellent work avoiding tank / LAV and having the composure to aim for the face, just because you can. Really happy with this, will watch the rest !
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Posted - 2015.04.01 20:36:00 -
[185] - Quote
One Eyed King wrote:For those that tank/know tanks...
Do vehicle HP mods have movement penalties? Do Hardeners?
Armor plates have an agility penalty. Hardeners have no penalty.
Agility is used to determining how acceleration works.
I'm a drop ship pilot, though, not a tanker.
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Posted - 2015.04.01 21:19:00 -
[186] - Quote
Yessir, the only thing I would like to add, though, is that the armor hull and shield hull for tanks might have a base difference in acceleration. So even though plates add to the acceleration penalty, it's very possibly mitigated by the hull's base values themselves.
Still every bit should count. And I can tell you for certain that hardeners have no effect on mobility for any vehicle, and that plates reduce "agility" for all vehicles. Agility has an effect on changing direction and acceleration. The armor skill itself in the vehicle tree exists to lower the penalty by a %.
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Posted - 2015.04.02 17:11:00 -
[187] - Quote
Adipem Nothi wrote:TL;DR: Played all day. Lost a bunch of Isk. Didn't have fun.
Trust me on this one, just take a break from ambush until they give the game mode some more meaning.
Never forget that the scout is a force multiplier. There is a lot you can do on your own, but ultimately the scout is focused on winning the over arching battle, not the individual fight. And ambush is just that, a fight.
Or run ambush with others who are willing to blob and could use the secret flank + safelinks + scans that you have to offer.
However you do want to do it though, I'll be happy to join you. Even if it's just running back into ambush to learn to adapt. I'm down.
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Posted - 2015.04.03 21:58:00 -
[188] - Quote
I'm a ru.
rar.
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Posted - 2015.04.03 22:15:00 -
[189] - Quote
I haven't watched the vid, so forgive me if this is out of context, but what if the losing team becomes prioritized in terms of power as new players arrive?
Back in the team fortress classic days, uneven teams would always give the player advantage to the defending team, so that the matches could last a bit longer, and be a bit harder.
Or it could have nothing to do with that and the blue team simply had the Mu vacuum that needed filling.
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Posted - 2015.04.07 21:16:00 -
[190] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote: In other news, I just skilled into level 4 gal scout (will be 5 within 24 hours) ... Damn good suit
Absolutely agree. GA Scout > CA/MN/AM Scout, especially when up against tough, coordinated opposition. I used to be able to run a Proto Gal Scout before I respecced. It sucks. The Min Scout is better in almost every way. PC usage disagrees. MinScouts are great for stomping pubs with friends, but when the going gets tough, the tough get a GalScout. It's the only scout suit which can beat scans and remain competitive. Or Min Assault Scout :p Depends what you're using it for. Every decent PC team has a Minja speedhacker.
This.
I realize most won't consider it competitive, but you guys would be insanely surprised what a 3 second hack time can do in firefight over an objective panel that no one can approach (presumably).
Miracles happen when you slap on a third codebreaker and have a childhood memory flashback.
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Posted - 2015.04.07 21:19:00 -
[191] - Quote
Pseudogenesis wrote:Re: CPM2 candidates, I really want Pokey Dravon to win this time around, the guy seems like he's got his head on straight. Am I being naive?
Pokey will make a great CPM2 member, I can vouch for him if you have any doubts.
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Posted - 2015.04.07 21:26:00 -
[192] - Quote
Adipem Nothi wrote:Spademan wrote: What's Attrition?
It is like Dom, but the objective moves around periodically. "Spam heavies on the letter" won't work in Attrition.
Nuu that's the new Game mode Rattati is making for us.
Attrition is this: https://forums.dust514.com/default.aspx?g=posts&t=195526
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Posted - 2015.04.08 18:03:00 -
[193] - Quote
Pseudogenesis wrote:I think the ideal middle ground for ringers is one where they're restricted but not discouraged or made impossible. It's a really neat emergent mechanic and ties in perfectly with the idea of the immortal mercenary, so I'd hate to see it eliminated from the game.
Also, on the topic of CP, what will be done to prevent the most popular and active corps from dominating the game once it's been introduced? I like the idea but when I hear "The more activity, the more CP", I just imagine the rich getting richer and the poor getting poorer. How will smaller corps be able to keep up?
This is why recruiting temporary help should have a built in interface. A corps should have active recruitment and ways to pick up new players and permanently bring them under their wing, but they should also be able to issue contracts that can be fullfilled by other mercs.
IDEA
ExampleCorp doesn't have enough people to defend against an attack, so they issue a contract which becomes available in special contracts that can be fullfilled by those who meet the criteria.
The action of ISSUING this contract has a cost, in ISK, BMK or CP, whichever you prefer.
Meeting the criteria can become VERY interesting. We could create a rating system, have 3 star, 4 star or 5 star mercenaries based on ratings, or PC MU. The contract can be made out publicly, or to another corporation. True ringer only corps could be created by living off this system.
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Kaeru Nayiri
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Posted - 2015.04.08 18:27:00 -
[194] - Quote
Spademan wrote: When issuing it'd be nice if there was a public/private setting. In public anyone meeting the criteria (be that MU or whatever) could join, and if set to private you could enter the name of corp/corps to receive.
Exactly what I was thinking !! +1
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Kaeru Nayiri
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Posted - 2015.04.09 18:18:00 -
[195] - Quote
chips and clips and tons of blue steel
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Kaeru Nayiri
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Posted - 2015.04.10 18:17:00 -
[196] - Quote
Spademan wrote:IAmDuncanIdaho II wrote:**** FW IS HARD I do believe I know what to say in this situation. Git gud scrub.
I think i've heard that accent before. Are you from New Eden?
trolling aside, The issue with FW, in my humble opinion, is that too many people are queued for Minmatar and Gallente, too few for Caldari and Amarr. This creates a scenario where there is always a huge pool of players willing to fight for Min and Gal but also provides instant deployment to any full team willing to play for amarr and caldari.
Result? Min or Gal: you wait forever, or play against a fully synced up team Amarr or Caldari: You -might- make it in with the qsynced team, but if they're missing a player they might up and leave. Otherwise you are stuck waiting forever too.
Things aren't always that bleak, but it's often the came, unfortunately.
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Kaeru Nayiri
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Posted - 2015.04.13 19:40:00 -
[197] - Quote
Adipem, what display do you use to play Dust514?
We may need to have a talk. All of us.
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Kaeru Nayiri
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Posted - 2015.04.13 20:00:00 -
[198] - Quote
Alright guys, there is a cat and there is a bag. You can wear the bag on your heads but it doesn't change the fact the cat has claws or that there's poop in the litter box.
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Kaeru Nayiri
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940
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Posted - 2015.04.13 20:10:00 -
[199] - Quote
....ahem.
TLDR Get yourself a computer monitor. Preferably one with speakers built-in and and HDMI input. If you are willing to spend some coin, the best thing you can offer yourself is this: ASUS VH236H. The fighting game community refers to it as the "Evo Monitor", named after the biggest fighting game tournament in North America, known as EVO.
Long Version There are two kinds of LCD monitors that matter to us: TN and IPS. IPS are intentionally built with 2 frames worth of lag (sometimes more) in order to overcome it's weakness: Ghosting. TN panels have different weaknesses(viewing angle) and are not built the same way.
All home entertainment televisions are IPS panels. MOST computer monitors are still TN.
This is not in the stats of the TV, on the side panels, the stickers, the flyers, on the internet or even in the brain of the sales representative in the store. This is a factory thing, mostly kept under the hood. Most important of all, this input delay is NOT repeat NOT what they call "response time" on the stats of the monitor. Response time is something else ENTIRELY.
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Kaeru Nayiri
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940
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Posted - 2015.04.13 20:12:00 -
[200] - Quote
J0LLY R0G3R wrote:21 inch asus monitor.
This is ideal. You have only 8~9 milliseconds of input delay, the shortest you can get as a consumer, from an LCD. This is equivalent to half a frame, assuming 60FPS, which is the usual framerate for fighting games.
food for thought: Old skool picture toob cathode TVs do not have any input delay whatsoever.
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Kaeru Nayiri
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Posted - 2015.04.13 20:18:00 -
[201] - Quote
One Eyed King wrote:Kaeru Nayiri wrote:Alright guys, there is a cat and there is a bag. You can wear the bag on your heads but it doesn't change the fact the cat has claws or that there's poop in the litter box. Is the litter box in the bag? Is the bag open and allows for the cat to get on the litter box? Is the bag the cat's new liter box? These are all important considerations.
The answer to all these questions is yes. Unfortunately.
I said 2 frames worth of lag, I am assuming 60FPS as that is the actual refresh rate of most last generation systems.
My big TV at home has 35 ms of input delay (2 frames). I've seen TVs with up to 70ms of input delay. Mostly in the 40 inch and up range.
YOU DO NOT WANT TO PLAY A FIRST PERSON SHOOTER ON SOMETHING LIKE THAT D: !!
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Kaeru Nayiri
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Posted - 2015.04.13 20:26:00 -
[202] - Quote
Setting your display to 480p will improve your frame rate. I do it too, and I can guesstimate a good 5~7 more FPS overall in battles. It's definitely a boon.
However that doesn't change the fact that your TV is actually showing you things anywhere between 0.03~0.07 seconds late. You don't need a special TV, any computer monitor should do.
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Kaeru Nayiri
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Posted - 2015.04.15 17:33:00 -
[203] - Quote
XxBlazikenxX wrote:Kaeru Nayiri wrote:Spademan wrote: When issuing it'd be nice if there was a public/private setting. In public anyone meeting the criteria (be that MU or whatever) could join, and if set to private you could enter the name of corp/corps to receive.
Exactly what I was thinking !! +1 EDIT: I would also add that this is a perfect example of what Rattati was looking for when he asked us: How do we make Dust feel like New Eden without making it EveOnline???I would say that CONTRACTS are the bread, butter, heart, soul, flesh and blood of New Eden. Both in the NPC and Player issued variety. Yes, we could also add special requirements for each contract because I'm sure that the top PC corps don't want fresh blueberries out of the academy. Corps could be able to set it so only players 10 mil SP or above or 20 mil SP or above. Or perhaps they could do it by the Skills you have, for instance if a Corp is looking for tankers in its PC it could set a contract so that people with the HAV skill unlocked to lvl 5 could join. Sorry just spitballing here.
The Eve CERTIFICATE system comes to mind. Do you guys know about that?? It would be absolutely PERFECT for this.
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Kaeru Nayiri
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950
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Posted - 2015.04.16 17:20:00 -
[204] - Quote
One Eyed King wrote:Kaeru Nayiri wrote:XxBlazikenxX wrote:Kaeru Nayiri wrote:Spademan wrote: When issuing it'd be nice if there was a public/private setting. In public anyone meeting the criteria (be that MU or whatever) could join, and if set to private you could enter the name of corp/corps to receive.
Exactly what I was thinking !! +1 EDIT: I would also add that this is a perfect example of what Rattati was looking for when he asked us: How do we make Dust feel like New Eden without making it EveOnline???I would say that CONTRACTS are the bread, butter, heart, soul, flesh and blood of New Eden. Both in the NPC and Player issued variety. Yes, we could also add special requirements for each contract because I'm sure that the top PC corps don't want fresh blueberries out of the academy. Corps could be able to set it so only players 10 mil SP or above or 20 mil SP or above. Or perhaps they could do it by the Skills you have, for instance if a Corp is looking for tankers in its PC it could set a contract so that people with the HAV skill unlocked to lvl 5 could join. Sorry just spitballing here. The Eve CERTIFICATE system comes to mind. Do you guys know about that?? It would be absolutely PERFECT for this. I am unfamiliar. If you wouldn't mind an explanation, that would be cool.
Basically when you have a certain combination of skills at specific levels you are granted a certificate. You can also browser certificates and then view what skills you need to earn that particular certificate.
It's a way for veteran players to be able to share, at a glance, what they can do, and also a means for new players to PLAN what skills they need. Some certificates need other certificates together to unlock, making it an interesting meta-progression system. They don't do anything on their own, they only serve for communication and planning, but they could be used to label mercs by their talents and proficiencies.
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Kaeru Nayiri
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Posted - 2015.04.16 17:32:00 -
[205] - Quote
Shoutouts to Admonishment, One Eyed King and Shotty. o7
https://www.youtube.com/watch?v=rh7nv_2LZZs
our last FW of the night, from my POV. This is what happens when I squad lead, I sit there, die a lot, and talk too much ! XD
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Kaeru Nayiri
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Posted - 2015.04.16 18:17:00 -
[206] - Quote
Believe me, I don't know. I was focused 110% on making sure I was asking for the right stuff on coms, and making sure we were spending our efforts efficiently/had decent uplinks. When I am in squad, and even worse, when squad leading, my situational awareness drops and my ability to act / shoot goes out the window.
Remember at 3/4 armor even MCC when I said: "We have to clone then now, its our only chance", that's literally my favourite moment of the match !
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Posted - 2015.04.16 18:24:00 -
[207] - Quote
Thanks for the pic Duncan !
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Posted - 2015.04.16 20:14:00 -
[208] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:Kaeru Nayiri wrote:Thanks for the pic Duncan ! "Thanks for the pie" lol Quail Rifle !
YESSSSSSSSSSSSSSSS the fabled Quail Rifle !!
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Kaeru Nayiri
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Posted - 2015.04.17 05:37:00 -
[209] - Quote
Dark souls 2 was no souls game. Wasn't even made by the same team, nor did it follow the template.
Looking forward to bloodborne though. Too bad you didn't like Demon, Pseudo, that game's magic was in the atmosphere.
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Posted - 2015.04.22 07:54:00 -
[210] - Quote
3 minute video, this is for Shotty.
My last words on coms: Wait ! I am not frago, I AM KAERU D: https://www.youtube.com/watch?&v=2cP6Yc3Nvu4
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Kaeru Nayiri
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Posted - 2015.04.23 03:11:00 -
[211] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote: Why Kirk though?
Story Time! Fox picks up a post-patch (and broken) Burst HMG, notices he's wrecking face with it at minimal effort and wonders ... is this a problem? He looks around and notices that a high percentage of other mercs are also wrecking face with Burst HMGs. Fox proceeds to the Forums to note his observations and concerns, propose nerfs (if deemed necessary), and recommends that performance be watched very closely. He then sets out to engage his colleagues, 90% of whom are swearing up-and-down that the Burst HMG is working as intended and that everything is fine. Kirk picks a post-patch (and broken) Breach AR, notices he's wrecking face with it at minimal effort and concludes ... I'm really good at Dust. He looks around and notices that a high percentage of other mercs are also wrecking face with Breach ARs. Kirk proceeds to the Forums, sees that people are complaining about a Gallente gun, and begins to defend it tooth-and-nail. When it becomes clear that the Breach AR is not fine, he rallies with other Team Gallente All-Stars to assure us that everything is in fact fine because reasons.
+1111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111
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Posted - 2015.04.23 03:21:00 -
[212] - Quote
Also if you ever had a doubt, Aeon can just burn. All 5 thumbs down for CPM2.
https://forums.dust514.com/default.aspx?g=posts&t=199375
Literally no respect left. And I do my very best to give everyone the benefit of the doubt.
I can vouch for Sir Man Boy. He helps Cross tremendously and pretty much thanklessly as he remains anonymous in what he does for the community.
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Posted - 2015.04.23 06:59:00 -
[213] - Quote
Arkena Wyrnspire wrote:Honestly I don't blame him for that one. At the time, I had very similar problems. I logged on, had a 7v16 match, a 1v5 match, a 3v8 match, and then I gave up and left. He tried for several matches getting all sorts of ridiculous situations like 5v16. Would you honestly fight in that situation?
The answer to any question directed to me beginning with: "Would you fight..." - is invariably "Yes."
We've all been in those matches. You decided to turn the game off while matchmaking was at it's worst. He decided to afk, and post about it in GD. Worse, he put up pictures of how he set it up, almost inciting others to do it too, or incite others to flame.
We all make choices.
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Kaeru Nayiri
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Posted - 2015.04.23 07:11:00 -
[214] - Quote
Most important of all,
ALWAYS FITE !!!
'til your knuckles bleed, your gums are swollen and your bones creak. Most important thing a person has is their spirit.
Spending months of your time practicing at a game, learning combos and leaning matchups..You travel 800 miles to get to the hotel, stay up all night because you're nervous. Get to the tournament in the morning only to lose your match and get eliminated right away.. Look into your opponent's eyes and say:
Good game.
Sitting through a dust match at 5vs16 is pretty easy.
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Posted - 2015.04.23 17:14:00 -
[215] - Quote
Tourists come in, fling poo at one another, than tell us the place is a mess and we never clean up.
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Kaeru Nayiri
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1000
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Posted - 2015.04.23 21:16:00 -
[216] - Quote
The problem with The Barbershop is that it's full of individualists, yet it's perceived as some sort of cult.
The denizens of this place have very little in common aside from having strong opinions.
I remember when Aeon came in here and tried out the scout in order to better arm his debate. 5 or 6 people were positive towards him with 1 or 2 telling him off without a second thought. The next day, according to him, this place deserves to be torn down.
I'm new to the barbershop, myself. I am no one. People here are nice to me, though. I wouldn't call them xenophobes.
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Kaeru Nayiri
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1000
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Posted - 2015.04.23 21:46:00 -
[217] - Quote
Arkena Wyrnspire wrote:[...]not everyone does this. However, there is certainly a sufficient quantity of this stuff to make the environment hostile and it's generally why I consider this thread unsuitable for serious game discussion.
[...]
Arkena, rather than argue against that I will only ask that, in that case, we endeavor to make the Barbershop a better place.
I will also challenge anyone to find a place where there is NO such type of posts from time to time.
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Kaeru Nayiri
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Posted - 2015.04.23 22:30:00 -
[218] - Quote
Just finished downloading the new Blazblue !! Time to grind out the new combos >:3
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1004
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Posted - 2015.04.23 22:37:00 -
[219] - Quote
Ghost Kaisar wrote:*Skims through the last few pages* WTF? I don't even know whats going on anymore. Kaeru Nayiri wrote: Just finished downloading the new Blazblue !! Time to grind out the new combos >:3
I love blazblue. EVO 2014 had a great match if you want to watch it. Grand Finals game, double reset into the 5th game. Sadly, won't be there this year. Guilty Gear will be though, and they're practically the same game. I still hope that Melty Blood pops up sometime again as a bonus within the next few years :(
I know ! I watched it, EVO was ******* AWESOME THIS YEAR !!!! A bunch of my friends made the trip to be there. Maybe I'll go next time? Man that match was totally awesome. Galileo is a hero.
I love guilty gear too, theyre quite different though. I still look forward to getting my ass kicked by you in Melty one of these days !!!
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Posted - 2015.04.23 22:42:00 -
[220] - Quote
One of my proudest moments in fighting in tournaments:
https://www.youtube.com/watch?v=FEeGPBvF-Y8
This was in Extend. I cannot describe the feeling of having 150 people cheering for you in an underground bar downtown. I miss the FITE so much. It's something unbelievable.
Edit: Rewatching it a bit, the Stream doesn't do the crowd noise justice. The place was literally SHAKING !
Zaria Min Deir wrote:Ruuuu, Y U NO Dust?
Don't worry !! Will dust too !! Just finishing up some work.
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Kaeru Nayiri
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Posted - 2015.04.23 23:17:00 -
[221] - Quote
I hope you enjoy the match I posted, then !
Honestly, fighting games are an entire lifestyle. Back then I practiced every day, in training room. We don't play online because of input lag, so I'd travel downtown three times a week to FITE in an arcade / bar. You learn sportsmanship on a different level than in anonymous online games.
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Posted - 2015.04.23 23:42:00 -
[222] - Quote
Kaze Eyrou wrote: Just reminded me of one where everyone got on their feet after a display of ridiculous skill. Daigo EVO 2004 i think it was?
Also, just started getting into LoL with a friend who is showing me the ropes. I'm really bad at it so I end up playing support with him a lot, though I'm starting to get better with Ahri.
You're thinking of the "Daigo Parry". Probably the most important single moment of his fame. Instant celebrity right there.
https://www.youtube.com/watch?v=jtuA5we0RZU
For those who may not understand what's going on exactly and why it's amazing:
You block attacks by holding back, but you take chip damage. Chun-li tries to chip out Daigo with her super attack. If he just blocks it he dies, if he pushes buttons, he dies.
So he parries EVERY SINGLE HIT, which is a very small window of opportunity where you have to tap forward the moment you get hit. A parry has many bonuses including reduced blockstun and no chip damage. It's absolutely incredible that he parried every single hit of her multi-hit super move.
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Kaeru Nayiri
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1022
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Posted - 2015.04.24 21:30:00 -
[223] - Quote
The problem of getting leaderboard and/or map is a common one. It happens to me ALL THE TIME, especially when in a dropship. It also does NOT happen with ANY other game I play on PS3.
I am convinced the issue is the following: The 'tolerance' setting for the DS3 is VERY VERY Granular. I have this hunch that in an effort to have tighter controls they've set the analog settings for the buttons to be too sensitive, allowing certain amounts of static or even squeezing the controller to set off certain buttons.
The saddest part of all is that the D-PAD soooo doesn't need any special sensitivity. Eitherway, it's a common bug that happens to us all, you are not alone. Many have tried to get it fixed, but it's not easily reproduced.
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Posted - 2015.04.24 21:32:00 -
[224] - Quote
Haerr wrote:Kaeru Nayiri wrote:Most important of all,
ALWAYS FITE !!!
'til your knuckles bleed, your gums are swollen and your bones creak. Most important thing a person has is their spirit.
Spending months of your time practicing at a game, learning combos and learning matchups..You travel 800 miles to get to the hotel, stay up all night because you're nervous. Get to the tournament in the morning only to lose your match and get eliminated right away.. Look your opponent in the eyes and say:
Good game.
Sitting through a dust match at 5vs16 is pretty easy. Good spirit man, after Sirlin what would you suggest to read up on?
I wish I had something to suggest !! I haven't read sirlin myself. Looked it up, seems very interesting !!
I've heard Daigo has written an autobiography. I've heard excerpts from it and it's very moving. Particularly the story of how he learned about friendship, as a teen. Brought a tear to my eye.
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Kaeru Nayiri
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1030
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Posted - 2015.04.25 16:27:00 -
[225] - Quote
Cross Atu wrote:Arkena Wyrnspire wrote: Derogatory labels are applied to other classes and weapons - it's not enough to just call rifles, 'rifles', they have to be called 'Fine Rifles'.
I agree fully with this critique however it must be noted that this critique, with full potency and accuracy can be equally leveled at all part of the forms, and to be even more blunt at most posters at least once or twice. Common abuse of language to apply a " subtlety" derogatory undercurrent is often done at only a pseudo conscious level I will grant, and sometimes done with a measure of humor (if satirical humor so still mocking). "Derpship" "Killer Bee" "Bullet hose" "n00b tube" "wall hack" "perma scan" Or the even less masked "EZ-mode-[weapon name]" "Assault 514" "Scout 514" "Tank 514" Most of these are evoked by a frustrating experience with whatever the object of derision is, and in that light may serve as an accurate indicator that something is out of balance (the rage over the TAR as an AV weapon for example certainly was rage but it did in fact come from a very valid concern over a game imbalance) however accurate or not the hyperbole simply serves no valid constructive purpose and in fact is detrimental to the very discussion of balance that is usually claimed as the intent of all parties involved. If I consider the communications which I am personally privy to involving many parties in this current discussion I could easily call out more than one on doing this exact thing (I'm talking individuals here not groups) but I will only call out myself because to be blunt "naming and shaming" as a forum or discourse tactic is petty at best. So to call out myself, during this month I referred to the use of stacked Myos as running a "tigger" fit. It was done off the cuff and at the time I considered myself to be acting for humors sake as much as anything but I recognized how the tone of such once off labeling smacked of bias and responded by posting a thread seeking community feedback on the issue. Let me be very clear here, while that thread was posted with a "CPM" tag on it and will certainly be feedback I forward to CCP I would have posted it even were I not a CPM because I value correcting my own bias and the way to do that is to seek information with an open mind and calm heart especially in areas where personal investment is present. Calling someone out for having bias is akin to calling someone out for having a nose, it is not the presence of any that matters or is relevant, rather it is the individuals ability and willingness to engage beyond the scope of their own interests, something that you can (and I believe should) challenge individuals to do but that you cannot force individuals to do. I'll paraphrase for a moment Quote:The most effective way to make someone identify with and defend a group is to attack them as an assumed member of it. When communicating, regardless of the topic or the format, asking what you intend to achieve by your communications is fundamental and vital (though sadly not requisite). Choices made without knowing what result is sought, what goal is to be attained, are not actions but relegated to the preview of the reactionary. Reaction is fine for burns, smothering, and other contexts of immediate peril, they keep us alive. Out side of that context they are a detriment to understanding, growth and development as they lack the facility to draw new information, behavior, or experience into the enacted trends, rather they merely replicate what is already present lending themselves to entrenchment and stagnation. No one is perfect, be it group or individual. As that is a universal constant it is also no excuse for not seeking to improve upon ones own behavior, a responsibility incumbent upon each of us personally and best left to each individual rather than application of punitive social actions. This is an "off topic" sub-forum of a video game forum. It is an internet medium and largely anonymous. It grants access to people of many races, ages, nations, etc. Keeping it light hearted isn't unreasonable, keeping the larger scope of our lives as a primary focus is likely healthy. But none of that means the actors here are NPCs, that this social context is an implication free "mini-game" or that our choices hold no implications. Out of sight (behind a keyboard) may be out of mind, but it isn't fiction. I would encourage everyone, as I do myself, to make the conscious effort to be considerate and rational in interactions. This should in fact be easier on the internet because when we are overwrought we can turn on "push to talk", click "hide poster", take a break form the keys, etc. /end serious post back to more fun topics Cheers, Cross Hero514
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Posted - 2015.04.27 17:28:00 -
[226] - Quote
Varoth Drac wrote:One Eyed King wrote:@ Varoth
I think you bring up some great points.
Usually, when we have talked of active scanner problems, we have often been referring to the Gal Logi/Focused scanners you mentioned. It would probably help if we were always more clear about that.
I think your point about there not being a problem with a logi passive scanner would be alright if it didn't overlap so much with the Amarr bonuses, and I do think that a change for them to have biotics makes the most sense. The range amp nerf just hit them too hard.
I also wish there was a way to either make inner circles a hard number, or to make range amps only affect the medium and outer circles, but I don't recall if that is feasible or not.
With regards to Assaults, I think we have two problems. One is the EWAR, the other is the mobility/HP in combination. At this point I am indifferent towards which CCP should hopefully decide to adjust, so long as they aren't both adjusted concurrently. I'm not convinced focused scans are a problem. Especially as they are squad only. If people feel they can't run their scout suits because they are always being scanned, then I've yet to hear about it. Extreme focused scanning use, to specifically counter all but the most damped scouts, is fine as long as people feel it's enough of a sacrifice to prevent the tactic being used often. If the majority of PCs have widespread focused scanner use, so only Gal scouts with 3 damps are viable, then it's a problem. I don't believe we are at that point. Regarding assaults, I think they are mostly ok. Minmatar assaults probably have too much of a good combination of speed, hp and stamina. I like the stats that have been pointed out about their hp being too high. Perhaps also they could have their PG reduced so that, like Min scouts, they are balanced by difficult fitting constraints. I feel there is room in the balance for reduced cloak shimmer. Also theres the issue of high slot codebreakers. I still think they would be great for Min scouts, but I understand people's objection to it. I think range amps may have to stay terrible if we can't fix the inner ring problem. Yay for biotics Amarr! Just bear in mind last time it was mentioned, people outside the barbershop were against it.
Very much agree with this, myself. Most of this is how I feel as well.
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Kaeru Nayiri
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Posted - 2015.04.27 17:47:00 -
[227] - Quote
Varoth Drac wrote:Adipem Nothi wrote:@ Varoth
Have you looked at the passive scan stats of a Logi with 3 precision enhancers? I have. 12/24/31db. Excellent for scanning poorly damped scouts and assaults, though you only really need 2 precision to get excellent anti-assault scans. Thing is, in PC for example, you are very likely to have a Gallente logi somewhere spewing 21db scans all over whichever socket you find yourself in. A scout with a profile higher than 21db is kind of dead, and so probably pretty rare. I guess it would protect you from speed hacks (high slot codebreakers please). That's a pretty specific thing to sacrifice all those slots for. There is the inner ring, which is a pain, but it only takes one precision mod to make that nasty. So in a meta where scouts are focusing on getting below 21db, I don't see how some 24db logi scans are much of a threat. Whereas the 18db scans from an Amarr scout seem more dangerous. If we are discussing scanning mediums and heavies, ok, the logi scans are great, though active scanners are better. An Amarr scout can scan assaults at 30m with no module investment, whereas a logi can only scan them at 19m. It takes two precision mods before the logi can beat the Amarr scout, at which point the logi can scan assaults at 38m. But this is kind of irrelevant. You don't want your Amarr scout sitting in a pack of heavies trying to be a radar dish. You want them out placing links in fun places, destoying enemy links, hacking stuff, flanking, ambushing. All the stuff any other scout does. Passive scans are still useful for these tasks. I do agree however, that the Amarr bonus, compared to other scouts, seems poor. Even though I dispute that it is useless, or redundant due to passive scanning logis.
I really like this guy ! Can we keep him??
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Kaeru Nayiri
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Posted - 2015.04.27 19:01:00 -
[228] - Quote
Adipem Nothi wrote:[...]I'm thinking this idea should be weighed against other Falloff 2.0 ideas. Can't say I'm in love with it, and I imagine there are other good ideas out there.
Certainly cannot argue with that, excellent point.
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Kaeru Nayiri
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Posted - 2015.04.28 06:16:00 -
[229] - Quote
REPUBLIC MARINE SKIN <3
It looks VERY Vherokior !! I don't know how I will pass the time waiting for it to be released since it's not coming out tomorrow >< !!
my 250k+ Minmatar LP is ready.
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Kaeru Nayiri
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Posted - 2015.04.28 19:15:00 -
[230] - Quote
Vehicle Kill Assists really need to be extended to Vehicle Kills as well.
The idea of using an Assist as a mission type instead of a kill should be to make it easier to accomplish. With current TTK, it's actually easier to get vehicle kills.
This mission should really be doable by adding up your Vehicle Kill Assists and your Vehicle Kills into the same pile.
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Kaeru Nayiri
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Posted - 2015.04.28 19:32:00 -
[231] - Quote
Marine skins aren't in yet, I think. The blog said they'd come later.
Just have to wait.
...can't....wait.......
><
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Kaeru Nayiri
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Posted - 2015.04.29 06:54:00 -
[232] - Quote
Ares 514 wrote:Anyone else find it confusing they have the MCC bars tick up in the new game mode? Seems like they should have flipped the logic to make it similar to other game modes. Keep in mind there is no MCC, it's not about wittling away the health of a ship via Null cannon. It's about accumulating something esoteric (Pt?) that I am un-informed about. But that's why it doesn't count down. First team to 700(?) wins !
Ares 514 wrote:Also not sure what I think about the speed to hack the new nodes in acquisition... No need for hack mods in this mode. I actually like that anyone can hack them really fast. It keeps the team that holds the point really close by. At the same time, it gives anyone on the attacking team a reason to try to suicide hack, it's VERY viable in this mode. Like it very much.
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Kaeru Nayiri
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Posted - 2015.04.29 20:53:00 -
[233] - Quote
I can help with tanks.
:D
EDIT: If someone can keep those swarm launchers off me :(
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Kaeru Nayiri
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Posted - 2015.04.29 21:18:00 -
[234] - Quote
Llast 326 wrote:Kaeru Nayiri wrote:I can help with tanks.
:D
EDIT: If someone can keep those swarm launchers off me :( DoneGǪ Knifing swarmers is almost as easy as knifing unaware snipers
Perfect. I must mount the Proto Llast Module to my incubus, and deploy death to those swarmers below !!! Bwhaha !!
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Kaeru Nayiri
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1056
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Posted - 2015.04.29 21:41:00 -
[235] - Quote
Quil Evrything wrote:Adipem Nothi wrote:Quil Evrything wrote:Adipem Nothi wrote: A squad of 4 stompers would be far less potent than a squad of 6.
I thought the goal here was to actually FIX things. not merely make them (slightly less annoying). Heck, Jolly's little video showed how a squad of just THREE, can dominate a domination game. Jolly's 3-man vet squad has fair odds against a 4-man vet squad. Not the case against a 6-man vet squad. Changing the rules mid-discussion is cheating. :p I thought the point here was to stop stomps. Stomps happen when you get a squaded vet side, against a non-squaded non-vet side. So your 4manvet vs 6man vet is irrelevant to the discussion. My point is that a 4man vet squad can stomp an enemy non-squad team almost as badly as a 6man one. It's a guaranteed win... it will just be a *slower* win :p
Perhaps stomping is not quantified in guaranteed win or loss, but rather by player frustration. Correct me if I'm wrong though..
I agree we need 4 man squads for better LEGO block team building.
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Kaeru Nayiri
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Posted - 2015.04.29 21:53:00 -
[236] - Quote
Quil Evrything wrote:Kaeru Nayiri wrote:
Perhaps stomping is not quantified in guaranteed win or loss, but rather by player frustration. Correct me if I'm wrong though..
If i'm going solo, with a bunch of solo randoms on my team, and there's a really good squad on the other side that dominates one particular objective... but they still lose overall.. I dont care, and frustrationlevel is low. Because all I do is go to another objective, get lots of WP there, plus win bonuses, so ha ha you other guys still lost. It's the win that makes it a stomp. A good squad that still loses... isnt something that needs fixing.
I totally understand your point of view, sir. I haz question, though !
What if they won, but you daftly avoided them at every turn, constantly hacking and killing at other objectives, keeping them on their toes?
Technically you'd have had a great match, with more excitement than frustration. Would that be a stomp for you, though?
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Kaeru Nayiri
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Posted - 2015.05.01 17:50:00 -
[237] - Quote
Ghost Kaisar wrote:Quil Evrything wrote:Pseudogenesis wrote:Yo so uh, Mouse and Keyboard are pretty much universally worse than a controller in Dust right? wrong. many (most?) of the really good players who post videos... are using KBM. One reason being they give you pinpoint accuracy, that you are already musclememorytrained to fine-grain adjust rapidly when doing longrange weapon shots No. No. No. K/BM is like that in EVERY OTHER GAME. Here? The aim is WORSE. The only benefit is strafe speed. Seriously, don't use it.
I can confirm this :(
But while aiming is worse, certain benefits do occur to using m/kb, most notably 180 degree turns.
If I wasn't so uncomfortable with a DS3 for shooting people, I probably wouldn't be sitting on 100s of combat rifles, that I am completely specced into, but cannot use :(
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Kaeru Nayiri
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Posted - 2015.05.02 06:09:00 -
[238] - Quote
Username Alpha wrote:I don't normally run scouts, but I have to admit they can be fun at times...such as five minutes ago for me.
I have a cheap Scout fit that I use primarily for the opening rush in Skirmish, but sometimes I just keep using it till I die and see what I can do with it. Usually not much. This time, though, I was laughing pretty hard throughout the game.
First guy I run into when I spot him going into C to hack it. He was apparently just naturally suspicious and turned around before I was in shotgun range, so I ran away, but when there were some obstacles I doubled back, a successful fakeout that let me close in and shotgun him in the face. Only after doing this do I notice that I have only 15 armor left. Close one!
Then I go to see if I can sneak a cap on their point E(?). There's a guy there, but I sneak up on him and shotgun him. Start hacking ... I smell a Heavy. I get the drop on him but he turns around before I can shotgun him more than a couple times and I duck behind cover, hurriedly placing a remote explosive. Clever guy that he is, he hits it with his flaylock (on about the fifth try) but I put another one on the inside corner of my hidey hole, intending to blow us both to smithereens when he comes to collect. Only apparently I am just outside of the blast radius! His body goes flying, lonelier than expected.
Later, I run into a Min assault unexpectedly. We boogie dance around each other for a while and a second after the final shotgun shell hits home I notice that I now have 2 armor. 3 armor. 4 armor. It doesn't get closer than that!
I can't say I've been converted but I definitely think I got a taste of what you guys love.
Good stuff !! Let us know how it goes if you keep it up :D Have some redjar, on me !
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Kaeru Nayiri
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Posted - 2015.05.02 19:41:00 -
[239] - Quote
I WISH TO SACRIFICE THIS MATCH THE BASTARD GODS OF NOS NOTHI.
It is unedited, unfortunately, for better or for worse. Would love short comments / discussion / ohshits /slaps.
https://www.youtube.com/watch?v=SStGeIPLVII (set it to 720 before starting!!)
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Kaeru Nayiri
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Posted - 2015.05.02 19:46:00 -
[240] - Quote
The fit:
CPX Precision Enhancer CPX Precision Enhancer CPX Shield Extender
ADV Nova Knives STD Flaylock STD Flux
ADV Uplinks ADV Cloak
CPX Dampener CPX KinCat
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Kaeru Nayiri
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Posted - 2015.05.02 20:05:00 -
[241] - Quote
Time stamp extract from the vid: THE ELUSIVE NK HEADSHOT SOUND EFFECT !!!! https://youtu.be/SStGeIPLVII?t=811
This sound also plays (most of the time?) when you get a headshot with the flaylock.
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Kaeru Nayiri
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1075
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Posted - 2015.05.04 16:59:00 -
[242] - Quote
PARKOUR PRACTIONER wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:The charge shot is a terrible idea if you're not using an Amarr assault.
I don't agree with this, Park. Charged shots are great, but they're situational. Examples: * Sucker punch with a charged shot; switch to SMG or Bolt. * See Scout. Charge. OHK. * Charged headshot anyone you catch standing still. * Charged shot low HP units (great kill stealer). You certainly don't want to always open up with a charge shot, but I wouldn't say that charged shots are always a bad idea. Also, keep in mind that holding a charge makes alot of noise and can give away your position. Its hard to decide too, cause im a scout sniper as well. Speaking of, do you want my thales and SYMBs? Id appreciate a decent price for them, or money off for a BPO if you have any left. The only option left is the Bolt pistol. Decent range, quiet, ridiculous damage, i dont know, just have to mess around to see what works.
what about the combat rifle? regular unleaded, basic version. Little reason to even use the RS-90 now that they tiercided the ranges between them. Great range, very strong with the aim assist with repeated trigger presses, good profile for today's armor environment.
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Kaeru Nayiri
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Posted - 2015.05.04 17:58:00 -
[243] - Quote
@Parkour, gotcha, understood !
About pub fit costs: The fit I used the last video I posted is what I use mostly these days because uplinks are the most important meta right now.
Costs 35k, and the vid shows what it can do ! I think I made 500k isk in that match, though usually I make about 250k per skim or dom. I'd MUCH MUCH MUCH rather use my 25k basic fit which I've shared in the past but not enough bandwidth to keep 2 links alive :( .
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Kaeru Nayiri
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1076
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Posted - 2015.05.04 18:23:00 -
[244] - Quote
Flaylock Steve wrote:sir RAVEN WING wrote:I am certain Scotty hates me.
In squad with Dreis: 3 games, two it lets everyone, but me in, second I am kicked while waiting to spawn.
3rd game, plays most of game, DC before end. -slams hands on table- Because you're the last Cal Knifer..... we've been through this already.
Don't forget the other Llast cal knifer !! :3
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Kaeru Nayiri
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Posted - 2015.05.04 22:32:00 -
[245] - Quote
Adipem Nothi wrote:Kaeru Nayiri wrote:CCP Rattati wrote:I like normalizing damage and increasing radius with tiers. I also disagree with that we didn't know grenades use would go up, that was the intent, grenades were UP and are currently not a problem. Don't run blindly around a corner. RE's will be getting a throwing distance nerf in the next hotfix as they were meant as traps more than grenades. For those of you who use remotes a lot, don't be surprised when Hotfix Echo "tweaks" rolls out in the following week(s). I like the idea of decreasing toss range, but this will make it tough to get them onto tanks. It'd be cool if they further magnetized them by mimicking the AV grenade's homing mechanism.
If I'm not mistaken, Rattati has either stated he wants that precise mechanic for the Pack RE either on forum or in his Big Board. I do not know if it will make it into Hotfix Tweaks, but yes, the combination of less toss range should come with an AV homing on vehicles at the same time. Perhaps only for the Packed variety, for better or for worse.
Do the packed REs work yet? or is their splash radius still too small to register on anything?
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Kaeru Nayiri
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Posted - 2015.05.05 16:25:00 -
[246] - Quote
I know how important quoting is for the barbershop, so I dug it up in case some of you need the fuel:
https://trello.com/c/OEaupnka/508-reduce-throwing-distance-on-re-s-make-the-packed-homing
(hope this type of link works)
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Kaeru Nayiri
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Posted - 2015.05.05 16:50:00 -
[247] - Quote
I suspect the goal here is stealth falcon punch.
I have a min scout that has a 500 dmg punch from cloak. :3
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Kaeru Nayiri
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Posted - 2015.05.07 18:42:00 -
[248] - Quote
Quil Evrything wrote:Dreis ShadowWeaver wrote:Do any of you still read my blog? What's the point in writing it if hardly anyone reads it? Well, the tone has changed. it's gone from "scrappy underdog", to "dude boasting about junk". Sorry, not as compelling. So there's no empathy for the character n ow. If you want more readers, you need to up the challenge level more. Go all knife. with no proto suit. oo, oo.. knife,, with no suit above 50k. That is something the audience can identify with and cheer for.
:3
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Kaeru Nayiri
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Posted - 2015.05.08 01:49:00 -
[249] - Quote
Adipem Nothi wrote:Quil Evrything wrote: And yes I very specifically mean 40, NOT 50! Because i'm sick of getting one-shotted by a bolt pistol, while cloaked, from 50 meters
That's a neat idea! Imagine if they originally programmed cloak with different opacity values for short, medium and long range (where short, medium and long range could also be defined)! For example: Set short range = 0m-40m , use current visibility Set medium range = 40m-80m, use less visibility Set long range = 80m+ barely visibile Likely too complex though.
@Adipem:
LOD (Level Of Detail)
What you are saying might not be so crazy. They just have to replace the "far" LOD sprite of the cloaked scout.
We are onto something, gentleladies (and bastards).
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Kaeru Nayiri
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Posted - 2015.05.08 01:50:00 -
[250] - Quote
Adipem Nothi wrote:Ares 514 wrote: I now plan on getting one. Although I'm a bit sad to hear your stuck with a std cloak. Anyone have any thoughts on the min scout vs gal scout apex suit?
Gal has a better innate bonuses and slot layout. Min has more fun. * Also, MinScout has the best looking SKIN in the game :-)
But it's not in the game yet :(
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Kaeru Nayiri
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Posted - 2015.05.08 03:14:00 -
[251] - Quote
Thukker is indeed in game, and I know most people think it's the greatest thing, but I really love the subtlety of the Republic Marine skin. Cannot wait to use it. ><
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Kaeru Nayiri
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Posted - 2015.05.08 03:17:00 -
[252] - Quote
Info:
You know when you spawn in your merc quarters and you see blockier version of your main dropsuit, followed by a slightly less blocky but still not-quite-right version? And then like magic, your real dropsuit pops in.
That's LOD, or level of detail. It's an interesting choice for CCP to use it in merc quarters, it's usually reserved for things that are far from the camera, and save on polygons so that far away objects need not be rendered fully. Otherwise, viewing a battle from afar could just sponge every scrap of memory you have, just rendering all the objects.
I have a theory that the issue with sniper rifles and the cloak is SPECIFICALLY tied to the cloaks shimmer transformation on the "furthest" LOD version of any suit. When you blur giant pixels, they're still giant pixels. Or something....
MARINE SKINS !!! DO WANT D:# !
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Kaeru Nayiri
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Posted - 2015.05.08 18:04:00 -
[253] - Quote
Remember that the quafe BPO suits are actually basic role-based suits, not milita or frames, so they also get the bonuses from skills.
Just that.. you know... pink.
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Kaeru Nayiri
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Posted - 2015.05.09 11:48:00 -
[254] - Quote
Adipem Nothi wrote:noob cavman wrote: Only let down is the very simple party ai management were DA:O you could get really deep into how your party members react to the point you were basically scripting them to you.
Best AI management I've seen: http://finalfantasy.wikia.com/wiki/Gambits
For those who didn't play FF XII ... These "gambits" behaved like nested if / then statements. Once unlocked, you could initially stack 5 or so conditions on each follower; the stack grew substantially with upgrades/investment to 20 or so. The "conditionals" could be found/purchased throughout the game; some were pretty specific, and it was fun to program followers to play off of one another. Example: Follower 1 - If enemy:difficulty = tough, cast oil Follower 2 - If enemy:status = oil, cast fire And so on ... Combat could be paused and planned but flowed real-time (rather than the usual FF turn-base). FF XII didn't get glowing reviews, but I found it to be very well designed and executed. Definitely my favorite of all the final fantasy releases on PS2 or PS3. Impressive amount of content and quality of content for a PS2 game.
I love FFXII SO FRAKING MUCH OMG
The last great final fantasy of the new generation.
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Kaeru Nayiri
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Posted - 2015.05.09 11:53:00 -
[255] - Quote
I want to comment on nova knife damage modifier, but I can't find the quote to back it up, so I will refrain so as to not mislead anyone, but it was tested thoroughly, I rumember rusearching it when I first got started about 9 months ago.
As I rucall, it was a little more than 200% fully charged, per hit. The damage displayed on the knives themselves is also per hit, so uncharged is at least double that number + a % based on the tiny bit of charge you get just from pressing and letting go of the button, so it's always a bit more.
Peruhaps a venture into the SDE can answer the question?
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Kaeru Nayiri
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Posted - 2015.05.10 00:16:00 -
[256] - Quote
Llast 326 wrote:Dreis ShadowWeaver wrote: I frequently survive by < 50HP, so they're definitely worth it for me.
What are you using in your high slots if you're not using Shield Extenders?
Most of the time running a Standard Suit so Sidearm Damage mod and a Blue Jar. Sometimes two Damage Mods or rarely two Jars (this is mostly for certain maps). The damage mods help make the Breach Flaylock a OHK on Armour Suits, or at least let me kill things in a clip or two. Edit: I've always leaned to low HP and relying on not being found since the old days. A lot of the time now I am just being sloppy (only played a handful of matches in the past month), though I think the frequency that I see SCR usage does not help.
So very alike, my friend. o7
I am always using precision mods instead of blue jar, and of course, I have yet to master the breach flay. Much respect to you.
It is satisfying to run sidearm damage mods, love that !!
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Kaeru Nayiri
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Posted - 2015.05.10 00:47:00 -
[257] - Quote
Llast 326 wrote:Mustard is mustardGǪ You should be Dreis Dreis is best at being Dreis
Llast is a master, Dreis. Instead of chasing ghosts, we could all learn a thing by listening to him.
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Kaeru Nayiri
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Posted - 2015.05.10 16:57:00 -
[258] - Quote
Weary Guy wrote:[...]Dreis i challenge you. If you are so good as a knifer, run NO cloak for 7 days....see how you perform without it
Using no cloak when it didn't exist was completely different than it is today. Time to Kill wasn't the same. EWAR wasn't the same. (10m scan range max for almost everyone? and could you damp under that with no inner ring to worry about?)
If you forego the cloak, and brick tank, run at ennemies who see you and stab them. With HP mods you don't need to charge or leap, you can just slash at them repeatedly (as long as it's under 900 HP), it's completely valid. The time it takes you to slash twice, without stopping your sprint, is not so different from setting up a full charge to do max damage. While I encourage everyone to give this a try, 'challenging' Dreis to play this way, saying this is what a good knifer is,will only stifle his growth and make him play an "assault-lite" with a close range instant kill weapon.
Here is the other side of the coin. And I also encourage people to give this a try. This takes guts.
Llast 326 wrote: My Pub fits have 197 hp total [...]
Adipem nails (knifes?) it here:
Adipem Nothi wrote: "No cloak elitism" was more an assault-lite mantra than a sneaky bastard standard. [...]
_____________________________________________
Varoth Drac wrote:[...] If the situation calls for the suit, I pull out my adv one with ZNs, place links, hack stuff, stab people that get in the way. [...] Deep respect to anyone who takes up ZNs with confidence and just gets to work. I will be watching out for you, sir.
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Kaeru Nayiri
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Posted - 2015.05.10 17:04:00 -
[259] - Quote
IAmDuncanIdaho II wrote:[...] Try different Minja styles - look at say Kaeru's style compared to mine - he uses cloak and EWAR, I use 10.38 m/s and headless chicken - he is more competent BTW.
Otherwise just have fun with it.
We both came to the final conclusion that all the styles are important. There's a time to sneak, and a time to rush in headstrong, a time to be patient and a time to move along. Being able to flow between each is what makes the great scouts. One step in front of the other, you impress me more and more, my friend. Though I disagree with your opinion of my competency. :3
"Fuu Rin Ka Zan"
My mantra.
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Kaeru Nayiri
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Posted - 2015.05.11 00:32:00 -
[260] - Quote
ewar...
ewar's changed.
https://youtu.be/YnbKOboT5wQ?t=84
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Kaeru Nayiri
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Posted - 2015.05.11 01:27:00 -
[261] - Quote
If you scratch the surface, these apex suits are the largest step towards dropsuit tiercide ever.
Rattati please take this beautiful thing that you've created by unlocking apex suits, and balance it by making STD suits exactly the same way.
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Kaeru Nayiri
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Posted - 2015.05.11 18:18:00 -
[262] - Quote
Pokey Dravon wrote:Are you kids fighting again? I know I haven't been in here for a while but geeze...
These are dark times Pokey. They've mixed something strange into the new redjar since they ran out of the original stock. Don't get any on your clothes, trust me...
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Kaeru Nayiri
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Posted - 2015.05.11 18:34:00 -
[263] - Quote
Arkena Wyrnspire wrote:*throws mysterious red liquid all over Kaeru*
I am sad now.
;_;
This stuff doesn't come out like it used to !! Damnit !!...
I really hope my SKIN comes out tomorrow, then I can hide this horrifying act D: !!
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Kaeru Nayiri
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Posted - 2015.05.11 19:52:00 -
[264] - Quote
@Adipem
https://forums.dust514.com/default.aspx?g=posts&m=2769827#post2769827
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Kaeru Nayiri
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Posted - 2015.05.11 20:04:00 -
[265] - Quote
Adipem Nothi wrote:I like it, Kaeru. I'd really like a keep-what-you-kill model, but I'm not sure how to work Logis into it.
The model we have isn't that bad, nor is it that far off from keep what you kill. From my understanding based on what was explained to me, it's SOMETHING along the lines of:
-All things destroyed in the match tallied up (BOTH teams included)
-2/3 of that becomes the "pot" for the winning team, the remaining 1/3 goes to the losing team.
-Then each team's pot is handed out based on scoreboard rank (which is based on warpoints).
This rewards Logis really well. The more their team destroys, the better $$$ they make. It also helps curb the QQ for people who lose a ton of isk without really getting much done, since the initial calculations count ALL things destroyed, not just what the ennemy team lost.
Edit: And thank you for adding your like to the idea! I hate to leave matches, and I never leave a match that I started from the beginning, no matter how bad it gets. However, if I enter a match already underway, especially if I am tasked with dropshipping, I would rather not bother. The penalty you take just for not being there at the beginning is too harsh.
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Kaeru Nayiri
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Posted - 2015.05.11 20:21:00 -
[266] - Quote
I hear you Arkena, I just want you to consider something, though. Right now they make the most $$$ because of the way the system works, as described in previous post. If we switched this over to a strictly keep what you kill system, they would go from making the most to making the least faster than the time it takes to miss twice with a breach shotgun! Add to this that their suits costs the most (due to equipment) and they are extremely squishy (more often than not they die to core locus grenades not even aimed at them).
So while it would be fun and rewarding to keep what you kill, it will benefit slayers considerably more than anyone else. (anyone else including, people focused on uplinks, logis with reps, dropships with gunners, people who focus on keeping scans up, etc). I don't want the game to focus any more on "the kill" then it already does. I am already seeing people forego hacking just to kill more people.
Not disagreeing with you, just want to add food for thought.
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Kaeru Nayiri
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Posted - 2015.05.11 20:41:00 -
[267] - Quote
An interesting idea !
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Posted - 2015.05.12 02:23:00 -
[268] - Quote
True Adamance wrote:Ares 514 wrote:Devs have Ben Oh god no. What do they want for him?
We should form a rescue party.
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Kaeru Nayiri
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Posted - 2015.05.12 02:28:00 -
[269] - Quote
One Eyed King wrote: Too busy stalking True's tank and smearing RE residue all over it.
Then I have to hire a hooker to pretend to be interested only to conveniently put her hand in the residue and turn him down.
You think it was coincidence this happened just so?
Psychological warfare is hard work!
.... So that's what you bastards have been mixing to make the new redjar.
Elders damnit all.. *spits*
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Kaeru Nayiri
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Posted - 2015.05.12 18:12:00 -
[270] - Quote
I've been raising some noise with CPM about the cloaked falcon punch for the past couple of months. Basically, since the "equipment swap delay" got put in. I feel like the solution to fixing a cloaked falcon punch would also lead to a better implementation of the cloak delay. Something actually tied to being cloaked and not having the equipment out.
I am hoping that we may FINALLY have the excuse we need to ask Rattati to fix the delay to NOT occur if you are NOT cloaked, and most important of all, make it so sprinting mid-animation does not interrupt the switch.
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Kaeru Nayiri
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Posted - 2015.05.12 19:23:00 -
[271] - Quote
REPUBLIC MARINEEEEEEEEEEEEEEEEEE
they should cost 200k LP each, no isk.
:3
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Kaeru Nayiri
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Posted - 2015.05.13 17:21:00 -
[272] - Quote
Adipem Nothi wrote:Read it twice. I don't follow. My model -- which Pokey and Kaeru don't like -- is simple. If you are running a Balac's on an Assault mk.0 and I kill you, I get your Balac's, your Assault mk.0, and every thing you were running on it. Not Isk; the actual salvage. I can pawn used gear through Jara to augment my income, trade it with other mercs, or keep it in inventory and use it myself. Meanwhile, the MN Logi who earns his own warbarge and way more Isk than anyone else each battle continues to do so.
Hey now !! Who said I don't like it ?! I didn't comment on what I would prefer, just that things aren't totally bad right now.
Here is something I would actually like: When you kill something, 65% of what is on it is destroyed and you salvage the rest. The game can RNG what got destroyed and what can be looted. The salvage goes to the person who got the kill, as opposed to pooled for the entire team. Arkena will be happy because there is destruction Adipem will be happy at least there is a chance to salvage that officer gun Kaeru will be happy because republic marine skins are in the game !!
WE ALL WIN :D
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Kaeru Nayiri
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Posted - 2015.05.13 17:32:00 -
[273] - Quote
I now have my very first apex suit, the republic tiger. I was never interested in them because the fit didn't please me at all. Not enough damps, not enough speed, no flaylock. Now that they are customizable, I can make a fit with:
2complex precision enhancers
2 complex damps 1 complex kincat
ZN-28 Nova Knives Flaylock pistol
I am REALLY FREAK'N HAPPY. A non-exhaustible min scout that can run 2 damps, it's... its like... its just like....
TIERCIDE !!!!!!!!!!!!!!!
Tiercide is REAL !!!
@Adipem Please convince me 20 db profile is enough and that 18 is a waste. If I settle for 18 I can improve some equipment, but I cannot convince myself. Mainly because some people run precision mods and a duvolle focused starts at 20db, and would scan me down if used by anyone, even non-gal logis.
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Kaeru Nayiri
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Posted - 2015.05.13 18:26:00 -
[274] - Quote
Adipem Nothi wrote:Kaeru Nayiri wrote: @Adipem Please convince me 20 db profile is enough and that 18 is a waste. If I settle for 18 I can improve some equipment, but I cannot convince myself. Mainly because some people run precision mods and a duvolle focused starts at 20db, and would scan me down if used by anyone, even non-gal logis.
Hmmm ... The inner rings of Assaults (6m) and Logis (8m) without precision enhancers just so happen to be 20dB, so you're guaranteed to blip on squad TacNet every time you backstab or shotgun a MedFrame. If you aren't knifing or shotgunning, you needn't worry about these inner rings, but I imagine you're carrying that knife for reason. That said, when I run MinScout, I run it for fun, and I personally prefer speed over damps. I find that in casual matches, I can get away with it. If the opposition turns serious, I ditch the MinScout altogether and go straight to double-damped GalScout. Also, I seldom start a match at optimal dB, and I try to get away with as high a profile (and as much speed) as possible.
I mis-spoke, I meant if I settle for 20 db I can improve some equipment.
But if un-precision modded inner rings are 20, then I will stick to 18. May I humbly ruquest a link to the ewar table with all the possibilities? I am curious what demograph I will be invisible to at 18. I thank you in advance, sir.
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Kaeru Nayiri
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Posted - 2015.05.13 19:03:00 -
[275] - Quote
Adipem Nothi wrote: [...]PS: I suspect that most of the better Assaults and Logis are running a precision enhancer. Your MinScout can't beat these inner rings, even if you run straight damps. In a tough fight without GalLogi scans, I suspect you'd do just as well running 3x KinCats as you would 3x Damps.
It's a work in progress, I haven't field tested the suit yet. Time will tell what I end up preferring. Still on a high from having 3 lows from now on... what a breath of fresh air.
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Kaeru Nayiri
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Posted - 2015.05.13 21:04:00 -
[276] - Quote
As far as I know, yes that is absolutely correct.
However a prototype scanner on a vehicle is a -very- rare thing. Moreso than double sidearm caldari commando.
They're very hard to fit for dropships without digging deep into the tank. The advanced scanner (36db) is a lot more forgiving to fit.
They do go out for 80meters but they must be used persistently. When the vehicles leaves the area, targets only stay pinged for a few seconds and disappear again, so the vehicle has to stay in the area to constantly re-ping them.
EDIT: On second thought, it might be useful on an LAV, epecially the saga-II which comes prefit with that unique 60% hardener. Flip on the hardener while scanning and drive near the ennemy, odds are you will survive long enough to be useful, maybe even get away. New meta incoming?
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Kaeru Nayiri
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Posted - 2015.05.13 21:24:00 -
[277] - Quote
Rusearch analysis:
mulling over 20 or 18 db scout, here are the important bits I noticed (old news to most of you, I know):
at 20 db, you can't hide from Medium Frame Inner ring, no precision mods necessary (very common) at 20 db, you can't hide from a CalScout Middle ring, if he's using all 4 highs for precision (convinced this is a myth, and there is no such thing as a Cal Scout with 4 precision mods :3)
next stop is 18 db, saving me from the 2 scenarios above, still have to worry about: at 18 db, you can't hide from ANY scout's inner ring, no precision mods necessary at 18 db, you can't hide from an Amarr scout's middle ring if he's got both highs used for precision mods (not impossible) at 18 db, you can't hide from a sentinel's inner ring if they're rocking a single precision mod. (kinda cool, actually)
I'm only posting this in case someone might find it useful. None of this is new, all the data is already available, not making any statements with this. Just putting here in case anyone else who runs min scout might be curious. I, personally, haven't sat down and actually thought about dampening values since fall off, so this was something overdue for me.
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Kaeru Nayiri
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Posted - 2015.05.13 21:30:00 -
[278] - Quote
It's a special unique hardener called Reactive Deflection Field, and it reduces damage 60% instead of 40. It's not on the blueprint, it's in the BPC saga-II you can buy on the market. I could be wrong but I think you actually need a point or two in LAV to use it, sorry if that is incorrect, it's been awhile.
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Kaeru Nayiri
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Posted - 2015.05.13 21:37:00 -
[279] - Quote
J0LLY R0G3R wrote: [...] My tank has 2 complex scanners on it No I am not a tanker but I has a tank.
That's badass !!
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Kaeru Nayiri
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Posted - 2015.05.14 16:57:00 -
[280] - Quote
Pseudogenesis wrote:Guys, this is huge: CCP Rattati wrote:I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy. HP/Speed ratio fixes AND tiericide mentioned in the same breath. His other replies in the thread indicate that I'm not crazy and he is actually talking about tiericide. Link here: https://forums.dust514.com/default.aspx?g=posts&m=2773851#post2773851
I called it !! The unlocking of Apex suits has been the key in the door to widespread tiercide !! GET READY !
Adipem Nothi wrote:Varoth Drac wrote:I have certainly experienced variation in the brightness of markers on tacnet. I haven't properly tested it, but fitting more precision seems to result in brighter markers. Has no one else experienced this?
Interesting. Will investigate!
This is the difference between ACTUALLY picking up someone with your passive tacnet VS spotting them with your crosshair, which also makes them show up (which fades in and out as you glance over them). That's the difference in brightness you guys are seeing.
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Kaeru Nayiri
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Posted - 2015.05.14 17:13:00 -
[281] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:I guess nobody cares about tiericide then? Not sure what to think about tiericide. What problems would it solve? Part of me wonders if we'd be better off if everyone made enough isk to consistently run high-end gear. I'd like to be excited with you! Lol. What am I missing? Tiercide is the greatest thing that could ever happen to the min scout! Think about it, rolling under 20 db at all times, or running double kin cats and still being able to damp. It would put the min scout on par with the gal scout in functionality. (bar focused scans, which I still think is fair if it wasn't 24/7 in match). It also doesn't remove "hard choice" like simply running proto does, because fitting those low slots is at the expense of starving your highs, or weapons, or equipment, etc.. Tiercide actually gives us more choices and more creative fits.
Also Adipem, if you are serious about tank busting and have an open mind, I have some ideas for you. I could introduce you to my anti vehicle LAV. Cheap to skill into, effective, stealthy, works very well against dropships, too. The learning curve is steep though.
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Kaeru Nayiri
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Posted - 2015.05.14 18:00:00 -
[282] - Quote
Think of what this could do for the AMARR scout.. having access to all slots at basic level, fitted for ewar. Maybe something viable can come of it??
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Kaeru Nayiri
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Posted - 2015.05.14 18:59:00 -
[283] - Quote
Cross Atu wrote:After Roosevelt you can go straight to Christ. - - Kaeru Nayiri
CONTEXT T__T
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Kaeru Nayiri
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Posted - 2015.05.15 04:53:00 -
[284] - Quote
You guys make me feel reallllly old talking about FF13 being bad and "going to give FFVII a try instead".
What happend to the real classics? The best final fantasy was IV, and the greatest JRPG of all time was Chrono Trigger. C'mon guys..
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Kaeru Nayiri
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Posted - 2015.05.17 06:42:00 -
[285] - Quote
Dreis ShadowWeaver wrote:BTW, what does FoTM actually stand for? I know what it means, but I just don't know what it actually stands for. Is it Fit of The Moment?
Fractal of the Mist
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Kaeru Nayiri
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Posted - 2015.05.17 06:58:00 -
[286] - Quote
IAmDuncanIdaho II wrote:After about a month off playing, I am trying some things out and bloody rusty. Anyway now they made PG mods high, I can actually fit some equipment on my double-kincat Minja. So since I am still pretty ****, I decided to try out the cloak, as I've seen Kaeru use it to good effect, and I need to be able to mix Minja styles up and have some variety. So here's my best game so far, bumping my disgustingly bad 0.66 KDR from around 10 games in almost back up to 1 LOL. https://youtu.be/VsNn_mBztDQOh and this vid is edited for your viewing pleasure.
Really really loved how careful you were at 0:45. It was just a blue dot, but instinct was screaming, and then boom, red dot spawns in. Listening to your gut paid off !!
@1:50 I was REALLY impressed by your composure. You had 2 or 3 red dots with their backs turned about 20 paces out, yet you had the discpline to stop and check that "blip" that showed up for just a moment. It paid off because you got a kill, and kept yourself from getting flanked by that assault ! Then proceeded to go to town on your original prey.
@3:30 FLUXING EPIC. The sneak, the timing, the speed, the precision, ALL TEH GLORY !!
@4:30 This made me smile. A lot. I think you know exactly why, too.
The editing made this a PLEASURE to watch, Duncan. Great work !
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Kaeru Nayiri
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Posted - 2015.05.17 15:54:00 -
[287] - Quote
If you run 2 kin cats and have another low to play with, I highly suggest a damp, especially if you're going for this more sneaky playstyle. The last thing you need is to show up on a medium frame's middle ring, no matter how fast you're running. I love the green jar, I REALLY REALLY do (because it allows me to leap-kill more liberally).. but the true stamina strength of the min scout is in the regen. While continuous running is more easily achieved with greens, if you stop for a second you're back up to full. green jar is more useful for continuous jumping than it is for continuous running on the minmatar scout specifically.
This is just my opinion ! Don't take it too seriously.
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Kaeru Nayiri
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Posted - 2015.05.17 18:52:00 -
[288] - Quote
The only true Fractal of the Mists (FotM):
King HP
for all time.
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Kaeru Nayiri
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Posted - 2015.05.19 17:34:00 -
[289] - Quote
Quil Evrything wrote:Dreis ShadowWeaver wrote:After watching the vid, it's much clearer to me now how much of a massive difference in damage there is when knives are used on a Minja. The Ishukones + Scout MK.0 do more damage than just regular Nothi's, and the Nothi's + Minja are absolutely godly... speaking of knife damage.. i noticed an odd thing. Seems like it ALWAYS does doubleslash damage now. i was just standing to side of enemy. (friend of mine, testing) slashed. they consistently took the double swing damage
You can definitely still only get 1 swing to work on moving targets. Also I'm fairly sure the hitbox for both swings is the same, so it's normal for both to connect if you're both stationary. In otherwords, I doubt the knives actually do both right heavy and left heavy hitboxes differently (I could be wrong).
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Kaeru Nayiri
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Posted - 2015.05.23 01:12:00 -
[290] - Quote
Didn't want to cause a riot, but I am more and more failing to catch backpeddling medium frames. It's so hard to say for sure, since we're splitting hairs, and I know OEK and others made posts about it before. Just hoping a dev can simply "look under the hood" and make sure it's still where it should be after the recent hotfix.
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Kaeru Nayiri
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Posted - 2015.05.26 05:42:00 -
[291] - Quote
Pseudogenesis wrote:Welcome o7
A sincere heartfelt thank you from me as well, to both of you.
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Kaeru Nayiri
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Posted - 2015.05.27 09:44:00 -
[292] - Quote
Llast 326 wrote:Dreis ShadowWeaver wrote:Let's play a little game. After every hour, I'll post how I'm feeling on a scale of 1-10. The theory is that my attitude will deteriorate the longer I play. Let's start. I've just logged into DUST. I haven't played any matches yet. All I've done is check mail, say hi in my channels and collect Warbarge stuff. So far, 7/10. Expecting a negative outcomeGǪ will result in a negative outcome.
Much wisdom here.
unrelated: Min Scout Melee is still 120, where it's been since I started playing.
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Kaeru Nayiri
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Posted - 2015.05.27 09:47:00 -
[293] - Quote
Weary Guy wrote:
My friend recieved over 200k ISk from a FW, whereas i recieved a mere 90k ISK....we both used proto min scouts and died 2-4 times.
Bugged maybe?
You'll have to be really careful and record every death in each suit and see if it adds up. It's easy to have vastly different fits that cost different amounts. (between you and your friend, especially if there is 2 deaths difference between you..)
Also, it's possible to confuse a "Market Escrow Release" putting isk in your wallet for a random mission you completed.
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Kaeru Nayiri
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Posted - 2015.05.27 17:20:00 -
[294] - Quote
What do you guys think about this: https://forums.dust514.com/default.aspx?g=posts&m=2793365#post2793365
_______________________ And also, after talking with my friend Clone, who has just begun using the gal scout and the shotgun, it became apparent to me that if you wanted the shotgun for it's "spread" then you were sol.
Not only does it fire with pinpoint accuracy a la bolt pistol, it has no aim assist AND the skill actually TIGHTENS the spread. It seems really counterproductive and he's kind of disappointed with it.
What would you guys think about a new variation of the shotgun that had more spread ? (other side of the coin to the breach) I know most shotgunners appreciate the shotgun skill for the extra lethal range it can offer, but do any of you ever wish it simply added optimal range instead??
Thanks in advance for the replys/discussion and looking at this seriously !
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Kaeru Nayiri
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Posted - 2015.05.27 20:30:00 -
[295] - Quote
Kaeru Nayiri wrote:What do you guys think about this: https://forums.dust514.com/default.aspx?g=posts&m=2793365#post2793365_______________________ And also, after talking with my friend Clone, who has just begun using the gal scout and the shotgun, it became apparent to me that if you wanted the shotgun for it's "spread" then you were sol. Not only does it fire with pinpoint accuracy a la bolt pistol, it has no aim assist AND the skill actually TIGHTENS the spread. It seems really counterproductive and he's kind of disappointed with it. What would you guys think about a new variation of the shotgun that had more spread ? (other side of the coin to the breach) I know most shotgunners appreciate the shotgun skill for the extra lethal range it can offer, but do any of you ever wish it simply added optimal range instead?? Thanks in advance for the replys/discussion and looking at this seriously !
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Kaeru Nayiri
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Posted - 2015.05.27 20:46:00 -
[296] - Quote
Spademan is correct,
What if firing a weapon reduced your speed slightly, as firing the HMG does. You could potentially still breakdance, but not while firing your gun. Clone's philosiphy here is "Fight or Flight" as opposed to "Fight while Flying" which we have now.
I like the idea, but I don't even use "real" weapons so I'm probably the last person to endorse such a thing.
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Kaeru Nayiri
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Posted - 2015.05.27 20:50:00 -
[297] - Quote
Adipem Nothi wrote:[...] On the Shotgun. Shotgun Operation has always tightened spread; theoretically, as operation level increases, the likelihood of landing more pellets on target per blast also increases. In Chromosome and in early Uprising, shotgun proficiency increased RoF by 3% per level; we were never told why this was changed. As for Range, all weapons had a sharpshooter skill in Chromosome which increased a weapon's effective range (optimal also?). As I recal, shotguns could deal significant damage out to 20m or so ... it was a 'bit much, and it'd be pretty OP these days.
To answer your question, I think it'd be neat to have a traditional shotgun with a very wide spread. Wouldn't mind if the Breach were overhauled to serve this purpose.
Thanks for the clarification ! I really do appreciate it.
You use the shotgun quite a bit and I value your opinion on the matter tremendously. Do you think that the current shotgun skill really helps you land more shots in the current state of the game ? (hit detection issues and all)
Is it possible that actually leveling up the skill hinders more than it helps by eliminating too much spread?
Please correct me. I'm also just a middle man in this, as I am trying my best to convey my friend's thoughts as he is not an active forum poster.
I like the idea of retooling the breach, but perhaps even the breach has it's place? Is a new variant too much?
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Kaeru Nayiri
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Posted - 2015.05.27 21:13:00 -
[298] - Quote
Let's say the vanilla shotgun has a nice spread as-is, and you have level 1 Shotgun Operation.
Is it fair to modify a potentially beneficial aspect (spread) of the weapon by leveling up the skill for it? The reason why I suggested optimal range increase (let's say 3% more optimal per level, for argument's sake) is because I know some scouts like the Shotgun Operation. It allows them to have a longer lethal reach. At a certain distance, the spread gets too wide to kill and I know having level 5 can help with that. I'm proposing an increase in optimal per level as an alternative so as to not take away anything while also not modifying the spread of the weapon.
Spademan wrote:Random thought: Breach Shotgun gets duckbill spread. That sounds really cool !
EDIT: A horizontal spread like that would be wicked in CQC against multiple targets, landing more pellets at headshot level.. /drool
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Kaeru Nayiri
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Posted - 2015.05.27 22:07:00 -
[299] - Quote
Adipem Nothi wrote: Shotgun Operation increases alpha potential. It does not increase reach...directly. A skill which widened spread would decrease alpha potential. Also, increasing shotgun range could potentially pose balance and risk/reward issues ... high damage is presently justified by extremely limited range (5m optimal). An increase on range would likely necessitate a decrease in damage. In my head, at least :-)
Absolutely agree that an increase in range should go with decrease in power, and that is absolutely not what we want.
That aside, do you find that the operation skill truly increases alpha? From what I can tell (with me -extreme- lack of experience), it's either all pellets hit or they all miss, regardless of level. With the potential of more missing as the skill levels up.
If there are instances where only some pellets find their mark, having the skill maxed out would only result in none hitting at all. Am I thinking about this the wrong way??
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Posted - 2015.05.27 22:31:00 -
[300] - Quote
Pseudogenesis wrote:Way too drastic a change, especially this late in development. The whole game is balanced around not having this mechanic and if it's implemented then you have to go back and rebalance everything all over again. Since it essentially serves no purpose (other than to combat wiggle, which can be dealt with through simpler means) I think it's out of the question
It had to be said, thanks for vocalizing it ! I understand what you are saying well enough to realize this is a drastic measure.
Going off on a tangent: what would everyone's ideal fix for the breakdance be ?? (barring simply "fix hit detection")
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Kaeru Nayiri
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Posted - 2015.05.28 16:48:00 -
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Adipem Nothi wrote: I haven't tested at Operation(0), but Vyuru's assessment above seems reasonable. Goose and I measured variability of 1-2 pellets at the inside edge of optimal range (just under 5 meters). Variability (i.e. change in pellets on target) increased as distance between target and shooter grew beyond 5 meters. We concluded that shotgun spread is measurably not all or nothing and that variability could even be observed aiming center mass within optimal range; further, we found that shotgun damage decreases in a more exponential than linear pattern outside of optimal range.
On a more anecdotal note, I get hit for partial damage regularly while running MinScout. If shotgun blasts were all or nothing, I'd never survive one with my ~300HP speedsuit when blasted within ~7m to ~8m.
(hope this helps, Kaeru!)
Thank you so very much Adipem ! I read your response to Clone and he's going to keep using it and gaining experience. Your insight on the matter is very appreciated !! All questions answered.
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Kaeru Nayiri
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Posted - 2015.05.29 17:36:00 -
[302] - Quote
I always play dust with a cup of oolong. Helps me keep my sanity.
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Kaeru Nayiri
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Posted - 2015.05.31 23:37:00 -
[303] - Quote
mollerz wrote:Llast 326 wrote:mollerz wrote:okay- can you guys help out a n00b actual?
<-- this guy
So am I right in the realization that there is no ad hoc way to join a squad while in match through the team tab? Not a squad expertGǪ but I believe that feature has been eliminated. Must join squad before match now Thanks llast. dang man- that was a great way to meet random people and squad with them for a spell. What a bummer.
Alot of people are disappointed with that, it may see a return/fix/alternative
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Kaeru Nayiri
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Posted - 2015.06.01 03:06:00 -
[304] - Quote
We've talked about it with Cross extensively, CCP is aware that the amarr scout bonus might need a tweak. They're going to fix logis and commandos first, but even scouts and assaults are up for a role bonus tweak specifically because of suits like the Amarr scout.
TLDR, don't put money into it just to make a video, they know about it.
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Posted - 2015.06.02 07:16:00 -
[305] - Quote
PARKOUR PRACTIONER wrote:Adipem Nothi wrote:Come to think of it, I don't believe I've ever hit anyone with a sleek locus! Gonna have to give that a try :-) Had a squadmate kill a guy with a sleek locus. The victim hunted him the entire match but couldn't kill him. Now i know why they say dont go for revenge kills.
o7
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Posted - 2015.06.02 18:06:00 -
[306] - Quote
Buwaro Draemon wrote:Ares 514 wrote:So i saw the SG Min Assaults in PC yesterday. There was even a SG Gal Assault apparently. Kind of made me sad. Why is that bad? Especially on the Gallente Assault? The Gallente Assault compliments the Shotgun the most. Stick a complex kinkat and you have a great suit for shotgunning. Since when is shotgunning supposed to be a scout only thing? Assuming you are sad because not enough shotgun scouts anymore.
agreed, I love seeing assaults with shotguns and most of all, GalCommandos.
It makes me think the meta is finally changing.
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Kaeru Nayiri
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Posted - 2015.06.04 21:03:00 -
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mollerz wrote:Anyone going to be playing payday 2 on PS4?
I feel like that's what GTA heists should have been. It was awesome fun on PS3.
I have Payday2 on PC/steam !
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Posted - 2015.06.05 00:13:00 -
[308] - Quote
Just going to add this bit about armor and stuff for the min scout, Parkour:
Low slots.. Low slots for the min scout are (in my humble opinion) the most treasured and precious things in dust. My low slots are worth more than a lifetime supply of officer weapons.
Why?
Damps and Kincats.
But let's forget that for a second, you want to test having a chunkier buffer of armor on a minscout. May I suggest ferros instead? If you are legitimately worried about repairing your armor, just bring a compact nanohive with you. you'll have 3 armor fill ups stocked up whenever you need. Count how often you actually use all 3 of them, then decide if you really want to give up a low slot for 1 more point of armor regen.
Personally, I always die before I can make use of armor regen. If I don't, I got REALLY lucky, and I'm not going to get lucky twice, so odds are I don't need the armor I lost for the next engagement.
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Kaeru Nayiri
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Posted - 2015.06.05 00:25:00 -
[309] - Quote
Assuming there is such a heavy signal loss in an ethernet cable (which seems strange to me for some reason, but I suppose it's not impossible), how can it be any worse than the loss you will suffer from using any form of wireless?
EDIT: google says: http://www.tomshardware.com/forum/22511-42-cable-long-quot-long-quot
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Posted - 2015.06.05 16:49:00 -
[310] - Quote
PARKOUR PRACTIONER wrote:Pseudogenesis wrote:PARKOUR PRACTIONER wrote:In another news, practicing parkour again! Literally baby steps but so much fun... and painful. Cement-Unforgiving #GETUP Oh man, reminds me of my parkour phase when I was a kid. So many bashed knees was always fun as hell though. And at least I still know how to do some simple vaults for emergency situations Thing is i have fibromialgia so everything hurts more then it should. BUT, i have an undersensitivy to pain as well cause of my autism so its not as bad as it could be. Still, cement.
Brave soul.
o7
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Posted - 2015.06.11 18:50:00 -
[311] - Quote
A new era in Dust is beginning. With weapon balance mostly behind us..
SKINS, the new and true Fractals Of The Mists.
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Posted - 2015.06.12 05:49:00 -
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Adipem Nothi wrote:Testing New LAV Loadout ...
Ishukone Watch Saga (56k) HS: Bsc Heavy Shield, Cmp Scanner, Enh Dmg LS: 60mm Plates PW: Std Small Rail
Damnit, I wish so much I saw this earlier. I've been dying to catch you in game to show you the Fit I was suggesting a few weeks ago.
get a Saga-II, it comes with a unique hardener, prefit, that you cannot buy. it's got -60% damage reduction. Next you want at least an advanced railgun (preferably proto but expensive..) and then you want a Proto Heat Sink (cheap!) Last high slot is an advanced heavy shield extender, and fitting upgrade in the low (I forget which).
Skills are super important in this, you need fitting skills. You also want Core Grid Management V asap if you want to get into vehicles, it's the most underrated overpowered skill in the whole tree ! Get this to V first before you touch anything else if you are serious about the vehicle thing.
I get a lot of negative criticism from other vehicle users but I have a great track record. Would love to talk and test in game with you so you can see first hand. Admittedly, though, I use my incubus a lot more than I use my LAV.
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Posted - 2015.06.12 05:52:00 -
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VAHZZ wrote:Adipem Nothi wrote:Adipem Nothi wrote:Wife's out-of-town 'til Monday! \o/ I've got lots of booze! \o/ Time play some Dust. \o/
Sad to report that my optimism has rapidly worn thin. Completed my 5th stomp out of 6 matches played. A bumpy start to a would-be Dust binge, to say the least. Whether with or against, these one-sided matches simply aren't enjoyable. Signing Off. Still Sober : /
Note! I've quit XCOM: The Bureau prior to completion. My squaddies are max-level, and it seems that there are no more gadgets or guns to acquire. The game started off with a bang, but progression has since slowed to a halt and I've lost interest. Firing up Starhawk to try out its single-player mode. Starhawk is not all that great, despite space cowboy escapades.
It's all about the hawk. I actually came to dust because of starhawk's team getting fired and balancement fail. Otherwise, immersion level in starhawk multiplayer >>>>> any other FPS (for me).
The hawk battles can be so epic (if only they were balanced between flight modes)
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Posted - 2015.06.12 17:36:00 -
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Adipem Nothi wrote:Kaeru Nayiri wrote:Adipem Nothi wrote:Testing New LAV Loadout ...
Ishukone Watch Saga (56k) HS: Bsc Heavy Shield, Cmp Scanner, Enh Dmg LS: 60mm Plates PW: Std Small Rail Damnit, I wish so much I saw this earlier. I've been dying to catch you in game to show you the Fit I was suggesting a few weeks ago. get a Saga-II, it comes with a unique hardener, prefit, that you cannot buy. it's got -60% damage reduction. Next you want at least an advanced railgun (preferably proto but expensive..) and then you want a Proto Heat Sink (cheap!) Last high slot is an advanced heavy shield extender, and fitting upgrade in the low (I forget which). Skills are super important in this, you need fitting skills. You also want Vehicle Core Upgrades V and Core Grid Management IV asap if you want to get into vehicles, it's the most underrated overpowered skill in the whole tree ! Get this to V first before you touch anything else if you are serious about the vehicle thing. I get a lot of negative criticism from other vehicle users but I have a great track record. Would love to talk and test in game with you so you can see first hand. Admittedly, though, I use my incubus a lot more than I use my LAV. So far, I've skilled the following ... Vehicle Command - N/A Vehicle Upgrades (5) - Armor Upgrades (1) Vehicle Upgrades (5) - Core Upgrades (5) - Grid Management (4) Vehicle Upgrades (5) - Core Upgrades (5) - Electronics (5) Vehicle Upgrades (5) - Shield Upgrades (1) Vehicle Upgrades (5) - Turret Upgrades (3) - Damage Amp Fitting (3) Turret Operation (1) - Small Turret Operation (1) - Small Rail Operation (5) - Small Rail Proficiency (3) Was really impressed with drastic jump in turret rotation speed at three levels of proficiency. Revised Loadout as follows: Ishukone Watch Saga (~85k)HS: Cmp Heat Sink, Bsc Heavy Shield, Cmp Scanner LS: Bsc PG PW: Adv Small Rail Also downgraded my Logi gk.0 to g/1; for this purpose, the gk.0 afforded too little added benefit to justify the difference in cost. Logi g/1 (~77k)HS: Cmp Dmg Amps (x2) LS: Enh Plates (x3) PW: Adv Rail EQ: Creodron Flux (x2), Compact Hive GR: M/1 Locus
Observation: Pretty annoying how often blueberries take control of my LAV.
Wow you invested a lot in turrets !!!
I would've suggested against it, but if you are enjoying the proficiency, that's good !! You should also know that proficiency stacks between pilot and gunner. So if the driver of your LAV also has railgun proficiency, you can have up to 10 levels worth of the stuff.
Electronics 5, I know you really wanted it for the scanner, but this LAV is not the best platform for it. You need as much survival as you can get and you need to be stealthy. The scanner makes you a beacon so use it sparingly !!
The tactic I use with my LAV is to ride around the outskirts of the map, get within 150~200 meters of a tank, flip the heat sink and start gunning. You should stick to 3 round bursts only, and let the gun cool down each time. Repeat this until you know that letting the gun go to full heat will result in a kill.
3 shots cool down 3 shots cool down 3 shots cool down (notice he's at 1/3 armor) 9 shots (hopefully dead tank)
I would also suggest being very careful about chasing. Most of the time it pays to watch and wait. You would be surprised at what tanks do when they don't know where the damage is coming from. Sometimes they go into cover, and then roll right back into the open in a panic. Being in a good position is key. It's a lot like playing a scout, really.
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Posted - 2015.06.12 17:59:00 -
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True Adamance wrote:
YOU ARE CRAZY MAN!
NO JUST NO!
The ground shakes ! The explosions ! The hawk battles ! THAT SOUNDTRACK !!! I miss Starhawk :(
What I wouldn't give for a hawk in Dust514...
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Posted - 2015.06.12 18:31:00 -
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Adipem Nothi wrote: Sounds awesome! All I can fit in my 3rd high-slot at the moment are Fuel Injector or Scanner. I've swapped out Scans for something else.
Shield Fitting Optimization will fix that up for you !
@Duncan, sounds good, harass me in NN if you see me online and we will blow stuff up :3 !
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Posted - 2015.06.12 18:38:00 -
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Adipem Nothi wrote:Kaeru Nayiri wrote:Adipem Nothi wrote: Sounds awesome! All I can fit in my 3rd high-slot at the moment are Fuel Injector or Scanner. I've swapped out Scans for something else.
Shield Fitting Optimization will fix that up for you ! @Duncan, sounds good, harass me in NN if you see me online and we will blow stuff up :3 ! I believe I'm over on PG (rather than CPU). Will doublecheck...
I also need to double check my fit and what skills make it work (it's been awhile I've maxed out my vehicle tree). But I believe I've got a substantial PG upgrade in the lows and at least an advanced heavy extender in the high, along with the built in Deflection Unit and CPX Heat Sink.
Honestly though, the fuel injector is probably a GREAT option. You can kill infantry almost point blank if you turn it on and slam the gas.
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Posted - 2015.06.12 18:49:00 -
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I really hope it's not any recent negative experience that's making you want to hold back until next hotfix :( ??
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Posted - 2015.06.12 19:30:00 -
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IAmDuncanIdaho II wrote:Not really related but....was watching a vid on the BBC just now about a passenger plane doing a stunt at some airshow...which linked to this crazy vertical take-off manoeuvre. Also this little roll from the same vid was breathtaking. Is it just me whose mind is blown any time I see this sort of stuff?
I love that stuff too !!
I think my favourite fighter plane was the Hornet. I know VTOL aircraft has been the big thing for the past 2 decades, but if I could go back in time, I'd love to be a fighter pilot for the old fashioned F/18.
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Posted - 2015.06.12 20:22:00 -
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Cross Atu wrote: [...] 3. Agreed, it is hard for many players to be motivated to play hard when they know that they've been dropped onto the (currently) losing side of a fight in which they will be rewarded less because they're new arrivals (through no choice of their own).
This is a big deal for me. I will leave a WINNING battle if I'm not there right at the start. The silly way you get a % cut in your pay based on how much of the fight you were present for is a real killer for me. I can get there 3 minutes late, make top of the board, and lose tons of isk.
https://forums.dust514.com/default.aspx?g=posts&m=2772380 No idea if this post got any dev attention, but it was well received by those who responded. It doesn't tackle making players stay in a fight, though.
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Posted - 2015.06.15 18:55:00 -
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Adipem Nothi wrote:Dreis might've been about this whole no-squad bug. I've played 4 Ambush matches in a row, and 2 of them were fairly close fights. 50% decent match quality in Ambush is an extraordinarily good rate. If this keeps up for another match or two, I'll have to activate some boosters, grab some beers, and grind some SP for my new LAV.
@ Kaeru! Can now fit an Enhanced Damage Amp and a Complex Heat Sync on my Watch Saga. I don't know if this is good or not, but I'm really excited about it. Whoa !! If you can survive to get in position, flip the switches and open fire on a thing, this is quite powerful. Overall, though, I find damage mods to not be worth it on SMALL turrets. Try it out but don't be afraid to slap more eHP on that thing if it gets frustrating ! Keep the heat sync though. Much more functional !
Llast 326 wrote: The same as everywhere else in the world?
Unless video game console demolition is some sort of cultural festival I don't know about.
I think it's because Jacko handles electronic repairs in australia
That or the heat burns em out quicker? [/quote]
!!! I didn't know you followed Guilty Gear !! HYPE FOR JACKO!?
http://media.eventhubs.com/images/2015/06/02_jacko01.jpg
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Posted - 2015.06.15 19:17:00 -
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Adipem Nothi wrote:@ Prophet - Lol
@ Kaeru - My LAV adventures may be short-lived. I've skilled several million SP into them now, but I'm beginning to wonder if I wouldn't have been better off in a Rail Tank. Here's my current loadout, which I'm now piloting with a Dren Sentinel (damn snipers):
Ishukone Watch Saga (~100k) HS: Basic Heavy Shield, Complex Damage Amp, Complex Heat Sync LS: Complex PG PW: Advanced Small Rail (can fit proto with one more point invested in Damage Amp fitting optimization)
I have to get pretty close to my targets to put damage on them. Closer than I'd originally expected (which is probably good balance-wise). Once in range, the little rail hits pretty hard, but I'm a sitting duck while I operate it and I'm on the ground ... so blueberries are as a big a problem as reds. So far I've killed a handful of infantry (mostly Scouts), one HAV (which was engaged by another) and I've almost crashed a couple dropships; this thing is really good at running off dropships. What I'm thinking, though, is that everything I've done would've been done with greater efficiency and less risk/headache had I been in a Rail Tank.
Gladius C-1 (~300k) HS: Basic Heavy Shield, Basic Light Shield Booster, Cmp Damage Amp (x2), Cmp Heat Sync LS: Cmp CPU, Basic Heavy Plates PW: Advanced Large Rail
In your opinion, am I looking at this wrong? Is it safe to assume that LAV-work is intended to be a two-man job?
Sorry I am several pages behind !!
LAVs are definitely better with 2. 1x HMG wielder, willing to use the Railgun + 1x Swarmer willing to drive the LAV. Driver can take the heavy around to murder taxi people, and both can gang up on a tank when a vantage point is reached.
Let me go right to say that yes, a rail tank does everything this lav does better except for 2 things. It's a lot more subtle.
Okay maybe that's just one thing.
I actually suggest you fit a militia tank, as best you can, and try running amok with it. It's hard to describe the weaknesses of a tank without being in one. Just driving one is a major PITA and draws SO MUCH aggro.
In both cases (tank and lav) you cannot treat them like a dropsuit. You really have to let the mobility philosophy seep in. 50% of the time, you are going to cut and run, without finishing your target, and THAT'S OK !! You can be back in 30 seconds, as long as you're still alive, you're winning. Vehicular combat often boils down to circumstance.
Dropsuit infantry tend to move forward until they pass the point of no return, and then either live, or die. This is a very bad way to play when using vehicles. AV is very powerful and comes "out of nowhere". Vehicular combat is full of stalemates (the hardener/reps stuff).
I suggest, put a few points in tanks, and try it out, you will get more kills for the same amount of frustration, early on. What I'd like to do the most though, is spend some time driving your LAV for you and just hangin' out. Your judgement and playstyle in any vehicle changes drastically over time, as you gain experience.
I get the feeling I'm not expressing myself very well, sorry about that.
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Posted - 2015.06.15 19:31:00 -
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Oh oh ! One more thing..
For the longest time, when I was trying to figure this stuff out, I would spawn every match in my vehicle of choice off the bat. I ended up creating extra frustration for myself because quite simply, not every match NEEDS whatever I was bringing out. I didn't think enough about what I was doing, just that I would start with X and feel it out, whether it was useful or not. Then I'd get busy with infantry and die to AV before I even got to do anything I deemed useful.
and one more "one more thing!"
My absolute preferred method for busting tanks is an Incubus. I mention this as a disclaimer. I don't want to over-hype any single style of vehicle, they're all good in their own ways and I certainly don't want to steer you wrong. I encourage you to try them all a bit before investing any more than you have !
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Posted - 2015.06.15 19:41:00 -
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@Llast
XD!! You, sir, make me glad that I am in the air !! Especially if you're on the other team !
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Posted - 2015.06.15 19:43:00 -
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Llast 326 wrote:[...] and as much determination as stupidity
Also, you don't give yourself enough credit ! It's called tenacity ! :D
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Posted - 2015.06.15 20:52:00 -
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IAmDuncanIdaho II wrote:Llast 326 wrote:Kaeru Nayiri wrote:I get the feeling I'm not expressing myself very well, sorry about that. This is how I feel every time I say anything Not sure what you mean exactly Llast?
10/10
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Posted - 2015.06.16 17:35:00 -
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Pseudogenesis wrote:OH MY GOD. THE LAST GUARDIAN IS ACTUALLY HAPPENING.
You guys don't know how happy this makes me. I literally squealed like a schoolgirl when I saw it.
It's been in development for nearly a decade, and first announced 7 years ago. I can't believe it's actually coming out.
But isn't the creator off the project? If it's not really made by him, then.. Is it worth getting excited over? Has something changed?
For those who don't know, we are talking about the spiritual successor to Ico and Shadow of the Colossus.
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Posted - 2015.06.17 19:31:00 -
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IAmDuncanIdaho II wrote: i just like that we behave as individuals...so as a more obvious example, mollerz is far more inclined to say what he thinks in the way tha t he is thinking it, whereas others will dress it so as not to come across as caustic and inflammatory. imho, its all the different personalities involved that make it what it is.
embrace the fact that we're all different and the net result is us. some of us will like our reputation, whether accurate and earnt or not, and others will seek to address it, perceptions or not.
now where is my beer?
Very much agree with this !!
Also Cross has been a scout since before most of us have been playing the game. He's so damn good at the role people don't even realize it... and he uses min scout with militia knives D: !
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Posted - 2015.06.17 19:35:00 -
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Cross Atu wrote:[...] the night when of the infamous "I'm not fraggo I'm kaeru" moment
I really just was kaeru ;_;
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Posted - 2015.06.17 19:46:00 -
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Adipem Nothi wrote:Cross Atu wrote: 0.02 ISK ~Cross
I agree with you, Cross, in that we should weigh all available factors. But I think Jolly has a fair point. I would expect that a 50% Scout CPM would likely have a different take on things than a 50% Assault CPM, 50% Pilot CPM, or a 50% Logi CPM. Pretty much everyone here runs multiple suits and multiple roles, but at heart we identify most closely with Scouts. If you elected 3 of the most reasonable voices here to CPM, I would expect their advice to Rattati to be disproportionately scout-centric and unified (even if they tried their hardest to be fair and suppress bias). I don't think it unfair to express concern that the same might be the case with other classes. Example: GalLogi scans (of course). Lots and lots of players have a problem with them, but lots of reasonable Logis will tell you that they're fine. This is perhaps a gray area as player opinion varies and metrics aren't readily available. Let's say Rattati entertained the prospect that their operational risk might be out of balance with the tactical benefit they provide their team. If CPM were X% Logi , is there any chance that their advice to Rattat would be different than that of a CPM which was < X% Logi? My two cents, of course.
I want to jump into this just for the sake of friendly argument !
Speaking strictly for myself, I only have Min Scout unlocked as a suit. I don't have a single other point in any other dropsuit command.
With that said, if I were CPM, I would be most heavily focused on: User Interface Polishing -a way for new players to sell themselves out as mercs to corps looking for members -a way for corps to buy contracts (from CONCORD?) to automatically pick up a portion of new mercenaries, with the promise of training them (and receive isk compensation) -official contract system for ringers
Gameplay Fixes hit detection
Gameplay additions Choosing your battle location on star map (especially for FW) Eve players manufacturing our stuff
The above are my top wants in dust. I want the above more than I want any balance change whatsoever. ____________________________________________
On the topic of Gal Logi Focused Scans:
My honest opinion is that they are absolutely fine as is -IF- they could be limited to 1 scanner per fitting. That pretty much sums up the A to Z of it for me.
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Kaeru Nayiri
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Posted - 2015.06.17 20:04:00 -
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Hmm, I understand that having contextual knowledge allowing a person to form a more educated opinion on a topic such as scannerina does indeed create a scenario that appears as bias. I feel like this is an exceptional thing however, because we are discussing the severity of an exploit.
Let's say we discussed Range Amplifiers, instead? How would that situation play out??
(The following is not a proper reply; but for the record, in the above hypothetical situation, if scanners were limited to 1 per suit I would be OK with letting scannerina exploit take a backseat to things like hit detection and team deploy and more)
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Posted - 2015.06.17 20:07:00 -
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Arkena Wyrnspire wrote:Range amplifiers?
There's nothing to discuss. Using one is nearly worthy of capital punishment. They were glorious once. ;_;
Exactly why I brought them up ! This is something that is currently not glitched or exploited, but needs tuning and must be weighted in importance against other things that need tuning.
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Posted - 2015.06.17 20:12:00 -
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The "meat on the bone" of the issue was that, given how the 3 concentric circle ewar falloff system works, and how range amplifiers work, the inner ring of suits could get way too big.
Inner ring had to be potent enough to give a heavy a last second chance against someone sneaking up on them, if they fit precision enhancers (it does this well). Inner ring also had to be short enough to not result in melee/nova knife usage to become an absolute impossible task by alerting the victim too soon, before reaching thread range.
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Posted - 2015.06.17 20:19:00 -
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Cross Atu wrote:Kaeru Nayiri wrote:Cross Atu wrote:[...] the night when of the infamous "I'm not fraggo I'm kaeru" moment I really just was kaeru ;_; Haven't you ever heard the clothes make the man? Consider what you were wearing at the time
This is a very compromising suggestion. The only thing I was wearing at the time was a doughnut.
I AM NOT A STRIPPER. D:
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Posted - 2015.06.17 20:58:00 -
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Cross Atu wrote:[...]
People are free to disagree with me of course, but this aspect is the single non-negotiable part of my own assessment of CPM candidates. Anyone who cannot take community feedback, and debate (both internal and in the community) as of more merit than their own personal view, is not someone I could support as a CPM because everything in my experience tells me they will at best be ineffective at the role, and at worst may actually cause detriment.
Shots fired. +1
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Posted - 2015.06.17 22:14:00 -
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Llast 326 wrote:Dreis ShadowWeaver wrote: I can't play this gameGǪ (When you want to make cookies but nobody wants to eat them) My cookies are legendaryGǪ I get demands to make themGǪ people eat them. Hell I've had people deliver me ingredients and wait for me to make them.
c-c-could it be ?!
Llast ...
DENSETSU NO COOKIEGAMI !?
*DEEP BOW*
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Posted - 2015.06.18 18:24:00 -
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noob cavman wrote:Im gone for a day and 127 notifications pop up... GO OUTSIDE THE LOT OF YE!
no u.
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Posted - 2015.06.19 19:40:00 -
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Too many of us get caught up in personal performance.
Expectations. What are we trying to achieve in a given match?
If all we want to do is impress others, it can foster negative playstyles like: backing out of matches, focusing on known weaker red dots, NOT hacking objectives, NOT spawning in utility fits (combat fits only), ignoring teammates.. What are our expectations for a given match? What are our goals? Is it to win? or just leave a good impression on others?
-If I'm in my uplink fit, with lower than my normal health, lower than my normal EWAR and ZN-28s instead of Ishukone NKs... I have precious links that need to be placed and too precious little time to waste on chest thumping. With gimped offense and defense, I will use whatever tactic I need to get where I'm going.
-If I'm in my super hack fit, I don't have kin cats, I don't have any ewar. Slow, blind, easily detected, I just want to cloak to the objective and get the 3 second hack in a hotzone. "Taking the point" without actually clearing it first. This is a fit that will die, but it has a purpose and a goal.
-If I am in something more deadly, it's often while trying to breach an objective, which means going 1 (maybe 2) and 1 each spawn, which can also make performance look bad on end of match screen. However, It gets the job done, the mission accomplished and expectation fulfilled when the point is ours.
Wanting to impress others is not a bad thing, but it should start with impressing yourself. If you have doubts about your performance, it usually reflects in your actions and in the way people observe them. Start by setting a reachable goal, smash it, surpass it, move forward. The race is only against yourself.
Even if the match ends in Defeat, I can get great satisfaction from successfully accomplishing one of the three examples above. This is an important distinction, I'm not playing for KDR, but I'm also not mad if we don't get a victory. My battle is with myself. My success and failure is in the tasks I've taken upon myself to complete which contribute to a potential victory.
Sorry for the long post, this isn't directed specifically at anyone, thanks for reading !!
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Kaeru Nayiri
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Posted - 2015.06.20 05:32:00 -
[339] - Quote
In all honesty, it depends on the group. I've seen squads do it in FW and Pubs.
They sacrifice 1 unit in the squad for complete battlefield control. In a Dom or an Ambush, this is epic.
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Kaeru Nayiri
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Posted - 2015.06.22 17:28:00 -
[340] - Quote
Reasons I find it acceptable to leave a match early:
- Something happens IRL
- A squad is waiting for me to join
- My squad was deployed incomplete
- Deployed to a match already underway, which heavily reduces pay
DOES NOT INCLUDE:
- Opponents are Organized
- :: use proto
- :: use officer gear
- :: are strong players
The only thing that's a gray zone for me is when you start a match in a heavily imbalanced team (more than +/- 4 players difference). Personally, I don't leave those matches because the prospect for pay is exorbitant, but I don't blame people who leave in this situation (in fact I love being the last one left on my team. So much ISK for every kill..)
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Kaeru Nayiri
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Posted - 2015.06.23 17:10:00 -
[341] - Quote
Cross Atu wrote:Henrietta Unknown wrote:If late-joining players didn't have a huge reduction on pay, I'd stay in those matches. After all, I didn't ask to be put in a match under way for the sake of easy profit.
I could go 1/5 or 9/6 and still get 180K in both cases. So why even try? Quite agree, the reduction in earnings for being added to a match later in play really reduces the incentive to play that match through to the end (or to play hard if one does stay in the match). This contributes, in part, to the resistance many players (my self included) feel toward being deployed into a match already in progress. The negative feedback on that front has been very consistent and is considered in the filling of matches. When then just feeds back into the urge some players have to leave a match if they don't feel like they'll win, because when some mercs leave there is not longer a reason to solidly expect that they will be replaced with others and fighting against long odds is not fun for quite a few people. It all feeds into itself, but even in a somewhat murky context it seem pretty clear that changing the payouts so you aren't getting diminished earnings if deployed into a battle in progress seems like a solidly positive change. One I think it's worth bringing up again. o7
https://forums.dust514.com/default.aspx?g=posts&m=2772380
Make it happen ! Also I really like Adipem's idea for viewing matches already underway. That is the greatest !
Adipem Nothi wrote:Idea!
spitballing ...
* Underway matches are listed under Special Contract, as was observed during the Anomaly Event. * Provided slots are available, players can elect to accept a contract to join either side of an underway battle. * The current "Security Status" is displayed for each contract; the lower the security, the higher the contract risk. * High-Risk Contracts pay an increased EOM premium; Low-Risk Contracts pay a decreased premium. * Security Status is a function of Mu disparity, headcount disparity and match progress. * Extremely low security contracts may pay a "suicide bonus" or "savior bonus" depending upon match outcome. * Contracts displayed in orange indicate that a corpmate is known to be fighting in the affected battle.
... / spitballing
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Kaeru Nayiri
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Posted - 2015.06.26 19:57:00 -
[342] - Quote
CCP Rattati wrote:Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective.
1) we can increase fitting on min scout and buff amplifiers for am scouts 2) buff ehp on light scouts to make them a bit easier to get into 3) fix the AR situation + make the ga bonus better, and change ca bonus to recoil.
With limited tiericide (no slot progression, only PG/CPU), there will be so many new options and chaos, that I think that needs to happen first though.
The above underlined statement worries me a bit, hoping to discuss.
I firmly believe the min scout is very balanced and the best thing that can be done to help out their performance is to fix the cloak switch bug when trying to sprint. The combination of tiercide + better fitting could very well catapult the min scout into OP territory.
I would also love to see the idea of a smaller jump implemente:
Kaeru Nayiri wrote: Jump height control in 2 stages:
-Pressing the jump button and releasing within 0.20 seconds results in a jump that is 0.5*JumpHeightVariable. -Pressing the jump button and holding beyond 0.20 seconds results in a normal jump execution. -Startup would have to be the same, so you actually start jumping right away, regardless of which you do. No input delay.
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Kaeru Nayiri
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Posted - 2015.06.26 20:09:00 -
[343] - Quote
dzizur wrote:ok just to clarify what I mean:
I'm spawning at redline, but still can see some red chevrons (I mean those V you see directly on your FOV when you look in direction where they come from). I am playing solo, these guys are like 300-400 m from me, so there's no way I could see them or scan them through passive scans.
As for comments about active scans - c'mon guys... maybe I got a ****** kdr, but I'm not new ;P
https://forums.dust514.com/default.aspx?g=posts&m=2521960#post2521960
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Kaeru Nayiri
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Posted - 2015.06.30 18:12:00 -
[344] - Quote
IAmDuncanIdaho II wrote:Is it just me or does anyone else consider all three concentric scan circles when considering what to take your precision to? Because it's the middle and outer circles that get me excited.
[...]
Definitely ! Bread and butter.
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Kaeru Nayiri
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Posted - 2015.06.30 18:13:00 -
[345] - Quote
Dreis ShadowWeaver wrote: It's not that I want to show off. I'm sure you can tell by now that I don't have very high self-esteem, so I rely on the opinions of others to determine my worth.
I'm sorry if I've been annoying.
Cheer up Dreis, remind yourself that the people who matter are not the ones who are going to judge you based on score.
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Kaeru Nayiri
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Posted - 2015.06.30 18:27:00 -
[346] - Quote
Caldari scout back to it's original meta, coming full circle, with Platoons and Squads(8) ?? ONLY TIME WILL TELL !!
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Kaeru Nayiri
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Posted - 2015.07.03 19:54:00 -
[347] - Quote
I played quite a bit last night and have some thoughts to share on the Hotfix:
- Strafe changes: Some people can't even feel it, some people feel the world has ended. This should hint to something. Personally I can't feel any difference in my own movement. I'm VERY happy with people being less jittery.
- Stamina changes: Minmatar Scout will be just fine in this environment. Jumping is not % based, I am almost certain if you stack green jar you will have moar jumps to use. This hotfix is a buff to green jar utility, and I consider that a big boon to the game !!
- I am overall satisfied with the patch. I kinda want to see backpeddle take another 5% speed hit and go from 85% to 80%.
- I don't think scouts need any adjustments to improve them other than: FIXING THE GLITCH THAT CANCELS EQUIPMENT CHANGE WHEN SPRINTING. It's the quality of life change that is most sorely needed.
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Kaeru Nayiri
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Posted - 2015.07.06 21:07:00 -
[348] - Quote
And I just got my Mobile Factory to 5. Oh well, moar components !!
I refuse to touch the other subsystems until there is something worthwhile.
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Kaeru Nayiri
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Posted - 2015.07.08 18:26:00 -
[349] - Quote
One Eyed King wrote:Arkena Wyrnspire wrote:Shotty isn't so chatty in game, Dreis. I was very disappointed - I ended up carrying the conversation for six men in that squad. I'm sure Shotty will agree when I say that I at least got the quantity of chatter. Depends. Most times yes, but squaded with he, Frago, and Cross and they chatted up a storm. Mostly on topic however.
T______________________________________________________________T
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Kaeru Nayiri
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Posted - 2015.07.08 18:38:00 -
[350] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote:Tiericide makes me so happy.
Now, if only we could have a framerate above 0.2 FPS and maybe DUST might be a decent game. Thinking the same thing. And I was wrong about tiericide, by the way; I did not expect it to improve low-level frames as much as it did (in my initial observation, at least). If Rattati & Crew find a way to stabilize framerate, this could be the best all-around build to date.
:D
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Kaeru Nayiri
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Posted - 2015.07.13 17:13:00 -
[351] - Quote
IAmDuncanIdaho II wrote:VAHZZ wrote:IAmDuncanIdaho II wrote:Oh **** yeah and bloody snipers, what the hell are they making a comeback or something? Never have I wished more that I was on my main with my beautiful Minja so I could go hunt them down than just now. If you were not in my corp, I would snipe you. Oh hell, I look forward to sniping you anyway. If you were red, I would hunt you, no matter what you did or didn't do :-p [edit] Bollox I'm going back in. KILL KILL STAB TWIST KILL
This is why we are friends.
o7
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Kaeru Nayiri
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Posted - 2015.07.13 18:48:00 -
[352] - Quote
Not exactly a new idea, but any and all comments welcome (positive or negative):
https://forums.dust514.com/default.aspx?g=posts&t=208297&find=unread
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Kaeru Nayiri
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Posted - 2015.08.04 01:58:00 -
[353] - Quote
I'm skipping 150 pages, what'd I miss?
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Kaeru Nayiri
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Posted - 2015.08.05 14:45:00 -
[354] - Quote
Llast 326 wrote:VAHZZ wrote:I am actually watching one right now, about weird asa watches. Wtf is a fitbit? See this is the reason I don't watch infomercialsGǪ they cause unnecessary questions, and dredge up existential crisis. Do I wear the Fitbit or does the Fitbit wear me? I may never know (Actully i do know because I don't have one )GǪ it could keep me up at night, causing me to watch more informercial then I question the existence of higher powersGǪ because obviously Billy Mays has devine powers of some sortGǪ that guy can clean anything. So is he a god, scrubbing our souls klean with orange scented purity. Or is he some demon bent on casting peoples souls into the broiling pits of Oxiclean hell? I don't know manGǪ
I havan't noticed this quirc in you before ! I lurn something new everydey.
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Kaeru Nayiri
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Posted - 2015.08.11 20:13:00 -
[355] - Quote
chill penguin wrote:I usualy damp and kincat 2/2. Or damp and reg. i can't go undamped, that would not be humane.
You mean, that would not be avian.
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