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Cross Atu
OSG Planetary Operations Covert Intervention
4364
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Posted - 2015.04.19 16:59:00 -
[1] - Quote
Quote:Johns: Battlefield doctors decide who lives and dies. It's called 'triage'. Riddick: They kept calling it 'murder' when I did it.
From the early stages of this game back in closed beta I've been involved in support play. Support players have show up frequently in Feedback threads with many ideas and a will to discuss them. As CPM I've found that sometimes there are so many ideas it can be hard to keep a thread focused in the face of the broad nature of playing support.
In light of that trend of activity, and inspired both by our Scoutly counterparts and my prior experienced as a community rep prior to my arrival in Dust. I have decided to create this thread, the goal of which is to provide a gathering place of the broad and free form discussion and debate of topics related to support/logistics play and just to generally hang out and swap fits, stories and banter with other support players. If you know any one who's a support player at heart, whatever their corp, region, play time or experience please direct them here.
And remember, the outside world doesn't need to be reminded we use scalpels on them while they're sleeping
~Cross 'Proud member of the I repped you even for zero WP club'
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4364
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Posted - 2015.04.19 17:01:00 -
[2] - Quote
By the way, visitors are welcome here. We'll even share the good nitrous with you, but if you troll too much we may just share a lot of the good nitrous with you
CPM 1 mail me your feedback and remember to have fun!
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23247
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Posted - 2015.04.19 17:10:00 -
[3] - Quote
What do logi players drink?
Gallente Guide
one day i may leave the basement but that day is not today
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I-Shayz-I
I----------I
5361
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Posted - 2015.04.19 17:23:00 -
[4] - Quote
Arkena Wyrnspire wrote:What do logi players drink?
The tears of the enemy heavies that wish they could get some of dat repair tool action.
And blueberry/blackberry smoothies. Mmmmm
7162 wp with a Repair Tool!
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Hawkings Greenback
Dead Man's Game RUST415
331
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Posted - 2015.04.19 17:35:00 -
[5] - Quote
Tries to wave with arms full of equipment.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
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Zaria Min Deir
0uter.Heaven Back and Forth
1330
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Posted - 2015.04.19 17:51:00 -
[6] - Quote
But but but... the locker room is gross and stinks of sweat and... other things.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Adipem Nothi
Nos Nothi
8954
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Posted - 2015.04.19 17:51:00 -
[7] - Quote
Shoot scout with yes.
- Ripley Riley
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Cross Atu
OSG Planetary Operations Covert Intervention
4371
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Posted - 2015.04.19 17:52:00 -
[8] - Quote
Zaria Min Deir wrote:But but but... the locker room is gross and stinks of sweat and... other things. I know
But good job we have the other things or I'd never get you in here at all
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4371
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Posted - 2015.04.19 18:30:00 -
[9] - Quote
If any of you see a thread that should be stashed in the cabinet or put up on the marquee for the current build stage to be discussed please do link it here
CPM 1 mail me your feedback and remember to have fun!
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Sned TheDead
Failures inc.
266
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Posted - 2015.04.19 18:37:00 -
[10] - Quote
Am I correct in saying that this is a gathering place for logies, and if so : how do I join?
We will remember....
We will always remember....
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Cross Atu
OSG Planetary Operations Covert Intervention
4372
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Posted - 2015.04.19 18:42:00 -
[11] - Quote
Sned TheDead wrote:Am I correct in saying that this is a gathering place for logies, and if so : how do I join? Yes, you got it
Joining requires nothing more than participation (with a focus on a absence of trolling beyond good natured banter). Welcome to the Ward. Oh and don't worry, the quite guys next door are only sometimes creepy
CPM 1 mail me your feedback and remember to have fun!
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Zaria Min Deir
0uter.Heaven Back and Forth
1331
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Posted - 2015.04.19 19:05:00 -
[12] - Quote
Cross Atu wrote:Sned TheDead wrote:Am I correct in saying that this is a gathering place for logies, and if so : how do I join? Yes, you got it Joining requires nothing more than participation (with a focus on a absence of trolling beyond good natured banter). Welcome to the Ward. Oh and don't worry, the quite guys next door are only sometimes creepy ...only sometimes?
Lurking in dark corners, obsessively sharpening knives, nothing creepy about them at all...
*waves a scanner around* OK, we might be good for now...
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Flaylock Steve
Nos Nothi
738
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Posted - 2015.04.19 19:10:00 -
[13] - Quote
Like what did you here Cross, a Logi version of the barbershop. |
Billy Jr
Eternal Beings
112
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Posted - 2015.04.19 19:15:00 -
[14] - Quote
Zaria Min Deir wrote:Cross Atu wrote:Sned TheDead wrote:Am I correct in saying that this is a gathering place for logies, and if so : how do I join? Yes, you got it Joining requires nothing more than participation (with a focus on a absence of trolling beyond good natured banter). Welcome to the Ward. Oh and don't worry, the quite guys next door are only sometimes creepy ...only sometimes? Lurking in dark corners, obsessively sharpening knives, nothing creepy about them at all... *waves a scanner around* OK, we might be good for now... No, you're not good. Because when I'm not sharpening my knives I'm ONE OF YOU!!! |
One Eyed King
Nos Nothi
9542
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Posted - 2015.04.19 19:22:00 -
[15] - Quote
Zaria Min Deir wrote:*Some Margin of Error*
One Eyed King wrote:*Scan Attempt Prevented*
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Zaria Min Deir
0uter.Heaven Back and Forth
1333
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Posted - 2015.04.19 19:28:00 -
[16] - Quote
One Eyed King wrote:Zaria Min Deir wrote:*Some Margin of Error* One Eyed King wrote:*Scan Attempt Prevented* I SAID MIGHT BE! :P
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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One Eyed King
Nos Nothi
9542
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Posted - 2015.04.19 19:32:00 -
[17] - Quote
Zaria Min Deir wrote:One Eyed King wrote:Zaria Min Deir wrote:*Some Margin of Error* One Eyed King wrote:*Scan Attempt Prevented* I SAID MIGHT BE! :P Also, I hear it from a good authority that gal logi scans are OP... I am going to lay off that one for being neighborly.
Wouldn't want anyone getting stabbed on your first page in the neighborhood.
Besides, its really those Anime peeps you have to worry about.
Especially if you see them running around with tentacles.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Zaria Min Deir
0uter.Heaven Back and Forth
1335
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Posted - 2015.04.19 19:53:00 -
[18] - Quote
One Eyed King wrote: Besides, its really those Anime peeps you have to worry about.
Especially if you see them running around with tentacles.
O.o Are you trying to give me nightmares? The things that cannot be unseen... *shudder*
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Llast 326
An Arkhos
7274
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Posted - 2015.04.19 20:02:00 -
[19] - Quote
This place seems a bit cleanGǪ Sterile if you will
If you need some Redjars run up from the docksGǪ I know a guy
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Spademan
6309
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Posted - 2015.04.19 20:29:00 -
[20] - Quote
Oh hi there.
I might pop in from time to time like I did with the Commando thread and pitch in. Also a cleaner. You need bodies moved? Call SpademanGäó
What're you looking at me like that for? I'll shank you I will.
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Llast 326
An Arkhos
7275
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Posted - 2015.04.19 21:15:00 -
[21] - Quote
Spademan wrote:Oh hi there.
I might pop in from time to time like I did with the Commando thread and pitch in. Also a cleaner. You need bodies moved? Call SpademanGäó Can confirm Spades shovel work is topnotchGǪ no shallow graves when Spademan is on the job
MOAR Ladders
SpadeGǪ Remember your Warbarge
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18349
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Posted - 2015.04.19 21:34:00 -
[22] - Quote
Llast 326 wrote:Spademan wrote:Oh hi there.
I might pop in from time to time like I did with the Commando thread and pitch in. Also a cleaner. You need bodies moved? Call SpademanGäó Can confirm Spades shovel work is topnotchGǪ no shallow graves when Spademan is on the job
I need spades disposed of. Can you help me?
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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I-Shayz-I
I----------I
5366
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Posted - 2015.04.19 22:13:00 -
[23] - Quote
Hi, my name is Shayz and support/healing is my thing
Used to be addicted to Resistance 2 Co-op, medic being my favorite class. Not having to worry about aggro and being able to heal as much as possible is what I enjoy about FPS medic classes, rather than playing a healer in an MMO.
I have always enjoyed co-op play, with my first experience being the Halo games, especially the part in the first one called the Library. You were constantly chased by the flood, and it was super fun to play with a friend watching each other's back. I then moved on to CoD WaW Zombies. Another great cooperative game mode where communication and teamwork were key.
I was never a good slayer, but support play was always enjoying for me. Playing Dust was nice as the support players would be at the top of the board, and were really recognized amongst other players. Everyone wanted a good logi, and I was admitted to Zion TCD (one of the top corps back in the day) specifically because of it.
The amount of heavy players that loved me for my work grew, and eventually I had people talking about me as if I was something special or unique. I then realized that no one made logistics videos, and that encouraged me to start making some of my own.
The very first one I made ended up popularizing me, and to this day I'm still recognized as one of the best logistics players in the game...even if I barely play anymore.
That said, I have to hand it to Xinera Xios, Crazy Cat Lady, hold that, Rated Arr, Zaria, Orion Sanjeet, and a few others that I can honestly admit are all wayyyy better than me and deserve to be much more well known even if they aren't on the forums very often.
7162 wp with a Repair Tool!
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IAmDuncanIdaho II
Nos Nothi
2191
|
Posted - 2015.04.19 23:04:00 -
[24] - Quote
Sup logi bros, tourist here. When not donning the scout suit I'm probably laying down juicy 3 second uplinks to help those blues out when they got no yellow Amarr friends on the field. So yeah, whenever I play Dom.
I like mass drivers and plasma cannons. |
I-Shayz-I
I----------I
5366
|
Posted - 2015.04.19 23:12:00 -
[25] - Quote
IAmDuncanIdaho II wrote:Sup logi bros, tourist here. When not donning the scout suit I'm probably laying down juicy 3 second uplinks to help those blues out when they got no yellow Amarr friends on the field. So yeah, whenever I play Dom.
I like mass drivers and plasma cannons.
I used to live in cda, Idaho...the place that the Duncan incident occurred. The girl who was involved is known by many in my friend circle.
Your name has always bothered me.
Other than that, I too like Mass Drivers and Plasma Cannons.
7162 wp with a Repair Tool!
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Adipem Nothi
Nos Nothi
8965
|
Posted - 2015.04.19 23:59:00 -
[26] - Quote
I-Shayz-I wrote:IAmDuncanIdaho II wrote:Sup logi bros, tourist here. When not donning the scout suit I'm probably laying down juicy 3 second uplinks to help those blues out when they got no yellow Amarr friends on the field. So yeah, whenever I play Dom.
I like mass drivers and plasma cannons. I used to live in cda, Idaho...the place that the Duncan incident occurred. The girl who was involved is known by many in my friend circle. Your name has always bothered me.
I suspect he's too British to know anything about serial killers from Idaho.Think it much more likely his name is borrowed from a more widely known work of fiction: http://en.wikipedia.org/wiki/Duncan_Idaho
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8965
|
Posted - 2015.04.20 00:04:00 -
[27] - Quote
One Eyed King wrote:Zaria Min Deir wrote:Also, I hear it from a good authority that gal logi scans are OP... I am going to lay off that one for being neighborly. Wouldn't want anyone getting stabbed on your first page in the neighborhood. Besides, its really those Anime peeps you have to worry about. Especially if you see them running around with tentacles. Now that we're onto Page 2
You can roll your eyes and stomp your feet all day, cupcake, but I'll bet you those scans still get nerfed. Low-effort + high-reward never lasts.
Shoot scout with yes.
- Ripley Riley
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Pseudogenesis
Nos Nothi
2609
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Posted - 2015.04.20 01:50:00 -
[28] - Quote
I welcome you with open arms!
And sharpened blades
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Cross Atu
OSG Planetary Operations Covert Intervention
4389
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Posted - 2015.04.20 01:56:00 -
[29] - Quote
Adipem Nothi wrote:One Eyed King wrote:Zaria Min Deir wrote:Also, I hear it from a good authority that gal logi scans are OP... I am going to lay off that one for being neighborly. Wouldn't want anyone getting stabbed on your first page in the neighborhood. Besides, its really those Anime peeps you have to worry about. Especially if you see them running around with tentacles. Now that we're onto Page 2 You can roll your eyes and stomp your feet all day, Doc, but I'm willing to bet those scans still get nerfed. Low-effort + high-reward never lasts. I am about to go on the pod cast (you know, the one that dust currently has ) but this is something to revisit. Because of all the many salient points the bastards of the shop have made over the (is it years now?) the idea that active scans are easy mode is likely the one I find least cogent.
/puts on math resistant suit in preparation
CPM 1 mail me your feedback and remember to have fun!
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Aiwha Bait
Demonic Cowboys
109
|
Posted - 2015.04.20 02:41:00 -
[30] - Quote
Wewt! Bless your soul for this, Cross :D
I try to play this game, I just suck at it. Writer for Biomassed
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1533
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Posted - 2015.04.20 03:10:00 -
[31] - Quote
Howdy folks.
Glad to see we got this going and should be good for a jab and laugh...like most of my pickups.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Sned TheDead
Failures inc.
267
|
Posted - 2015.04.20 03:22:00 -
[32] - Quote
Jaysyn Larrisen wrote:Howdy folks. Glad to see we got this going and should be good for a jab and laugh...like most of my pickups. hahaha.... haha..... ha.........
don't I know that feeling.....
*you seem to notice tears in the eye of this clean-shaven merc*
We will remember....
We will always remember....
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5955
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Posted - 2015.04.20 04:15:00 -
[33] - Quote
This is exactly the kind of thing we need to see more of. This is a prime example of the kinds of focus groups I talked about in my recent blog post on Biomassed.net
Keep it up guys. I'm by no means a Logistics expert but I will certainty be lurking and posting from time to time. Get that good feedback going!
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18367
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Posted - 2015.04.20 04:45:00 -
[34] - Quote
Pokey Dravon wrote:This is exactly the kind of thing we need to see more of. This is a prime example of the kinds of focus groups I talked about in my recent blog post on Biomassed.net Keep it up guys. I'm by no means a Logistics expert but I will certainty be lurking and posting from time to time. Get that good feedback going! Pokey you think it would be a good idea to start a tank based focus group...........................
............................
............................
............................
............................
............................ Yeah neither did I.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Cross Atu
OSG Planetary Operations Covert Intervention
4399
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Posted - 2015.04.20 04:46:00 -
[35] - Quote
Zaria Min Deir wrote:One Eyed King wrote: Besides, its really those Anime peeps you have to worry about.
Especially if you see them running around with tentacles.
O.o Are you trying to give me nightmares? The things that cannot be unseen... *shudder* ...Did someone let Jenza in here with linking privileges?
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4399
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Posted - 2015.04.20 04:47:00 -
[36] - Quote
True Adamance wrote:Pokey Dravon wrote:This is exactly the kind of thing we need to see more of. This is a prime example of the kinds of focus groups I talked about in my recent blog post on Biomassed.net Keep it up guys. I'm by no means a Logistics expert but I will certainty be lurking and posting from time to time. Get that good feedback going! Pokey you think it would be a good idea to start a tank based focus group........................... ............................ ............................ ............................ ............................ ............................ Yeah neither did I. Didn't he kind of already do that... and then catch fire... and then explode...
......or, you know, something?
CPM 1 mail me your feedback and remember to have fun!
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Aiwha Bait
Demonic Cowboys
112
|
Posted - 2015.04.20 04:47:00 -
[37] - Quote
Jaysyn Larrisen wrote:Howdy folks. Glad to see we got this going and should be good for a jab and laugh...like most of my pickups.
All my pickups are pricks with dirty needles. :/ No laughing from the lucky soul who got the pick. :/
I try to play this game, I just suck at it. Writer for Biomassed
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18367
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Posted - 2015.04.20 04:53:00 -
[38] - Quote
Cross Atu wrote:True Adamance wrote:Pokey Dravon wrote:This is exactly the kind of thing we need to see more of. This is a prime example of the kinds of focus groups I talked about in my recent blog post on Biomassed.net Keep it up guys. I'm by no means a Logistics expert but I will certainty be lurking and posting from time to time. Get that good feedback going! Pokey you think it would be a good idea to start a tank based focus group........................... ............................ ............................ ............................ ............................ ............................ Yeah neither did I. Didn't he kind of already do that... and then catch fire... and then explode... ......or, you know, something?
I don't know that anyone has been brave enough to attempt it. I keep telling people the reason I drive tanks is to kill other tankers because I hate us vehicle pilots so much it's not even funny.
But back to the topic at hand..... never liked the HP support character. I always liked the demolition class logistics roles in other games. Rockets, explosions, SMG's, etc.
However I never really got into that in Dust. Intended to when the Cal Logi was released but I thought it was getting its own skin not a bloody yellow and black scheme. The goal was to be an auxillary rifleman, ammo, explosives, etc supporter with heavy EWAR capabilities like Quick Hacks, Radar Dish like scans, etc.
Never eventuated because Caldari are stupid.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Aiwha Bait
Demonic Cowboys
112
|
Posted - 2015.04.20 05:00:00 -
[39] - Quote
True Adamance wrote:Cross Atu wrote:True Adamance wrote:Pokey Dravon wrote:This is exactly the kind of thing we need to see more of. This is a prime example of the kinds of focus groups I talked about in my recent blog post on Biomassed.net Keep it up guys. I'm by no means a Logistics expert but I will certainty be lurking and posting from time to time. Get that good feedback going! Pokey you think it would be a good idea to start a tank based focus group........................... ............................ ............................ ............................ ............................ ............................ Yeah neither did I. Didn't he kind of already do that... and then catch fire... and then explode... ......or, you know, something? I don't know that anyone has been brave enough to attempt it. I keep telling people the reason I drive tanks is to kill other tankers because I hate us vehicle pilots so much it's not even funny. But back to the topic at hand..... never liked the HP support character. I always liked the demolition class logistics roles in other games. Rockets, explosions, SMG's, etc. However I never really got into that in Dust. Intended to when the Cal Logi was released but I thought it was getting its own skin not a bloody yellow and black scheme. The goal was to be an auxillary rifleman, ammo, explosives, etc supporter with heavy EWAR capabilities like Quick Hacks, Radar Dish like scans, etc. Never eventuated because Caldari are stupid.
Least the scummy Amarr agrees that Caldari are stupid. :P :D ;)
I try to play this game, I just suck at it. Writer for Biomassed
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I-Shayz-I
I----------I
5370
|
Posted - 2015.04.20 05:12:00 -
[40] - Quote
What if logistics was a support role where you had to drive a big truck and deliver packages to people on the battlefield.
Thoughts?
7162 wp with a Repair Tool!
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Aiwha Bait
Demonic Cowboys
113
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Posted - 2015.04.20 05:14:00 -
[41] - Quote
I-Shayz-I wrote:What if logistics was a support role where you had to drive a big truck and deliver packages to people on the battlefield.
Thoughts?
We <3 logistics
I try to play this game, I just suck at it. Writer for Biomassed
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Adipem Nothi
Nos Nothi
8978
|
Posted - 2015.04.20 05:35:00 -
[42] - Quote
Response to Post #29 - I wouldn't say "easy mode", but I will say that GalLogi scans are generating massive return at relatively low risk. Took me awhile to dig these posts up, but here we go ... a brief history on Risk and Scans :-)
Chapter 1 - HF Charlie
Leading up to HF Charlie, it was a design goal of Rattati's to ensure that intense precision scans came at risk to their user. At the time, the CA Scout's long-range, high intensity scans were too effective at keeping him safe, his shared squad sight was paying dividends disproportionate with risk, and his regular use in PC was putting too much pressure on the MN Scout, who (following cloak's active damp bonus removal) was unable to beat the CalScout's scans. CalScout scans were simply too strong and had to be nerfed. Meanwhile, the AM Scout (as is again the case today) had no meaningful, competitive edge and was underutilized. Rattati set out to fix both problems at once by setting the AM Scout up with the CA Scout's precision bonus. The idea was simple. The AM Scout would excel in short-range / high-intensity scans, and the CA Scout would excel in long-range / low-intensity scans. Assuming the units were optimized for competitive recon (precision+range), neither unit would be heavily tanked or damp'd; in other words, running squad recon was to be risky by design.
CCP Rattati wrote:Arkena Wyrnspire wrote:On the Amarr scout: I think that precision will be very, very strong on this because there's pretty much nothing else you'd put in the highslots other than precision amps. Essentially that means that every Amarr scout will be scanning with a baseline of 20dB, which is very strong considering you can do that whilst having a strong tank. A profile penalty won't dissuade that kind of tanking either, because it's likely that a lot of Amarr scouts will decide to toss aside stealth and just use it as a combat suit with a powerful scanner. Very slow, short range, scanner at 20dB which can be evaded by all scouts at some effort, not maximum, and seen by everyone, esp CA scouts that then can engage before the Amarr sees him. Doesn't seem to break anything. Source
Chapter 2 - Cloakblind
We (the Barbershop) were wrong to have had doubts about Rattati's plan. HF Charlie's EWAR changes were a huge success, and we as a class -- for the first time since Chromosome -- achieved Racial Parity. CA Scout usage declined; AM Scout usage increased; MN Scouts returned to PC. But all was not well. It was also in HF Charlie that Assaults received a massive buff in the form of a significant HP increase and +1 slot/pg/cpu. Everyone expected that this would be the build where Assault usage rates would jump and Scout usage rates would finally decline. But the slayer migration did not materialize. The slayers were content to stick with their Assault Lite (uparmored GA/CA Scouts), and class kill/spawn efficiency remained disproportionately high. We suspected that target selection from the relative safety of cloak might be a major factor in kill/spawn efficiency. Noting that Cloak was prewired to dynamically alter an EWAR stat, Haerr wondered aloud one day [paraphrased] "I wonder if the cloak bonus could be rewired to point to Scan Range instead of Scan Profile? If so, we could disable our ability to scan while cloaked. It'd be like submarine warfare." Cloakblind was born that day, and introduced soon after as a means by which to increase risk factors for Scouts.
CCP Rattati wrote:Ripley Riley wrote: I believe it was Rattati that said he liked the idea of being cloaked dropping your scan radius to 0m. That would be a new penalty for cloaking. Don't ask me what thread it was in, but it was Features and Ideas.
It was in the Barbershop, and something like that is happening. Not zero, but cloaked scouts will not be able to know where everyone is in a 30m radius and pick the most vulnerable target or provide passive scans for their squad while cloaked. Cloak has been too risk-free since 1.8 and you all know how we feel about risk free playstyles.
Chapter 3 - Falloff
Fast forward to immediately prior to Falloff. Competitive CA/AM Recon Scouts came in similar flavors to those introduced in HF Charlie. Their scans were powerful, but the units themselves were extremely squishy and easily dispatched; they weighed in around 300HP, they were prone to being scanned, unable to participate meaningfully in combat, unable to defend themselves or escape when spotted, unable to serve in any capacity other than recon, always short on WP (passives are non-pay), and totally useless to their squad should they stray too far from the action or activate cloak. Theirs was a largely thankless, low-pay and low-glory job, but it was nonetheless extremely risky.
High-risk, low-reward (shared x5) intense scans: 18dB-24dB, 60-90m, 360-¦, always on.
Then one day, EWAR Scouts were declared OP and replaced by GalLogi's wielding a variety of 21dB scanners.
Low-risk, high-reward (shared x15 w/ directional intel) intense scans: 21dB, 200m, 90-¦, always on at 3 or more (Creodron Flux) 21dB, 100m, 60-¦, always on at 2 or more (Creodron) 21dB, 100m, 60-¦, always on at 2 or more (Duvolle Quantum) 21dB, 60m, 45-¦, always on at 1 or more (Creodron Proximity)
Permascanning a PC socket at low dB once required significant investment, as each squad needed one or more dedicated recon units. What used to require 4+ units can now be accomplished with 1-2 units. From 200m out. In my book, that's high reward at low risk.
Shoot scout with yes.
- Ripley Riley
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5957
|
Posted - 2015.04.20 05:46:00 -
[43] - Quote
True, while my huevos may be large, even I fear the carnage that a vehicle focus group would contain. Would basically have to have the mods watching it full time to keep the idiots out. Not opposed to the idea but its more of a headache than I want to personally deal with at this moment.
As for the demolitions role of Logistics....totally with you there. I think all too often people pidgeonhole the Logistics role as being "healing only" but the role, in my mind, extends far beyond that.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18369
|
Posted - 2015.04.20 06:08:00 -
[44] - Quote
Pokey Dravon wrote:True, while my huevos may be large, even I fear the carnage that a vehicle focus group would contain. Would basically have to have the mods watching it full time to keep the idiots out. Not opposed to the idea but its more of a headache than I want to personally deal with at this moment.
As for the demolitions role of Logistics....totally with you there. I think all too often people pidgeonhole the Logistics role as being "healing only" but the role, in my mind, extends far beyond that.
If there were game modes that revolved around protection/demolition of specific objectives I'd be all over the Logi Role as a proper engineer..... I hower just don't like playing the Medic role.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
|
Adipem Nothi
Nos Nothi
8978
|
Posted - 2015.04.20 06:30:00 -
[45] - Quote
Ran out of room in Post #42 ...
Chapter 4 - The Future
There are no doubt bigger balance fish to fry at present, but here's what I think we'll see with Active Scanners somewhere down the road ...
1. Creodron Flux Nerf The 200m / 90-¦ scanner will be reduced in range and scan angle. It is the clearest case of imbalance, and once it is nerfed, arguments about active scanner balance will be made substantially less black-and-white.
2. Squad-share vs Team-share Scanners I suspect that squad-share scanners will be introduced with performance resembling what we have today. Scanners equipped with team-share capabilities will be somewhat crappier, perhaps with shorter scanning distances at weaker decibel levels.
3. Scannerinas Eliminated KB/M Spinscanning -- which was recently tested and confirmed again -- will flat-out bypass any effort we make toward balance. Should such efforts be made, this issue will likely not be permitted to persist.
Shoot scout with yes.
- Ripley Riley
|
Zaria Min Deir
0uter.Heaven Back and Forth
1340
|
Posted - 2015.04.20 10:34:00 -
[46] - Quote
Cross Atu wrote:Zaria Min Deir wrote:One Eyed King wrote: Besides, its really those Anime peeps you have to worry about.
Especially if you see them running around with tentacles.
O.o Are you trying to give me nightmares? The things that cannot be unseen... *shudder* ...Did someone let Jenza in here with linking privileges? No, please no. The anime folks would be bad enough, but that... O.O
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Luther Mandrix
WASTELAND JUNK REMOVAL
508
|
Posted - 2015.04.20 11:29:00 -
[47] - Quote
How about a new Equipment Called Build Barrier, Barrier could have a Cool Down and it would be a block of no access and have HP so it could be destroyed.
It would have to be restricted within so many meters of objectives |
Luther Mandrix
WASTELAND JUNK REMOVAL
508
|
Posted - 2015.04.20 11:32:00 -
[48] - Quote
Webifer Bubble Equipment Cool down , Drains Stamina in Area for x amount of Time (Help keeps jumper closer to floor) |
Luther Mandrix
WASTELAND JUNK REMOVAL
508
|
Posted - 2015.04.20 11:38:00 -
[49] - Quote
EWAR Stamina Drain Tool(Use Rep Tool different color) Rep Tool like Equipment that saps stamina from enemy players This E WAR tool would help bring Balance to to Combat Jumpers with out Nerfing the Jump Mods Again helping combat jumpers
|
Luther Mandrix
WASTELAND JUNK REMOVAL
508
|
Posted - 2015.04.20 11:41:00 -
[50] - Quote
Vehicle Ammo Pack This equipment give x amount of ammo to Vehicles Equipped by Logi |
|
Luther Mandrix
WASTELAND JUNK REMOVAL
508
|
Posted - 2015.04.20 11:52:00 -
[51] - Quote
Webifer Mine Limited amount makes Vehicle slow down when it goes over the mine Mine detonates slowing vehicle .Its all math mines does x amount of decrease to motion number for vehicle. |
Luther Mandrix
WASTELAND JUNK REMOVAL
508
|
Posted - 2015.04.20 11:55:00 -
[52] - Quote
Booby Trap Mine Someone walks or drives over it it explodes throwing item up into the Air with no damage. May get fall damage |
Luther Mandrix
WASTELAND JUNK REMOVAL
508
|
Posted - 2015.04.20 12:06:00 -
[53] - Quote
Anti Flux Bubble Has time limit so equipment in bubble can't be destroyed by Flux. When Cooldown is over it disappears,Equipment can still be shot and destroyed by Locus Grenades
Nice to have a safe uplink for x amount of time. I think logi buffs should be equipment.I don't want the slayer logi again.
|
Luther Mandrix
WASTELAND JUNK REMOVAL
508
|
Posted - 2015.04.20 12:10:00 -
[54] - Quote
Thinking about equipment hardeners that are only for one kind of damage. Logi has a bonus for pg/cpu can only equip one and drains logis stamina also after cool down of the hardener |
Luther Mandrix
WASTELAND JUNK REMOVAL
508
|
Posted - 2015.04.20 12:42:00 -
[55] - Quote
So with out having a shield Rep Tool how about a Rep Like Tool that only gives a % to damage resists to Rep Mercs as long as the mercs shield is up.
|
Luther Mandrix
WASTELAND JUNK REMOVAL
508
|
Posted - 2015.04.20 12:45:00 -
[56] - Quote
Shield Compact Nano Hive that only Kicks start the shield Recharge or Regen. |
Luther Mandrix
WASTELAND JUNK REMOVAL
509
|
Posted - 2015.04.20 12:51:00 -
[57] - Quote
What if the Logis Rep to the Heavy had a Buff effect to the Heavy?Plus damage resist to knives,shotgun,Explosives A Logi is part of the Heavy ,The logis buff is keeping the heavy alive to kill the scouts. Presence Buff could be tied to Faction? Ammar Heavy gets Presence Buff from Ammar Logi. |
Luther Mandrix
WASTELAND JUNK REMOVAL
509
|
Posted - 2015.04.20 12:54:00 -
[58] - Quote
Explosive Plate Armor maybe the fix for Flaylock/Massdriving /Remote throwing Scouts Cross remember this one.Maybe we don't need to nerf the Jump. |
noob cavman
Fatal Absolution Negative-Feedback
2278
|
Posted - 2015.04.20 13:11:00 -
[59] - Quote
Pfft not enough blood on ceiling nor broken furniture. *swaggers back to the barbershop*
I want to be a caveman!
Ccp: LEGION
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5960
|
Posted - 2015.04.20 15:22:00 -
[60] - Quote
Luther Mandrix wrote:Vehicle Ammo Pack This equipment give x amount of ammo to Vehicles Equipped by Logi
As a pilot, I honestly think this would typically be a waste for a Logi to carry. Vehicles have finite ammo, but very large reserves. While not always convenient to go to a supply depot for more ammo, the frequency in which I would benefit from a Logi resupplying me with ammo would be too infrequent for it to merit to use of one of their equipment slots.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
4417
|
Posted - 2015.04.20 15:28:00 -
[61] - Quote
noob cavman wrote:Pfft not enough blood on ceiling nor broken furniture. *swaggers back to the barbershop* Yes no blood here *looks a Ward motto* yep, none at all As to the furnishings, well, we know how to repair broken things... you may have heard?
CPM 1 mail me your feedback and remember to have fun!
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5960
|
Posted - 2015.04.20 15:54:00 -
[62] - Quote
Cross Atu wrote:noob cavman wrote:Pfft not enough blood on ceiling nor broken furniture. *swaggers back to the barbershop* Yes no blood here *looks a Ward motto* yep, none at all As to the furnishings, well, we know how to repair broken things... you may have heard?
Here, I'll do a bit of redecorating. http://bloodborne.wiki.fextralife.com/file/view/iosefkas_clinic.jpeg/544510964/iosefkas_clinic.jpeg
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Cross Atu
OSG Planetary Operations Covert Intervention
4418
|
Posted - 2015.04.20 16:00:00 -
[63] - Quote
*shhh* that's for downstairs, downstairs.
CPM 1 mail me your feedback and remember to have fun!
|
Sned TheDead
Failures inc.
268
|
Posted - 2015.04.20 16:01:00 -
[64] - Quote
Great now they are going to make me clean again
We will remember....
We will always remember....
|
Luther Mandrix
WASTELAND JUNK REMOVAL
510
|
Posted - 2015.04.20 17:15:00 -
[65] - Quote
Pokey Dravon wrote:Luther Mandrix wrote:Vehicle Ammo Pack This equipment give x amount of ammo to Vehicles Equipped by Logi As a pilot, I honestly think this would typically be a waste for a Logi to carry. Vehicles have finite ammo, but very large reserves. While not always convenient to go to a supply depot for more ammo, the frequency in which I would benefit from a Logi resupplying me with ammo would be too infrequent for it to merit to use of one of their equipment slots. Buffing the Logi is giving them options to be effective in the Battle. A lot of Depots are in areas that are hard to access by Ground Vehicles.Ammo Pack and or Repair Pack could help Logi support Vehicles |
Luther Mandrix
WASTELAND JUNK REMOVAL
510
|
Posted - 2015.04.20 17:19:00 -
[66] - Quote
Equipment for Logi " Repair Pack" Repair NanoHive for Vehicle
|
Luther Mandrix
WASTELAND JUNK REMOVAL
510
|
Posted - 2015.04.20 17:22:00 -
[67] - Quote
Equipment Mobile Suit Depot Logi has a 3 dropsuit change for Squadmembers Squad mate comes up to Logi hits holds o changes suit Once logi is empty he would have to go to a Depot to restock |
Zaria Min Deir
0uter.Heaven Back and Forth
1343
|
Posted - 2015.04.20 17:25:00 -
[68] - Quote
Logistics Vehicles, with a choice of infantry support modules (resupply AoE, repair AoE, mCRU etc.) on top of the lock on repair for vehicles.
Maybe they can be given padded bumpers to avoid them being used for road kills? "Excuse me, medic coming through!"
But I want my LLAV back!!!
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Luther Mandrix
WASTELAND JUNK REMOVAL
510
|
Posted - 2015.04.20 17:25:00 -
[69] - Quote
Pokey Dravon wrote:Luther Mandrix wrote:Vehicle Ammo Pack This equipment give x amount of ammo to Vehicles Equipped by Logi As a pilot, I honestly think this would typically be a waste for a Logi to carry. Vehicles have finite ammo, but very large reserves. While not always convenient to go to a supply depot for more ammo, the frequency in which I would benefit from a Logi resupplying me with ammo would be too infrequent for it to merit to use of one of their equipment slots. Dropship Pilots can get to those hard to reach Depots to resupply.Ground vehicles can find getting to those depots very hard to do. Depots on top of buildings can't be accessed to ground vehicle but are not a problem for dropship pilot. |
IAmDuncanIdaho II
Nos Nothi
2197
|
Posted - 2015.04.20 17:44:00 -
[70] - Quote
Adipem Nothi wrote:I-Shayz-I wrote:IAmDuncanIdaho II wrote:Sup logi bros, tourist here. When not donning the scout suit I'm probably laying down juicy 3 second uplinks to help those blues out when they got no yellow Amarr friends on the field. So yeah, whenever I play Dom.
I like mass drivers and plasma cannons. I used to live in cda, Idaho...the place that the Duncan incident occurred. The girl who was involved is known by many in my friend circle. Your name has always bothered me. I suspect he's too British to know anything about serial killers from Idaho.Think it much more likely his name is borrowed from a more widely known work of fiction: http://en.wikipedia.org/wiki/Duncan_Idaho
@ I-Shayz-I even Google didn't help me much with that one, short of finding a serial killer as Adipem mentioned but I didn't think that was what you meant.
Either way if you care to look at the link Adipem gave you, you will see the name is based on fiction - sorry for any bad memories.
@ Adipem
Too British? I've been to America I'll have you know lol. Too British....psshh.
*walks away mumbling something about Yanks and passports* |
|
IAmDuncanIdaho II
Nos Nothi
2200
|
Posted - 2015.04.20 17:55:00 -
[71] - Quote
Holy **** Luther Mandrix just set a PLAK record did he not? Where's Spademan? I count 12 - I don't even know what that's called. |
One Eyed King
Nos Nothi
9564
|
Posted - 2015.04.20 19:08:00 -
[72] - Quote
Only 510 pages to go..
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Zaria Min Deir
0uter.Heaven Back and Forth
1344
|
Posted - 2015.04.20 19:19:00 -
[73] - Quote
One Eyed King wrote:Only 510 pages to go.. ...until we get a pony? \o/
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
One Eyed King
Nos Nothi
9564
|
Posted - 2015.04.20 19:27:00 -
[74] - Quote
Zaria Min Deir wrote:One Eyed King wrote:Only 510 pages to go.. ...until we get a pony? \o/ I don't remember any ponies...
But it could have just been a collateral damage from any of the fights or stabbings.
There are lots of bodies laying in dark corners, so it could be under any one of them.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Sned TheDead
Failures inc.
269
|
Posted - 2015.04.20 20:04:00 -
[75] - Quote
One Eyed King wrote:Zaria Min Deir wrote:One Eyed King wrote:Only 510 pages to go.. ...until we get a pony? \o/ I don't remember any ponies... But it could have just been a collateral damage from any of the fights or stabbings. There are lots of bodies laying in dark corners, so it could be under any one of them. Man, I'm sure glad I don't have to clean that place up....
We will remember....
We will always remember....
|
One Eyed King
Nos Nothi
9566
|
Posted - 2015.04.20 20:16:00 -
[76] - Quote
Sned TheDead wrote:One Eyed King wrote:Zaria Min Deir wrote:One Eyed King wrote:Only 510 pages to go.. ...until we get a pony? \o/ I don't remember any ponies... But it could have just been a collateral damage from any of the fights or stabbings. There are lots of bodies laying in dark corners, so it could be under any one of them. Man, I'm sure glad I don't have to clean that place up.... If you need any spare parts for repairs, feel free to grab what you need.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Billy Jr
Eternal Beings
116
|
Posted - 2015.04.20 20:17:00 -
[77] - Quote
So... Is our theme song Venom's Raise The Dead or Bathory's? This must be decided! |
Sned TheDead
Failures inc.
270
|
Posted - 2015.04.20 20:36:00 -
[78] - Quote
One Eyed King wrote:Sned TheDead wrote:One Eyed King wrote:Zaria Min Deir wrote:One Eyed King wrote:Only 510 pages to go.. ...until we get a pony? \o/ I don't remember any ponies... But it could have just been a collateral damage from any of the fights or stabbings. There are lots of bodies laying in dark corners, so it could be under any one of them. Man, I'm sure glad I don't have to clean that place up.... If you need any spare parts for repairs, feel free to grab what you need. do I want to know what these parts are from?
or was I better off not asking?
We will remember....
We will always remember....
|
Sned TheDead
Failures inc.
270
|
Posted - 2015.04.20 20:45:00 -
[79] - Quote
Billy Jr wrote:So... Is our theme song Venom's Raise The Dead or Bathory's? This must be decided! I was thinking more Hero by Skillet, but if I had to pick Bathory.
We will remember....
We will always remember....
|
One Eyed King
Nos Nothi
9568
|
Posted - 2015.04.20 22:15:00 -
[80] - Quote
Sned TheDead wrote:One Eyed King wrote: If you need any spare parts for repairs, feel free to grab what you need.
do I want to know what these parts are from? or was I better off not asking? I am pretty sure we are past the point of remembering how what got where.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
|
Crazy Cat Lady
Opus Arcana Covert Intervention
255
|
Posted - 2015.04.20 22:40:00 -
[81] - Quote
Any of you peeps know what CCP's position is on officer equipment?
|
Sned TheDead
Failures inc.
271
|
Posted - 2015.04.20 22:43:00 -
[82] - Quote
One Eyed King wrote:Sned TheDead wrote:One Eyed King wrote: If you need any spare parts for repairs, feel free to grab what you need.
do I want to know what these parts are from? or was I better off not asking? I am pretty sure we are past the point of remembering how what got where. Fun, I'll stop by if I need anything.
We will remember....
We will always remember....
|
I-Shayz-I
I----------I
5374
|
Posted - 2015.04.21 03:50:00 -
[83] - Quote
Crazy Cat Lady wrote:Any of you peeps know what CCP's position is on officer equipment?
I'm pretty sure Cross is in support of such a thing.
Not sure if he has brought it up in a cpm discussion though.
7162 wp with a Repair Tool!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4440
|
Posted - 2015.04.21 04:28:00 -
[84] - Quote
I-Shayz-I wrote:Crazy Cat Lady wrote:Any of you peeps know what CCP's position is on officer equipment?
I'm pretty sure Cross is in support of such a thing. Not sure if he has brought it up in a cpm discussion though. I am and have
CPM 1 mail me your feedback and remember to have fun!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18402
|
Posted - 2015.04.21 04:32:00 -
[85] - Quote
NO POKEY DON'T LINK FEXTRALIFE HERE! They are a better community than we could ever hope to be!
Also that's only the lower clinic.....wait to you see the upper clinic.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
|
Luther Mandrix
WASTELAND JUNK REMOVAL
510
|
Posted - 2015.04.21 09:57:00 -
[86] - Quote
Damping Equipment Field Generator Equipment only Logi able to Carry (CPU/PG Bonus like scouts cloak) When activated Damping field is produced that Increases damping % within so many meters of Logi. Hide a Heavy anyone? |
Luther Mandrix
WASTELAND JUNK REMOVAL
510
|
Posted - 2015.04.21 10:00:00 -
[87] - Quote
Precision Enhancer Locator Logi Equipment (cpu/pg bonus like Scouts cloak) increases Precision of all friendly units within so many meters of Logi See that scout Heavy anyone? |
Luther Mandrix
WASTELAND JUNK REMOVAL
510
|
Posted - 2015.04.21 10:10:00 -
[88] - Quote
deploy cloak (active camouflage) If player is still in cloak they can't be seen(cpu/pg bonus logi only) Stationary Cloak any player can get in.Put it in corner Heavy can hide in it. Or maybe it could hide a uplink |
Sned TheDead
Failures inc.
271
|
Posted - 2015.04.21 14:19:00 -
[89] - Quote
Luther Mandrix wrote:deploy cloak (active camouflage) If player is still in cloak they can't be seen(cpu/pg bonus logi only) Stationary Cloak any player can get in.Put it in corner Heavy can hide in it. Or maybe it could hide a uplink not to hot on this Idea, just seems a little unnecessary.
like another stationary cloak field...
That being said, I like the Idea of a dampening field, make it almost like a nanohive, with a bubble that increases with size as you progress twards proto.
might be a good thing for snipers, or to hide a easy to see dropsuit from scans.
Cleaning up the mess everyone leaves behind :)
|
Hawkings Greenback
Dead Man's Game RUST415
339
|
Posted - 2015.04.21 19:07:00 -
[90] - Quote
Crazy Cat Lady wrote:Any of you peeps know what CCP's position is on officer equipment?
When they announced the warbarge and the weapon doodah module that gives you weapons I asked about equipment and Rattati did mention officer ( ? ) / experimental equipment.
HERE
Just suppose we need to sort out Logi's first ( nudge )
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
|
|
Adipem Nothi
Nos Nothi
9031
|
Posted - 2015.04.21 20:38:00 -
[91] - Quote
Sned TheDead wrote: ...or to hide a easy to see dropsuit from scans.
Now you're talking about scan profile ... which is totally different from visual camouflage.
If most of the guys in here get upset bowels over a 250HP unit beating scans, how do you think they'll respond to 500HP and 1000HP beating scans? Not attacking the merit of the idea; simply pointing out that you're likely selling it to the wrong crowd :-)
Shoot scout with yes.
- Ripley Riley
|
Sned TheDead
Failures inc.
274
|
Posted - 2015.04.21 23:25:00 -
[92] - Quote
Adipem Nothi wrote:Sned TheDead wrote: ...or to hide a easy to see dropsuit from scans.
Now you're talking about scan profile ... which is totally different from visual camouflage. If most of out good friends here get upset bowels over a 250HP unit beating scans, how do you think they'll respond to 500HP or 1000HP units beating scans? True, then perhaps in stead of there being nothing showed when an area is scanned; it could show the equipment, rather than what is inside. Or maybe shorten the time scanned when inside the shield.
Allowing you to know something is hidden there, but not know what; giving them the choice to find out if it is nothing, or something much much worse.
Cleaning up the mess everyone leaves behind :)
|
Luther Mandrix
WASTELAND JUNK REMOVAL
510
|
Posted - 2015.04.22 11:19:00 -
[93] - Quote
What if the Rep Tool was the conductor of multiple Equipment 1.Standard now as we know it Rep Armor Tool Defensive 2.Shield Damage Resist Tool Defensive ( % resist damage to shields) 3.Stamina Draining Tool(Offensive) 4.Target Acquisition Tool (Gives % to Friendly Targets accuracy ) 5.Target Damping Tool(minus % to Enemy Targets accuracy)Offensive The one in game asset item that we could assign new behavior.
|
Luther Mandrix
WASTELAND JUNK REMOVAL
510
|
Posted - 2015.04.22 11:29:00 -
[94] - Quote
Drop Suit Depot Tool Limited use Target Friendly can change drop suit as Nano materials reform old suit with new material provided by the logi. (CPU/PG Bonus to Logi suit) Standard could make 3 standard suits Advanced could make 3 advanced suits Proto could make 3 proto suits |
Luther Mandrix
WASTELAND JUNK REMOVAL
511
|
Posted - 2015.04.22 11:32:00 -
[95] - Quote
Booby Trap Nano Hive Does damage to Enemy Unit when it is walked into. Could look like a friendly Nano Hive Could have flux variant that does shield damage only Nanohive symbol with cross bones |
IAmDuncanIdaho II
Nos Nothi
2208
|
Posted - 2015.04.22 11:36:00 -
[96] - Quote
Luther Mandrix wrote:Drop Suit Depot Tool Limited use Target Friendly can change drop suit as Nano materials reform old suit with new material provided by the logi. (CPU/PG Bonus to Logi suit) Standard could make 3 standard suits Advanced could make 3 advanced suits Proto could make 3 proto suits
Hah I like it. Like a golf caddy:
Caddy: I suggest the 7-iron Player: No, we're going nuclear, hand me the driver
Logi: I suggest the Scrambler Rifle Slayer: No, we're going nuclear, hand me the plasma cannon |
Cross Atu
OSG Planetary Operations Covert Intervention
4464
|
Posted - 2015.04.23 04:36:00 -
[97] - Quote
I made a thing, someone told me it's called blogging... is it?
CPM 1 mail me your feedback and remember to have fun!
|
Luther Mandrix
WASTELAND JUNK REMOVAL
512
|
Posted - 2015.04.23 04:56:00 -
[98] - Quote
Salvaged Energy Bomb Logi sucks the energy out of enemy Uplinks/Nanohives Once filled Logi can deploy area effect weapon (CPU/PG Bonus to logi) Imagine A Injector that you stick Enemy Equipment with and you get the energy or nanites from their equipment to use for whatever Map Scan of all units? Power a unusual device for a certain time? injector art could be used for something else. |
Adipem Nothi
Nos Nothi
9113
|
Posted - 2015.04.23 05:05:00 -
[99] - Quote
Luther Mandrix wrote:... sucks the energy out of enemy Uplinks/Nanohives
Why not use a piece of EQ to flip red gear to green?
Shoot scout with yes.
- Ripley Riley
|
Cross Atu
OSG Planetary Operations Covert Intervention
4468
|
Posted - 2015.04.23 05:11:00 -
[100] - Quote
Adipem Nothi wrote:Luther Mandrix wrote:... sucks the energy out of enemy Uplinks/Nanohives
Why not use a piece of EQ to flip red gear to green? I still want to hack deployed gear.
CPM 1 mail me your feedback and remember to have fun!
|
|
Hawkings Greenback
Dead Man's Game RUST415
341
|
Posted - 2015.04.23 05:39:00 -
[101] - Quote
Cross Atu wrote:Adipem Nothi wrote:Luther Mandrix wrote:... sucks the energy out of enemy Uplinks/Nanohives
Why not use a piece of EQ to flip red gear to green? I still want to hack deployed gear.
I like the idea of that, a lot.
However an Interesting idea might be to add a peice of equipment ( yes yes, I know, development, time and small team ) that allows you to hack uplinks.
It could make for a more interesting game. Teams having to gaurd link points and being more careful of position or deployment of links. Although it could just create more spam to cover for hacked links.
Just random thoughts early morning.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
|
IAmDuncanIdaho II
Nos Nothi
2233
|
Posted - 2015.04.23 07:27:00 -
[102] - Quote
Cross Atu wrote:I made a thing, someone told me it's called blogging... is it?
[Suggestion] - Put blog posts under the blogs section
(Note my careful eschewing of sarcasm in my response :-p ) |
shaman oga
Dead Man's Game
4503
|
Posted - 2015.04.23 08:58:00 -
[103] - Quote
Random idea: what if the logi had the ability to passive scan REs, but not share them in tacnet?
Shifted in time, your tomorrow, my today.
|
Zaria Min Deir
0uter.Heaven Back and Forth
1356
|
Posted - 2015.04.23 13:10:00 -
[104] - Quote
Cross Atu wrote:I made a thing, someone told me it's called blogging... is it? Well, by a very loose definition?
Ooooh, shiny words!
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Luther Mandrix
WASTELAND JUNK REMOVAL
513
|
Posted - 2015.04.23 13:14:00 -
[105] - Quote
Webifier E Tool (Art asset Rep Tool) When targeting enemy vehicle it subtracts from it forward backwards numbers to slow it down. Slows down Vehicles including dropships Purpose Logi tool to give more time for AV to take care of Vehicle. CPU/PG Bonus to Logi so only Logi can use(Like scouts cloak) |
Luther Mandrix
WASTELAND JUNK REMOVAL
513
|
Posted - 2015.04.23 13:20:00 -
[106] - Quote
Luther Mandrix wrote:Damping Equipment Field Generator Equipment only Logi able to Carry (CPU/PG Bonus like scouts cloak) When activated Damping field is produced that Increases damping % within so many meters of Logi. Hide a Heavy anyone? One step beyond this would be Equipment on a Logi Equipment slot that makes HIS/Hers uplinks / Nanohive more Sensor Damped to only show up at a certain scan precision. So one of his Equipment slots is taken up by a His only Equipment deployed dampened Uplinks, Nanohives ,Remotes, Proxs. Always on for his suits equipment |
Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1532
|
Posted - 2015.04.23 14:52:00 -
[107] - Quote
*kicks in the door* *walks solemnly towards the living room* *lays down rep tool and bloody kaalakiota injector* *sits down, sighs, and looks at all the Logis*
'Sup fellas. Do NOT take any contracts for Domination if you are solo.
IF YOU CAN READ THIS
YOU DON'T NEED GLASSES
|
Cross Atu
OSG Planetary Operations Covert Intervention
4480
|
Posted - 2015.04.23 14:52:00 -
[108] - Quote
IAmDuncanIdaho II wrote:Cross Atu wrote:I made a thing, someone told me it's called blogging... is it? [Suggestion] - Put blog posts under the blogs section (Note my careful eschewing of sarcasm in my response :-p ) It's good to be careful
Also, I wasn't sure if it was a blog or not, that's why I asked I just threw a lot of words at the approximate location of Biomassed and this is what came of it
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4480
|
Posted - 2015.04.23 14:54:00 -
[109] - Quote
Booby Tuesdays wrote:*kicks in the door* *walks solemnly towards the living room* *lays down rep tool and bloody kaalakiota injector* *sits down, sighs, and looks at all the Logis* 'Sup fellas. Do NOT take any contracts for Domination if you are solo. Truer words my brother, truer words *nods* Someone get this man a drink, and maybe some of the good nanites
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4480
|
Posted - 2015.04.23 14:58:00 -
[110] - Quote
Hawkings Greenback wrote:Cross Atu wrote:Adipem Nothi wrote:Luther Mandrix wrote:... sucks the energy out of enemy Uplinks/Nanohives
Why not use a piece of EQ to flip red gear to green? I still want to hack deployed gear. I like the idea of that, a lot. However an Interesting idea might be to add a peice of equipment ( yes yes, I know, development, time and small team ) that allows you to hack uplinks. It could make for a more interesting game. Teams having to gaurd link points and being more careful of position or deployment of links. Although it could just create more spam to cover for hacked links. Just random thoughts early morning. I've been interested by attaching the ability to hack to use of a codebreaker. Thus you cold require either a codebreaker of X meta level to hack gear of Y meta level. Or a X number of codebreakers to hack gear of Y meta level. In either case the baseline function of the codebreaker(s) remains.
Provides some slot competition, gives added incentive to run proto hives and links (harder to hack) etc. It creates interplay rather than a yes/no system, and this may be computer coding (yep even on a console it's still that ) we're talking about here but avoiding binary outcomes is still a good idea in my view.
CPM 1 mail me your feedback and remember to have fun!
|
|
Sned TheDead
Failures inc.
274
|
Posted - 2015.04.23 15:04:00 -
[111] - Quote
Cross Atu wrote:Booby Tuesdays wrote:*kicks in the door* *walks solemnly towards the living room* *lays down rep tool and bloody kaalakiota injector* *sits down, sighs, and looks at all the Logis* 'Sup fellas. Do NOT take any contracts for Domination if you are solo. Truer words my brother, truer words *nods* Someone get this man a drink, and maybe some of the good nanites *shudders*
ouch man, need another round?
Cleaning up the mess everyone leaves behind :)
|
Sned TheDead
Failures inc.
274
|
Posted - 2015.04.23 15:06:00 -
[112] - Quote
Cross Atu wrote:Hawkings Greenback wrote:Cross Atu wrote:Adipem Nothi wrote:Luther Mandrix wrote:... sucks the energy out of enemy Uplinks/Nanohives
Why not use a piece of EQ to flip red gear to green? I still want to hack deployed gear. I like the idea of that, a lot. However an Interesting idea might be to add a peice of equipment ( yes yes, I know, development, time and small team ) that allows you to hack uplinks. It could make for a more interesting game. Teams having to gaurd link points and being more careful of position or deployment of links. Although it could just create more spam to cover for hacked links. Just random thoughts early morning. I've been interested by attaching the ability to hack to use of a codebreaker. Thus you cold require either a codebreaker of X meta level to hack gear of Y meta level. Or a X number of codebreakers to hack gear of Y meta level. In either case the baseline function of the codebreaker(s) remains. Provides some slot competition, gives added incentive to run proto hives and links (harder to hack) etc. It creates interplay rather than a yes/no system, and this may be computer coding (yep even on a console it's still that ) we're talking about here but avoiding binary outcomes is still a good idea in my view. that may make those adv codebreakers I have useful...
yet another thing I have to finish protoing out.
Cleaning up the mess everyone leaves behind :)
|
Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1536
|
Posted - 2015.04.23 15:32:00 -
[113] - Quote
Sned TheDead wrote:Cross Atu wrote:Booby Tuesdays wrote:*kicks in the door* *walks solemnly towards the living room* *lays down rep tool and bloody kaalakiota injector* *sits down, sighs, and looks at all the Logis* 'Sup fellas. Do NOT take any contracts for Domination if you are solo. Truer words my brother, truer words *nods* Someone get this man a drink, and maybe some of the good nanites * shudders* ouch man, need another round? Always.
IF YOU CAN READ THIS
YOU DON'T NEED GLASSES
|
Luther Mandrix
WASTELAND JUNK REMOVAL
513
|
Posted - 2015.04.23 16:35:00 -
[114] - Quote
Cross Atu wrote:Hawkings Greenback wrote:Cross Atu wrote:Adipem Nothi wrote:Luther Mandrix wrote:... sucks the energy out of enemy Uplinks/Nanohives
Why not use a piece of EQ to flip red gear to green? I still want to hack deployed gear. I like the idea of that, a lot. However an Interesting idea might be to add a peice of equipment ( yes yes, I know, development, time and small team ) that allows you to hack uplinks. It could make for a more interesting game. Teams having to gaurd link points and being more careful of position or deployment of links. Although it could just create more spam to cover for hacked links. Just random thoughts early morning. I've been interested by attaching the ability to hack to use of a codebreaker. Thus you cold require either a codebreaker of X meta level to hack gear of Y meta level. Or a X number of codebreakers to hack gear of Y meta level. In either case the baseline function of the codebreaker(s) remains. Provides some slot competition, gives added incentive to run proto hives and links (harder to hack) etc. It creates interplay rather than a yes/no system, and this may be computer coding (yep even on a console it's still that ) we're talking about here but avoiding binary outcomes is still a good idea in my view. Whoever flips the enemy link must have the bandwidth to support it operation for their team.No free lunch hacking enemy links. |
IAmDuncanIdaho II
Nos Nothi
2236
|
Posted - 2015.04.23 17:54:00 -
[115] - Quote
Cross Atu wrote:IAmDuncanIdaho II wrote:Cross Atu wrote:I made a thing, someone told me it's called blogging... is it? [Suggestion] - Put blog posts under the blogs section (Note my careful eschewing of sarcasm in my response :-p ) It's good to be careful Also, I wasn't sure if it was a blog or not, that's why I asked I just threw a lot of words at the approximate location of Biomassed and this is what came of it
Hehe I guess I don't know what constitutes a blog and what doesn't, but I would say yours is one.
The term 'blog' comes from a shortening of web log...which back in the day was the equivalent of a journal (diary) online. So I suppose it has to be a narrative of what you did at some point.
It's all good man - I like it and I may just bookmark biomassed, because whilst I don't have the time to listen to the podcasts, I certainly can take the time to read a good journal entry ;-) |
Luther Mandrix
WASTELAND JUNK REMOVAL
522
|
Posted - 2015.04.24 13:15:00 -
[116] - Quote
How should Faction(Ammar,Cal,Gal) Rep Tools and their Bonus be adjusted because of the Race?
1.Min has a bigger longer stream. 2.Cal could have? 3.Gal could have? 4.Ammar could have? |
Luther Mandrix
WASTELAND JUNK REMOVAL
522
|
Posted - 2015.04.24 13:41:00 -
[117] - Quote
%Luther Mandrix wrote:How should Faction(Ammar,Cal,Gal) Rep Tools and their Bonus be adjusted because of the Race?
1.Min has a bigger longer stream. 2.Cal could have? 3.Gal could have? 4.Ammar could have?
Cal How do you make a Faction Rep Tool for a Shield based Race? 1.It has to have a Buff for Cal Dropsuits without making other Race Op. 2.Bonus on the suits to using Cal Faction Rep Tools. 3.Option 2 Damage resist added to Shield 3%,6%,9%,12,15%(Bonus to using with Cal Suit programmed to Cal Suit) 4.Option 3 added to Option 2 with slight armor rep in opposite amounts 30 hp, 20 hp,15 hp,5 hp, 1 hp (Everyone else and Cal) so as not to make the Cal Rep Tool OP.
Gal How to you make a Faction Rep Tool for a Armor based Race? Drone based Reps in space. What if the Gal Rep tool acted as a armor Rep Modifier like a module armor repair with a slight armor repair. 1. 3%,6%,9%,12,15% added to suit passive Rep while rep is on target (Bonus to using with suit Gal) 2.option added 30 hp, 20 hp,15 hp,5 hp, 1 hp so as to not make tool op.(Everyone else and Gal)
Ammar How do you make a faction Rep Tool for Armor and Shield Race? 1.It has to have a Buff for Ammar Dropsuits without making other Race Op. 2.Option 2 Damage resist added to Armor 1%,3%,6%,9,12%(Bonus to using with Ammar Suit programmed to Ammar Drop Suit) 3.option added 30 hp, 20 hp,15 hp,5 hp, 1 hp so as to not make tool op.(Everyone else and Ammar) |
Luther Mandrix
WASTELAND JUNK REMOVAL
522
|
Posted - 2015.04.24 13:52:00 -
[118] - Quote
Luther Mandrix wrote:% Luther Mandrix wrote:How should Faction(Ammar,Cal,Gal) Rep Tools and their Bonus be adjusted because of the Race?
1.Min has a bigger longer stream. 2.Cal could have? 3.Gal could have? 4.Ammar could have? Cal How do you make a Faction Rep Tool for a Shield based Race? 1.It has to have a Buff for Cal Dropsuits without making other Race Op. 2.Bonus on the suits to using Cal Faction Rep Tools. 3.Option 2 Damage resist added to Shield 3%,6%,9%,12,15%(Bonus to using with Cal Suit programmed to Cal Suit) 4.Option 3 added to Option 2 with slight armor rep in opposite amounts 30 hp, 20 hp,15 hp,5 hp, 1 hp (Everyone else and Cal) so as not to make the Cal Rep Tool OP. Gal How to you make a Faction Rep Tool for a Armor based Race? Drone based Reps in space. What if the Gal Rep tool acted as a armor Rep Modifier like a module armor repair with a slight armor repair. 1. 3%,6%,9%,12,15% added to suit passive Rep while rep is on target (Bonus to using with suit Gal) 2.option added 30 hp, 20 hp,15 hp,5 hp, 1 hp so as to not make tool op.(Everyone else and Gal) Ammar How do you make a faction Rep Tool for Armor and Shield Race? 1.It has to have a Buff for Ammar Dropsuits without making other Race Op. 2.Option 2 Damage resist added to Armor 1%,3%,6%,9,12%(Bonus to using with Ammar Suit programmed to Ammar Drop Suit) 3.option added 30 hp, 20 hp,15 hp,5 hp, 1 hp so as to not make tool op.(Everyone else and Ammar) So how do you program a Rep tools of different Levels to apply different modifiers to only specific Races Dropsuits?
|
Luther Mandrix
WASTELAND JUNK REMOVAL
522
|
Posted - 2015.04.24 14:02:00 -
[119] - Quote
Luther Mandrix wrote:% Luther Mandrix wrote:How should Faction(Ammar,Cal,Gal) Rep Tools and their Bonus be adjusted because of the Race?
1.Min has a bigger longer stream. 2.Cal could have? 3.Gal could have? 4.Ammar could have? Cal How do you make a Faction Rep Tool for a Shield based Race? 1.It has to have a Buff for Cal Dropsuits without making other Race Op. 2.Bonus on the suits to using Cal Faction Rep Tools. 3.Option 2 Damage resist added to Shield 3%,6%,9%,12,15%(Bonus to using with Cal Suit programmed to Cal Suit) 4.Option 3 added to Option 2 with slight armor rep in opposite amounts 30 hp, 20 hp,15 hp,5 hp, 1 hp (Everyone else and Cal) so as not to make the Cal Rep Tool OP. Gal How to you make a Faction Rep Tool for a Armor based Race? Drone based Reps in space. What if the Gal Rep tool acted as a armor Rep Modifier like a module armor repair with a slight armor repair. 1. 3%,6%,9%,12,15% added to suit passive Rep while rep is on target (Bonus to using with suit Gal) 2.option added 30 hp, 20 hp,15 hp,5 hp, 1 hp so as to not make tool op.(Everyone else and Gal) Ammar How do you make a faction Rep Tool for Armor and Shield Race? 1.It has to have a Buff for Ammar Dropsuits without making other Race Op. 2.Option 2 Damage resist added to Armor 1%,3%,6%,9,12%(Bonus to using with Ammar Suit programmed to Ammar Drop Suit) 3.option added 30 hp, 20 hp,15 hp,5 hp, 1 hp so as to not make tool op.(Everyone else and Ammar) And should only the Logi of the Race of the Faction Rep Tool only get the Buff for using the Faction Rep Tool. Everyone else gets the general Rep amounts |
Luther Mandrix
WASTELAND JUNK REMOVAL
522
|
Posted - 2015.04.24 16:29:00 -
[120] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:% Luther Mandrix wrote:How should Faction(Ammar,Cal,Gal) Rep Tools and their Bonus be adjusted because of the Race?
1.Min has a bigger longer stream. 2.Cal could have? 3.Gal could have? 4.Ammar could have? Cal How do you make a Faction Rep Tool for a Shield based Race? 1.It has to have a Buff for Cal Dropsuits without making other Race Op. 2.Bonus on the suits to using Cal Faction Rep Tools. 3.Option 2 Damage resist added to Shield 3%,6%,9%,12,15%(Bonus to using with Cal Suit programmed to Cal Suit) 4.Option 3 added to Option 2 with slight armor rep in opposite amounts 30 hp, 20 hp,15 hp,5 hp, 1 hp (Everyone else and Cal) so as not to make the Cal Rep Tool OP. Gal How to you make a Faction Rep Tool for a Armor based Race? Drone based Reps in space. What if the Gal Rep tool acted as a armor Rep Modifier like a module armor repair with a slight armor repair. 1. 3%,6%,9%,12,15% added to suit passive Rep while rep is on target (Bonus to using with suit Gal) 2.option added 30 hp, 20 hp,15 hp,5 hp, 1 hp so as to not make tool op.(Everyone else and Gal) Ammar How do you make a faction Rep Tool for Armor and Shield Race? 1.It has to have a Buff for Ammar Dropsuits without making other Race Op. 2.Option 2 Damage resist added to Armor 1%,3%,6%,9,12%(Bonus to using with Ammar Suit programmed to Ammar Drop Suit) 3.option added 30 hp, 20 hp,15 hp,5 hp, 1 hp so as to not make tool op.(Everyone else and Ammar) And should only the Logi of the Race of the Faction Rep Tool only get the Buff for using the Faction Rep Tool. Everyone else gets the general Rep amounts
Standard 30 hp, 20 hp, Advanced15 hp,5 hp, 1 hp Proto The more advanced the less Armor Rep because of the increased bonuses
|
|
Adipem Nothi
Nos Nothi
9194
|
Posted - 2015.04.24 17:41:00 -
[121] - Quote
Cross Atu wrote:Hawkings Greenback wrote:Cross Atu wrote:Adipem Nothi wrote:
Why not use a piece of EQ to flip red gear to green?
I still want to hack deployed gear. I like the idea of that, a lot. However an Interesting idea might be to add a peice of equipment ( yes yes, I know, development, time and small team ) that allows you to hack uplinks. It could make for a more interesting game. Teams having to gaurd link points and being more careful of position or deployment of links. Although it could just create more spam to cover for hacked links. Just random thoughts early morning. I've been interested by attaching the ability to hack to use of a codebreaker. Thus you cold require either a codebreaker of X meta level to hack gear of Y meta level. Or a X number of codebreakers to hack gear of Y meta level. In either case the baseline function of the codebreaker(s) remains. Provides some slot competition, gives added incentive to run proto hives and links (harder to hack) etc. It creates interplay rather than a yes/no system, and this may be computer coding (yep even on a console it's still that ) we're talking about here but avoiding binary outcomes is still a good idea in my view. Very clever! For hacked EQ, might discounted bandwidth rules apply?
Shoot scout with yes.
- Ripley Riley
|
Hawkings Greenback
Dead Man's Game RUST415
342
|
Posted - 2015.04.25 08:35:00 -
[122] - Quote
Adipem Nothi wrote:Cross Atu wrote:Hawkings Greenback wrote:Cross Atu wrote:Adipem Nothi wrote:
Why not use a piece of EQ to flip red gear to green?
I still want to hack deployed gear. I like the idea of that, a lot. However an Interesting idea might be to add a peice of equipment ( yes yes, I know, development, time and small team ) that allows you to hack uplinks. It could make for a more interesting game. Teams having to gaurd link points and being more careful of position or deployment of links. Although it could just create more spam to cover for hacked links. Just random thoughts early morning. I've been interested by attaching the ability to hack to use of a codebreaker. Thus you cold require either a codebreaker of X meta level to hack gear of Y meta level. Or a X number of codebreakers to hack gear of Y meta level. In either case the baseline function of the codebreaker(s) remains. Provides some slot competition, gives added incentive to run proto hives and links (harder to hack) etc. It creates interplay rather than a yes/no system, and this may be computer coding (yep even on a console it's still that ) we're talking about here but avoiding binary outcomes is still a good idea in my view. Very clever! For hacked EQ, might discounted bandwidth rules apply?
Better to have some different fitting variation, there needs to be more variation in fitting on the battlefield. On the basis that you could hack equipment but then that equipment becomes part of your bandwidth how about a module that increases your bandwidth but comes with a heavy penalty.
What you could look at in fitting is a sneaky scout or fast moving Logi that can run/jump around hacking equipment.
Could certainly change things up a bit.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
|
Miles O'Rourke
Ready to Play
21
|
Posted - 2015.04.25 09:50:00 -
[123] - Quote
Any one got any fitting suggestions for a Gal Logi? Advanced and Proto if possible.
I used to be a Squad Lead like you, but then I took a Thale's to the knee.
|
MINA Longstrike
Kirjuun Heiian
2765
|
Posted - 2015.04.25 11:38:00 -
[124] - Quote
Wanted to pop in here as I've finally gotten a proto logi on every one of my accounts (cal, amarr, min and gal). I had some pretty good matches earlier today with my callogi (running k17d/r nanos, r9 drop uplinks and wiyrkomi injectors), I've really been enjoying the equipment count increases (at least for advanced hives, hasn't hit proto ones yet) but I'm still verymuch left with the impression that the callogi is underpowered compared to a lot of the others.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
noob cavman
Fatal Absolution Negative-Feedback
2334
|
Posted - 2015.04.25 11:41:00 -
[125] - Quote
Miles O'Rourke wrote:Any one got any fitting suggestions for a Gal Logi? Advanced and Proto if possible. 3 proto flux scanners equal perma scans thats for an easy money maker for the gal logi. Just be 100m away from the action and scan away!
I want to be a caveman!
psn: marko_blues
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
|
I-Shayz-I
I----------I
5410
|
Posted - 2015.04.25 12:47:00 -
[126] - Quote
MINA Longstrike wrote:Wanted to pop in here as I've finally gotten a proto logi on every one of my accounts (cal, amarr, min and gal). I had some pretty good matches earlier today with my callogi (running k17d/r nanos, r9 drop uplinks and wiyrkomi injectors), I've really been enjoying the equipment count increases (at least for advanced hives, hasn't hit proto ones yet) but I'm still verymuch left with the impression that the callogi is underpowered compared to a lot of the others.
10 million sp dedicated to the logistics master race!
Open discussion what one change would increase the usefulness of the Callogi?
I don't run it enough to say anything about it, but I'd like to see it get a 4th equipment, but you'd balance that by taking away the 4th low slot and increasing the fitting space on the suit
Then of course we give the Amarr logi a 5th low, but let it keep the sidearm as its 4th "equipment"
My reasoning behind a 4th equipment is that in order to be effective as a Callogi you want to run multiple hives...but 3 slots doesn't give you enough diversity. I see the Callogi as the "deployable" logi, where you run with two-three hives, an uplink, and maybe a needle or RE's.
7162 wp with a Repair Tool!
|
MINA Longstrike
Kirjuun Heiian
2769
|
Posted - 2015.04.25 13:28:00 -
[127] - Quote
I-Shayz-I wrote:MINA Longstrike wrote:Wanted to pop in here as I've finally gotten a proto logi on every one of my accounts (cal, amarr, min and gal). I had some pretty good matches earlier today with my callogi (running k17d/r nanos, r9 drop uplinks and wiyrkomi injectors), I've really been enjoying the equipment count increases (at least for advanced hives, hasn't hit proto ones yet) but I'm still verymuch left with the impression that the callogi is underpowered compared to a lot of the others. 10 million sp dedicated to the logistics master race! Open discussion what one change would increase the usefulness of the Callogi? I don't run it enough to say anything about it, but I'd like to see it get a 4th equipment, but you'd balance that by taking away the 4th low slot and increasing the fitting space on the suit Then of course we give the Amarr logi a 5th low, but let it keep the sidearm as its 4th "equipment" My reasoning behind a 4th equipment is that in order to be effective as a Callogi you want to run multiple hives...but 3 slots doesn't give you enough diversity. I see the Callogi as the "deployable" logi, where you run with two-three hives, an uplink, and maybe a needle or RE's.
I'm not certain with proper increases to carried equipment at proto tier (seriously, 9 allotek hives is what we're supposed to be getting) that a 4th equipment would be really needed - it would likely be more of a convenience thing. My main issue is the big CPU bottleneck the callogi runs into as it's down about 50cpu at proto tier because of nerfs waaaaay back when tac ar callogi was a thing.
I almost want to suggest a crazy idea of dropping all logi's down to three equipment slots (or giving them all 4 but pre-fitting a 0cpu/0pg basic nanite injector in one) and just making nanite injectors an inherent thing to the logistic role kind of like a Narthecium gauntlet from 40k.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Sned TheDead
Failures inc.
278
|
Posted - 2015.04.25 14:41:00 -
[128] - Quote
MINA Longstrike wrote:I-Shayz-I wrote:MINA Longstrike wrote:Wanted to pop in here as I've finally gotten a proto logi on every one of my accounts (cal, amarr, min and gal). I had some pretty good matches earlier today with my callogi (running k17d/r nanos, r9 drop uplinks and wiyrkomi injectors), I've really been enjoying the equipment count increases (at least for advanced hives, hasn't hit proto ones yet) but I'm still verymuch left with the impression that the callogi is underpowered compared to a lot of the others. 10 million sp dedicated to the logistics master race! Open discussion what one change would increase the usefulness of the Callogi? I don't run it enough to say anything about it, but I'd like to see it get a 4th equipment, but you'd balance that by taking away the 4th low slot and increasing the fitting space on the suit Then of course we give the Amarr logi a 5th low, but let it keep the sidearm as its 4th "equipment" My reasoning behind a 4th equipment is that in order to be effective as a Callogi you want to run multiple hives...but 3 slots doesn't give you enough diversity. I see the Callogi as the "deployable" logi, where you run with two-three hives, an uplink, and maybe a needle or RE's. I'm not certain with proper increases to carried equipment at proto tier (seriously, 9 allotek hives is what we're supposed to be getting) that a 4th equipment would be really needed - it would likely be more of a convenience thing. My main issue is the big CPU bottleneck the callogi runs into as it's down about 50cpu at proto tier because of nerfs waaaaay back when tac ar callogi was a thing. I almost want to suggest a crazy idea of dropping all logi's down to three equipment slots (or giving them all 4 but pre-fitting a 0cpu/0pg basic nanite injector in one) and just making nanite injectors an inherent thing to the logistic role kind of like a Narthecium gauntlet from 40k. I would not mind being forced to use a Nanite injector, but some might, so I'm thinking no on that. Instead perhaps give the Cal logi a large increase to bandwidth, to make them more a deployables logi than others.
Maybe do the same for the amaars, take away the sidearm, and replace it with the 3rd/4th equipment slot, with a large increase in bandwidth.
Cleaning up the mess everyone leaves behind :)
|
I-Shayz-I
I----------I
5412
|
Posted - 2015.04.25 15:42:00 -
[129] - Quote
9 carried, not deployed. If you only bring one nanohive you can only deploy two at a time like always. Having 9 just means you don't have to constantly restock at a supply depot. And while alloteks are great, it would be more effective to carry triage and gauged at the same time.
I like the bandwidth idea though
7162 wp with a Repair Tool!
|
Luther Mandrix
WASTELAND JUNK REMOVAL
522
|
Posted - 2015.04.25 15:48:00 -
[130] - Quote
Sned TheDead wrote:MINA Longstrike wrote:I-Shayz-I wrote:MINA Longstrike wrote:Wanted to pop in here as I've finally gotten a proto logi on every one of my accounts (cal, amarr, min and gal). I had some pretty good matches earlier today with my callogi (running k17d/r nanos, r9 drop uplinks and wiyrkomi injectors), I've really been enjoying the equipment count increases (at least for advanced hives, hasn't hit proto ones yet) but I'm still verymuch left with the impression that the callogi is underpowered compared to a lot of the others. 10 million sp dedicated to the logistics master race! Open discussion what one change would increase the usefulness of the Callogi? I don't run it enough to say anything about it, but I'd like to see it get a 4th equipment, but you'd balance that by taking away the 4th low slot and increasing the fitting space on the suit Then of course we give the Amarr logi a 5th low, but let it keep the sidearm as its 4th "equipment" My reasoning behind a 4th equipment is that in order to be effective as a Callogi you want to run multiple hives...but 3 slots doesn't give you enough diversity. I see the Callogi as the "deployable" logi, where you run with two-three hives, an uplink, and maybe a needle or RE's. I'm not certain with proper increases to carried equipment at proto tier (seriously, 9 allotek hives is what we're supposed to be getting) that a 4th equipment would be really needed - it would likely be more of a convenience thing. My main issue is the big CPU bottleneck the callogi runs into as it's down about 50cpu at proto tier because of nerfs waaaaay back when tac ar callogi was a thing. I almost want to suggest a crazy idea of dropping all logi's down to three equipment slots (or giving them all 4 but pre-fitting a 0cpu/0pg basic nanite injector in one) and just making nanite injectors an inherent thing to the logistic role kind of like a Narthecium gauntlet from 40k. I would not mind being forced to use a Nanite injector, but some might, so I'm thinking no on that. Instead perhaps give the Cal logi a large increase to bandwidth, to make them more a deployables logi than others. Maybe do the same for the amaars, take away the sidearm, and replace it with the 3rd/4th equipment slot, with a large increase in bandwidth. I like the sidearm,If sidearm is taken away let BPOs that are grandfathered still keep them. |
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MINA Longstrike
Kirjuun Heiian
2779
|
Posted - 2015.04.25 16:35:00 -
[131] - Quote
Sned TheDead wrote:I would not mind being forced to use a Nanite injector, but some might, so I'm thinking no on that. Instead perhaps give the Cal logi a large increase to bandwidth, to make them more a deployables logi than others.
Maybe do the same for the amaars, take away the sidearm, and replace it with the 3rd/4th equipment slot, with a large increase in bandwidth.
Ah the idea is that much like vehicle turrets, your suit comes pre-fitted with a crappy one (it just uses 0pg/0cpu), but you can swap it out to either better ones (or because it's an equipment slot) something else entirely. I'm not entirely sure what this would change though, in fact it's probably not even a great idea.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Cross Atu
OSG Planetary Operations Covert Intervention
4547
|
Posted - 2015.04.25 17:25:00 -
[132] - Quote
I-Shayz-I wrote:MINA Longstrike wrote:Wanted to pop in here as I've finally gotten a proto logi on every one of my accounts (cal, amarr, min and gal). I had some pretty good matches earlier today with my callogi (running k17d/r nanos, r9 drop uplinks and wiyrkomi injectors), I've really been enjoying the equipment count increases (at least for advanced hives, hasn't hit proto ones yet) but I'm still verymuch left with the impression that the callogi is underpowered compared to a lot of the others. 10 million sp dedicated to the logistics master race! Open discussion what one change would increase the usefulness of the Callogi? I don't run it enough to say anything about it, but I'd like to see it get a 4th equipment, but you'd balance that by taking away the 4th low slot and increasing the fitting space on the suit Then of course we give the Amarr logi a 5th low, but let it keep the sidearm as its 4th "equipment" My reasoning behind a 4th equipment is that in order to be effective as a Callogi you want to run multiple hives...but 3 slots doesn't give you enough diversity. I see the Callogi as the "deployable" logi, where you run with two-three hives, an uplink, and maybe a needle or RE's. One change?
...I'm going to go for two.
1. Creation of a Shield Transporter 2. Addition of corresponding racial skill bonuses
That's kind of like one, no?
CPM 1 mail me your feedback and remember to have fun!
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shaman oga
Dead Man's Game
4515
|
Posted - 2015.04.25 18:00:00 -
[133] - Quote
Shield transporter is a taboo, considering how insane (it was balanced against OP AV of the time) spider tanking was, i don't agree with it.
I've never agreed with bonus on equipments, survavibility bonus were better, now that assault are in a good position, we should get the same slot progression and a new bonus set. Peace for am and cal logi, they should be normalized.
It would be cool if with both lvl.5 of assault and logi you could unlock a combat logi, but that goes under the category of post level 5 content.
Shifted in time, your tomorrow, my today.
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Kaze Eyrou
DUST University Ivy League
2160
|
Posted - 2015.04.25 19:22:00 -
[134] - Quote
Just popping in, as another Logi enthusiast to say "Hi".
Amarr Logistics 5 Caldari Logistics 5 Gallente Logistics 5 Minmatar Logistics 5
I will admit, I'm biased toward the Minmatar Logi and have been running it ever since Uprising 1.0.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Luther Mandrix
WASTELAND JUNK REMOVAL
522
|
Posted - 2015.04.25 20:30:00 -
[135] - Quote
shaman oga wrote:Shield transporter is a taboo, considering how insane (it was balanced against OP AV of the time) spider tanking was, i don't agree with it.
I've never agreed with bonus on equipments, survavibility bonus were better, now that assault are in a good position, we should get the same slot progression and a new bonus set. Peace for am and cal logi, they should be normalized.
It would be cool if with both lvl.5 of assault and logi you could unlock a combat logi, but that goes under the category of post level 5 content. Cal How do you make a Faction Rep Tool for a Shield based Race? 1.It has to have a Buff for Cal Dropsuits without making other Race Op. 2.Bonus on the suits to using Cal Faction Rep Tools. 3.Option 2 Damage resist added to Shield 3%,6%,9%,12,15%(Bonus to using with Cal Suit programmed to Cal Suit) 4.Option 3 added to Option 2 with slight armor rep in opposite amounts 30 hp, 20 hp,15 hp,5 hp, 1 hp (Everyone else and Cal) so as not to make the Cal Rep Tool OP.
This set up bonus can't apply to vehicles |
Adipem Nothi
Nos Nothi
9213
|
Posted - 2015.04.25 21:43:00 -
[136] - Quote
noob cavman wrote:Miles O'Rourke wrote:Any one got any fitting suggestions for a Gal Logi? Advanced and Proto if possible. 3 proto flux scanners equal perma scans thats for an easy money maker for the gal logi. Just be 100m away from the action and scan away! Here's mine:
DS: Logi gk.0 HS: Cmp Precision (x3) LS: Cmp Ferro (x3), Cmp Reps (x2) PW: RS-90 Combat Rifle GR: Core Locus EQ: X-3 Hive, Creodron Flux Scanner (x3)
Recently acquired. Have run variations of this loadout for 20-30 matches. Seems to be a beastly suit. Holds its own in combat extremely well considering the (arguably OP) EWAR value it brings to the team. The biggest drawback is low average WP; not much earned from scans, even if they're always up for most of the match.
Shoot scout with yes.
- Ripley Riley
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Cross Atu
OSG Planetary Operations Covert Intervention
4564
|
Posted - 2015.04.25 22:41:00 -
[137] - Quote
Adipem Nothi wrote:noob cavman wrote:Miles O'Rourke wrote:Any one got any fitting suggestions for a Gal Logi? Advanced and Proto if possible. 3 proto flux scanners equal perma scans thats for an easy money maker for the gal logi. Just be 100m away from the action and scan away! Here's mine: DS: Logi gk.0 HS: Cmp Precision (x3) LS: Cmp Ferro (x3), Cmp Reps (x2) PW: RS-90 Combat Rifle GR: Core Locus EQ: X-3 Hive, Creodron Flux Scanner (x3) Recently acquired. Have run variations of this loadout for 20-30 matches. Seems to be a beastly suit. Holds its own in combat extremely well considering the (arguably OP) EWAR it brings to the team. The biggest drawback is low average WP; you can keep scans up for nearly the entire match, but it doesn't pay very well, especially when compared to Logis of the repper variety. Which also usually don't pay enough to break even despite their high WP totals
Right now the Gal logi is like the Fac War of roles, yes you can run it, and run it well... but you'd better expect to run something else to pay for it
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4564
|
Posted - 2015.04.25 22:43:00 -
[138] - Quote
Kaze Eyrou wrote:Just popping in, as another Logi enthusiast to say "Hi".
Amarr Logistics 5 Caldari Logistics 5 Gallente Logistics 5 Minmatar Logistics 5
I will admit, I'm biased toward the Minmatar Logi and have been running it ever since Uprising 1.0. It's really hard not to be biased toward the Minmatar Logi honestly, but I'm working on that. Perhaps we'll have parity here soon (and since this question almost inevitably surfaces from someone , no that doesn't mean any form of nerf to the Min logi)
CPM 1 mail me your feedback and remember to have fun!
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Spademan
6387
|
Posted - 2015.04.25 22:45:00 -
[139] - Quote
So I specced into the Callogi. How do I Slayerlogi with Tac Ar?
But in seriousness, tips on fitting it?
What're you looking at me like that for? I'll shank you I will.
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Cross Atu
OSG Planetary Operations Covert Intervention
4567
|
Posted - 2015.04.25 23:01:00 -
[140] - Quote
Spademan wrote:So I specced into the Callogi. How do I Slayerlogi with Tac Ar? Travel back in time
Spademan wrote: But in seriousness, tips on fitting it?
Elaborate a bit on your playstyle and intended role (clearly I'm assuming support but there are sub-facets so rather than assume what you want I figured I'd ask and then give my best response )
Even better if you can include your approximate squad composition (I know that can flux a ton, but even a general baseline of who you're going to be running close with would help advise possible build options).
CPM 1 mail me your feedback and remember to have fun!
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Adipem Nothi
Nos Nothi
9214
|
Posted - 2015.04.25 23:03:00 -
[141] - Quote
Cross Atu wrote:Adipem Nothi wrote:noob cavman wrote:Miles O'Rourke wrote:Any one got any fitting suggestions for a Gal Logi? Advanced and Proto if possible. 3 proto flux scanners equal perma scans thats for an easy money maker for the gal logi. Just be 100m away from the action and scan away! Here's mine: DS: Logi gk.0 HS: Cmp Precision (x3) LS: Cmp Ferro (x3), Cmp Reps (x2) PW: RS-90 Combat Rifle GR: Core Locus EQ: X-3 Hive, Creodron Flux Scanner (x3) Recently acquired. Have run variations of this loadout for 20-30 matches. Seems to be a beastly suit. Holds its own in combat extremely well considering the (arguably OP) EWAR it brings to the team. The biggest drawback is low average WP; you can keep scans up for nearly the entire match, but it doesn't pay very well, especially when compared to Logis of the repper variety. Which also usually don't pay enough to break even despite their high WP totals Right now the Gal logi is like the Fac War of roles, yes you can run it, and run it well... but you'd better expect to run something else to pay for it Agreed. The loadout above runs 184k with an advanced rifle, 220k with a proto rifle. My KDR's up for the week, and I'm dying less often but each death is expensive. I've been running it for only a handful of days, and I'm already down 5-10M Isk.
Not sure how to fix that. Could drop the base price of the frame as well as EQ, but I suspect the Logi would still be an expensive role to run.
Shoot scout with yes.
- Ripley Riley
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Spademan
6388
|
Posted - 2015.04.25 23:05:00 -
[142] - Quote
Cross Atu wrote:Spademan wrote:So I specced into the Callogi. How do I Slayerlogi with Tac Ar? Travel back in time Spademan wrote: But in seriousness, tips on fitting it?
Elaborate a bit on your playstyle and intended role (clearly I'm assuming support but there are sub-facets so rather than assume what you want I figured I'd ask and then give my best response ) Even better if you can include your approximate squad composition (I know that can flux a ton, but even a general baseline of who you're going to be running close with would help advise possible build options). As far as Logi-ing goes, I haven't actually done it before. As a scout I typically carry hives or droplinks. I'm thinking a rail rifle for the long range support kind of shooty style.
At any given moment in game, there's a 95% chance I'm not in a squad. I'm talking Logi who's supporting whatever blueberries he's put with.
What're you looking at me like that for? I'll shank you I will.
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Adipem Nothi
Nos Nothi
9215
|
Posted - 2015.04.25 23:29:00 -
[143] - Quote
Adipem Nothi wrote:
Edit: Putting together a G/1 variation ...
Scanner Logi G/1 (59k) HS: Cmp Precision (x2) LS: Cmp Reactive (x3) PW: Dren Assault Rifle GR: M/1 Locus EQ: X-3 Hive, Creodron Active Scanner (x3)
Shoot scout with yes.
- Ripley Riley
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Zaria Min Deir
0uter.Heaven Back and Forth
1369
|
Posted - 2015.04.25 23:42:00 -
[144] - Quote
Adipem Nothi wrote:Adipem Nothi wrote:
Edit: Putting together a G/1 variation ...
Scanner Logi G/1 (59k)HS: Cmp Precision (x2) LS: Cmp Reactive (x3) PW: Dren Assault Rifle GR: M/1 Locus EQ: X-3 Hive, Creodron Active Scanner (x3) G/1 has 3 equipment slots, so you mean Creodron Active Scanner x2, right?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Adipem Nothi
Nos Nothi
9216
|
Posted - 2015.04.25 23:47:00 -
[145] - Quote
Zaria Min Deir wrote:Adipem Nothi wrote:Adipem Nothi wrote:
Edit: Putting together a G/1 variation ...
Scanner Logi G/1 (59k)HS: Cmp Precision (x2) LS: Cmp Reactive (x3) PW: Dren Assault Rifle GR: M/1 Locus EQ: X-3 Hive, Creodron Active Scanner (x3) G/1 has 3 equipment slots, so you mean Creodron Active Scanner x2, right? Indeed! Will fix.
(Opted for 2 Creodron over 2 Flux due to faster cooldown time.)
Shoot scout with yes.
- Ripley Riley
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Sned TheDead
Failures inc.
279
|
Posted - 2015.04.25 23:51:00 -
[146] - Quote
Spademan wrote:Cross Atu wrote:Spademan wrote:So I specced into the Callogi. How do I Slayerlogi with Tac Ar? Travel back in time Spademan wrote: But in seriousness, tips on fitting it?
Elaborate a bit on your playstyle and intended role (clearly I'm assuming support but there are sub-facets so rather than assume what you want I figured I'd ask and then give my best response ) Even better if you can include your approximate squad composition (I know that can flux a ton, but even a general baseline of who you're going to be running close with would help advise possible build options). As far as Logi-ing goes, I haven't actually done it before. As a scout I typically carry hives or droplinks. I'm thinking a rail rifle for the long range support kind of shooty style. At any given moment in game, there's a 95% chance I'm not in a squad. I'm talking Logi who's supporting whatever blueberries he's put with. I can't say much for calogi fitting wise, but as for playstyle: your scout heritage will fit this role well, like a scout, rely on mobility over power, normally you wont have much chance against other suits. Simplest way to put it; when in doubt run, far and fast.
Favour regen over sheer amount of shields/armour.
As for equipment - hives, links, and injector might be a place to start.
beyond that - try diffrent fits and once you find one you like, roll with it, and above all have fun.
happy hunting.
Cleaning up the mess everyone leaves behind :)
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MINA Longstrike
Kirjuun Heiian
2806
|
Posted - 2015.04.26 01:17:00 -
[147] - Quote
Spademan wrote:So I specced into the Callogi. How do I Slayerlogi with Tac Ar?
But in seriousness, tips on fitting it?
My go to adv fit is adv triage hive, wiyrkomi injector and adv drop uplink. rr, 2 complex 1 adv shield extenders , 1 adv std plate, 1 adv reactive.
My goto proto is alloteks, wiyrkomi injector, bdr-2 triage rep tool, 2 complex precision, 2 complex range amp, 3 complex shield, 2 adv reactive, rr & flux.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Cross Atu
OSG Planetary Operations Covert Intervention
4578
|
Posted - 2015.04.26 02:43:00 -
[148] - Quote
Spademan wrote:Cross Atu wrote:Spademan wrote:So I specced into the Callogi. How do I Slayerlogi with Tac Ar? Travel back in time Spademan wrote: But in seriousness, tips on fitting it?
Elaborate a bit on your playstyle and intended role (clearly I'm assuming support but there are sub-facets so rather than assume what you want I figured I'd ask and then give my best response ) Even better if you can include your approximate squad composition (I know that can flux a ton, but even a general baseline of who you're going to be running close with would help advise possible build options). As far as Logi-ing goes, I haven't actually done it before. As a scout I typically carry hives or droplinks. I'm thinking a rail rifle for the long range support kind of shooty style. At any given moment in game, there's a 95% chance I'm not in a squad. I'm talking Logi who's supporting whatever blueberries he's put with. Based on the play you describe and the choice of the RR I've put together the following. The goal of this fit is mobility using the range of the RR and a solid shield regen profile as it's primary combat assets. It packs both hives and uplinks so you can deploy foothold points for blues. It also carries a needle for pick ups when they're requested (and because it's a light fittings cost). Lacking a sidearm I've opted for the assault RR rather than the standard to give a bit of added flex. Combat style should mirror a scout in engagement patters (though not ranges ), focus on supporting fire or getting the jump on isolated targets.
Fit
Highs Complex shield extender x 4 Complex shield recharger
Lows Complex shield regulator Complex KinKat Complex Cardiac Complex CPU
Weapons Ishukone assault rail rifle M8 packed locus grenade
Equipment Viziam Flux Drop Uplink K-2 Nanohive Nanite Injector
I think that should give you a solid start and you can tweak the load out as to better suit you as you get a feel for things.
Also, if you're not fully proto in any given thing just scale down as needed. The above fit assumes max skills so may not work right off the bat depending on your SP investments.
Hope that's useful to you
CPM 1 mail me your feedback and remember to have fun!
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shaman oga
Dead Man's Game
4519
|
Posted - 2015.04.26 11:00:00 -
[149] - Quote
Cross Atu wrote:Adipem Nothi wrote:noob cavman wrote:Miles O'Rourke wrote:Any one got any fitting suggestions for a Gal Logi? Advanced and Proto if possible. 3 proto flux scanners equal perma scans thats for an easy money maker for the gal logi. Just be 100m away from the action and scan away! Here's mine: DS: Logi gk.0 HS: Cmp Precision (x3) LS: Cmp Ferro (x3), Cmp Reps (x2) PW: RS-90 Combat Rifle GR: Core Locus EQ: X-3 Hive, Creodron Flux Scanner (x3) Recently acquired. Have run variations of this loadout for 20-30 matches. Seems to be a beastly suit. Holds its own in combat extremely well considering the (arguably OP) EWAR it brings to the team. The biggest drawback is low average WP; you can keep scans up for nearly the entire match, but it doesn't pay very well, especially when compared to Logis of the repper variety. Which also usually don't pay enough to break even despite their high WP totals Right now the Gal logi is like the Fac War of roles, yes you can run it, and run it well... but you'd better expect to run something else to pay for it If only scan assist were for every kill and not only squad kills, maybe less wp for non squad kills, but something should be due. Imo, this is like if you don't earn any wp for repping people outside your squad, it would be quite annoying after a while.
A simple +5 for non squad and a +25 for squad would be ok, considering that if you put a defend order, you instantly gain +20% points for no reason.
Shifted in time, your tomorrow, my today.
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Luther Mandrix
WASTELAND JUNK REMOVAL
522
|
Posted - 2015.04.26 11:47:00 -
[150] - Quote
Shared Scans and Damping in Dust514 Please correct me if I am wrong on any of this ,I want to know exactly what is going on. 1.Passive scan suits let the whole squad/Team see all enemies in scan range of Passive scan suit? 2.Direct sight used to be shared with squad/team ,is it still shared? 3.Active scan equipment scans are shared by whole team.
1.So if the above is true that one passive scan suit can see for the team why can't one dampend suit damp for the whole team? Balanced gameplay? 2.Should direct sight be shared by team/squad by tagging enemy like Battlefield?(Personally don't like shared sight) 3.If active scan is shared by the team ,I think that is OP. Shared by squad at the most is my thought.
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Luther Mandrix
WASTELAND JUNK REMOVAL
522
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Posted - 2015.04.26 11:56:00 -
[151] - Quote
Luther Mandrix wrote:Shared Scans and Damping in Dust514 Please correct me if I am wrong on any of this ,I want to know exactly what is going on. 1.Passive scan suits let the whole squad/Team see all enemies in scan range of Passive scan suit? 2.Direct sight used to be shared with squad/team ,is it still shared? 3.Active scan equipment scans are shared by whole team.
1.So if the above is true that one passive scan suit can see for the team why can't one dampend suit damp for the whole team? Balanced gameplay?(My thoughts passive scan should be for that player only) 2.Should direct sight be shared by team/squad by tagging enemy like Battlefield?(Personally don't like shared sight) 3.If active scan is shared by the team ,I think that is OP. (Personally Shared by squad at the most is my thought)
New Equipment idea Active Scan dampener Equipment that dampens squads members profiles against active scans Area effect 33 meters for 3 minutes with a cool down of 3 minutes PG/CPU BONUS TO LOGI ONLY |
MINA Longstrike
Kirjuun Heiian
2809
|
Posted - 2015.04.26 13:04:00 -
[152] - Quote
Luther Mandrix wrote:Shared Scans and Damping in Dust514 Please correct me if I am wrong on any of this ,I want to know exactly what is going on. 1.Passive scan suits let the whole squad/Team see all enemies in scan range of Passive scan suit? 2.Direct sight used to be shared with squad/team ,is it still shared? 3.Active scan equipment scans are shared by whole team.
1.So if the above is true that one passive scan suit can see for the team why can't one dampend suit damp for the whole team? Balanced gameplay?(My thoughts passive scan should be for that player only) 2.Should direct sight be shared by team/squad by tagging enemy like Battlefield?(Personally don't like shared sight) 3.If active scan is shared by the team ,I think that is OP. (Personally Shared by squad at the most is my thought)
Passive scans are shared by squad. Direct line of sight is not shared with anyone. Infantry active scanners are shared with team, Vehicle active scanners are only shared with squad.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Adipem Nothi
Nos Nothi
9222
|
Posted - 2015.04.26 14:55:00 -
[153] - Quote
MINA Longstrike wrote:Luther Mandrix wrote:Shared Scans and Damping in Dust514 Please correct me if I am wrong on any of this ,I want to know exactly what is going on. 1.Passive scan suits let the whole squad/Team see all enemies in scan range of Passive scan suit? 2.Direct sight used to be shared with squad/team ,is it still shared? 3.Active scan equipment scans are shared by whole team.
1.So if the above is true that one passive scan suit can see for the team why can't one dampend suit damp for the whole team? Balanced gameplay?(My thoughts passive scan should be for that player only) 2.Should direct sight be shared by team/squad by tagging enemy like Battlefield?(Personally don't like shared sight) 3.If active scan is shared by the team ,I think that is OP. (Personally Shared by squad at the most is my thought) Passive scans are shared by squad. Direct line of sight is not shared with anyone. Infantry active scanners are shared with team, Vehicle active scanners are only shared with squad.
There is one exception as it relates to Active Scanners. The Duvolle Focused Active Scanner is shared with Squad; every other Active Scanner is shared with Team.
* I've not recently tested Direct Line of Sight or Vehicle Active Scanners, but I've no reason to doubt Mina's report.
Shoot scout with yes.
- Ripley Riley
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Cross Atu
OSG Planetary Operations Covert Intervention
4582
|
Posted - 2015.04.26 16:06:00 -
[154] - Quote
shaman oga wrote:Shield transporter is a taboo, considering how insane (it was balanced against OP AV of the time) spider tanking was, i don't agree with it. shaman using specific historical balance numbers to counter a macro level concept is bad pratice. By that same logic rep tools should have been removed way back in the day when the numbers attached to them were able to be used in a deeply exploitative fashion. Shield extenders could have been removed when they were made brokenly OP in combination with the CalLogi racial. The bad stat values on the TAR during it's OP stage could have been used to advocate for the removal of Tac Rifles en mass.
Anything can be broken with the wrong numbers, and while it does not inversely follow that anything can be balance within all games/contexts it does mean that stat profiles aren't a great place to look when considering the presence or lack of an asset at a conceptual level.
shaman oga wrote:I've never agreed with bonus on equipments, survavibility bonus were better, now that assault are in a good position, we should get the same slot progression and a new bonus set. Peace for am and cal logi, they should be normalized. I've always leaned more towards survivability bonuses as well, conceptually I like them and they fit the logi... but here's the rub, in Dust you live by either speed or brick tanking (a generalization to be sure, but one close enough to reality to hold some weight) so it's hard to find any valid eHP bonuses that don't break the balance curve. CalLogi racial was overpowered, AmLogi racial was underwhelming (and the Gal did it better even without the racial buff), etc. Then it draws us into the "must require full equipment slots" territory because unless the racial bonuses to eHP are notably less valuable in a fight than the racial bonuses to DPS on the assault what reason is there not to run logistics fits as assault fits? And even if we 'fittings lock' every equipment slot to be filled, or 'gold box' every slot so there's something in it, that doesn't stop a player from stacking 3-4 of whatever the lowest cost equipment mod is and moving on with their life.
Again I like the eHP bonuses on a conceptual level, but finding a way to make them workable in game without causing role bleed is a messy prospect. However if anyone has a proposal for that I'm all ears.
shaman oga wrote:It would be cool if with both lvl.5 of assault and logi you could unlock a combat logi, but that goes under the category of post level 5 content. The issue with running post level 5 content this way is that you start to create a meta of "get to the highest level and then run the 'everything fit'. Post level 5 is generally a deeper specialization, making sacrifices to become more effective in a smaller niche. If it's scaled the other way then we'd see current role proto suits start to become used like current frame suits, that is to say hardly ever. Best practice would be skill past them as quickly as possible and then use the suit that provides more general value.
CPM 1 mail me your feedback and remember to have fun!
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shaman oga
Dead Man's Game
4521
|
Posted - 2015.04.26 16:48:00 -
[155] - Quote
Regarding shield transporter, i guess you are right, but i'm still suspicios, i must see that working, i also agree on mixed combat logi.
Bonus set is more difficult, since we know what we do and how we have to do it, but of course everyone would take advantage of changes if they see they can gain something. Sincerely i would change a lot things and give all utility to logi and give other bonus to scouts in biotics and only dampening, leaving hack, scan range and precision to logi.
I will continue, now i've to go.
Shifted in time, your tomorrow, my today.
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korrah silain
True Illuminate
22
|
Posted - 2015.04.27 19:32:00 -
[156] - Quote
So I like to stick to lower tier suits cause I'm cheap I also like scans and Rex's(remote explosives) What do you think of a basic galogi with enhanced armor reps, breach ar, double quantum adv scans and a Rex? |
Crazy Cat Lady
Opus Arcana Covert Intervention
256
|
Posted - 2015.04.28 03:01:00 -
[157] - Quote
[ Skin Modules]
Yellow is sooo last season.
Do we have word on the availability of skin modules for logis?
|
Cross Atu
OSG Planetary Operations Covert Intervention
4603
|
Posted - 2015.04.28 03:10:00 -
[158] - Quote
Crazy Cat Lady wrote:[ Skin Modules]
Yellow is sooo last season.
Do we have word on the availability of skin modules for logis?
Skins will be applied via race+frame size. So assaults and logistics will share the same skins.
Availability of skin mods for logi will be "everything released for the medium frames of that race". (aka we should have quite a few and more to come)
CPM 1 mail me your feedback and remember to have fun!
|
|
CCP Rattati
C C P C C P Alliance
21237
|
Posted - 2015.04.28 03:28:00 -
[159] - Quote
I will be keepin irregular tabs on this thread, mostly for fun thourh
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Aiwha Bait
Demonic Cowboys
120
|
Posted - 2015.04.28 03:59:00 -
[160] - Quote
CCP Rattati wrote:I will be keepin irregular tabs on this thread, mostly for fun thourh
Pshft. "mostly for fun". Lame. :P You should seriously look at some of our "fun". :P There have been some interesting suggestions that have been made known in this room. ;)
Keep us for "fun", but just know that we are way cooler than the scouts over in The Barbershoppe ;) *jerks thumb in the general direction of the BS* ;) I mean, look at their abbreviation. :P It's BS because of the high amount of bullsh*t that goes through there. :P
I try to play this game, I just suck at it. Writer for Biomassed
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18547
|
Posted - 2015.04.28 04:06:00 -
[161] - Quote
Aiwha Bait wrote:CCP Rattati wrote:I will be keepin irregular tabs on this thread, mostly for fun thourh Pshft. "mostly for fun". Lame. :P You should seriously look at some of our "fun". :P There have been some interesting suggestions that have been made known in this room. ;) Keep us for "fun", but just know that we are way cooler than the scouts over in The Barbershoppe ;) *jerks thumb in the general direction of the BS* ;) I mean, look at their abbreviation. :P It's BS because of the high amount of bullsh*t that goes through there. :P
That are you aren't staring down the barrel of Arkena Wyrnspire and his Siege of the Barbershop.
#Theforumwarsarereal
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
|
Aiwha Bait
Demonic Cowboys
122
|
Posted - 2015.04.28 04:30:00 -
[162] - Quote
True Adamance wrote:Aiwha Bait wrote:CCP Rattati wrote:I will be keepin irregular tabs on this thread, mostly for fun thourh Pshft. "mostly for fun". Lame. :P You should seriously look at some of our "fun". :P There have been some interesting suggestions that have been made known in this room. ;) Keep us for "fun", but just know that we are way cooler than the scouts over in The Barbershoppe ;) *jerks thumb in the general direction of the BS* ;) I mean, look at their abbreviation. :P It's BS because of the high amount of bullsh*t that goes through there. :P That are you aren't staring down the barrel of Arkena Wyrnspire and his Siege of the Barbershop. #Theforumwarsarereal
Oh, good! There's lots of you! :D Maybe you guys can cut my hair? :D Number two on the back and sides, and scissor cut the top...but not too short. I wanna keep it kinda long. I'm digging this new style. :D
#whatwar #thehairisreal #snipsnip
I try to play this game, I just suck at it. Writer for Biomassed
|
Cross Atu
OSG Planetary Operations Covert Intervention
4606
|
Posted - 2015.04.28 04:50:00 -
[163] - Quote
*passes out opiates to all over zealous forum warriors* There now, settle down, it'll all be alright, one of our trained professionals will be with you shortly
CPM 1 mail me your feedback and remember to have fun!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18550
|
Posted - 2015.04.28 04:56:00 -
[164] - Quote
Aiwha Bait wrote:True Adamance wrote:Aiwha Bait wrote:CCP Rattati wrote:I will be keepin irregular tabs on this thread, mostly for fun thourh Pshft. "mostly for fun". Lame. :P You should seriously look at some of our "fun". :P There have been some interesting suggestions that have been made known in this room. ;) Keep us for "fun", but just know that we are way cooler than the scouts over in The Barbershoppe ;) *jerks thumb in the general direction of the BS* ;) I mean, look at their abbreviation. :P It's BS because of the high amount of bullsh*t that goes through there. :P That are you aren't staring down the barrel of Arkena Wyrnspire and his Siege of the Barbershop. #Theforumwarsarereal Oh, good! There's lots of you! :D Maybe you guys can cut my hair? :D Number two on the back and sides, and scissor cut the top...but not too short. I wanna keep it kinda long. I'm digging this new style. :D #whatwar #thehairisreal #snipsnip
I don't know about that. I am not a qualified Logistics Operative...... I am not able to provide adequate maintenance to your hair.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
|
Aiwha Bait
Demonic Cowboys
122
|
Posted - 2015.04.28 05:26:00 -
[165] - Quote
True Adamance wrote:Aiwha Bait wrote:True Adamance wrote:Aiwha Bait wrote:CCP Rattati wrote:I will be keepin irregular tabs on this thread, mostly for fun thourh Pshft. "mostly for fun". Lame. :P You should seriously look at some of our "fun". :P There have been some interesting suggestions that have been made known in this room. ;) Keep us for "fun", but just know that we are way cooler than the scouts over in The Barbershoppe ;) *jerks thumb in the general direction of the BS* ;) I mean, look at their abbreviation. :P It's BS because of the high amount of bullsh*t that goes through there. :P That are you aren't staring down the barrel of Arkena Wyrnspire and his Siege of the Barbershop. #Theforumwarsarereal Oh, good! There's lots of you! :D Maybe you guys can cut my hair? :D Number two on the back and sides, and scissor cut the top...but not too short. I wanna keep it kinda long. I'm digging this new style. :D #whatwar #thehairisreal #snipsnip I don't know about that. I am not a qualified Logistics Operative...... I am not able to provide adequate maintenance to your hair.
So you dont run a real barbershoppe? :'(
I try to play this game, I just suck at it. Writer for Biomassed
|
Pseudogenesis
Nos Nothi
2690
|
Posted - 2015.04.28 05:40:00 -
[166] - Quote
Aiwha Bait wrote:CCP Rattati wrote:I will be keepin irregular tabs on this thread, mostly for fun thourh Pshft. "mostly for fun". Lame. :P You should seriously look at some of our "fun". :P There have been some interesting suggestions that have been made known in this room. ;) Keep us for "fun", but just know that we are way cooler than the scouts over in The Barbershoppe ;) *jerks thumb in the general direction of the BS* ;) I mean, look at their abbreviation. :P It's BS because of the high amount of bullsh*t that goes through there. :P Don't make me steal your rep tool!
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
|
Aiwha Bait
Demonic Cowboys
123
|
Posted - 2015.04.28 07:18:00 -
[167] - Quote
Pseudogenesis wrote:Aiwha Bait wrote:CCP Rattati wrote:I will be keepin irregular tabs on this thread, mostly for fun thourh Pshft. "mostly for fun". Lame. :P You should seriously look at some of our "fun". :P There have been some interesting suggestions that have been made known in this room. ;) Keep us for "fun", but just know that we are way cooler than the scouts over in The Barbershoppe ;) *jerks thumb in the general direction of the BS* ;) I mean, look at their abbreviation. :P It's BS because of the high amount of bullsh*t that goes through there. :P Don't make me steal your rep tool!
Noooo :( *clutches it tight* This is the only thing that I'm good at in this game. xD
I try to play this game, I just suck at it. Writer for Biomassed
|
Luther Mandrix
WASTELAND JUNK REMOVAL
529
|
Posted - 2015.04.28 10:39:00 -
[168] - Quote
I was excited about this thread to help logi's but after talking to CCP Rattiti on Biomassed podcast. I believe I am now wasting my time as New Equipment is way down on the list of what they can do.Good luck Cross with Triage Ward ,I had hopes for it. |
MINA Longstrike
Kirjuun Heiian
2858
|
Posted - 2015.04.28 10:57:00 -
[169] - Quote
Luther Mandrix wrote:I was excited about this thread to help logi's but after talking to CCP Rattiti on Biomassed podcast. I believe I am now wasting my time as New Equipment is way down on the list of what they can do.Good luck Cross with Triage Ward ,I had hopes for it.
Just because we're not getting new equipment in the foreseeable future doesn't mean that the triage ward community is 'useless' or not worth the effort. Logi talks (and maybe some commando talks) should be coming up soon and experienced, well-reasoned, knowledgeable feedback is important.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Sned TheDead
Failures inc.
279
|
Posted - 2015.04.28 13:05:00 -
[170] - Quote
Crazy Cat Lady wrote:[ Skin Modules]
Yellow is sooo last season.
Do we have word on the availability of skin modules for logis?
but but but.....
I like being a bumble bee...
not to say if I had a skin of logibros I wouldn't use ito on every suit I have....
But I do like my black and yellow....
Cleaning up the mess everyone leaves behind :)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
4607
|
Posted - 2015.04.28 14:20:00 -
[171] - Quote
MINA Longstrike wrote:Luther Mandrix wrote:I was excited about this thread to help logi's but after talking to CCP Rattiti on Biomassed podcast. I believe I am now wasting my time as New Equipment is way down on the list of what they can do.Good luck Cross with Triage Ward ,I had hopes for it. Just because we're not getting new equipment in the foreseeable future doesn't mean that the triage ward community is 'useless' or not worth the effort. Logi talks (and maybe some commando talks) should be coming up soon and experienced, well-reasoned, knowledgeable feedback is important. Yep, there's a lot to be done (and better done as a community) regardless of where adding new items to the game (equipment or otherwise) sits on the priority tree.
I want new gear in the game no question, but there's a lot to be said for polished balance, higher baseline performance (not just frames per second but also UI related issues) et al
CPM 1 mail me your feedback and remember to have fun!
|
Luther Mandrix
WASTELAND JUNK REMOVAL
529
|
Posted - 2015.04.28 16:54:00 -
[172] - Quote
MINA Longstrike wrote:Luther Mandrix wrote:I was excited about this thread to help logi's but after talking to CCP Rattiti on Biomassed podcast. I believe I am now wasting my time as New Equipment is way down on the list of what they can do.Good luck Cross with Triage Ward ,I had hopes for it. Just because we're not getting new equipment in the foreseeable future doesn't mean that the triage ward community is 'useless' or not worth the effort. Logi talks (and maybe some commando talks) should be coming up soon and experienced, well-reasoned, knowledgeable feedback is important. Ok I'll take a chill pill and pull myself out of the sewer of disappointment and take a sip of hope and and wash myself clean in the good word of the cpm |
shaman oga
Dead Man's Game
4530
|
Posted - 2015.04.28 21:39:00 -
[173] - Quote
Agreed, there is still a lot of work to do on logi, the main point now is how to make them more enjoyable without making them desirable for slayer roles.
Shifted in time, your tomorrow, my today.
|
One Eyed King
Nos Nothi
9838
|
Posted - 2015.04.29 01:31:00 -
[174] - Quote
Regarding the new payout possibilities of x% gear personally lost and y% gear personally destroyed:
So a logi following a sentinel would not only prevent that Sentinel from dying faster (or losing his gear if he were revived), but also help him destroy more gear because of his increased ability to stay in a fight and kill, but wouldn't share in the spoils of that system?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1561
|
Posted - 2015.04.29 03:29:00 -
[175] - Quote
CCP Rattati wrote:I will be keepin irregular tabs on this thread, mostly for fun thourh Where is our cat picture in the actual 85 page and counting CPM Logi Thread?!?!
IF YOU CAN READ THIS
YOU DON'T NEED GLASSES
|
Cross Atu
OSG Planetary Operations Covert Intervention
4631
|
Posted - 2015.04.29 03:39:00 -
[176] - Quote
One Eyed King wrote:Regarding the new payout possibilities of x% gear personally lost and y% gear personally destroyed:
So a logi following a sentinel would not only prevent that Sentinel from dying faster (or losing his gear if he were revived), but also help him destroy more gear because of his increased ability to stay in a fight and kill, but wouldn't share in the spoils of that system?
Correct, however the logi in the context is repping, reviving and resupplying his battle buddy and therefore is still getting payed for his actions. This becomes even more properly executed if/when scanners reward for team intel kills and shield rep tools are a thing.
With these new changes in (if they are added) I see more reason for slayers to "go hard" in matches even ones where they aren't ahead. More reason for support and slayers to stick in the fight even when taking heavy losses. No further reason for complaints that non-support roles "aren't rewarded enough". No further reason for support logi (and I think AV as well) to be concerned about the earnings gap, since we have damage points for AV now (and in theory will be getting some mitigation to the fit costs for logi with the new rework, if my proposals are signed off on as part of the hotfix).
0.02 ISK
CPM 1 mail me your feedback and remember to have fun!
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1535
|
Posted - 2015.04.29 03:47:00 -
[177] - Quote
Just wanted to share the Rattati conversation we had on our 1yr anniversary episode on Biomassed.
Pretty fun chat and we did dive into Logi play with Rattati...some cool insights. I'm fairly optimistic after the discussion that the Logi set will be in noticeably better shape. The updates should be coming to a Hotfix in the near future.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
MINA Longstrike
Kirjuun Heiian
2879
|
Posted - 2015.04.29 03:51:00 -
[178] - Quote
One Eyed King wrote:Regarding the new payout possibilities of x% gear personally lost and y% gear personally destroyed:
So a logi following a sentinel would not only prevent that Sentinel from dying faster (or losing his gear if he were revived), but also help him destroy more gear because of his increased ability to stay in a fight and kill, but wouldn't share in the spoils of that system?
A dedicated support logi can already rack quite big warpoint totals and payouts. Some of my best matches as a logi ended up being at about 5000 warpoints supporting a single friend. I've found it a bit harder to pull the same out of attempting to support a whole team (via a callogi), but I've come close-ish.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
sir RAVEN WING
3419
|
Posted - 2015.04.29 03:59:00 -
[179] - Quote
Am I late for the greeting party?
Anyways, hello all you logis, I would like to thank you for the large amounts of WP you supplied me with in the days of the HMG heavies. Much respect to those who chased their chubbies to the grave.
I might switch over to my Logi alt for posting on here.
"Amarr = Armarr Tanks" - Sir Raven Wing
Day 1/30 Calscout Knifer.
I will have my own thread one day, you'll see
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shaman oga
Dead Man's Game
4532
|
Posted - 2015.04.29 10:14:00 -
[180] - Quote
How many of you use proxy mines?
I have one dedicated fit with adv and pro proxy and an hive (the hive will go when they will mutiply pro). I like setting traps, but it's not much rewarding for various reasons: 1) It takes time to drop all those proxy 2) Effective only in narrow pathways 3) Damage of a single proxy is kinda meh
My suggestion to solve point 1 is to let us drop proxy at group of 2-3 at 2 or 3 meters one from the other. To solve point 2 and 3 it would be cool if explosion could influence each other like in FW.
In this way proxy would be an effective way to block paths.
Shifted in time, your tomorrow, my today.
|
|
darkeye bloodwing
Kaalmayoti Warzone Control
14
|
Posted - 2015.04.29 10:20:00 -
[181] - Quote
@Shaman
I'd go more for increase in damage.
Quafy CEO.
"You must have had a pitiful life to know nothing of regret." - Sten
Caw
|
I-Shayz-I
I----------I
5442
|
Posted - 2015.04.29 10:21:00 -
[182] - Quote
I made a thread for logistics progression
https://forums.dust514.com/default.aspx?g=posts&t=200663
7162 wp with a Repair Tool!
|
MINA Longstrike
Kirjuun Heiian
2886
|
Posted - 2015.04.29 11:16:00 -
[183] - Quote
shaman oga wrote:How many of you use proxy mines?
I have one dedicated fit with adv and pro proxy and an hive (the hive will go when they will mutiply pro). I like setting traps, but it's not much rewarding for various reasons: 1) It takes time to drop all those proxy 2) Effective only in narrow pathways 3) Damage of a single proxy is kinda meh
My suggestion to solve point 1 is to let us drop proxy at group of 2-3 at 2 or 3 meters one from the other. To solve point 2 and 3 it would be cool if explosion could influence each other like in FW.
In this way proxy would be an effective way to block paths.
I like using them on adv av scouts. Swarm, Magsec/Br.ScP, Proxies, K2 hive, Av grenade & Krins.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
MINA Longstrike
Kirjuun Heiian
2887
|
Posted - 2015.04.29 11:19:00 -
[184] - Quote
Been putzing about on my caldari guide and so far Assault, Scout and Commando are done (for now, I might need to reread them and detail some information about further progression), I think I'm going to finish off the sentinel section next and then try and move on to logi because oh god the caldari logi is a mess.
Part of my goal is to detail a skill plan that makes the suit about as good as it can possibly be at around 1.5m SP and starts to give an easy path of progression for newer players. I find this pretty difficult to do for the caldari logi as the guide is mostly oriented around basic level suits.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Luther Mandrix
WASTELAND JUNK REMOVAL
532
|
Posted - 2015.04.29 11:29:00 -
[185] - Quote
Great Dust Fan Site with Dust content in one nice package
Patch Day GÇô Warlords 1.1 April 28, 2015 SKIN Modules Dev Blog is Out April 27, 2015 Exclusive Interview with the Creator of GÇ£This is DUSTGÇ¥ April 27, 2015 DUST 514 Triathlon (May 19th-May 26th) April 27, 2015 Episode 51: GÇ£Rattati ReturnsGÇ¥ April 27, 2015 This is DUST April 27, 2015 A Fundamental Guide to Light Weapons April 24, 2015 The Pros and Cons of PvE in DUST 514/Project Legion April 24, 2015 Feedback in a Crowd Source Environment April 23, 2015 Warlords 1.1 Arriving April 28th, Patch Notes Released April 21, 2015 |
Luther Mandrix
WASTELAND JUNK REMOVAL
532
|
Posted - 2015.04.29 11:34:00 -
[186] - Quote
shaman oga wrote:How many of you use proxy mines?
I have one dedicated fit with adv and pro proxy and an hive (the hive will go when they will mutiply pro). I like setting traps, but it's not much rewarding for various reasons: 1) It takes time to drop all those proxy 2) Effective only in narrow pathways 3) Damage of a single proxy is kinda meh
My suggestion to solve point 1 is to let us drop proxy at group of 2-3 at 2 or 3 meters one from the other. To solve point 2 and 3 it would be cool if explosion could influence each other like in FW.
In this way proxy would be an effective way to block paths.
Two of us sue proxes in our corp usually not at the same time
|
bogeyman m
Minmatar Republic
424
|
Posted - 2015.04.29 11:42:00 -
[187] - Quote
shaman oga wrote:How many of you use proxy mines?
I have one dedicated fit with adv and pro proxy and an hive (the hive will go when they will mutiply pro). I like setting traps, but it's not much rewarding for various reasons: 1) It takes time to drop all those proxy 2) Effective only in narrow pathways 3) Damage of a single proxy is kinda meh
My suggestion to solve point 1 is to let us drop proxy at group of 2-3 at 2 or 3 meters one from the other. To solve point 2 and 3 it would be cool if explosion could influence each other like in FW.
In this way proxy would be an effective way to block paths.
Stacking proxies and REs makes a bigger boom.
Duct tape 2.0 ... Have WD-40; will travel.
|
shaman oga
Dead Man's Game
4534
|
Posted - 2015.04.29 11:45:00 -
[188] - Quote
bogeyman m wrote:shaman oga wrote:How many of you use proxy mines?
I have one dedicated fit with adv and pro proxy and an hive (the hive will go when they will mutiply pro). I like setting traps, but it's not much rewarding for various reasons: 1) It takes time to drop all those proxy 2) Effective only in narrow pathways 3) Damage of a single proxy is kinda meh
My suggestion to solve point 1 is to let us drop proxy at group of 2-3 at 2 or 3 meters one from the other. To solve point 2 and 3 it would be cool if explosion could influence each other like in FW.
In this way proxy would be an effective way to block paths.
Stacking proxies and REs makes a bigger boom. In FW. In Pub where FF is not on you can't do it, except with vehicles explosion, it's the only FF in pub.
Shifted in time, your tomorrow, my today.
|
shaman oga
Dead Man's Game
4534
|
Posted - 2015.04.29 11:50:00 -
[189] - Quote
darkeye bloodwing wrote:@Shaman
I'd go more for increase in damage. Sure it would be easier
Shifted in time, your tomorrow, my today.
|
Spademan
6431
|
Posted - 2015.04.29 17:28:00 -
[190] - Quote
Devtag with only 8 pages?
Scrubs.
What're you looking at me like that for? I'll shank you I will.
|
|
Luther Mandrix
WASTELAND JUNK REMOVAL
533
|
Posted - 2015.04.29 17:36:00 -
[191] - Quote
Spademan wrote:Devtag with only 8 pages?
Scrubs. I asked Him to check out Triage Ward on the Biomassed Podcast. http://biomassed.net/ |
One Eyed King
Nos Nothi
9850
|
Posted - 2015.04.29 19:05:00 -
[192] - Quote
Cross Atu wrote:One Eyed King wrote:Regarding the new payout possibilities of x% gear personally lost and y% gear personally destroyed:
So a logi following a sentinel would not only prevent that Sentinel from dying faster (or losing his gear if he were revived), but also help him destroy more gear because of his increased ability to stay in a fight and kill, but wouldn't share in the spoils of that system?
With these new changes in (if they are added) I see more reason for slayers to "go hard" in matches even ones where they aren't ahead. More reason for support and slayers to stick in the fight even when taking heavy losses. No further reason for complaints that non-support roles "aren't rewarded enough". By rewarding just the winners however, what incentive does that give for people obviously on the losing end to continue making sacrifices and pulling out something other than BPOs and low level gear?
I like the intentions of it, but I, for example, already use low level gear and BPOs. I think my highest meta of my suits is 27, with 20 to 24 being the bulk. And I pretty much break even in terms of ISK, despite not making signficant ISK sacrifices.
This might give me incentive to switch to proto if my team is up by a wide enough margin, but the opposite will happen if I am on the other side.
And my suits don't even cost as much as a Logi's, which I recognize is the biggest ISK investment aside from proto vehicles.
I hope there is something I am missing, which often happens, and it all works out, I am just concerned the incentives are such that the sum of the behaviors it rewards are going to be more negative for game play as a whole.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Luther Mandrix
WASTELAND JUNK REMOVAL
534
|
Posted - 2015.04.29 19:22:00 -
[193] - Quote
One Eyed King wrote:Cross Atu wrote:One Eyed King wrote:Regarding the new payout possibilities of x% gear personally lost and y% gear personally destroyed:
So a logi following a sentinel would not only prevent that Sentinel from dying faster (or losing his gear if he were revived), but also help him destroy more gear because of his increased ability to stay in a fight and kill, but wouldn't share in the spoils of that system?
With these new changes in (if they are added) I see more reason for slayers to "go hard" in matches even ones where they aren't ahead. More reason for support and slayers to stick in the fight even when taking heavy losses. No further reason for complaints that non-support roles "aren't rewarded enough". By rewarding just the winners however, what incentive does that give for people obviously on the losing end to continue making sacrifices and pulling out something other than BPOs and low level gear? I like the intentions of it, but I, for example, already use low level gear and BPOs. I think my highest meta of my suits is 27, with 20 to 24 being the bulk. And I pretty much break even in terms of ISK, despite not making signficant ISK sacrifices. This might give me incentive to switch to proto if my team is up by a wide enough margin, but the opposite will happen if I am on the other side. And my suits don't even cost as much as a Logi's, which I recognize is the biggest ISK investment aside from proto vehicles. I hope there is something I am missing, which often happens, and it all works out. I am just concerned the incentives are such that the sum of the behaviors it rewards are going to be more negative for game play as a whole. I think you are on the mark with this one,When some afk guy on the winning side gets more everything than the guys fighting on the losing side something has to change besides giving the afk guy a minimal wp to make.
|
RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
800
|
Posted - 2015.04.29 22:42:00 -
[194] - Quote
Luther Mandrix wrote:One Eyed King wrote:Cross Atu wrote:One Eyed King wrote:Regarding the new payout possibilities of x% gear personally lost and y% gear personally destroyed:
So a logi following a sentinel would not only prevent that Sentinel from dying faster (or losing his gear if he were revived), but also help him destroy more gear because of his increased ability to stay in a fight and kill, but wouldn't share in the spoils of that system?
With these new changes in (if they are added) I see more reason for slayers to "go hard" in matches even ones where they aren't ahead. More reason for support and slayers to stick in the fight even when taking heavy losses. No further reason for complaints that non-support roles "aren't rewarded enough". By rewarding just the winners however, what incentive does that give for people obviously on the losing end to continue making sacrifices and pulling out something other than BPOs and low level gear? I like the intentions of it, but I, for example, already use low level gear and BPOs. I think my highest meta of my suits is 27, with 20 to 24 being the bulk. And I pretty much break even in terms of ISK, despite not making signficant ISK sacrifices. This might give me incentive to switch to proto if my team is up by a wide enough margin, but the opposite will happen if I am on the other side. And my suits don't even cost as much as a Logi's, which I recognize is the biggest ISK investment aside from proto vehicles. I hope there is something I am missing, which often happens, and it all works out. I am just concerned the incentives are such that the sum of the behaviors it rewards are going to be more negative for game play as a whole. I think you are on the mark with this one,When some afk guy on the winning side gets more everything than the guys fighting on the losing side something has to change besides giving the afk guy a minimal wp to make. Yep. In a battle that clearly will become a loss I will switch to BPO. So, I'm with both of you on this. It sounds nice, but it doesn't encourage full on battle when disparity in recouping lost assets will be to great to overcome with one or two BPO battles. AND really I gotta tell ya, I lose 70-80% of the battles I'm a part of when just soloing... So, I'm BPO alot right now, even with the adjustments to pub battle matching metrics.
I wish it was better. When I run with a squad I can usually see a 60/40 or even a 50/50... but I am still hesitant about the idea.
The Logi Code. Creator, Believer, Follower
|
Cross Atu
OSG Planetary Operations Covert Intervention
4639
|
Posted - 2015.04.29 23:21:00 -
[195] - Quote
One Eyed King wrote:Cross Atu wrote:One Eyed King wrote:Regarding the new payout possibilities of x% gear personally lost and y% gear personally destroyed:
So a logi following a sentinel would not only prevent that Sentinel from dying faster (or losing his gear if he were revived), but also help him destroy more gear because of his increased ability to stay in a fight and kill, but wouldn't share in the spoils of that system?
With these new changes in (if they are added) I see more reason for slayers to "go hard" in matches even ones where they aren't ahead. More reason for support and slayers to stick in the fight even when taking heavy losses. No further reason for complaints that non-support roles "aren't rewarded enough". By rewarding just the winners however, what incentive does that give for people obviously on the losing end to continue making sacrifices and pulling out something other than BPOs and low level gear? I like the intentions of it, but I, for example, already use low level gear and BPOs. I think my highest meta of my suits is 27, with 20 to 24 being the bulk. And I pretty much break even in terms of ISK, despite not making signficant ISK sacrifices. This might give me incentive to switch to proto if my team is up by a wide enough margin, but the opposite will happen if I am on the other side. And my suits don't even cost as much as a Logi's, which I recognize is the biggest ISK investment aside from proto vehicles. I hope there is something I am missing, which often happens, and it all works out. I am just concerned the incentives are such that the sum of the behaviors it rewards are going to be more negative for game play as a whole.
Ah, you're commenting on the winner only aspect of it. Yeah that's an added thing that I wasn't really responding to honestly, I was just considering the effects of the mechanic when triggered compared to how things are now.
The potential snowball effect on people deciding to play the match through hard or not is another aspect and certainly worth considering.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4639
|
Posted - 2015.04.29 23:22:00 -
[196] - Quote
Luther Mandrix wrote:One Eyed King wrote:Cross Atu wrote:One Eyed King wrote:Regarding the new payout possibilities of x% gear personally lost and y% gear personally destroyed:
So a logi following a sentinel would not only prevent that Sentinel from dying faster (or losing his gear if he were revived), but also help him destroy more gear because of his increased ability to stay in a fight and kill, but wouldn't share in the spoils of that system?
With these new changes in (if they are added) I see more reason for slayers to "go hard" in matches even ones where they aren't ahead. More reason for support and slayers to stick in the fight even when taking heavy losses. No further reason for complaints that non-support roles "aren't rewarded enough". By rewarding just the winners however, what incentive does that give for people obviously on the losing end to continue making sacrifices and pulling out something other than BPOs and low level gear? I like the intentions of it, but I, for example, already use low level gear and BPOs. I think my highest meta of my suits is 27, with 20 to 24 being the bulk. And I pretty much break even in terms of ISK, despite not making signficant ISK sacrifices. This might give me incentive to switch to proto if my team is up by a wide enough margin, but the opposite will happen if I am on the other side. And my suits don't even cost as much as a Logi's, which I recognize is the biggest ISK investment aside from proto vehicles. I hope there is something I am missing, which often happens, and it all works out. I am just concerned the incentives are such that the sum of the behaviors it rewards are going to be more negative for game play as a whole. I think you are on the mark with this one,When some afk guy on the winning side gets more everything than the guys fighting on the losing side something has to change besides giving the afk guy a minimal wp to make.
The changes in question wouldn't give an afk guy anything be he on the winning or losing side, they are % values of what he loses or kills so if he's afk they'd both be a % of 0.
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4639
|
Posted - 2015.04.29 23:28:00 -
[197] - Quote
I'm doing a spot check/review.
Folks who have CalLogi proto fits please post your 1-3 tightest CPU fits. I need the whole fit used as well as the PG and CPU numbers (total and consumed). As well as the levels in relevant fittings skills (cpu, pg, logi, etc) for the fitted items.
Thanks o7
CPM 1 mail me your feedback and remember to have fun!
|
Sned TheDead
Failures inc.
281
|
Posted - 2015.04.30 01:36:00 -
[198] - Quote
oh my god cross I just clicked the link in your description...
I needed that...
it felt far to good...
Cleaning up the mess everyone leaves behind :)
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Luther Mandrix
WASTELAND JUNK REMOVAL
536
|
Posted - 2015.04.30 10:20:00 -
[199] - Quote
Cross Atu wrote:Luther Mandrix wrote:One Eyed King wrote:Cross Atu wrote:One Eyed King wrote:Regarding the new payout possibilities of x% gear personally lost and y% gear personally destroyed:
So a logi following a sentinel would not only prevent that Sentinel from dying faster (or losing his gear if he were revived), but also help him destroy more gear because of his increased ability to stay in a fight and kill, but wouldn't share in the spoils of that system?
With these new changes in (if they are added) I see more reason for slayers to "go hard" in matches even ones where they aren't ahead. More reason for support and slayers to stick in the fight even when taking heavy losses. No further reason for complaints that non-support roles "aren't rewarded enough". By rewarding just the winners however, what incentive does that give for people obviously on the losing end to continue making sacrifices and pulling out something other than BPOs and low level gear? I like the intentions of it, but I, for example, already use low level gear and BPOs. I think my highest meta of my suits is 27, with 20 to 24 being the bulk. And I pretty much break even in terms of ISK, despite not making signficant ISK sacrifices. This might give me incentive to switch to proto if my team is up by a wide enough margin, but the opposite will happen if I am on the other side. And my suits don't even cost as much as a Logi's, which I recognize is the biggest ISK investment aside from proto vehicles. I hope there is something I am missing, which often happens, and it all works out. I am just concerned the incentives are such that the sum of the behaviors it rewards are going to be more negative for game play as a whole. I think you are on the mark with this one,When some afk guy on the winning side gets more everything than the guys fighting on the losing side something has to change besides giving the afk guy a minimal wp to make. The changes in question wouldn't give an afk guy anything be he on the winning or losing side, they are % values of what he loses or kills so if he's afk they'd both be a % of 0. Question so a logi that loses suits but has no kills but Injects,Reps,Uplinks,hives what would he get with this system,So would he be treated as afk?Because the logi is not about his kills but his help getting kills for others.
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shaman oga
Dead Man's Game
4540
|
Posted - 2015.04.30 10:24:00 -
[200] - Quote
X and Y are just a bonus, lots of WP would pay anyway. Btw, it's hard for a machine to tell if a player use slaying roles or support roles, if he's doing good or not. Both the team should have a bonus for X and Y, higher for winning team and lower for losing team.
Shaman's Shack - A place to trade
|
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Luther Mandrix
WASTELAND JUNK REMOVAL
536
|
Posted - 2015.04.30 11:12:00 -
[201] - Quote
shaman oga wrote:X and Y are just a bonus, lots of WP would pay anyway. Btw, it's hard for a machine to tell if a player use slaying roles or support roles, if he's doing good or not. Both the team should have a bonus for X and Y, higher for winning team and lower for losing team. What if its was not higher for winning team and lower for losing team but instead the Squad with the higher WP got more that way the losing side has a reason to fight. We will in theory have 4 squads to divide the Reward.1,2,3,4 Winning side could get a set reward for winning. And then Squad rewards could be in the order of Wp amount so Logi Support will be rewarded.
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shaman oga
Dead Man's Game
4541
|
Posted - 2015.04.30 11:48:00 -
[202] - Quote
Luther Mandrix wrote:shaman oga wrote:X and Y are just a bonus, lots of WP would pay anyway. Btw, it's hard for a machine to tell if a player use slaying roles or support roles, if he's doing good or not. Both the team should have a bonus for X and Y, higher for winning team and lower for losing team. What if its was not higher for winning team and lower for losing team but instead the Squad with the higher WP got more that way the losing side has a reason to fight. We will in theory have 4 squads to divide the Reward.1,2,3,4 Winning side could get a set reward for winning. And then Squad rewards could be in the order of Wp amount so Logi Support will be rewarded. The problem then would be for solo players. Btw, i don't agree with it, one squad can easily farm WP while not trying to win. eg. let red damage a constant repped sentinel
It would be very cool if logi could earn more X bonus (personal loss) and less Y bonus (inflicted loss), but i think that is almost impossible for the game to quantify your X and Y bonus.
I would give a variant X and Y bonus, to both teams, you can measure X from WP and Y from kills.
Set X bonus cap to the first player for WP then assign X bonus to the second and so on, independently from win or lose. Multiply X*ISK*(winning side >1) and multiply X*ISK*(losing side <1). In this way the team with best support can get major X bonus, but if the team lose their bonus will be lowered.
Do the same with Y bonus for kills.
Shaman's Shack - A place to trade
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bogeyman m
Minmatar Republic
428
|
Posted - 2015.04.30 12:28:00 -
[203] - Quote
shaman oga wrote:bogeyman m wrote:shaman oga wrote:How many of you use proxy mines?
I have one dedicated fit with adv and pro proxy and an hive (the hive will go when they will mutiply pro). I like setting traps, but it's not much rewarding for various reasons: 1) It takes time to drop all those proxy 2) Effective only in narrow pathways 3) Damage of a single proxy is kinda meh
My suggestion to solve point 1 is to let us drop proxy at group of 2-3 at 2 or 3 meters one from the other. To solve point 2 and 3 it would be cool if explosion could influence each other like in FW.
In this way proxy would be an effective way to block paths.
Stacking proxies and REs makes a bigger boom. In FW. In Pub where FF is not on you can't do it, except with vehicles explosion, it's the only FF in pub. Sorry. I couldn't follow your last comment...
The point of stacking REs on Proxies is (was) to make a bigger (combined) boom when an enemy vehicle passed over. It used to work very well in Pubs - did it change sometime over the past 6 months that I've been away? (I haven't checked this week since returning.)
Duct tape 2.0 ... Have WD-40; will travel.
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MINA Longstrike
Kirjuun Heiian
2910
|
Posted - 2015.04.30 12:38:00 -
[204] - Quote
Cross Atu wrote:I'm doing a spot check/review.
Folks who have CalLogi proto fits please post your 1-3 tightest CPU fits. I need the whole fit used as well as the PG and CPU numbers (total and consumed). As well as the levels in relevant fittings skills (cpu, pg, logi, etc) for the fitted items.
Thanks o7
Oh boy, I'll have to try and cook up more callogi fits then, because at the moment I only have one that I'd even consider viable.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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shaman oga
Dead Man's Game
4542
|
Posted - 2015.04.30 13:14:00 -
[205] - Quote
bogeyman m wrote:shaman oga wrote:bogeyman m wrote:shaman oga wrote:How many of you use proxy mines?
I have one dedicated fit with adv and pro proxy and an hive (the hive will go when they will mutiply pro). I like setting traps, but it's not much rewarding for various reasons: 1) It takes time to drop all those proxy 2) Effective only in narrow pathways 3) Damage of a single proxy is kinda meh
My suggestion to solve point 1 is to let us drop proxy at group of 2-3 at 2 or 3 meters one from the other. To solve point 2 and 3 it would be cool if explosion could influence each other like in FW.
In this way proxy would be an effective way to block paths.
Stacking proxies and REs makes a bigger boom. In FW. In Pub where FF is not on you can't do it, except with vehicles explosion, it's the only FF in pub. Sorry. I couldn't follow your last comment... The point of stacking REs on Proxies is (was) to make a bigger (combined) boom when an enemy vehicle passed over. It used to work very well in Pubs - did it change sometime over the past 6 months that I've been away? (I haven't checked this week since returning.) The last time i've tried, in pub, proxy explosion did not trigger RE explosion so you have to manually detonate RE.
Shaman's Shack - A place to trade
|
Cross Atu
OSG Planetary Operations Covert Intervention
4643
|
Posted - 2015.04.30 13:49:00 -
[206] - Quote
Luther Mandrix wrote: Question so a logi that loses suits but has no kills but Injects,Reps,Uplinks,hives what would he get with this system,So would he be treated as afk?Because the logi is not about his kills but his help getting kills for others.
"new payout possibilities of x% gear personally lost and y% gear personally destroyed"
So that system would pay for the WP earned as currently happens, plus x% of the value of gear you'd lost.
Now there is still the question of how the mechanic being applied only to the winning side effects things, but as to the mechanic itself it would be added earnings because there are two vectors, one of the kills you personally make (could be zero for a dedicated logi) and one for the losses you personally take (for those ISK heavy support fits this could be substantial).
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4643
|
Posted - 2015.04.30 13:55:00 -
[207] - Quote
MINA Longstrike wrote:Cross Atu wrote:I'm doing a spot check/review.
Folks who have CalLogi proto fits please post your 1-3 tightest CPU fits. I need the whole fit used as well as the PG and CPU numbers (total and consumed). As well as the levels in relevant fittings skills (cpu, pg, logi, etc) for the fitted items.
Thanks o7 Oh boy, I'll have to try and cook up more callogi fits then, because at the moment I only have one that I'd even consider viable.
I'll take more if you cook them up, but getting the one you have now rather than later would be valuable.
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4643
|
Posted - 2015.04.30 14:03:00 -
[208] - Quote
shaman oga wrote:X and Y are just a bonus, lots of WP would pay anyway. Btw, it's hard for a machine to tell if a player use slaying roles or support roles, if he's doing good or not. Both the team should have a bonus for X and Y, higher for winning team and lower for losing team.
Interesting notion, having both X and Y awarded regardless of the win but having the win define the magnitude of X and Y would at least mitigate the snowball effect. Also worth noting is that X and Y do not have to be the same raw % value so the losing side could get a bit of consideration with regards to the X% loss value that's being assessed for them.
Fake example numbers:
Winning team gets 30% gear losses & 30% kills added to their (already higher) payout. Losing team gets 25% gear losses % 20% kills added to their payout.
In this case the X% from personal losses is valuable to both the slayers and support roles because if you're behind in a battle you're generally more likely to lose the fits you deploy in (as I'm sure we've all seen). Even with the new system applied to both winners and losers of the battle it's not going to guarantee everyone is profitable, and it shouldn't or we lose the meaning of economic value, but what it would do is a slayer who's going 21/5 on the losing side is a lot more likely to break even or make a profit (fighting hard incentivized) and a support role who's doing a lot of work is also more likely to break even or at least come close with the combination of high WP earnings and X% personal losses refunded.
Both of those presume the player in question is actively fulfilling their role so afk type behavior (i.e. non-participation) wouldn't reap additional benefits.
Further thoughts?
CPM 1 mail me your feedback and remember to have fun!
|
MINA Longstrike
Kirjuun Heiian
2910
|
Posted - 2015.04.30 14:10:00 -
[209] - Quote
Caldari logistics Ck.0 2x Complex precision amp 3x Complex shield extender
2x Complex range amplifier 2x Advanced reactive plate
Rail rifle Flux grenade
Wiyrkomi nanite injector Allotek nanohive Bdr-8 Triage repair tool
434/437 Cpu 70/97 pg
Level 4 dropsuit core upgrades, electronics and engineering. Weaponry 4 and grenades 3, no fitting optimizations.
The Allotek hive destroys my CPU (taking up 49.5 cpu & 12 pg, even with the nanocircuitry skill & logi bonus from its original 88. The injector takes 27 cpu / 6pg) which is part of the fitting problems, shield mods also take up incredible amounts of CPU (ideally I wouldn't mind fitting regulators & rechargers). I could in theory swap out the range amps for 2 complex regulators if I got core upgrades to 5 and that would completely max out my cpu. Shield recargers / energizes would completely destroy my fit though (~70-90 cpu at proto level).
I can fit for raw HP, but my ability to fit recharge (or even much more HP) is non-existent without dramatically reselecting equipment or being forced to fit a CPU chip.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
bogeyman m
Minmatar Republic
430
|
Posted - 2015.04.30 14:51:00 -
[210] - Quote
shaman oga wrote:bogeyman m wrote:shaman oga wrote:bogeyman m wrote:shaman oga wrote:How many of you use proxy mines?
I have one dedicated fit with adv and pro proxy and an hive (the hive will go when they will mutiply pro). I like setting traps, but it's not much rewarding for various reasons: 1) It takes time to drop all those proxy 2) Effective only in narrow pathways 3) Damage of a single proxy is kinda meh
My suggestion to solve point 1 is to let us drop proxy at group of 2-3 at 2 or 3 meters one from the other. To solve point 2 and 3 it would be cool if explosion could influence each other like in FW.
In this way proxy would be an effective way to block paths.
Stacking proxies and REs makes a bigger boom. In FW. In Pub where FF is not on you can't do it, except with vehicles explosion, it's the only FF in pub. Sorry. I couldn't follow your last comment... The point of stacking REs on Proxies is (was) to make a bigger (combined) boom when an enemy vehicle passed over. It used to work very well in Pubs - did it change sometime over the past 6 months that I've been away? (I haven't checked this week since returning.) The last time i've tried, in pub, proxy explosion did not trigger RE explosion so you have to manually detonate RE. Well, that sucks... Then proxies now need a serious buff in damage, carry and deploy quantities... And get rid of the warning alert.
Duct tape 2.0 ... Have WD-40; will travel.
|
|
bogeyman m
Minmatar Republic
430
|
Posted - 2015.04.30 15:05:00 -
[211] - Quote
Cross Atu wrote:shaman oga wrote:X and Y are just a bonus, lots of WP would pay anyway. Btw, it's hard for a machine to tell if a player use slaying roles or support roles, if he's doing good or not. Both the team should have a bonus for X and Y, higher for winning team and lower for losing team. Interesting notion, having both X and Y awarded regardless of the win but having the win define the magnitude of X and Y would at least mitigate the snowball effect. Also worth noting is that X and Y do not have to be the same raw % value so the losing side could get a bit of consideration with regards to the X% loss value that's being assessed for them. Fake example numbers:Winning team gets 30% gear losses & 30% kills added to their (already higher) payout. Losing team gets 25% gear losses % 20% kills added to their payout.
In this case the X% from personal losses is valuable to both the slayers and support roles because if you're behind in a battle you're generally more likely to lose the fits you deploy in (as I'm sure we've all seen). Even with the new system applied to both winners and losers of the battle it's not going to guarantee everyone is profitable, and it shouldn't or we lose the meaning of economic value, but what it would do is a slayer who's going 21/5 on the losing side is a lot more likely to break even or make a profit (fighting hard incentivized) and a support role who's doing a lot of work is also more likely to break even or at least come close with the combination of high WP earnings and X% personal losses refunded. Both of those presume the player in question is actively fulfilling their role so afk type behavior (i.e. non-participation) wouldn't reap additional benefits. Further thoughts? We already have a system that rewards the match victors more than the losers (as it should be), so the personal loss and individual contributor bonuses should be the same for both sides - the incentive for individuals to make better efforts with better gear should be equal. (If required, weight the match rewards even more to the winning side.)
Duct tape 2.0 ... Have WD-40; will travel.
|
Cross Atu
OSG Planetary Operations Covert Intervention
4645
|
Posted - 2015.04.30 15:10:00 -
[212] - Quote
bogeyman m wrote:Cross Atu wrote:shaman oga wrote:X and Y are just a bonus, lots of WP would pay anyway. Btw, it's hard for a machine to tell if a player use slaying roles or support roles, if he's doing good or not. Both the team should have a bonus for X and Y, higher for winning team and lower for losing team. Interesting notion, having both X and Y awarded regardless of the win but having the win define the magnitude of X and Y would at least mitigate the snowball effect. Also worth noting is that X and Y do not have to be the same raw % value so the losing side could get a bit of consideration with regards to the X% loss value that's being assessed for them. Fake example numbers:Winning team gets 30% gear losses & 30% kills added to their (already higher) payout. Losing team gets 25% gear losses % 20% kills added to their payout.
In this case the X% from personal losses is valuable to both the slayers and support roles because if you're behind in a battle you're generally more likely to lose the fits you deploy in (as I'm sure we've all seen). Even with the new system applied to both winners and losers of the battle it's not going to guarantee everyone is profitable, and it shouldn't or we lose the meaning of economic value, but what it would do is a slayer who's going 21/5 on the losing side is a lot more likely to break even or make a profit (fighting hard incentivized) and a support role who's doing a lot of work is also more likely to break even or at least come close with the combination of high WP earnings and X% personal losses refunded. Both of those presume the player in question is actively fulfilling their role so afk type behavior (i.e. non-participation) wouldn't reap additional benefits. Further thoughts? We already have a system that rewards the match victors more than the losers (as it should be), so the personal loss and individual contributor bonuses should be the same for both sides - the incentive for individuals to make better efforts with better gear should be equal. (If required, weight the match rewards even more to the winning side.)
Not saying that I disagree per se, but will you walk that one through for me. The better step by step reasoning there is to present the better the case can be made. And if there are flaw with the stance more useful to figure them out and find ways to address them here than in the main thread IMO. If we can collectively put our heads together and come up with something a bit more polished for the other thread that seems more effective (besides if anyone really wants to see the rough back and forth it'll still be here to look at).
CPM 1 mail me your feedback and remember to have fun!
|
Haerr
2869
|
Posted - 2015.04.30 15:42:00 -
[213] - Quote
CalLogi
3cFerro 1bCPU
Viziam Flux DU Wiyrkomi NI Allotek NH
Core Locus Ishukone ARR
2cPE 3cSE
_____
Pretty much all my logi fits end up being gallogi instead of the callogi since it has a 4th equipment slot. Also do not have any CalLogi fits with out a CPU upgrade for obvious reasons...
If my CalLogi had a 4th EQ slot, and a bit more CPU, then I would be using it a lot more.
GÖû HAERR'S GÖû
|
bogeyman m
Minmatar Republic
432
|
Posted - 2015.04.30 16:01:00 -
[214] - Quote
Cross Atu wrote:bogeyman m wrote:Cross Atu wrote:shaman oga wrote:X and Y are just a bonus, lots of WP would pay anyway. Btw, it's hard for a machine to tell if a player use slaying roles or support roles, if he's doing good or not. Both the team should have a bonus for X and Y, higher for winning team and lower for losing team. Interesting notion, having both X and Y awarded regardless of the win but having the win define the magnitude of X and Y would at least mitigate the snowball effect. Also worth noting is that X and Y do not have to be the same raw % value so the losing side could get a bit of consideration with regards to the X% loss value that's being assessed for them. Fake example numbers:Winning team gets 30% gear losses & 30% kills added to their (already higher) payout. Losing team gets 25% gear losses % 20% kills added to their payout.
In this case the X% from personal losses is valuable to both the slayers and support roles because if you're behind in a battle you're generally more likely to lose the fits you deploy in (as I'm sure we've all seen). Even with the new system applied to both winners and losers of the battle it's not going to guarantee everyone is profitable, and it shouldn't or we lose the meaning of economic value, but what it would do is a slayer who's going 21/5 on the losing side is a lot more likely to break even or make a profit (fighting hard incentivized) and a support role who's doing a lot of work is also more likely to break even or at least come close with the combination of high WP earnings and X% personal losses refunded. Both of those presume the player in question is actively fulfilling their role so afk type behavior (i.e. non-participation) wouldn't reap additional benefits. Further thoughts? We already have a system that rewards the match victors more than the losers (as it should be), so the personal loss and individual contributor bonuses should be the same for both sides - the incentive for individuals to make better efforts with better gear should be equal. (If required, weight the match rewards even more to the winning side.) Not saying that I disagree per se, but will you walk that one through for me. The better step by step reasoning there is to present the better the case can be made. And if there are flaw with the stance more useful to figure them out and find ways to address them here than in the main thread IMO. If we can collectively put our heads together and come up with something a bit more polished for the other thread that seems more effective (besides if anyone really wants to see the rough back and forth it'll still be here to look at). Well... what is the specific issue we are trying to resolve?
Winning: a) If it is making winning teams more profitable, simply increase the winning team's total purse (ISK or WP or SP). b) If it is making individual achievers more profitable, simply increase the ratio of reward for the better performers (on both winning and losing teams).
Losing: c) If we are trying to mitigate losses by individual players on the winning side, apply a bonus to their winnings based on gear lost. This encourages the use of better gear. d) If we are trying to mitigate losses by individual players on the losing side, apply a bonus to their (loser's purse) winnings based on gear lost. This encourages the continued use of better gear in the face of defeat (prolonging the quality of the match).
We already have (a) and (b), although the win/loss reward ratio could always be adjusted if required.
What we do not yet have is (c) or (d). What was suggested is that (c) should be greater than (d). I think that unnecessarily compounds things. If we want to promote the general use of better gear - whether winning or losing - then it would be better if individual gear mitigation was equal for all players (and might be easier to code that way). The winning team is already getting rewarded for their win.
(A case could also be make for not providing (c), because they are already getting rewards, and only adding (d), to encourage better gear use on the losing side and extending the quality of the match.)
Duct tape 2.0 ... Have WD-40; will travel.
|
Luther Mandrix
WASTELAND JUNK REMOVAL
539
|
Posted - 2015.04.30 18:00:00 -
[215] - Quote
bogeyman m wrote:Cross Atu wrote:bogeyman m wrote:Cross Atu wrote:shaman oga wrote:X and Y are just a bonus, lots of WP would pay anyway. Btw, it's hard for a machine to tell if a player use slaying roles or support roles, if he's doing good or not. Both the team should have a bonus for X and Y, higher for winning team and lower for losing team. Interesting notion, having both X and Y awarded regardless of the win but having the win define the magnitude of X and Y would at least mitigate the snowball effect. Also worth noting is that X and Y do not have to be the same raw % value so the losing side could get a bit of consideration with regards to the X% loss value that's being assessed for them. Fake example numbers:Winning team gets 30% gear losses & 30% kills added to their (already higher) payout. Losing team gets 25% gear losses % 20% kills added to their payout.
In this case the X% from personal losses is valuable to both the slayers and support roles because if you're behind in a battle you're generally more likely to lose the fits you deploy in (as I'm sure we've all seen). Even with the new system applied to both winners and losers of the battle it's not going to guarantee everyone is profitable, and it shouldn't or we lose the meaning of economic value, but what it would do is a slayer who's going 21/5 on the losing side is a lot more likely to break even or make a profit (fighting hard incentivized) and a support role who's doing a lot of work is also more likely to break even or at least come close with the combination of high WP earnings and X% personal losses refunded. Both of those presume the player in question is actively fulfilling their role so afk type behavior (i.e. non-participation) wouldn't reap additional benefits. Further thoughts? We already have a system that rewards the match victors more than the losers (as it should be), so the personal loss and individual contributor bonuses should be the same for both sides - the incentive for individuals to make better efforts with better gear should be equal. (If required, weight the match rewards even more to the winning side.) Not saying that I disagree per se, but will you walk that one through for me. The better step by step reasoning there is to present the better the case can be made. And if there are flaw with the stance more useful to figure them out and find ways to address them here than in the main thread IMO. If we can collectively put our heads together and come up with something a bit more polished for the other thread that seems more effective (besides if anyone really wants to see the rough back and forth it'll still be here to look at). Well... what is the specific issue we are trying to resolve? Winning: a) If it is making winning teams more profitable, simply increase the winning team's total purse (ISK or WP or SP). b) If it is making individual achievers more profitable, simply increase the ratio of reward for the better performers (on both winning and losing teams). Losing: c) If we are trying to mitigate losses by individual players on the winning side, apply a bonus to their winnings based on gear lost. This encourages the use of better gear. d) If we are trying to mitigate losses by individual players on the losing side, apply a bonus to their (loser's purse) winnings based on gear lost. This encourages the continued use of better gear in the face of defeat (prolonging the quality of the match). We already have (a) and (b), although the win/loss reward ratio could always be adjusted if required. What we do not yet have is (c) or (d). What was suggested is that (c) should be greater than (d). I think that unnecessarily compounds things. If we want to promote the general use of better gear - whether winning or losing - then it would be better if individual gear mitigation was equal for all players (and might be easier to code that way). The winning team is already getting rewarded for their win. (A case could also be make for not providing (c), because they are already getting rewards, and only adding (d), to encourage better gear use on the losing side and extending the quality of the match.) LP rewards Suck for Losing side in FW No current isk reward at the present Even if winning in FW team mates that don't have 150 million isk have to go to pubs for isk to fight. These Factions Suck if they want us to fight their WAR on OUR WALLET! This I will only pay you good lp for wins makes mercs go where the LP is Easy mode Gall/Min
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Adipem Nothi
Nos Nothi
9330
|
Posted - 2015.05.01 00:02:00 -
[216] - Quote
An early/undeveloped idea on Isk changes; spitballing first with you ... please shoot holes in this :-)
Solution: Keep what you kill. Problem: Logis often aren't focused on killing; they're also disproportionately expensive. Observation: Rep Logis typically top EOM WP leaderboards. Thought: Could also adjust EOM WP-based pay, but that would only benefit Rep Logis. Idea: Let all Logis become Rep Logis. How: Set MN Logi bonus as a class bonus; give MN Logi a new bonus to Proxies & Remotes. Thought: Logis are still too expensive; reduce frame cost and EQ prices by 50%.
Revised Solution: * Keep what you kill. * Set MN Logi bonus as a class bonus * Give MN Logi a new bonus to Proxies & Remotes * Reduce Logi frame prices by 50% * Reduce Equipment prices by 50%
Again, only spitballing. Thoughts?
Shoot scout with yes.
- Ripley Riley
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bogeyman m
Minmatar Republic
438
|
Posted - 2015.05.01 00:47:00 -
[217] - Quote
Adipem Nothi wrote:An early/undeveloped idea on Isk changes; spitballing first with you ... please shoot holes in this :-)
Solution: Keep what you kill. Problem: Logis often aren't focused on killing; they're also disproportionately expensive. Observation: Rep Logis typically top EOM WP leaderboards. Thought: Could also adjust EOM WP-based pay, but that would only benefit Rep Logis. Idea: Let all Logis become Rep Logis. How: Set MN Logi bonus as a class bonus; give MN Logi a new bonus to Proxies & Remotes. Thought: Logis are still too expensive; reduce frame cost and EQ prices by 50%.
Revised Solution: * Keep what you kill. * Set MN Logi bonus as a class bonus * Give MN Logi a new bonus to Proxies & Remotes * Reduce Logi frame prices by 50% * Reduce Equipment prices by 50%
Again, only spitballing. Thoughts?
Keep what you kill - No. This only rewards assaults and heavies and effectively penalizes all roles that are not slayers - not just logis, but scouts, hackers, intelligent specialists... And what about AVers? Do they keep the tanks they kill? The solution is to normalize the high water marks for each specially so that every role gets rewarded fairly for their contributions.
Set MN Logi bonus as a class bonus - No. Fix the other Logi bonuses.
Give MN Logi a new bonus to Proxies & Remotes - No. Follows the above point.
Reduce Logi frame prices by 50% - Sounds good. (I'd settle for a 25% reduction.)
Reduce Equipment prices by 50% - Abso-freakin-lutely! And increase the Logi class equipment CPU/PG bonus another 10%-15% as well.
To summarize, once the payout rewards are normalized to be more fair across each role, the newly suggested loss mitigation bonuses can be added to reward (or, at least, minimize the losses for) individuals who use better gear and/or make an effort throughout the entire match.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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bogeyman m
Minmatar Republic
440
|
Posted - 2015.05.01 01:02:00 -
[218] - Quote
bogeyman m wrote:Adipem Nothi wrote:An early/undeveloped idea on Isk changes; spitballing first with you ... please shoot holes in this :-)
Solution: Keep what you kill. Problem: Logis often aren't focused on killing; they're also disproportionately expensive. Observation: Rep Logis typically top EOM WP leaderboards. Thought: Could also adjust EOM WP-based pay, but that would only benefit Rep Logis. Idea: Let all Logis become Rep Logis. How: Set MN Logi bonus as a class bonus; give MN Logi a new bonus to Proxies & Remotes. Thought: Logis are still too expensive; reduce frame cost and EQ prices by 50%.
Revised Solution: * Keep what you kill. * Set MN Logi bonus as a class bonus * Give MN Logi a new bonus to Proxies & Remotes * Reduce Logi frame prices by 50% * Reduce Equipment prices by 50%
Again, only spitballing. Thoughts? Keep what you kill - No. This only rewards assaults and heavies and effectively penalizes all roles that are not slayers - not just logis, but scouts, hackers, intelligent specialists... And what about AVers? Do they keep the tanks they kill? The solution is to normalize the high water marks for each specially so that every role gets rewarded fairly for their contributions. Set MN Logi bonus as a class bonus - No. Fix the other Logi bonuses. Give MN Logi a new bonus to Proxies & Remotes - No. Follows the above point. Reduce Logi frame prices by 50% - Sounds good. (I'd settle for a 25% reduction.) Reduce Equipment prices by 50% - Abso-freakin-lutely! And increase the Logi class equipment CPU/PG bonus another 10%-15% as well. To summarize, once the payout rewards are normalized to be more fair across each role, the newly suggested loss mitigation bonuses can be added to reward (or, at least, minimize the losses for) individuals who use better gear and/or make an effort throughout the entire match. As an alternative version of "keep what you kill', which would better apply as the 'risk mitigation' bonus: - Allow the whole team to keep what they collectively kill -- i.e. the winning team keeps what the losing team loses, and vice versa. (Of course, you would have to finish the match to benefit at all.) I guarantee people on the losing side of a Proto stomp will be tempted to hang in until the end for the chance at some higher end gear.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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Sned TheDead
Failures inc.
282
|
Posted - 2015.05.01 01:04:00 -
[219] - Quote
bogeyman m wrote:Adipem Nothi wrote:An early/undeveloped idea on Isk changes; spitballing first with you ... please shoot holes in this :-)
Solution: Keep what you kill. Problem: Logis often aren't focused on killing; they're also disproportionately expensive. Observation: Rep Logis typically top EOM WP leaderboards. Thought: Could also adjust EOM WP-based pay, but that would only benefit Rep Logis. Idea: Let all Logis become Rep Logis. How: Set MN Logi bonus as a class bonus; give MN Logi a new bonus to Proxies & Remotes. Thought: Logis are still too expensive; reduce frame cost and EQ prices by 50%.
Revised Solution: * Keep what you kill. * Set MN Logi bonus as a class bonus * Give MN Logi a new bonus to Proxies & Remotes * Reduce Logi frame prices by 50% * Reduce Equipment prices by 50%
Again, only spitballing. Thoughts? Keep what you kill - No. This only rewards assaults and heavies and effectively penalizes all roles that are not slayers - not just logis, but scouts, hackers, intelligent specialists... And what about AVers? Do they keep the tanks they kill? The solution is to normalize the high water marks for each specially so that every role gets rewarded fairly for their contributions. Set MN Logi bonus as a class bonus - No. Fix the other Logi bonuses. Give MN Logi a new bonus to Proxies & Remotes - No. Follows the above point. Reduce Logi frame prices by 50% - Sounds good. (I'd settle for a 25% reduction.) Reduce Equipment prices by 50% - Abso-freakin-lutely! And increase the Logi class equipment CPU/PG bonus another 10%-15% as well. To summarize, once the payout rewards are normalized to be more fair across each role, the newly suggested loss mitigation bonuses can be added to reward (or, at least, minimize the losses for) individuals who use better gear and/or make an effort throughout the entire match. I like the way you guys are thinking, just one issue
first I agree with the equipment price reduction, but disagree with the frame; the reason being why should it be less than all the others without some other detriment to using it?
sentinels and commandos are priced the same, so why should logis cost more than assaults?
would scouts be priced more than pilots(if they were implemented)?
if so why?
and would that reason apply to the logi?
TL;DR: why should the logi be priced more than the assault?
Cleaning up the mess everyone leaves behind :)
|
Sned TheDead
Failures inc.
282
|
Posted - 2015.05.01 01:05:00 -
[220] - Quote
bogeyman m wrote:bogeyman m wrote:Adipem Nothi wrote:An early/undeveloped idea on Isk changes; spitballing first with you ... please shoot holes in this :-)
Solution: Keep what you kill. Problem: Logis often aren't focused on killing; they're also disproportionately expensive. Observation: Rep Logis typically top EOM WP leaderboards. Thought: Could also adjust EOM WP-based pay, but that would only benefit Rep Logis. Idea: Let all Logis become Rep Logis. How: Set MN Logi bonus as a class bonus; give MN Logi a new bonus to Proxies & Remotes. Thought: Logis are still too expensive; reduce frame cost and EQ prices by 50%.
Revised Solution: * Keep what you kill. * Set MN Logi bonus as a class bonus * Give MN Logi a new bonus to Proxies & Remotes * Reduce Logi frame prices by 50% * Reduce Equipment prices by 50%
Again, only spitballing. Thoughts? Keep what you kill - No. This only rewards assaults and heavies and effectively penalizes all roles that are not slayers - not just logis, but scouts, hackers, intelligent specialists... And what about AVers? Do they keep the tanks they kill? The solution is to normalize the high water marks for each specially so that every role gets rewarded fairly for their contributions. Set MN Logi bonus as a class bonus - No. Fix the other Logi bonuses. Give MN Logi a new bonus to Proxies & Remotes - No. Follows the above point. Reduce Logi frame prices by 50% - Sounds good. (I'd settle for a 25% reduction.) Reduce Equipment prices by 50% - Abso-freakin-lutely! And increase the Logi class equipment CPU/PG bonus another 10%-15% as well. To summarize, once the payout rewards are normalized to be more fair across each role, the newly suggested loss mitigation bonuses can be added to reward (or, at least, minimize the losses for) individuals who use better gear and/or make an effort throughout the entire match. As an alternative version of "keep what you kill': - Allow the whole team to keep what they collectively kill -- i.e. the winning team keeps what the losing team loses, and vice versa. (Of course, you would have to finish the match to benefit at all.) I guarantee people on the losing side of a Proto stomp will be tempted to hang in until the end for the chance at some higher end gear. ^me likey this^
Cleaning up the mess everyone leaves behind :)
|
|
Varoth Drac
Dead Man's Game RUST415
804
|
Posted - 2015.05.01 01:08:00 -
[221] - Quote
Adipem Nothi wrote:An early/undeveloped idea on Isk changes; spitballing first with you ... please shoot holes in this :-)
Solution: Keep what you kill. Problem: Logis often aren't focused on killing; they're also disproportionately expensive. Observation: Rep Logis typically top EOM WP leaderboards. Thought: Could also adjust EOM WP-based pay, but that would only benefit Rep Logis. Idea: Let all Logis become Rep Logis. How: Set MN Logi bonus as a class bonus; give MN Logi a new bonus to Proxies & Remotes. Thought: Logis are still too expensive; reduce frame cost and EQ prices by 50%.
Revised Solution: * Keep what you kill. * Set MN Logi bonus as a class bonus * Give MN Logi a new bonus to Proxies & Remotes * Reduce Logi frame prices by 50% * Reduce Equipment prices by 50%
Again, only spitballing. Thoughts? Isk rewards should be divided amongst the team based on warpoints, plus a partial refund of losses after a win. Make sure wps correctly represent a player's contribution to victory. Reduce wp gain from repping. Increase wp gain through scanning via team intel assists. |
bogeyman m
Minmatar Republic
440
|
Posted - 2015.05.01 01:15:00 -
[222] - Quote
Sned TheDead wrote:-snip-
I like the way you guys are thinking, just one issue
first I agree with the equipment price reduction, but disagree with the frame; the reason being why should it be less than all the others without some other detriment to using it?
sentinels and commandos are priced the same, so why should logis cost more than assaults?
would scouts be priced more than pilots(if they were implemented)?
if so why?
and would that reason apply to the logi?
TL;DR: why should the logi be priced more than the assault? To your point, all suits of the same tier should normally be of similar pricing. However, because the Logis carry more equipment than any other suit and you can only discount equipment so much, an additional discount needs to be applied to Logi suits so that a fully loaded Logi fit is still comparable in total cost to fully loaded versions of other suits.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
|
Adipem Nothi
Nos Nothi
9330
|
Posted - 2015.05.01 01:48:00 -
[223] - Quote
bogeyman m wrote:Sned TheDead wrote:- why?
To your point, all suits of the same tier should normally be of similar pricing. However, because the Logis carry more equipment than any other suit and you can only discount equipment so much, an additional discount needs to be applied to Logi suits so that a fully loaded Logi fit is still comparable in total cost to fully loaded versions of other suits.
^ This.
The per unit price of my Logi gk.0 is significantly higher than my Assault and Scout gk.0. Reducing the base frame price (in addition to reducing EQ price) would lessen what is otherwise a disproportionately expensive infantry role.
Why should a medic/support unit cost > 25% more than the next infantry unit?
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
9330
|
Posted - 2015.05.01 01:53:00 -
[224] - Quote
Also, thanks for shooting holes in that idea, gents. Makes good sense. Much appreciated!
Shoot scout with yes.
- Ripley Riley
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bogeyman m
Minmatar Republic
441
|
Posted - 2015.05.01 02:09:00 -
[225] - Quote
Adipem Nothi wrote:Also, thanks for shooting holes in that idea, gents. Makes good sense. Much appreciated! This is New Eden. Shooting holes is what we do.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
|
Sned TheDead
Failures inc.
282
|
Posted - 2015.05.01 02:41:00 -
[226] - Quote
Adipem Nothi wrote:bogeyman m wrote:Sned TheDead wrote:- why?
To your point, all suits of the same tier should normally be of similar pricing. However, because the Logis carry more equipment than any other suit and you can only discount equipment so much, an additional discount needs to be applied to Logi suits so that a fully loaded Logi fit is still comparable in total cost to fully loaded versions of other suits. ^ This. The per unit price of my Logi gk.0 is significantly higher than my Assault and Scout gk.0. Reducing the base frame price (in addition to reducing EQ price) would lessen what is otherwise a disproportionately expensive infantry role. Why should a medic/support unit cost > 25% more than the next infantry unit? thanks for clarifying.
I can understand that, but how many others will?
I mean take an assault who runs a lets say 100k suit, and earns somewhere around 1k wp per battle,iirc thats 190-200k isk per match.
if you were him, would you get irritated by a logi running the same cost suit and getting 2-3k wp per battle and almost twice the isk?
I find it rather irritating that being a logi means more often than not going negative isk wise, but I also know why I do.
not to say I would mind a price reduction, but fair warning GD will be filled with enough tears to fill a swimming pool.
but to hell with it I wouldn't mind being rich for once.
Cleaning up the mess everyone leaves behind :)
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bogeyman m
Minmatar Republic
442
|
Posted - 2015.05.01 12:53:00 -
[227] - Quote
Sned TheDead wrote:Adipem Nothi wrote:bogeyman m wrote:Sned TheDead wrote:- why?
To your point, all suits of the same tier should normally be of similar pricing. However, because the Logis carry more equipment than any other suit and you can only discount equipment so much, an additional discount needs to be applied to Logi suits so that a fully loaded Logi fit is still comparable in total cost to fully loaded versions of other suits. ^ This. The per unit price of my Logi gk.0 is significantly higher than my Assault and Scout gk.0. Reducing the base frame price (in addition to reducing EQ price) would lessen what is otherwise a disproportionately expensive infantry role. Why should a medic/support unit cost > 25% more than the next infantry unit? thanks for clarifying. I can understand that, but how many others will? I mean take an assault who runs a lets say 100k suit, and earns somewhere around 1k wp per battle,iirc thats 190-200k isk per match. if you were him, would you get irritated by a logi running the same cost suit and getting 2-3k wp per battle and almost twice the isk? I find it rather irritating that being a logi means more often than not going negative isk wise, but I also know why I do. not to say I would mind a price reduction, but fair warning GD will be filled with enough tears to fill a swimming pool. but to hell with it I wouldn't mind being rich for once. Right.
So make all suits comparable (although maybe not the same) in price -- both empty and loaded -- and adjust the WP match earnings so that typical/average high-water marks for each role pays out similarly.
Fixed. No more tears.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
804
|
Posted - 2015.05.01 22:27:00 -
[228] - Quote
Cross Atu wrote:shaman oga wrote:X and Y are just a bonus, lots of WP would pay anyway. Btw, it's hard for a machine to tell if a player use slaying roles or support roles, if he's doing good or not. Both the team should have a bonus for X and Y, higher for winning team and lower for losing team. Interesting notion, having both X and Y awarded regardless of the win but having the win define the magnitude of X and Y would at least mitigate the snowball effect. Also worth noting is that X and Y do not have to be the same raw % value so the losing side could get a bit of consideration with regards to the X% loss value that's being assessed for them. Fake example numbers:Winning team gets 30% gear losses & 30% kills added to their (already higher) payout. Losing team gets 25% gear losses % 20% kills added to their payout.
In this case the X% from personal losses is valuable to both the slayers and support roles because if you're behind in a battle you're generally more likely to lose the fits you deploy in (as I'm sure we've all seen). Even with the new system applied to both winners and losers of the battle it's not going to guarantee everyone is profitable, and it shouldn't or we lose the meaning of economic value, but what it would do is a slayer who's going 21/5 on the losing side is a lot more likely to break even or make a profit (fighting hard incentivized) and a support role who's doing a lot of work is also more likely to break even or at least come close with the combination of high WP earnings and X% personal losses refunded. Both of those presume the player in question is actively fulfilling their role so afk type behavior (i.e. non-participation) wouldn't reap additional benefits. Further thoughts?
Honestly I would just like to make some isk. Running free suits for hours sucks and runing Pro a few times during the play means that what profit I make is usually eaten up restocking those fittings. I've been floating in a 10million buffer for almost 8 months that I just cant seem to get out of. (could be a problem of a dead corp and needing better team mates)
Sure I could run only BPO for the next year... but there has to be a way to make it fun and make some isk. I want profit. Enough so that I can run and lose a proto fit 2 times a match and still come out ahead, or just run a majority of ADV fits. Maybe I'm just doing it wrong, but I just feel ISK trapped.
However this works out, I want the money. For there to be a real payout. Maybe what I want is only available in future PC settings. But somethings gotta change.
IF this change took place I could still do my normal thing and make a profit it sounds like.
The Logi Code. Creator, Believer, Follower
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23686
|
Posted - 2015.05.01 22:37:00 -
[229] - Quote
bogeyman m wrote: Keep what you kill - No. This only rewards assaults and heavies and effectively penalizes all roles that are not slayers - not just logis, but scouts, hackers, intelligent specialists... And what about AVers? Do they keep the tanks they kill? The solution is to normalize the high water marks for each specially so that every role gets rewarded fairly for their contributions.
I'm not sure I agree.
Having a 'keep what you kill' system incentivises hunting down, for example, Thale's snipers - something which certainly should be incentivised. There's no reason that you shouldn't be able to salvage parts off tanks, either - you can salvage them in PC, after all.
Earning potentials can be kept fair by having support roles with a higher WP earning potential than slayer classes, as then they get a larger portion of the ISK cut.
Supreme Forum Warrior
Gallente Guide
|
bogeyman m
Minmatar Republic
450
|
Posted - 2015.05.02 06:42:00 -
[230] - Quote
Arkena Wyrnspire wrote:bogeyman m wrote: Keep what you kill - No. This only rewards assaults and heavies and effectively penalizes all roles that are not slayers - not just logis, but scouts, hackers, intelligent specialists... And what about AVers? Do they keep the tanks they kill? The solution is to normalize the high water marks for each specially so that every role gets rewarded fairly for their contributions.
I'm not sure I agree. Having a 'keep what you kill' system incentivises hunting down, for example, Thale's snipers - something which certainly should be incentivised. There's no reason that you shouldn't be able to salvage parts off tanks, either - you can salvage them in PC, after all. Earning potentials can be kept fair by having support roles with a higher WP earning potential than slayer classes, as then they get a larger portion of the ISK cut. Logistics already naturally tend to achieve this, but more can be done to aid support classes in earning WP. Intel kill assists for passive scans, for instance (where the strongest passive scanner on the target gets the points). That's just spitballing a random idea, so don't get too hung up on that though.
I still don't like the idea of a Riddick-type 'keep what you kill' system. It introduces too many new issues that don't need to be. The matches are, for the most part, team-based challenges -- some people do the shooting, some to the Intel, some do the repping, some do the scanning, etcetera. By putting too much emphasis on the kill shot, to have to start correcting for contributing variables like kill assists or what percentage of the kill did someone get or how many people contributed a bullet... In addition to balancing versus other roles.
I had follow up thought that I like much better. A more socialist version of "keep what you kill": - collect all loses from the opposing team into one bucket - distribute the accumulated salvage between all players who complete the match - weight the salvage payout to reward the top performer slightly better that the worst performer - apply this payout in addition to a corrected ISK payout structure*
*Corrected ISK payout structure: - normalize WP calculations so the typical/average high-water marks for each role pay out similarly (new) - slope the payout from (now role independent) top performer down to lowest performer (no change) - make winning team's payout higher than the losing team (no change) - fixed
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
805
|
Posted - 2015.05.02 19:33:00 -
[231] - Quote
Ratatti,
I know you'll pop by eventually. I just wanted to thank you for the round table at fanfest and the biomassed episode you did last week. I am excited for the upcoming logi work, I appreciate your efforts and the great amount of communication. Also a shoutout to Cross Atu, SMB, all the logis that have been pushing for a change and waiting for quite some time. Our time is NEAR!.... (Soon TM :)
The Logi Code. Creator, Believer, Follower
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Sned TheDead
Failures inc.
285
|
Posted - 2015.05.05 12:42:00 -
[232] - Quote
so how goes the game over the last few days, I've been busy with finals so I havent been able to get on.
any new complaints? comments? Ideas?
just thought I'd ask because its been quiet around here lately.
Cleaning up the mess everyone leaves behind :)
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MINA Longstrike
Kirjuun Heiian
2960
|
Posted - 2015.05.05 13:12:00 -
[233] - Quote
Picked up my kampo logi. Wish there was a basic level triage hive (not compact). I also wish I had a 4th equipment slot for a basic uplink on it (basic inj, rep, upl & basic triage hive).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Sned TheDead
Failures inc.
285
|
Posted - 2015.05.05 14:04:00 -
[234] - Quote
MINA Longstrike wrote:Picked up my kampo logi. Wish there was a basic level triage hive (not compact). I also wish I had a 4th equipment slot for a basic uplink on it (basic inj, rep, upl & basic triage hive). fun, Ive been keeping keys so I can open 10 just to see how well it works.
just haven't been able to get on and try it.
Cleaning up the mess everyone leaves behind :)
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Adipem Nothi
Nos Nothi
9430
|
Posted - 2015.05.05 21:53:00 -
[235] - Quote
@ Cross
Interesting video, but check out the spin scan at 0:42: https://www.youtube.com/watch?v=xxhOgpwIeI4&feature=youtu.be
I wish there was a way to fix this.
On the topic, it'd be really cool if we separated squad scanners from slightly weaker team scanners, then added WP assist points to both types of active scans. If you'd like, I can put together a spreadsheet for you. Let me know.
Shoot scout with yes.
- Ripley Riley
|
shaman oga
Dead Man's Game
4576
|
Posted - 2015.05.06 09:27:00 -
[236] - Quote
I wouldn't mind a 360-¦ scan if it was a snapshot (1sec visibility), but faster recharge time, something like a vehicle scanner with a single pulse.
Shaman's Shack - A place to trade
|
Cross Atu
OSG Planetary Operations Covert Intervention
4657
|
Posted - 2015.05.06 16:30:00 -
[237] - Quote
Adipem Nothi wrote: On the topic, it'd be really cool if we separated squad scanners from slightly weaker team scanners, then added WP assist points to both types of active scans. If you'd like, I can put together a spreadsheet for you. Let me know.
Yes I'd be interested in seeing a sheet on that. Honestly doing that has been on my 'to do' list for awhile now but there are only so many free hours
CPM 1 mail me your feedback and remember to have fun!
|
Adipem Nothi
Nos Nothi
9459
|
Posted - 2015.05.06 16:59:00 -
[238] - Quote
Cross Atu wrote:Adipem Nothi wrote: On the topic, it'd be really cool if we separated squad scanners from slightly weaker team scanners, then added WP assist points to both types of active scans. If you'd like, I can put together a spreadsheet for you. Let me know.
Yes I'd be interested in seeing a sheet on that. Honestly doing that has been on my 'to do' list for awhile now but there are only so many free hours Off to work for a 'bit, but I'm on it. Thinking something simple ...
Squad Scanners = Current Scanner Stats, +15WP recon assist Team Scanners = Current Scanner Stats -15%, +10WP recon assist
I'll have a worksheet together for you by the end of the day; will post it here for inspection by the Ward.
As for spin-scans, I don't believe these can be readily fixed by server-side tweak. IIRC, they initially tried to set the cycle duration to 0.1 seconds to narrow the spin window, but it didn't work properly in QA, so they settled for 0.3 seconds. As you can see in the video, 0.3 seconds is more than enough time to rotate 360 degrees with a KB/M. Not sure what to recommend; Rattati had an engineer look into it last year; wonder what turned up?
Edit: Haerr had a good idea last May. In System Settings, there is a X/Y sensitivity setting specific to aiming down sights. If we forced merc perspective into an "ADS state" while scanner is held, then overrode this sensitivity value to near 0, we might be able to slow down the would-be scannerina. Another idea might be to prevent any/all rotation while scanner is scanning; in other words, you can strafe left and right but you can't pan left or right for the 0.3 second scan cycle. /spitball
Shoot scout with yes.
- Ripley Riley
|
Hawkings Greenback
Dead Man's Game RUST415
345
|
Posted - 2015.05.06 17:03:00 -
[239] - Quote
Adipem Nothi wrote:@ Cross Interesting video start to end, but check out the spin scan at 0:42: https://www.youtube.com/watch?v=xxhOgpwIeI4&feature=youtu.beI wish there was a way to fix this. On the topic, it'd be really cool if we separated squad scanners from slightly weaker team scanners, then added WP assist points to both types of active scans. If you'd like, I can put together a spreadsheet for you. Let me know.
I think there needs to be better variation ( not necessarily more ) in the scanners. The trouble is that the more you split them up, to team or squad, then have different variants it reduces the chance of it getting sorted due to time/manpower restraints.
Although I would be interested to see your ideas.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
|
Adipem Nothi
Nos Nothi
9474
|
Posted - 2015.05.06 22:47:00 -
[240] - Quote
Adipem Nothi wrote: I'll have a worksheet together for you by the end of the day; will post it here for inspection by the Ward.
As promised - Google Doc!
In a nutshell ...
* Duplicate items in the Active Scanner table, so we begin with identical Sets #1 and #2 * For all items in Set #1, replace the word "Active" with "Squad" in the item name field * For all items in Set #1, set recon mechanic to shared:squad rather than shared:team * For all items in Set #1, leave stats and WP exactly as they are (squad scanners maintain current stats) * For all items in Set #2, replace the word "Active" with "Team" in the item name field * For all items in Set #2, nerf precision by 20% and nerf range by 20% * For all items in Set #2, change Intel Assist pay from 15WP / 0WP to 10WP / 10WP (squad assist / team assist) * Set #1 now includes 13 Squad Scanners; Set #2 now includes 13 Team Scanners
The Google Doc includes current / proposed stats for all Active Scanners by regular user and GalLogi(5) user. I've also included a Scan Profile summary for your ease-of-reference.
Design Goal: Presently, Assault units need 3 complex damps (20dB) to beat team-wide GalLogi proto scans (21dB). My goal was to maintain this benchmark for squad-shared scans, but reduce the req'd damp count for Assaults from 3 to 2 for team-shared scans. At a precision nerf of 20% to team scanners, a GalLogi w/ proto team scans pings at 25dB, which is 1 dB higher than an Assault running 2 complex damps (24dB). If my math is correct :-)
@ Triage Ward -- Please shoot holes!
Shoot scout with yes.
- Ripley Riley
|
|
shaman oga
Dead Man's Game
4583
|
Posted - 2015.05.07 10:09:00 -
[241] - Quote
It seems fair, but too much scanner create confusion, some of them are really under used or overlapping, i would prefer to have 2 types for each tier.
But despite the good idea, you must remeber that passive scan is already only squad, i don't think we need 2 systems that achieve the same result.
BTW, i'm not against 360-¦ scan, instead of proximity scan, i would like a 360-¦ angle scan with 50 meters range, short visibility (1 sed) and short cool down (10 sec). I would also change visibility bonus of gal logi to a cool down reduction.
Shaman's Shack - A place to trade
|
Adipem Nothi
Nos Nothi
9475
|
Posted - 2015.05.07 13:27:00 -
[242] - Quote
@ Shaman
The whole point of kneecapping recon scouts last December was to do away with always-on recon. I fear we've failed in this goal in every conceivable way.
* Always-on Recon is now the norm in any competitive Ambush, Dom or Acq match. * Always-on Recon is now team-wide rather than squad-wide. * Always-on Recon can be achieved with as little as 1 unit / team (down from 1 unit / squad). * Always-on Recon is now being served by combat-worthy units at far lower risk than before.
We were sold on an active game of hide-and-seek, which would've been great. Unfortunately, we ended up with permascan. But we can fix permascan, and we can fix it without kneecapping the GalLogi. I think we should try.
Shoot scout with yes.
- Ripley Riley
|
shaman oga
Dead Man's Game
4601
|
Posted - 2015.05.07 19:49:00 -
[243] - Quote
A simple nerf on scanner range would do the job then.
Shaman's Shack - A place to trade
Training to be a packed RE master launcher
|
MINA Longstrike
Kirjuun Heiian
2995
|
Posted - 2015.05.07 20:17:00 -
[244] - Quote
Apex customization makes me VERY happy with my Kampo logi. Not sure exactly how balanced it is on other dropsuits though.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Cross Atu
OSG Planetary Operations Covert Intervention
4658
|
Posted - 2015.05.07 21:39:00 -
[245] - Quote
With the recent unlocking of the APEX suits I'd love the Logi on staff here to start putting together fittings options for each of the racial APEX logi so that our new Bros can get the most utility out of them whether they've snagged them via LP or AUR these suits now have a great deal more utility for logi learning provided we can get some decent fits into the hands of those players who are looking.
~Cross
CPM 1 mail me your feedback and remember to have fun!
|
Sned TheDead
Failures inc.
286
|
Posted - 2015.05.07 23:14:00 -
[246] - Quote
Cross Atu wrote:With the recent unlocking of the APEX suits I'd love the Logi on staff here to start putting together fittings options for each of the racial APEX logi so that our new Bros can get the most utility out of them whether they've snagged them via LP or AUR these suits now have a great deal more utility for logi learning provided we can get some decent fits into the hands of those players who are looking. ~Cross holy crap they did that?
damn I'm out of the loop....
I need to log on soon
Cleaning up the mess everyone leaves behind :)
|
shaman oga
Dead Man's Game
4607
|
Posted - 2015.05.08 11:24:00 -
[247] - Quote
Cross Atu wrote:With the recent unlocking of the APEX suits I'd love the Logi on staff here to start putting together fittings options for each of the racial APEX logi so that our new Bros can get the most utility out of them whether they've snagged them via LP or AUR these suits now have a great deal more utility for logi learning provided we can get some decent fits into the hands of those players who are looking. ~Cross I suggest to use the prefitted stuff (or use std stuff anyway), i've tried to modify my logi, but i guess that they will soon be meta locked. Assault seem to be more versatile.
Shaman's Shack - A place to trade
Training to be a packed RE master launcher
|
Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1588
|
Posted - 2015.05.08 13:37:00 -
[248] - Quote
All I wanna know is, why is every suit in the game benefiting from the crazy increase in max carried equipment? This should be an innate Logistics suit bonus! There is no need to look for a Logi when in need of more of anything...
IF YOU CAN READ THIS
YOU DON'T NEED GLASSES
|
MINA Longstrike
Kirjuun Heiian
3017
|
Posted - 2015.05.08 17:09:00 -
[249] - Quote
Cross Atu wrote:With the recent unlocking of the APEX suits I'd love the Logi on staff here to start putting together fittings options for each of the racial APEX logi so that our new Bros can get the most utility out of them whether they've snagged them via LP or AUR these suits now have a great deal more utility for logi learning provided we can get some decent fits into the hands of those players who are looking. ~Cross
On my kampo I swap the ferroscale for a basic plate, the cardiac reg for a basic reactive and the locus grenade for a basic flux. I've currently upgraded my equipment to adv injector, r9 drop uplink and compact nanohives, which makes final fit cost 8340isk.
With max fitting skills & logi 5 I believe I'd be able to refit my kampo to K17/D(r) hives, Kin-012 nanite injector and R9 drop uplink, not quite sure as I only have my fitting skills at 4. This fit would take 43pg and 269cpu, I'm currently short 3 on the powergid which has caused me to drop from the k17/D(r) hives to compact nanohives (which you can have two of out!), If I was willing to sacrifice in other area's (leave grenades and ferroscale unchanged) I'd be able to use the adv triage hives.
Compact nano's have 37.5 clusters and rep for 62.5hp at 2 clusters per cycle they also give 31.25% ammo at 2 clusters per cycle. meaning there's 19 cycles to be pulled from a single hive (1200hp). Comparing numbers they provide more burst/total healing/restock than a k17/d(r) but they're far more easily drained and cover a far smaller area.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Kaeru Nayiri
Ready to Play
1124
|
Posted - 2015.05.11 19:28:00 -
[250] - Quote
Somebody hook me up with some NANITESSSSSSSS
/twitches
I NEED IT D:
...so delicious......
Know what cannot be known.
|
|
Zaria Min Deir
0uter.Heaven Back and Forth
1389
|
Posted - 2015.05.11 22:33:00 -
[251] - Quote
Kaeru Nayiri wrote:Somebody hook me up with some NANITESSSSSSSS
/twitches
I NEED IT D:
...so delicious...... Sir, how can we be of assistance? If you are suffering from nanite deficiency, I suggest basking in the gentle glow of a nanohive bath to take the edge off. If your symptoms are severe enough, we can consider treatment with a nanite injector, but there are some risks involved...
I will need you to sign some consent forms first, sir. Then we can get to work
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Sned TheDead
Failures inc.
287
|
Posted - 2015.05.12 00:57:00 -
[252] - Quote
Zaria Min Deir wrote:Kaeru Nayiri wrote:Somebody hook me up with some NANITESSSSSSSS
/twitches
I NEED IT D:
...so delicious...... Sir, how can we be of assistance? If you are suffering from nanite deficiency, I suggest basking in the gentle glow of a nanohive bath to take the edge off. If your symptoms are severe enough, we can consider treatment with a nanite injector, but there are some risks involved... I will need you to sign some consent forms first, sir. Then we can get to work holy **** we have consent forms?
I just thought we said no promises....
ehh, I'll go draw the bath.
though due to his twitching I think he may need some more drastic measures.....
Cleaning up the mess everyone leaves behind :)
|
Tesfa Alem
Death by Disassociation
1071
|
Posted - 2015.05.12 04:45:00 -
[253] - Quote
Hmm, nanite deficiency? Had some old patients go through that. Turns out they were using a dirty, muck filled, puss infested militia grade needles. Who knows how many mercs shared it between them?
*flips nova knives
This could require surgery...
Redline for Thee, but no Redline for Me.
|
Hawkings Greenback
Dead Man's Game RUST415
347
|
Posted - 2015.05.12 07:48:00 -
[254] - Quote
Tesfa Alem wrote:Hmm, nanite deficiency? Had some old patients go through that. Turns out they were using a dirty, muck filled, puss infested militia grade needles. Who knows how many mercs shared it between them?
*flips nova knives
This could require surgery...
Hope you are going to use 'Quafe' knives, for the isk sponsorship. Not to forget the rep hives to return your vict... ahem patient back to full health.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
|
Cross Atu
OSG Planetary Operations Covert Intervention
4663
|
Posted - 2015.05.12 14:26:00 -
[255] - Quote
Interested in thoughts on the following.
Price of the LP Skins (Input) As Logi we may gain the most from use of these skins since it hides us among our assault brethren making us hard to primary thus I'm wondering what everyone considers solid here (not ideal, because ideal would be "free to all logi" ).
Also this. How do these numbers match up with your own experiences and why do you think that might be?
CPM 1 mail me your feedback and remember to have fun!
|
Zaria Min Deir
0uter.Heaven Back and Forth
1395
|
Posted - 2015.05.12 15:13:00 -
[256] - Quote
The numbers look about right to me, except I can't parse the difference between my play experience and what the numbers claim as far as the Min assault is concerned... I guess the maybe difference between an optimally fitted (played to its and the current meta's strengths) and a sub-optimally fitted Min assault is larger than with the other suits, people running around with the suit (because they heard it was so good) without the necessary skills to support it or understanding how to make it work are lowering the average score? Or, alternatively, I just happen to be in the specific matchmaking bracket that has all the above average Min assaults, and that is why my view of the suit is skewed... O.o
The Caldari suits overperforming in most classes is obviously at least partly due to the natural cowardice of the Caldari and thus them being more likely to snipe... ;)
And the Cal logi is easy enough to figure out... CORE LOCUS SPAM.
That ends my totally objective, indepth analysis of the data in question.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Adipem Nothi
Nos Nothi
9613
|
Posted - 2015.05.12 15:33:00 -
[257] - Quote
Zaria Min Deir wrote:The numbers look about right to me, except I can't parse the difference between my play experience and what the numbers claim as far as the Min assault is concerned...
Agreed. The MN Assault efficiency data does not add up with what I'm observing every day in game, nor does it fit the forum narrative, nor does jive with usage rates (both in pubs and in PC). This KDR data tells us an interesting story, but I suspect it isn't telling us the whole story.
Shoot scout with yes.
- Ripley Riley (for CPM2)
|
Booby Tuesdays
Minmatar Republic
1601
|
Posted - 2015.05.12 17:12:00 -
[258] - Quote
Cross Atu wrote:Interested in thoughts on the following. Price of the LP Skins ( Input) As Logi we may gain the most from use of these skins since it hides us among our assault brethren making us hard to primary thus I'm wondering what everyone considers solid here (not ideal, because ideal would be "free to all logi" ). Also this. How do these numbers match up with your own experiences and why do you think that might be? SKINs are priced as they should be, albeit with a few caveats. There should be 3 tiers of LP SKINs. The ones we have now should be 40k, and available to FW Loyalty 1-5. The next set should look more badass, cost 70k, and be available to FW Loyalty 6-9. The third set should look freaking epic, cost 100k, and only be available to FW loyalty 10.
The Min Logi has the lowest KDR in all of Dust. This makes me feel better about my 1.98 KDR.
The fact that my Minmatar Marine SKIN doesn't cover up my Republic Shaman bright gold in my merc quarters makes me sad. |
shaman oga
Dead Man's Game
4655
|
Posted - 2015.05.12 18:42:00 -
[259] - Quote
Adipem Nothi wrote:Zaria Min Deir wrote:The numbers look about right to me, except I can't parse the difference between my play experience and what the numbers claim as far as the Min assault is concerned...
Agreed. The MN Assault efficiency data does not add up with what I'm observing every day in game, nor does it fit the forum narrative, nor does it jive with usage rates (both in pubs and in PC). This KDR data tells us an interesting story, but I suspect it isn't telling us the whole story. Without number of death for each dropsuit type that data do not say something particular.
Shaman's Shack - A place to trade
Training to be a packed RE master launcher
|
Kaeru Nayiri
Ready to Play
1157
|
Posted - 2015.05.12 19:40:00 -
[260] - Quote
Booby Tuesdays wrote:[...] The fact that my Minmatar Marine SKIN doesn't cover up my Republic Shaman bright gold in my merc quarters makes me sad.
Reeally?? T_________T
that's not cool :(
Know what cannot be known.
|
|
Zaria Min Deir
0uter.Heaven Back and Forth
1407
|
Posted - 2015.05.12 19:44:00 -
[261] - Quote
Kaeru Nayiri wrote:Booby Tuesdays wrote:[...] The fact that my Minmatar Marine SKIN doesn't cover up my Republic Shaman bright gold in my merc quarters makes me sad. Reeally?? T_________T that's not cool :( This fills me with great sorrow, too :(
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Cross Atu
OSG Planetary Operations Covert Intervention
4666
|
Posted - 2015.05.12 22:15:00 -
[262] - Quote
Zaria Min Deir wrote:Kaeru Nayiri wrote:Booby Tuesdays wrote:[...] The fact that my Minmatar Marine SKIN doesn't cover up my Republic Shaman bright gold in my merc quarters makes me sad. Reeally?? T_________T that's not cool :( This fills me with great sorrow, too :( Some of the skins are currently not displaying correctly outside of battle. This is a known bug and efforts to resolve it are underway.
CPM 1 mail me your feedback and remember to have fun!
|
shaman oga
Dead Man's Game
4666
|
Posted - 2015.05.13 07:40:00 -
[263] - Quote
Mine works in merc quarter, but not on warbarge.
Shaman's Shack - A place to trade
Training to be a packed RE master launcher
|
Tesfa Alem
Death by Disassociation
1073
|
Posted - 2015.05.13 08:45:00 -
[264] - Quote
I bought the brutor and quafe min logis, and i was disapointed to find out red dots shoot at me all the same.
Redline for Thee, but no Redline for Me.
|
RedBleach LeSanglant
Fraternity of St. Venefice Amarr Empire
815
|
Posted - 2015.05.16 02:26:00 -
[265] - Quote
If Any of you play with the Apex suits and have been entertained by the idea of Slot Progression Flattening I have made a small thread that seeks to question the fate of the Apex suit and what may be done in the future.
Apex Suits and Slot Progression
Solid posts that I suggest you check out:
Power Cores and Slot Progression
Speed to HP ratios
The Logi Code. Creator, Believer, Follower
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8810
|
Posted - 2015.05.16 08:24:00 -
[266] - Quote
I will sacrifice many donuts, pizza rolls and scouts to the cause of logis becoming more fun to play.
CROSS PUSH THIS AGENDA!
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Zaria Min Deir
0uter.Heaven Back and Forth
1415
|
Posted - 2015.05.16 11:01:00 -
[267] - Quote
Breakin Stuff wrote:I will sacrifice many donuts, pizza rolls and scouts to the cause of logis becoming more fun to play.
CROSS PUSH THIS AGENDA!
He is too busy pushing my agendas to push yours! :P
...though logis are on my list of agendas too, so I guess there is reasonable overlap.
CROSS PUSH OUR AGENDA!
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8845
|
Posted - 2015.05.16 19:40:00 -
[268] - Quote
Zaria Min Deir wrote:
He is too busy pushing my agendas to push yours! :P
He can't get you an officer dropsuit and weapon BPO no matter how hard you wish for it.
And Cross exists to push my agendas!
CROSS PUSH MY AGENDAS!
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
nyghthawke cox
Nyghthawke Industries
2
|
Posted - 2015.05.19 02:18:00 -
[269] - Quote
Its hard to be a medic in the ambush battles. Try to revive your buddy and poof your on the ground beside them. |
Sned TheDead
Failures inc.
292
|
Posted - 2015.05.19 03:33:00 -
[270] - Quote
nyghthawke cox wrote:Its hard to be a medic in the ambush battles. Try to revive your buddy and poof your on the ground beside them. true, if you want to you can hasten the revive by switching to your nanite injector before you reach him.
in case you didn't know..... you probably did..... that was probably an irrelevant statement......
Cleaning up the mess everyone leaves behind :)
|
|
nyghthawke cox
Nyghthawke Industries
2
|
Posted - 2015.05.20 02:01:00 -
[271] - Quote
Sned TheDead wrote:nyghthawke cox wrote:Its hard to be a medic in the ambush battles. Try to revive your buddy and poof your on the ground beside them. true, if you want to you can hasten the revive by switching to your nanite injector before you reach him. in case you didn't know..... you probably did..... that was probably an irrelevant statement......
Actually I didn't. Thank you, I am learning that many things can be done differently than I thought. |
Sned TheDead
Failures inc.
292
|
Posted - 2015.05.20 02:37:00 -
[272] - Quote
nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Its hard to be a medic in the ambush battles. Try to revive your buddy and poof your on the ground beside them. true, if you want to you can hasten the revive by switching to your nanite injector before you reach him. in case you didn't know..... you probably did..... that was probably an irrelevant statement...... Actually I didn't. Thank you, I am learning that many things can be done differently than I thought. Well thanks for making me feel important, I have a learned a few jems of advice over this past year.
Glad to help
Cleaning up the mess everyone leaves behind :)
|
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.20 07:52:00 -
[273] - Quote
CCP Rattati wrote:I will be keepin irregular tabs on this thread, mostly for fun thourh
Dude what happened to your 'g' key?
|
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.20 07:55:00 -
[274] - Quote
RedBleach LeSanglant wrote:
What do you logis think of a future where you can carry around a selection of "power cores" discussed in the above link as something you can dish out to your team mates? |
MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.05.20 08:47:00 -
[275] - Quote
^... what the everloving christ are you talking about? Powercores are meant to replace suit levels. So instead of fitting out a medium frame, logi or assault, you already have the medium frame and it comes with a mlt powercore in it unless you choose to put a basic, advanced or proto core into it, or an assault powercore (basic, adv, pro) or a logi powercore (basic, adv, pro).
At least that's the idea. Powercores cant (yet?) modify slot layouts so we're just pruning down the number of suits. It should also make duplicating / modifying fits a lot easier too - swap out a powercore if you want it to be cheaper.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.20 17:33:00 -
[276] - Quote
MINA Longstrike wrote:^... what the everloving christ are you talking about? Powercores are meant to replace suit levels. So instead of fitting out a medium frame, logi or assault, you already have the medium frame and it comes with a mlt powercore in it unless you choose to put a basic, advanced or proto core into it, or an assault powercore (basic, adv, pro) or a logi powercore (basic, adv, pro).
At least that's the idea. Powercores cant (yet?) modify slot layouts so we're just pruning down the number of suits. It should also make duplicating / modifying fits a lot easier too - swap out a powercore if you want it to be cheaper.
lol whut? You did read the bit I wrote about "ignore me this won't work" right?
Sheesh |
MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.05.20 18:50:00 -
[277] - Quote
I just don't understand how you could even draw the conclusion that they're a piece of equipment to be passed around.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.20 18:58:00 -
[278] - Quote
MINA Longstrike wrote:I just don't understand how you could even draw the conclusion that they're a piece of equipment to be passed around.
I wasn't drawing any conclusions, I was suggesting a future enhancement to logi play after these cores become a real thing (if that even happens).
The theory says they are items that can be fitted to suits does it not? Why couldn't you carry one around with you?
The idea stemmed from a wild, inaccurate, and completely not-thought-through concept of the cores determining everything about your suit. That is the only way it would work and is far more than the solid theory discussed in the Aero / Avallo thread.
Hence my telling you all to ignore me ;-) |
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.21 17:49:00 -
[279] - Quote
Oh hey Mina - do you do Caldari Factional Warfare? Wondering what the deal is for a scrub to get in on that organised squad action ;-) |
Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.22 20:29:00 -
[280] - Quote
MINA Longstrike wrote:I just don't understand how you could even draw the conclusion that they're a piece of equipment to be passed around.
... ... ...
oh wait, this is not a discussion with either Jenza or a stereotypical group of otaku, never mind, carry on
CPM 1 mail me your feedback and remember to have fun!
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.23 11:26:00 -
[281] - Quote
I am pretty otaku though. I really want a Marisa Kirisame Nendoroid http://i00.i.aliimg.com/wsphoto/v0/860714012_1/GSC-Cute-Nendoroid-Marisa-Kirisame-Touhou-Project-PVC-3-6-Animation-Figure-92-New-In-Box.jpg
I was being a bit of a jerk about the powercore thing though.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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nyghthawke cox
Nyghthawke Industries
2
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Posted - 2015.05.24 00:57:00 -
[282] - Quote
Sned TheDead wrote:nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Its hard to be a medic in the ambush battles. Try to revive your buddy and poof your on the ground beside them. true, if you want to you can hasten the revive by switching to your nanite injector before you reach him. in case you didn't know..... you probably did..... that was probably an irrelevant statement...... Actually I didn't. Thank you, I am learning that many things can be done differently than I thought. Well thanks for making me feel important, I have a learned a few jems of advice over this past year. Glad to help
Do you know if there are any Commando dropsuits that have 2 equipment slots? I want to make a Mad Doctor style of fitting, but I am only able to do that with a Scout suit. For the Commando, I will have to make 2 exact fittings, The Good Doctor & The Mad Bomber, but change out the equipment. Then when I play I will have to keep switching between the two. |
Sned TheDead
Failures inc.
294
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Posted - 2015.05.24 02:42:00 -
[283] - Quote
no, I believe all commandos only have one, except possibly the officer, but other than that no.
to find out if the officer suit does, you will have to ask someone else, I dont have much knowledge on commandos
Cleaning up the mess everyone leaves behind :)
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nyghthawke cox
Nyghthawke Industries
2
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Posted - 2015.05.25 02:16:00 -
[284] - Quote
Sned TheDead wrote:no, I believe all commandos only have one, except possibly the officer, but other than that no.
to find out if the officer suit does, you will have to ask someone else, I dont have much knowledge on commandos
Thank you for your help. I guess I will have to test my scout mock-up to see how good it works.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.25 02:47:00 -
[285] - Quote
Picked up Logi this weekend. Have literally nothing to complain about KDR, WP., and speed wise. Probably one of the more interesting suits I've played to date.
"Crush all who complain!"
- Arkena Wyrnspire
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.05.25 02:58:00 -
[286] - Quote
True Adamance wrote:Picked up Logi this weekend. Have literally nothing to complain about KDR, WP., and speed wise. Probably one of the more interesting suits I've played to date.
Hmmm, which logi? Interms of straight WP and healing above all else, of course my minmatar is king, but latley, in terms of wider team support i've been trying out the gallente.
Dual adv scans keep the area lit up. Six kin triage to rep two at once, and a rail rifle to keep nosy enemies back. I know its pure gellente weapons, but the logi, especially providing scans and long range reps doesnt need to be in the thick of things. Its still niche, and i wouln't use to advance on a position.
Thats two logi roles nailed, but i'm having trouble finding a niche for my caldari and amarr suits. My Min always carries uplinks, and everybody has tons of nano hives, i can't see a good reason to pull out the caldari.
Redline for Thee, but no Redline for Me.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.25 03:36:00 -
[287] - Quote
Tesfa Alem wrote:True Adamance wrote:Picked up Logi this weekend. Have literally nothing to complain about KDR, WP., and speed wise. Probably one of the more interesting suits I've played to date. Hmmm, which logi? Interms of straight WP and healing above all else, of course my minmatar is king, but latley, in terms of wider team support i've been trying out the gallente. Dual adv scans keep the area lit up. Six kin triage to rep two at once, and a rail rifle to keep nosy enemies back. I know its pure gellente weapons, but the logi, especially providing scans and long range reps doesnt need to be in the thick of things. Its still niche, and i wouln't use to advance on a position. Thats two logi roles nailed, but i'm having trouble finding a niche for my caldari and amarr suits. My Min always carries uplinks, and everybody has tons of nano hives, i can't see a good reason to pull out the caldari.
Amarr Logistics of course.
I have two fits which are roughly designed to achieve the same thing. Fortification.
One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my commonly used one forgoes the Rep tool for Wyrkomi Triage Hives. While they only have 427 armour they are fast, jump reasonably well, and remain combat effective being able to tear down enemy positions and quickly set up friendly ones.
"Crush all who complain!"
- Arkena Wyrnspire
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.05.26 15:20:00 -
[288] - Quote
True Adamance wrote: Amarr Logistics of course.
I have two fits which are roughly designed to achieve the same thing. Fortification.
One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my commonly used one forgoes the Rep tool for Wyrkomi Triage Hives. While they only have 427 armour they are fast, jump reasonably well, and remain combat effective being able to tear down enemy positions and quickly set up friendly ones.
Ahh, with the nanohive buff, thats not to bad at all. I'm too much of a logi hipster to fit it that way, I fgure I should keep each logi focused on it racial bonus. 2 uplinks reptool on the amarr, 2 scanners reptool on the gallente, two nanohives needle caldari, jack of all trades minmatar, since theres no need for two seperate reptools.
With the upcoming tiercide, things will be very interesting for the logibros, my own caldari and amarr logis will be much more combat oriented. Gallente and Minmatar will pretty much be the same.
Redline for Thee, but no Redline for Me.
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.27 09:17:00 -
[289] - Quote
Putting this here
https://forums.dust514.com/default.aspx?g=posts&t=203790&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=203785&find=unread
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.27 12:15:00 -
[290] - Quote
Came here to type the exact same thing, lol.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.27 18:50:00 -
[291] - Quote
*CONFETTI*
Congrats guys, the dark days are finally coming to an end for logistics. I couldn't be happier for my yellow compatriots !
Know what cannot be known.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 20:58:00 -
[292] - Quote
Kaeru Nayiri wrote:*CONFETTI*
Congrats guys, the dark days are finally coming to an end for logistics. I couldn't be happier for my yellow compatriots !
However, and I wish someone would explain it too me, why do Logi need to be faster than assaults? Why do you want to outrun the guys you should be supporting?
If anything I'm more inclined to suggest that Logi need to be moving at the same speed as their assaults.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 21:02:00 -
[293] - Quote
Tesfa Alem wrote:True Adamance wrote: Amarr Logistics of course.
I have two fits which are roughly designed to achieve the same thing. Fortification.
One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my commonly used one forgoes the Rep tool for Wyrkomi Triage Hives. While they only have 427 armour they are fast, jump reasonably well, and remain combat effective being able to tear down enemy positions and quickly set up friendly ones.
Ahh, with the nanohive buff, thats not to bad at all. I'm too much of a logi hipster to fit it that way, I fgure I should keep each logi focused on it racial bonus. 2 uplinks reptool on the amarr, 2 scanners reptool on the gallente, two nanohives needle caldari, jack of all trades minmatar, since theres no need for two seperate reptools. With the upcoming tiercide, things will be very interesting for the logibros, my own caldari and amarr logis will be much more combat oriented. Gallente and Minmatar will pretty much be the same.
Still confused why the Min Logi gets armour repair bonuses. No specific race makes armour repairers and traditionally Minmatar Logistics have typically repaired shields and not armour.
"Crush all who complain!"
- Arkena Wyrnspire
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.27 22:33:00 -
[294] - Quote
Quote harvested for further discussion. I would like the folks around the ward to take a look and give some impressions. o7
Our assault siblings do have a valid desire to make sure their role is retained, every role should maintain it's valid place As such the more we can do to help them find a space wherein their role shines without the continued need to try and keep logi survival low is to the mutual benefit of all medium frames.
Adipem Nothi wrote:Pokey Dravon wrote:So I guess for me I would say to all of the Assault players out there:
"Assuming this speed/hp ratio goes through, what sort of changes to Assaults would you want to see in order to make the tradeoff between Assault and Logistics worth it, and solidify the Assault as the better slayer suit?" Assuming eHP / Speed is implemented as described, spitballing ...
Caveat: Idea #1 assumes that other units are threatening to encroach upon Assault slayer territory. This potentiality is arguably unlikely; Idea #1 is presented as a contingency.
Idea #1) Wire all Assaults with a higher sprint multiplier than other frames (credit to Ripley Riley). Thinking short bursts of speed for moving from cover-to-cover or getting to the frontlines faster. This should be a "special property" unique to Assault frames. Regular Sprint Multiplier (current ---> future)Assault Frame: mCharProp.movementSprint.groundSpeedScale = 1.4GA/CA Assault Base Speed: 5 m/s ----> 4.6 m/s MN Assault Base Speed: 5.3 m/s ---> 4.8 m/s AM Assault Base Speed: 4.8 m/s ---> 4.3 m/s GA/CA Assault Sprint Speed: 7.35 m/s ---> 6.76 m/s MN Assault Sprint Speed: 7.79 m/s ---> 7.06 m/s AM Assault Sprint Speed: 7.06 m/s ---> 6.43 m/s Special Sprint Multiplier (proposed)Assault Frame: mCharProp.movementSprint.groundSpeedScale = 1.5GA/CA Assault Base Speed: 4.6 m/s MN Assault Base Speed: 4.8 m/s AM Assault Base Speed: 4.3 m/s GA/CA Assault Sprint Speed: 7.25 m/s MN Assault Sprint Speed: 7.56 m/s AM Assault Sprint Speed: 6.77 m/s If my maths are correct, the MN Assault with this "special sprint multiplier" will sprint at a slightly lower speed (7.56 m/s) than the AM Scout and the future MN Logi (7.72 m/s). Kindly note that only sprint speeds are affected by this proposed "special multiplier" and that base movement speeds (and other speeds derived from base movement) remain exactly as Rattati has outlined on Page 1.
Idea #2) Improve Gal and Cal Assault bonuses: * Gal Assault: Replace bonus to dispersion with bonus to rate-of-fire * Cal Assault: Replace bonus to reload with bonus to kick while aiming-down-sights
Disclaimer: Part-Time Assault
CPM 1 mail me your feedback and remember to have fun!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 23:06:00 -
[295] - Quote
Just for clarification I want Logi to gain their movement speed. However what I do not agree with is that it is necessary to have Asssaults take a hit to their mobility value or why Logistics actually require higher mobility values that the suits we are supposed to be supporting in order to do a pretty clear non-combat job.
The Assault role is all about rapidly attacking point in quick succession, this is why I find most people like the role in the first place, not this 'slaying' bullshit. Being a 'slayer' is determined by the player operating the suit, anyone CAN do it.
"Crush all who complain!"
- Arkena Wyrnspire
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.27 23:09:00 -
[296] - Quote
Also harvested for further consideration (ooo look, a link! )
Haerr wrote:CCP Rattati wrote:Dear players,
as part of a Logi and Commando review, and my own rational hatred of irrational things, we will be aligning speeds across the board in an imminent hotfix. Consider this initiative only a part of the changes.
I believe this will give Commandos and Logis a real buff, as they will be more mobile, even if stacking hitpoints, and will be a needed reduction in the Assault class overall, with the outliers of Minmatar Assault overwhelming moblity, and Amarr Assault hp stacked fits.
A picture says more than a thousand words, so please take a look. I am also constructing the brick version of this chart to see how that pans out. My assumption is that Commandos will need at least an extra slot to be able to tank comparably o other Roles. I made a thing to look at various dropsuit stats and compare them to each other and between races. Google docs LINKI think it is safe to say that part of the Minmatars overwhelming mobility comes from their far superior Stamina Regen. Speaking of which and about the Logis and Commandos, perhaps it is time to take a look at: Stamina Stamina Regen Shield Recharge Rate Shield Recharge Delay Shield Depleted Recharge Delay As well as the racial perks and sacrifices of various stats, what do you think?
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.27 23:13:00 -
[297] - Quote
True Adamance wrote:Just for clarification I want Logi to gain their movement speed. However what I do not agree with is that it is necessary to have Asssaults take a hit to their mobility value or why Logistics actually require higher mobility values that the suits we are supposed to be supporting in order to do a pretty clear non-combat job.
The Assault role is all about rapidly attacking point in quick succession, this is why I find most people like the role in the first place, not this 'slaying' bullshit. Being a 'slayer' is determined by the player operating the suit, anyone CAN do it.
The key point to me is that the relationship between the two primary survival elements, speed and HP (not to be confused with eHP since speed actually contributes to that directly) is maintained properly. The various margins between those actual values can certainly be addressed more fully and I see no issue whatsoever with the medium frames having a fairly tight grouping when it comes to both base HP and base speed values if that is what the community and balance are best served by.
What I heartily oppose is keeping the same combined margin between the medium frames as that only serves to maintain the current imbalance.
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.27 23:20:00 -
[298] - Quote
True Adamance wrote:Pokey Dravon wrote:I mean something to consider... The old slayer logis were problematic because they had so much HP from bonuses. It stands to reason that Rattati wanted to avoid this issue by buffing speed instead of HP in order to bring up survivability while avoiding huge buffer like we used to have.
While I agree with that statement it seems illogical to have logistics players advancing faster than your assault units. I don't see a need to differentiate their speeds. Asssault dropsuits are primarily aggression and weapons focused while logistics are support and equipment focused. Logi players shouldn't want to be outrunning their team mates, on the other hand, assaults should want to be in the enemy teams face all the time. Why not instead buff Logistics speed up to that of Assaults so that they get what they want however do not drag down another class to do it. Listing movement as if it is only an aggressive trait or it is all forward movement is an oversight. Movement allows you to get to cover, to retreat, to reach a wounded comrade, to start that important counter hack a few moments sooner. Movement happens throughout a match and it is far from being purely an advancing action.
It is not a question of making assaults slower, it is a question of game wide making the relationship between raw HP and base speed a consistent thing. If the portion of the community that runs assaults as primary find it better to have both logi and assault sport identical speed and HP stats then that would suffice as well. I have a personal bias toward a bit more diversity than that, but the key isn't my preference, the key is properly maintaining the ratio.
CPM 1 mail me your feedback and remember to have fun!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 23:24:00 -
[299] - Quote
Cross Atu wrote:True Adamance wrote:Pokey Dravon wrote:I mean something to consider... The old slayer logis were problematic because they had so much HP from bonuses. It stands to reason that Rattati wanted to avoid this issue by buffing speed instead of HP in order to bring up survivability while avoiding huge buffer like we used to have.
While I agree with that statement it seems illogical to have logistics players advancing faster than your assault units. I don't see a need to differentiate their speeds. Asssault dropsuits are primarily aggression and weapons focused while logistics are support and equipment focused. Logi players shouldn't want to be outrunning their team mates, on the other hand, assaults should want to be in the enemy teams face all the time. Why not instead buff Logistics speed up to that of Assaults so that they get what they want however do not drag down another class to do it. Listing movement as if it is only an aggressive trait or it is all forward movement is an oversight. Movement allows you to get to cover, to retreat, to reach a wounded comrade, to start that important counter hack a few moments sooner. Movement happens throughout a match and it is far from being purely an advancing action. It is not a question of making assaults slower, it is a question of game wide making the relationship between raw HP and base speed a consistent thing. If the portion of the community that runs assaults as primary find it better to have both logi and assault sport identical speed and HP stats then that would suffice as well. I have a personal bias toward a bit more diversity than that, but the key isn't my preference, the key is properly maintaining the ratio.
It's that curve I disagree with.
"Crush all who complain!"
- Arkena Wyrnspire
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.27 23:32:00 -
[300] - Quote
True Adamance wrote:Cross Atu wrote:True Adamance wrote:Pokey Dravon wrote:I mean something to consider... The old slayer logis were problematic because they had so much HP from bonuses. It stands to reason that Rattati wanted to avoid this issue by buffing speed instead of HP in order to bring up survivability while avoiding huge buffer like we used to have.
While I agree with that statement it seems illogical to have logistics players advancing faster than your assault units. I don't see a need to differentiate their speeds. Asssault dropsuits are primarily aggression and weapons focused while logistics are support and equipment focused. Logi players shouldn't want to be outrunning their team mates, on the other hand, assaults should want to be in the enemy teams face all the time. Why not instead buff Logistics speed up to that of Assaults so that they get what they want however do not drag down another class to do it. Listing movement as if it is only an aggressive trait or it is all forward movement is an oversight. Movement allows you to get to cover, to retreat, to reach a wounded comrade, to start that important counter hack a few moments sooner. Movement happens throughout a match and it is far from being purely an advancing action. It is not a question of making assaults slower, it is a question of game wide making the relationship between raw HP and base speed a consistent thing. If the portion of the community that runs assaults as primary find it better to have both logi and assault sport identical speed and HP stats then that would suffice as well. I have a personal bias toward a bit more diversity than that, but the key isn't my preference, the key is properly maintaining the ratio. It's that curve I disagree with. Meaning the degree of the curve or that one is present at all?
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.27 23:36:00 -
[301] - Quote
True Adamance wrote:Tesfa Alem wrote:True Adamance wrote: Amarr Logistics of course.
I have two fits which are roughly designed to achieve the same thing. Fortification.
One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my commonly used one forgoes the Rep tool for Wyrkomi Triage Hives. While they only have 427 armour they are fast, jump reasonably well, and remain combat effective being able to tear down enemy positions and quickly set up friendly ones.
Ahh, with the nanohive buff, thats not to bad at all. I'm too much of a logi hipster to fit it that way, I fgure I should keep each logi focused on it racial bonus. 2 uplinks reptool on the amarr, 2 scanners reptool on the gallente, two nanohives needle caldari, jack of all trades minmatar, since theres no need for two seperate reptools. With the upcoming tiercide, things will be very interesting for the logibros, my own caldari and amarr logis will be much more combat oriented. Gallente and Minmatar will pretty much be the same. Still confused why the Min Logi gets armour repair bonuses. No specific race makes armour repairers and traditionally Minmatar Logistics have typically repaired shields and not armour. Intuitively based on the racial profiles and the function of the equipment in question (as it pertains to Dust, not EVE per se) the racial bonuses are backwards.
Min should have links (they're highly mobile) Amarr rep tools (they're tanky and don't have native reps like the Gal) Cal scanners (they are long range hit and run, of course they'd thirst for up to the minute intel to compliment that) And Gal the hives (they're in your face scrappers who can make the most of stationary hives plus those rep hives suit them)
Never been quite sure why they were assigned they way they are.
CPM 1 mail me your feedback and remember to have fun!
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nyghthawke cox
Nyghthawke Industries
2
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Posted - 2015.05.27 23:41:00 -
[302] - Quote
True Adamance wrote:Cross Atu wrote:True Adamance wrote:Pokey Dravon wrote:I mean something to consider... The old slayer logis were problematic because they had so much HP from bonuses. It stands to reason that Rattati wanted to avoid this issue by buffing speed instead of HP in order to bring up survivability while avoiding huge buffer like we used to have.
While I agree with that statement it seems illogical to have logistics players advancing faster than your assault units. I don't see a need to differentiate their speeds. Asssault dropsuits are primarily aggression and weapons focused while logistics are support and equipment focused. Logi players shouldn't want to be outrunning their team mates, on the other hand, assaults should want to be in the enemy teams face all the time. Why not instead buff Logistics speed up to that of Assaults so that they get what they want however do not drag down another class to do it. Listing movement as if it is only an aggressive trait or it is all forward movement is an oversight. Movement allows you to get to cover, to retreat, to reach a wounded comrade, to start that important counter hack a few moments sooner. Movement happens throughout a match and it is far from being purely an advancing action. It is not a question of making assaults slower, it is a question of game wide making the relationship between raw HP and base speed a consistent thing. If the portion of the community that runs assaults as primary find it better to have both logi and assault sport identical speed and HP stats then that would suffice as well. I have a personal bias toward a bit more diversity than that, but the key isn't my preference, the key is properly maintaining the ratio. It's that curve I disagree with.
Don't some logis sport remotes and proxy explosives? How are the mad bombers supposed to plant and run if the enemies assaults reach the same spot they do at the same time. I think that if you make certain things the same for both suits then you basically have a modified medium suit. That takes your sense of choice away on which suit fits your needs better. You might as well set it so that you can modify the suit to have the modules you want, which take away from other areas of the suits abilities. I have some ideas on that.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 23:47:00 -
[303] - Quote
Cross Atu wrote:True Adamance wrote:Tesfa Alem wrote:True Adamance wrote: Amarr Logistics of course.
I have two fits which are roughly designed to achieve the same thing. Fortification.
One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my commonly used one forgoes the Rep tool for Wyrkomi Triage Hives. While they only have 427 armour they are fast, jump reasonably well, and remain combat effective being able to tear down enemy positions and quickly set up friendly ones.
Ahh, with the nanohive buff, thats not to bad at all. I'm too much of a logi hipster to fit it that way, I fgure I should keep each logi focused on it racial bonus. 2 uplinks reptool on the amarr, 2 scanners reptool on the gallente, two nanohives needle caldari, jack of all trades minmatar, since theres no need for two seperate reptools. With the upcoming tiercide, things will be very interesting for the logibros, my own caldari and amarr logis will be much more combat oriented. Gallente and Minmatar will pretty much be the same. Still confused why the Min Logi gets armour repair bonuses. No specific race makes armour repairers and traditionally Minmatar Logistics have typically repaired shields and not armour. Intuitively based on the racial profiles and the function of the equipment in question (as it pertains to Dust, not EVE per se) the racial bonuses are backwards. Min should have links (they're highly mobile) Amarr rep tools (they're tanky and don't have native reps like the Gal) Cal scanners (they are long range hit and run, of course they'd thirst for up to the minute intel to compliment that) And Gal the hives (they're in your face scrappers who can make the most of stationary hives plus those rep hives suit them) Never been quite sure why they were assigned they way they are.
I was always confused why each racial suit did not have a bonus to the primary tank type it was designed to repair. I mean I know its not EVE.... but so many things make sense there that don't here.
Gal/Amarr = Armour Caldari/ Min = Shields [yes precedents exist with Minmatar Logi gaining bonuses to shields repairs]
While having a secondary bonus
Amarr = Links (Fortifier) Gallente = Scanners (Seeker) Caldari = Nanohives (Re-Supplier) Minmatar = Remote Explosives and Proximity Mines (Demolitions Nut)
Or rather than the first racial repair type as an official bonus a secondary statistic/modifier unique to the suit.
"Crush all who complain!"
- Arkena Wyrnspire
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.28 00:03:00 -
[304] - Quote
True Adamance wrote:Cross Atu wrote:True Adamance wrote:Tesfa Alem wrote:True Adamance wrote: Amarr Logistics of course.
I have two fits which are roughly designed to achieve the same thing. Fortification.
One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my commonly used one forgoes the Rep tool for Wyrkomi Triage Hives. While they only have 427 armour they are fast, jump reasonably well, and remain combat effective being able to tear down enemy positions and quickly set up friendly ones.
Ahh, with the nanohive buff, thats not to bad at all. I'm too much of a logi hipster to fit it that way, I fgure I should keep each logi focused on it racial bonus. 2 uplinks reptool on the amarr, 2 scanners reptool on the gallente, two nanohives needle caldari, jack of all trades minmatar, since theres no need for two seperate reptools. With the upcoming tiercide, things will be very interesting for the logibros, my own caldari and amarr logis will be much more combat oriented. Gallente and Minmatar will pretty much be the same. Still confused why the Min Logi gets armour repair bonuses. No specific race makes armour repairers and traditionally Minmatar Logistics have typically repaired shields and not armour. Intuitively based on the racial profiles and the function of the equipment in question (as it pertains to Dust, not EVE per se) the racial bonuses are backwards. Min should have links (they're highly mobile) Amarr rep tools (they're tanky and don't have native reps like the Gal) Cal scanners (they are long range hit and run, of course they'd thirst for up to the minute intel to compliment that) And Gal the hives (they're in your face scrappers who can make the most of stationary hives plus those rep hives suit them) Never been quite sure why they were assigned they way they are. I was always confused why each racial suit did not have a bonus to the primary tank type it was designed to repair. I mean I know its not EVE.... but so many things make sense there that don't here. Gal/Amarr = Armour Caldari/ Min = Shields [yes precedents exist with Minmatar Logi gaining bonuses to shields repairs] While having a secondary bonus Amarr = Links (Fortifier) Gallente = Scanners (Seeker) Caldari = Nanohives (Re-Supplier) Minmatar = Remote Explosives and Proximity Mines (Demolitions Nut) Or rather than the first racial repair type as an official bonus a secondary statistic/modifier unique to the suit.
Indeed, that is actually very similar to one of my earliest proposals for a logistics skill rework. I still hope to get some form of shield transporter into Dust in the future as it would be a great way to highlight diversity while still allowing a primary focus on repairs that doesn't pigeon hole the player into a single support action.
CPM 1 mail me your feedback and remember to have fun!
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I-Shayz-I
I----------I
5
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Posted - 2015.05.28 00:23:00 -
[305] - Quote
The bonuses were simply assigned based on the original design of each equipment.
Although, the nanite injector is absolutely a gallente item even if it was lumped with the caldari nanohive just because "nanites" and the nanocircuitry skill.
I do like the concept of a Minmatar slave repping an Amarr though XD __________________________________________________________
On the concept of bonuses, I did have an idea I brought up with Cross once about having bonuses for equipment based on the racial styles.
For example: -Caldari: larger repair range on repair tools, farther scan range, bigger nanohive bubble (long-range style) -Minmatar: faster uplink times, shorter scan delays, faster resupply rates on nanohives (speed style) -Gallente: increased repair rates for repair tools and nanohives, possibly injectors too (regen style) -Amarr: more spawns on uplinks, longer scan duration, more nanites in nanohives (endurance style)
It clearly defines a playstyle and makes it much easier to choose which race you want to play as. It also doesn't force you to run any single piece of equipment just to get a bonus. As of now, if you're not running that one equipment you get a bonus to, you're wasting the potential of the suit.
7162 wp with a Repair Tool!
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.05.28 15:22:00 -
[306] - Quote
Cross Atu wrote:True Adamance wrote:Tesfa Alem wrote:True Adamance wrote: Amarr Logistics of course.
I have two fits which are roughly designed to achieve the same thing. Fortification.
One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my commonly used one forgoes the Rep tool for Wyrkomi Triage Hives. While they only have 427 armour they are fast, jump reasonably well, and remain combat effective being able to tear down enemy positions and quickly set up friendly ones.
Ahh, with the nanohive buff, thats not to bad at all. I'm too much of a logi hipster to fit it that way, I fgure I should keep each logi focused on it racial bonus. 2 uplinks reptool on the amarr, 2 scanners reptool on the gallente, two nanohives needle caldari, jack of all trades minmatar, since theres no need for two seperate reptools. With the upcoming tiercide, things will be very interesting for the logibros, my own caldari and amarr logis will be much more combat oriented. Gallente and Minmatar will pretty much be the same. Still confused why the Min Logi gets armour repair bonuses. No specific race makes armour repairers and traditionally Minmatar Logistics have typically repaired shields and not armour. Intuitively based on the racial profiles and the function of the equipment in question (as it pertains to Dust, not EVE per se) the racial bonuses are backwards. Min should have links (they're highly mobile) Amarr rep tools (they're tanky and don't have native reps like the Gal) Cal scanners (they are long range hit and run, of course they'd thirst for up to the minute intel to compliment that) And Gal the hives (they're in your face scrappers who can make the most of stationary hives plus those rep hives suit them) Never been quite sure why they were assigned they way they are.
It has to do with preferred racial doctrines from eve.
Caldari = Siege warfare, they take a position and fortify it (with rep hives) and don't allow others to come near them they always have ammo and grenades to repel assaults. When you see 'hyper entrenched' positions in dust... it's always nanohive spam (with a helping of uplinks too). Minmatar = Skirmish warfare, they blitz and area kill everything, quickly rep up the 'wounded' and move on to the next area a mobile repair tool is what allows them to be everywhere. A logi can stick with a roving force and keep them up through multiple skirmishes with a rep tool. Gallente = Information warfare, the scanner outright gives them information allowing them to strike the right spots with flanks, feints and sudden attacks, a good scanner will also pick up scouts which allows denial of information. Scanner is all about information, more for you less for them. Amarr = Armored warfare, the amarr are all about breaking an enemies will and don't care so much about 'dying' because uplinks allow them to always bring in their slow moving but incredibly heavily armored sentinels / assaults / commando's right to the forefront of a fight steadily grinding their opponents down. Supply lines are incredibly important to armored warfare doctrines, and the amarr logi dramatically shortens supply lines of people.
I've done much longer explanations of this concept before.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.28 21:38:00 -
[307] - Quote
MINA Longstrike wrote:
It has to do with preferred racial doctrines from eve.
Caldari = Siege warfare, they take a position and fortify it (with rep hives) and don't allow others to come near them they always have ammo and grenades to repel assaults. When you see 'hyper entrenched' positions in dust... it's always nanohive spam (with a helping of uplinks too). Minmatar = Skirmish warfare, they blitz and area kill everything, quickly rep up the 'wounded' and move on to the next area a mobile repair tool is what allows them to be everywhere. A logi can stick with a roving force and keep them up through multiple skirmishes with a rep tool. Gallente = Information warfare, the scanner outright gives them information allowing them to strike the right spots with flanks, feints and sudden attacks, a good scanner will also pick up scouts which allows denial of information. Scanner is all about information, more for you less for them. Amarr = Armored warfare, the amarr are all about breaking an enemies will and don't care so much about 'dying' because uplinks allow them to always bring in their slow moving but incredibly heavily armored sentinels / assaults / commando's right to the forefront of a fight steadily grinding their opponents down. Supply lines are incredibly important to armored warfare doctrines, and the amarr logi dramatically shortens supply lines of people.
I've done much longer explanations of this concept before.
Indeed it may do.......that being said.....
Minmatar Logistics ships do not tend to repair armour do they? More over when I think guerilla warfare I think sabotage and IED's held together by twine and collective rebel willpower.
"Crush all who complain!"
- Arkena Wyrnspire
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.05.28 22:06:00 -
[308] - Quote
True Adamance wrote:MINA Longstrike wrote:
It has to do with preferred racial doctrines from eve.
Caldari = Siege warfare, they take a position and fortify it (with rep hives) and don't allow others to come near them they always have ammo and grenades to repel assaults. When you see 'hyper entrenched' positions in dust... it's always nanohive spam (with a helping of uplinks too). Minmatar = Skirmish warfare, they blitz and area kill everything, quickly rep up the 'wounded' and move on to the next area a mobile repair tool is what allows them to be everywhere. A logi can stick with a roving force and keep them up through multiple skirmishes with a rep tool. Gallente = Information warfare, the scanner outright gives them information allowing them to strike the right spots with flanks, feints and sudden attacks, a good scanner will also pick up scouts which allows denial of information. Scanner is all about information, more for you less for them. Amarr = Armored warfare, the amarr are all about breaking an enemies will and don't care so much about 'dying' because uplinks allow them to always bring in their slow moving but incredibly heavily armored sentinels / assaults / commando's right to the forefront of a fight steadily grinding their opponents down. Supply lines are incredibly important to armored warfare doctrines, and the amarr logi dramatically shortens supply lines of people.
I've done much longer explanations of this concept before.
Indeed it may do.......that being said..... Minmatar Logistics ships do not tend to repair armour do they? More over when I think guerilla warfare I think sabotage and IED's held together by twine and collective rebel willpower.
Skirmish warfare, not guerilla / terror warfare. A significant portion of min health is still armor and passive reps without armor repairers didn't used to be a thing when the repair tool was first implemented. Delocalized armor repair allows for more utility oriented fits (kincats, cardiac regs, etc).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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I-Shayz-I
I----------I
5
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Posted - 2015.05.28 22:07:00 -
[309] - Quote
Something that I just remembered Logistics still get a 25% fitting reduction to cloaks
Opinions on this? I personally like the option to run a cloak on a logi in order to run away by sacrificing your tank and equipment tier.
But I remember something about it supposed to be fixed and it never was
7162 wp with a Repair Tool!
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.28 22:20:00 -
[310] - Quote
I-Shayz-I wrote:Something that I just remembered Logistics still get a 25% fitting reduction to cloaks
Opinions on this? I personally like the option to run a cloak on a logi in order to run away by sacrificing your tank and equipment tier.
But I remember something about it supposed to be fixed and it never was I think it's "not intended" and I wouldn't fight against it's removal but aside from having reminded CCP that it is a thing which exists I haven't feel much need to act on it one way or another, I mean I don't even run a cloak on my scout fits
CPM 1 mail me your feedback and remember to have fun!
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nyghthawke cox
Nyghthawke Industries
4
|
Posted - 2015.05.28 22:20:00 -
[311] - Quote
MINA Longstrike wrote:True Adamance wrote:MINA Longstrike wrote:
It has to do with preferred racial doctrines from eve.
Caldari = Siege warfare, they take a position and fortify it (with rep hives) and don't allow others to come near them they always have ammo and grenades to repel assaults. When you see 'hyper entrenched' positions in dust... it's always nanohive spam (with a helping of uplinks too). Minmatar = Skirmish warfare, they blitz and area kill everything, quickly rep up the 'wounded' and move on to the next area a mobile repair tool is what allows them to be everywhere. A logi can stick with a roving force and keep them up through multiple skirmishes with a rep tool. Gallente = Information warfare, the scanner outright gives them information allowing them to strike the right spots with flanks, feints and sudden attacks, a good scanner will also pick up scouts which allows denial of information. Scanner is all about information, more for you less for them. Amarr = Armored warfare, the amarr are all about breaking an enemies will and don't care so much about 'dying' because uplinks allow them to always bring in their slow moving but incredibly heavily armored sentinels / assaults / commando's right to the forefront of a fight steadily grinding their opponents down. Supply lines are incredibly important to armored warfare doctrines, and the amarr logi dramatically shortens supply lines of people.
I've done much longer explanations of this concept before.
Indeed it may do.......that being said..... Minmatar Logistics ships do not tend to repair armour do they? More over when I think guerilla warfare I think sabotage and IED's held together by twine and collective rebel willpower. Skirmish warfare, not guerilla / terror warfare. A significant portion of min health is still armor and passive reps without armor repairers didn't used to be a thing when the repair tool was first implemented. Delocalized armor repair allows for more utility oriented fits (kincats, cardiac regs, etc).
Sadly, all I seem to see is everybody for themselves and pray someone wants to help. |
MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.05.28 22:23:00 -
[312] - Quote
I-Shayz-I wrote:Something that I just remembered Logistics still get a 25% fitting reduction to cloaks
Opinions on this? I personally like the option to run a cloak on a logi in order to run away by sacrificing your tank and equipment tier.
But I remember something about it supposed to be fixed and it never was
Why would you fit a cloak for the express purpose of 'running away' when you know it hurts your overall fit incredibly. You concede a fight before you even begin it, for a piece of equipment that works poorly (seriously if you're not already incredibly stealthy the cloak doesn't do anything for you).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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I-Shayz-I
I----------I
5
|
Posted - 2015.05.28 22:34:00 -
[313] - Quote
MINA Longstrike wrote:I-Shayz-I wrote:Something that I just remembered Logistics still get a 25% fitting reduction to cloaks
Opinions on this? I personally like the option to run a cloak on a logi in order to run away by sacrificing your tank and equipment tier.
But I remember something about it supposed to be fixed and it never was Why would you fit a cloak for the express purpose of 'running away' when you know it hurts your overall fit incredibly. You concede a fight before you even begin it, for a piece of equipment that works poorly (seriously if you're not already incredibly stealthy the cloak doesn't do anything for you).
I shield/reg/damp tank and let my shields come back up when I'm cloaked. Kind of a solo play thing when I don't have another logi in the squad to armor tank with.
Mainly run this setup on my officer suit though, not a normal fit (which, even with the ridiculous amount of fitting space is still a super tight fit)
7162 wp with a Repair Tool!
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.05.29 10:37:00 -
[314] - Quote
Just posted my thoughts on the amarr logi losing their sidearm.
The last time the judging eye looked upon logi's in regards to changing some things for them... the amarr cried hard because they wanted to keep their sidearm to defend their deployed equipment - as backtracking to supply depots when a piece of vital equipment was destroyed and suit swapping to have the maximum amount of all uplinks out was a real pain in the butt.
With the changes to bandwidth and carried equipment now, suit swapping for ALL THE DEPLOYABLES is largely no longer a thing (which is good) and the screaming fury that seeing one of your 3 carried/active uplinks get destroyed isn't really a thing anymore either - you just go "Lol k" and put out another uplink then make it back to a supply depot for a restock sometime in the next 2-4 minutes.
Basically the previous concerns of amarr logi's and the crux of their argument towards keeping a sidearm (i need to defend my deployables) have been meaningfully addressed and I'm fairly certain that most would be incredibly happy trading that sidearm off to instead pack around a 4th piece of equipment.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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I-Shayz-I
I----------I
5
|
Posted - 2015.05.29 11:42:00 -
[315] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=203982
Go vote!
7162 wp with a Repair Tool!
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
|
Posted - 2015.05.29 19:46:00 -
[316] - Quote
ewar mods on a min logi- good or bad idea?
Aloha snackbar
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Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.05.29 20:29:00 -
[317] - Quote
Cross Atu wrote:Luk Manag wrote:Songs of Seraphim wrote:Luk Manag wrote:Well, Rattati was looking for a way to discourage Light Rifles. If you gimp the range on the rifiles, you would see a lot more support weapons. Still not the way to go... I still firmly believe that Logistics should have higher regen with the HP values they currently have. I agree about the defensive power. I just think they need an offensive tradeoff. The current Assault bonuses are passable, but the new logi slots + speed are looking pretty exciting. I could carry REs AND Nanohives...for more REs lol. New Nanohive mechanic, hive will no longer resupply their owner. Totally spitballing here, actually let's not drag the thread off topic, anyone who's interested in responding to this idea please redirect to the ward.
CPM 1 mail me your feedback and remember to have fun!
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.30 01:28:00 -
[318] - Quote
Scheneighnay McBob wrote:ewar mods on a min logi- good or bad idea? EWAR on all Logis can be good. If you are in a squad, and they are good at protecting you, two complex enhancers are great. One complex damp gets you under advanced scanners, but let's be real, no one uses anything but pro scanners in games that matter. My LogiBro has great EWAR, and decent tank as well. With my repulbilc SKIN, no one even knows I'm running it.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.30 01:30:00 -
[319] - Quote
Cross Atu wrote:Cross Atu wrote:Luk Manag wrote:Songs of Seraphim wrote:Luk Manag wrote:Well, Rattati was looking for a way to discourage Light Rifles. If you gimp the range on the rifiles, you would see a lot more support weapons. Still not the way to go... I still firmly believe that Logistics should have higher regen with the HP values they currently have. I agree about the defensive power. I just think they need an offensive tradeoff. The current Assault bonuses are passable, but the new logi slots + speed are looking pretty exciting. I could carry REs AND Nanohives...for more REs lol. New Nanohive mechanic, hive will no longer resupply their owner. Totally spitballing here, actually let's not drag the thread off topic, anyone who's interested in responding to this idea please redirect to the ward. This would be the absolute worst thing ever for a MD Logi. Please no. The more elegant solution is to have remotes replenished from supply depots only, since they're friggin equipment...
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.05.30 02:02:00 -
[320] - Quote
Booby Tuesdays wrote:Cross Atu wrote:Totally spitballing here, actually let's not drag the thread off topic, anyone who's interested in responding to this idea please redirect to the ward. This would be the absolute worst thing ever for a MD Logi. Please no. The more elegant solution is to have remotes replenished from supply depots only, since they're friggin equipment...
It isn't something contemplated in light of the RE or any other equipment it is in response to the many many cries that the logi frame if allowed to be remotely survivable will become too combat viable and thus "the new assault" with one of the frequent reasons cited being that they can carry and use their own hives.
In essence it would require that any and all mercs who wish to resupply have support from their squad to do it.
Now none of this is to say it wouldn't be a constraint or a hardship in some cases or that those cases should not be discussed (as you have rightly done above) it is simply to frame the idea in its proper context as an alteration to how REs replenish would not address the motive for the idea one way or the other. If we were to only alter how one item type resupplies to accomplish a goal similar to the intent of the original idea it would be LW Rifles that would only be able to resupply from depots not REs (but that's not something I wanted to suggest).
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.30 02:11:00 -
[321] - Quote
Side note, everyone who has/intends to have the suit make sure to vote in the poll about Amarr logi slot iteration http://strawpoll.me/4482668/r
CPM 1 mail me your feedback and remember to have fun!
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Booby Tuesdays
Bad Mother Thukkers
1
|
Posted - 2015.05.30 02:38:00 -
[322] - Quote
Cross Atu wrote:Booby Tuesdays wrote:Cross Atu wrote:Totally spitballing here, actually let's not drag the thread off topic, anyone who's interested in responding to this idea please redirect to the ward. This would be the absolute worst thing ever for a MD Logi. Please no. The more elegant solution is to have remotes replenished from supply depots only, since they're friggin equipment... It isn't something contemplated in light of the RE or any other equipment it is in response to the many many cries that the logi frame if allowed to be remotely survivable will become too combat viable and thus "the new assault" with one of the frequent reasons cited being that they can carry and use their own hives. In essence it would require that any and all mercs who wish to resupply have support from their squad to do it. Now none of this is to say it wouldn't be a constraint or a hardship in some cases or that those cases should not be discussed (as you have rightly done above) it is simply to frame the idea in its proper context as an alteration to how REs replenish would not address the motive for the idea one way or the other. If we were to only alter how one item type resupplies to accomplish a goal similar to the intent of the original idea it would be LW Rifles that would only be able to resupply from depots not REs (but that's not something I wanted to suggest). Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Adipem Nothi
Nos Nothi
10
|
Posted - 2015.05.30 02:58:00 -
[323] - Quote
Booby Tuesdays wrote: Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Scouts waited a year for 1.8. We absolutely needed to be nerfed afterwards. With all due respect, I'd be thinking about contingencies if I were in your shoes. Just in case :-)
@ Cross On the topic of contingencies ... if GalLogi usage were to go up, GalScout usage would follow. The uparmored "Assault Lite" which would follow wouldn't be as potent as in the past, but it could still potentially pose utilization and efficiency problems. In the unlikely event that this happens, I'd recommend we respond immediately by increasing mobility penalties on plates (ferro included) when equipped by Scouts.
PS: GalLogi scans are still overpowered, IMO, but they'll help to deter Assault Lite from stacking straight plates on Scouts . If active scanner nerfs are in the cards, it may be a good idea to hold off on them until after dust settles from speed/hp.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Booby Tuesdays
Bad Mother Thukkers
1
|
Posted - 2015.05.30 03:09:00 -
[324] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote: Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Scouts waited a year for 1.8. We absolutely needed to be nerfed afterwards. With all due respect, I'd be thinking about contingencies if I were in your shoes. Just in case :-) With all due respect, Scouts received a huge buff in CPU and PG, as well as the most game breaking piece of equipment for invisibility.
Logis are getting a slight speed buff. .3 m/s in most cases...
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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mollerz
6
|
Posted - 2015.05.30 03:11:00 -
[325] - Quote
Adipem Nothi wrote: We absolutely needed to be nerfed afterwards.
debatable. |
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.05.30 03:12:00 -
[326] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote: Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Scouts waited a year for 1.8. We absolutely needed to be nerfed afterwards. With all due respect, I'd be thinking about contingencies if I were in your shoes. Just in case :-) @ Cross On the topic of contingencies ... if GalLogi usage were to go up, GalScout usage would follow. The uparmored "Assault Lite" which would follow wouldn't be as potent as in the past, but it could still potentially pose utilization and efficiency problems. In the unlikely event that this happens, I'd recommend we respond immediately by increasing mobility penalties on plates (ferro included) when equipped by Scouts. Indeed, honestly moments like this (when combined with all the feedback in the Speed/eHP thread... yes I've read every post in there... ) makes me think perhaps CCP should just normalize strafe speed across the boards (or something closer to it) and pull it back to nearer the ~60% levels of prior builds.
If it is indeed the "wiggle dance" that is so combat potent that it can define what is the best slayer suit (as is being suggested by various players on the forums and off), and it is also widely acknowledged that it is a form of breaking the in game hit detection, then isn't it time to take that tool off the table for everyone?
But saying that, even here, seems like it's just lighting a fuse and waiting to be flamed
CPM 1 mail me your feedback and remember to have fun!
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Adipem Nothi
Nos Nothi
10
|
Posted - 2015.05.30 03:13:00 -
[327] - Quote
Booby Tuesdays wrote:Adipem Nothi wrote:Booby Tuesdays wrote: Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Scouts waited a year for 1.8. We absolutely needed to be nerfed afterwards. With all due respect, I'd be thinking about contingencies if I were in your shoes. Just in case :-) With all due respect, Scouts received a huge buff in CPU and PG, as well as the most game breaking piece of equipment for invisibility. Logis are getting a slight speed buff. .3 m/s in most cases...
Scout buffs were absolutely over done, and Rattati is absolutely a different breed of developer. That said, ultimately, we don't know what Logis will end up getting, and we don't know how hard mobility changes will impact Assaults. If things go south, it's good to have a plan.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
10
|
Posted - 2015.05.30 03:19:00 -
[328] - Quote
mollerz wrote:Adipem Nothi wrote: We absolutely needed to be nerfed afterwards. debatable.
Debatable? Don't think so! Usage Rates were through the roof. Kill / Spawn efficiency was disproportionately high. Seemed like every ham-fisted "slayer" in the game was running around in an uparmored Scout suit.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.05.30 03:22:00 -
[329] - Quote
Adipem Nothi wrote:mollerz wrote:Adipem Nothi wrote: We absolutely needed to be nerfed afterwards. debatable. Debatable? Don't think so! Usage Rates were through the roof. Kill / Spawn efficiency was disproportionately high. Seemed like every ham-fisted "slayer" in the game was running around in an uparmored Scout suit. See "wiggle dance" above
*injects himself with the good nanites to chill after a the day of foruming*
CPM 1 mail me your feedback and remember to have fun!
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Booby Tuesdays
Bad Mother Thukkers
1
|
Posted - 2015.05.30 03:25:00 -
[330] - Quote
Cross Atu wrote:Adipem Nothi wrote:Booby Tuesdays wrote: Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Scouts waited a year for 1.8. We absolutely needed to be nerfed afterwards. With all due respect, I'd be thinking about contingencies if I were in your shoes. Just in case :-) @ Cross On the topic of contingencies ... if GalLogi usage were to go up, GalScout usage would follow. The uparmored "Assault Lite" which would follow wouldn't be as potent as in the past, but it could still potentially pose utilization and efficiency problems. In the unlikely event that this happens, I'd recommend we respond immediately by increasing mobility penalties on plates (ferro included) when equipped by Scouts. Indeed, honestly moments like this (when combined with all the feedback in the Speed/eHP thread... yes I've read every post in there... ) makes me think perhaps CCP should just normalize strafe speed across the boards (or something closer to it) and pull it back to nearer the ~60% levels of prior builds. If it is indeed the "wiggle dance" that is so combat potent that it can define what is the best slayer suit (as is being suggested by various players on the forums and off), and it is also widely acknowledged that it is a form of breaking the in game hit detection, then isn't it time to take that tool off the table for everyone? But saying that, even here, seems like it's just lighting a fuse and waiting to be flamed **** 'em. If they need to engage in game breaking behavior to be better than everyone else, then **** 'em.
Nerf strafe speeds across the board. Keep Assaults at the same speeds they are in regards to movement and sprint. Buff Logis and Commandos movement and sprint as well. Keep them below Assaults. If the elites can't live without strafe, then take it from everyone. **** 'em.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Adipem Nothi
Nos Nothi
10
|
Posted - 2015.05.30 03:30:00 -
[331] - Quote
Cross Atu wrote:Indeed, honestly moments like this (when combined with all the feedback in the Speed/eHP thread... yes I've read every post in there... ) makes me think perhaps CCP should just normalize strafe speed across the boards (or something closer to it) and pull it back to nearer the ~60% levels of prior builds. If it is indeed the "wiggle dance" that is so combat potent that it can define what is the best slayer suit (as is being suggested by various players on the forums and off), and it is also widely acknowledged that it is a form of breaking the in game hit detection, then isn't it time to take that tool off the table for everyone? But saying that, even here, seems like it's just lighting a fuse and waiting to be flamed
A solid speed/hp framework would still be a good thing to have, but I'd love to see inertia implemented and wiggle put to rest. If inertia isn't possible, maybe we should iterate slowly downward from 0.9 rather than jumping straight down to 0.6; could be that there's a good spot in between these extremes.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Zaria Min Deir
0uter.Heaven
1
|
Posted - 2015.05.30 07:20:00 -
[332] - Quote
Cross Atu wrote:Adipem Nothi wrote:Booby Tuesdays wrote: Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Scouts waited a year for 1.8. We absolutely needed to be nerfed afterwards. With all due respect, I'd be thinking about contingencies if I were in your shoes. Just in case :-) @ Cross On the topic of contingencies ... if GalLogi usage were to go up, GalScout usage would follow. The uparmored "Assault Lite" which would follow wouldn't be as potent as in the past, but it could still potentially pose utilization and efficiency problems. In the unlikely event that this happens, I'd recommend we respond immediately by increasing mobility penalties on plates (ferro included) when equipped by Scouts. Indeed, honestly moments like this (when combined with all the feedback in the Speed/eHP thread... yes I've read every post in there... ) makes me think perhaps CCP should just normalize strafe speed across the boards (or something closer to it) and pull it back to nearer the ~60% levels of prior builds. If it is indeed the "wiggle dance" that is so combat potent that it can define what is the best slayer suit (as is being suggested by various players on the forums and off), and it is also widely acknowledged that it is a form of breaking the in game hit detection, then isn't it time to take that tool off the table for everyone? But saying that, even here, seems like it's just lighting a fuse and waiting to be flamed *hands Cross more tinder*
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.30 07:41:00 -
[333] - Quote
Been thinking about this issue a bit more in the last day or so.....but perhaps this mobility curve might suffice to balance the classes somewhat more than initially though.
That being said I still don't agree with seeing the Assault class mobility attributes reduced as much as they are (though it won't be such an issue if Rattati keeps t this idea of increasing the assault sprint modifier).
Would definitely like to see the Logi move faster but perhaps that doesn't have to come at the determent of the Assaults capacity to sprint to reach new engagements. If that is retained walking slower doesn't concern me in the slightest.
Gotta admit that at this point I think I was wrong to react as hastily as I did.
"Crush all who complain!"
- Arkena Wyrnspire
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.05.30 08:42:00 -
[334] - Quote
I've been quietly trying to foster some discussion regarding the idea of differently sized grenades.
So standard 'medium' grenades would probably be the gamut of what we currently have (and it might include a core locus grenade nerf as that thing is unbelievably stupid). These grenades would go to the assault and basic medium frame... and maaaaybe to scout.
Light grenades would probably be more 'support' oriented and for an example a 'light' flux grenade would have the same explosion size but half the damage. These would go to logistics and maybe commando's and would probably be oriented towards destroying equipment - not people.
Heavy grenades would be sentinel only pure nasties and could include heavy av grenades (think wiyrkomi breach forge gun round in your pocket) or heavy contact grenades (700 damage on direct hit?). They'd probably be limited to one or two of them and they shouldn't exactly be easy to use.
I've spent some time thinking about this as based on some of the 'KDR' numbers I think that there are some balance concerns with current grenades - A prime example would be the callogi sitting at the >3 kdr, which i think might have something to do with core locus grenades (at least that's my hunch) and commando's could maybe use 'something' to help them out a little bit more. I've also experienced some dropsuits "overperforming" against suits that they probably shouldn't: logi's with flux grenades & rifles can absolutely wreck a shield oriented suit for example.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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RedBleach LeSanglant
Molon Labe. RUST415
836
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Posted - 2015.05.30 21:05:00 -
[335] - Quote
can't seem to vote... just see results... I'm am sad
The Logi Code. Creator, Believer, Follower
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.31 04:28:00 -
[336] - Quote
RedBleach LeSanglant wrote:can't seem to vote... just see results... I'm am sad Did I break the link somehow >.<
CPM 1 mail me your feedback and remember to have fun!
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I-Shayz-I
I----------I
5
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Posted - 2015.05.31 05:32:00 -
[337] - Quote
Cross Atu wrote:RedBleach LeSanglant wrote:can't seem to vote... just see results... I'm am sad Did I break the link somehow >.<
remove the "/r" at the end
7162 wp with a Repair Tool!
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.31 15:47:00 -
[338] - Quote
I-Shayz-I wrote:Cross Atu wrote:RedBleach LeSanglant wrote:can't seem to vote... just see results... I'm am sad Did I break the link somehow >.< remove the "/r" at the end http://strawpoll.me/4482668
^Working now?
CPM 1 mail me your feedback and remember to have fun!
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nyghthawke cox
Nyghthawke Industries
4
|
Posted - 2015.05.31 23:04:00 -
[339] - Quote
MINA Longstrike wrote:I've been quietly trying to foster some discussion regarding the idea of differently sized grenades.
So standard 'medium' grenades would probably be the gamut of what we currently have (and it might include a core locus grenade nerf as that thing is unbelievably stupid). These grenades would go to the assault and basic medium frame... and maaaaybe to scout.
Light grenades would probably be more 'support' oriented and for an example a 'light' flux grenade would have the same explosion size but half the damage. These would go to logistics and maybe commando's and would probably be oriented towards destroying equipment - not people.
Heavy grenades would be sentinel only pure nasties and could include heavy av grenades (think wiyrkomi breach forge gun round in your pocket) or heavy contact grenades (700 damage on direct hit?). They'd probably be limited to one or two of them and they shouldn't exactly be easy to use.
I've spent some time thinking about this as based on some of the 'KDR' numbers I think that there are some balance concerns with current grenades - A prime example would be the callogi sitting at the >3 kdr, which i think might have something to do with core locus grenades (at least that's my hunch) and commando's could maybe use 'something' to help them out a little bit more. I've also experienced some dropsuits "overperforming" against suits that they probably shouldn't: logi's with flux grenades & rifles can absolutely wreck a shield oriented suit for example.
And here I am wanting proxy grenades. They would be optically set off so you couldn't see them, unlike remotes with a constant signal and the proxies with their passive readers. Plus you could place the proxy grenades on walls and ceilings. I mean whats wrong with a 400 point mine |
Sned TheDead
Failures inc.
305
|
Posted - 2015.06.03 14:42:00 -
[340] - Quote
So I was fussing around with my fits last night, and decided to try using a fit without a nanite injector.
was different than what I am used to, to give context I usually run:
rep tool/uplinks, nanite injector, scanner/nanohives
so a nanite injector has been a staple that I have used for a while, and I was wondering if any one had any tips on the equipment to use instead of the injector, or if I should keep it on the suit.
thx in advance.
Cleaning up the mess everyone leaves behind :)
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.03 14:52:00 -
[341] - Quote
Nanite injectors are really what logi's are all about if you plan on doing anything team support oriented. There's not many things in the game that allow you to pick dead teammates back up.
Armor will come back by itself without a rep tool/triage hive. Ammo requires a trip to a depot if nothing else. Uplinks are only one way of shortening travel times. Scanners are also only one way of locating opponents. Nanite injectors are the only way of picking up a downed ally.
If i have to drop anything from my fits, its usually a rep tool. As a callogi I often run pro injector, adv uplink and adv or pro triage hives.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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nyghthawke cox
Nyghthawke Industries
4
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Posted - 2015.06.03 21:43:00 -
[342] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote: Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Scouts waited a year for 1.8. We absolutely needed to be nerfed afterwards. With all due respect, I'd be thinking about contingencies if I were in your shoes. Just in case :-) @ Cross On the topic of contingencies ... if GalLogi usage were to go up, GalScout usage would follow. The uparmored "Assault Lite" which would follow wouldn't be as potent as in the past, but it could still potentially pose utilization and efficiency problems. In the unlikely event that this happens, I'd recommend we respond immediately by increasing mobility penalties on plates (ferro included) when equipped by Scouts. GalLogi scans are still overpowered, IMO, but they'll help to deter Assault Lite from stacking straight plates on Scouts . If active scanner nerfs are in the cards, it may be a good idea to hold off on them until after dust settles from speed/hp. My two cents. o7
The wiggle dance is the problem not the suits. I have learned that some are using the new high jump ability to do the same thing. What we need to call for is a change to the aim assist setting, as it is the reason those two tactics work. The assist was to help you get from cover A to cover B and have the chance to wing the enemy. Maybe it is also why some suits can kill vehicles so easy as well. The best fix that I can think of is to have a War Point cap on the assist. This lets the new players get through the academy quickly, while also keeping veterans who abuse the tool from forcing out newer players. It will also return the game to the tactics based game it is supposed to be. |
Sned TheDead
Failures inc.
337
|
Posted - 2015.06.07 16:17:00 -
[343] - Quote
*sneezes*
I have not been cleaning recently, better get back on that before the neighbours complain.
Cleaning up the mess everyone leaves behind :)
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Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.07 19:56:00 -
[344] - Quote
Adipem Nothi wrote: @ Cross On the topic of contingencies ... if GalLogi usage were to go up, GalScout usage would follow. The uparmored "Assault Lite" which would follow wouldn't be as potent as in the past, but it could still potentially pose utilization and efficiency problems. In the unlikely event that this happens, I'd recommend we respond immediately by increasing mobility penalties on plates (ferro included) when equipped by Scouts. GalLogi scans are still overpowered, IMO, but they'll help to deter Assault Lite from stacking straight plates on Scouts . If active scanner nerfs are in the cards, it may be a good idea to hold off on them until after dust settles from speed/hp. My two cents. o7
Well, in part we should see an increase in the use of frames across the logistics line, their flagging is an aspect of the need for a buff. However if one race shows more of an uptick than others that's something to keep an eye on no question. Further hedging things to make sure that "naked" logi (those who run without equipment) aren't a thing is important (there are various methods on the table for this none firmly decided).
I'd also very heavily advocate that no nerfs be handed out to scouts or logistics - even if we see a disproportionate uptick in use - until after the assault is properly polished. We don't want to nerf two roles to be in line with the balance of a role that will still need buffs regardless that's just going to result in duplicating effort.
Regarding ferro specifically we could also go the route of increased CPU/PG costs, because their entire design intent is to be the plates that don't hamper movement. I'd like to keep that design vision intact but they would absolutely need looked into and the opportunity cost addressed if they're shown to be over performing.
I would still contest the notion that Active Scanner + Gal Logi is OP, because that to me is an oversimplification. There are certain fits which may very well provide too much tactical value but many of them do not provide a balanced risk vs reward potential even in the current state so classing them simply as over powered is inaccurate as far as I can tell. In either event they do need to be addressed on various fronts so that their utility is properly in line (if we have to nerf the active scanners themselves to bring Gal Logi + active scanner into a good place then so be it) and their earnings need to be correct (including team scans giving WPs).
But ultimately I think that regardless of other changes the first priority before any others needs to remain the polish to the assaults. I wouldn't want anything else touched until then so we're not duplicating effort over the long term. efficiency in use of Dev time is pretty key for the overall progress of the game.
0.02 ISK
CPM 1 mail me your feedback and remember to have fun!
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One Eyed King
Nos Nothi
10
|
Posted - 2015.06.07 22:01:00 -
[345] - Quote
Sned TheDead wrote:*sneezes*
I have not been cleaning recently, better get back on that before the neighbours complain. I can't smell the smell of your smell above the smell of all the lifeless clones at our place.
I can't speak for the Heavies or the Anime people. Though I would watch out for the Heavies. They'll eat anything. Soylent Green is people is just a marketing slogan to them.
Smell you later.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.08 09:39:00 -
[346] - Quote
True Adamance wrote:MINA Longstrike wrote:
It has to do with preferred racial doctrines from eve.
Caldari = Siege warfare, they take a position and fortify it (with rep hives) and don't allow others to come near them they always have ammo and grenades to repel assaults. When you see 'hyper entrenched' positions in dust... it's always nanohive spam (with a helping of uplinks too). Minmatar = Skirmish warfare, they blitz and area kill everything, quickly rep up the 'wounded' and move on to the next area a mobile repair tool is what allows them to be everywhere. A logi can stick with a roving force and keep them up through multiple skirmishes with a rep tool. Gallente = Information warfare, the scanner outright gives them information allowing them to strike the right spots with flanks, feints and sudden attacks, a good scanner will also pick up scouts which allows denial of information. Scanner is all about information, more for you less for them. Amarr = Armored warfare, the amarr are all about breaking an enemies will and don't care so much about 'dying' because uplinks allow them to always bring in their slow moving but incredibly heavily armored sentinels / assaults / commando's right to the forefront of a fight steadily grinding their opponents down. Supply lines are incredibly important to armored warfare doctrines, and the amarr logi dramatically shortens supply lines of people.
I've done much longer explanations of this concept before.
Indeed it may do.......that being said..... Minmatar Logistics ships do not tend to repair armour do they? More over when I think guerilla warfare I think sabotage and IED's held together by twine and collective rebel willpower.
Also just re-read this and noticed that I didnt answer your question.
In eve the non-capital logistics ships are broken into two classes - Fleet logistics and 'solo' logistics.
The Scimitar (minmatar) and Oneiros (gallente) are the 'solo' logi's, they're designed to be able to run three or four (cant remember) large shield (minmatar) or large armor (gallente) transfers while being capstable themselves, and they're also able to provide remote-tracking enhancers to allied ships (essentially making whatever they're boosting shoot farther, track better and hit more accurately).
The Basilisk (caldari) and Guardian (amarr) are the fleet logis, and they're designed to to run four large shield (caldari) or large armor (amarr) transfers... and two large capacitor transfers each. Furthermore when they're skilled to level 5 logistics ships their capacitor transfer arrays actually generate more energy than they use, so these ships (at the most basic level) work in pairs where a single capacitor transfer from each will keep the other capstable and the remaining capacitor transfer can throw energy at bigger ships in the fleet, things that are getting energy neutralized, at another logistics ship with less SP investment or simply bounced back and forth between themselves to generate more energy on the logistics ship quickly. A great big 'chain' of logistics ships can generate unfathomable amounts of capacitor and rep values.
The solo logistics ships require a bit more skill to pilot as you're not guaranteed to have another logi ship there helping you and they can make another ship significantly more deadly. The fleet logi's take less individual skill to pilot, but require a bit more coordination and cooler heads in the fleet.
Solo logi's are a bit easier to jam out, whereas fleet logi's also tend to remote ECCM their partners, making them much more resistant to jamming.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Her Chosen
Grade No.2
311
|
Posted - 2015.06.11 13:28:00 -
[347] - Quote
Latest upload Logi Discussion
bi-polar
Latest Upload
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VAHZZ
Corrosive Synergy No Context
2
|
Posted - 2015.06.12 03:02:00 -
[348] - Quote
Aiwha Bait wrote:CCP Rattati wrote:I will be keepin irregular tabs on this thread, mostly for fun thourh Pshft. "mostly for fun". Lame. :P You should seriously look at some of our "fun". :P There have been some interesting suggestions that have been made known in this room. ;) Keep us for "fun", but just know that we are way cooler than the scouts over in The Barbershoppe ;) *jerks thumb in the general direction of the BS* ;) I mean, look at their abbreviation. :P It's BS because of the high amount of bullsh*t that goes through there. :P
Clicked on blue tag to see what Rat Man had to say about this bunch of lol misfits, and i am appalled.
THOSE BE FIGHTIN WORDS! If you seriously think all we do is bs around, you got another thing coming.
"The humanoid cyclone stampede" - Russel Mendoza
All scouts, join the Scouts United chat.
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Adipem Nothi
Nos Nothi
10
|
Posted - 2015.06.12 03:09:00 -
[349] - Quote
8213, huh?
Shoot scout with yes. - Ripley Riley (for CPM2)
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sir RAVEN WING
3
|
Posted - 2015.06.12 10:18:00 -
[350] - Quote
-Begins using Callogi-
Any tips guys? (Assume I have all mod skills to 0, EQ to 3, and Weapons to 5)
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
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I-Shayz-I
I----------I
5
|
Posted - 2015.06.12 11:05:00 -
[351] - Quote
sir RAVEN WING wrote:-Begins using Callogi-
Any tips guys? (Assume I have all mod skills to 0, EQ to 3, and Weapons to 5)
Uh Wait until the logi update?
Using it now is almost impossible even at prototype, and the nanohive bonus only provides a noticeable difference at the higher levels. Not to mention you only have 3 equipment slots.
Obviously run alloteks if you can afford them, and stick to being a deployable logi defending an area. If you skill for mobility/shields you're going to have a hard time due to the terrible CPU capacity...not to mention you can benefit from the armor repair bonus with your nanohives, so just tank the suit
7162 wp with a Repair Tool!
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Kaeru Nayiri
Ready to Play
1
|
Posted - 2015.06.15 20:38:00 -
[352] - Quote
Cross Atu wrote:[ [...]I would still contest the notion that Active Scanner + Gal Logi is OP, because that to me is an oversimplification. There are certain fits which may very well provide too much tactical value but many of them do not provide a balanced risk vs reward potential even in the current state so classing them simply as over powered is inaccurate as far as I can tell. [...]
I liked the idea floating around that each type of equipment can be fit only a single time (like the cloak).
If the Gal Logi can only have 1 focused scanner, than I firmly believe that it's balanced, even with all the buffs coming down the pipeline for logis. This is what I believe.
Having a single Gal Logi with 3 focused scanners and the spin scan glitch is frustrating.
Quote:[...] Further hedging things to make sure that "naked" logi (those who run without equipment) aren't a thing is important (there are various methods on the table for this none firmly decided). [...] On this subject, I really DON'T like the idea of forcing the logi (or anyone) to fill all equipment slots. If there is any alternative, it must be better than that.
These two points are tied together closely, I don't believe all equipment slots MUST BE FILLED for a fit to be legal, but I also feel a limit on one equipment per type is a reasonable thing to suggest.
Know what cannot be known.
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One Eyed King
Nos Nothi
10
|
Posted - 2015.06.19 15:41:00 -
[353] - Quote
Reviving to front page.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.19 15:43:00 -
[354] - Quote
I wrote an article awhile back about the NDA, figured it was time to share it a little more widely. It's here for those interested.
CPM 1 mail me your feedback and remember to have fun!
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.19 15:53:00 -
[355] - Quote
sir RAVEN WING wrote:-Begins using Callogi-
Any tips guys? (Assume I have all mod skills to 0, EQ to 3, and Weapons to 5)
Get nanocircuitry to 5. and get the logi to at least level 3 (5 is better though as equipment eats up your limited fitting).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.19 15:57:00 -
[356] - Quote
Mina Longstrike wrote:sir RAVEN WING wrote:-Begins using Callogi-
Any tips guys? (Assume I have all mod skills to 0, EQ to 3, and Weapons to 5) Get nanocircuitry to 5. and get the logi to at least level 3 (5 is better though as equipment eats up your limited fitting). ^Agreed.
CPM 1 mail me your feedback and remember to have fun!
|
Adipem Nothi
Nos Nothi
10
|
Posted - 2015.06.19 16:15:00 -
[357] - Quote
Cross Atu wrote:I wrote an article awhile back about the NDA, figured it was time to share it a little more widely. It's here for those interested. A well written article, Cross. Kudos o7
Shoot scout with yes. - Ripley Riley (for CPM2)
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sir RAVEN WING
3
|
Posted - 2015.06.19 20:59:00 -
[358] - Quote
Cross Atu wrote:Mina Longstrike wrote:sir RAVEN WING wrote:-Begins using Callogi-
Any tips guys? (Assume I have all mod skills to 0, EQ to 3, and Weapons to 5) Get nanocircuitry to 5. and get the logi to at least level 3 (5 is better though as equipment eats up your limited fitting). ^Agreed. Thanks, I have it to 3, so cross that off.
Nanocircuitry is at 4 so it should be too hard.
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.22 07:06:00 -
[359] - Quote
It's a heavy SP cost (relatively speaking) but I took mine all the way to 5, the extra slack it gives on CPU/PG is a real boon to the Cal.
CPM 1 mail me your feedback and remember to have fun!
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Booby Tuesdays
Bad Mother Thukkers
1
|
Posted - 2015.06.24 17:09:00 -
[360] - Quote
Logi speed increase went through? \o/
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
|
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.24 18:48:00 -
[361] - Quote
Very interested to see what everyone has to say about game play under the new changes. Let's get some impressions and discussions going in here
CPM 1 mail me your feedback and remember to have fun!
|
Zaria Min Deir
0uter.Heaven
1
|
Posted - 2015.06.24 18:53:00 -
[362] - Quote
Cross Atu wrote:Very interested to see what everyone has to say about game play under the new changes. Let's get some impressions and discussions going in here In a nutshell.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.24 20:39:00 -
[363] - Quote
Cross Atu wrote:Very interested to see what everyone has to say about game play under the new changes. Let's get some impressions and discussions going in here
It is my heavy suspicion that with strafing nerfs more and more people are going to resort to myofibril stacked fits.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
I-Shayz-I
I----------I
5
|
Posted - 2015.06.24 23:01:00 -
[364] - Quote
My reaction to the new NPE:
https://www.youtube.com/watch?v=CWCFv3zvXLM&feature=youtu.be&t=54s
7162 wp with a Repair Tool!
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Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.01 03:09:00 -
[365] - Quote
* Caveat: Layman
Ran Logi a 'bit earlier today. Gal w/ 2 KinCats + Ferros. The speed buff did not strike me as overly done.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.01 15:30:00 -
[366] - Quote
Adipem Nothi wrote:* Caveat: Layman
Ran Logi a 'bit earlier today. Gal w/ 2 KinCats + Ferros. The speed buff did not strike me as overly done. Agree, so far so good regarding the changes. [Note: my testing is still in the very early stages, conclusions may change with more time and data]
CPM 1 mail me your feedback and remember to have fun!
|
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.01 15:37:00 -
[367] - Quote
Cross Atu wrote:Adipem Nothi wrote:* Caveat: Layman
Ran Logi a 'bit earlier today. Gal w/ 2 KinCats + Ferros. The speed buff did not strike me as overly done. Agree, so far so good regarding the changes. [Note: my testing is still in the very early stages, conclusions may change with more time and data] Completely agree. Initial impression.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
I-Shayz-I
I----------I
5
|
Posted - 2015.07.01 16:05:00 -
[368] - Quote
Trying out a shield/speed build on my Min logi right now.
Feels like the closed beta with our vk.1 suits. Very happy about that.
7162 wp with a Repair Tool!
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.01 16:07:00 -
[369] - Quote
I-Shayz-I wrote:Trying out a shield/speed build on my Min logi right now.
Feels like the closed beta with our vk.1 suits. Very happy about that. Nice, keep us posted
CPM 1 mail me your feedback and remember to have fun!
|
MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.07.02 05:25:00 -
[370] - Quote
Haven't even noticed the speed change. I'm assuming strafing nerf hasn't hit yet.
I *have* been able to punch the **** out of a lot more shotgun scouts, knifers and low hp assaults/mediums. So maybe that's a side effect. Been spending a huge amount of time playing on my min alt.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
|
Regnier Feros
Pielords
426
|
Posted - 2015.07.02 15:22:00 -
[371] - Quote
My Am logi is having a easier time using the needle :)
ZariaOwnsWhips
|
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.02 16:42:00 -
[372] - Quote
Another early impression:
Logis seem to be somewhat more common than before and can be somewhat more difficult to kill. But they are not, in my observations thus far, anything like the old Slayer Logis from AR-514. It is perhaps too early to tell, but I do not expect that their kill/spawn efficiency or usage rates will exceed those of the assault class.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Miles O'Rourke
Ready to Play
21
|
Posted - 2015.07.04 00:33:00 -
[373] - Quote
Mina Longstrike wrote:Cross Atu wrote:Very interested to see what everyone has to say about game play under the new changes. Let's get some impressions and discussions going in here It is my heavy suspicion that with strafing nerfs more and more people are going to resort to myofibril stacked fits.
From what I hear from friends doing the event, myofibril stacked fits are indeed on the increase. Have yet to see anything first hand.
I used to be a Squad Lead like you, but then I took a Thale's to the knee.
|
Booby Tuesdays
Bad Mother Thukkers
1
|
Posted - 2015.07.04 01:07:00 -
[374] - Quote
I'm loving the speed increase, even with less HP, I can actually make it to cover now!
Why do I have the same amount of stamina as a Heavy Frame???
If the Amarr are weighed down by armor, why can I not outrun one in the open terrain? The stamina nerf doesn't make much sense to me...
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
|
I-Shayz-I
I----------I
5
|
Posted - 2015.07.04 05:59:00 -
[375] - Quote
So, overall I would say that it is completely viable to run a kin cat/regulator/reactive in the lows while stacking shields in the highs.
Sprimt speed is about 8.6, and that really helps when you need to either get over to someome else quickly, or possibly just jump over a barrier...
It's the much better option as a solo logi, but you need to be on your feet and know when to run away (or just to keep moving)
I had an encounter with a scout where instead of facing him head on I ran around the corner to have him chase me while I flung mass driver rounds around said corner. Instead of continuing he tried to run away but I was able to quickly turn back and chase him down.
The most useful thing is being able to disengage from most fights. Before, if someone caught you off guard in the open, running away at <7.0 sprint meant you either had to kill them or they would kill you.
Now if you run into a proto sentinel, or a proto caldari assault with a RR (both tough for my mass driver to chew through), you can be like "nope, I'm getting out of here"
Again, this is all at the cost of a low slot as a complex kin cat, which does take up a lot of pg...but I think it works better than just stacking plates. It will be interesting to try out the Caldari Logi again once logistics progression is in place.
My next test will be to figure out the most effective gallente style armor tank (fereos and reps) based on the new speed capabilities of the logi.
7162 wp with a Repair Tool!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.06 02:59:00 -
[376] - Quote
1.2 Patch notes, looks like we're going to have more play testing to do http://dust514.com/news/2015/07/warlords-1.2-overview-patch-notes/
As ever I'll be interested to see what everyone finds as take aways once these changes go live.
I'm already able to state definitively however that the SKINs viewer is a nice touch and I'd love to see what folks think the progression system will do for the NPE.
CPM 1 mail me your feedback and remember to have fun!
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TechMechMeds
KILL-EM-QUICK Rise Of Legion.
6
|
Posted - 2015.07.07 02:36:00 -
[377] - Quote
I'm special.
Any dust port soon?.
I am GJRs Renfield.
You heard it here first, I told you so.
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chill penguin
Tal-Romon Legion
6
|
Posted - 2015.07.07 03:19:00 -
[378] - Quote
I-Shayz-I wrote:So, overall I would say that it is completely viable to run a kin cat/regulator/reactive in the lows while stacking shields in the highs.
Sprint speed is about 8.6, and that really helps when you need to either get over to someone else quickly, or possibly just jump over a barrier...
I find this very effective, even on the slow Amarr Logi. But instead of a Mass Driver, I use the AScR to help keep range and kill if need be. Mostly because I am horrible with those snowball launchers. |
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.07 03:26:00 -
[379] - Quote
TechMechMeds wrote:I'm special.
Any dust port soon?. I certainly hope so.
CPM 1 mail me your feedback and remember to have fun!
|
Sned TheDead
Failures inc.
404
|
Posted - 2015.07.07 03:40:00 -
[380] - Quote
chill penguin wrote:I-Shayz-I wrote:So, overall I would say that it is completely viable to run a kin cat/regulator/reactive in the lows while stacking shields in the highs.
Sprint speed is about 8.6, and that really helps when you need to either get over to someone else quickly, or possibly just jump over a barrier...
I find this very effective, even on the slow Amarr Logi. But instead of a Mass Driver, I use the AScR to help keep range and kill if need be. Mostly because I am horrible with those snowball launchers. Practice!
Mass Driver is one of the best weapons for a logi to use, perfect support weapon!
but to each their own.
mass driver........mmmmm
Cleaning up the mess everyone leaves behind :)
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|
Sned TheDead
Failures inc.
404
|
Posted - 2015.07.07 03:51:00 -
[381] - Quote
Cross Atu wrote:TechMechMeds wrote:I'm special.
Any dust port soon?. I certainly hope so. god damn I love your sig.
Cleaning up the mess everyone leaves behind :)
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.07 04:40:00 -
[382] - Quote
Sned TheDead wrote:Cross Atu wrote:TechMechMeds wrote:I'm special.
Any dust port soon?. I certainly hope so. god damn I love your sig. Thank you kindly fun is important after all
CPM 1 mail me your feedback and remember to have fun!
|
Radiant Pancake3
Destinys Immortals Rise Of Legion.
290
|
Posted - 2015.07.08 17:53:00 -
[383] - Quote
10/10 Should create a Logi chat channel in game. If one currently exists someone should totally tell me.....
Personal Manager of Destinys Immortals.
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
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One Eyed King
Nos Nothi
10
|
Posted - 2015.07.08 23:34:00 -
[384] - Quote
Ok, so I am thinking of skilling into the Min Logi, and I know very little about Logis.
What is it geared towards?
What are its weaknesses?
How would you run it?
Any insight would be helpful.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Zaria Min Deir
0uter.Heaven
1
|
Posted - 2015.07.09 01:12:00 -
[385] - Quote
One Eyed King wrote:Ok, so I am thinking of skilling into the Min Logi, and I know very little about Logis.
What is it geared towards?
What are its weaknesses?
How would you run it?
Any insight would be helpful. Well, the bonus is to a reptool, so the easiest answer is... a rep/support Logi. That is not the only answer, or the whole answer, but it is a place to start.
I seem to remember you run a scout primarily? As such, are you interested in the Min logi specifically due to it having higher base speed that the other logis? If so, you will obviously want to optimise that advantage. Even after the recent nerf, it still has nice stamina regen, which helps with mobility.
The Min suits can really be run in so many different ways, they lend themselves to at least armour, speed or hybrid tanking easily enough, but in my opinion the innate shield regen values can make pure shield tanking somewhat frustrating. I personally tend to mainly go for a mix of regen and speed tanking over HP bricking, depending on the purpose of the fit obviously.
One of the most common Minlogi "standards" is probably the fairly mobile frontline medic type. Not really speedtanked, as you will lack the survivability to really perform as a combat support in that case, but not bricking to be a sitting duck either. Reptool, needle, hives, whatever else you deem useful fo the fourth slot, stick to a couple of team or squad mates and support them pushing/defending an objective while watching the flanks.
If you plan to ignore the reptool bonus and not run one, focusing more on the speed lends itself really well to a demolition/uplink patrol logi. RE/ Proxy traps where applicable, or a fit with a set or two of uplinks, where you stay out of the thick of the battle, but rather use your mobility to circle the battle and clear enemy links and place your own, swooping in to needle people or thow ammo at friendlies as needed. Massdriver is lovely for clearing out enemy equipment ;)
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
One Eyed King
Nos Nothi
10
|
Posted - 2015.07.09 02:00:00 -
[386] - Quote
Thanks Zaria!
Mainly, its because I am a Minmatar loyalist, and with the recent tiercide direction, it seems like it is easier to be effective at standard and advanced levels now, and I have a bit of SP to throw around.
I just needed a basic run down of the suit you gave, so I could play to its strengths and deviate as my play style deems appropriate. It was very helpful!
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Sned TheDead
Failures inc.
419
|
Posted - 2015.07.09 02:07:00 -
[387] - Quote
Zaria Min Deir wrote:One Eyed King wrote:Ok, so I am thinking of skilling into the Min Logi, and I know very little about Logis.
What is it geared towards?
What are its weaknesses?
How would you run it?
Any insight would be helpful. Well, the bonus is to a reptool, so the easiest answer is... a rep/support Logi. That is not the only answer, or the whole answer, but it is a place to start. I seem to remember you run a scout primarily? As such, are you interested in the Min logi specifically due to it having higher base speed that the other logis? If so, you will obviously want to optimise that advantage. Even after the recent nerf, it still has nice stamina regen, which helps with mobility. The Min suits can really be run in so many different ways, they lend themselves to at least armour, speed or hybrid tanking easily enough, but in my opinion the innate shield regen values can make pure shield tanking somewhat frustrating. I personally tend to mainly go for a mix of regen and speed tanking over HP bricking, depending on the purpose of the fit obviously. One of the most common Minlogi "standards" is probably the fairly mobile frontline medic type. Not really speedtanked, as you will lack the survivability to really perform as a combat support in that case, but not bricking to be a sitting duck either. Reptool, needle, hives, whatever else you deem useful fo the fourth slot, stick to a couple of team or squad mates and support them pushing/defending an objective while watching the flanks. If you plan to ignore the reptool bonus and not run one, focusing more on the speed lends itself really well to a demolition/uplink patrol logi. RE/ Proxy traps where applicable, or a fit with a set or two of uplinks, where you stay out of the thick of the battle, but rather use your mobility to circle the battle and clear enemy links and place your own, swooping in to needle people or thow ammo at friendlies as needed. Massdriver is lovely for clearing out enemy equipment ;) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
that.
all of that.
Cleaning up the mess everyone leaves behind :)
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.09 02:43:00 -
[388] - Quote
Quite pleased to see the ward shaping up to provide the kind of discussion and support I was hoping it could when I opened the doors here. Thanks to everyone who has and continues to be a part of that
Cheers, Cross
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.09 02:47:00 -
[389] - Quote
Radiant Pancake3 wrote:10/10 Should create a Logi chat channel in game. If one currently exists someone should totally tell me..... A Triage Ward chat should totally be a thing, I'll open one up tomorrow. Good idea
CPM 1 mail me your feedback and remember to have fun!
|
Radiant Pancake3
Destinys Immortals Rise Of Legion.
294
|
Posted - 2015.07.09 13:06:00 -
[390] - Quote
Cross Atu wrote:Radiant Pancake3 wrote:10/10 Should create a Logi chat channel in game. If one currently exists someone should totally tell me..... A Triage Ward chat should totally be a thing, I'll open one up tomorrow. Good idea
Someone asked in State Task Force for the Logi channel (Assuming one was already made) then 8213 with his sarcasm said "Logi has no gun game" or something Similar... I just wanted to help him out but... He wanted tips for amarr... and well Obviously by my sig I hate Amarrian tech. :P
Personal Manager of Destinys Immortals.
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
|
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.09 16:19:00 -
[391] - Quote
Triage Ward chat is now live o7
CPM 1 mail me your feedback and remember to have fun!
|
Radiant Pancake3
Destinys Immortals Rise Of Legion.
305
|
Posted - 2015.07.09 16:26:00 -
[392] - Quote
Cross Atu wrote:Triage Ward chat is now live o7
Already joined 30mins after downtime. lol.
Personal Manager of Destinys Immortals.
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
|
Radiant Pancake3
Destinys Immortals Rise Of Legion.
307
|
Posted - 2015.07.09 16:43:00 -
[393] - Quote
Just wondering... What is your best/epic team revive.. I believe so far mine was reving a amarr logi with a proto tank right beside it... We got away safe. :)
Personal Manager of Destinys Immortals.
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
|
Nymphadora PK
Grief Player Killers
1
|
Posted - 2015.07.09 20:53:00 -
[394] - Quote
Anyone looking for a good Logi channel should also check out the channel Chubby Chasers
It's for heavies and logis to squad up, but also for logis to pass advice, etc.
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
326
|
Posted - 2015.07.09 20:57:00 -
[395] - Quote
Nymphadora PK wrote:Anyone looking for a good Logi channel should also check out the channel Chubby Chasers
It's for heavies and logis to squad up, but also for logis to pass advice, etc.
Seems Legit. +1 for chasing chubbys.
Personal Manager of Destinys Immortals
Join Logi Heaven! Chat: "Triage Ward"
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.09 21:14:00 -
[396] - Quote
Nymphadora PK wrote:Anyone looking for a good Logi channel should also check out the channel Chubby Chasers
It's for heavies and logis to squad up, but also for logis to pass advice, etc.
This makes me think, I should add an "In game chats" section to the opening posts.
CPM 1 mail me your feedback and remember to have fun!
|
Radiant Pancake3
Destinys Immortals Rise Of Legion.
327
|
Posted - 2015.07.09 21:29:00 -
[397] - Quote
Cross Atu wrote:Nymphadora PK wrote:Anyone looking for a good Logi channel should also check out the channel Chubby Chasers
It's for heavies and logis to squad up, but also for logis to pass advice, etc.
This makes me think, I should add an "In game chats" section to the opening posts.
Yes.
Personal Manager of Destinys Immortals
Join Logi Heaven! Chat: "Triage Ward"
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.09 22:14:00 -
[398] - Quote
Updated to include chats. If anyone has active support chats to add to the list please post them here. Note: DS pilots that focus on transport/scans would qualify as well I believe. So long as the focus is support play (or support synergy such as the heavy/logi chat of course)
CPM 1 mail me your feedback and remember to have fun!
|
Booby Tuesdays
Bad Mother Thukkers
1
|
Posted - 2015.07.10 01:44:00 -
[399] - Quote
Dearest Logi brethren, I am looking to spec into a second Logi suit. Please advise which suit between Amarr, Gal, and Cal I should choose, and why. I really don't want to spec Amarr, but if your argument is persuasive enough...
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
|
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.10 02:01:00 -
[400] - Quote
Booby Tuesdays wrote:Dearest Logi brethren, I am looking to spec into a second Logi suit. Please advise which suit between Amarr, Gal, and Cal I should choose, and why. I really don't want to spec Amarr, but if your argument is persuasive enough... o/ Booby
Have had great results this build running the following:
Logi G/1 (112k) HS: Cmp Precision (x3) LS: Enh Ferro (x3), Cmp Red (x2) PW: Rail Rifle SW: N/A GR: Core Locus EQ: Compact Hive, Creodon Flux (x3)
~500HP, 9.27 m/s sprint. Underpowered WP. Overpowered Scans. Probably doing it wrong, but you can't argue with results :-)
Edit: Just spec'd into CalLogi; stay tuned for update!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
349
|
Posted - 2015.07.10 16:19:00 -
[401] - Quote
XxBlazikenxX wrote:Radiant Pancake3 wrote:Dreis ShadowWeaver wrote:FIGHT! FIGHT! FIGHT! Hmmmm Proto Logi vs Proto Amarrian scum commando... If I win this I declare this the the era of the Slayer Logi I hope you guys know this right... I will give 100k isk to anyone that kills me in my pro commando with any kind of logi, 200k if pancake does it. PM if you did. Starts now.
I think we know what we must do. Death to the rebel Heavy!
Personal Manager of Destinys Immortals
Join Logi Heaven! Chat: "Triage Ward"
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
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XxBlazikenxX
Random Gunz Rise Of Legion.
913
|
Posted - 2015.07.10 16:26:00 -
[402] - Quote
Radiant Pancake3 wrote:XxBlazikenxX wrote:Radiant Pancake3 wrote:Dreis ShadowWeaver wrote:FIGHT! FIGHT! FIGHT! Hmmmm Proto Logi vs Proto Amarrian scum commando... If I win this I declare this the the era of the Slayer Logi I hope you guys know this right... I will give 100k isk to anyone that kills me in my pro commando with any kind of logi, 200k if pancake does it. PM if you did. Starts now. I think we know what we must do. Death to the rebel Heavy! Get the pitchforks and torches!
CCP Archduke is the best GM
|
Sned TheDead
Failures inc.
438
|
Posted - 2015.07.10 20:50:00 -
[403] - Quote
XxBlazikenxX wrote:Radiant Pancake3 wrote:XxBlazikenxX wrote:Radiant Pancake3 wrote:Dreis ShadowWeaver wrote:FIGHT! FIGHT! FIGHT! Hmmmm Proto Logi vs Proto Amarrian scum commando... If I win this I declare this the the era of the Slayer Logi I hope you guys know this right... I will give 100k isk to anyone that kills me in my pro commando with any kind of logi, 200k if pancake does it. PM if you did. Starts now. I think we know what we must do. Death to the rebel Heavy! Get the pitchforks and torches!
this can go the easy way, or the way in which I roden's you from the other side of the map, your choice..........
Cleaning up the mess everyone leaves behind :)
|
Radiant Pancake3
Destinys Immortals Rise Of Legion.
374
|
Posted - 2015.07.10 20:59:00 -
[404] - Quote
About time you show up Sned.
Personal Manager of Destinys Immortals
Join Logi Heaven! Chat: "Triage Ward"
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
|
chill penguin
Incorruptibles
50
|
Posted - 2015.07.10 21:07:00 -
[405] - Quote
Radiant Pancake3 wrote:XxBlazikenxX wrote:Radiant Pancake3 wrote:Dreis ShadowWeaver wrote:FIGHT! FIGHT! FIGHT! Hmmmm Proto Logi vs Proto Amarrian scum commando... If I win this I declare this the the era of the Slayer Logi I hope you guys know this right... I will give 100k isk to anyone that kills me in my pro commando with any kind of logi, 200k if pancake does it. PM if you did. Starts now. I think we know what we must do. Death to the rebel Heavy! I don't need the measly amount of money he is offering, i shall slay him for talking bad about Logi's, and the thrill of knowing I conquered him.
Greatness is a transitory experience. It is never consistent
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
374
|
Posted - 2015.07.10 21:20:00 -
[406] - Quote
chill penguin wrote:Radiant Pancake3 wrote:XxBlazikenxX wrote:Radiant Pancake3 wrote:Dreis ShadowWeaver wrote:FIGHT! FIGHT! FIGHT! Hmmmm Proto Logi vs Proto Amarrian scum commando... If I win this I declare this the the era of the Slayer Logi I hope you guys know this right... I will give 100k isk to anyone that kills me in my pro commando with any kind of logi, 200k if pancake does it. PM if you did. Starts now. I think we know what we must do. Death to the rebel Heavy! I don't need the measly amount of money he is offering, i shall slay him for talking bad about Logi's, and the thrill of knowing I conquered him.
:)
Personal Manager of Destinys Immortals
Join Logi Heaven! Chat: "Triage Ward"
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
|
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.11 01:19:00 -
[407] - Quote
http://dust.thang.dk/market_tryhardinator.php
^ I spy 2 Logis in the Top 10 :-)
Wouldn't be surprised to see a Commando or two in here soon.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.11 01:25:00 -
[408] - Quote
Adipem Nothi wrote:http://dust.thang.dk/market_tryhardinator.php
^ I spy 2 Logis in the Top 10 :-)
Wouldn't be surprised to see a Commando or two in here soon. Nice trend, I wish I could zero in on more complex data points to find out if the bulk of those suits are being run as actual support loadouts or simply as "slayer light" fitting types.
CPM 1 mail me your feedback and remember to have fun!
|
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.11 01:30:00 -
[409] - Quote
Cross Atu wrote:Adipem Nothi wrote:http://dust.thang.dk/market_tryhardinator.php
^ I spy 2 Logis in the Top 10 :-)
Wouldn't be surprised to see a Commando or two in here soon. Nice trend, I wish I could zero in on more complex data points to find out if the bulk of those suits are being run as actual support loadouts or simply as "slayer light" fitting types. That would be cool. If substantially more are running slayer than support, I'd expect to see a jump in kill/spawn efficiency.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Booby Tuesdays
Bad Mother Thukkers
1
|
Posted - 2015.07.11 03:43:00 -
[410] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote:Dearest Logi brethren, I am looking to spec into a second Logi suit. Please advise which suit between Amarr, Gal, and Cal I should choose, and why. I really don't want to spec Amarr, but if your argument is persuasive enough... o/ Booby Have had great results this build running the following: Logi G/1 (112k)HS: Cmp Precision (x3) LS: Enh Ferro (x3), Cmp Red (x2) PW: Rail Rifle SW: N/A GR: Core Locus EQ: Compact Hive, Creodon Flux (x3) ~500HP, 9.27 m/s sprint. Underpowered WP. Overpowered Scans. Probably doing it wrong, but you can't argue with results :-) Edit: Just spec'd into CalLogi; stay tuned for update! Very interesting fit indeed! Surprising to not see any Reactives for the reps, and with the standard Rail instead of the CQC Assault variant. Are you mainly staying back, and not providing frontline support with it?
I'm also looking for a fit that will complement my Mass Driver, since I run that 90% of the time. I know that Cal is a good choice due to being shield based, but I often flux myself, and this would leave the Gal Logi in a much better spot HP wise it seems. However, the Cal Logi hive bonus would probably be a MD users dream.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.11 04:22:00 -
[411] - Quote
Booby Tuesdays wrote:Adipem Nothi wrote:Booby Tuesdays wrote:Dearest Logi brethren, I am looking to spec into a second Logi suit. Please advise which suit between Amarr, Gal, and Cal I should choose, and why. I really don't want to spec Amarr, but if your argument is persuasive enough... o/ Booby Have had great results this build running the following: Logi G/1 (112k)HS: Cmp Precision (x3) LS: Enh Ferro (x3), Cmp Red (x2) PW: Rail Rifle SW: N/A GR: Core Locus EQ: Compact Hive, Creodon Flux (x3) ~500HP, 9.27 m/s sprint. Underpowered WP. Overpowered Scans. Probably doing it wrong, but you can't argue with results :-) Edit: Just spec'd into CalLogi; stay tuned for update! Very interesting fit indeed! Surprising to not see any Reactives for the reps, and with the standard Rail instead of the CQC Assault variant. Are you mainly staying back, and not providing frontline support with it? I'm also looking for a fit that will complement my Mass Driver, since I run that 90% of the time. I know that Cal is a good choice due to being shield based, but I often flux myself, and this would leave the Gal Logi in a much better spot HP wise it seems. However, the Cal Logi hive bonus would probably be a MD users dream.
Precisely. For the most part, I'm painting the fight from a safe distance and plucking away at weakened targets. If a red gets into close range or I'm pushing up, I'm always baking a nade. When hit, I fallback and drop a compact. Dampened Scouts from behind are a threat, but my odds are better than 50/50 odds if I'm paying attention to my minimap ... vastly better odds if my flank is defended or if I'm embedded among friendlies (recommended). Insta-death by Scrambler Rifle from is pretty annoying, but that goes for all low-HP suits.
Great suit for when the enemy digs in, which is pretty common in Bush, Dom and Skirm.
Shoot scout with yes. - Ripley Riley (for CPM2)
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VAHZZ
Nos Nothi
4
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Posted - 2015.07.11 04:30:00 -
[412] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote:Dearest Logi brethren, I am looking to spec into a second Logi suit. Please advise which suit between Amarr, Gal, and Cal I should choose, and why. I really don't want to spec Amarr, but if your argument is persuasive enough... o/ Booby Have had great results this build running the following: Logi G/1 (112k)HS: Cmp Precision (x3) LS: Enh Ferro (x3), Cmp Red (x2) PW: Rail Rifle SW: N/A GR: Core Locus EQ: Compact Hive, Creodon Flux (x3) ~500HP, 9.27 m/s sprint. Underpowered WP. Overpowered Scans. Probably doing it wrong, but you can't argue with results :-) Edit: Just spec'd into CalLogi; stay tuned for update!
I don't know how I feel about that RR on a GalLogi, shotty. I'm no Gal Loyalist or anything, but I do like to stick to lore. Still, pretty nice fit/
Until Lambs become Lions.
GJR Approved
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.11 04:35:00 -
[413] - Quote
VAHZZ wrote: I don't know how I feel about that RR on a GalLogi
But it works! Also makes Arkena angry.
Shoot scout with yes. - Ripley Riley (for CPM2)
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VAHZZ
Nos Nothi
4
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Posted - 2015.07.11 04:40:00 -
[414] - Quote
Adipem Nothi wrote:VAHZZ wrote: I don't know how I feel about that RR on a GalLogi
But it works! Also makes Arkena angry. It may work, but it is shameful getting killed by that damn rifle on a gallente anything. If i die to it, just like an assault/commando sniper, I disregard any point in winning, I hunt them down. I understand Ark's anger Despite me not being a GalLoyalist of any sort.
Until Lambs become Lions.
GJR Approved
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.11 04:57:00 -
[415] - Quote
Adipem Nothi wrote: Precisely.
For the most part, I'm painting the fight from a safe distance and plucking away at weakened targets. If a red gets into close range or I'm pushing up, I'm always baking a nade. When hit, I fallback and drop a compact. Dampened Scouts from behind are a threat, but my odds are better than 50/50 if I'm paying attention to my minimap ... vastly better odds if my flank is defended or if I'm embedded among friendlies (recommended).
It isn't ideal for every situation, and it isn't great in a stand-up fight, but I find it's a very handy tool to have in the toolbox. Great for when the enemy digs in, which is pretty common in Bush, Dom and Skirm. In a nutshell, massive (probably too much) reward at low-to-moderate risk when playing smart. The biggest drawback is low WP.
How about a more Gallente fit, with... Gal Logi G/1
H: Comp Prec H: Comp Prec H: Enhanced Extender
L: Enhanced KinCat L: Enhanced Rep L: Comp Reactive L: Comp Reactive L: Comp Ferro
LW: Exo-5 MD G: Basic Flux
EQ: K/17-D Nano EQ: Core Repair Tool EQ: Wyrkomi Needle EQ: Creo Flux Active Scanner
Granted, having two scanners on a Gal Logi is kinda necessary to get the most out of it, but this is my first attempt, lol.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.11 05:21:00 -
[416] - Quote
Booby Tuesdays wrote: H: Comp Prec H: Comp Prec
1 Cmp Precision: 16dB, 32dB, 42dB 2 Cmp Precision: 13dB, 27dB, 35dB 3 Cmp Precision: 12dB, 24dB, 31dB
At 3 precision, you'll pick up double damp'd Assaults and single damp'd MN/AM Scouts at 19m instead of 8m. Should they happen to have dodged your 21dB active scan(s). Really could go either way with this. Just food for thought :-)
Booby Tuesdays wrote: EQ: K/17-D Nano EQ: Core Repair Tool EQ: Wyrkomi Needle EQ: Creo Flux Active Scanner
Your model definitely going to out-earn my model in the WP department.
Shoot scout with yes. - Ripley Riley (for CPM2)
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XxBlazikenxX
Random Gunz Rise Of Legion.
929
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Posted - 2015.07.11 05:24:00 -
[417] - Quote
You should know me by now..... I never go the easy way.
CCP Archduke is the best GM
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I-Shayz-I
I----------I
5
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Posted - 2015.07.11 05:42:00 -
[418] - Quote
Skilled into Caldari but I'm not sure how to fit my lows.
Armor tanking seemed to have the best survivability, but I really want at least one regulator. You can't completely rely on your shields, and sprint mods were useful for getting around but I still had issues getting away before all of my HP was drained.
Has anyone tried dampeners? What is your optimal sprint speed this build, and how much HP do you generally aim for on a prototype suit?
7162 wp with a Repair Tool!
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.11 05:57:00 -
[419] - Quote
I-Shayz-I wrote:Skilled into Caldari but I'm not sure how to fit my lows.
Armor tanking seemed to have the best survivability, but I really want at least one regulator. You can't completely rely on your shields, and sprint mods were useful for getting around but I still had issues getting away before all of my HP was drained.
Has anyone tried dampeners? What is your optimal sprint speed this build, and how much HP do you generally aim for on a prototype suit?
Assuming Base Scan Profile of 50dB: 34 dB - Cmp Damp #1 - beats 36dB advanced scanners 26 dB - Cmp Damp #2 - beats 28dB prototype scanners (unless wielded by GalLogi) 23 dB - Cmp Damp #3 - still pinged by GalLogi 21 dB - Cmp Damp #4 - still pinged by GalLogi 20 dB - Cmp Damp #5 - now you beat GalLogi scans
Test driving the following Cal Assault ... good results so far.
Assault C/1 (49k) HS: Enh Shields (x3), Cmp Precision, Cmp Recharger LS: Enh Plates (x2), Cmp Regulator PW: SB-39 Rail SW: Bolt GR: M-1 Locus EQ: Compact Hive
Skilled into Cal Logi as well, but haven't tested it yet. Thinking ...
Logi C/1 (99k) HS: Enh Shields (x3), Cmp Precision, Cmp Recharger LS: Enh Plates, Cmp Ferro (x2), Enh CPU PW: Rail GR: Core Locus EQ: Allotek(R), Compact, Core Repper
Shoot scout with yes. - Ripley Riley (for CPM2)
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I-Shayz-I
I----------I
5
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Posted - 2015.07.11 06:05:00 -
[420] - Quote
Adipem Nothi wrote:
Skilled into Cal Logi as well, but haven't tested it yet. Thinking ...
Logi C/1 (99k) HS: Enh Shields (x3), Cmp Precision, Cmp Recharger LS: Enh Plates, Cmp Ferro (x2), Enh CPU PW: Rail GR: Core Locus EQ: Allotek(R), Compact, Core Repper
The new slot layout is 5/3/4 (H/L/E), and no longer needs a cpu mod because of the extra CPU with this last update
How much of a difference does the extra precision make?
7162 wp with a Repair Tool!
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.11 06:14:00 -
[421] - Quote
I-Shayz-I wrote:Adipem Nothi wrote:
Skilled into Cal Logi as well, but haven't tested it yet. Thinking ...
Logi C/1 (99k) HS: Enh Shields (x3), Cmp Precision, Cmp Recharger LS: Enh Plates, Cmp Ferro (x2), Enh CPU PW: Rail GR: Core Locus EQ: Allotek(R), Compact, Core Repper
The new slot layout is 5/3/4 (H/L/E), and no longer needs a cpu mod because of the extra CPU with this last update How much of a difference does the extra precision make? Gotcha. Threw together the above Logi C/1 using protofits; will tinker in game more this weekend. To answer your question:
Base Precision: 20dB, 41dB, 53dB 1 Cmp Precision: 16dB, 32dB, 42dB 2 Cmp Precision: 13dB, 27dB, 35dB 3 Cmp Precision: 12dB, 24dB, 31dB
Your inner ring at 1 precision paints double damp'd GA/CA Scouts to squad TacNet; MN Scouts can't beat it. Find it cuts down on instances of backstab when I'm running Assault. If they do get me and I'm in squad, there's a good chance they won't get away with it. Bum deal from a Scout's perspective, but it is what it is :-)
EWAR Progressions (just in case).
Shoot scout with yes. - Ripley Riley (for CPM2)
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XxBlazikenxX
Random Gunz Rise Of Legion.
937
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Posted - 2015.07.11 06:30:00 -
[422] - Quote
Come at me bruh
https://forums.dust514.com/default.aspx?g=posts&t=207931&find=unread
CCP Archduke is the best GM
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Miles O'Rourke
Ready to Play
22
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Posted - 2015.07.11 23:02:00 -
[423] - Quote
Is it worth putting Precision Enhancers on a Gal Logi?
I used to be a Squad Lead like you, but then I took a Thale's to the knee.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.07.12 03:02:00 -
[424] - Quote
Miles O'Rourke wrote:I used to be a Squad Lead like you, but then I took a Thale's to the knee. ^Excellent
CPM 1 mail me your feedback and remember to have fun!
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XxBlazikenxX
Random Gunz Rise Of Legion.
962
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Posted - 2015.07.12 03:22:00 -
[425] - Quote
Miles O'Rourke wrote:Is it worth putting Precision Enhancers on a Gal Logi? Yes, permanently active scans and permanently passive scans = scans>9000
CCP Archduke is the best GM
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.13 23:45:00 -
[426] - Quote
Any other opinions or preferences on which Logi you fine folks prefer? I solo Logi a lot, so that leans me towards the Cal Logi. I prefer to be a squad force multiplier, so I'm leaning towards the Gal Logi. I'm still interested in hearing from some Amarr Logi enthusiasts too.
Any input is appreciated! I won't spec until I have at least enough for Advanced, so that gives me at least a couple weeks before I decide.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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nyghthawke cox
Nyghthawke Industries
5
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Posted - 2015.07.14 01:46:00 -
[427] - Quote
I-Shayz-I wrote:Adipem Nothi wrote:
Skilled into Cal Logi as well, but haven't tested it yet. Thinking ...
Logi C/1 (99k) HS: Enh Shields (x3), Cmp Precision, Cmp Recharger LS: Enh Plates, Cmp Ferro (x2), Enh CPU PW: Rail GR: Core Locus EQ: Allotek(R), Compact, Core Repper
The new slot layout is 5/3/4 (H/L/E), and no longer needs a cpu mod because of the extra CPU with this last update How much of a difference does the extra precision make?
This may sound funny but I have started using the militia frontline and traded the nano for a droplink as well as the bolt pistol for a smg. After doing so I started getting around 150 to 300 a battle. My great joy was popping 1000 for a battle. my kdr sucks but I love seeing the 25s rolling across the screen for the team spawns. |
I-Shayz-I
I----------I
5
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Posted - 2015.07.14 02:15:00 -
[428] - Quote
Booby Tuesdays wrote:Any other opinions or preferences on which Logi you fine folks prefer? I solo Logi a lot, so that leans me towards the Cal Logi. I prefer to be a squad force multiplier, so I'm leaning towards the Gal Logi. I'm still interested in hearing from some Amarr Logi enthusiasts too. Any input is appreciated! I won't spec until I have at least enough for Advanced, so that gives me at least a couple weeks before I decide.
Minmatar and Gallente are both team focused, while the Caldari and Amarr can do a lot more solo work.
If you want to be an effective slayer and run completely solo (passive support with uplinks and nanohives in key positions) go Amarr. If you want to play solo but like sticking around your teammates, go Caldari.
Gallente is a better slayer than Minmatar, but both races have bonuses that require you to be near your team, or at least with a squad (gallente scans require squad mates to kill scanned players, minmatar bonus requires having something to rep)
Generally, if you play in squads with at least one other logi, go with gallente. If you feel like you're usually the only logi on the team, go Caldari.
7162 wp with a Repair Tool!
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.14 22:33:00 -
[429] - Quote
I-Shayz-I wrote:Booby Tuesdays wrote:Any other opinions or preferences on which Logi you fine folks prefer? I solo Logi a lot, so that leans me towards the Cal Logi. I prefer to be a squad force multiplier, so I'm leaning towards the Gal Logi. I'm still interested in hearing from some Amarr Logi enthusiasts too. Any input is appreciated! I won't spec until I have at least enough for Advanced, so that gives me at least a couple weeks before I decide. Minmatar and Gallente are both team focused, while the Caldari and Amarr can do a lot more solo work. If you want to be an effective slayer and run completely solo (passive support with uplinks and nanohives in key positions) go Amarr. If you want to play solo but like sticking around your teammates, go Caldari. Gallente is a better slayer than Minmatar, but both races have bonuses that require you to be near your team, or at least with a squad (gallente scans require squad mates to kill scanned players, minmatar bonus requires having something to rep) Generally, if you play in squads with at least one other logi, go with gallente. If you feel like you're usually the only logi on the team, go Caldari. Good input! Which of the two would you say works best with a Mass Driver?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.14 23:02:00 -
[430] - Quote
Adipem Nothi wrote:
Skilled into Cal Logi as well, but haven't tested it yet. Thinking ...
Logi C/1 (99k) HS: Enh Shields (x3), Cmp Precision, Cmp Recharger LS: Enh Plates, Cmp Ferro (x2), Enh CPU PW: Rail GR: Core Locus EQ: Allotek(R), Compact, Core Repper
Finally getting back to this ...
Logi C/1 (104k) HS: Enh Shields (x3), Cmp Precision, Basic PG LS: Cmp Regulator, Enh Plates, Enh CPU PW: Assault Rail GR: Core Locus EQ: X3 Hive, Wiki Triage Hive, Viziam Flux UL, Core Repper
Approach (Ambush): Move to nearest blob in cover. Drop Uplink, 2x Triage Hives, 2x Ammo Hives. Post up. Rifle targets at range. Grenade targets up close. Rep on opportunity.
Likely doing it wrong, but I really like this suit. Completely different from anything I've run in the past.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.14 23:14:00 -
[431] - Quote
Booby Tuesdays wrote:Good input! Which of the two would you say works best with a Mass Driver? A sensitive subject, I'd imagine.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.07.17 01:26:00 -
[432] - Quote
For those Logi sorts who might be considering supporting my bid for CPM 2 here is some information to make your decision an informed one.
CPM 1 mail me your feedback and remember to have fun!
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RedBleach LeSanglant
0.P.
865
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Posted - 2015.07.17 03:04:00 -
[433] - Quote
I caution the user who would spec into Cal Logi. Shields being what they are (weak) the suit has noticeably less staying power than any of the other suits. (translation - die more often).
In my experience a team multiplier will be a Minmatar, Gallente, Amarr, then Cal... like what has been said. The Minmatar has a bit better speed and the repping bonus is magnificent. The Gallente still has 4EQ, like the Minmatar, and is a bit slower but is definitely more tanky in the armor department. The Amarr with only 3 slots is still better in my opinion than the Cal Logi. Amarr can both support and fight back a bit better than the other logis. and can be the only AV logi or specialize in an odd weapon because the side arm can still offer a bit of killing power when needed.
The Cal, suffers in HP, and has trouble staying with the group when a few stray shots can quickly put him into his weak armor HP because nearly everything eats up shields very quickly. Another drawback is the limitation of the Bonus and deployable EQ. The necessity to return to supply depots is annoying - if you live that long - and as the team is moving and the Hives don't. Once deployed they eat up major bandwidth unless they are fully used up, that also means you are popping them as you lay down others so the healing stations set up earlier can disappear immediately.
I've been playing each logi for quite some time, and the Cal logi is always the one that gives me the most difficulty, still. Creating a fit that will both use the bonus, survive, and bring all the other logi tools to the field isn't easy as even when I feel that the fit is maxed out it is still super squishy. That said most of my experimenting is at STD and ADV levels. My Pro Cal suits still feel like they die more often than my other logi builds at Pro level, but that is how it feels to me.
Others seem to profess greater success than I, though our loadouts are very similar. It perhaps is just my playstyle that has yet to adapt to the Cal Logi...
Well mastering 3/4 isn't bad ;)
Good luck, and the massdriver works well in any team driven play unless friendly fire is on. Solo play I wouldn't suggest it, but it has its moments. Still, it can clear explosives and scouts in cqc pretty well. But lining up a medium or long distance shot is tricky, and if there is overhead cover it is better just to back away.
The Logi Code. Creator, Believer, Follower
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I-Shayz-I
I----------I
5
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Posted - 2015.07.17 05:17:00 -
[434] - Quote
I haven't had a lot of success running a triage hive cal logi (both triage and alloteks in one fitting instead of a repair tool)
The biggest issue is that the hives eat up so much fitting space that you are forced to reduce the effectiveness of your shield tank.
Either you run more armor instead of a regulator, or you run more shields instead of a precision mod.
I think that if you use a nanohive setup, you need to completely tank armor. The only other way to fit a Cal Logi effectively IMO is to run it like a recon scanner logi.
Precision mod, dampener, range amp (or two) and/or regulator with the rest complex extenders.
You don't fight the enemy, you just provide scans, spawns, and an 80% pick me up. Probably won't get you a lot of points, but your slayers will love the extra eyes.
7162 wp with a Repair Tool!
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RedBleach LeSanglant
0.P.
866
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Posted - 2015.07.17 19:41:00 -
[435] - Quote
I-Shayz-I wrote:I haven't had a lot of success running a triage hive cal logi (both triage and alloteks in one fitting instead of a repair tool)
The biggest issue is that the hives eat up so much fitting space that you are forced to reduce the effectiveness of your shield tank.
Either you run more armor instead of a regulator, or you run more shields instead of a precision mod.
I think that if you use a nanohive setup, you need to completely tank armor. The only other way to fit a Cal Logi effectively IMO is to run it like a recon scanner logi.
Precision mod, dampener, range amp (or two) and/or regulator with the rest complex extenders.
You don't fight the enemy, you just provide scans, spawns, and an 80% pick me up. Probably won't get you a lot of points, but your slayers will love the extra eyes.
True, though it is nice to have it in true logi fashion with 4EQ. While the Slot count originally seemed advantageous the fitting limitations left it wanting. Now the fitting limits have been raised but one low slot removed and put to EQ... so, it is still a lack luster logi that has trouble with HP and its bonus, but running it more like a scout recon outfit is something to try....
I'll give it a shot, but it is hard for me to run it that way as I like to be in the fray with the team with all my basic tools. Working on the fringe of battle is not my style... but I'll check it out.
The Logi Code. Creator, Believer, Follower
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.17 21:10:00 -
[436] - Quote
RedBleach LeSanglant wrote:I caution the user who would spec into Cal Logi. Shields being what they are (weak) the suit has noticeably less staying power than any of the other suits. (translation - die more often).
In my experience a team multiplier will be a Minmatar, Gallente, Amarr, then Cal... like what has been said. The Minmatar has a bit better speed and the repping bonus is magnificent. The Gallente still has 4EQ, like the Minmatar, and is a bit slower but is definitely more tanky in the armor department. The Amarr with only 3 slots is still better in my opinion than the Cal Logi. Amarr can both support and fight back a bit better than the other logis. and can be the only AV logi or specialize in an odd weapon because the side arm can still offer a bit of killing power when needed.
The Cal, suffers in HP, and has trouble staying with the group when a few stray shots can quickly put him into his weak armor HP because nearly everything eats up shields very quickly. Another drawback is the limitation of the Bonus and deployable EQ. The necessity to return to supply depots is annoying - if you live that long - and as the team is moving and the Hives don't. Once deployed they eat up major bandwidth unless they are fully used up, that also means you are popping them as you lay down others so the healing stations set up earlier can disappear immediately.
I've been playing each logi for quite some time, and the Cal logi is always the one that gives me the most difficulty, still. Creating a fit that will both use the bonus, survive, and bring all the other logi tools to the field isn't easy as even when I feel that the fit is maxed out it is still super squishy. That said most of my experimenting is at STD and ADV levels. My Pro Cal suits still feel like they die more often than my other logi builds at Pro level, but that is how it feels to me.
Others seem to profess greater success than I, though our loadouts are very similar. It perhaps is just my playstyle that has yet to adapt to the Cal Logi...
Well mastering 3/4 isn't bad ;)
Good luck, and the massdriver works well in any team driven play unless friendly fire is on. Solo play I wouldn't suggest it, but it has its moments. Still, it can clear explosives and scouts in cqc pretty well. But lining up a medium or long distance shot is tricky, and if there is overhead cover it is better just to back away. A great overall evaluation! Your input is greatly appreciated.
It seems so strange to me that the one true OG 'Slayer Logi' was the Cal, back in Uprising 1.0. Now that it has been proven that the 'Warlords 1.2: Return of the Slayer Logi' (directed by Aeon Amandi) was proven to be false, it makes me wonder; what is still making the Cal Logi the weaker choice? It can't just be the loss of a bonus to shield extenders? Could it be that simple?
Even stranger is the fact that the Cal Logi has an over 1.0 KD/R advantage over its Logi brethren. Is this due to it still actually functioning well as a solo semi-slayer suit? I think it may be due to the smaller amount of players running it. They know the suits limitations quite well, and as a result die much less.
As far as the Mass Driver goes, I run it almost exclusively. I consider myself quite adept with it, and I can count on both hands the amount of times I have TK'd someone. I would love to take part in a MD trick shot competition. I'm pretty sure I would medal in it. That said, my only concern is running it on an armor based suit (Gal). I'm wondering if my amount of suicides will go up, with less of a shield buffer (Min)? We'll see. As of now, it looks like I will spec Gal as my second Logi suit.
That is... Unless any other Logis would care to chime in?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.17 21:46:00 -
[437] - Quote
Booby Tuesdays wrote: ... it makes me wonder; what is still making the Cal Logi the weaker choice? Armor > Shields
Shoot scout with yes. - Ripley Riley (for CPM2)
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I-Shayz-I
I----------I
5
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Posted - 2015.07.17 21:53:00 -
[438] - Quote
I was messing around with a 390/471 Cal Logi last night.
With two nanohives it doesn't make for the most efficient slayer logi, but it certainly is a lot more survivable than 500/350
7162 wp with a Repair Tool!
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.17 22:05:00 -
[439] - Quote
Tried running my CalLogi without plates; sad joke. Same goes for CalAssault, albeit by lesser degree. My Cal Heavy and Cal Sent tend to fare a 'bit better without dual tanking, though I play these units from long range (I doubt they'd hold up well if I didn't).
If Armor and Shields are in fact out-of-whack (which seems to be the case), I'd personally prefer seeing armor tuned down rather than shields tuned up. In my book, "King HP" (lack of loadout diversity) is no bueno, as is HP Creep. If Rattati feels that knocking plates down a notch is a non-option , then buffing shields a 'bit would likely be the next best thing.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Megaman Trigger
Ready to Play
396
|
Posted - 2015.07.17 22:47:00 -
[440] - Quote
Adipem Nothi wrote: My Cal Heavy and Cal Sent tend to fare better without dual tanking, though I play these units from long range (I doubt they'd hold up very well if I didn't).
Pardon this fatties interruption, but the Cal Sent does work well at close range if you gear you fit more to regen rather than high HP. Use the cover to your advantage, drop in for a few seconds and pop out for a few shots before popping back in. If you sacrifice HP, you can hit a recharge off well over 100hp/s with short delays (2.46 for delay, 0.62 for depleted)
YMMV on this, if this isn't your playstyle.
Purifier. First Class.
|
|
Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.18 03:36:00 -
[441] - Quote
Welp, I did something spontaneous and specced into Cal Logi. Preliminary report is good. It works quite well with the MD, however at only lvl 2, it is quite CPU starved. Have about 543 HP (C/1), and am trying to adjust from being a Min Logi my entire Dust career. I already miss the rep tool range bonus, but I am liking the amount of ammo my hungry Mass Driver is able to eat from these nanohives! I definitely need to pop in and out of cover more often, but having 40+ shields come back in under 2 seconds is pretty nice.
Thanks to my fellow Logis for your input on this.
Stay tuned!
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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I-Shayz-I
I----------I
6
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Posted - 2015.07.18 10:42:00 -
[442] - Quote
Just as a general reply
I have always wanted to main Caldari Logi, but when Uprising hit and it was the most OP thing in the world I didn't want to have people see me as someone that skilled into it just because it was good. So I went minmatar
That said, I long for the day when I can make a proper speed/shield logi that can stay alive long enough for the regen to kick in and replenish your shields back while you hide behind your stacked assaults/heavies. I miss being able to run across the battlefield just to rep that heavy way off by himself
Tbh, it might be easier to fit a Caldari scout (that has the built in regen, profile, precision, and speed) with a repair tool and some uplinks, then just tank the suit and throw a regulator on it.
7162 wp with a Repair Tool!
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.19 01:29:00 -
[443] - Quote
Megaman Trigger wrote:Adipem Nothi wrote: My Cal Heavy and Cal Sent tend to fare better without dual tanking, though I play these units from long range (I doubt they'd hold up very well if I didn't). Pardon this fatties interruption, but the Cal Sent does work well at close range if you gear you fit more to regen rather than high HP. Use the cover to your advantage, drop in for a few seconds and pop out for a few shots before popping back in. If you sacrifice HP, you can hit a recharge off well over 100hp/s with short delays (2.46 for delay, 0.62 for depleted) YMMV on this, if this isn't your playstyle. Aaaannnndddd now I want to proto that out too, well done
CPM 1, reelection platform here.
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Zaria Min Deir
0uter.Heaven
1
|
Posted - 2015.07.19 01:45:00 -
[444] - Quote
Cross Atu wrote:Megaman Trigger wrote:Adipem Nothi wrote: My Cal Heavy and Cal Sent tend to fare better without dual tanking, though I play these units from long range (I doubt they'd hold up very well if I didn't). Pardon this fatties interruption, but the Cal Sent does work well at close range if you gear you fit more to regen rather than high HP. Use the cover to your advantage, drop in for a few seconds and pop out for a few shots before popping back in. If you sacrifice HP, you can hit a recharge off well over 100hp/s with short delays (2.46 for delay, 0.62 for depleted) YMMV on this, if this isn't your playstyle. Aaaannnndddd now I want to proto that out too, well done So, I was bored today, and went min sentinel 5 and hmg pro 5... :D
Running for CPM2
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.19 01:49:00 -
[445] - Quote
Zaria Min Deir wrote:Cross Atu wrote:Megaman Trigger wrote:Adipem Nothi wrote: My Cal Heavy and Cal Sent tend to fare better without dual tanking, though I play these units from long range (I doubt they'd hold up very well if I didn't). Pardon this fatties interruption, but the Cal Sent does work well at close range if you gear you fit more to regen rather than high HP. Use the cover to your advantage, drop in for a few seconds and pop out for a few shots before popping back in. If you sacrifice HP, you can hit a recharge off well over 100hp/s with short delays (2.46 for delay, 0.62 for depleted) YMMV on this, if this isn't your playstyle. Aaaannnndddd now I want to proto that out too, well done So, I was bored today, and went min sentinel 5 and hmg pro 5... :D Now we'll be able to flip heavy/logi on any given spawn when paired Which reminds me, totally not enough squads with you lately
CPM 1, reelection platform here.
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Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.07.19 04:03:00 -
[446] - Quote
Cross Atu wrote:Zaria Min Deir wrote:Cross Atu wrote:Megaman Trigger wrote:Adipem Nothi wrote: My Cal Heavy and Cal Sent tend to fare better without dual tanking, though I play these units from long range (I doubt they'd hold up very well if I didn't). Pardon this fatties interruption, but the Cal Sent does work well at close range if you gear you fit more to regen rather than high HP. Use the cover to your advantage, drop in for a few seconds and pop out for a few shots before popping back in. If you sacrifice HP, you can hit a recharge off well over 100hp/s with short delays (2.46 for delay, 0.62 for depleted) YMMV on this, if this isn't your playstyle. Aaaannnndddd now I want to proto that out too, well done So, I was bored today, and went min sentinel 5 and hmg pro 5... :D Now we'll be able to flip heavy/logi on any given spawn when paired Which reminds me, totally not enough squads with you lately Well, if you, like, stopped being so busy with important real life stuff and even more important CPM stuff, you could occasionally play with us mere mortals...
Running for CPM2
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XxBlazikenxX
Random Gunz Rise Of Legion.
1
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Posted - 2015.07.19 04:21:00 -
[447] - Quote
Zaria Min Deir wrote:Cross Atu wrote:Megaman Trigger wrote:Adipem Nothi wrote: My Cal Heavy and Cal Sent tend to fare better without dual tanking, though I play these units from long range (I doubt they'd hold up very well if I didn't). Pardon this fatties interruption, but the Cal Sent does work well at close range if you gear you fit more to regen rather than high HP. Use the cover to your advantage, drop in for a few seconds and pop out for a few shots before popping back in. If you sacrifice HP, you can hit a recharge off well over 100hp/s with short delays (2.46 for delay, 0.62 for depleted) YMMV on this, if this isn't your playstyle. Aaaannnndddd now I want to proto that out too, well done So, I was bored today, and went min sentinel 5 and hmg pro 5... :D Only prof 5? All about that fitting optimization 5.
CCP Archduke is the best GM
Founder of The Armory
|
Megaman Trigger
Ready to Play
399
|
Posted - 2015.07.19 08:48:00 -
[448] - Quote
XxBlazikenxX wrote:Zaria Min Deir wrote:Cross Atu wrote:Megaman Trigger wrote:Adipem Nothi wrote: My Cal Heavy and Cal Sent tend to fare better without dual tanking, though I play these units from long range (I doubt they'd hold up very well if I didn't). Pardon this fatties interruption, but the Cal Sent does work well at close range if you gear you fit more to regen rather than high HP. Use the cover to your advantage, drop in for a few seconds and pop out for a few shots before popping back in. If you sacrifice HP, you can hit a recharge off well over 100hp/s with short delays (2.46 for delay, 0.62 for depleted) YMMV on this, if this isn't your playstyle. Aaaannnndddd now I want to proto that out too, well done So, I was bored today, and went min sentinel 5 and hmg pro 5... :D Only prof 5? All about that fitting optimization 5. Yeah, because the HMG is a PG hog and optimisation is totally worth the SP sink
Purifier. First Class.
|
RedBleach LeSanglant
0.P.
871
|
Posted - 2015.07.21 22:15:00 -
[449] - Quote
Booby Tuesdays wrote:... It seems so strange to me that the one true OG 'Slayer Logi' was the Cal, back in Uprising 1.0. Now that it has been proven that the 'Warlords 1.2: Return of the Slayer Logi' (directed by Aeon Amandi) was proven to be false, it makes me wonder; what is still making the Cal Logi the weaker choice? It can't just be the loss of a bonus to shield extenders? Could it be that simple? Even stranger is the fact that the Cal Logi has an over 1.0 KD/R advantage over its Logi brethren. Is this due to it still actually functioning well as a solo semi-slayer suit? I think it may be due to the smaller amount of players running it. They know the suits limitations quite well, and as a result die much less. ...
If I'm not mistaken The numbers from that KDR announcement were over the whole history of Dust514, and are therefore not an accurate depiction of the current state of the CAL Logi. But during the time that they were the killing bees with the shield bonus they were formidable. Now, I believe we have people that are still spec'ed into it, and with its many highs it can still be an efficient killing machine from AFAR. Close up it sucks. But as a Sniper or another Rail Rifle user that picks off the weak, or even bricked the Slot versatility swayed the data.
I would like to see data from only the last quarter, maybe 6 months. Then I believe we would have more to discuss about the "why" of the situation IFF the KDR numbers still held true. But as it is from the beginning of the public release I believe they have little weight for making a suit decision - as far as the logis go.
PLUS
I'm a little pissed that I can't find Logi progression in the Suit progression choices. AM I just missing it somewhere? can someone else confirm whether or not it is there please?
The Logi Code. Creator, Believer, Follower
|
Megaman Trigger
Ready to Play
402
|
Posted - 2015.07.21 22:26:00 -
[450] - Quote
RedBleach LeSanglant wrote:Booby Tuesdays wrote:... It seems so strange to me that the one true OG 'Slayer Logi' was the Cal, back in Uprising 1.0. Now that it has been proven that the 'Warlords 1.2: Return of the Slayer Logi' (directed by Aeon Amandi) was proven to be false, it makes me wonder; what is still making the Cal Logi the weaker choice? It can't just be the loss of a bonus to shield extenders? Could it be that simple? Even stranger is the fact that the Cal Logi has an over 1.0 KD/R advantage over its Logi brethren. Is this due to it still actually functioning well as a solo semi-slayer suit? I think it may be due to the smaller amount of players running it. They know the suits limitations quite well, and as a result die much less. ... If I'm not mistaken The numbers from that KDR announcement were over the whole history of Dust514, and are therefore not an accurate depiction of the current state of the CAL Logi. But during the time that they were the killing bees with the shield bonus they were formidable. Now, I believe we have people that are still spec'ed into it, and with its many highs it can still be an efficient killing machine from AFAR. Close up it sucks. But as a Sniper or another Rail Rifle user that picks off the weak, or even bricked the Slot versatility swayed the data. I would like to see data from only the last quarter, maybe 6 months. Then I believe we would have more to discuss about the "why" of the situation IFF the KDR numbers still held true. But as it is from the beginning of the public release I believe they have little weight for making a suit decision - as far as the logis go. PLUS I'm a little pissed that I can't find Logi progression in the Suit progression choices. AM I just missing it somewhere? can someone else confirm whether or not it is there please?
I think the number were pulled over a 30 day period, since that was the most fair. At least, the numbers that showed the AmSent overperforming were from 30 days rather than life time.
Purifier. First Class.
|
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VAHZZ
Nos Nothi
5
|
Posted - 2015.07.22 02:17:00 -
[451] - Quote
If you guys don't mind, could you recommend me a good Matari Logi fit, because I am preeeeeetty...pretty sure the fit I am using is not up to par.
Just a little FYI, I use the Republic Logi M-1, and I plan on getting a respec to get proto galscout/minscout and proto minlogi. It is too fun not to spec into.
X|V - I am a Bard
|
Booby Tuesdays
Bad Mother Thukkers
1
|
Posted - 2015.07.22 03:14:00 -
[452] - Quote
RedBleach LeSanglant wrote:Booby Tuesdays wrote:... It seems so strange to me that the one true OG 'Slayer Logi' was the Cal, back in Uprising 1.0. Now that it has been proven that the 'Warlords 1.2: Return of the Slayer Logi' (directed by Aeon Amandi) was proven to be false, it makes me wonder; what is still making the Cal Logi the weaker choice? It can't just be the loss of a bonus to shield extenders? Could it be that simple? Even stranger is the fact that the Cal Logi has an over 1.0 KD/R advantage over its Logi brethren. Is this due to it still actually functioning well as a solo semi-slayer suit? I think it may be due to the smaller amount of players running it. They know the suits limitations quite well, and as a result die much less. ... If I'm not mistaken The numbers from that KDR announcement were over the whole history of Dust514, and are therefore not an accurate depiction of the current state of the CAL Logi. But during the time that they were the killing bees with the shield bonus they were formidable. Now, I believe we have people that are still spec'ed into it, and with its many highs it can still be an efficient killing machine from AFAR. Close up it sucks. But as a Sniper or another Rail Rifle user that picks off the weak, or even bricked the Slot versatility swayed the data. I would like to see data from only the last quarter, maybe 6 months. Then I believe we would have more to discuss about the "why" of the situation IFF the KDR numbers still held true. But as it is from the beginning of the public release I believe they have little weight for making a suit decision - as far as the logis go. PLUS I'm a little pissed that I can't find Logi progression in the Suit progression choices. AM I just missing it somewhere? can someone else confirm whether or not it is there please? I am finding it very difficult to use the Cal Logi as a frontline suit. Everything shreds shields, and I only have 195 armor. It's almost as if I have to stack armor on a shield suit, just to survive...
The only way to survive is with a squad that can protect you. This suit is NOT a solo suit as suggested earlier in the thread. I have to duck in and out of cover much more often. It does however, work quite well with my Mass Driver, which is nice. It just sucks that I have to fit a CPU extender to be able to have above 600 HP on an advanced suit.
The Logi progression hasn't been finalized, since Rattati mentioned there is another Logi buff imminent. That's the only reason I can think of the progression system not being there yet.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
|
Posted - 2015.07.22 03:26:00 -
[453] - Quote
VAHZZ wrote:If you guys don't mind, could you recommend me a good Matari Logi fit, because I am preeeeeetty...pretty sure the fit I am using is not up to par.
Just a little FYI, I use the Republic Logi M-1, and I plan on getting a respec to get proto galscout/minscout and proto minlogi. It is too fun not to spec into. The M-I was given 5 extra slots since Warlords 1.2. The extra slots have completely changed how you can fit it. I used to fit the M-I with... H: Comp Shield Ex H: Comp Shield Ex L: Basic Armor Plate L: Basic Ferro G: Basic Flux W: Exo-5 MD E: BDR-2 E: X-3 Hive E: Stable Uplink
Was my go to fit for a long, long, long time. With the extra slots and equipment now, it's a whole different ballgame. I'll have to hop on and make a new fit to give you better advice. I mainly use the 'Shaman' as my cheap fit now. It's replaced my Sever Logi in pubs.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
|
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.22 03:55:00 -
[454] - Quote
Booby Tuesdays wrote:It's almost as if I have to stack armor on a shield suit, just to survive...
My observations as well.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Sned TheDead
Failures inc.
463
|
Posted - 2015.07.22 04:35:00 -
[455] - Quote
Booby Tuesdays wrote:VAHZZ wrote:If you guys don't mind, could you recommend me a good Matari Logi fit, because I am preeeeeetty...pretty sure the fit I am using is not up to par.
Just a little FYI, I use the Republic Logi M-1, and I plan on getting a respec to get proto galscout/minscout and proto minlogi. It is too fun not to spec into. The M-I was given 5 extra slots since Warlords 1.2. The extra slots have completely changed how you can fit it. I used to fit the M-I with... H: Comp Shield Ex H: Comp Shield Ex L: Basic Armor Plate L: Basic Ferro G: Basic Flux W: Exo-5 MD E: BDR-2 E: X-3 Hive E: Stable Uplink Was my go to fit for a long, long, long time. With the extra slots and equipment now, it's a whole different ballgame. I'll have to hop on and make a new fit to give you better advice. I mainly use the 'Shaman' as my cheap fit now. It's replaced my Sever Logi in pubs. I like the look of this fit, but if I may suggest bringing the shields down to adv, and the ferro up to adv, jut personal preference at that point though.
I prefer to keep my logi speed tanked for the most part, only running around 250 shields/armour, cant tell you a fit atm, but there are three basic ways to run min logi:
1- the obvious, dual tanked, it can take a hit, and dole one out as well, but slow as balls, and speed is a necessity for a logi.
2- speed tanked, ferros and an assortment of green and red pills for this one, cant deal much damage from the front, but good for retreating and rezing fallen comrades.
3- damage and rep tanked, not much to say here other than MD and damage mods is godly, but keep yourself repped, so some reactives, and maybe a red pill to keep your speed up.
those are the ways I have found that work best for me, but I suggest you try somethings out for your self, its fun to run, and hella good for points, just remember people will be able to see you on their passive scans, unless you are damped, and a logi can not (unless it is in the hands of a skilled slayer before someone gets mad) take on a superior force. it just doesn't happen(often).
other than that happy hunting, and go nuts. o7
Cleaning up the mess everyone leaves behind :)
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.22 16:42:00 -
[456] - Quote
Speaking of fits I should try and replicate my MinAss fit via logi see if there's any way (while actually playing logi, i.e. filling my equipment slots) to get a similar stat profile because even on a lower SP character I was pulling a better kdr (and still over 1k WP ) than I do playing logi on my 100mill+ main. I'll report back with results if I get anything meaningful (though obviously I won't get the assault bonuses on my logi suit, and the fit will cost more due to the equipment, but even so).
CPM 1, reelection platform here.
|
Booby Tuesdays
Bad Mother Thukkers
1
|
Posted - 2015.07.22 21:12:00 -
[457] - Quote
VAHZZ wrote:If you guys don't mind, could you recommend me a good Matari Logi fit, because I am preeeeeetty...pretty sure the fit I am using is not up to par.
Just a little FYI, I use the Republic Logi M-1, and I plan on getting a respec to get proto galscout/minscout and proto minlogi. It is too fun not to spec into. Try...
H: Adv Prec Enhancer H: Basic Extender H: Basic Extender H: Advanced Extender L: Adv Regulator L: Adv Kincat L: Adv Ferro L: Basic Plate W: CR or ACR G: Basic Flux E: Stable Link E: K-2 Hive E:Dirty Needle E: BDR-2
or...
H: Adv Prec Enhancer H: Basic Extender H: Basic Extender H: Basic Extender L: Basic Kincat L: Adv Rep L: Adv Ferro L: Comp Reactive W: CR or ACR G: Basic Flux E: Stable Link E: Standard Hive or Compact Hive E:Dirty Needle E: BDR-2
lastly...
H: Basic Extender H: Basic Extender H: Basic Extender H: Basic Extender L: Adv Cardio Reg L: Basic Ferro L: Adv Ferro L: Comp Reactive W: Mass Driver G: Basic Flux E: Stable Link E: X-3 Hive E: Adv Needle E: BDR-2
3 decent fits for ya to play around with. :)
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
|
RedBleach LeSanglant
0.P.
874
|
Posted - 2015.07.23 21:28:00 -
[458] - Quote
Megaman Trigger wrote:RedBleach LeSanglant wrote:Booby Tuesdays wrote:... It seems so strange to me that the one true OG 'Slayer Logi' was the Cal, back in Uprising 1.0. Now that it has been proven that the 'Warlords 1.2: Return of the Slayer Logi' (directed by Aeon Amandi) was proven to be false, it makes me wonder; what is still making the Cal Logi the weaker choice? It can't just be the loss of a bonus to shield extenders? Could it be that simple? Even stranger is the fact that the Cal Logi has an over 1.0 KD/R advantage over its Logi brethren. Is this due to it still actually functioning well as a solo semi-slayer suit? I think it may be due to the smaller amount of players running it. They know the suits limitations quite well, and as a result die much less. ... If I'm not mistaken The numbers from that KDR announcement were over the whole history of Dust514, and are therefore not an accurate depiction of the current state of the CAL Logi. But during the time that they were the killing bees with the shield bonus they were formidable. Now, I believe we have people that are still spec'ed into it, and with its many highs it can still be an efficient killing machine from AFAR. Close up it sucks. But as a Sniper or another Rail Rifle user that picks off the weak, or even bricked the Slot versatility swayed the data. I would like to see data from only the last quarter, maybe 6 months. Then I believe we would have more to discuss about the "why" of the situation IFF the KDR numbers still held true. But as it is from the beginning of the public release I believe they have little weight for making a suit decision - as far as the logis go. PLUS I'm a little pissed that I can't find Logi progression in the Suit progression choices. AM I just missing it somewhere? can someone else confirm whether or not it is there please? I think the number were pulled over a 30 day period, since that was the most fair. At least, the numbers that showed the AmSent overperforming were from 30 days rather than life time.
Wow, I guess there is something to talk about if that is true... My understanding was that is was life since release.... I'll dig around for it.
And thank you for commenting about the Logi progression stuff - I missed that.
The Logi Code. Creator, Believer, Follower
|
Mr Mariachi
Fraternity of St. Venefice Amarr Empire
8
|
Posted - 2015.07.26 15:29:00 -
[459] - Quote
Hey guys, I was getting involved with this game several years prior before I took a hiatus to focus on classes and start college. Previously I had been playing as a logi focusing heavily on triage and support. I returned approximately two weeks ago and rebuilding my loadouts is overwhelming, not to mention actually utilising my stuff on the battlefield to aid my team! What are the big changes I should be aware of? |
Radiant Pancake3
Destinys Immortals Rise Of Legion.
508
|
Posted - 2015.07.26 15:39:00 -
[460] - Quote
Mr Mariachi wrote:Hey guys, I was getting involved with this game several years prior before I took a hiatus to focus on classes and start college. Previously I had been playing as a logi focusing heavily on triage and support. I returned approximately two weeks ago and rebuilding my loadouts is overwhelming, not to mention actually utilising my stuff on the battlefield to aid my team! What are the big changes I should be aware of?
Always great to see a new logi. :)
Also STD and ADV suits now have a proto type loadout... so you can do more things now :)
Personal Manager of Destinys Immortals
Join Logi Heaven! Chat: "Triage Ward"
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
|
|
Radiant Pancake3
Destinys Immortals Rise Of Legion.
508
|
Posted - 2015.07.26 17:55:00 -
[461] - Quote
Meanwhileeeee.... We may get our Logi Vehicles back in the future. :)
Personal Manager of Destinys Immortals
Join Logi Heaven! Chat: "Triage Ward"
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
|
nyghthawke cox
Nyghthawke Industries
8
|
Posted - 2015.07.26 21:31:00 -
[462] - Quote
Where did the Amarr and Min vehicles go in the first place. I saw a pic that showed vehicles for four races. What happened. |
Radiant Pancake3
Destinys Immortals Rise Of Legion.
513
|
Posted - 2015.07.26 21:32:00 -
[463] - Quote
nyghthawke cox wrote:Where did the Amarr and Min vehicles go in the first place. I saw a pic that showed vehicles for four races. What happened.
We've currently hit the Max RAM for the PS3... We can't have our duct tape Min HAVs until we get more Memory...
Hopes up 4 Logi vehicles
Join Logi Heaven! Chat: "Triage Ward"
Min Loyalist
|
nyghthawke cox
Nyghthawke Industries
8
|
Posted - 2015.07.27 02:35:00 -
[464] - Quote
Radiant Pancake3 wrote:nyghthawke cox wrote:Where did the Amarr and Min vehicles go in the first place. I saw a pic that showed vehicles for four races. What happened. We've currently hit the Max RAM for the PS3... We can't have our duct tape Min HAVs until we get more Memory...
Well At least I can use Gall. assault Dropships. sucks though cause the Min version looked like a flying tank.
That also explains why the radar doesn't have the topographic sat pics as seen on another screen shot. they make gauging distances better as it was all I would use for radar in Mechwarrior 3.( out of character) |
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.28 00:43:00 -
[465] - Quote
Radiant Pancake3 wrote:nyghthawke cox wrote:Where did the Amarr and Min vehicles go in the first place. I saw a pic that showed vehicles for four races. What happened. We've currently hit the Max RAM for the PS3... We can't have our duct tape Min HAVs until we get more Memory... We will however be getting placeholders. The visual assets will be reskins of the current in game vehilces but the stat blocks, slots, etc will be proper for their races (may require some balancing in game before it hits the right spot, as with most things there's really no substitute for live play).
And yes vehicle roles are also under consideration, not just the racial variants.
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.28 00:46:00 -
[466] - Quote
Mr Mariachi wrote:Hey guys, I was getting involved with this game several years prior before I took a hiatus to focus on classes and start college. Previously I had been playing as a logi focusing heavily on triage and support. I returned approximately two weeks ago and rebuilding my loadouts is overwhelming, not to mention actually utilising my stuff on the battlefield to aid my team! What are the big changes I should be aware of? Band Width is something to keep in mind. Also check your suit stat blocks for the changes to things like mobility and native armor repair. Beyond that the 3 ring system for eWar if you haven't read up on that yet. And watch out for jump fits, because that's a thing now and may effect how you choose to build your loadouts. o7
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.28 06:23:00 -
[467] - Quote
Well look what I found here.
CPM 1, reelection platform here.
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Adipem Nothi
Nos Nothi
12
|
Posted - 2015.07.29 03:26:00 -
[468] - Quote
Logi gk.0 (190k) HS: Cmp Dmg Amp (x2), Cmp Precision LS: Basic Plates (x3), Cmp Reps (x2) EQ: Creodron Flux Scanner (x2), Viziam Flux Uplink, Allotek Hive PW: SB-39 (or) SL-4 Rail Rifle GR: Core Locus
^ Been running variations of this suit all day. Feels OP. Especially in Ambush.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.29 06:02:00 -
[469] - Quote
Adipem Nothi wrote:Logi gk.0 (190k) HS: Cmp Dmg Amp (x2), Cmp Precision LS: Basic Plates (x3), Cmp Reps (x2) EQ: Creodron Flux Scanner (x2), Viziam Flux Uplink, Allotek Hive PW: SB-39 (or) SL-4 Rail Rifle GR: Core Locus
^ Ran variations of this suit for the better part of the day. Relative to the other fits I've run this build, this unit feels OP. Particularly in Ambush. By contrast, can't say that I'm impressed with my CalLogi. Highlights the deep flaw in current rifle builds. Rifles are balanced to be optimal on any suit that can fit them, rather than requiring the support of role and race skills to attain optimal results. This leads to bleed in both role and race definition. Right now a common fit is the Gal Assault running a RR and using rep hives. This shows degrees of both race and role bleed and the Gal Logi can perform a similar feat which is still subject to the racial bleed issues.
This is the same type of issue as seen with the PLC, MD, Flay, on a jump mod fit. The weapons themselves are not OP but they are built with certain limitations in mind as part of design intent, those limitations including firing mechanics which are countered by the ability to jump above the head height of your opponent during a fire fight.
Gal fits keyed with Gal weapons are at a very different balance point than Gal fits keyed for use with Cal weapons (the rail rifle line).
Of the current top ten light weapons used based on market stats (source time stamp 7/28/2015) the rail rifle line comprises nearly a full third of all use with 32.9% of the pie. Of the current low slow mods used basic armor plates alone comprise 13.4% of mods used, placing them at rank #2 of most used low mods just below enhanced armor plates. Of current high slot mods complex damage mods rank #3 on the top ten most used, comprising 12% of all high mod use. Of equipment the nanohive ranks #1 on the top ten list with 21.5% of all use.
Meanwhile there is not a single proto logi suit in the top 10 use cases. The two logi suits that do make the top 10 are in the bottom 5, and neither of them is the Gal or Cal, so while I've no doubt that compared to the Cal in the current state of the game the Gal logi can feel potent the frame itself is far from being OP. Looking at the market data what makes the gk.0 fit you've listed potent is the use of damage mods combined with armor tank, combined with hives and the rail rifle, I'm sure the Core nades don't hurt either (or rather they hurt a lot as we all know well ). Any fit comprised primarily of mods and weapons that are top use case in the current meta is likely to be potent and the gk.0 is no exception, but to be OP we need a wider field of comparison than one other logi suit (and frankly the weakest logi suit at present) we'd need to see the frame in question over performing in general as opposed to the current state where no meta variation of the frame even appears anywhere within the top 10 most used frames, as opposed to the assault suits which have some representation of every racial line in the top five while the Min Assault shows up twice in the top ten and is also the only race with a proto suit on the list.
If someone is looking for a potent logi fit with the most punch per pound then running the Logi mk.0 with damage mods, shilds and/or myos, ferro plates (possibly basic + reps depending on intended use), hives, core nades and a RR is a very good bet. It may not stack up to any of the suits in the assault line when kitted out the same but it'll get you there in the mix with some support ability still intact.
There's a reason (or perhaps I should say several) why the Min Logi has such a strong following, and it's no coincidence that the Min Assault does as well, even with the recent strafe reduction they're still performing well.
0.02 ISK Cross
CPM 1, reelection platform here.
|
I-Shayz-I
I----------I
6
|
Posted - 2015.07.29 08:35:00 -
[470] - Quote
Cross Atu wrote: Highlights the deep flaw in current rifle builds. Rifles are balanced to be optimal on any suit that can fit them, rather than requiring the support of role and race skills to attain optimal results. This leads to bleed in both role and race definition. Right now a common fit is the Gal Assault running a RR and using rep hives. This shows degrees of both race and role bleed and the Gal Logi can perform a similar feat which is still subject to the racial bleed issues.
0.02 ISK Cross
Goes back to my idea of logi bonuses being racially defined playstyles
Caldari > Range bonuses Gallente > Effectiveness bonuses Minmatar > Speed bonuses Amarr > Amount bonuses
A step further would be something like nerfing the flux scanner to only have that ridiculous range if you ran it on a Caldari, encouraging the use of RRs with a Cal Logi instead.
7162 wp with a Repair Tool!
--
Vote for Cross!
|
|
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.07.31 05:50:00 -
[471] - Quote
Adipem Nothi wrote:Logi gk.0 (190k) HS: Cmp Dmg Amp (x2), Cmp Precision LS: Basic Plates (x3), Cmp Reps (x2) EQ: Creodron Flux Scanner (x2), Viziam Flux Uplink, Allotek Hive PW: SB-39 (or) SL-4 Rail Rifle GR: Core Locus
LS: Basic Plates (x3), Cmp Reps (x2) ---> Enh Ferro (x4), Cmp Rep (x1)
* Didn't realize that vanilla plates impacted rotation speed.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.31 19:06:00 -
[472] - Quote
Adipem Nothi wrote:Adipem Nothi wrote:Logi gk.0 (190k) HS: Cmp Dmg Amp (x2), Cmp Precision LS: Basic Plates (x3), Cmp Reps (x2) EQ: Creodron Flux Scanner (x2), Viziam Flux Uplink, Allotek Hive PW: SB-39 (or) SL-4 Rail Rifle GR: Core Locus
LS: Basic Plates (x3), Cmp Reps (x2) ---> Enh Ferro (x4), Cmp Rep (x1) * Didn't realize that vanilla plates impacted rotation speed. Their use rate is a bit higher than I'd anticipated, I wonder how much of that is down to people who like you had not yet (or currently do not yet) realize their impact on rotation speed.
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.01 09:26:00 -
[473] - Quote
Just a general reminder, voting for CPM 2 is open and regardless of who you're voting for I encourage you to vote.
CPM 1, reelection platform here.
|
Booby Tuesdays
Bad Mother Thukkers
1
|
Posted - 2015.08.02 23:10:00 -
[474] - Quote
Cross Atu wrote:Just a general reminder, voting for CPM 2 is open and regardless of who you're voting for I encourage you to vote. Voted for my 6 favorites, with a wild card 7th thrown in for good measure. My Ron Paul or Ralph Nader pick if you will.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.03 02:05:00 -
[475] - Quote
Booby Tuesdays wrote:Cross Atu wrote:Just a general reminder, voting for CPM 2 is open and regardless of who you're voting for I encourage you to vote. Voted for my 6 favorites, with a wild card 7th thrown in for good measure. My Ron Paul or Ralph Nader pick if you will. Well played vote and PolySci ref, +1 sir
CPM 1, reelection platform here.
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sir RAVEN WING
4
|
Posted - 2015.08.03 02:51:00 -
[476] - Quote
Cross Atu wrote:Booby Tuesdays wrote:Cross Atu wrote:Just a general reminder, voting for CPM 2 is open and regardless of who you're voting for I encourage you to vote. Voted for my 6 favorites, with a wild card 7th thrown in for good measure. My Ron Paul or Ralph Nader pick if you will. Well played vote and PolySci ref, +1 sir So far I know two of the Triange Ward occupants have gotten my vote, Cross, and Zaria.
EDIT: I have already voted... too bad I didn't hop on the 1k train.
VF Diplomat.
Basically, I clean up the political shit the other's make.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.03 03:08:00 -
[477] - Quote
sir RAVEN WING wrote:Cross Atu wrote:Booby Tuesdays wrote:Cross Atu wrote:Just a general reminder, voting for CPM 2 is open and regardless of who you're voting for I encourage you to vote. Voted for my 6 favorites, with a wild card 7th thrown in for good measure. My Ron Paul or Ralph Nader pick if you will. Well played vote and PolySci ref, +1 sir So far I know two of the Triange Ward occupants have gotten my vote, Cross, and Zaria. EDIT: I have already voted... too bad I didn't hop on the 1k train. Thank you kindly Raven o7
CPM 1, reelection platform here.
|
nyghthawke cox
Nyghthawke Industries
10
|
Posted - 2015.08.04 02:54:00 -
[478] - Quote
Cross Atu wrote:Just a general reminder, voting for CPM 2 is open and regardless of who you're voting for I encourage you to vote.
Where do I go to vote |
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.08.04 03:11:00 -
[479] - Quote
nyghthawke cox wrote:
Where do I go to vote
https://dust514.com/community/cpm/vote/
Shoot scout with yes. - Ripley Riley (for CPM2)
|
nyghthawke cox
Nyghthawke Industries
11
|
Posted - 2015.08.04 03:30:00 -
[480] - Quote
Thank you for your help, but sadly, I could not vote due to the 60 day 30 hour rule. I have been playing for over a year. I guess starting/joining a corps resets the tickers that may be used to allow you to vote. I will say that Cross is in both of the forums I read and is helpful in both. He may even be the person I run some thoughts by before posting them. |
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Adipem Nothi
Nos Nothi
12
|
Posted - 2015.08.04 03:34:00 -
[481] - Quote
nyghthawke cox wrote:Thank you for your help, but sadly, I could not vote due to the 60 day 30 hour rule. I have been playing for over a year. I guess starting/joining a corps resets the tickers that may be used to allow you to vote. I will say that Cross is in both of the forums I read and is helpful in both. He may even be the person I run some thoughts by before posting them. Switching corps should have no effect whatsoever on your logged time. If you've been pewpewing for a year, you very likely meet the criteria. I've read reports that the rule isn't being appropriately applied in some instances; some accounts which meet the criteria are reportedly being advised that they do not. If you suspect that this is the case with your account, I highly recommend submitting a Support Request at www.dust514.com
Edit: Your account's been around since August of 2013. You're damn near a beta vet. https://gate.eveonline.com/Profile/nyghthawke%20cox
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.04 15:34:00 -
[482] - Quote
Adipem Nothi wrote:nyghthawke cox wrote:Thank you for your help, but sadly, I could not vote due to the 60 day 30 hour rule. I have been playing for over a year. I guess starting/joining a corps resets the tickers that may be used to allow you to vote. I will say that Cross is in both of the forums I read and is helpful in both. He may even be the person I run some thoughts by before posting them. Switching corps should have no effect whatsoever on your logged time. If you've been pewpewing for a year, you very likely meet the criteria. I've read reports that the rule isn't being appropriately applied in some instances; some accounts which meet the criteria are reportedly being advised that they do not. If you suspect that this is the case with your account, I highly recommend submitting a Support Request at www.dust514.comEdit: Your account's been around since August of 2013. You're damn near a beta vet. https://gate.eveonline.com/Profile/nyghthawke%20cox Confirming the accuracy of the quoted information (and thanks Adipem for covering those bases). nyghthawke Sounds like a support ticket is in your future
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.06 00:19:00 -
[483] - Quote
You think they might need some logi love on either and/or both sides of this conflagration?
CPM 1, reelection platform here.
|
XxBlazikenxX
Vader's-Fist
1
|
Posted - 2015.08.06 00:20:00 -
[484] - Quote
Amarr Invincible!
Original Dust God. Replication was the best build. lolDust.
|
Sned TheDead
Failures inc.
510
|
Posted - 2015.08.06 04:47:00 -
[485] - Quote
XxBlazikenxX wrote:Amarr Invincible! lmao, yeah lets call them that....
'Invincible' yeah, sure, that.
Cleaning up the mess everyone leaves behind :)
|
VAHZZ
Vader's-Fist
6
|
Posted - 2015.08.06 04:49:00 -
[486] - Quote
Sned TheDead wrote:XxBlazikenxX wrote:Amarr Invincible! lmao, yeah lets call them that.... 'Invincible' yeah, sure, that.
More appropriate would be Amarr Victor.
Director of Vader's Fist
|
Sned TheDead
Failures inc.
510
|
Posted - 2015.08.06 05:00:00 -
[487] - Quote
VAHZZ wrote:Sned TheDead wrote:XxBlazikenxX wrote:Amarr Invincible! lmao, yeah lets call them that.... 'Invincible' yeah, sure, that. More appropriate would be Amarr Victor. I do believe that the war is ongoing, therefore, it would be 'Amarr victor!' giving the guise of hope to those who want it to be true.
'Amarr Victor' reads more like a fact than a possibility.
And as long as there is one free Matar out there, you can never win.
So the Amarrs' chance of winning is close to nil.
So please, try to enslave my immortal ass.
It'd be my pleasure to break free, and shank all of my captors on my way out.
Cleaning up the mess everyone leaves behind :)
|
sir RAVEN WING
4
|
Posted - 2015.08.08 06:21:00 -
[488] - Quote
Sned TheDead wrote:VAHZZ wrote:Sned TheDead wrote:XxBlazikenxX wrote:Amarr Invincible! lmao, yeah lets call them that.... 'Invincible' yeah, sure, that. More appropriate would be Amarr Victor. I do believe that the war is ongoing, therefore, it would be 'Amarr victor!' giving the guise of hope to those who want it to be true. 'Amarr Victor' reads more like a fact than a possibility. And as long as there is one free Matar out there, you can never win. So the Amarrs' chance of winning is close to nil. So please, try to enslave my immortal ass. It'd be my pleasure to break free, and shank all of my captors on my way out. Should your clone implant be terminated and you have but a single life?
Amarr Victor.
Really, we're just pushing to advance both lore and to add a bit of cross content.
VF Diplomat.
Basically, I clean up the political shit the other's make.
|
VAHZZ
Vader's-Fist
6
|
Posted - 2015.08.08 07:17:00 -
[489] - Quote
Recently I have been using my Scout as a Logi, and it is fun as hell. It has also been pretty successful. Ferros and a kincat, rep and hives, kalante's, knives, shield rechargers, flux.
I love lolfits, and this is fun.
Director of Vader's Fist
Amarr Victor; Matari Taco Meat.
|
Radiant Pancake3
Destinys Immortals Rise Of Legion.
640
|
Posted - 2015.08.08 13:16:00 -
[490] - Quote
VAHZZ wrote:Recently I have been using my Scout as a Logi, and it is fun as hell. It has also been pretty successful. Ferros and a kincat, rep and hives, kalante's, knives, shield rechargers, flux.
I love lolfits, and this is fun.
So you're now a sorta part time logi just like me being a part time scout... :) Scout logis are decent...
Hopes up 4 Logi vehicles
Join Logi Heaven! Chat: "Triage Ward"
Min Loyalist
|
|
VAHZZ
Vader's-Fist
6
|
Posted - 2015.08.08 16:30:00 -
[491] - Quote
Radiant Pancake3 wrote:VAHZZ wrote:Recently I have been using my Scout as a Logi, and it is fun as hell. It has also been pretty successful. Ferros and a kincat, rep and hives, kalante's, knives, shield rechargers, flux.
I love lolfits, and this is fun. So you're now a sorta part time logi just like me being a part time scout... :) Scout logis are decent... Yes
Director of Vader's Fist
Amarr Victor; Matari Taco Meat.
|
Sned TheDead
Failures inc.
521
|
Posted - 2015.08.08 17:03:00 -
[492] - Quote
sir RAVEN WING wrote:Sned TheDead wrote:VAHZZ wrote:Sned TheDead wrote:XxBlazikenxX wrote:Amarr Invincible! lmao, yeah lets call them that.... 'Invincible' yeah, sure, that. More appropriate would be Amarr Victor. I do believe that the war is ongoing, therefore, it would be 'Amarr victor!' giving the guise of hope to those who want it to be true. 'Amarr Victor' reads more like a fact than a possibility. And as long as there is one free Matar out there, you can never win. So the Amarrs' chance of winning is close to nil. So please, try to enslave my immortal ass. It'd be my pleasure to break free, and shank all of my captors on my way out. Should your clone implant be terminated and you have but a single life? Amarr Victor. Really, we're just pushing to advance both lore and to add a bit of cross content. And I am loving it :)
as to what I would do if my implant was destroyed hm....
Well it has been a long time since I was afraid of death.....
Lets just say I would rather die free, than live a slave, for a sad existence is one ruled by another, with no hope of a life of their own.
Cleaning up the mess everyone leaves behind :)
|
sir RAVEN WING
4
|
Posted - 2015.08.08 17:04:00 -
[493] - Quote
Gents, do not make errors to the name of such a regal breed of fitting.
I believe it would be referred to as a Logiscout.
VF Diplomat.
Basically, I clean up the political shit the other's make.
|
nyghthawke cox
Nyghthawke Industries
13
|
Posted - 2015.08.08 21:15:00 -
[494] - Quote
Cross Atu wrote:Adipem Nothi wrote:nyghthawke cox wrote:Thank you for your help, but sadly, I could not vote due to the 60 day 30 hour rule. I have been playing for over a year. I guess starting/joining a corps resets the tickers that may be used to allow you to vote. I will say that Cross is in both of the forums I read and is helpful in both. He may even be the person I run some thoughts by before posting them. Switching corps should have no effect whatsoever on your logged time. If you've been pewpewing for a year, you very likely meet the criteria. I've read reports that the rule isn't being appropriately applied in some instances; some accounts which meet the criteria are reportedly being advised that they do not. If you suspect that this is the case with your account, I highly recommend submitting a Support Request at www.dust514.comEdit: Your account's been around since August of 2013. You're damn near a beta vet. https://gate.eveonline.com/Profile/nyghthawke%20cox Confirming the accuracy of the quoted information (and thanks Adipem for covering those bases). nyghthawke Sounds like a support ticket is in your future
Was that why I had to go through the Academy twice, to make sure the oldtimer still knew how to play. Thank you again. Sent ticket. How would I begin decussion about omni-prints to pull all three of the EVE games together.
|
nyghthawke cox
Nyghthawke Industries
13
|
Posted - 2015.08.08 22:03:00 -
[495] - Quote
VAHZZ wrote:Recently I have been using my Scout as a Logi, and it is fun as hell. It has also been pretty successful. Ferros and a kincat, rep and hives, kalante's, knives, shield rechargers, flux.
I love lolfits, and this is fun.
I used a Min scout with three krin weapon damage modules an assault rifle and a downpyrus drop link. Got two kills and team spawns. may sound cheesy but hey it is just to open doors to get friendlies closer to the objectives so it works. |
Sned TheDead
Failures inc.
547
|
Posted - 2015.08.11 13:54:00 -
[496] - Quote
So, I was wondering, now that I have (finally) gotten my proto scout what logi I should skill into next.
I am leaning towards the cal logi, but I thought I would ask for your opinions before I make a move, because I am pretty sure that you guys know more about this than I do.
Opinions, or thoughts?
Cleaning up the mess everyone leaves behind :)
|
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.08.11 13:57:00 -
[497] - Quote
Sned TheDead wrote:So, I was wondering, now that I have (finally) gotten my proto scout what logi I should skill into next.
I am leaning towards the cal logi, but I thought I would ask for your opinions before I make a move, because I am pretty sure that you guys know more about this than I do.
Opinions, or thoughts? Good timing! CalLogi was just recently discussed one or two pages back. Believe you'd be happier skilling MN, GA or AM.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Zaria Min Deir
0uter.Heaven
1
|
Posted - 2015.08.11 14:00:00 -
[498] - Quote
Sned TheDead wrote:So, I was wondering, now that I have (finally) gotten my proto scout what logi I should skill into next.
I am leaning towards the cal logi, but I thought I would ask for your opinions before I make a move, because I am pretty sure that you guys know more about this than I do.
Opinions, or thoughts? Any particular reason you're thinking Cal logi? I mean, if you're dead set on wanting to shield tank a suit, then the Cal is the way to go... but I can't really think of any other upsides :/ There are reasons why Cal logis are basically unicorns nowadays.
Running for CPM2
zariamindeir on Twitter&Gmail
|
Sned TheDead
Failures inc.
547
|
Posted - 2015.08.11 14:23:00 -
[499] - Quote
Adipem Nothi wrote:Sned TheDead wrote:So, I was wondering, now that I have (finally) gotten my proto scout what logi I should skill into next.
I am leaning towards the cal logi, but I thought I would ask for your opinions before I make a move, because I am pretty sure that you guys know more about this than I do.
Opinions, or thoughts? Good timing! CalLogi was just recently discussed one or two pages back. Believe you'd be happier skilling MN, GA or AM. Have the min proto, have for a while.
as for the others I was thinking about the gal as well, but its bonus's don't speak to me.
I normally do run a scanner, but I am god awful at using them, though I perhaps should try to get better.
Cleaning up the mess everyone leaves behind :)
|
Sned TheDead
Failures inc.
547
|
Posted - 2015.08.11 14:25:00 -
[500] - Quote
Zaria Min Deir wrote:Sned TheDead wrote:So, I was wondering, now that I have (finally) gotten my proto scout what logi I should skill into next.
I am leaning towards the cal logi, but I thought I would ask for your opinions before I make a move, because I am pretty sure that you guys know more about this than I do.
Opinions, or thoughts? Any particular reason you're thinking Cal logi? I mean, if you're dead set on wanting to shield tank a suit, then the Cal is the way to go... but I can't really think of any other upsides :/ There are reasons why Cal logis are basically unicorns nowadays. I was looking at the 5% bonus to nanite revive hp and desire overcame me.
As well as I have had RR a 4 for the past eight months, and have used them maybe twice, so I wanted to get a suit that may fit them a bit beter.
Cleaning up the mess everyone leaves behind :)
|
|
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.08.11 15:05:00 -
[501] - Quote
Sned TheDead wrote:Adipem Nothi wrote:Sned TheDead wrote:So, I was wondering, now that I have (finally) gotten my proto scout what logi I should skill into next.
I am leaning towards the cal logi, but I thought I would ask for your opinions before I make a move, because I am pretty sure that you guys know more about this than I do.
Opinions, or thoughts? Good timing! CalLogi was just recently discussed one or two pages back. Believe you'd be happier skilling MN, GA or AM. Have the min proto, have for a while. as for the others I was thinking about the gal as well, but its bonus's don't speak to me. I normally do run a scanner, but I am god awful at using them, though I perhaps should try to get better.
Don't have to run straight scans; in fact, I'd recommend against it. Here's how I'm fitting mine at the moment:
HS: Cmp Precision, Cmp Damage (x2) LS: Cmp Armor Repair, Enh-Cmp Ferro (x4) PW: SB-39 Rail (or) SL-4 Assault Rail GR: Core Locus EQ: Creodron Flux (x2), Allotek Hive, Viziam Flux Uplink (or) Lai Dai Rep Tool
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Caesar Williams
Vader's-Fist
65
|
Posted - 2015.08.11 17:17:00 -
[502] - Quote
Anyone here figured out how to work the Cal Logi? |
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.08.11 17:42:00 -
[503] - Quote
Sned TheDead wrote:Zaria Min Deir wrote:Sned TheDead wrote:So, I was wondering, now that I have (finally) gotten my proto scout what logi I should skill into next.
I am leaning towards the cal logi, but I thought I would ask for your opinions before I make a move, because I am pretty sure that you guys know more about this than I do.
Opinions, or thoughts? Any particular reason you're thinking Cal logi? I mean, if you're dead set on wanting to shield tank a suit, then the Cal is the way to go... but I can't really think of any other upsides :/ There are reasons why Cal logis are basically unicorns nowadays. I was looking at the 5% bonus to nanite revive hp and desire overcame me. As well as I have had RR a 4 for the past eight months, and have used them maybe twice, so I wanted to get a suit that may fit them a bit beter. The Cal Logi bonus is to nanite clusters from hives, not nanites from Injectors. Though it has been discussed in the community the Cal currently has no bonus to revives (no logi does).
And sadly, with the current profound role bleed effecting hives, the Cal bonus to them is often of minimal use.
If I were using the Cal Logi, and able to use the RR effectively I'd run a high regen/mobility fit with a RR for hit and run nesting operations. Best if you have a DS pal to drop you places up high and move you about, in a pinch MyoStims could be employed as well.
CPM 1, reelection platform here.
|
Sned TheDead
Failures inc.
553
|
Posted - 2015.08.11 17:46:00 -
[504] - Quote
Cross Atu wrote:Sned TheDead wrote:Zaria Min Deir wrote:Sned TheDead wrote:So, I was wondering, now that I have (finally) gotten my proto scout what logi I should skill into next.
I am leaning towards the cal logi, but I thought I would ask for your opinions before I make a move, because I am pretty sure that you guys know more about this than I do.
Opinions, or thoughts? Any particular reason you're thinking Cal logi? I mean, if you're dead set on wanting to shield tank a suit, then the Cal is the way to go... but I can't really think of any other upsides :/ There are reasons why Cal logis are basically unicorns nowadays. I was looking at the 5% bonus to nanite revive hp and desire overcame me. As well as I have had RR a 4 for the past eight months, and have used them maybe twice, so I wanted to get a suit that may fit them a bit beter. The Cal Logi bonus is to nanite clusters from hives, not nanites from Injectors. Though it has been discussed in the community the Cal currently has no bonus to revives (no logi does). And sadly, with the current profound role bleed effecting hives, the Cal bonus to them is often of minimal use. If I were using the Cal Logi, and able to use the RR effectively I'd run a high regen/mobility fit with a RR for hit and run nesting operations. Best if you have a DS pal to drop you places up high and move you about, in a pinch MyoStims could be employed as well. could of sworn I say a five% increase for hp on revive....
well it was like midnight.
hmm....
will have to see later today if I can get on.
Cleaning up the mess everyone leaves behind :)
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.08.11 18:03:00 -
[505] - Quote
Sned TheDead wrote:Cross Atu wrote:Sned TheDead wrote:Zaria Min Deir wrote:Sned TheDead wrote:So, I was wondering, now that I have (finally) gotten my proto scout what logi I should skill into next.
I am leaning towards the cal logi, but I thought I would ask for your opinions before I make a move, because I am pretty sure that you guys know more about this than I do.
Opinions, or thoughts? Any particular reason you're thinking Cal logi? I mean, if you're dead set on wanting to shield tank a suit, then the Cal is the way to go... but I can't really think of any other upsides :/ There are reasons why Cal logis are basically unicorns nowadays. I was looking at the 5% bonus to nanite revive hp and desire overcame me. As well as I have had RR a 4 for the past eight months, and have used them maybe twice, so I wanted to get a suit that may fit them a bit beter. The Cal Logi bonus is to nanite clusters from hives, not nanites from Injectors. Though it has been discussed in the community the Cal currently has no bonus to revives (no logi does). And sadly, with the current profound role bleed effecting hives, the Cal bonus to them is often of minimal use. If I were using the Cal Logi, and able to use the RR effectively I'd run a high regen/mobility fit with a RR for hit and run nesting operations. Best if you have a DS pal to drop you places up high and move you about, in a pinch MyoStims could be employed as well. could of sworn I say a five% increase for hp on revive.... well it was like midnight. hmm.... will have to see later today if I can get on. Timestamp 8/11/2015 In game client reads "+10% to Nanhive Max nanites and +5% to supply rate and repair amount per level" So it does grant more HP faster for repper hives, but doesn't apply any buff to injectors.
CPM 1, reelection platform here.
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Sned TheDead
Failures inc.
553
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Posted - 2015.08.11 18:25:00 -
[506] - Quote
interesting....
Cleaning up the mess everyone leaves behind :)
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chill penguin
Corrosive Synergy
275
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Posted - 2015.08.12 03:20:00 -
[507] - Quote
Speculation: Me, Pokey, and an unnamed mystery penguin all make up Cross Atu, who is three penguins in a trenchcoat. Ark/Cat/Ripley are Cross' alts. Kirk/Aeon occasionally mingle it up and adopt a lot of shenanigans with the alts. While us penguins, sit back and watch.
Cross for CPM2! |
benandjerrys
Vader's-Fist
665
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Posted - 2015.08.12 22:31:00 -
[508] - Quote
Caesar Williams wrote:Anyone here figured out how to work the Cal Logi?
No parity with " remote shield regulators " vs repair tools means this suit is still useless unfortunately. That would also solve the shields vs armor problems.
ONE UNIVERSE//ONE WAR
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I-Shayz-I
I----------I
6
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Posted - 2015.08.12 23:25:00 -
[509] - Quote
I am seriously tempted to make a video about why shield transporters should never be a thing for infantry because of how broken they would be.
7162 wp with a Repair Tool!
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Vote for Cross!
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benandjerrys
Vader's-Fist
666
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Posted - 2015.08.12 23:57:00 -
[510] - Quote
Hence regulators to make shields reach regen faster
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.08.13 00:08:00 -
[511] - Quote
I-Shayz-I wrote:I am seriously tempted to make a video about why shield transporters should never be a thing for infantry because of how broken they would be.
Either they wouldn't do anything because shield tanking is wierd, or they'd be horribly unbelievably broken.
Don't get me wrong shield tanking has some serious gamebreaking drawbacks that leave it pretty underpowered IMO... however at the same time when shield tanking IS working it really isn't far off from where it needs to be.
One of my biggest issues is that ferroscale plates exist for armor, because they essentially are shield extenders... but they cost less and have no downsides. The other one is that an armor tank on low hp (~100) can duck into cover, get 200 shields and potentially still fight, but a shield tanker doesn't have nearly the same options - if you lose armor it's gone for a long time.
Hp = Hp Armor hp = higher health totals, lower costs per point of health than shield, constant 'low' values of uninterruptible repair, the option to fit modules that have no downsides, less slots required for fully functioning tank, better associated utility mods (myo's / damage mods in highs, with the option to fit a lowslot mod because of that lower slot requirement), the ability to have your repair remotely augmented by other players (rep tools / triage hives), significant upfront buffer from shields (aka quick regenerating secondary resource), higher general health totals.
but shield hp = higher cost per point of health, more slots required for a fully functioning tank, potentially higher recovery rate (If you're not plinked at - and no the shield inhibition values do nothing unless whoever is shooting at you is around 150-170m away) and shields are instantly nuked by fluxes, devastating cpu / pg costs, lower total health values, cannot be remotely augmented by other players, armor values not significant and take extreme lengths of time to recover (insignificant, slowly regenerating secondary resource), less good utility mods (and often no ability to fit them because of shields being overcosted).
I feel like I'm rambling now, but yeah, a big problem IMO is that these two styles of tanking don't function independently of each other. It feels like armor is the presumed default tanking method (and for a while it was because there was no native armor repair on dropsuits) and shields were something secondary and 'other', designed to be a buffer for armor.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.08.13 00:36:00 -
[512] - Quote
Mina Longstrike wrote:I-Shayz-I wrote:I am seriously tempted to make a video about why shield transporters should never be a thing for infantry because of how broken they would be. Either they wouldn't do anything because shield tanking is wierd, or they'd be horribly unbelievably broken. Gentlemen I must respectfully but amendment disagree with you both.
CPM 1, reelection platform here.
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nyghthawke cox
Nyghthawke Industries
15
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Posted - 2015.08.13 00:56:00 -
[513] - Quote
Sned TheDead wrote:Adipem Nothi wrote:Sned TheDead wrote:So, I was wondering, now that I have (finally) gotten my proto scout what logi I should skill into next.
I am leaning towards the cal logi, but I thought I would ask for your opinions before I make a move, because I am pretty sure that you guys know more about this than I do.
Opinions, or thoughts? Good timing! CalLogi was just recently discussed one or two pages back. Believe you'd be happier skilling MN, GA or AM. Have the min proto, have for a while. as for the others I was thinking about the gal as well, but its bonus's don't speak to me. I normally do run a scanner, but I am god awful at using them, though I perhaps should try to get better.
Sounds like me and Dropships. I love them but I need to remember to take more time flying them so that I don't roll them on their sides. By the way does the ADS on the options screen mean Ariel Drop ships?
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nyghthawke cox
Nyghthawke Industries
15
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Posted - 2015.08.13 01:35:00 -
[514] - Quote
Mina Longstrike wrote:I-Shayz-I wrote:I am seriously tempted to make a video about why shield transporters should never be a thing for infantry because of how broken they would be. Either they wouldn't do anything because shield tanking is wierd, or they'd be horribly unbelievably broken. Don't get me wrong shield tanking has some serious gamebreaking drawbacks that leave it pretty underpowered IMO... however at the same time when shield tanking IS working it really isn't far off from where it needs to be. One of my biggest issues is that ferroscale plates exist for armor, because they essentially are shield extenders... but they cost less and have no downsides. The other one is that an armor tank on low hp (~100) can duck into cover, get 200 shields and potentially still fight, but a shield tanker doesn't have nearly the same options - if you lose armor it's gone for a long time. Hp = Hp Armor hp = higher health totals, lower costs per point of health than shield, constant 'low' values of uninterruptible repair, the option to fit modules that have no downsides, less slots required for fully functioning tank, better associated utility mods (myo's / damage mods in highs, with the option to fit a lowslot mod because of that lower slot requirement), the ability to have your repair remotely augmented by other players (rep tools / triage hives), significant upfront buffer from shields (aka quick regenerating secondary resource), higher general health totals. but shield hp = higher cost per point of health, more slots required for a fully functioning tank, potentially higher recovery rate (If you're not plinked at - and no the shield inhibition values do nothing unless whoever is shooting at you is around 150-170m away) and shields are instantly nuked by fluxes, devastating cpu / pg costs, lower total health values, cannot be remotely augmented by other players, armor values not significant and take extreme lengths of time to recover (insignificant, slowly regenerating secondary resource), less good utility mods (and often no ability to fit them because of shields being overcosted). And then there's the issue of proportional damage, where weapons that are good against shields are also the highest dps weapons in the game... so we get situations like 900-1000 dps weapons against smaller health pools. If there were an anti-armor weapon that was proportionally as powerful in terms of TTK, it would be doing 1600-2000 dps vs armor. I feel like I'm rambling now, but yeah, a big problem IMO is that these two styles of tanking don't function independently of each other. It feels like armor is the presumed default tanking method (and for a while it was because there was no native armor repair on dropsuits) and shields were something secondary and 'other', designed to be a buffer for armor.
So, I see why vehicle weapons drop a suit fast, high armor damage.
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nyghthawke cox
Nyghthawke Industries
15
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Posted - 2015.08.13 01:42:00 -
[515] - Quote
Cross Atu wrote:Mina Longstrike wrote:I-Shayz-I wrote:I am seriously tempted to make a video about why shield transporters should never be a thing for infantry because of how broken they would be. Either they wouldn't do anything because shield tanking is wierd, or they'd be horribly unbelievably broken. Gentlemen I must respectfully but amendment disagree with you both.
Question, An orange sparkle on a vehicle is what exactly? Can flux attacks go through the roof of a building? We lost all of our droplinks and everything we had in the room around the Alpha objective for the domination match.
On a side note, planning on building a commando with mass driver and assault rifle for bait and tackle setups on objectives while carrying droplinks to give a doorway for friendlies. |
Cross Atu
OSG Planetary Operations
5
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Posted - 2015.08.13 02:09:00 -
[516] - Quote
nyghthawke cox wrote:Cross Atu wrote:Mina Longstrike wrote:I-Shayz-I wrote:I am seriously tempted to make a video about why shield transporters should never be a thing for infantry because of how broken they would be. Either they wouldn't do anything because shield tanking is wierd, or they'd be horribly unbelievably broken. Gentlemen I must respectfully but amendment disagree with you both. Question, An orange sparkle on a vehicle is what exactly? Can flux attacks go through the roof of a building? We lost all of our droplinks and everything we had in the room around the Alpha objective for the domination match. On a side note, planning on building a commando with mass driver and assault rifle for bait and tackle setups on objectives while carrying droplinks to give a doorway for friendlies. Not sure about the orange sparkle. Flux nades can indeed go through walls and the roof so they could be the cause of your equipment loss. That sounds like a solid commando fit.
CPM 1, reelection platform here.
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benandjerrys
Vader's-Fist
669
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Posted - 2015.08.13 02:16:00 -
[517] - Quote
Cross Atu wrote:Mina Longstrike wrote:I-Shayz-I wrote:I am seriously tempted to make a video about why shield transporters should never be a thing for infantry because of how broken they would be. Either they wouldn't do anything because shield tanking is wierd, or they'd be horribly unbelievably broken. Gentlemen I must respectfully but amendment disagree with you both.
Regulators just like the modules, would reduce the time that shields would start to recharge effectively using the suits own recharge rate.
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.13 02:36:00 -
[518] - Quote
nyghthawke cox wrote: Question, An orange sparkle on a vehicle is what exactly?
Armor Hardener active ?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.08.13 02:42:00 -
[519] - Quote
Adipem Nothi wrote:nyghthawke cox wrote: Question, An orange sparkle on a vehicle is what exactly?
Armor Hardener active ? Ah yes that would make sense.
CPM 1, reelection platform here.
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I-Shayz-I
I----------I
6
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Posted - 2015.08.13 03:13:00 -
[520] - Quote
The problem with shield transporters on infantry:
-Shield recharge values can get ridiculous, so there isn't one simple way to design the function of the equipment. -Armor is still able to regen while shields are being shot at. -Shields are able to provide a small buffer if able to be recharged while shot at, further increasing the ability of any passive armor reps.
Therefore: -A repair tool that helps shields regen in any way is out of the question, because DPS that finally got through the shields would be negated by the armor repair the second another layer of shields popped up.
-A transporter tool that negates the delay to 0 would instantly put up a layer of shields as soon as shields hit 0. A delay of anything higher than about 0.5 and it won't do anything under direct fire from an automatic weapon. Think of a Caldari Sentinel with its 1 second depleted delay.
-A transporter tool that functioned like a repair tool would either be useless (only working while shields would recharge on a suit naturally, amplifying shield recharge while out of combat), or would only be useful while an ally is under fire.
Which then makes it just a less effective repair tool unless the recharge numbers were much higher than a repair tool, giving out possible shield recharges of 200+
The way everyone wants it to function (at least the way that I see everyone propose it), is that it negates the shield recharge delay.
With current mechanics it's just not possible to implement it like that without it being OP or UP.
7162 wp with a Repair Tool!
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Vote for Cross!
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benandjerrys
Vader's-Fist
673
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Posted - 2015.08.13 03:47:00 -
[521] - Quote
No more ridiculous then a core focused on a Amarr heavy. Remote Shield regs ftw. Require people to use energizers and a cool down mechanics are needed on both.
Closed beta true logibro not a wp padder.
ONE UNIVERSE//ONE WAR
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.08.13 03:49:00 -
[522] - Quote
Presuming that the possible synergy between armor and shield reps would be OP has a number of flaws.
- It requires that the merc being repped have sufficient HP for the reps to be relevant.
- It fails to address the reletive value of having two mercs repping rather than shooting et al which can be deeply situational
- It ignores the many high alpha gank fits/weapons already common in the game, what is dead cannot be repped.
- It overlooks the use of AoE weapons to apply damage to more than one target, for example multiple logi, simultaneously.
- It discounts coordinated play, for one merc to be getting shield and armor reps requires at least two mercs in support. This creates a 3v3 situation if one is making an even comparison which means 3 sources of incoming fire. 3 mercs to flank, cycle, or gain synergy via the various other means open in game.
- It presumes no other/further tuning of shield or armor mods, which are likely needed/coming AFAIK. However even presuming there are no other changes and the net result of a shield rep tool were to increase average TTK that does not immediately translate into being either OP or problematic considering the current state of TTK within Dust.
Finally it is worth mentioning that I have seen several proposed iterations of possible shield reps, so while one method may have been voiced more commonly in certain contexts I'd still firmly assert that discussion of the topic is worthwhile even if certain methods may be able to be discounted.
0.02 ISK
CPM 1, reelection platform here.
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I-Shayz-I
I----------I
6
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Posted - 2015.08.13 04:18:00 -
[523] - Quote
Cross Atu wrote: Finally it is worth mentioning that I have seen several proposed iterations of possible shield reps, so while one method may have been voiced more commonly in certain contexts I'd still firmly assert that discussion of the topic is worthwhile even if certain methods may be able to be discounted.
0.02 ISK
I would love to see a transporter tool in the game that was fair and fit well in the game.
The average "idea person" just needs to understand why certain proposals need to be evaluated more. Sure, most of the stuff I'm talking about is speculation, and it could be that certain mechanics would work differently in-game than on paper.
But while a shield rep tool would be awesome, there's a lot more to it than just modifying a current repair tool to rep shields instead of armor. My point is simply to make "idea people" aware of the issues so that they can be discussed PROPERLY
You know, instead of everyone supporting an idea just because it sounds like a good idea :P
7162 wp with a Repair Tool!
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Vote for Cross!
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chill penguin
Corrosive Synergy
279
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Posted - 2015.08.13 04:27:00 -
[524] - Quote
What I truly wish, is that the Logi LAVs would be brought back. |
benandjerrys
Vader's-Fist
679
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Posted - 2015.08.14 05:07:00 -
[525] - Quote
I-Shayz-I wrote:The problem with shield transporters on infantry:
-Shield recharge values can get ridiculous, so there isn't one simple way to design the function of the equipment. -Armor is still able to regen while shields are being shot at. -Shields are able to provide a small buffer if able to be recharged while shot at, further increasing the ability of any passive armor reps.
Therefore: -A repair tool that helps shields regen in any way is out of the question, because DPS that finally got through the shields would be negated by the armor repair the second another layer of shields popped up.
-A transporter tool that negates the delay to 0 would instantly put up a layer of shields as soon as shields hit 0. A delay of anything higher than about 0.5 and it won't do anything under direct fire from an automatic weapon. Think of a Caldari Sentinel with its 1 second depleted delay.
-A transporter tool that functioned like a repair tool would either be useless (only working while shields would recharge on a suit naturally, amplifying shield recharge while out of combat), or would only be useful while an ally is under fire.
Which then makes it just a less effective repair tool unless the recharge numbers were much higher than a repair tool, giving out possible shield recharges of 200+
The way everyone wants it to function (at least the way that I see everyone propose it), is that it negates the shield recharge delay.
With current mechanics it's just not possible to implement it like that without it being OP or UP.
And then enters the law of returns. Ie stacking penalty balance. As armor gets heavier, damage mods reduce effectiveness.... So would regen delay. A burst of energy (focused) long cool down or trickle drain (flux) caldari bonuses for logi now viable.
All while repurposing the scanner model.
And taking scans to active 360 "snapshots" using the arm animation.
Yes... Bring the ballerina back but with more realistic " active " sonar. Shorter gains to really make the gal logi shine.
ONE UNIVERSE//ONE WAR
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XxBlazikenxX
Vader's-Fist
1
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Posted - 2015.08.14 05:27:00 -
[526] - Quote
Sned TheDead wrote:So, I was wondering, now that I have (finally) gotten my proto scout what logi I should skill into next.
I am leaning towards the cal logi, but I thought I would ask for your opinions before I make a move, because I am pretty sure that you guys know more about this than I do.
Opinions, or thoughts? Cal Logi is for the most part a very passive logi.
Set up a few triage hives here and there, and uplink here, and then you get to helping your team directly by shooting the enemy and rezing people.
Original Dust God. Replication was the best build. lolDust.
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nyghthawke cox
Nyghthawke Industries
18
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Posted - 2015.08.15 02:18:00 -
[527] - Quote
Cross Atu wrote:nyghthawke cox wrote:Cross Atu wrote:Mina Longstrike wrote:I-Shayz-I wrote:I am seriously tempted to make a video about why shield transporters should never be a thing for infantry because of how broken they would be. Either they wouldn't do anything because shield tanking is wierd, or they'd be horribly unbelievably broken. Gentlemen I must respectfully but amendment disagree with you both. Question, An orange sparkle on a vehicle is what exactly? Can flux attacks go through the roof of a building? We lost all of our droplinks and everything we had in the room around the Alpha objective for the domination match. On a side note, planning on building a commando with mass driver and assault rifle for bait and tackle setups on objectives while carrying droplinks to give a doorway for friendlies. Not sure about the orange sparkle. Flux nades can indeed go through walls and the roof so they could be the cause of your equipment loss. That sounds like a solid commando fit.
Well now I know to stay clear of the Warbarge flux strikes, or the Eve ones as well. Thank you for your verdict on the suit. The enemy had placed a heavy with a machine gun and backed him up with a logi, i guess, using the rep tool. Forgot I dropped my mass driver setup as I ran out of the dropsuit for that fix. |
nyghthawke cox
Nyghthawke Industries
18
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Posted - 2015.08.15 02:28:00 -
[528] - Quote
Adipem Nothi wrote:nyghthawke cox wrote: Question, An orange sparkle on a vehicle is what exactly?
Armor Hardener active ?
And this is why I want to be able to pilot my Python better. |
Cross Atu
OSG Planetary Operations
5
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Posted - 2015.08.18 12:03:00 -
[529] - Quote
I-Shayz-I wrote:Cross Atu wrote: Finally it is worth mentioning that I have seen several proposed iterations of possible shield reps, so while one method may have been voiced more commonly in certain contexts I'd still firmly assert that discussion of the topic is worthwhile even if certain methods may be able to be discounted.
0.02 ISK
I would love to see a transporter tool in the game that was fair and fit well in the game. The average "idea person" just needs to understand why certain proposals need to be evaluated more. Sure, most of the stuff I'm talking about is speculation, and it could be that certain mechanics would work differently in-game than on paper. But while a shield rep tool would be awesome, there's a lot more to it than just modifying a current repair tool to rep shields instead of armor. My point is simply to make "idea people" aware of the issues so that they can be discussed PROPERLY You know, instead of everyone supporting an idea just because it sounds like a good idea :P I had a witty post for this, with an xkcd comic link and everything... but the internet sort of ate it. The upshot is that ideas which are conceptually simple are often mechanically or logistically difficult to implement and I quite agree that both concept and implementation are things which need due consideration prior to pushing something out into the game at large.
I agree with CCP Rattati about a focus on low hanging fruit to maximize the work accomplished in each patch, but even so some things which are more complex could be very worth the while. I find having a shield transporter in game to be one of those, but the concept does need to be refined and challenged to address possible min/max values and establish probable base line/average use cases.
As ever, I remain a big fan of discussion and in that vein thanks for participating in this one with me
CPM mail me your feedback and remember to have fun!
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nyghthawke cox
Nyghthawke Industries
24
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Posted - 2015.08.19 23:06:00 -
[530] - Quote
I-Shayz-I wrote:Cross Atu wrote: Finally it is worth mentioning that I have seen several proposed iterations of possible shield reps, so while one method may have been voiced more commonly in certain contexts I'd still firmly assert that discussion of the topic is worthwhile even if certain methods may be able to be discounted.
0.02 ISK
I would love to see a transporter tool in the game that was fair and fit well in the game. The average "idea person" just needs to understand why certain proposals need to be evaluated more. Sure, most of the stuff I'm talking about is speculation, and it could be that certain mechanics would work differently in-game than on paper. But while a shield rep tool would be awesome, there's a lot more to it than just modifying a current repair tool to rep shields instead of armor. My point is simply to make "idea people" aware of the issues so that they can be discussed PROPERLY You know, instead of everyone supporting an idea just because it sounds like a good idea :P
What about a phase type situation where it is a passive suit module that Joins the mods suit shields with those who have depleted shields and the suits shields level out where the giver loses some shielding so that the long delay time of depleted shields is negated so that the receivers suits quickly replenishes lost shields. It allows for a shield logi to run around the field and boost shields of others while still being able to fire. Thought about this when I heard many Eve pilots complaining about cloakers. It is part of a phase system that would first apply to cloakers but then move to shields so that Ships that had to drop shields to fire could at least fire pure energy weapons to help defend themselves and others better. Just a thought.
If you want it, I can build it.
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nyghthawke cox
Nyghthawke Industries
24
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Posted - 2015.08.21 14:13:00 -
[531] - Quote
nyghthawke cox wrote:I-Shayz-I wrote:Cross Atu wrote: Finally it is worth mentioning that I have seen several proposed iterations of possible shield reps, so while one method may have been voiced more commonly in certain contexts I'd still firmly assert that discussion of the topic is worthwhile even if certain methods may be able to be discounted.
0.02 ISK
I would love to see a transporter tool in the game that was fair and fit well in the game. The average "idea person" just needs to understand why certain proposals need to be evaluated more. Sure, most of the stuff I'm talking about is speculation, and it could be that certain mechanics would work differently in-game than on paper. But while a shield rep tool would be awesome, there's a lot more to it than just modifying a current repair tool to rep shields instead of armor. My point is simply to make "idea people" aware of the issues so that they can be discussed PROPERLY You know, instead of everyone supporting an idea just because it sounds like a good idea :P What about a phase type situation where it is a passive suit module that Joins the mods suit shields with those who have depleted shields and the suits shields level out where the giver loses some shielding so that the long delay time of depleted shields is negated so that the receivers suits quickly replenishes lost shields. It allows for a shield logi to run around the field and boost shields of others while still being able to fire. Thought about this when I heard many Eve pilots complaining about cloakers. It is part of a phase system that would first apply to cloakers but then move to shields so that Ships that had to drop shields to fire could at least fire pure energy weapons to help defend themselves and others better. Just a thought. UPDATE: Realized that passive shield phasing could make monstrous tanker to block doors. Recommend needing both suits to have module or it becomes an active module so that it has a cool down period in which it won't function until reactivated.
If you want it, I can build it.
Nyghthawke Industries birth
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.08.22 17:50:00 -
[532] - Quote
We could have the shield rep tool be like an inverse flux nade. When the logi triggers it, all suits within X Meters are recharged for Y shield hp. Cooldown of Z seconds.
Over thinking, over analyzing separates the body from the mind.
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.22 17:58:00 -
[533] - Quote
Alena Ventrallis wrote:We could have the shield rep tool be like an inverse flux nade. When the logi triggers it, all suits within X Meters are recharged for Y shield hp. Cooldown of Z seconds. Very clever. +1
CPM Sgt Kirk - On Community
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
720
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Posted - 2015.08.22 18:04:00 -
[534] - Quote
Adipem Nothi wrote:Alena Ventrallis wrote:We could have the shield rep tool be like an inverse flux nade. When the logi triggers it, all suits within X Meters are recharged for Y shield hp. Cooldown of Z seconds. Very clever. +1
What I was thinking...
Hopes up 4 Logi vehicles
Join Logi Heaven! Chat: "Triage Ward"
Min Loyalist
|
WyrmHero1945
Finesse Soldiers
563
|
Posted - 2015.08.23 02:01:00 -
[535] - Quote
Hey guys I made a logi.
Logistics Ck.0
4 Complex Shield Extenders 1 Complex Shield Energizer 2 Basic Shield Regulators 1 Basic CPU Upgrade
Ishukone ARR Core Locus Grenades
Lai Dai Flux Repair Tool Allotek Nanohive Viziam Flux Drop Uplinks Nanite Injector
Shields: 500 HP Armor: 112 HP CPU: 590/594 PG: 102/102 Cost: 200,000 ISK
So as you can see the build is maximized to the ****. I chose the repair tool with the most range, the nanohive with both ammo/triage rates, the fastest drop uplinks and a basic injector for low CPU/PG consumption.
Are these good options? Or should I use the tool with the most dropsuit armor repair? I know the Caldari isn't the best logi, but it's the one I wanna use. Shield regen and delay feels ok: 45 HP/s and around 3s of delay.
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
749
|
Posted - 2015.08.23 02:05:00 -
[536] - Quote
WyrmHero1945 wrote:Hey guys I made a logi.
Logistics Ck.0
4 Complex Shield Extenders 1 Complex Shield Energizer 2 Basic Shield Regulators 1 Basic CPU Upgrade
Ishukone ARR Core Locus Grenades
Lai Dai Flux Repair Tool Allotek Nanohive Viziam Flux Drop Uplinks Nanite Injector
Shields: 500 HP Armor: 112 HP CPU: 590/594 PG: 102/102 Cost: 200,000 ISK
So as you can see the build is maximized to the ****. I chose the repair tool with the most range, the nanohive with both ammo/triage rates, the fastest drop uplinks and a basic injector for low CPU/PG consumption.
Are these good options? Or should I use the tool with the most dropsuit armor repair? I know the Caldari isn't the best logi, but it's the one I wanna use. Shield regen and delay feels ok: 45 HP/s and around 3s of delay.
Hmm... The better the needle the more your ally has for survivability on revive... I'd say get the needle to Proto also maybe get rid of the cores... Maybe exchange them for flux nades...? Or just don't have a grenade...
Rejected by Dreis
Min Loyalist
|
Adipem Nothi
Nos Nothi
13
|
Posted - 2015.08.23 02:37:00 -
[537] - Quote
Disagreed. If you're fighting on the frontlines, those core nades come in handy. Maybe I'm too violent when I Logi. Different strokes :-)
CPM Sgt Kirk - On Community
|
WyrmHero1945
Finesse Soldiers
567
|
Posted - 2015.08.23 02:58:00 -
[538] - Quote
Radiant Pancake3 wrote: Hmm... The better the needle the more your ally has for survivability on revive... I'd say get the needle to Proto also maybe get rid of the cores... Maybe exchange them for flux nades...? Or just don't have a grenade...
True but after revive they have lower HP with the basic injector. I take out the repair tool = more WP for me from triage lol. Either way since I rarely use it I think it's ok to have it basic. This mf is soooo expensive lol.
Thanks for the quick response btw. |
Leor Arloc
Immortal Guides Learning Alliance
7
|
Posted - 2015.08.23 07:37:00 -
[539] - Quote
Hi Everyone,
I just passed by to say THANK YOU VERY MUCH for the Logi guide. For someone who has a really bad aim, the Logi Code gave me a new purpose after my first month of struggle here in the game. I won't be where I am now and could not have accomplished the things I have done without being a logi . Right now, I am 2 and a half months in game having 11M SP, 100k LP in Amarr, nearing my 200M ISK target, and won the Immortal Guides event last June of having the most contributed WP to the Corp all due to the Militia Medic and Adv Logi suits.
Again, I cannot say THANK YOU enough. If you ever run into me in Pubs or FW, rest assured that I am always behind everyone with a rep tool at hand.
Regards, Leor |
nyghthawke cox
Nyghthawke Industries
26
|
Posted - 2015.08.23 18:00:00 -
[540] - Quote
Leor Arloc wrote:Hi Everyone,
I just passed by to say THANK YOU VERY MUCH for the Logi guide. For someone who has a really bad aim, the Logi Code gave me a new purpose after my first month of struggle here in the game. I won't be where I am now and could not have accomplished the things I have done without being a logi . Right now, I am 2 and a half months in game having 11M SP, 100k LP in Amarr, nearing my 200M ISK target, and won the Immortal Guides event last June of having the most contributed WP to the Corp all due to the Militia Medic and Adv Logi suits.
Again, I cannot say THANK YOU enough. If you ever run into me in Pubs or FW, rest assured that I am always behind everyone with a rep tool at hand.
Regards, Leor
I am glad your having fun. Have you finally decided which logi suit you want to invest in yet?
If you want it, I can build it.
Nyghthawke Industries birth
|
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.08.23 21:00:00 -
[541] - Quote
Radiant Pancake3 wrote:WyrmHero1945 wrote:Hey guys I made a logi.
Logistics Ck.0
4 Complex Shield Extenders 1 Complex Shield Energizer 2 Basic Shield Regulators 1 Basic CPU Upgrade
Ishukone ARR Core Locus Grenades
Lai Dai Flux Repair Tool Allotek Nanohive Viziam Flux Drop Uplinks Nanite Injector
Shields: 500 HP Armor: 112 HP CPU: 590/594 PG: 102/102 Cost: 200,000 ISK
So as you can see the build is maximized to the ****. I chose the repair tool with the most range, the nanohive with both ammo/triage rates, the fastest drop uplinks and a basic injector for low CPU/PG consumption.
Are these good options? Or should I use the tool with the most dropsuit armor repair? I know the Caldari isn't the best logi, but it's the one I wanna use. Shield regen and delay feels ok: 45 HP/s and around 3s of delay.
Hmm... The better the needle the more your ally has for survivability on revive... I'd say get the needle to Proto also maybe get rid of the cores... Maybe exchange them for flux nades...? Or just don't have a grenade...
Fluxes are great for clearing areas but on a Cal suit the Core might be a better option due to damage profiles. Also while the needle being a higher meta is nice if it's a CPU/PG issue I'd keep the lower end needle rather than reduce thank or the quality of the other equipment, you'll be earning more WP from the reps anyway so that's not bad either.
As to the fit in general keep the rep tool with the range, it'll work better with the type of fit you're running. The higher value reps are nice but more situational especially on a non-min logi.
0.02 ISK
CPM mail me your feedback and remember to have fun!
|
Leor Arloc
Immortal Guides Learning Alliance
12
|
Posted - 2015.08.24 03:23:00 -
[542] - Quote
nyghthawke cox wrote:I am glad your having fun. Have you finally decided which logi suit you want to invest in yet?
I still haven't decided yet. Although I currently have GA Logi at level 3 and AM Logi at 1 (because of a blueprint I got).
Btw, are the racial logi bonuses (or any suit bonuses for that matter) passive? i.e. since I have GA Logi at 3, does that mean I always have the scanner bonus ? Or is only active when I'm using the GA Logi suit? |
mollerz
6
|
Posted - 2015.08.24 03:42:00 -
[543] - Quote
REDACTED
|
WyrmHero1945
Finesse Soldiers
571
|
Posted - 2015.08.24 04:18:00 -
[544] - Quote
Leor Arloc wrote:nyghthawke cox wrote:I am glad your having fun. Have you finally decided which logi suit you want to invest in yet? I still haven't decided yet. Although I currently have GA Logi at level 3 and AM Logi at 1 (because of a blueprint I got). Btw, are the racial logi bonuses (or any suit bonuses for that matter) passive? i.e. since I have GA Logi at 3, does that mean I always have the scanner bonus ? Or is only active when I'm using the GA Logi suit?
It's only applied when you use the GalLogi suit. Both bonuses are good imo. The Amarr suit is more offensive oriented, it shouldn't use the repair tool but instead throw uplinks, nanohives and use remote explosives to defend objectives, imo. It's more of an assault suit with equipment variety. I'd try the Combat Rifle with a Scrambler Pistol on the Amarr just for fun, sounds like a interesting combination.
You can have any gun you like on both suits because they don't receive weapon bonuses, but watch out for the Scrambler Rifle/Laser Rifle, as they don't work really well on anything but the AmAssault. The main weapon on the GalLogi is the repair tool though, so if this is the role you're aiming for, focus on leveling up the GalLogi. A regular AR or ARR are good choices for a backup weapon.
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Alena Ventrallis
Commando Perkone Caldari State
3
|
Posted - 2015.08.24 21:32:00 -
[545] - Quote
Also, is there any word on possibly buffing the logi bonus from 5% equipment fitting reduction to 10%?
Over thinking, over analyzing separates the body from the mind.
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Adipem Nothi
Nos Nothi
13
|
Posted - 2015.08.24 21:50:00 -
[546] - Quote
o/ Cross, Zaria & Logis
I've put together a couple EWAR ideas for Pokey's EWAR Workshop that I'd like to run by you:
Google Doc: Active Scan Proposal Google Doc: Passive Scan Proposal (2-Ring & 3-Ring)
I understand that we may not see eye-to-eye on this subject, but I'm nonetheless interested in your take on these proposals. If there's anything I can clarify, please let me know and I'll try my best. I won't get into too much detail in advance for fear of influencing your assessment of the numbers, but I will leave you with the assumptions behind these proposals to serve as contextual framework:
Assumptions * Shared Passive Scans are here to stay (we'd turn 'em off if we could, but we can't) * Active Scans should remain the predominant form of competitive recon * Reasonably strong Range Extenders don't mix well with high intensity inner rings
Looking forward to your thoughts and feedback. o7
CPM Sgt Kirk - On Community
|
Leor Arloc
Immortal Guides Learning Alliance
13
|
Posted - 2015.08.25 13:07:00 -
[547] - Quote
WyrmHero1945 wrote:It's only applied when you use the GalLogi suit. Both bonuses are good imo. The Amarr suit is more offensive oriented, it shouldn't use the repair tool but instead throw uplinks, nanohives and use remote explosives to defend objectives, imo. It's more of an assault suit with equipment variety. I'd try the Combat Rifle with a Scrambler Pistol on the Amarr just for fun, sounds like a interesting combination.
You can have any gun you like on both suits because they don't receive weapon bonuses, but watch out for the Scrambler Rifle/Laser Rifle, as they don't work really well on anything but the AmAssault. The main weapon on the GalLogi is the repair tool though, so if this is the role you're aiming for, focus on leveling up the GalLogi. A regular AR or ARR are good choices for a backup weapon.
What a coincidence, I have my Amarr suit named Full Dep which comes equipped with 3 different types of uplink.
Thanks for the info regarding the Scrambler Rifle. For the weapon skills, I currently have Assault Rifle at 3 and Scrambler at 4. I got familiar with the Assault Rifle because its the default weapon of the GA Medic suit. As for the Scrambler, I got it to 4 because for the Assault version. I like dotted sights. They help me a lot when aiming.
I also tried using the Combat Rifle as you suggested, but I'm having problems with how fast the clip empties (for Assault Combat Rifle) and the way it burst fires (for Combat Rife). I'll practice some more with the combat rifle since it has the dotted sights. |
nyghthawke cox
Nyghthawke Industries
27
|
Posted - 2015.08.25 22:46:00 -
[548] - Quote
glad someone is looking into the electronics side of why I can't see people until i am right on them. have gone whole games not seeing any enemy on my radar but have been shot at and shooting those same noseeums. Would settings the range of your radar to the max range of the currently held weapon or radar setting be of better use to you. I have found that it helps me cause if it is on radar I know I can hit it.
If you want it, I can build it.
Nyghthawke Industries birth
|
nyghthawke cox
Nyghthawke Industries
27
|
Posted - 2015.08.25 22:49:00 -
[549] - Quote
Of note, I have received from my warbarge weapons lab a sniper rifle that can literally be one shot one kill, especially if you have the skills and high slot modules.
If you want it, I can build it.
Nyghthawke Industries birth
|
Sned TheDead
Failures inc.
574
|
Posted - 2015.08.25 23:02:00 -
[550] - Quote
nyghthawke cox wrote:Of note, I have received from my warbarge weapons lab a sniper rifle that can literally be one shot one kill, especially if you have the skills and high slot modules. the rodens.....
mmmmmm.......
delicious.........
In seriousness it is fun as hell to use, heavys be like oh I can take anything you throw at me, one shot head shot w/ the rodens, and you just laugh.
Cleaning up the mess everyone leaves behind :)
Sned T. Dead
|
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.08.26 07:29:00 -
[551] - Quote
All I can say is finally I was biting my tongue so hard on this one. Glad R has that post up now, and thanks for linking it o7
CPM mail me your feedback and remember to have fun!
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Joel II X
Bacon with a bottle of Quafe
8
|
Posted - 2015.08.29 00:01:00 -
[552] - Quote
Needs a 'The' at the beginning lol
Scouts United
Gk.0s & Quafes all day.
|
nyghthawke cox
Nyghthawke Industries
30
|
Posted - 2015.08.29 02:23:00 -
[553] - Quote
Sned TheDead wrote:nyghthawke cox wrote:Of note, I have received from my warbarge weapons lab a sniper rifle that can literally be one shot one kill, especially if you have the skills and high slot modules. the rodens..... mmmmmm....... delicious......... In seriousness it is fun as hell to use, heavys be like oh I can take anything you throw at me, one shot head shot w/ the rodens, and you just laugh.
True, it gives someone a reason to seriously think about shield tanking.
If you want it, I can build it.
Nyghthawke Industries birth
|
nyghthawke cox
Nyghthawke Industries
30
|
Posted - 2015.08.29 02:27:00 -
[554] - Quote
Sned TheDead wrote:nyghthawke cox wrote:Of note, I have received from my warbarge weapons lab a sniper rifle that can literally be one shot one kill, especially if you have the skills and high slot modules. the rodens..... mmmmmm....... delicious......... In seriousness it is fun as hell to use, heavys be like oh I can take anything you throw at me, one shot head shot w/ the rodens, and you just laugh.
When I go into the weapons lab I always think, " We have such sights to show you."
If you want it, I can build it.
Nyghthawke Industries birth
|
Sned TheDead
Failures inc.
641
|
Posted - 2015.08.29 04:51:00 -
[555] - Quote
nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Of note, I have received from my warbarge weapons lab a sniper rifle that can literally be one shot one kill, especially if you have the skills and high slot modules. the rodens..... mmmmmm....... delicious......... In seriousness it is fun as hell to use, heavys be like oh I can take anything you throw at me, one shot head shot w/ the rodens, and you just laugh. When I go into the weapons lab I always think, " We have such sights to show you." Indeed.
though it still does inane amounts of damage to shields...
Cleaning up the mess everyone leaves behind :)
Sned T. Dead
|
nyghthawke cox
Nyghthawke Industries
32
|
Posted - 2015.08.30 22:52:00 -
[556] - Quote
Sned TheDead wrote:nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Of note, I have received from my warbarge weapons lab a sniper rifle that can literally be one shot one kill, especially if you have the skills and high slot modules. the rodens..... mmmmmm....... delicious......... In seriousness it is fun as hell to use, heavys be like oh I can take anything you throw at me, one shot head shot w/ the rodens, and you just laugh. When I go into the weapons lab I always think, " We have such sights to show you." Indeed. though it still does inane amounts of damage to shields... I know with three krins making 12% plus the 3% just to be able to use it makes me at least 519 without FW suit bonuses. It's a guaranteed kill or kill assist for anti-logi logi.
If you want it, I can build it.
Nyghthawke Industries birth
|
nyghthawke cox
Nyghthawke Industries
34
|
Posted - 2015.09.01 00:42:00 -
[557] - Quote
I have turned my aim assist off and found that I do a little better as I am an active targeter. I think the assist actually hurts shooters like me as we fight the computer as to where to put the rounds. Oh I can say with truth " True slayers don't use aim assist."
If you want it, I can build it.
Nyghthawke Industries birth
|
Radiant Pancake3
Destinys Immortals Rise Of Legion.
869
|
Posted - 2015.09.01 00:57:00 -
[558] - Quote
nyghthawke cox wrote:I have turned my aim assist off and found that I do a little better as I am an active targeter. I think the assist actually hurts shooters like me as we fight the computer as to where to put the rounds. Oh I can say with truth " True slayers don't use aim assist."
So nyght apparently you can't build it... the link in your sig takes me to a page not found. :P
Rejected by Dreis
Min Loyalist
|
nyghthawke cox
Nyghthawke Industries
34
|
Posted - 2015.09.02 00:16:00 -
[559] - Quote
Radiant Pancake3 wrote:nyghthawke cox wrote:I have turned my aim assist off and found that I do a little better as I am an active targeter. I think the assist actually hurts shooters like me as we fight the computer as to where to put the rounds. Oh I can say with truth " True slayers don't use aim assist." So nyght apparently you can't build it... the link in your sig takes me to a page not found. :P
It was a link to the story of why I started Nyghthawke Industries
If you want it, I can build it.
Nyghthawke Industries birth
|
nyghthawke cox
Nyghthawke Industries
37
|
Posted - 2015.09.03 00:55:00 -
[560] - Quote
Radiant Pancake3 wrote:nyghthawke cox wrote:I have turned my aim assist off and found that I do a little better as I am an active targeter. I think the assist actually hurts shooters like me as we fight the computer as to where to put the rounds. Oh I can say with truth " True slayers don't use aim assist." So nyght apparently you can't build it... the link in your sig takes me to a page not found. :P
If you look up terraformer, you will find my idea for being able to colonize all of this universe.
If you want it, I can build it.
Nyghthawke Industries birth
|
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Booby Tuesdays
Bad Mother Thukkers
1
|
Posted - 2015.09.03 05:08:00 -
[561] - Quote
I have a question...
Why has my K/D skyrocketed by switching to Cal Logi with an Advanced Rail Rifle? I only have it skilled to 4, no proficiency, and no damage mods. I still pop in and out of cover like I used to. I still support the team like I used to. I haven't changed my play style at all. All I changed was the dropsuit (which is skilled to 4), the gun (from MD/CR to RR, also level 4), and the grenade (locus from flux).
Is the Cal Logi that much better suited to a solo player? Or have I just magically been able to hit the broadside of a barn lately?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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XxBlazikenxX
Ancient Exiles.
1
|
Posted - 2015.09.03 05:10:00 -
[562] - Quote
Booby Tuesdays wrote:I have a question... Why has my K/D skyrocketed by switching to Cal Logi with an Advanced Rail Rifle? I only have it skilled to 4, no proficiency, and no damage mods. I still pop in and out of cover like I used to. I still support the team like I used to. I haven't changed my play style at all. All I changed was the dropsuit (which is skilled to 4), the gun (from MD/CR to RR, also level 4), and the grenade (locus from flux). Is the Cal Logi that much better suited to a solo player? Or have I just magically been able to hit the broadside of a barn lately? Could just be you're getting better.
It could also be that for once you may have a team you can rely on.
Bittervet
|
Booby Tuesdays
Bad Mother Thukkers
1
|
Posted - 2015.09.03 05:35:00 -
[563] - Quote
XxBlazikenxX wrote:Booby Tuesdays wrote:I have a question... Why has my K/D skyrocketed by switching to Cal Logi with an Advanced Rail Rifle? I only have it skilled to 4, no proficiency, and no damage mods. I still pop in and out of cover like I used to. I still support the team like I used to. I haven't changed my play style at all. All I changed was the dropsuit (which is skilled to 4), the gun (from MD/CR to RR, also level 4), and the grenade (locus from flux). Is the Cal Logi that much better suited to a solo player? Or have I just magically been able to hit the broadside of a barn lately? Could just be you're getting better. It could also be that for once you may have a team you can rely on. That's the crazy part. My teams have been as terrible as always, worse even. I have a 0.75 W/L over the last 30 days. Half of my average of 1.4 as a solo player. I could be carrying scrubs on my back to victory or narrow defeat, or I could just be a role player on a team full of champions. My K/D has just more than doubled by switching to a different suit and gun over the last 30 days. I've been playing since January of 2013, and I haven't changed my tactics much. Yet now I can solo defend objectives like a boss all of a sudden? From a simple suit and gun change? Maybe that's all it is, who knows, lol.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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nyghthawke cox
Nyghthawke Industries
37
|
Posted - 2015.09.04 16:30:00 -
[564] - Quote
Booby Tuesdays wrote:I have a question... Why has my K/D skyrocketed by switching to Cal Logi with an Advanced Rail Rifle? I only have it skilled to 4, no proficiency, and no damage mods. I still pop in and out of cover like I used to. I still support the team like I used to. I haven't changed my play style at all. All I changed was the dropsuit (which is skilled to 4), the gun (from MD/CR to RR, also level 4), and the grenade (locus from flux). Is the Cal Logi that much better suited to a solo player? Or have I just magically been able to hit the broadside of a barn lately? some suits have bonuses for certain weapons.
If you want it, I can build it.
Nyghthawke Industries birth
|
Sned TheDead
Failures inc.
681
|
Posted - 2015.09.04 16:35:00 -
[565] - Quote
nyghthawke cox wrote:Booby Tuesdays wrote:I have a question... Why has my K/D skyrocketed by switching to Cal Logi with an Advanced Rail Rifle? I only have it skilled to 4, no proficiency, and no damage mods. I still pop in and out of cover like I used to. I still support the team like I used to. I haven't changed my play style at all. All I changed was the dropsuit (which is skilled to 4), the gun (from MD/CR to RR, also level 4), and the grenade (locus from flux). Is the Cal Logi that much better suited to a solo player? Or have I just magically been able to hit the broadside of a barn lately? some suits have bonuses for certain weapons. RR is in a good place, and it probably fits your play style.
A some one who has been a hit and run player for the entirety of the time that I have played this game, using a cal logi is a big adjustment for me, but some people can use the long range playstyle to incredible effectiveness.
Or maybe you just got better :)
MUSIC!
Sned T. Dead
|
Zaria Min Deir
0uter.Heaven
1
|
Posted - 2015.09.04 16:52:00 -
[566] - Quote
nyghthawke cox wrote:Booby Tuesdays wrote:I have a question... Why has my K/D skyrocketed by switching to Cal Logi with an Advanced Rail Rifle? I only have it skilled to 4, no proficiency, and no damage mods. I still pop in and out of cover like I used to. I still support the team like I used to. I haven't changed my play style at all. All I changed was the dropsuit (which is skilled to 4), the gun (from MD/CR to RR, also level 4), and the grenade (locus from flux). Is the Cal Logi that much better suited to a solo player? Or have I just magically been able to hit the broadside of a barn lately? some suits have bonuses for certain weapons. Logis have no bonuses for any weapons.
Booby, it is entirely possible that the callogi and the RR just simply suit your preferred style of play better, and thus give better results. Now, the rail rifles are actually quite good in various situations, the range advantage at least helps you out a lot if you play to that. And the Cal suits are very well suited for the pop in and out of cover style of play :) And your KD skyrocketing... Do I remember correctly you used the MD a lot before? If that is the case, you'd have noticed a major increase in kills when switching to any rifle. The MD is a fine support weapon, and if you can stay on high ground, and excellent supression tool, but on the ground, where I'd assume you were based on playing an actual support logi, you're simply not going to be racking up kills the way a rifle user can under most circumstances.
zariamindeir on Twitter&Gmail
|
XxBlazikenxX
Ancient Exiles.
1
|
Posted - 2015.09.04 17:31:00 -
[567] - Quote
Zaria Min Deir wrote:nyghthawke cox wrote:Booby Tuesdays wrote:I have a question... Why has my K/D skyrocketed by switching to Cal Logi with an Advanced Rail Rifle? I only have it skilled to 4, no proficiency, and no damage mods. I still pop in and out of cover like I used to. I still support the team like I used to. I haven't changed my play style at all. All I changed was the dropsuit (which is skilled to 4), the gun (from MD/CR to RR, also level 4), and the grenade (locus from flux). Is the Cal Logi that much better suited to a solo player? Or have I just magically been able to hit the broadside of a barn lately? some suits have bonuses for certain weapons. Logis have no bonuses for any weapons. Booby, it is entirely possible that the callogi and the RR just simply suit your preferred style of play better, and thus give better results. Now, the rail rifles are actually quite good in various situations, the range advantage at least helps you out a lot if you play to that. And the Cal suits are very well suited for the pop in and out of cover style of play :) And your KD skyrocketing... Do I remember correctly you used the MD a lot before? If that is the case, you'd have noticed a major increase in kills when switching to any rifle. The MD is a fine support weapon, and if you can stay on high ground, an excellent supression tool, but on the ground, where I'd assume you were based on playing an actual support logi, you're simply not going to be racking up kills the way a rifle user can under most circumstances. Good game two nights ago Zaria. You forced me to run my damped suit.
Bittervet
|
nyghthawke cox
Nyghthawke Industries
38
|
Posted - 2015.09.05 01:35:00 -
[568] - Quote
Zaria Min Deir wrote:nyghthawke cox wrote:Booby Tuesdays wrote:I have a question... Why has my K/D skyrocketed by switching to Cal Logi with an Advanced Rail Rifle? I only have it skilled to 4, no proficiency, and no damage mods. I still pop in and out of cover like I used to. I still support the team like I used to. I haven't changed my play style at all. All I changed was the dropsuit (which is skilled to 4), the gun (from MD/CR to RR, also level 4), and the grenade (locus from flux). Is the Cal Logi that much better suited to a solo player? Or have I just magically been able to hit the broadside of a barn lately? some suits have bonuses for certain weapons. Logis have no bonuses for any weapons. Booby, it is entirely possible that the callogi and the RR just simply suit your preferred style of play better, and thus give better results. Now, the rail rifles are actually quite good in various situations, the range advantage at least helps you out a lot if you play to that. And the Cal suits are very well suited for the pop in and out of cover style of play :) And your KD skyrocketing... Do I remember correctly you used the MD a lot before? If that is the case, you'd have noticed a major increase in kills when switching to any rifle. The MD is a fine support weapon, and if you can stay on high ground, an excellent supression tool, but on the ground, where I'd assume you were based on playing an actual support logi, you're simply not going to be racking up kills the way a rifle user can under most circumstances.
Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
If you want it, I can build it.
Nyghthawke Industries birth
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nyghthawke cox
Nyghthawke Industries
39
|
Posted - 2015.09.05 16:47:00 -
[569] - Quote
nyghthawke cox wrote:Radiant Pancake3 wrote:nyghthawke cox wrote:I have turned my aim assist off and found that I do a little better as I am an active targeter. I think the assist actually hurts shooters like me as we fight the computer as to where to put the rounds. Oh I can say with truth " True slayers don't use aim assist." So nyght apparently you can't build it... the link in your sig takes me to a page not found. :P If you look up terraformer, you will find my idea for being able to colonize all of this universe. I think I fixed the hyperlink in sig.
If you want it, I can build it.
Nyghthawke Industries birth
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Matticus Monk
Nos Nothi
3
|
Posted - 2015.09.07 12:58:00 -
[570] - Quote
Poppin' in from next door ladies and gents! o7.
Thank you for your efforts in battle. I give you four tears of gratitude every time my measly 162 armor is insta-healed by your magical and magnificent repair tool devices (which is rare because usually I'm all off alone being nefarious.)
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Sned TheDead
Failures inc.
748
|
Posted - 2015.09.07 13:10:00 -
[571] - Quote
Matticus Monk wrote:Poppin' in from next door ladies and gents! o7.
Thank you for your efforts in battle. I give you four tears of gratitude every time my measly 162 armor is insta-healed by your magical and magnificent repair tool devices (which is rare because usually I'm all off alone being nefarious.)
I can use those, thank you :)
MUSIC!
Sned T. Dead
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.08 06:21:00 -
[572] - Quote
Matticus Monk wrote:Poppin' in from next door ladies and gents! o7.
Thank you for your efforts in battle. I give you four tears of gratitude every time my measly 162 armor is insta-healed by your magical and magnificent repair tool devices (which is rare because usually I'm all off alone being nefarious.)
Howdy neighbor, thanks for stopping by
CPM mail me your feedback and remember to have fun!
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Megaman Trigger
OSG Planetary Operations
703
|
Posted - 2015.09.08 08:18:00 -
[573] - Quote
nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons.
Purifier. First Class.
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Sned TheDead
Failures inc.
810
|
Posted - 2015.09.08 18:17:00 -
[574] - Quote
Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. o7
MUSIC!
Sned T. Dead
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XxBlazikenxX
Ancient Exiles.
2
|
Posted - 2015.09.08 19:08:00 -
[575] - Quote
I decided when I respec next I'm going to go Cal Logi. This is my fit I propose: Equipment: 1 Allotec nanohive 1 Wyirkomi triage hive 1 pro needle 1 six kin triage rep tool Modules: 3 complex armor plates 5 shield extenders
Weapons: Assault MD Core nades (obviously)
Fake AE FTW
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Radiant Pancake3
Destinys Immortals
1
|
Posted - 2015.09.08 19:13:00 -
[576] - Quote
Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. It's what we do best.
Rejected by Dreis
Min Loyalist
|
Sned TheDead
Failures inc.
815
|
Posted - 2015.09.08 19:29:00 -
[577] - Quote
XxBlazikenxX wrote:I decided when I respec next I'm going to go Cal Logi. This is my fit I propose: Equipment: 1 Allotec nanohive 1 Wyirkomi triage hive 1 pro needle 1 six kin triage rep tool Modules: 3 complex armor plates 5 shield extenders
Weapons: Assault MD Core nades (obviously) You are going to be slow af, and I am not sure if you will have the pg/cpu for that much of a dual tank + equipment.
it seem a bit to much of a 'I'll just sit here and let my team do the work fit for my liking.
maybe a reg or recharger so you have some sort of reps on shields, and switch to ferroscale or reactive on at least one of the plates, other wise when you take damage, you will not be able to rep fast enough to survive.
Now on the weapons, For a cal logi, I would go more of a RR than a MD, but that is just me.
The nades I'd change to a flux, again just me.
Most important thing; you will be a logi not an assault, not a commando, not a scout, and definitely not a heavy.
You will be weak, and you will be caught without your weapon. It is just how it is.
I would not tank that suit with complex plates.
It will slow you down so much, and prevent you from being as useful, especially as a suit that will be running to and from combat zones to provide support.
Think on that.
PS: drop one of those hives for a link in a suit copy, its best to be prepared.
MUSIC!
Sned T. Dead
|
XxBlazikenxX
Ancient Exiles.
2
|
Posted - 2015.09.08 19:34:00 -
[578] - Quote
Sned TheDead wrote:XxBlazikenxX wrote:I decided when I respec next I'm going to go Cal Logi. This is my fit I propose: Equipment: 1 Allotec nanohive 1 Wyirkomi triage hive 1 pro needle 1 six kin triage rep tool Modules: 3 complex armor plates 5 shield extenders
Weapons: Assault MD Core nades (obviously) You are going to be slow af, and I am not sure if you will have the pg/cpu for that much of a dual tank + equipment. it seem a bit to much of a 'I'll just sit here and let my team do the work fit for my liking. maybe a reg or recharger so you have some sort of reps on shields, and switch to ferroscale or reactive on at least one of the plates, other wise when you take damage, you will not be able to rep fast enough to survive. Now on the weapons, For a cal logi, I would go more of a RR than a MD, but that is just me. The nades I'd change to a flux, again just me. Most important thing; you will be a logi not an assault, not a commando, not a scout, and definitely not a heavy. You will be weak, and you will be caught without your weapon. It is just how it is. I would not tank that suit with complex plates. It will slow you down so much, and prevent you from being as useful, especially as a suit that will be running to and from combat zones to provide support. Think on that. PS: drop one of those hives for a link in a suit copy, its best to be prepared. I debated on the low slots and this was my reasoning: 1. What's the point of having this amazing armor rep rate from my hives if there's no armor to repair. Also this fit is made for point defense, once I get to an objective I don't plan on moving, at all.
On the weapon I think I will change that.
Fake AE FTW
|
Sned TheDead
Failures inc.
815
|
Posted - 2015.09.08 19:54:00 -
[579] - Quote
XxBlazikenxX wrote:Sned TheDead wrote:XxBlazikenxX wrote:I decided when I respec next I'm going to go Cal Logi. This is my fit I propose: Equipment: 1 Allotec nanohive 1 Wyirkomi triage hive 1 pro needle 1 six kin triage rep tool Modules: 3 complex armor plates 5 shield extenders
Weapons: Assault MD Core nades (obviously) You are going to be slow af, and I am not sure if you will have the pg/cpu for that much of a dual tank + equipment. it seem a bit to much of a 'I'll just sit here and let my team do the work fit for my liking. maybe a reg or recharger so you have some sort of reps on shields, and switch to ferroscale or reactive on at least one of the plates, other wise when you take damage, you will not be able to rep fast enough to survive. Now on the weapons, For a cal logi, I would go more of a RR than a MD, but that is just me. The nades I'd change to a flux, again just me. Most important thing; you will be a logi not an assault, not a commando, not a scout, and definitely not a heavy. You will be weak, and you will be caught without your weapon. It is just how it is. I would not tank that suit with complex plates. It will slow you down so much, and prevent you from being as useful, especially as a suit that will be running to and from combat zones to provide support. Think on that. PS: drop one of those hives for a link in a suit copy, its best to be prepared. I debated on the low slots and this was my reasoning: 1. What's the point of having this amazing armor rep rate from my hives if there's no armor to repair. Also this fit is made for point defense, once I get to an objective I don't plan on moving, at all. On the weapon I think I will change that. There will be armour to repair.
It just may not be yours.
If you use those hives others will to, And as you will learn, proto hives don't last long once someone else figures out that they are there.
coupled with, holy **** they eat up pg/cpu.
To logi, you must first do what your team needs, and then follow with what you need.
I am not saying that they are a bad idea, but don't use them solely for yourself, it never works.
As my final point - point defence is great.
Point defence is fun.
But the cal logi is at its best as a support logi.
Especially nowadays with the anti shield weapons being so prevalent, a cal logi will find it very hard to survive in the kind of environment you are trying to build this logi for.
Tanking like that (iIrc) will bring your armour up to around 390ish, possibly in the 400s.
decent, but in point defence with only hives as reps? Idk how well that will stand up.
Then again, I have never used a cal logi for point defence, so when I tell you that I dont know I mean it, you will have to find out for yourself.
Gl, and have fun.
MUSIC!
Sned T. Dead
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.08 20:45:00 -
[580] - Quote
Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. Good point on the bonuses.
Also, you're quite welcome (even if I have spent more time in a heavy frame lately than providing proper logi)
CPM mail me your feedback and remember to have fun!
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Jaysyn Larrisen
OSG Planetary Operations
1
|
Posted - 2015.09.09 01:51:00 -
[581] - Quote
XxBlazikenxX wrote:I decided when I respec next I'm going to go Cal Logi. This is my fit I propose: Equipment: 1 Allotec nanohive 1 Wyirkomi triage hive 1 pro needle 1 six kin triage rep tool Modules: 3 complex armor plates 5 shield extenders
Weapons: Assault MD Core nades (obviously)
Have you tried to actually fit this yet? I'm pretty confident you won't be cramming the described set up on the current CPU/PG of the CalLogi.
Do a quick check of the math...the logi's have all been normalized for CPU / PG but their slots are radically different. More to the point high and low slot modules have very large swings in relative resource appetites.
Example...fill your equpiment slots first as you described then look at the choices you make in high & low slot options. Now try the same drill with Gallente Logi and you start to see the picture; the CPU hungry Cal Logi is heavily constrained from the starting line due to the resource cost of high slot mods in comparison to other suits in it's class.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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XxBlazikenxX
Ancient Exiles.
2
|
Posted - 2015.09.09 02:41:00 -
[582] - Quote
Jaysyn Larrisen wrote:XxBlazikenxX wrote:I decided when I respec next I'm going to go Cal Logi. This is my fit I propose: Equipment: 1 Allotec nanohive 1 Wyirkomi triage hive 1 pro needle 1 six kin triage rep tool Modules: 3 complex armor plates 5 shield extenders
Weapons: Assault MD Core nades (obviously) Have you tried to actually fit this yet? I'm pretty confident you won't be cramming the described set up on the current CPU/PG of the CalLogi. Do a quick check of the math...the logi's have all been normalized for CPU / PG but their slots are radically different. More to the point high and low slot modules have very large swings in relative resource appetites. Example...fill your equpiment slots first as you described then look at the choices you make in high & low slot options. Now try the same drill with Gallente Logi and you start to see the picture; the CPU hungry Cal Logi is heavily constrained from the starting line due to the resource cost of high slot mods in comparison to other suits in it's class. Maybe I'll replace all the Complex armor with complex reactive armor: It's less resourse intensive and also gives a passive boost to your reps, albeit not much
Fake AE FTW
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Radiant Pancake3
Destinys Immortals
1
|
Posted - 2015.09.09 20:23:00 -
[583] - Quote
Blaze you are still thinking like a amarr commando... Stacking armor on a shield based suit...
Rejected by Dreis
Min Loyalist
|
DDx77
Random Gunz Rise Of Legion.
358
|
Posted - 2015.09.09 21:29:00 -
[584] - Quote
Herro xD
I would like to ask some advice on what are effective Logi Fittings for PC
I am currently logi lvl 4 for both Gallente and Amarr ( I use the LP proto suits)
All Cores and equipment lvl 5
Any recommended PC fits for these two?
I just started spec'ing into Minlogi as well but I'm only lvl 2
I generally stack Complex Reactive and Ferro plates and use either RR, ARR, CR, or ACR.
High slots are generally 2 eh shield extenders and either a Precision mod or shield recharger
flux nades to avoid accidents
Any unique fittings out there that I should try?
TY |
nyghthawke cox
Nyghthawke Industries
41
|
Posted - 2015.09.10 02:15:00 -
[585] - Quote
Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. I do my best and thank you for correcting me again. Seems all I know is that I want a commando with two equipment slots.
If you want it, I can build it.
Nyghthawke Industries birth
|
XxBlazikenxX
Ancient Exiles.
2
|
Posted - 2015.09.10 02:17:00 -
[586] - Quote
nyghthawke cox wrote:Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. I do my best and thank you for correcting me again. Seems all I know is that I want a commando with two equipment slots. Stormraider's has two eq.
Fake AE FTW
|
nyghthawke cox
Nyghthawke Industries
42
|
Posted - 2015.09.10 02:21:00 -
[587] - Quote
XxBlazikenxX wrote:nyghthawke cox wrote:Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. I do my best and thank you for correcting me again. Seems all I know is that I want a commando with two equipment slots. Stormraider's has two eq.
I have to look into that one then. I want to be able to use droplinks and rep tool in the heaviest armor I can so that when I chain a sentinel they don't have to worry about me not being there when it hits the rocks. Rooms to go ( my commando suit I proposed ) is looking good for now.
If you want it, I can build it.
Nyghthawke Industries birth
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Radiant Pancake3
1
|
Posted - 2015.09.11 21:15:00 -
[588] - Quote
I agree.
Shayz come back to us... Pretty plz with Syrup on top...
Rejected by Dreis
Min Loyalist
|
XxBlazikenxX
Ancient Exiles.
2
|
Posted - 2015.09.11 21:23:00 -
[589] - Quote
Radiant Pancake3 wrote:I agree.Shayz come back to us... Pretty plz with Syrup on top... His PS3 died.
Fake AE FTW
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Radiant Pancake3
1
|
Posted - 2015.09.11 21:30:00 -
[590] - Quote
XxBlazikenxX wrote:Radiant Pancake3 wrote:I agree.Shayz come back to us... Pretty plz with Syrup on top... His PS3 died.
I shall rev it with my dirty needle...
Rejected by Dreis
Min Loyalist
|
|
nyghthawke cox
Nyghthawke Industries
42
|
Posted - 2015.09.12 01:18:00 -
[591] - Quote
Cross Atu wrote:Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. Good point on the bonuses. Also, you're quite welcome (even if I have spent more time in a heavy frame lately than providing proper logi)
Doesn't understanding their weaknesses help us to save more of them on the field. I mean mins may have the fastest heavy but it sometimes turns like a caddy. can I propose a module that appears when you max out grenade and sidearm that lets you place a sidearm in the grenade slot so that you can use a sidearm while repping or dual sidearms at once by using the grenade button.
If you want it, I can build it.
Nyghthawke Industries birth
|
Adipem Nothi
Nos Nothi
15
|
Posted - 2015.09.13 08:38:00 -
[592] - Quote
@ Cross Atu
There is a problem with the GalLogi's scans. I'm baffled and somewhat disappointed by the Logi Community's failure to own the problem. Perhaps I've overlooked them (and if so, apologies) but the only recent posts on the topic from those who frequent the Triage Ward read "everything is fine, just need more WP" ... and then there's the assorted nonsense put up by your resident Spkr, which certainly doesn't help.
Assume roles were reversed. I'd fully expect you and other well-informed and level-headed Logis here to knock on our door and take the Barbershop to task if we were defending imbalance or standing by silent while being misrepresented by our village idiots (and we have quite a few).
So, what is the Triage Ward's official position these days on the GalLogi's scans? Is there consensus in that "everything is fine, just need more WP" or do you guys think there's room for improvement? |
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.09.13 18:03:00 -
[593] - Quote
Adipem Nothi wrote:@ Cross Atu
There is a problem with the GalLogi's scans. I'm baffled and somewhat disappointed by the Logi Community's failure to own the problem. Perhaps I've overlooked them (and if so, apologies) but the only recent posts on the topic from those who frequent the Triage Ward read "everything is fine, just need more WP" ... and then there's the assorted nonsense put up by your resident Spkr, which certainly doesn't help.
Assume roles were reversed. I'd fully expect you and other well-informed and level-headed Logis here to knock on our door and take the Barbershop to task if we were defending imbalance or standing by silent while being misrepresented by our village idiots (and we have quite a few). Point being, it is not my intent to be disrespectful in coming here with concern; I'd expect the same from you guys.
So, what is the Triage Ward's official position these days on the GalLogi's scans? Is there consensus in that "everything is fine, just need more WP" or do you guys think there's room for improvement?
I'll quote the bit I wrote last night at 3AM
(Note the 3AM part, as the idea may be insane and not a great one.
Pokey Dravon wrote:Stefan Stahl wrote: - Active scanners could also be based around "time on target". Pull out scanner, aim it at a target, hold down the trigger. The scan e.g. starts at 60 dB and precision is reduced by 10 dB per second as long as the target is still inside the cone. Precision decreases until it reaches maximum precision for that scanner, e.g. 28 dB after ~3 seconds. The charge-meter in the bottom right could be used to indicate scan progress. When precision is smaller than profile, the enemy pops up on the radar until the trigger is released. When the enemy leaves the scanner's cone the precision resets. - An active dampener as a direct counter to active scanners (use wrist-computer for graphical representation). Upon activation the active dampener reduces scan profile for approximately the duration of one active scanner cooldown. The active dampener doesn't have to be held up to be in effect. Cooldown is twice the active duration.
This caught my eye because its very similar to something I was thinking about. The idea is to avoid Active Scanners having a 'permascan" feature which I think we can all agree on as being something that is not a good thing. Here is my version of what I think Stefan was getting at.
- Active Scanners have an charge meter much like Cloaks, that discharge while in use and recharge when not in use.
- Scanners have a minimum precision and duration
- While active, precision gradually improves.
- Because there is a max duration of scan, there is an effective max precision.
- If a target's profile ever exceeds the current precision of the scanner, the target will show up on scans.
- Targets will appear on scans for the duration of the scan (and potentially a short time after)
- The closer a target is to the max signature of the scanner, the less time they will spend on scans, and the more time the scanner will need to dedicated to scanning down that target.
http://smg.photobucket.com/user/leowen/media/activescanner_zpsw9lnfy7h.png.htmlThoughts?
We know that there has to be a "winner" in all EWAR exchanges, and I tend to lean more to the side that Active Scanners should "win" most if not all of the time. However the above idea is an attempt to add a level of time investment as well as a level of effectiveness as to the result of 'winning'.
"That little sh*t Pokey..." --CCP Rattati
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Balistyc Farshot
MONSTER SYNERGY
375
|
Posted - 2015.09.14 17:13:00 -
[594] - Quote
DDx77 wrote:Herro xD
I would like to ask some advice on what are effective Logi Fittings for PC
I am currently logi lvl 4 for both Gallente and Amarr ( I use the LP proto suits)
All Cores and equipment lvl 5
Any recommended PC fits for these two?
I just started spec'ing into Minlogi as well but I'm only lvl 2
I generally stack Complex Reactive and Ferro plates and use either RR, ARR, CR, or ACR.
High slots are generally 2 eh shield extenders and either a Precision mod or shield recharger
flux nades to avoid accidents
Any unique fittings out there that I should try?
TY
I love this post because I think the logis in PC have changed a ton. The only exception is the Gal logi, keep scanning!. My min logi hardly ever has a heavy just tanking through damage to rep lately and instead I spend tons of time in my gun game keeping the SCR/RR assaults at bay. My amarr logi still is the same. I set it up as a tanky fighting logi. I don't put on precision mods though because I find those don't work like I want. I prefer to put on: 1 plat 1 rep 1 kincat 1 Dampner
1 shield extender ASCR - nice in CQC Flux nades for enemy uplinks
Viz Uplinks (You need lots of uplinks) Adv Needle (Go proto if you have the PG/CPU) 1 nanohive (For ammo, again based on skills)
Problem is that this is only useful when the group is making a charge to cap a point. After that you are a yellow assault. Just FYI, expect to fight a lot in this suit and die a lot in this suit. You are the frontline logi. In the city sometimes I would throw on a rep tool. People ask about the ammo, but as a logi, I often get yelled at for ammo if we are doing a good job.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Balistyc Farshot
MONSTER SYNERGY
375
|
Posted - 2015.09.14 17:15:00 -
[595] - Quote
Question about Myofibs? Is anyone running those on their suits to get uplinks high? If so, what does your suit look like. The only example I have seen is a Cal logi with a MD.
I used to have one on my min logi, but it feels like a waste considering I usually die to a shotgun to the back or SCR when I am in the open.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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XxBlazikenxX
Ancient Exiles.
2
|
Posted - 2015.09.14 17:19:00 -
[596] - Quote
Balistyc Farshot wrote:Question about Myofibs? Is anyone running those on their suits to get uplinks high? If so, what does your suit look like. The only example I have seen is a Cal logi with a MD.
I used to have one on my min logi, but it feels like a waste considering I usually die to a shotgun to the back or SCR when I am in the open. This is not a Logi, but I run myos sometimes on a min scout for clearing high links and putting links down. However in that fit you literally will die to a militia locus grenade.
AVERT YOUR EYES!
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K Rogers
TRUE TEA BAGGERS Smart Deploy
0
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Posted - 2015.09.15 15:34:00 -
[597] - Quote
nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Of note, I have received from my warbarge weapons lab a sniper rifle that can literally be one shot one kill, especially if you have the skills and high slot modules. the rodens..... mmmmmm....... delicious......... In seriousness it is fun as hell to use, heavys be like oh I can take anything you throw at me, one shot head shot w/ the rodens, and you just laugh. When I go into the weapons lab I always think, " We have such sights to show you." Indeed. though it still does inane amounts of damage to shields... I know with three krins making 12% plus the 3% just to be able to use it makes me at least 519 without FW suit bonuses. It's a guaranteed kill or kill assist for anti-logi logi.
What FW suit bonuses?
Death Be Not Proud...
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nyghthawke cox
Nyghthawke Industries
44
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Posted - 2015.09.17 01:32:00 -
[598] - Quote
What FW suit bonuses?[/quote]
in the descriptions or some of the suits it says it is built for certain weapon types. these types gain something from the suit. Either cool down speed from the Amar or impact damage from Matar. What is actually given varies but the description helps you to understand the best fits for each suit.
If you want it, I can build it.
Nyghthawke Industries birth
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.09.17 08:09:00 -
[599] - Quote
Adipem Nothi wrote:@ Cross Atu
There is a problem with the GalLogi's scans. I'm baffled and somewhat disappointed by the Logi Community's failure to own the problem. Perhaps I've overlooked them (and if so, apologies) but the only recent posts on the topic from those who frequent the Triage Ward read "everything is fine, just need more WP" ... and then there's the assorted nonsense put up by your resident Spkr, which certainly doesn't help.
Assume roles were reversed. I'd fully expect you and other well-informed and level-headed Logis here to knock on our door and take the Barbershop to task if we were defending imbalance or standing by silent while being misrepresented by our village idiots (and we have quite a few). Point being, it is not my intent to be disrespectful in coming here with concern; I'd expect the same from you guys.
So, what is the Triage Ward's official position these days on the GalLogi's scans? Is there consensus in that "everything is fine, just need more WP" or do you guys think there's room for improvement? I doubt there's any official position, we're all just individuals here sharing a common topic. There's also less talk about it because frankly both the gal logi and the active scanner are simply not run as often as the min or amarr logi or the equipment counterparts repair tool and uplinks. Both scans and hives can absolutely have an impact on the outcome of a battle, but they are still overshadowed by reps and uplinks when it comes to the usual logi tool kit, thus conversations on them are more limited and frequently cast in the "what would make them appealing enough to run more equally" light.
There is no "everything is fine" consensus about the scanners, they have many problems (of which yes the mechanics of WP earning is one) but it is vital to note that it is problems plural not problem singular.
As I have stated on numerous occasions, several of them directly to you, the scanner is neither OP nor UP because it has enough issues that they 'cancel out' as far as the power curve, but since two wrongs don't make a right it still leaves the scanner broken without being outright OP or UP.
Very few folks disagree with the assessment that the binary system for ewar is unfortunate at best, so no final situation is going to be ideal as long as that remains true, that being the case any solution has to look to the margins for traction. One key margin is to address the scanner and the gal bonus as the separate entities they are. We don't rebalance shield regs by focusing on the CalSent, or alter the baseline stats of the combat rifle based on the MinAss, nor are damps balanced based on the bonus of the Gal Scout. Of course edge cases and total possible net function must be considered, of that there is no question, but comparing only, or even primarily, absolute edge cases is going to yield no valuable margin when it comes to the binary state of ewar. Thus considering scan vs base profiles, scan vs base + general skills, scan vs base + gen + role, and scan vs base + gen + role + damps are all worthwhile. Including in that at the far end the gal bonus as well is also worthwhile. When we reach that point however other mechanical considerations also enter the picture, for example passive vs active is a key element. The raw stat profiles do not tell the full tail, damps on a suit cost possible HP, active scans cost cpu/pg but as important as the fittings implications are the battle implications, to scan one must have the scanner out, not a weapon. To 'chain scan' one must have a consecutive series of scanners out rather than a weapon. Passive scans and damps by contract do not require this trade off.
Then there are sub aspects of the scanners, for example team scanners vs squad scanners. Range, duration, and angle vs precision. These must be considered and accounted for.
On balance the highest precision scanner run but a suit with max bonuses to scan should (in our unfortunate binary situation) be the final word in the ewar tug of war. However, at what range does that happen? For what duration? With what angle of application? Is that a team scan or squad? (I'd lean towards squad) What is the PG/CPU cost of that scanner? In short what is the opportunity cost of running the racial role of the suit at the highest level?
There's also another factor to consider here, that is the cloak. In it's current form it does not offer much in the way of damp, however shifting some the overall "pie" of damping away from other aspects currently in game, racial bonuses, mods, et al, and toward the cloak with it's built in limited duration adds intriguing possibilities for interplay and a real case could be made that a cloak with a lower total duration could warrant a higher total damp value, perhaps even enough to grant supremacy even against the gal active scans. Again it all comes down to the margins and the opportunity costs.
Right now, the opportunity cost for active scans is generally too high to be worth running for support players and also too high to be worth running against for most stealth players. And in that sense it joins the rest of the equipment line in needing some high value work, I can cite substantial issues with every item that fits into an equipment slot and very much support a full equipment pass (vehicle equipment included).
0.02 ISK Cross
CPM mail me your feedback and remember to have fun!
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Adipem Nothi
Nos Nothi
15
|
Posted - 2015.09.17 14:31:00 -
[600] - Quote
Cross Atu wrote: I doubt there's any official position, we're all just individuals here sharing a common topic. There's also less talk about it because frankly both the gal logi and the active scanner are simply not run as often as the min or amarr logi or the equipment counterparts repair tool and uplinks. Both scans and hives can absolutely have an impact on the outcome of a battle, but they are still overshadowed by reps and uplinks when it comes to the usual logi tool kit, thus conversations on them are more limited and frequently cast in the "what would make them appealing enough to run more equally" light.
There is no "everything is fine" consensus about the scanners, they have many problems (of which yes the mechanics of WP earning is one) but it is vital to note that it is problems plural not problem singular.
As I have stated on numerous occasions, several of them directly to you, the scanner is neither OP nor UP because it has enough issues that they 'cancel out' as far as the power curve, but since two wrongs don't make a right it still leaves the scanner broken without being outright OP or UP.
Very few folks disagree with the assessment that the binary system for ewar is unfortunate at best, so no final situation is going to be ideal as long as that remains true, that being the case any solution has to look to the margins for traction. One key margin is to address the scanner and the gal bonus as the separate entities they are. We don't rebalance shield regs by focusing on the CalSent, or alter the baseline stats of the combat rifle based on the MinAss, nor are damps balanced based on the bonus of the Gal Scout. Of course edge cases and total possible net function must be considered, of that there is no question, but comparing only, or even primarily, absolute edge cases is going to yield no valuable margin when it comes to the binary state of ewar. Thus considering scan vs base profiles, scan vs base + general skills, scan vs base + gen + role, and scan vs base + gen + role + damps are all worthwhile. Including in that at the far end the gal bonus as well is also worthwhile. When we reach that point however other mechanical considerations also enter the picture, for example passive vs active is a key element. The raw stat profiles do not tell the full tail, damps on a suit cost possible HP, active scans cost cpu/pg but as important as the fittings implications are the battle implications, to scan one must have the scanner out, not a weapon. To 'chain scan' one must have a consecutive series of scanners out rather than a weapon. Passive scans and damps by contract do not require this trade off.
Then there are sub aspects of the scanners, for example team scanners vs squad scanners. Range, duration, and angle vs precision. These must be considered and accounted for.
On balance the highest precision scanner run but a suit with max bonuses to scan should (in our unfortunate binary situation) be the final word in the ewar tug of war. However, at what range does that happen? For what duration? With what angle of application? Is that a team scan or squad? (I'd lean towards squad) What is the PG/CPU cost of that scanner? In short what is the opportunity cost of running the racial role of the suit at the highest level?
There's also another factor to consider here, that is the cloak. In it's current form it does not offer much in the way of damp, however shifting some the overall "pie" of damping away from other aspects currently in game, racial bonuses, mods, et al, and toward the cloak with it's built in limited duration adds intriguing possibilities for interplay and a real case could be made that a cloak with a lower total duration could warrant a higher total damp value, perhaps even enough to grant supremacy even against the gal active scans. Again it all comes down to the margins and the opportunity costs.
Right now, the opportunity cost for active scans is generally too high to be worth running for support players and also too high to be worth running against for most stealth players. And in that sense it joins the rest of the equipment line in needing some high value work, I can cite substantial issues with every item that fits into an equipment slot and very much support a full equipment pass (vehicle equipment included).
0.02 ISK Cross
Thanks for the response, Cross. I agree with much of your assessment, but I've a few major points of concern:
1. Is it not possible that scanner sales are less than that other EQ because you only need one or two guys per team running scans? In PC, for example, you want as many guys as possible dropping Uplinks but you only need one (possibly two) GalLogi firing off scans.
2. I disagree completely with your point on chain scanning. I do a lot of killing with my GalLogi between scans. It only takes a second or so to equip, point and shoot the active scanner. The most broken active scans in the game (gallogi + creodron flux) have a target scan duration of 12 seconds. 1-2 seconds to scan, 10 or so seconds of pewpewing bad guys before the scans returns fade. Three of these creodron flux scanners are needed for always-up scans, but two is more than enough to get the job done (only 6 seconds of downtime per 60 seconds).
3. I agree that the opportunity cost of running Duvolle Focused Scanners on a GalLogi is in many cases too high to be worth the effort. I do not find this to be the case with any of the other Active Scanners. As previously explained, I find 2 creodron flux scanners to be more than sufficient (for my entire team, no less) which leaves my GalLogi 2 open slots for doing other logi things.
o7 |
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Lucifalic
Baked n Loaded
728
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Posted - 2015.09.17 14:40:00 -
[601] - Quote
I would normally never ask here but does anyone want or know someone who wants an imperial seraph logi (amarr). I bought one for my corp mate who told me that's the logi he ran. Gave it him and then he says oh **** I meant galante.... Taco head. Selling it for bought price of 40 mil or I'll trade it for a gal Chiron apex or lp and throw in some isk as well.
Let me know. This is in the player trading section as well so check it out there and see I have done lots of trading.
Here since Closed beta. That's messed up
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Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.18 00:02:00 -
[602] - Quote
Adipem Nothi wrote:Thanks for the response, Cross. I agree with much of your assessment, but I've a few points of disconnect/concern:
1. Is it not possible that scanner sales are less than that other EQ because you only need one or two guys per team running scans? In PC, for example, you want as many guys as possible dropping Uplinks but you only need one (possibly two) GalLogi firing off scans.
2. I disagree completely with your point on chain scanning. I do a lot of killing with my GalLogi between scans. It only takes a second or so to equip, point and shoot the active scanner. The most broken active scans in the game (gallogi + creodron flux) have a target scan duration of 12 seconds. A second or so to scan, 10 or so seconds of pewpewing bad guys before the returns fade. Three of these creodron flux scanners are needed for always-up scans, but two is more than enough to get the job done (only 6 seconds of downtime per 60 seconds).
3. I agree that the opportunity cost of running multiple Duvolle Focused Scanners on a GalLogi is in many cases too high to be worth the effort. I do not find this to be the case with any of the other Active Scanners. As previously explained, I find 2 creodron flux scanners to be more than sufficient to keep scans up (for my entire team, no less) which leaves my GalLogi 2 open slots for doing other logi things.
o7
1. It is indeed possible that sales are effected by more metrics that utility, however my premise was not derived from sales data it was derived from the scope of feedback from logi I've interacted with supplemented with personal experience testing, active testing and extensive use of proto fits/theory crafting. Some of the issue with equipment - and this goes beyond both scanners and uplinks - is in how it relates to the maps and point distribution. If a match is focused on essentially three points crammed into one socket that makes certain things (such as the shotgun and the HMG heavy both of which have featured prominently in PC matches) very appealing. That does not innately mean for example that the shotgun is brokenly OP. I would lean toward the notion that it means we need better hack point distribution so that one socket never contains a plurality of the maps objectives. Even beyond that PC matches are a good case to look to, but not balance around. They indicate rather than define.
2. A sample group of one is insufficient to define a use case, while I am certain there are quite a few players who could keep scans up and still slay like mad, there are also players who can slay like mad with most fits and weapons so that alone cannot be held as definitive. True the opportunity cost for pure use of the scanner may not be high for most players, but it is nonetheless present and should not be completely discounted out of hand, however the key aspect of this point also applies to #3 so I'll move on.
3. You are citing particular scanners here, and rightly so, this is the most vital aspect. We cannot accurately say "gal logi scans are OP' that statement does not hold up to basic scrutiny for many reasons which I have listed in any number of threads, however as I have also listed many times that does not mean they are simply UP either or that they are in the right spot. The key here is that there are no "gal logi scans" in the sense that there are in fact "am ass scram uses", because the scanners are not all created equally, and thus it is the particulars of the individual scanners themselves that need to be looked into.
As stated prior it is my view that the entirety of the equipment line needs work, many if not most of the equipment offerings are not in a proper state for various reasons and this is most certainly true of scanners as well. One glaring flaw is the lack of a cohesive methodology updated for contemporary eWar.
So the active scanners certainly do need to be looked at, along with the rest of the equipment, and very particularly each equipment group that has sub-types needs to be looked at on a case by case basis to ensure each sub-type is balanced in tactical value and earnings potential both against other members of it's overall type, as well as the opportunity cost of other equipment, and of course the game at large.
0.02 ISK Cross
CPM mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.18 02:16:00 -
[603] - Quote
Hey nantie slingers, here's a thread you may want to take a look at. https://forums.dust514.com/default.aspx?g=posts&m=2959834#post2959834
CPM mail me your feedback and remember to have fun!
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One Eyed King
Nos Nothi
12
|
Posted - 2015.09.18 02:30:00 -
[604] - Quote
What is a nantie?
It sounds naughty.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
15
|
Posted - 2015.09.18 03:23:00 -
[605] - Quote
Cross Atu wrote:Adipem Nothi wrote: 2. I disagree completely with your point on chain scanning. I do a lot of killing with my GalLogi between scans. It only takes a second or so to equip, point and shoot the active scanner. The most broken active scans in the game (gallogi + creodron flux) have a target scan duration of 12 seconds. A second or so to scan, 10 or so seconds of pewpewing bad guys before the returns fade. Three of these creodron flux scanners are needed for always-up scans, but two is more than enough to get the job done (only 6 seconds of downtime per 60 seconds).
2. A sample group of one is insufficient to define a use case, while I am certain there are quite a few players who could keep scans up and still slay like mad, there are also players who can slay like mad with most fits and weapons so that alone cannot be held as definitive. True the opportunity cost for pure use of the scanner may not be high for most players, but it is nonetheless present and should not be completely discounted out of hand, however the key aspect of this point also applies to #3 so I'll move on. Thanks, Cross. Point 2 (on chain scanning, quoted above) is more about math and general mechanics than one player's experience or skill level. I'll explain. Assume a GalLogi is running two creodron flux scanners (200m, 90 degree, 21dB, 12 sec scan duration, 30 sec cooldown) and is putting them to use as often as they're made available (i.e. chain scanning).
Elapsed Time (s) - Scan Status (Event) 0 - Scans Up (Scanner 1 fires) 1 - Scans Up 2 - Scans Up 3 - Scans Up 4 - Scans Up 5 - Scans Up 6 - Scans Up 7 - Scans Up 8 - Scans Up 9 - Scans Up 10 - Scans Up 11 - Scans Up 12 - Scans Up (Scanner 1 scan results fade, Scanner 2 fires ) 13 - Scans Up 14- Scans Up 15- Scans Up 16- Scans Up 17- Scans Up 18- Scans Up 19- Scans Up 20- Scans Up 21- Scans Up 22- Scans Up 23- Scans Up 24 - Scans Down (Scanner 2 scan results fade) 25 - Scans Down 26 - Scans Down 27 - Scans Down 28 - Scans Down 29 - Scans Down 30 - Scans Up (Scanner 1 recharge completes, fires) 31 - Scans Up 32 - Scans Up 33 - Scans Up (Scanner 2 recharge completes) 34- Scans Up 35- Scans Up 36- Scans Up 37- Scans Up 38- Scans Up 39- Scans Up 40- Scans Up 41- Scans Up 42- Scans Up (Scanner 1 scan results fade, Scanner 2 fires) 43 - Scans Up 44 - Scans Up 45 - Scans Up 46 - Scans Up 47 - Scans Up 48 - Scans Up 49 - Scans Up 50 - Scans Up 51 - Scans Up 52 - Scans Up 53 - Scans Up 54 - Scans Down (Scanner 2 scan results fade) 55 - Scans Down 56 - Scans Down 57 - Scans Down 58 - Scans Down 59 - Scans Down 60 - Scans Up - Scanner 1 recharge completes, fires)
Totals Scans Up for ~48 out of 60 Seconds Scans Down for ~12 out of 60 Seconds Waving Active Scanner around for ~5 out of 60 Seconds Waving Other Things around for ~55 out of 60 Seconds
Summary For every 60 seconds, only 5 seconds are spent with an active scanner in this unit's hands. This leaves ~55 other seconds for him to do other things with his hands, be it pewpew, putting to use his other 2 EQ, cooking nades, etc. It doesn't take long at all to equip, fire, and holster an active scanner. The scan returns that follow remain illuminated for at least 10x longer than it took to perform the scan. Our example GalLogi (just like any and every other) is able to keep his gun up and his scans up simultaneously, far more often than not.
TL;DR "Chain Scanning" (cycling between multiple scanners) is not a time consuming or demanding function. |
Adipem Nothi
Nos Nothi
15
|
Posted - 2015.09.18 03:47:00 -
[606] - Quote
On Points 1 and 3, I suspect we'll have to agree to disagree.
I agree that lots and lots of things could be improved upon, but Dev Resources are limited and CCP has no option but to prioritize. I'm of the opinion that they should focus first on fixing those things which have the highest likelihood of improving gameplay. Improving Active Scan interplay fits that description; if I were steering the boat, it'd be on the top of my balance list, right next to King HP.
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Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.18 04:37:00 -
[607] - Quote
Adipem Nothi wrote: Thanks, Cross. Point 2 (on chain scanning, quoted above) is more about math and general mechanics than one player's experience or skill level. I'll explain. Assume a GalLogi is running two creodron flux scanners (200m, 90 degree, 21dB, 12 sec scan duration, 30 sec cooldown) and is putting them to use as often as they're made available (i.e. chain scanning).
I understand the assumption of your theoretical module however the assumption itself is where I find there to be question in application. Particularly "is putting them to use as often as they are made available" this presumes quite a bit more than it may seem at first blush.
It assumes that the player is paying proper attention at all times throughout the match and fully understands the UI, this eliminates new bros and a number of causal players/players who can get distracted by comms or other actions.
It further assumes that they (the scanners) are made available at times when their use is also both available and applicable, e.g. there are hostile mercs within scan range and more importantly they are not applying threat to the user in such a manner as to inhibit scan use.
Both of these things have direct implications to player skill and experience, further they even hold some meaningful implications for relative player player skill and experience because a deeply outmatched player will have fewer opportunities to do much thinking or more rarefied behavior beyond run and shoot (or honestly spawn and die in many cases).
Now, the theoretical module you present seems quite solid to me if one runs with the assumption as presented, but it is the assumption itself which causes the departure of our views regarding actual battlefield conditions and thus my assertion that player skill - both personal and comparative - is quite relevant.
CPM mail me your feedback and remember to have fun!
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.18 04:48:00 -
[608] - Quote
Cross Atu wrote:Adipem Nothi wrote: Thanks, Cross. Point 2 (on chain scanning, quoted above) is more about math and general mechanics than one player's experience or skill level. I'll explain. Assume a GalLogi is running two creodron flux scanners (200m, 90 degree, 21dB, 12 sec scan duration, 30 sec cooldown) and is putting them to use as often as they're made available (i.e. chain scanning).
I understand the assumption of your theoretical module however the assumption itself is where I find there to be question in application. Particularly "is putting them to use as often as they are made available" this presumes quite a bit more than it may seem at first blush. It assumes that the player is paying proper attention at all times throughout the match and fully understands the UI, this eliminates new bros and a number of causal players/players who can get distracted by comms or other actions. It further assumes that they (the scanners) are made available at times when their use is also both available and applicable, e.g. there are hostile mercs within scan range and more importantly they are not applying threat to the user in such a manner as to inhibit scan use. Both of these things have direct implications to player skill and experience, further they even hold some meaningful implications for relative player player skill and experience because a deeply outmatched player will have fewer opportunities to do much thinking or more rarefied behavior beyond run and shoot (or honestly spawn and die in many cases). Now, the theoretical module you present seems quite solid to me if one runs with the assumption as presented, but it is the assumption itself which causes the departure of our views regarding actual battlefield conditions and thus my assertion that player skill - both personal and comparative - is quite relevant. All it takes is one guy with two good scanners who knows what he's doing to effectively dismantle the other team.
AVERT YOUR EYES!
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Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.18 04:52:00 -
[609] - Quote
Adipem Nothi wrote:On Points 1 and 3, I suspect we'll have to agree to disagree.
Not sure who you're talking to, but I don't buy into the claim that Active Scans aren't a serious balance issue. I can run a 3x scanner GalLogi in 100 Ambush matches, and in 100 of those matches permanently scan the vast majority of the enemy team for my entire team. My presence alone limits the options of 16 players to (A) swap out to a sub-20dB Scouts suit, (B) gimp their assault suit, or (C) run what they want and be painted on TacNet for the entire match. Dust is tactical shooter with myriad loadout options; one unit severely restricting the options 16 others simply doesn't make sense.
I agree that lots and lots of things could be improved upon, but Dev Resources are limited and CCP has no option but to prioritize. I'm of the opinion that they should focus first on fixing those things which have the highest likelihood of improving gameplay. Improving Active Scan interplay fits that description; in terms of things to balance, I'd rank it at the very top of the low-hanging-fruit list, right next to King HP. I don't mean to parrot here but I too find myself not sure who you are talking to, or perhaps more specifically not sure what you are referencing. I say this because at not time have I asserted the claim that active scans aren't a balance issue serious or otherwise. The statement I have repeatedly made is that they - along with the rest of equipment - are in need of work and further in the case of active scans specifically that they are broken in a number of ways that both add and detract from their value, and that these ways far from making them 'in a good place' actually compound each other.
We may have to agree to disagree on some points as that can happen in any discourse, but here I am confused as to what you are disagreeing with because it seems as if you have simply misread my prior post. Allow me then to reiterate in more direct terms in the hopes of clearing up any prior misunderstanding.
I do believe that active scanners need work and never remember claiming otherwise, if I have at some prior time claimed otherwise then that view has been revised and does not reflect my current stance. I believe there are balance issues to address within the active scanner line internally (as one scanner relates to another) within equipment (as the value both tactical and earnings relates to other equipment) and pertinent to larger game balance (i.e. eWar as it applies beyond the equipment line). All of that being said I do not believe it to be a simple issue with a quick fix, but rather one that requires a deeper rework. As to the priority of the issue, I have been in favor of an equipment rework including the active scanner since my first term as CPM and generally class the four 'race bound' bits of logistics related equipment as high priority within that consideration.
If this clarification does not alter perception of our relative stances then please do elaborate on the particulars of how and why as I'd be interested to address - or if address is not possible some how to at least consider - those points of concern.
Cheers, Cross
CPM mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.18 05:05:00 -
[610] - Quote
XxBlazikenxX wrote:Cross Atu wrote:Adipem Nothi wrote: Thanks, Cross. Point 2 (on chain scanning, quoted above) is more about math and general mechanics than one player's experience or skill level. I'll explain. Assume a GalLogi is running two creodron flux scanners (200m, 90 degree, 21dB, 12 sec scan duration, 30 sec cooldown) and is putting them to use as often as they're made available (i.e. chain scanning).
I understand the assumption of your theoretical module however the assumption itself is where I find there to be question in application. Particularly "is putting them to use as often as they are made available" this presumes quite a bit more than it may seem at first blush. It assumes that the player is paying proper attention at all times throughout the match and fully understands the UI, this eliminates new bros and a number of causal players/players who can get distracted by comms or other actions. It further assumes that they (the scanners) are made available at times when their use is also both available and applicable, e.g. there are hostile mercs within scan range and more importantly they are not applying threat to the user in such a manner as to inhibit scan use. Both of these things have direct implications to player skill and experience, further they even hold some meaningful implications for relative player player skill and experience because a deeply outmatched player will have fewer opportunities to do much thinking or more rarefied behavior beyond run and shoot (or honestly spawn and die in many cases). Now, the theoretical module you present seems quite solid to me if one runs with the assumption as presented, but it is the assumption itself which causes the departure of our views regarding actual battlefield conditions and thus my assertion that player skill - both personal and comparative - is quite relevant. All it takes is one guy with two good scanners who knows what he's doing to effectively dismantle the other team. Seems like a rather reductionist statement to me.
The guy would need a solid squad backing him, the guy would need to be going up against a force which relies on not being scanned (granted that's not super uncommon to be sure, but a force built primarily of the two heavy frame types with vehicle support will generally be impacted far less), the guy would need the context to use the scans (if he has a squad and we presume he knows what he's doing then this is very likely, but it also does not apply to everyone or honestly even every scanner type).
Already we can see that it is not one guy who is dismantling the enemy team. I presume however that the content and intent of the statement is that this one guy is having a large enough leveraged impact to swing the game in favor of his team. "Knows what he's doing" being a general enough statement I will certainly accent to the idea that there are players with sufficient skill to accomplish that in this context. It is important to point out however that this is true of some players within various contexts not simply "scans". And that "scans" is - as I pointed out before - a bad context because it is too general.
If there is a problem with a specific thing it requires a specific address whether that be a specific mechanic (duration, precision, angle, or bug), a specific item (flux scanner, focused scanner, et al) etc.
When I say "that is too vague to be entirely accurate" or any paraphrase thereof, that is exactly what I mean. I do not mean "the claim has no merit and should be dismissed". Specificity is however something I will frequently call for as painting with an over broad brush has already proven to be bad balance practice in Dust 514 and think we can all agree that we certainly don't need a repeat of any mistaken patters from days gone by.
This is also why I generally take some degree of issue with simple declarative statements as they are - in essence - conclusions provided without citations and thus even if entirely accurate are often either in-actionable or not actionable in as effective a manner as their more descriptive counterparts could have provided.
0.02 ISK Cross
CPM mail me your feedback and remember to have fun!
|
|
XxBlazikenxX
Ancient Exiles.
2
|
Posted - 2015.09.18 05:07:00 -
[611] - Quote
Cross Atu wrote:XxBlazikenxX wrote:Cross Atu wrote:Adipem Nothi wrote: Thanks, Cross. Point 2 (on chain scanning, quoted above) is more about math and general mechanics than one player's experience or skill level. I'll explain. Assume a GalLogi is running two creodron flux scanners (200m, 90 degree, 21dB, 12 sec scan duration, 30 sec cooldown) and is putting them to use as often as they're made available (i.e. chain scanning).
I understand the assumption of your theoretical module however the assumption itself is where I find there to be question in application. Particularly "is putting them to use as often as they are made available" this presumes quite a bit more than it may seem at first blush. It assumes that the player is paying proper attention at all times throughout the match and fully understands the UI, this eliminates new bros and a number of causal players/players who can get distracted by comms or other actions. It further assumes that they (the scanners) are made available at times when their use is also both available and applicable, e.g. there are hostile mercs within scan range and more importantly they are not applying threat to the user in such a manner as to inhibit scan use. Both of these things have direct implications to player skill and experience, further they even hold some meaningful implications for relative player player skill and experience because a deeply outmatched player will have fewer opportunities to do much thinking or more rarefied behavior beyond run and shoot (or honestly spawn and die in many cases). Now, the theoretical module you present seems quite solid to me if one runs with the assumption as presented, but it is the assumption itself which causes the departure of our views regarding actual battlefield conditions and thus my assertion that player skill - both personal and comparative - is quite relevant. All it takes is one guy with two good scanners who knows what he's doing to effectively dismantle the other team. Seems like a rather reductionist statement to me. The guy would need a solid squad backing him, the guy would need to be going up against a force which relies on not being scanned (granted that's not super uncommon to be sure, but a force built primarily of the two heavy frame types with vehicle support will generally be impacted far less), the guy would need the context to use the scans (if he has a squad and we presume he knows what he's doing then this is very likely, but it also does not apply to everyone or honestly even every scanner type). Already we can see that it is not one guy who is dismantling the enemy team. I presume however that the content and intent of the statement is that this one guy is having a large enough leveraged impact to swing the game in favor of his team. "Knows what he's doing" being a general enough statement I will certainly accent to the idea that there are players with sufficient skill to accomplish that in this context. It is important to point out however that this is true of some players within various contexts not simply "scans". And that "scans" is - as I pointed out before - a bad context because it is too general. If there is a problem with a specific thing it requires a specific address whether that be a specific mechanic (duration, precision, angle, or bug), a specific item (flux scanner, focused scanner, et al) etc. When I say "that is too vague to be entirely accurate" or any paraphrase thereof, that is exactly what I mean. I do not mean "the claim has no merit and should be dismissed". Specificity is however something I will frequently call for as painting with an over broad brush has already proven to be bad balance practice in Dust 514 and think we can all agree that we certainly don't need a repeat of any mistaken patters from days gone by. This is also why I generally take some degree of issue with simple declarative statements as they are - in essence - conclusions provided without citations and thus even if entirely accurate are often either in-actionable or not actionable in as effective a manner as their more descriptive counterparts could have provided. 0.02 ISK Cross You don't need a squad to permascan, stay far enough away from the battle that you're relatively safe and scan away. Have your weapon out during the duration of the scans in case any scouts sneak up on you. It's a win-win situation.
AVERT YOUR EYES!
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Sned TheDead
Failures inc.
912
|
Posted - 2015.09.18 05:17:00 -
[612] - Quote
XxBlazikenxX wrote:Cross Atu wrote:XxBlazikenxX wrote:Cross Atu wrote:Adipem Nothi wrote: Thanks, Cross. Point 2 (on chain scanning, quoted above) is more about math and general mechanics than one player's experience or skill level. I'll explain. Assume a GalLogi is running two creodron flux scanners (200m, 90 degree, 21dB, 12 sec scan duration, 30 sec cooldown) and is putting them to use as often as they're made available (i.e. chain scanning).
I understand the assumption of your theoretical module however the assumption itself is where I find there to be question in application. Particularly "is putting them to use as often as they are made available" this presumes quite a bit more than it may seem at first blush. It assumes that the player is paying proper attention at all times throughout the match and fully understands the UI, this eliminates new bros and a number of causal players/players who can get distracted by comms or other actions. It further assumes that they (the scanners) are made available at times when their use is also both available and applicable, e.g. there are hostile mercs within scan range and more importantly they are not applying threat to the user in such a manner as to inhibit scan use. Both of these things have direct implications to player skill and experience, further they even hold some meaningful implications for relative player player skill and experience because a deeply outmatched player will have fewer opportunities to do much thinking or more rarefied behavior beyond run and shoot (or honestly spawn and die in many cases). Now, the theoretical module you present seems quite solid to me if one runs with the assumption as presented, but it is the assumption itself which causes the departure of our views regarding actual battlefield conditions and thus my assertion that player skill - both personal and comparative - is quite relevant. All it takes is one guy with two good scanners who knows what he's doing to effectively dismantle the other team. Seems like a rather reductionist statement to me. The guy would need a solid squad backing him, the guy would need to be going up against a force which relies on not being scanned (granted that's not super uncommon to be sure, but a force built primarily of the two heavy frame types with vehicle support will generally be impacted far less), the guy would need the context to use the scans (if he has a squad and we presume he knows what he's doing then this is very likely, but it also does not apply to everyone or honestly even every scanner type). Already we can see that it is not one guy who is dismantling the enemy team. I presume however that the content and intent of the statement is that this one guy is having a large enough leveraged impact to swing the game in favor of his team. "Knows what he's doing" being a general enough statement I will certainly accent to the idea that there are players with sufficient skill to accomplish that in this context. It is important to point out however that this is true of some players within various contexts not simply "scans". And that "scans" is - as I pointed out before - a bad context because it is too general. If there is a problem with a specific thing it requires a specific address whether that be a specific mechanic (duration, precision, angle, or bug), a specific item (flux scanner, focused scanner, et al) etc. When I say "that is too vague to be entirely accurate" or any paraphrase thereof, that is exactly what I mean. I do not mean "the claim has no merit and should be dismissed". Specificity is however something I will frequently call for as painting with an over broad brush has already proven to be bad balance practice in Dust 514 and think we can all agree that we certainly don't need a repeat of any mistaken patters from days gone by. This is also why I generally take some degree of issue with simple declarative statements as they are - in essence - conclusions provided without citations and thus even if entirely accurate are often either in-actionable or not actionable in as effective a manner as their more descriptive counterparts could have provided. 0.02 ISK Cross You don't need a squad to permascan, stay far enough away from the battle that you're relatively safe and scan away. Have your weapon out during the duration of the scans in case any scouts sneak up on you. It's a win-win situation. you do not need a squad to perma scan.
You need a squad to use perma scans to any sort of effectiveness.
As a matter of fact if you perma scan without a squad, you are gaining virtually nothing.
You just sit there and scan for twenty minuets, hoping something interesting happens. (take it from a guy who has tried it, not fun at all.)
if anything it is a lose lose situation, you get nothing, and your team loses a gun in the fight.
I have nothing against perma scans, if you are actively participating in the battle.
And yes you can do both at the same time(Done it before)
so no you dont need a squad.
but you do need one to be useful.
otherwise at this point in time what is the point of running a scanner?
It is a squad based piece of equipment.
You can tell that just by looking at how one gets points with it.
MUSIC!
Sned T. Dead
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.18 06:06:00 -
[613] - Quote
XxBlazikenxX wrote:Cross Atu wrote:XxBlazikenxX wrote:Cross Atu wrote:Adipem Nothi wrote: Thanks, Cross. Point 2 (on chain scanning, quoted above) is more about math and general mechanics than one player's experience or skill level. I'll explain. Assume a GalLogi is running two creodron flux scanners (200m, 90 degree, 21dB, 12 sec scan duration, 30 sec cooldown) and is putting them to use as often as they're made available (i.e. chain scanning).
I understand the assumption of your theoretical module however the assumption itself is where I find there to be question in application. Particularly "is putting them to use as often as they are made available" this presumes quite a bit more than it may seem at first blush. It assumes that the player is paying proper attention at all times throughout the match and fully understands the UI, this eliminates new bros and a number of causal players/players who can get distracted by comms or other actions. It further assumes that they (the scanners) are made available at times when their use is also both available and applicable, e.g. there are hostile mercs within scan range and more importantly they are not applying threat to the user in such a manner as to inhibit scan use. Both of these things have direct implications to player skill and experience, further they even hold some meaningful implications for relative player player skill and experience because a deeply outmatched player will have fewer opportunities to do much thinking or more rarefied behavior beyond run and shoot (or honestly spawn and die in many cases). Now, the theoretical module you present seems quite solid to me if one runs with the assumption as presented, but it is the assumption itself which causes the departure of our views regarding actual battlefield conditions and thus my assertion that player skill - both personal and comparative - is quite relevant. All it takes is one guy with two good scanners who knows what he's doing to effectively dismantle the other team. Seems like a rather reductionist statement to me. The guy would need a solid squad backing him, the guy would need to be going up against a force which relies on not being scanned (granted that's not super uncommon to be sure, but a force built primarily of the two heavy frame types with vehicle support will generally be impacted far less), the guy would need the context to use the scans (if he has a squad and we presume he knows what he's doing then this is very likely, but it also does not apply to everyone or honestly even every scanner type). Already we can see that it is not one guy who is dismantling the enemy team. I presume however that the content and intent of the statement is that this one guy is having a large enough leveraged impact to swing the game in favor of his team. "Knows what he's doing" being a general enough statement I will certainly accent to the idea that there are players with sufficient skill to accomplish that in this context. It is important to point out however that this is true of some players within various contexts not simply "scans". And that "scans" is - as I pointed out before - a bad context because it is too general. If there is a problem with a specific thing it requires a specific address whether that be a specific mechanic (duration, precision, angle, or bug), a specific item (flux scanner, focused scanner, et al) etc. When I say "that is too vague to be entirely accurate" or any paraphrase thereof, that is exactly what I mean. I do not mean "the claim has no merit and should be dismissed". Specificity is however something I will frequently call for as painting with an over broad brush has already proven to be bad balance practice in Dust 514 and think we can all agree that we certainly don't need a repeat of any mistaken patters from days gone by. This is also why I generally take some degree of issue with simple declarative statements as they are - in essence - conclusions provided without citations and thus even if entirely accurate are often either in-actionable or not actionable in as effective a manner as their more descriptive counterparts could have provided. 0.02 ISK Cross You don't need a squad to permascan, stay far enough away from the battle that you're relatively safe and scan away. Have your weapon out during the duration of the scans in case any scouts sneak up on you. It's a win-win situation. You don't need to be in a squad to scan. You do need to have a squad capable of making use of those scan on your team for those scans to matter. As well all know not every blueberry is created equally and sometimes just knowing where the enemy is proves to be far from enough for some berries as even when they are standing face to face with a red dot there are some berries who seem reluctant to discharge their weapons
CPM mail me your feedback and remember to have fun!
|
Booby Tuesdays
Bad Mother Thukkers
1
|
Posted - 2015.09.19 00:26:00 -
[614] - Quote
I brought a few cases of some micro brew nanites. Help yourselves my hard working Logi bretheren!
What's that? Where did I get them you ask?
I, ahem, "liberated" them from an Amarr cargo ship. No one even questions the dirty Matari with the hard hat, a clip board, and a confident wave.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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nyghthawke cox
Nyghthawke Industries
46
|
Posted - 2015.09.19 01:31:00 -
[615] - Quote
On the matter of scanners, game play is too fast for me to use them right. Passives work better for me as I don't have to worry about switching tools. On the matter of the Empress, knowing I will not be able to win one of the Death shroud skins, I have honored her by signing on a Nu-Kinni. She is working on making the weapon and armor I am trying to build a more artistic piece of work. She has asked me to see if someone would send her the Death shroud skin ( she is fanatically loyal to the Empress alone). I will foot the bill for her as payment for the beautifying of the Nyghthawke Industry arms and armor design.
If you want it, I can build it.
Nyghthawke Industries birth
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Adipem Nothi
Nos Nothi
15
|
Posted - 2015.09.19 14:50:00 -
[616] - Quote
Cross Atu wrote:Adipem Nothi wrote:On Points 1 and 3, I suspect we'll have to agree to disagree.
Not sure who you're talking to, but I don't buy into the claim that Active Scans aren't a serious balance issue. I can run a 3x scanner GalLogi in 100 Ambush matches, and in 100 of those matches permanently scan the vast majority of the enemy team for my entire team. My presence alone limits the options of 16 players to (A) swap out to a sub-20dB Scouts suit, (B) gimp their assault suit, or (C) run what they want and be painted on TacNet for the entire match. Dust is tactical shooter with myriad loadout options; one unit severely restricting the options 16 others simply doesn't make sense.
I agree that lots and lots of things could be improved upon, but Dev Resources are limited and CCP has no option but to prioritize. I'm of the opinion that they should focus first on fixing those things which have the highest likelihood of improving gameplay. Improving Active Scan interplay fits that description; in terms of things to balance, I'd rank it at the very top of the low-hanging-fruit list, right next to King HP. I don't mean to parrot here but I too find myself not sure who you are talking to, or perhaps more specifically not sure what you are referencing. I say this because at not time have I asserted the claim that active scans aren't a balance issue serious or otherwise. The statement I have repeatedly made is that they - along with the rest of equipment - are in need of work and further in the case of active scans specifically that they are broken in a number of ways that both add and detract from their value, and that these ways far from making them 'in a good place' actually compound each other. We may have to agree to disagree on some points as that can happen in any discourse, but here I am confused as to what you are disagreeing with because it seems as if you have simply misread my prior post. Allow me then to reiterate in more direct terms in the hopes of clearing up any prior misunderstanding. I do believe that active scanners need work and never remember claiming otherwise, if I have at some prior time claimed otherwise then that view has been revised and does not reflect my current stance. I believe there are balance issues to address within the active scanner line internally (as one scanner relates to another) within equipment (as the value both tactical and earnings relates to other equipment) and pertinent to larger game balance (i.e. eWar as it applies beyond the equipment line). All of that being said I do not believe it to be a simple issue with a quick fix, but rather one that requires a deeper rework. As to the priority of the issue, I have been in favor of an equipment rework including the active scanner since my first term as CPM and generally class the four 'race bound' bits of logistics related equipment as high priority within that consideration. If this clarification does not alter perception of our relative stances then please do elaborate on the particulars of how and why as I'd be interested to address - or if address is not possible some how to at least consider - those points of concern. Cheers, Cross
Sounds good, Cross. I would suggest that if significant rework to active scans looks like something that'll be far down the road, that we take interim "easing" actions to increase overall downtime and dull the edge of the more problematic devices (namely, Creodron Flux). Suggestions:
BSC Scanners: No Change ADV Scanners: No Change Creodron Active Scanner: Cooldown 15 sec ---> 20 sec Creodron Flux Active Scanner: Range 200m ---> 150m, Angle: 90---> 60 degrees Creodron Proximity Active Scanner: No Change Duvolle Quantum Active Scanner: Visibility 20 sec ---> 15 sec Duvolle Focused Active Scanner: No Change
I'd also recommend an interim increase in Active Scan WP (or) toggling WP payout to include team assists, should such a toggle be accessible by hotfix. Strong as these devices are, they pay insufficient WP. |
Adipem Nothi
Nos Nothi
15
|
Posted - 2015.09.19 15:12:00 -
[617] - Quote
Cross Atu wrote:Adipem Nothi wrote: (on chain scanning).
I understand the assumption of your theoretical module however the assumption itself is where I find there to be question in application. Particularly "is putting them to use as often as they are made available" this presumes quite a bit more than it may seem at first blush. It assumes that the player is paying proper attention at all times throughout the match and fully understands the UI, this eliminates new bros and a number of causal players/players who can get distracted by comms or other actions. It further assumes that they (the scanners) are made available at times when their use is also both available and applicable, e.g. there are hostile mercs within scan range and more importantly they are not applying threat to the user in such a manner as to inhibit scan use. Both of these things have direct implications to player skill and experience, further they even hold some meaningful implications for relative player player skill and experience because a deeply outmatched player will have fewer opportunities to do much thinking or more rarefied behavior beyond run and shoot (or honestly spawn and die in many cases). Now, the theoretical module you present seems quite solid to me if one runs with the assumption as presented, but it is the assumption itself which causes the departure of our views regarding actual battlefield conditions and thus my assertion that player skill - both personal and comparative - is quite relevant. Fair points. Though ...
The theoretical model does assume our user is a proto tier GalLogi running high-end Active Scanners. He may not be the Wrath of Zeus incarnate, but he also isn't fresh of the boat. Also, I stick by my contention that monitoring two cooldown meters and swapping between Active Scanner and Gun isn't a skill intensive or difficult to learn technique. Our example user might lose a few seconds here and there if preoccupied or engaged, but the model's message remains. One unit with only two scanners can do a good job of keeping up scans for his entire team. And if he's running 200m scanners, he can do so from safe distance. |
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.19 15:20:00 -
[618] - Quote
Adipem Nothi wrote:Cross Atu wrote:Adipem Nothi wrote:On Points 1 and 3, I suspect we'll have to agree to disagree.
Not sure who you're talking to, but I don't buy into the claim that Active Scans aren't a serious balance issue. I can run a 3x scanner GalLogi in 100 Ambush matches, and in 100 of those matches permanently scan the vast majority of the enemy team for my entire team. My presence alone limits the options of 16 players to (A) swap out to a sub-20dB Scouts suit, (B) gimp their assault suit, or (C) run what they want and be painted on TacNet for the entire match. Dust is tactical shooter with myriad loadout options; one unit severely restricting the options 16 others simply doesn't make sense.
I agree that lots and lots of things could be improved upon, but Dev Resources are limited and CCP has no option but to prioritize. I'm of the opinion that they should focus first on fixing those things which have the highest likelihood of improving gameplay. Improving Active Scan interplay fits that description; in terms of things to balance, I'd rank it at the very top of the low-hanging-fruit list, right next to King HP. I don't mean to parrot here but I too find myself not sure who you are talking to, or perhaps more specifically not sure what you are referencing. I say this because at not time have I asserted the claim that active scans aren't a balance issue serious or otherwise. The statement I have repeatedly made is that they - along with the rest of equipment - are in need of work and further in the case of active scans specifically that they are broken in a number of ways that both add and detract from their value, and that these ways far from making them 'in a good place' actually compound each other. We may have to agree to disagree on some points as that can happen in any discourse, but here I am confused as to what you are disagreeing with because it seems as if you have simply misread my prior post. Allow me then to reiterate in more direct terms in the hopes of clearing up any prior misunderstanding. I do believe that active scanners need work and never remember claiming otherwise, if I have at some prior time claimed otherwise then that view has been revised and does not reflect my current stance. I believe there are balance issues to address within the active scanner line internally (as one scanner relates to another) within equipment (as the value both tactical and earnings relates to other equipment) and pertinent to larger game balance (i.e. eWar as it applies beyond the equipment line). All of that being said I do not believe it to be a simple issue with a quick fix, but rather one that requires a deeper rework. As to the priority of the issue, I have been in favor of an equipment rework including the active scanner since my first term as CPM and generally class the four 'race bound' bits of logistics related equipment as high priority within that consideration. If this clarification does not alter perception of our relative stances then please do elaborate on the particulars of how and why as I'd be interested to address - or if address is not possible some how to at least consider - those points of concern. Cheers, Cross Sounds good, Cross. I would suggest that if significant rework to active scans looks like something that'll be far down the road, that we take interim "easing" actions to increase overall downtime and dull the edge of the more problematic devices (namely, Creodron Flux). Suggestions: BSC Scanners: No Change ADV Scanners: No Change Creodron Active Scanner: Cooldown 15 sec ---> 20 sec Creodron Flux Active Scanner: Range 200m ---> 150m, Angle: 90---> 60 degrees Creodron Proximity Active Scanner: No Change Duvolle Quantum Active Scanner: Visibility 20 sec ---> 15 sec Duvolle Focused Active Scanner: No Change I'd also recommend an interim increase in Active Scan WP (or) toggling WP payout to include team assists, should such a toggle be accessible by hotfix. Strong as these devices are, they pay insufficient WP.
Thanks for the break down on individual scanners, that's the type of data I find very useful. May I request a bit of a deeper dive so I'm 100% certain regarding the why of each listed instance being problematic (or a non-issue, as noted in your list) as I'd hate to fix one set of problems but create another by overlooking something that may be obvious to those outside my perspective.
Cheers, Cross
CPM mail me your feedback and remember to have fun!
|
Adipem Nothi
Nos Nothi
15
|
Posted - 2015.09.19 17:22:00 -
[619] - Quote
Cross Atu wrote: Thanks for the break down on individual scanners, that's the type of data I find very useful. May I request a bit of a deeper dive so I'm 100% certain regarding the why of each listed instance being problematic (or a non-issue, as noted in your list) as I'd hate to fix one set of problems but create another by overlooking something that may be obvious to those outside my perspective.
Cheers, Cross
Sure thing. First, the raw numbers: Google Doc
Don't recommend touching any of the Basic Scanners, Advanced Scanners or the Creodron Proximity Scanner as these are UP by comparison to the others. Basic and Advanced Scanners are arguably too easy to avoid. Proximity has an extremely fast cooldown, but has a very short range and narrow angle; if there's such a thing as a "high risk, low reward scanner", this is the one. To the best of my knowledge and experience, these are not popular choices nor are they contributing to pub permascan.
Also don't recommend tuning the controversial "Scout Bane" Duvolle Focused Scanner, for this round at least. This scanner's lengthy cooldown, short visibility duration, high resource requirements and lofty price tag all make it an inferior choice for anything other than hunting heavily dampened scouts. It is also the only scanner which shares returns squad-wide instead of team-wide. I do encounter this scanner in pubs from time to time (~10-15%), but given the rarity of those encounters I do not believe that this scanner is currently contributing to pub permascan.
The Creodron Flux is the biggest low-risk / high-reward offender and (to the best of my knowledge) has long been the most popular choice among active scanners. Just look at its effective scan area compared to the others (~5k sq.m. vs 30k!). This one's off-the-charts good, and even after a nerf to scan angle and range would likely still the most popular choice. This scanner is without question is the biggest contributor to pub permascan.
The Vanilla Creodron and Duvolle Quantum are the next two best scanners under the almighty Creodron Flux. If you've ever had a "you've been scanned message" that seemed to last for an eternity without even a flicker, you were hit with the Quantum. This was perhaps OK when scans were restricted to squad, but visibility duration reaching up to 30 seconds is a bit much for a team-shared device. As for the Vanilla Creodron, this device is potent on account of very fast cooldown. A GalLogi with only 2 Vanilla Creodron or Duvolle Quantum Scanners is able to maintain 100% scan up-time. It is reasonable to assume that these "next best" options scanner are contributing to pub permascan, though likely at a lesser degree than the Creodron Flux. |
XxBlazikenxX
Ancient Exiles. Ushra'Khan
2
|
Posted - 2015.09.24 01:05:00 -
[620] - Quote
What are some good Amarr Logi set ups?
AVERT YOUR EYES!
|
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nyghthawke cox
Nyghthawke Industries
49
|
Posted - 2015.09.24 01:38:00 -
[621] - Quote
XxBlazikenxX wrote:What are some good Amarr Logi set ups?
I hate to say this but the Amarr Militia med set up works pretty well. I think that the higher armor points give you a chance to get closer to the friendly you are trying to help. Could be just me though.
If you want it, I can build it.
Nyghthawke Industries birth
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XxBlazikenxX
Ancient Exiles. Ushra'Khan
2
|
Posted - 2015.09.24 01:40:00 -
[622] - Quote
nyghthawke cox wrote:XxBlazikenxX wrote:What are some good Amarr Logi set ups? I hate to say this but the Amarr Militia med set up works pretty well. I think that the higher armor points give you a chance to get closer to the friendly you are trying to help. Could be just me though. Let me rephrase my question. What are some good PROTO Amarr Logi Setups?
AVERT YOUR EYES!
|
nyghthawke cox
Nyghthawke Industries
50
|
Posted - 2015.09.24 01:55:00 -
[623] - Quote
XxBlazikenxX wrote:nyghthawke cox wrote:XxBlazikenxX wrote:What are some good Amarr Logi set ups? I hate to say this but the Amarr Militia med set up works pretty well. I think that the higher armor points give you a chance to get closer to the friendly you are trying to help. Could be just me though. Let me rephrase my question. What are some good PROTO Amarr Logi Setups?
Thank you for reminding me that I am still learning. I have seen an Amarr logi suit with four equipment slots.
If you want it, I can build it.
Nyghthawke Industries birth
|
XxBlazikenxX
Ancient Exiles. Ushra'Khan
2
|
Posted - 2015.09.24 01:57:00 -
[624] - Quote
nyghthawke cox wrote:XxBlazikenxX wrote:nyghthawke cox wrote:XxBlazikenxX wrote:What are some good Amarr Logi set ups? I hate to say this but the Amarr Militia med set up works pretty well. I think that the higher armor points give you a chance to get closer to the friendly you are trying to help. Could be just me though. Let me rephrase my question. What are some good PROTO Amarr Logi Setups? Thank you for reminding me that I am still learning. I have seen an Amarr logi suit with four equipment slots. That's not possible, the Amarr logistics only comes with 3 equipment slots across all tiers.
AVERT YOUR EYES!
|
nyghthawke cox
Nyghthawke Industries
51
|
Posted - 2015.09.24 02:02:00 -
[625] - Quote
XxBlazikenxX wrote:nyghthawke cox wrote:XxBlazikenxX wrote:nyghthawke cox wrote:XxBlazikenxX wrote:What are some good Amarr Logi set ups? I hate to say this but the Amarr Militia med set up works pretty well. I think that the higher armor points give you a chance to get closer to the friendly you are trying to help. Could be just me though. Let me rephrase my question. What are some good PROTO Amarr Logi Setups? Thank you for reminding me that I am still learning. I have seen an Amarr logi suit with four equipment slots. That's not possible, the Amarr logistics only comes with 3 equipment slots across all tiers.
Well I have an Amarr suit I can't use yet that I will check on That has what looks like four slots there. Unless I am mixing it up with the Revanant suit I won as salvage.
If you want it, I can build it.
Nyghthawke Industries birth
|
XxBlazikenxX
Ancient Exiles. Ushra'Khan
2
|
Posted - 2015.09.24 02:05:00 -
[626] - Quote
nyghthawke cox wrote:XxBlazikenxX wrote:nyghthawke cox wrote:XxBlazikenxX wrote:nyghthawke cox wrote: I hate to say this but the Amarr Militia med set up works pretty well. I think that the higher armor points give you a chance to get closer to the friendly you are trying to help. Could be just me though.
Let me rephrase my question. What are some good PROTO Amarr Logi Setups? Thank you for reminding me that I am still learning. I have seen an Amarr logi suit with four equipment slots. That's not possible, the Amarr logistics only comes with 3 equipment slots across all tiers. Well I have an Amarr suit I can't use yet that I will check on That has what looks like four slots there. Unless I am mixing it up with the Revanant suit I won as salvage. I would guess you're mixing it up with some other suit.
AVERT YOUR EYES!
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nyghthawke cox
Nyghthawke Industries
51
|
Posted - 2015.09.24 02:07:00 -
[627] - Quote
Well I have an Amarr suit I can't use yet that I will check on That has what looks like four slots there. Unless I am mixing it up with the Revanant suit I won as salvage. [/quote] There is the PROTO FIT site that helps you build suits. I have made fittings without being a member to see what I liked.
If you want it, I can build it.
Nyghthawke Industries birth
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XxBlazikenxX
Ancient Exiles. Ushra'Khan
2
|
Posted - 2015.09.24 02:22:00 -
[628] - Quote
nyghthawke cox wrote: Well I have an Amarr suit I can't use yet that I will check on That has what looks like four slots there. Unless I am mixing it up with the Revanant suit I won as salvage.
There is the PROTO FIT site that helps you build suits. I have made fittings without being a member to see what I liked.[/quote] Some of the protofits site is outdated, which could be the reason.
AVERT YOUR EYES!
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nyghthawke cox
Nyghthawke Industries
52
|
Posted - 2015.09.24 02:33:00 -
[629] - Quote
XxBlazikenxX wrote:nyghthawke cox wrote: Well I have an Amarr suit I can't use yet that I will check on That has what looks like four slots there. Unless I am mixing it up with the Revanant suit I won as salvage.
There is the PROTO FIT site that helps you build suits. I have made fittings without being a member to see what I liked. Some of the protofits site is outdated, which could be the reason.[/quote] True, I think I was thinking of the Logibros suit as well
If you want it, I can build it.
Nyghthawke Industries birth
|
nyghthawke cox
Nyghthawke Industries
54
|
Posted - 2015.09.24 21:05:00 -
[630] - Quote
[ Some of the protofits site is outdated, which could be the reason.[/quote] True, I think I was thinking of the Logibros suit as well[/quote]
Rechecked and I was wrong. Iwas thinking of both the Remnant and the Logibros suits
If you want it, I can build it.
Nyghthawke Industries birth
|
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Regnier Feros
Pielords
780
|
Posted - 2015.09.25 13:40:00 -
[631] - Quote
XxBlazikenxX wrote:What are some good Amarr Logi set ups? F it...... I'll send a in game mail XDXDXD OR I CAN USE PROTOFITS.COM OMG BRB
LongLiveQueenZarZar
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nyghthawke cox
Nyghthawke Industries
55
|
Posted - 2015.09.26 00:12:00 -
[632] - Quote
As stated earlier, I am sharing a suit weapon combo I will post later in the new ideas forum.
Multi armorrmant readjustable killer (MARK) weapon system. Mark 1 single barrel laser rifle single fire three round burst. Mark 3 three barrel laser rifle rifle is as mark 1, auto fire is 9 rds/ 5 seconds, grenade is all three barrels at once three shots then 5 second charge, sniper is top barrel single shot 3 rds, 5second charge.
Mark 5 same as mark 3 but auto fire is 15rds/ 5 seconds. burst is five rounds. max ammo is 150 rds for whole rifle at mark 5.
rifle uses capacitor firing, which means that the rounds act like regular bullets in relation to damage dealt and drop off style, i.e. max damage close and drops off at distance. at max range the laser fades out visually.
I have a suit to go with it but was wanting thoughts on this first.
If you want it, I can build it.
Nyghthawke Industries birth
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Thaddeus Reynolds
Facepunch Security
456
|
Posted - 2015.09.28 14:39:00 -
[633] - Quote
XxBlazikenxX wrote:What are some good Amarr Logi set ups? My default AFW Setup
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Harbingerof War
G0DS AM0NG MEN
71
|
Posted - 2015.09.28 15:32:00 -
[634] - Quote
All I have to say is that we should get the Cal Logi some glory
Been logi'ing since release. Need to give those needles and self proclaimed king of logi hugs ^-^
|
Adipem Nothi
Nos Nothi
16
|
Posted - 2015.09.30 01:58:00 -
[635] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2976111#post2976111
^ Just in case any of you want to get your 2 cents in before CPM shuts it down.
smh
PS: Cross, this is freakin' ridiculous. CPM shouldn't be putting feedback on a arbitrary timer. And CPM certainly shouldn't threaten to cut off all feedback on account of what they may or may not deem derailment. I strongly urge CPM / CCP to get the kangaroo court nonsense under control. |
Booby Tuesdays
Bad Mother Thukkers
1
|
Posted - 2015.10.01 01:48:00 -
[636] - Quote
Adipem Nothi wrote:https://forums.dust514.com/default.aspx?g=posts&m=2976111#post2976111 ^ Just in case any of you want to get your 2 cents while the narrow feedback window's open. :: smh ::
Cross, the arbitrary time limits and "i'll lock this thread ifs" are as alarming as they are restrictive and ridiculous. Posting my two cents here: https://forums.dust514.com/default.aspx?g=posts&m=2976422#post2976422 No joke. God forbid I have to work 4 12's in a row and miss the 3 days I "had the chance" to voice my opinion, for a feature that may or may not be released weeks or months later. No entiendo.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Shart Machine
Gallente Federation
14
|
Posted - 2015.10.08 18:41:00 -
[637] - Quote
This thread needs a nanite injection.
Anybody changing their setup with the new hotfix? |
XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
2
|
Posted - 2015.10.08 19:59:00 -
[638] - Quote
Shart Machine wrote:This thread needs a nanite injection.
Anybody changing their setup with the new hotfix? Join in my corp?
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
|
Booby Tuesdays
Bad Mother Thukkers
1
|
Posted - 2015.10.08 21:52:00 -
[639] - Quote
Shart Machine wrote:This thread needs a nanite injection.
Anybody changing their setup with the new hotfix? I did some maths and set up 5 of my fits for the new hotfix. 2 weeks of staring at 5 invalid fits almost drove me crazy, but today 4 of them are now valid.
All my Min Logi suits have a regulator, and the shields on my Cal Logi feel "right" finally. My Minmando can actually rep tank moderately well, but the Swarm bonus is noticeably gone.
I haven't been able to get close enough to a tank yet to try the Breach MD. I get ganked by infantry anytime I get close enough, or a Heavy w/ HMG pops out instantly.
I also think the Core Focused Repair Tool got ninja buffed? Can anyone confirm?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Shart Machine
Gallente Federation
18
|
Posted - 2015.10.08 22:50:00 -
[640] - Quote
XxBlazikenxX wrote: Join in my corp?
I'll think about it bud ;) |
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
2
|
Posted - 2015.10.09 03:08:00 -
[641] - Quote
Shart Machine wrote:XxBlazikenxX wrote: Join in my corp?
I'll think about it bud ;) Update, we just obtained two districts.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
|
Booby Tuesdays
Bad Mother Thukkers
1
|
Posted - 2015.10.14 02:04:00 -
[642] - Quote
Logibro Bump
I've been playing around with cardiac regulators, and they make the Cal Logi perfect for open maps. I can drop a shield regulator and toss on an advanced cardiac reg and get 80% more stamina and regen while still having an under 2 second shield regen. Even the basic green bottles are great now with the buff in FoxFour. Try them out Logibros!
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Harbingerof War
G0DS AM0NG MEN
204
|
Posted - 2015.10.14 06:25:00 -
[643] - Quote
Hey, have been testing the gal logi out and I have had him proto for a year now. Never used him cause I love my rep tool. I need someone fitting with a proto set up but unfortunately my biotic and hacking skills are only at advanced. Just to keep that in mind. Also some good pub fits for the gal logi wouldn't hurt either.
Been logi'ing since release. Need to give those needles and self proclaimed king of logi hugs ^-^
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Terryanna Darghoul
Nyghthawke Industries
2
|
Posted - 2015.10.14 22:18:00 -
[644] - Quote
I was wondering If the death shroud skin was tradeable or sellable. I would like to own one. |
Radiant Pancake3
1
|
Posted - 2015.10.15 00:41:00 -
[645] - Quote
Terryanna Darghoul wrote:I was wondering If the death shroud skin was tradeable or sellable. I would like to own one.
Yes it is tradable..
Learned the ways of N4g from Alcina's mom
Deemed the most Kinkiest Corp Mate.
Min Loyalist.
|
Terryanna Darghoul
Nyghthawke Industries
3
|
Posted - 2015.10.16 19:06:00 -
[646] - Quote
Radiant Pancake3 wrote:Terryanna Darghoul wrote:I was wondering If the death shroud skin was tradeable or sellable. I would like to own one. Yes it is tradable..
One: Do you have to be a certain LP rank to trade? Two: Are you willing to take a payment from a third party, Corps mate?
Finally: Do you have one and are wiling to trade it? My CEO is willing to pay you, if the price is right.
|
XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
|
Posted - 2015.10.16 19:12:00 -
[647] - Quote
Terryanna Darghoul wrote:Radiant Pancake3 wrote:Terryanna Darghoul wrote:I was wondering If the death shroud skin was tradeable or sellable. I would like to own one. Yes it is tradable.. One: Do you have to be a certain LP rank to trade? Two: Are you willing to take a payment from a third party, Corps mate? Finally: Do you have one and are wiling to trade it? My CEO is willing to pay you, if the price is right. 1. Rank 2 2. Yes 3. Unfortunately I gave mine away
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
|
Terryanna Darghoul
Nyghthawke Industries
4
|
Posted - 2015.10.17 18:37:00 -
[648] - Quote
XxBlazikenxX wrote:Terryanna Darghoul wrote:Radiant Pancake3 wrote:Terryanna Darghoul wrote:I was wondering If the death shroud skin was tradeable or sellable. I would like to own one. Yes it is tradable.. One: Do you have to be a certain LP rank to trade? Two: Are you willing to take a payment from a third party, Corps mate? Finally: Do you have one and are wiling to trade it? My CEO is willing to pay you, if the price is right. 1. Rank 2 2. Yes 3. Unfortunately I gave mine away
Thank you for your honesty. Do you know anyone willing to sell their "skin?"
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nyghthawke cox
Nyghthawke Industries
55
|
Posted - 2015.10.17 18:47:00 -
[649] - Quote
What happened to the time in service loyalty rewards? I personally do not have the time to play for the hours needed to quickly up my ranks through points. I am one of those that are, "I don't always play online, but when I do it's DUST 514." It is the only online game I play on my system.At least the older system recognized that we live busy lives and rewarded us for loyalty to the game beyond others. I say this because I have a suit that is "not sold in stores," and I don't want to loose it, so I rarely play it. It is the limited edition Black Hunter recon suit. The way it is now I can't even give my others items I will not use because I am not even halfway rank 2 yet due to the new system. If it sounds like a rant, forgive me I am just curious.How about a hybrid system that uses both systems together or something similar?
If you want it, I can build it.
Nyghthawke Industries birth
|
Booby Tuesdays
Bad Mother Thukkers
2
|
Posted - 2015.11.01 00:44:00 -
[650] - Quote
Harbingerof War wrote:Hey, have been testing the gal logi out and I have had him proto for a year now. Never used him cause I love my rep tool. I need someone fitting with a proto set up but unfortunately my biotic and hacking skills are only at advanced. Just to keep that in mind. Also some good pub fits for the gal logi wouldn't hurt either. My Gal Logi pub and FW fit cost about 60k. It's mainly used for permascans, but supports quite well.
Gal Logi G/1 H: Comp Prec Enhancer H: Enhanced Damage Mod H: Enhanced Shield Ext
L: Basic Kin Cat L: Enhanced Arm Rep L: Basic Arm Plates L: Comp Reactive L: Comp Ferro
L: Exo-5 MD G: C-7 Flux
E: Creo Flux E: Std Nanohive E: Std Injector E: A-45 Scanner
My Prototype setup is made for finding people. Permascan, 27 dB passive scans, 17+ reps/s, 8 m/s sprint. Kinda squishy, but hey it's a Logi.
Gal Logi Gk.0 H: Comp Prec H: Comp Prec H: Comp Extender
L: Comp Kin Cat L: Comp Rep L: Comp Reactive L: Comp Ferro L: Basic Plate
L: Republic Specialist MD G: Allotek Flux
E: Creo Flux E: Viziam Flux Link E: Allotek Rep Hive E: Creo Scanner
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
|
|
Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.07 14:38:00 -
[651] - Quote
o/ Logis
Looking for hotfix-friendly ideas for appending the CalLogi racial bonus. If possible, would like the bonus to affect needles. Ideas so far:
* Revived targets resist X% incoming damage per level for Y seconds following revive * On revive, restore X% target shield heath for Y% more warpoints
Any other ideas, gents? Any thoughts on the ideas presented?
Dropsuit Usage Rates
|
Zaria Min Deir
TeamPlayers
1
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Posted - 2015.11.07 16:55:00 -
[652] - Quote
Adipem Nothi wrote:o/ Logis
Looking for hotfix-friendly ideas for appending the CalLogi racial bonus. If possible, would like the bonus to affect needles. Ideas so far:
* Revived targets resist X% incoming damage per level for Y seconds following revive * On revive, restore X% target shield heath for Y% more warpoints
Any other ideas, gents? Any thoughts on the ideas presented? Needles already restore shields, so the second one is a bit pointless.
The first one... a revive providing an "overshield" or a short term damage resistance would be fantastic, as carrying a nanite injector might actually be more than marginally useful again (as most people currently will not ask for a revive no matter what the situation)... I personally think that should either be a function of the injectors themselves, or available to all logis, not just a racial bonus, if it is introduced at all, though perhaps better efficacy for the caldari logi would be fine.
zariamindeir on Twitter&Gmail
|
Adipem Nothi
Nos Nothi
17
|
Posted - 2015.11.07 17:20:00 -
[653] - Quote
Zaria Min Deir wrote:Adipem Nothi wrote:o/ Logis
Looking for hotfix-friendly ideas for appending the CalLogi racial bonus. If possible, would like the bonus to affect needles. Ideas so far:
* Revived targets resist X% incoming damage per level for Y seconds following revive * On revive, restore X% target shield heath for Y% more warpoints
Any other ideas, gents? Any thoughts on the ideas presented? Needles already restore shields, so the second one is a bit pointless. The first one... a revive providing an "overshield" or a short term damage resistance would be fantastic, as carrying a nanite injector might actually be more than marginally useful again (as most people currently will not ask for a revive no matter what the situation)... I personally think that should either be a function of the injectors themselves, or available to all logis, not just a racial bonus, if it is introduced at all, though perhaps better efficacy for the caldari logi would be fine.
Even better! How does this look? Google Doc: Spitballing Revive Resistance
Dropsuit Usage Rates
|
XxBlazikenxX
Ancient Exiles. Bleeding Sun Conglomerate
3
|
Posted - 2015.11.07 17:27:00 -
[654] - Quote
Adipem Nothi wrote:Zaria Min Deir wrote:Adipem Nothi wrote:o/ Logis
Looking for hotfix-friendly ideas for appending the CalLogi racial bonus. If possible, would like the bonus to affect needles. Ideas so far:
* Revived targets resist X% incoming damage per level for Y seconds following revive * On revive, restore X% target shield heath for Y% more warpoints
Any other ideas, gents? Any thoughts on the ideas presented? Needles already restore shields, so the second one is a bit pointless. The first one... a revive providing an "overshield" or a short term damage resistance would be fantastic, as carrying a nanite injector might actually be more than marginally useful again (as most people currently will not ask for a revive no matter what the situation)... I personally think that should either be a function of the injectors themselves, or available to all logis, not just a racial bonus, if it is introduced at all, though perhaps better efficacy for the caldari logi would be fine. Even better! How does this look? Google Doc: Spitballing Revive Resistance I like it, you could just apply the vehicle hardener resist to infantry!
Under contract by the Amarr Empire
Amarr Commando Forever
Ancient Exiles. Member
|
Adipem Nothi
Nos Nothi
17
|
Posted - 2015.11.07 17:40:00 -
[655] - Quote
XxBlazikenxX wrote:Adipem Nothi wrote:Zaria Min Deir wrote:Adipem Nothi wrote:o/ Logis
Looking for hotfix-friendly ideas for appending the CalLogi racial bonus. If possible, would like the bonus to affect needles. Ideas so far:
* Revived targets resist X% incoming damage per level for Y seconds following revive * On revive, restore X% target shield heath for Y% more warpoints
Any other ideas, gents? Any thoughts on the ideas presented? Needles already restore shields, so the second one is a bit pointless. The first one... a revive providing an "overshield" or a short term damage resistance would be fantastic, as carrying a nanite injector might actually be more than marginally useful again (as most people currently will not ask for a revive no matter what the situation)... I personally think that should either be a function of the injectors themselves, or available to all logis, not just a racial bonus, if it is introduced at all, though perhaps better efficacy for the caldari logi would be fine. Even better! How does this look? Google Doc: Spitballing Revive Resistance I like it, you could just apply the vehicle hardener resist to infantry! I'm thinking that infantry resistance wiring may already be in place. See heavy resistance to explosive damage.
Dropsuit Usage Rates
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Booby Tuesdays
Bad Mother Thukkers
2
|
Posted - 2015.11.07 22:09:00 -
[656] - Quote
Adipem Nothi wrote:Zaria Min Deir wrote:Adipem Nothi wrote:o/ Logis
Looking for hotfix-friendly ideas for appending the CalLogi racial bonus. If possible, would like the bonus to affect needles. Ideas so far:
* Revived targets resist X% incoming damage per level for Y seconds following revive * On revive, restore X% target shield heath for Y% more warpoints
Any other ideas, gents? Any thoughts on the ideas presented? Needles already restore shields, so the second one is a bit pointless. The first one... a revive providing an "overshield" or a short term damage resistance would be fantastic, as carrying a nanite injector might actually be more than marginally useful again (as most people currently will not ask for a revive no matter what the situation)... I personally think that should either be a function of the injectors themselves, or available to all logis, not just a racial bonus, if it is introduced at all, though perhaps better efficacy for the caldari logi would be fine. Even better! How does this look? Google Doc: Spitballing Revive Resistance Me likey!
How about... Min / Gal / Am Logi MLT/STD: 10% ADV: 20% PRO: 30% STATE: 35% or 40%
Cal Logi MLT/STD: 15% ADV: 30% PRO: 45% STATE: 52.5% or 60%
Go big or go home. Would almost guarantee that you get to cover after a revive, as well as make those chasing an easy kill more likely to be killed themselves.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
|
Adipem Nothi
Nos Nothi
17
|
Posted - 2015.11.07 22:18:00 -
[657] - Quote
Booby Tuesdays wrote: Go big or go home. ]
Sounds good to me! Sheet added. o7
Dropsuit Usage Rates
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Booby Tuesdays
Bad Mother Thukkers
2
|
Posted - 2015.11.13 18:38:00 -
[658] - Quote
New event, Logi Ops!
What do you think the BPO should be, or what it will be?
I would be cool with a dual beam BDR-2, or a less powerful BDR-8 BPO. Would that be too good of a BPO? Will it just be a Flux repair tool?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
|
XxBlazikenxX
Ancient Exiles. Bleeding Sun Conglomerate
3
|
Posted - 2015.11.13 18:40:00 -
[659] - Quote
Booby Tuesdays wrote:New event, Logi Ops!What do you think the BPO should be, or what it will be? I would be cool with a dual beam BDR-2, or a less powerful BDR-8 BPO. Would that be too good of a BPO? Will it just be a Flux repair tool? When repairing a target at full health, it "overheals" the target to a maximum of 125% health
Under contract by the Amarr Empire // Needs to send APEX to George
Amarr Commando Forever
Ancient Exiles. Member
|
Booby Tuesdays
Bad Mother Thukkers
2
|
Posted - 2015.11.13 18:42:00 -
[660] - Quote
XxBlazikenxX wrote:Booby Tuesdays wrote:New event, Logi Ops!What do you think the BPO should be, or what it will be? I would be cool with a dual beam BDR-2, or a less powerful BDR-8 BPO. Would that be too good of a BPO? Will it just be a Flux repair tool? When repairing a target at full health, it "overheals" the target to a maximum of 125% health I wonder if they can code something like that? Would make for an OP BPO, unless it did just have the stats of the Flux tool. 50HP/s, no range, but you can overcharge your heavies. Hmmm...
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
|
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7th Son 7
Hakuna Matatah Inc
1
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Posted - 2015.11.13 20:17:00 -
[661] - Quote
Booby Tuesdays wrote:XxBlazikenxX wrote:Booby Tuesdays wrote:New event, Logi Ops!What do you think the BPO should be, or what it will be? I would be cool with a dual beam BDR-2, or a less powerful BDR-8 BPO. Would that be too good of a BPO? Will it just be a Flux repair tool? When repairing a target at full health, it "overheals" the target to a maximum of 125% health I wonder if they can code something like that? Would make for an OP BPO, unless it did just have the stats of the Flux tool. 50HP/s, no range, but you can overcharge your heavies. Hmmm...
That would be my guess, the rep tool would meet in the middle between std and adv'd, i'm pumped
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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nyghthawke cox
Nyghthawke Industries
56
|
Posted - 2015.11.15 23:28:00 -
[662] - Quote
7th Son 7 wrote:Booby Tuesdays wrote:XxBlazikenxX wrote:Booby Tuesdays wrote:New event, Logi Ops!What do you think the BPO should be, or what it will be? I would be cool with a dual beam BDR-2, or a less powerful BDR-8 BPO. Would that be too good of a BPO? Will it just be a Flux repair tool? When repairing a target at full health, it "overheals" the target to a maximum of 125% health I wonder if they can code something like that? Would make for an OP BPO, unless it did just have the stats of the Flux tool. 50HP/s, no range, but you can overcharge your heavies. Hmmm... That would be my guess, the rep tool would meet in the middle between std and adv'd, i'm pumped
I would like to see a rep tool that would damage enemies to keep from having to switch from tool to weapon.
If you want it, I can build it.
Nyghthawke Industries birth
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Hayato Fukuda
ROCKERS OF THE FREE WORLD BLACKLISTED OPERATIONS
2
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Posted - 2015.11.16 11:00:00 -
[663] - Quote
That would annoy the crap outta me. I get the jump on the Logi (sorry, bro, your heavy meat-shield would be easier to make dead without you) and (s)he barely has the time to pull out his gun. Would still add a challenge, but then I'd become Gregor ("Where is challenge?") with my last line.... After a Plasma Cannon ambush. No Logi expects the Plasma Cannon until it hits his/her face.
"How do you compassionately stab someone?"-Alm
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Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.11.16 16:34:00 -
[664] - Quote
In case it hasn't already been seen, figured you'd all like to know about this.
CPM mail me your feedback and remember to have fun!
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Hayato Fukuda
ROCKERS OF THE FREE WORLD BLACKLISTED OPERATIONS
2
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Posted - 2015.11.16 23:09:00 -
[665] - Quote
Yeah, this event awards the poor DUSTlings who get KJ'd (Kill-jacked) all the bloody time. 400 AUR for 50 Assists? That'll be a fun time.
"How do you compassionately stab someone?"-Alm
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.11.17 04:05:00 -
[666] - Quote
The AUR? I mean I'll take it, but that's not what I'm showing up for (or concerned about). That BPO rep tool though? That I am earning
CPM mail me your feedback and remember to have fun!
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Llast 326
An Arkhos
9
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Posted - 2015.11.17 05:21:00 -
[667] - Quote
Drops a case of Redjar for CrossGǪ Good to see you, hope you get the rep tool The math lads have some stuff to look at in the shop
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Hayato Fukuda
ROCKERS OF THE FREE WORLD BLACKLISTED OPERATIONS
2
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Posted - 2015.11.18 00:33:00 -
[668] - Quote
Well, Councilman Cross, I WILL work towards the Rep Tool BPO.... The AUR is just a side bonus, and something sorely needed.... No offense, but you guys need to lower the drop rate or drop quantity of Encrypted Strongboxes. I will get thirty-something in about an hour of play time, and with not going for AUR for my Decryptor Keys, it is absolute HELL to open. And with the standard 'Conqueror' daily mission only providing 1 per victory, it's hell for those who can't afford the AUR. Or make them an item you can sell/trade, that works too. Once more, only a suggestion, as this event is probably gonna jump up my Strongbox count.
"How do you compassionately stab someone?"-Alm
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nyghthawke cox
Nyghthawke Industries
56
|
Posted - 2015.11.20 01:02:00 -
[669] - Quote
Cross Atu wrote:The AUR? I mean I'll take it, but that's not what I'm showing up for (or concerned about). That BPO rep tool though? That I am earning
I don't know if I'll get it with only 30mins of play but it will not be for a lack of trying when I can play.
Side note: Y'all probably knew this, but the nanohive can only be dropped one per clone. What I mean is when you drop the second hive the first fades out, unless I dropped it too close to the first.
If you want it, I can build it.
Nyghthawke Industries birth
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nyghthawke cox
Nyghthawke Industries
56
|
Posted - 2015.11.20 01:07:00 -
[670] - Quote
Hayato Fukuda wrote:Yeah, this event awards the poor DUSTlings who get KJ'd (Kill-jacked) all the bloody time. 400 AUR for 50 Assists? That'll be a fun time.
I've noticed some droplink campers every so often.
If you want it, I can build it.
Nyghthawke Industries birth
|
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Radiant Pancake3
2
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Posted - 2015.11.20 01:07:00 -
[671] - Quote
nyghthawke cox wrote:Cross Atu wrote:The AUR? I mean I'll take it, but that's not what I'm showing up for (or concerned about). That BPO rep tool though? That I am earning I don't know if I'll get it with only 30mins of play but it will not be for a lack of trying when I can play. Side note: Y'all probably knew this, but the nanohive can only be dropped one per clone. What I mean is when you drop the second hive the first fades out, unless I dropped it too close to the first. Hmmm? The basic hives yes... And maybe some adv not sure... But some adv and pro you can definitely drop more than one.
"Pancake is a corp hopping forum troll, that's his excuse." - bane sieg
Min Loyalist
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nyghthawke cox
Nyghthawke Industries
56
|
Posted - 2015.11.21 02:05:00 -
[672] - Quote
Radiant Pancake3 wrote:nyghthawke cox wrote:Cross Atu wrote:The AUR? I mean I'll take it, but that's not what I'm showing up for (or concerned about). That BPO rep tool though? That I am earning I don't know if I'll get it with only 30mins of play but it will not be for a lack of trying when I can play. Side note: Y'all probably knew this, but the nanohive can only be dropped one per clone. What I mean is when you drop the second hive the first fades out, unless I dropped it too close to the first. Hmmm? The basic hives yes... And maybe some adv not sure... But some adv and pro you can definitely drop more than one.
That's good to know. Wonder if the rep hives are multi-drop. That's what I am working towards, as far as hives go. Almost able to run the Revanant suit and I saw that some of the progression suits let you get a 5 suit claim, I guess to see if you like it. They are mostly the ISK versions
If you want it, I can build it.
Nyghthawke Industries birth
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Radiant Pancake3
2
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Posted - 2015.11.21 02:19:00 -
[673] - Quote
nyghthawke cox wrote:Radiant Pancake3 wrote:nyghthawke cox wrote:Cross Atu wrote:The AUR? I mean I'll take it, but that's not what I'm showing up for (or concerned about). That BPO rep tool though? That I am earning I don't know if I'll get it with only 30mins of play but it will not be for a lack of trying when I can play. Side note: Y'all probably knew this, but the nanohive can only be dropped one per clone. What I mean is when you drop the second hive the first fades out, unless I dropped it too close to the first. Hmmm? The basic hives yes... And maybe some adv not sure... But some adv and pro you can definitely drop more than one. That's good to know. Wonder if the rep hives are multi-drop. That's what I am working towards, as far as hives go. Almost able to run the Revanant suit and I saw that some of the progression suits let you get a 5 suit claim, I guess to see if you like it. They are mostly the ISK versions Rep hives are also Multi drops, with the exception of the compact hive.
"Pancake is a corp hopping forum troll, that's his excuse." - bane sieg
Min Loyalist
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danthrax martin
Bad Blueberries
601
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Posted - 2015.11.21 02:51:00 -
[674] - Quote
I-Shayz-I wrote:What if logistics was a support role where you had to drive a big truck and deliver packages to people on the battlefield.
Thoughts? The MAV?
I thought K/D padding was better than Kotex.
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v1Rus no1320
Purified by Pain
7
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Posted - 2015.11.24 17:44:00 -
[675] - Quote
IAmDuncanIdaho II wrote:Luther Mandrix wrote:Drop Suit Depot Tool Limited use Target Friendly can change drop suit as Nano materials reform old suit with new material provided by the logi. (CPU/PG Bonus to Logi suit) Standard could make 3 standard suits Advanced could make 3 advanced suits Proto could make 3 proto suits Hah I like it. Like a golf caddy: Caddy: I suggest the 7-iron Player: No, we're going nuclear, hand me the driver Logi: I suggest the Scrambler Rifle Slayer: No, we're going nuclear, hand me the plasma cannon And LAVs could be our golf carts
Puts on rubber gloves. Alright..... it's time for your prostate exam.
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Booby Tuesdays
Bad Mother Thukkers
2
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Posted - 2015.11.27 21:18:00 -
[676] - Quote
Council's Repair Tool is great for a BPO.
Once the range buff happens, on a Min Logi it will be my go to rep tool on my cheap fits. On my advanced or better suits, Adv and Pro reps are still much better. However you really can't ask for much more in a BPO, especially once you toss it on a Republic Shaman.
Nice work guys!
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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nyghthawke cox
Nyghthawke Industries
56
|
Posted - 2015.11.28 01:02:00 -
[677] - Quote
v1Rus no1320 wrote:IAmDuncanIdaho II wrote:Luther Mandrix wrote:Drop Suit Depot Tool Limited use Target Friendly can change drop suit as Nano materials reform old suit with new material provided by the logi. (CPU/PG Bonus to Logi suit) Standard could make 3 standard suits Advanced could make 3 advanced suits Proto could make 3 proto suits Hah I like it. Like a golf caddy: Caddy: I suggest the 7-iron Player: No, we're going nuclear, hand me the driver Logi: I suggest the Scrambler Rifle Slayer: No, we're going nuclear, hand me the plasma cannon And LAVs could be our golf carts
You would probably have a timed duration to keep the beam on the target to get it to work. That way when the beam first hits you choose the new suit, then when the beam is done the suit is changed then a cool down period. The duration allows for lag between players, or you just lock in favs that go in order according to the number you assign them, and if you have any of that fit left.
If you want it, I can build it.
Nyghthawke Industries birth
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.11.28 09:00:00 -
[678] - Quote
Booby Tuesdays wrote:Council's Repair Tool is great for a BPO. Once the range buff happens, on a Min Logi it will be my go to rep tool on my cheap fits. On my advanced or better suits, Adv and Pro reps are still much better. However you really can't ask for much more in a BPO, especially once you toss it on a Republic Shaman. Nice work guys! Yeah I believe it's supposed be 15 when all is said and done, also some rumors that it will have a unique touch you can't see from the mission screen, but I guess we'll see.
Honestly though, tell logi to earn 10k WP for a logi related BPO? Seems fine to me I mean I'm doing it and I already have a BPO repair tool.
CPM mail me your feedback and remember to have fun!
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Fristname Family name
Opus Arcana
750
|
Posted - 2015.12.07 12:34:00 -
[679] - Quote
bumparoo for no reason
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Kaze Eyrou
DUST University Ivy League
3
|
Posted - 2015.12.08 18:48:00 -
[680] - Quote
Reporting in to say that I have the new Council's Modified Rep Tool and loving it.
On another note and on the topic of Logistics LAVs, is there a chance we can bring those back? The murder taxis of so long ago were too powerful because of the broken collision mechanics, in that if you even grazed the front bumper, they would insta-kill you. That's no longer the case, now that proper collision mechanics have been implemented.
LAV health has been nerfed as well, so the argument that they would be too strong would be thrown out the window because of their low health.
What do you guys think?
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Miles O'Rourke
OSG Planetary Operations
96
|
Posted - 2015.12.12 11:03:00 -
[681] - Quote
If Logi LAVs don't return, they should at least return the remote rep mod.
The Bionic Commando
Proud Centurion. Power Xtreme!
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nyghthawke cox
Nyghthawke Industries
56
|
Posted - 2015.12.14 01:40:00 -
[682] - Quote
Miles O'Rourke wrote:If Logi LAVs don't return, they should at least return the remote rep mod.
I already have the company rule that all vehicles fielded by the Corps members need to have the mobile CRU To help battle field containment.
If you want it, I can build it.
Nyghthawke Industries birth
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.12.15 12:17:00 -
[683] - Quote
Miles O'Rourke wrote:If Logi LAVs don't return, they should at least return the remote rep mod. https://www.youtube.com/watch?v=p9oLnzkMcZ4
This is why we can't have nice things,
fun is good
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Radiant Pancake3
Celestial Phoenixes
3
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Posted - 2016.01.27 19:11:00 -
[684] - Quote
NecroBump...
SoulPancake
|
Kaze Eyrou
DUST University Ivy League
3
|
Posted - 2016.01.28 04:57:00 -
[685] - Quote
Radiant Pancake3 wrote:NecroBump... Confirming Radiant as a Necromancer.
Is this the part where repair tools hurt you?
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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General Vahzz
PIanet Express
293
|
Posted - 2016.01.28 04:59:00 -
[686] - Quote
Kaze Eyrou wrote:Radiant Pancake3 wrote:NecroBump... Confirming Radiant as a Necromancer. Is this the part where repair tools hurt you? Those needles hurt
You can bite my shiny metal ass.
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sir RAVEN WING
Corrosive Synergy RUST415
5
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Posted - 2016.01.28 05:42:00 -
[687] - Quote
Kaze Eyrou wrote:Radiant Pancake3 wrote:NecroBump... Confirming Radiant as a Necromancer. Is this the part where repair tools hurt you? Pancake took my job.
Thank goodness, I was horrid at it anyway.
"I like Bernie's slogan, but I like it more literal with correct spelling. Just to watch them roast" - Locus
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Soto Gallente
522
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Posted - 2016.01.28 06:09:00 -
[688] - Quote
Kaze Eyrou wrote:Radiant Pancake3 wrote:NecroBump... Confirming Radiant as a Necromancer. Is this the part where repair tools hurt you? More like necrophile.
Ex-news reporter for The Scope
|
General Vahzz
PIanet Express
294
|
Posted - 2016.01.28 06:27:00 -
[689] - Quote
Soto Gallente wrote:Kaze Eyrou wrote:Radiant Pancake3 wrote:NecroBump... Confirming Radiant as a Necromancer. Is this the part where repair tools hurt you? More like necrophile. super ultra mega necrophile
You can bite my shiny metal ass.
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Radiant Pancake3
Celestial Phoenixes
3
|
Posted - 2016.01.28 11:38:00 -
[690] - Quote
Soto Gallente wrote:Kaze Eyrou wrote:Radiant Pancake3 wrote:NecroBump... Confirming Radiant as a Necromancer. Is this the part where repair tools hurt you? More like necrophile. This... You know that Dustpllayer with two ls and his sig id an app? Das meh.
SoulPancake
|
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Sned TheDead
Failures inc.
1
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Posted - 2016.01.28 16:42:00 -
[691] - Quote
O.o
Well there are some cobwebs in here.....
And the triage ward chat......
I feel lonely in there.....
RAIN!
Sned T. Dead
I am Undead
|
Kaze Eyrou
DUST University Ivy League
3
|
Posted - 2016.01.29 04:24:00 -
[692] - Quote
Radiant Pancake3 wrote:Soto Gallente wrote:Kaze Eyrou wrote:Radiant Pancake3 wrote:NecroBump... Confirming Radiant as a Necromancer. Is this the part where repair tools hurt you? More like necrophile. This... You know that Dustpllayer with two ls and his sig id an app? Das meh. Shouldn't that be "We raise stuff that matters"?
...
...
ayyyyI'llSeeMyselfOut
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
|
Kaze Eyrou
DUST University Ivy League
3
|
Posted - 2016.01.29 04:26:00 -
[693] - Quote
Sned TheDead wrote:O.o
Well there are some cobwebs in here.....
And the triage ward chat......
I feel lonely in there..... I have a chat opened now that I only have 7 chats. What's the channel name so I can join it again? Was it The Triage Ward or just Triage Ward?
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
|
Radiant Pancake3
Celestial Phoenixes
3
|
Posted - 2016.01.29 06:21:00 -
[694] - Quote
Second choice.
SoulPancake
|
DustPllayer
Wolf Pack Special Forces
168
|
Posted - 2016.01.29 12:36:00 -
[695] - Quote
Kaze Eyrou wrote:Radiant Pancake3 wrote:Soto Gallente wrote:Kaze Eyrou wrote:Radiant Pancake3 wrote:NecroBump... Confirming Radiant as a Necromancer. Is this the part where repair tools hurt you? More like necrophile. This... You know that Dustpllayer with two ls and his sig id an app? Das meh. Shouldn't that be "We raise stuff that matters"? ... ... ayyyyI'llSeeMyselfOut Nope... You see Pancake makes things that matter and then I his clonely alt necros.
Best App accepted.
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Radiant Pancake3
Celestial Phoenixes
3
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Posted - 2016.01.29 12:48:00 -
[696] - Quote
^ meanwhile... Kaze... You should be raising that d1ck size.
SoulPancake
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nyghthawke cox
Nyghthawke Industries
56
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Posted - 2016.01.30 00:04:00 -
[697] - Quote
Call of duty reallywants their players back. I foud game mechaics from four or five games, includig a Dust reference.
If you want it, I can build it.
Nyghthawke Industries birth
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Kaze Eyrou
DUST University Ivy League
3
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Posted - 2016.02.01 20:14:00 -
[698] - Quote
nyghthawke cox wrote:Call of duty reallywants their players back. I foud game mechaics from four or five games, includig a Dust reference. ?
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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nyghthawke cox
Nyghthawke Industries
56
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Posted - 2016.02.02 23:26:00 -
[699] - Quote
Kaze Eyrou wrote:nyghthawke cox wrote:Call of duty reallywants their players back. I foud game mechaics from four or five games, includig a Dust reference. ?
The helmet from one of the specialist characters for online play looks like it came from dust. You can see it in the commercial.
If you want it, I can build it.
Nyghthawke Industries birth
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General Vahzz
PIanet Express
512
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Posted - 2016.02.03 00:40:00 -
[700] - Quote
nyghthawke cox wrote:Kaze Eyrou wrote:nyghthawke cox wrote:Call of duty reallywants their players back. I foud game mechaics from four or five games, includig a Dust reference. ? The helmet from one of the specialist characters for online play looks like it came from dust. You can see it in the commercial. I am guessing a Caldari Helmet.
The Red King
|
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2016.02.05 19:44:00 -
[701] - Quote
By the Power of GraySkull!!
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Kaze Eyrou
DUST University Ivy League
3
|
Posted - 2016.02.05 19:48:00 -
[702] - Quote
Drumming up support for this: https://forums.dust514.com/default.aspx?g=posts&m=3097784
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
|
Booby Tuesdays
Bad Mother Thukkers
2
|
Posted - 2016.02.07 03:18:00 -
[703] - Quote
A final hello to all my true Logibros. Heart you all. o7
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Llast 326
An Arkhos
9
|
Posted - 2016.02.07 04:44:00 -
[704] - Quote
Just hoping in to say Hello I don't logi, Ive been a permanent scout. Some of you have seen me poke my head in here from time to time. Blame Cross, his security is a little loose. Game being near the ends, just want to toss out a thanks to all you random Logi who picked my frail ass up, or died trying. o7 Red jars all around.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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nyghthawke cox
Nyghthawke Industries
56
|
Posted - 2016.02.07 22:39:00 -
[705] - Quote
General Vahzz wrote:nyghthawke cox wrote:Kaze Eyrou wrote:nyghthawke cox wrote:Call of duty reallywants their players back. I foud game mechaics from four or five games, includig a Dust reference. ? The helmet from one of the specialist characters for online play looks like it came from dust. You can see it in the commercial. I am guessing a Caldari Helmet.
Yes, plus it has blades or cloaking as its super ability.
If you want it, I can build it.
Nyghthawke Industries birth
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nyghthawke cox
Nyghthawke Industries
56
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Posted - 2016.02.07 23:01:00 -
[706] - Quote
Don't know if you will see this but I have an idea. The could post the new game to PS4 and give all of the Dust players a DNA code. When we go to play the new game we are asked if we have a DNA code. If yes, it goes to a different screen that says "welcome back, we are glad we could decrypt your Dna Profile. We were hacked and the information was encrypted so thatr the hackers could take all of the ISK and items of our mercs. We have been decrypting them as fast as we can. We were able to recover your basic information. Sadly, you do have to go back through the academy to unlock your SP.
Basic info is name, sex, faction, clan, and SP. This is minus the SP that you placed into your company so that the company can remain operational, in case there are EVE pilots in the companies affected by the loss of DUST. This also includes your alts. Just a thought , as the chaos that will ensue after all of the DUST companies close will be great, as many pilots may lose ISK and items given to the company. Also ask that the LP ranking does not affect the players ability to interact with others as it did for DUST, I understand the bonuses but it limited players ablility to sell or trade with other players, even what a player could do with their companies. This is just my thought on this matter.
If you want it, I can build it.
Nyghthawke Industries birth
|
Radiant Pancake3
Y.A.M.A.H
4
|
Posted - 2016.02.10 12:34:00 -
[707] - Quote
nyghthawke cox wrote: Don't know if you will see this but I have an idea. The could post the new game to PS4 and give all of the Dust players a DNA code. When we go to play the new game we are asked if we have a DNA code. If yes, it goes to a different screen that says "welcome back, we are glad we could decrypt your Dna Profile. We were hacked and the information was encrypted so thatr the hackers could take all of the ISK and items of our mercs. We have been decrypting them as fast as we can. We were able to recover your basic information. Sadly, you do have to go back through the academy to unlock your SP. Basic info is name, sex, faction, clan, and SP. This is minus the SP that you placed into your company so that the company can remain operational, in case there are EVE pilots in the companies affected by the loss of DUST. This also includes your alts. Just a thought , as the chaos that will ensue after all of the DUST companies close will be great, as many pilots may lose ISK and items given to the company. Also ask that the LP ranking does not affect the players ability to interact with others as it did for DUST, I understand the bonuses but it limited players ablility to sell or trade with other players, even what a player could do with their companies. This is just my thought on this matter. You see, Dust is dead may 30th as in it won't exist. The game or port will be a completely new game. Think of the advantage us vets would have over the new playerbase and existing newbies. It would destroy NPE as there are people with billons of isk and most if not some of us are already nearing 50mil to 100mil SP. Also, if they kept the isk and sp proto/officer stomps would still be a thing along with if they can't fix MM it will destroy NPE completely. It's best to just start from scratch, I for one am going to love being able to kill a proto suit again and say it was an accomplishment as they will now be even rarer on the field in pubs or fw in the new game. Proto will actually mean something until all the playerbase catches up. Dust will have it's risk vs. Reward system back and it will be amazing.
I have a Fan!
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nyghthawke cox
Nyghthawke Industries
56
|
Posted - 2016.02.12 00:26:00 -
[708] - Quote
That part, true. I was going to have the loyalty perks, ISK start from scratch. I Guess we could just have the locked SP that is in the company trait be all that remains, but locked and not moveable. I admit it may be because of my short playing opening for the SP as I can't play enough to catch up to everyone else. If they allow the grounders the ability to gain sovereignty level in the company skill, I will be happy.
If you want it, I can build it.
Nyghthawke Industries birth
|
nyghthawke cox
Nyghthawke Industries
56
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Posted - 2016.05.02 22:26:00 -
[709] - Quote
Helllooooooooo...... What was the news I missed it.
If you want it, I can build it.
Nyghthawke Industries birth
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Sned TheDead
Y.A.M.A.H
1800
|
Posted - 2016.05.02 22:33:00 -
[710] - Quote
nyghthawke cox wrote:Helllooooooooo...... What was the news I missed it. Project NOVA is a thing, so you may want to check that out, other than that, nothing really....
RAIN!
Sned T. Dead
I am Undead
|
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nyghthawke cox
Nyghthawke Industries
56
|
Posted - 2016.05.02 22:36:00 -
[711] - Quote
Sned TheDead wrote:nyghthawke cox wrote:Helllooooooooo...... What was the news I missed it. Project NOVA is a thing, so you may want to check that out, other than that, nothing really....
thank you it was quite here. its sad really no console.
If you want it, I can build it.
Nyghthawke Industries birth
|
Sned TheDead
Y.A.M.A.H
1801
|
Posted - 2016.05.03 12:59:00 -
[712] - Quote
nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Helllooooooooo...... What was the news I missed it. Project NOVA is a thing, so you may want to check that out, other than that, nothing really.... thank you it was quite here. its sad really no console. It's sad, and from what I can tell a lot of people are leaving because of it.
But it was the best decision considering what both the devs and the player-base want.
Just kinda sucks that quite a few friends that I made here will be moving to ps4 and not looking back....
RAIN!
Sned T. Dead
I am Undead
|
nyghthawke cox
Nyghthawke Industries
61
|
Posted - 2016.05.30 19:24:00 -
[713] - Quote
Sned TheDead wrote:nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Helllooooooooo...... What was the news I missed it. Project NOVA is a thing, so you may want to check that out, other than that, nothing really.... thank you it was quite here. its sad really no console. It's sad, and from what I can tell a lot of people are leaving because of it. But it was the best decision considering what both the devs and the player-base want. Just kinda sucks that quite a few friends that I made here will be moving to ps4 and not looking back....
I know. Do you think that this means that the devs will build a valkyrie style game for the vehicles except LAVS as those should be in nova since the driver cant shoot the cannon when driving.
If you want it, I can build it.
Nyghthawke Industries birth
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