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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1532
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Posted - 2015.04.23 14:52:00 -
[1] - Quote
*kicks in the door* *walks solemnly towards the living room* *lays down rep tool and bloody kaalakiota injector* *sits down, sighs, and looks at all the Logis*
'Sup fellas. Do NOT take any contracts for Domination if you are solo.
IF YOU CAN READ THIS
YOU DON'T NEED GLASSES
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1536
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Posted - 2015.04.23 15:32:00 -
[2] - Quote
Sned TheDead wrote:Cross Atu wrote:Booby Tuesdays wrote:*kicks in the door* *walks solemnly towards the living room* *lays down rep tool and bloody kaalakiota injector* *sits down, sighs, and looks at all the Logis* 'Sup fellas. Do NOT take any contracts for Domination if you are solo. Truer words my brother, truer words *nods* Someone get this man a drink, and maybe some of the good nanites * shudders* ouch man, need another round? Always.
IF YOU CAN READ THIS
YOU DON'T NEED GLASSES
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1561
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Posted - 2015.04.29 03:29:00 -
[3] - Quote
CCP Rattati wrote:I will be keepin irregular tabs on this thread, mostly for fun thourh Where is our cat picture in the actual 85 page and counting CPM Logi Thread?!?!
IF YOU CAN READ THIS
YOU DON'T NEED GLASSES
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1588
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Posted - 2015.05.08 13:37:00 -
[4] - Quote
All I wanna know is, why is every suit in the game benefiting from the crazy increase in max carried equipment? This should be an innate Logistics suit bonus! There is no need to look for a Logi when in need of more of anything...
IF YOU CAN READ THIS
YOU DON'T NEED GLASSES
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Booby Tuesdays
Minmatar Republic
1601
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Posted - 2015.05.12 17:12:00 -
[5] - Quote
Cross Atu wrote:Interested in thoughts on the following. Price of the LP Skins ( Input) As Logi we may gain the most from use of these skins since it hides us among our assault brethren making us hard to primary thus I'm wondering what everyone considers solid here (not ideal, because ideal would be "free to all logi" ). Also this. How do these numbers match up with your own experiences and why do you think that might be? SKINs are priced as they should be, albeit with a few caveats. There should be 3 tiers of LP SKINs. The ones we have now should be 40k, and available to FW Loyalty 1-5. The next set should look more badass, cost 70k, and be available to FW Loyalty 6-9. The third set should look freaking epic, cost 100k, and only be available to FW loyalty 10.
The Min Logi has the lowest KDR in all of Dust. This makes me feel better about my 1.98 KDR.
The fact that my Minmatar Marine SKIN doesn't cover up my Republic Shaman bright gold in my merc quarters makes me sad. |
Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.27 12:15:00 -
[6] - Quote
Came here to type the exact same thing, lol.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.30 01:28:00 -
[7] - Quote
Scheneighnay McBob wrote:ewar mods on a min logi- good or bad idea? EWAR on all Logis can be good. If you are in a squad, and they are good at protecting you, two complex enhancers are great. One complex damp gets you under advanced scanners, but let's be real, no one uses anything but pro scanners in games that matter. My LogiBro has great EWAR, and decent tank as well. With my repulbilc SKIN, no one even knows I'm running it.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.30 01:30:00 -
[8] - Quote
Cross Atu wrote:Cross Atu wrote:Luk Manag wrote:Songs of Seraphim wrote:Luk Manag wrote:Well, Rattati was looking for a way to discourage Light Rifles. If you gimp the range on the rifiles, you would see a lot more support weapons. Still not the way to go... I still firmly believe that Logistics should have higher regen with the HP values they currently have. I agree about the defensive power. I just think they need an offensive tradeoff. The current Assault bonuses are passable, but the new logi slots + speed are looking pretty exciting. I could carry REs AND Nanohives...for more REs lol. New Nanohive mechanic, hive will no longer resupply their owner. Totally spitballing here, actually let's not drag the thread off topic, anyone who's interested in responding to this idea please redirect to the ward. This would be the absolute worst thing ever for a MD Logi. Please no. The more elegant solution is to have remotes replenished from supply depots only, since they're friggin equipment...
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.30 02:38:00 -
[9] - Quote
Cross Atu wrote:Booby Tuesdays wrote:Cross Atu wrote:Totally spitballing here, actually let's not drag the thread off topic, anyone who's interested in responding to this idea please redirect to the ward. This would be the absolute worst thing ever for a MD Logi. Please no. The more elegant solution is to have remotes replenished from supply depots only, since they're friggin equipment... It isn't something contemplated in light of the RE or any other equipment it is in response to the many many cries that the logi frame if allowed to be remotely survivable will become too combat viable and thus "the new assault" with one of the frequent reasons cited being that they can carry and use their own hives. In essence it would require that any and all mercs who wish to resupply have support from their squad to do it. Now none of this is to say it wouldn't be a constraint or a hardship in some cases or that those cases should not be discussed (as you have rightly done above) it is simply to frame the idea in its proper context as an alteration to how REs replenish would not address the motive for the idea one way or the other. If we were to only alter how one item type resupplies to accomplish a goal similar to the intent of the original idea it would be LW Rifles that would only be able to resupply from depots not REs (but that's not something I wanted to suggest). Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.30 03:09:00 -
[10] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote: Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Scouts waited a year for 1.8. We absolutely needed to be nerfed afterwards. With all due respect, I'd be thinking about contingencies if I were in your shoes. Just in case :-) With all due respect, Scouts received a huge buff in CPU and PG, as well as the most game breaking piece of equipment for invisibility.
Logis are getting a slight speed buff. .3 m/s in most cases...
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.30 03:25:00 -
[11] - Quote
Cross Atu wrote:Adipem Nothi wrote:Booby Tuesdays wrote: Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Scouts waited a year for 1.8. We absolutely needed to be nerfed afterwards. With all due respect, I'd be thinking about contingencies if I were in your shoes. Just in case :-) @ Cross On the topic of contingencies ... if GalLogi usage were to go up, GalScout usage would follow. The uparmored "Assault Lite" which would follow wouldn't be as potent as in the past, but it could still potentially pose utilization and efficiency problems. In the unlikely event that this happens, I'd recommend we respond immediately by increasing mobility penalties on plates (ferro included) when equipped by Scouts. Indeed, honestly moments like this (when combined with all the feedback in the Speed/eHP thread... yes I've read every post in there... ) makes me think perhaps CCP should just normalize strafe speed across the boards (or something closer to it) and pull it back to nearer the ~60% levels of prior builds. If it is indeed the "wiggle dance" that is so combat potent that it can define what is the best slayer suit (as is being suggested by various players on the forums and off), and it is also widely acknowledged that it is a form of breaking the in game hit detection, then isn't it time to take that tool off the table for everyone? But saying that, even here, seems like it's just lighting a fuse and waiting to be flamed **** 'em. If they need to engage in game breaking behavior to be better than everyone else, then **** 'em.
Nerf strafe speeds across the board. Keep Assaults at the same speeds they are in regards to movement and sprint. Buff Logis and Commandos movement and sprint as well. Keep them below Assaults. If the elites can't live without strafe, then take it from everyone. **** 'em.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.06.24 17:09:00 -
[12] - Quote
Logi speed increase went through? \o/
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.04 01:07:00 -
[13] - Quote
I'm loving the speed increase, even with less HP, I can actually make it to cover now!
Why do I have the same amount of stamina as a Heavy Frame???
If the Amarr are weighed down by armor, why can I not outrun one in the open terrain? The stamina nerf doesn't make much sense to me...
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.10 01:44:00 -
[14] - Quote
Dearest Logi brethren, I am looking to spec into a second Logi suit. Please advise which suit between Amarr, Gal, and Cal I should choose, and why. I really don't want to spec Amarr, but if your argument is persuasive enough...
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.11 03:43:00 -
[15] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote:Dearest Logi brethren, I am looking to spec into a second Logi suit. Please advise which suit between Amarr, Gal, and Cal I should choose, and why. I really don't want to spec Amarr, but if your argument is persuasive enough... o/ Booby Have had great results this build running the following: Logi G/1 (112k)HS: Cmp Precision (x3) LS: Enh Ferro (x3), Cmp Red (x2) PW: Rail Rifle SW: N/A GR: Core Locus EQ: Compact Hive, Creodon Flux (x3) ~500HP, 9.27 m/s sprint. Underpowered WP. Overpowered Scans. Probably doing it wrong, but you can't argue with results :-) Edit: Just spec'd into CalLogi; stay tuned for update! Very interesting fit indeed! Surprising to not see any Reactives for the reps, and with the standard Rail instead of the CQC Assault variant. Are you mainly staying back, and not providing frontline support with it?
I'm also looking for a fit that will complement my Mass Driver, since I run that 90% of the time. I know that Cal is a good choice due to being shield based, but I often flux myself, and this would leave the Gal Logi in a much better spot HP wise it seems. However, the Cal Logi hive bonus would probably be a MD users dream.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.11 04:57:00 -
[16] - Quote
Adipem Nothi wrote: Precisely.
For the most part, I'm painting the fight from a safe distance and plucking away at weakened targets. If a red gets into close range or I'm pushing up, I'm always baking a nade. When hit, I fallback and drop a compact. Dampened Scouts from behind are a threat, but my odds are better than 50/50 if I'm paying attention to my minimap ... vastly better odds if my flank is defended or if I'm embedded among friendlies (recommended).
It isn't ideal for every situation, and it isn't great in a stand-up fight, but I find it's a very handy tool to have in the toolbox. Great for when the enemy digs in, which is pretty common in Bush, Dom and Skirm. In a nutshell, massive (probably too much) reward at low-to-moderate risk when playing smart. The biggest drawback is low WP.
How about a more Gallente fit, with... Gal Logi G/1
H: Comp Prec H: Comp Prec H: Enhanced Extender
L: Enhanced KinCat L: Enhanced Rep L: Comp Reactive L: Comp Reactive L: Comp Ferro
LW: Exo-5 MD G: Basic Flux
EQ: K/17-D Nano EQ: Core Repair Tool EQ: Wyrkomi Needle EQ: Creo Flux Active Scanner
Granted, having two scanners on a Gal Logi is kinda necessary to get the most out of it, but this is my first attempt, lol.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.13 23:45:00 -
[17] - Quote
Any other opinions or preferences on which Logi you fine folks prefer? I solo Logi a lot, so that leans me towards the Cal Logi. I prefer to be a squad force multiplier, so I'm leaning towards the Gal Logi. I'm still interested in hearing from some Amarr Logi enthusiasts too.
Any input is appreciated! I won't spec until I have at least enough for Advanced, so that gives me at least a couple weeks before I decide.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.14 22:33:00 -
[18] - Quote
I-Shayz-I wrote:Booby Tuesdays wrote:Any other opinions or preferences on which Logi you fine folks prefer? I solo Logi a lot, so that leans me towards the Cal Logi. I prefer to be a squad force multiplier, so I'm leaning towards the Gal Logi. I'm still interested in hearing from some Amarr Logi enthusiasts too. Any input is appreciated! I won't spec until I have at least enough for Advanced, so that gives me at least a couple weeks before I decide. Minmatar and Gallente are both team focused, while the Caldari and Amarr can do a lot more solo work. If you want to be an effective slayer and run completely solo (passive support with uplinks and nanohives in key positions) go Amarr. If you want to play solo but like sticking around your teammates, go Caldari. Gallente is a better slayer than Minmatar, but both races have bonuses that require you to be near your team, or at least with a squad (gallente scans require squad mates to kill scanned players, minmatar bonus requires having something to rep) Generally, if you play in squads with at least one other logi, go with gallente. If you feel like you're usually the only logi on the team, go Caldari. Good input! Which of the two would you say works best with a Mass Driver?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.17 21:10:00 -
[19] - Quote
RedBleach LeSanglant wrote:I caution the user who would spec into Cal Logi. Shields being what they are (weak) the suit has noticeably less staying power than any of the other suits. (translation - die more often).
In my experience a team multiplier will be a Minmatar, Gallente, Amarr, then Cal... like what has been said. The Minmatar has a bit better speed and the repping bonus is magnificent. The Gallente still has 4EQ, like the Minmatar, and is a bit slower but is definitely more tanky in the armor department. The Amarr with only 3 slots is still better in my opinion than the Cal Logi. Amarr can both support and fight back a bit better than the other logis. and can be the only AV logi or specialize in an odd weapon because the side arm can still offer a bit of killing power when needed.
The Cal, suffers in HP, and has trouble staying with the group when a few stray shots can quickly put him into his weak armor HP because nearly everything eats up shields very quickly. Another drawback is the limitation of the Bonus and deployable EQ. The necessity to return to supply depots is annoying - if you live that long - and as the team is moving and the Hives don't. Once deployed they eat up major bandwidth unless they are fully used up, that also means you are popping them as you lay down others so the healing stations set up earlier can disappear immediately.
I've been playing each logi for quite some time, and the Cal logi is always the one that gives me the most difficulty, still. Creating a fit that will both use the bonus, survive, and bring all the other logi tools to the field isn't easy as even when I feel that the fit is maxed out it is still super squishy. That said most of my experimenting is at STD and ADV levels. My Pro Cal suits still feel like they die more often than my other logi builds at Pro level, but that is how it feels to me.
Others seem to profess greater success than I, though our loadouts are very similar. It perhaps is just my playstyle that has yet to adapt to the Cal Logi...
Well mastering 3/4 isn't bad ;)
Good luck, and the massdriver works well in any team driven play unless friendly fire is on. Solo play I wouldn't suggest it, but it has its moments. Still, it can clear explosives and scouts in cqc pretty well. But lining up a medium or long distance shot is tricky, and if there is overhead cover it is better just to back away. A great overall evaluation! Your input is greatly appreciated.
It seems so strange to me that the one true OG 'Slayer Logi' was the Cal, back in Uprising 1.0. Now that it has been proven that the 'Warlords 1.2: Return of the Slayer Logi' (directed by Aeon Amandi) was proven to be false, it makes me wonder; what is still making the Cal Logi the weaker choice? It can't just be the loss of a bonus to shield extenders? Could it be that simple?
Even stranger is the fact that the Cal Logi has an over 1.0 KD/R advantage over its Logi brethren. Is this due to it still actually functioning well as a solo semi-slayer suit? I think it may be due to the smaller amount of players running it. They know the suits limitations quite well, and as a result die much less.
As far as the Mass Driver goes, I run it almost exclusively. I consider myself quite adept with it, and I can count on both hands the amount of times I have TK'd someone. I would love to take part in a MD trick shot competition. I'm pretty sure I would medal in it. That said, my only concern is running it on an armor based suit (Gal). I'm wondering if my amount of suicides will go up, with less of a shield buffer (Min)? We'll see. As of now, it looks like I will spec Gal as my second Logi suit.
That is... Unless any other Logis would care to chime in?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.18 03:36:00 -
[20] - Quote
Welp, I did something spontaneous and specced into Cal Logi. Preliminary report is good. It works quite well with the MD, however at only lvl 2, it is quite CPU starved. Have about 543 HP (C/1), and am trying to adjust from being a Min Logi my entire Dust career. I already miss the rep tool range bonus, but I am liking the amount of ammo my hungry Mass Driver is able to eat from these nanohives! I definitely need to pop in and out of cover more often, but having 40+ shields come back in under 2 seconds is pretty nice.
Thanks to my fellow Logis for your input on this.
Stay tuned!
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.22 03:14:00 -
[21] - Quote
RedBleach LeSanglant wrote:Booby Tuesdays wrote:... It seems so strange to me that the one true OG 'Slayer Logi' was the Cal, back in Uprising 1.0. Now that it has been proven that the 'Warlords 1.2: Return of the Slayer Logi' (directed by Aeon Amandi) was proven to be false, it makes me wonder; what is still making the Cal Logi the weaker choice? It can't just be the loss of a bonus to shield extenders? Could it be that simple? Even stranger is the fact that the Cal Logi has an over 1.0 KD/R advantage over its Logi brethren. Is this due to it still actually functioning well as a solo semi-slayer suit? I think it may be due to the smaller amount of players running it. They know the suits limitations quite well, and as a result die much less. ... If I'm not mistaken The numbers from that KDR announcement were over the whole history of Dust514, and are therefore not an accurate depiction of the current state of the CAL Logi. But during the time that they were the killing bees with the shield bonus they were formidable. Now, I believe we have people that are still spec'ed into it, and with its many highs it can still be an efficient killing machine from AFAR. Close up it sucks. But as a Sniper or another Rail Rifle user that picks off the weak, or even bricked the Slot versatility swayed the data. I would like to see data from only the last quarter, maybe 6 months. Then I believe we would have more to discuss about the "why" of the situation IFF the KDR numbers still held true. But as it is from the beginning of the public release I believe they have little weight for making a suit decision - as far as the logis go. PLUS I'm a little pissed that I can't find Logi progression in the Suit progression choices. AM I just missing it somewhere? can someone else confirm whether or not it is there please? I am finding it very difficult to use the Cal Logi as a frontline suit. Everything shreds shields, and I only have 195 armor. It's almost as if I have to stack armor on a shield suit, just to survive...
The only way to survive is with a squad that can protect you. This suit is NOT a solo suit as suggested earlier in the thread. I have to duck in and out of cover much more often. It does however, work quite well with my Mass Driver, which is nice. It just sucks that I have to fit a CPU extender to be able to have above 600 HP on an advanced suit.
The Logi progression hasn't been finalized, since Rattati mentioned there is another Logi buff imminent. That's the only reason I can think of the progression system not being there yet.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.22 03:26:00 -
[22] - Quote
VAHZZ wrote:If you guys don't mind, could you recommend me a good Matari Logi fit, because I am preeeeeetty...pretty sure the fit I am using is not up to par.
Just a little FYI, I use the Republic Logi M-1, and I plan on getting a respec to get proto galscout/minscout and proto minlogi. It is too fun not to spec into. The M-I was given 5 extra slots since Warlords 1.2. The extra slots have completely changed how you can fit it. I used to fit the M-I with... H: Comp Shield Ex H: Comp Shield Ex L: Basic Armor Plate L: Basic Ferro G: Basic Flux W: Exo-5 MD E: BDR-2 E: X-3 Hive E: Stable Uplink
Was my go to fit for a long, long, long time. With the extra slots and equipment now, it's a whole different ballgame. I'll have to hop on and make a new fit to give you better advice. I mainly use the 'Shaman' as my cheap fit now. It's replaced my Sever Logi in pubs.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.22 21:12:00 -
[23] - Quote
VAHZZ wrote:If you guys don't mind, could you recommend me a good Matari Logi fit, because I am preeeeeetty...pretty sure the fit I am using is not up to par.
Just a little FYI, I use the Republic Logi M-1, and I plan on getting a respec to get proto galscout/minscout and proto minlogi. It is too fun not to spec into. Try...
H: Adv Prec Enhancer H: Basic Extender H: Basic Extender H: Advanced Extender L: Adv Regulator L: Adv Kincat L: Adv Ferro L: Basic Plate W: CR or ACR G: Basic Flux E: Stable Link E: K-2 Hive E:Dirty Needle E: BDR-2
or...
H: Adv Prec Enhancer H: Basic Extender H: Basic Extender H: Basic Extender L: Basic Kincat L: Adv Rep L: Adv Ferro L: Comp Reactive W: CR or ACR G: Basic Flux E: Stable Link E: Standard Hive or Compact Hive E:Dirty Needle E: BDR-2
lastly...
H: Basic Extender H: Basic Extender H: Basic Extender H: Basic Extender L: Adv Cardio Reg L: Basic Ferro L: Adv Ferro L: Comp Reactive W: Mass Driver G: Basic Flux E: Stable Link E: X-3 Hive E: Adv Needle E: BDR-2
3 decent fits for ya to play around with. :)
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.08.02 23:10:00 -
[24] - Quote
Cross Atu wrote:Just a general reminder, voting for CPM 2 is open and regardless of who you're voting for I encourage you to vote. Voted for my 6 favorites, with a wild card 7th thrown in for good measure. My Ron Paul or Ralph Nader pick if you will.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.09.03 05:08:00 -
[25] - Quote
I have a question...
Why has my K/D skyrocketed by switching to Cal Logi with an Advanced Rail Rifle? I only have it skilled to 4, no proficiency, and no damage mods. I still pop in and out of cover like I used to. I still support the team like I used to. I haven't changed my play style at all. All I changed was the dropsuit (which is skilled to 4), the gun (from MD/CR to RR, also level 4), and the grenade (locus from flux).
Is the Cal Logi that much better suited to a solo player? Or have I just magically been able to hit the broadside of a barn lately?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.09.03 05:35:00 -
[26] - Quote
XxBlazikenxX wrote:Booby Tuesdays wrote:I have a question... Why has my K/D skyrocketed by switching to Cal Logi with an Advanced Rail Rifle? I only have it skilled to 4, no proficiency, and no damage mods. I still pop in and out of cover like I used to. I still support the team like I used to. I haven't changed my play style at all. All I changed was the dropsuit (which is skilled to 4), the gun (from MD/CR to RR, also level 4), and the grenade (locus from flux). Is the Cal Logi that much better suited to a solo player? Or have I just magically been able to hit the broadside of a barn lately? Could just be you're getting better. It could also be that for once you may have a team you can rely on. That's the crazy part. My teams have been as terrible as always, worse even. I have a 0.75 W/L over the last 30 days. Half of my average of 1.4 as a solo player. I could be carrying scrubs on my back to victory or narrow defeat, or I could just be a role player on a team full of champions. My K/D has just more than doubled by switching to a different suit and gun over the last 30 days. I've been playing since January of 2013, and I haven't changed my tactics much. Yet now I can solo defend objectives like a boss all of a sudden? From a simple suit and gun change? Maybe that's all it is, who knows, lol.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.09.19 00:26:00 -
[27] - Quote
I brought a few cases of some micro brew nanites. Help yourselves my hard working Logi bretheren!
What's that? Where did I get them you ask?
I, ahem, "liberated" them from an Amarr cargo ship. No one even questions the dirty Matari with the hard hat, a clip board, and a confident wave.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.10.01 01:48:00 -
[28] - Quote
Adipem Nothi wrote:https://forums.dust514.com/default.aspx?g=posts&m=2976111#post2976111 ^ Just in case any of you want to get your 2 cents while the narrow feedback window's open. :: smh ::
Cross, the arbitrary time limits and "i'll lock this thread ifs" are as alarming as they are restrictive and ridiculous. Posting my two cents here: https://forums.dust514.com/default.aspx?g=posts&m=2976422#post2976422 No joke. God forbid I have to work 4 12's in a row and miss the 3 days I "had the chance" to voice my opinion, for a feature that may or may not be released weeks or months later. No entiendo.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
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Posted - 2015.10.08 21:52:00 -
[29] - Quote
Shart Machine wrote:This thread needs a nanite injection.
Anybody changing their setup with the new hotfix? I did some maths and set up 5 of my fits for the new hotfix. 2 weeks of staring at 5 invalid fits almost drove me crazy, but today 4 of them are now valid.
All my Min Logi suits have a regulator, and the shields on my Cal Logi feel "right" finally. My Minmando can actually rep tank moderately well, but the Swarm bonus is noticeably gone.
I haven't been able to get close enough to a tank yet to try the Breach MD. I get ganked by infantry anytime I get close enough, or a Heavy w/ HMG pops out instantly.
I also think the Core Focused Repair Tool got ninja buffed? Can anyone confirm?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
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Posted - 2015.10.14 02:04:00 -
[30] - Quote
Logibro Bump
I've been playing around with cardiac regulators, and they make the Cal Logi perfect for open maps. I can drop a shield regulator and toss on an advanced cardiac reg and get 80% more stamina and regen while still having an under 2 second shield regen. Even the basic green bottles are great now with the buff in FoxFour. Try them out Logibros!
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
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Posted - 2015.11.01 00:44:00 -
[31] - Quote
Harbingerof War wrote:Hey, have been testing the gal logi out and I have had him proto for a year now. Never used him cause I love my rep tool. I need someone fitting with a proto set up but unfortunately my biotic and hacking skills are only at advanced. Just to keep that in mind. Also some good pub fits for the gal logi wouldn't hurt either. My Gal Logi pub and FW fit cost about 60k. It's mainly used for permascans, but supports quite well.
Gal Logi G/1 H: Comp Prec Enhancer H: Enhanced Damage Mod H: Enhanced Shield Ext
L: Basic Kin Cat L: Enhanced Arm Rep L: Basic Arm Plates L: Comp Reactive L: Comp Ferro
L: Exo-5 MD G: C-7 Flux
E: Creo Flux E: Std Nanohive E: Std Injector E: A-45 Scanner
My Prototype setup is made for finding people. Permascan, 27 dB passive scans, 17+ reps/s, 8 m/s sprint. Kinda squishy, but hey it's a Logi.
Gal Logi Gk.0 H: Comp Prec H: Comp Prec H: Comp Extender
L: Comp Kin Cat L: Comp Rep L: Comp Reactive L: Comp Ferro L: Basic Plate
L: Republic Specialist MD G: Allotek Flux
E: Creo Flux E: Viziam Flux Link E: Allotek Rep Hive E: Creo Scanner
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
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Posted - 2015.11.07 22:09:00 -
[32] - Quote
Adipem Nothi wrote:Zaria Min Deir wrote:Adipem Nothi wrote:o/ Logis
Looking for hotfix-friendly ideas for appending the CalLogi racial bonus. If possible, would like the bonus to affect needles. Ideas so far:
* Revived targets resist X% incoming damage per level for Y seconds following revive * On revive, restore X% target shield heath for Y% more warpoints
Any other ideas, gents? Any thoughts on the ideas presented? Needles already restore shields, so the second one is a bit pointless. The first one... a revive providing an "overshield" or a short term damage resistance would be fantastic, as carrying a nanite injector might actually be more than marginally useful again (as most people currently will not ask for a revive no matter what the situation)... I personally think that should either be a function of the injectors themselves, or available to all logis, not just a racial bonus, if it is introduced at all, though perhaps better efficacy for the caldari logi would be fine. Even better! How does this look? Google Doc: Spitballing Revive Resistance Me likey!
How about... Min / Gal / Am Logi MLT/STD: 10% ADV: 20% PRO: 30% STATE: 35% or 40%
Cal Logi MLT/STD: 15% ADV: 30% PRO: 45% STATE: 52.5% or 60%
Go big or go home. Would almost guarantee that you get to cover after a revive, as well as make those chasing an easy kill more likely to be killed themselves.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
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Posted - 2015.11.13 18:38:00 -
[33] - Quote
New event, Logi Ops!
What do you think the BPO should be, or what it will be?
I would be cool with a dual beam BDR-2, or a less powerful BDR-8 BPO. Would that be too good of a BPO? Will it just be a Flux repair tool?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Posted - 2015.11.13 18:42:00 -
[34] - Quote
XxBlazikenxX wrote:Booby Tuesdays wrote:New event, Logi Ops!What do you think the BPO should be, or what it will be? I would be cool with a dual beam BDR-2, or a less powerful BDR-8 BPO. Would that be too good of a BPO? Will it just be a Flux repair tool? When repairing a target at full health, it "overheals" the target to a maximum of 125% health I wonder if they can code something like that? Would make for an OP BPO, unless it did just have the stats of the Flux tool. 50HP/s, no range, but you can overcharge your heavies. Hmmm...
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
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Posted - 2015.11.27 21:18:00 -
[35] - Quote
Council's Repair Tool is great for a BPO.
Once the range buff happens, on a Min Logi it will be my go to rep tool on my cheap fits. On my advanced or better suits, Adv and Pro reps are still much better. However you really can't ask for much more in a BPO, especially once you toss it on a Republic Shaman.
Nice work guys!
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
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Posted - 2016.02.07 03:18:00 -
[36] - Quote
A final hello to all my true Logibros. Heart you all. o7
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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