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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Sned TheDead
Failures inc.
748
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Posted - 2015.09.07 13:10:00 -
[571] - Quote
Matticus Monk wrote:Poppin' in from next door ladies and gents! o7.
Thank you for your efforts in battle. I give you four tears of gratitude every time my measly 162 armor is insta-healed by your magical and magnificent repair tool devices (which is rare because usually I'm all off alone being nefarious.)
I can use those, thank you :)
MUSIC!
Sned T. Dead
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.09.08 06:21:00 -
[572] - Quote
Matticus Monk wrote:Poppin' in from next door ladies and gents! o7.
Thank you for your efforts in battle. I give you four tears of gratitude every time my measly 162 armor is insta-healed by your magical and magnificent repair tool devices (which is rare because usually I'm all off alone being nefarious.)
Howdy neighbor, thanks for stopping by
CPM mail me your feedback and remember to have fun!
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Megaman Trigger
OSG Planetary Operations
703
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Posted - 2015.09.08 08:18:00 -
[573] - Quote
nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons.
Purifier. First Class.
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Sned TheDead
Failures inc.
810
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Posted - 2015.09.08 18:17:00 -
[574] - Quote
Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. o7
MUSIC!
Sned T. Dead
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.08 19:08:00 -
[575] - Quote
I decided when I respec next I'm going to go Cal Logi. This is my fit I propose: Equipment: 1 Allotec nanohive 1 Wyirkomi triage hive 1 pro needle 1 six kin triage rep tool Modules: 3 complex armor plates 5 shield extenders
Weapons: Assault MD Core nades (obviously)
Fake AE FTW
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Radiant Pancake3
Destinys Immortals
1
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Posted - 2015.09.08 19:13:00 -
[576] - Quote
Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. It's what we do best.
Rejected by Dreis
Min Loyalist
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Sned TheDead
Failures inc.
815
|
Posted - 2015.09.08 19:29:00 -
[577] - Quote
XxBlazikenxX wrote:I decided when I respec next I'm going to go Cal Logi. This is my fit I propose: Equipment: 1 Allotec nanohive 1 Wyirkomi triage hive 1 pro needle 1 six kin triage rep tool Modules: 3 complex armor plates 5 shield extenders
Weapons: Assault MD Core nades (obviously) You are going to be slow af, and I am not sure if you will have the pg/cpu for that much of a dual tank + equipment.
it seem a bit to much of a 'I'll just sit here and let my team do the work fit for my liking.
maybe a reg or recharger so you have some sort of reps on shields, and switch to ferroscale or reactive on at least one of the plates, other wise when you take damage, you will not be able to rep fast enough to survive.
Now on the weapons, For a cal logi, I would go more of a RR than a MD, but that is just me.
The nades I'd change to a flux, again just me.
Most important thing; you will be a logi not an assault, not a commando, not a scout, and definitely not a heavy.
You will be weak, and you will be caught without your weapon. It is just how it is.
I would not tank that suit with complex plates.
It will slow you down so much, and prevent you from being as useful, especially as a suit that will be running to and from combat zones to provide support.
Think on that.
PS: drop one of those hives for a link in a suit copy, its best to be prepared.
MUSIC!
Sned T. Dead
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.08 19:34:00 -
[578] - Quote
Sned TheDead wrote:XxBlazikenxX wrote:I decided when I respec next I'm going to go Cal Logi. This is my fit I propose: Equipment: 1 Allotec nanohive 1 Wyirkomi triage hive 1 pro needle 1 six kin triage rep tool Modules: 3 complex armor plates 5 shield extenders
Weapons: Assault MD Core nades (obviously) You are going to be slow af, and I am not sure if you will have the pg/cpu for that much of a dual tank + equipment. it seem a bit to much of a 'I'll just sit here and let my team do the work fit for my liking. maybe a reg or recharger so you have some sort of reps on shields, and switch to ferroscale or reactive on at least one of the plates, other wise when you take damage, you will not be able to rep fast enough to survive. Now on the weapons, For a cal logi, I would go more of a RR than a MD, but that is just me. The nades I'd change to a flux, again just me. Most important thing; you will be a logi not an assault, not a commando, not a scout, and definitely not a heavy. You will be weak, and you will be caught without your weapon. It is just how it is. I would not tank that suit with complex plates. It will slow you down so much, and prevent you from being as useful, especially as a suit that will be running to and from combat zones to provide support. Think on that. PS: drop one of those hives for a link in a suit copy, its best to be prepared. I debated on the low slots and this was my reasoning: 1. What's the point of having this amazing armor rep rate from my hives if there's no armor to repair. Also this fit is made for point defense, once I get to an objective I don't plan on moving, at all.
On the weapon I think I will change that.
Fake AE FTW
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Sned TheDead
Failures inc.
815
|
Posted - 2015.09.08 19:54:00 -
[579] - Quote
XxBlazikenxX wrote:Sned TheDead wrote:XxBlazikenxX wrote:I decided when I respec next I'm going to go Cal Logi. This is my fit I propose: Equipment: 1 Allotec nanohive 1 Wyirkomi triage hive 1 pro needle 1 six kin triage rep tool Modules: 3 complex armor plates 5 shield extenders
Weapons: Assault MD Core nades (obviously) You are going to be slow af, and I am not sure if you will have the pg/cpu for that much of a dual tank + equipment. it seem a bit to much of a 'I'll just sit here and let my team do the work fit for my liking. maybe a reg or recharger so you have some sort of reps on shields, and switch to ferroscale or reactive on at least one of the plates, other wise when you take damage, you will not be able to rep fast enough to survive. Now on the weapons, For a cal logi, I would go more of a RR than a MD, but that is just me. The nades I'd change to a flux, again just me. Most important thing; you will be a logi not an assault, not a commando, not a scout, and definitely not a heavy. You will be weak, and you will be caught without your weapon. It is just how it is. I would not tank that suit with complex plates. It will slow you down so much, and prevent you from being as useful, especially as a suit that will be running to and from combat zones to provide support. Think on that. PS: drop one of those hives for a link in a suit copy, its best to be prepared. I debated on the low slots and this was my reasoning: 1. What's the point of having this amazing armor rep rate from my hives if there's no armor to repair. Also this fit is made for point defense, once I get to an objective I don't plan on moving, at all. On the weapon I think I will change that. There will be armour to repair.
It just may not be yours.
If you use those hives others will to, And as you will learn, proto hives don't last long once someone else figures out that they are there.
coupled with, holy **** they eat up pg/cpu.
To logi, you must first do what your team needs, and then follow with what you need.
I am not saying that they are a bad idea, but don't use them solely for yourself, it never works.
As my final point - point defence is great.
Point defence is fun.
But the cal logi is at its best as a support logi.
Especially nowadays with the anti shield weapons being so prevalent, a cal logi will find it very hard to survive in the kind of environment you are trying to build this logi for.
Tanking like that (iIrc) will bring your armour up to around 390ish, possibly in the 400s.
decent, but in point defence with only hives as reps? Idk how well that will stand up.
Then again, I have never used a cal logi for point defence, so when I tell you that I dont know I mean it, you will have to find out for yourself.
Gl, and have fun.
MUSIC!
Sned T. Dead
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.09.08 20:45:00 -
[580] - Quote
Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. Good point on the bonuses.
Also, you're quite welcome (even if I have spent more time in a heavy frame lately than providing proper logi)
CPM mail me your feedback and remember to have fun!
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Jaysyn Larrisen
OSG Planetary Operations
1
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Posted - 2015.09.09 01:51:00 -
[581] - Quote
XxBlazikenxX wrote:I decided when I respec next I'm going to go Cal Logi. This is my fit I propose: Equipment: 1 Allotec nanohive 1 Wyirkomi triage hive 1 pro needle 1 six kin triage rep tool Modules: 3 complex armor plates 5 shield extenders
Weapons: Assault MD Core nades (obviously)
Have you tried to actually fit this yet? I'm pretty confident you won't be cramming the described set up on the current CPU/PG of the CalLogi.
Do a quick check of the math...the logi's have all been normalized for CPU / PG but their slots are radically different. More to the point high and low slot modules have very large swings in relative resource appetites.
Example...fill your equpiment slots first as you described then look at the choices you make in high & low slot options. Now try the same drill with Gallente Logi and you start to see the picture; the CPU hungry Cal Logi is heavily constrained from the starting line due to the resource cost of high slot mods in comparison to other suits in it's class.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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XxBlazikenxX
Ancient Exiles.
2
|
Posted - 2015.09.09 02:41:00 -
[582] - Quote
Jaysyn Larrisen wrote:XxBlazikenxX wrote:I decided when I respec next I'm going to go Cal Logi. This is my fit I propose: Equipment: 1 Allotec nanohive 1 Wyirkomi triage hive 1 pro needle 1 six kin triage rep tool Modules: 3 complex armor plates 5 shield extenders
Weapons: Assault MD Core nades (obviously) Have you tried to actually fit this yet? I'm pretty confident you won't be cramming the described set up on the current CPU/PG of the CalLogi. Do a quick check of the math...the logi's have all been normalized for CPU / PG but their slots are radically different. More to the point high and low slot modules have very large swings in relative resource appetites. Example...fill your equpiment slots first as you described then look at the choices you make in high & low slot options. Now try the same drill with Gallente Logi and you start to see the picture; the CPU hungry Cal Logi is heavily constrained from the starting line due to the resource cost of high slot mods in comparison to other suits in it's class. Maybe I'll replace all the Complex armor with complex reactive armor: It's less resourse intensive and also gives a passive boost to your reps, albeit not much
Fake AE FTW
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Radiant Pancake3
Destinys Immortals
1
|
Posted - 2015.09.09 20:23:00 -
[583] - Quote
Blaze you are still thinking like a amarr commando... Stacking armor on a shield based suit...
Rejected by Dreis
Min Loyalist
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DDx77
Random Gunz Rise Of Legion.
358
|
Posted - 2015.09.09 21:29:00 -
[584] - Quote
Herro xD
I would like to ask some advice on what are effective Logi Fittings for PC
I am currently logi lvl 4 for both Gallente and Amarr ( I use the LP proto suits)
All Cores and equipment lvl 5
Any recommended PC fits for these two?
I just started spec'ing into Minlogi as well but I'm only lvl 2
I generally stack Complex Reactive and Ferro plates and use either RR, ARR, CR, or ACR.
High slots are generally 2 eh shield extenders and either a Precision mod or shield recharger
flux nades to avoid accidents
Any unique fittings out there that I should try?
TY |
nyghthawke cox
Nyghthawke Industries
41
|
Posted - 2015.09.10 02:15:00 -
[585] - Quote
Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. I do my best and thank you for correcting me again. Seems all I know is that I want a commando with two equipment slots.
If you want it, I can build it.
Nyghthawke Industries birth
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XxBlazikenxX
Ancient Exiles.
2
|
Posted - 2015.09.10 02:17:00 -
[586] - Quote
nyghthawke cox wrote:Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. I do my best and thank you for correcting me again. Seems all I know is that I want a commando with two equipment slots. Stormraider's has two eq.
Fake AE FTW
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nyghthawke cox
Nyghthawke Industries
42
|
Posted - 2015.09.10 02:21:00 -
[587] - Quote
XxBlazikenxX wrote:nyghthawke cox wrote:Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. I do my best and thank you for correcting me again. Seems all I know is that I want a commando with two equipment slots. Stormraider's has two eq.
I have to look into that one then. I want to be able to use droplinks and rep tool in the heaviest armor I can so that when I chain a sentinel they don't have to worry about me not being there when it hits the rocks. Rooms to go ( my commando suit I proposed ) is looking good for now.
If you want it, I can build it.
Nyghthawke Industries birth
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Radiant Pancake3
1
|
Posted - 2015.09.11 21:15:00 -
[588] - Quote
I agree.
Shayz come back to us... Pretty plz with Syrup on top...
Rejected by Dreis
Min Loyalist
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XxBlazikenxX
Ancient Exiles.
2
|
Posted - 2015.09.11 21:23:00 -
[589] - Quote
Radiant Pancake3 wrote:I agree.Shayz come back to us... Pretty plz with Syrup on top... His PS3 died.
Fake AE FTW
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Radiant Pancake3
1
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Posted - 2015.09.11 21:30:00 -
[590] - Quote
XxBlazikenxX wrote:Radiant Pancake3 wrote:I agree.Shayz come back to us... Pretty plz with Syrup on top... His PS3 died.
I shall rev it with my dirty needle...
Rejected by Dreis
Min Loyalist
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nyghthawke cox
Nyghthawke Industries
42
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Posted - 2015.09.12 01:18:00 -
[591] - Quote
Cross Atu wrote:Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. Good point on the bonuses. Also, you're quite welcome (even if I have spent more time in a heavy frame lately than providing proper logi)
Doesn't understanding their weaknesses help us to save more of them on the field. I mean mins may have the fastest heavy but it sometimes turns like a caddy. can I propose a module that appears when you max out grenade and sidearm that lets you place a sidearm in the grenade slot so that you can use a sidearm while repping or dual sidearms at once by using the grenade button.
If you want it, I can build it.
Nyghthawke Industries birth
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Adipem Nothi
Nos Nothi
15
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Posted - 2015.09.13 08:38:00 -
[592] - Quote
@ Cross Atu
There is a problem with the GalLogi's scans. I'm baffled and somewhat disappointed by the Logi Community's failure to own the problem. Perhaps I've overlooked them (and if so, apologies) but the only recent posts on the topic from those who frequent the Triage Ward read "everything is fine, just need more WP" ... and then there's the assorted nonsense put up by your resident Spkr, which certainly doesn't help.
Assume roles were reversed. I'd fully expect you and other well-informed and level-headed Logis here to knock on our door and take the Barbershop to task if we were defending imbalance or standing by silent while being misrepresented by our village idiots (and we have quite a few).
So, what is the Triage Ward's official position these days on the GalLogi's scans? Is there consensus in that "everything is fine, just need more WP" or do you guys think there's room for improvement? |
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.09.13 18:03:00 -
[593] - Quote
Adipem Nothi wrote:@ Cross Atu
There is a problem with the GalLogi's scans. I'm baffled and somewhat disappointed by the Logi Community's failure to own the problem. Perhaps I've overlooked them (and if so, apologies) but the only recent posts on the topic from those who frequent the Triage Ward read "everything is fine, just need more WP" ... and then there's the assorted nonsense put up by your resident Spkr, which certainly doesn't help.
Assume roles were reversed. I'd fully expect you and other well-informed and level-headed Logis here to knock on our door and take the Barbershop to task if we were defending imbalance or standing by silent while being misrepresented by our village idiots (and we have quite a few). Point being, it is not my intent to be disrespectful in coming here with concern; I'd expect the same from you guys.
So, what is the Triage Ward's official position these days on the GalLogi's scans? Is there consensus in that "everything is fine, just need more WP" or do you guys think there's room for improvement?
I'll quote the bit I wrote last night at 3AM
(Note the 3AM part, as the idea may be insane and not a great one.
Pokey Dravon wrote:Stefan Stahl wrote: - Active scanners could also be based around "time on target". Pull out scanner, aim it at a target, hold down the trigger. The scan e.g. starts at 60 dB and precision is reduced by 10 dB per second as long as the target is still inside the cone. Precision decreases until it reaches maximum precision for that scanner, e.g. 28 dB after ~3 seconds. The charge-meter in the bottom right could be used to indicate scan progress. When precision is smaller than profile, the enemy pops up on the radar until the trigger is released. When the enemy leaves the scanner's cone the precision resets. - An active dampener as a direct counter to active scanners (use wrist-computer for graphical representation). Upon activation the active dampener reduces scan profile for approximately the duration of one active scanner cooldown. The active dampener doesn't have to be held up to be in effect. Cooldown is twice the active duration.
This caught my eye because its very similar to something I was thinking about. The idea is to avoid Active Scanners having a 'permascan" feature which I think we can all agree on as being something that is not a good thing. Here is my version of what I think Stefan was getting at.
- Active Scanners have an charge meter much like Cloaks, that discharge while in use and recharge when not in use.
- Scanners have a minimum precision and duration
- While active, precision gradually improves.
- Because there is a max duration of scan, there is an effective max precision.
- If a target's profile ever exceeds the current precision of the scanner, the target will show up on scans.
- Targets will appear on scans for the duration of the scan (and potentially a short time after)
- The closer a target is to the max signature of the scanner, the less time they will spend on scans, and the more time the scanner will need to dedicated to scanning down that target.
http://smg.photobucket.com/user/leowen/media/activescanner_zpsw9lnfy7h.png.htmlThoughts?
We know that there has to be a "winner" in all EWAR exchanges, and I tend to lean more to the side that Active Scanners should "win" most if not all of the time. However the above idea is an attempt to add a level of time investment as well as a level of effectiveness as to the result of 'winning'.
"That little sh*t Pokey..." --CCP Rattati
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Balistyc Farshot
MONSTER SYNERGY
375
|
Posted - 2015.09.14 17:13:00 -
[594] - Quote
DDx77 wrote:Herro xD
I would like to ask some advice on what are effective Logi Fittings for PC
I am currently logi lvl 4 for both Gallente and Amarr ( I use the LP proto suits)
All Cores and equipment lvl 5
Any recommended PC fits for these two?
I just started spec'ing into Minlogi as well but I'm only lvl 2
I generally stack Complex Reactive and Ferro plates and use either RR, ARR, CR, or ACR.
High slots are generally 2 eh shield extenders and either a Precision mod or shield recharger
flux nades to avoid accidents
Any unique fittings out there that I should try?
TY
I love this post because I think the logis in PC have changed a ton. The only exception is the Gal logi, keep scanning!. My min logi hardly ever has a heavy just tanking through damage to rep lately and instead I spend tons of time in my gun game keeping the SCR/RR assaults at bay. My amarr logi still is the same. I set it up as a tanky fighting logi. I don't put on precision mods though because I find those don't work like I want. I prefer to put on: 1 plat 1 rep 1 kincat 1 Dampner
1 shield extender ASCR - nice in CQC Flux nades for enemy uplinks
Viz Uplinks (You need lots of uplinks) Adv Needle (Go proto if you have the PG/CPU) 1 nanohive (For ammo, again based on skills)
Problem is that this is only useful when the group is making a charge to cap a point. After that you are a yellow assault. Just FYI, expect to fight a lot in this suit and die a lot in this suit. You are the frontline logi. In the city sometimes I would throw on a rep tool. People ask about the ammo, but as a logi, I often get yelled at for ammo if we are doing a good job.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Balistyc Farshot
MONSTER SYNERGY
375
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Posted - 2015.09.14 17:15:00 -
[595] - Quote
Question about Myofibs? Is anyone running those on their suits to get uplinks high? If so, what does your suit look like. The only example I have seen is a Cal logi with a MD.
I used to have one on my min logi, but it feels like a waste considering I usually die to a shotgun to the back or SCR when I am in the open.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.14 17:19:00 -
[596] - Quote
Balistyc Farshot wrote:Question about Myofibs? Is anyone running those on their suits to get uplinks high? If so, what does your suit look like. The only example I have seen is a Cal logi with a MD.
I used to have one on my min logi, but it feels like a waste considering I usually die to a shotgun to the back or SCR when I am in the open. This is not a Logi, but I run myos sometimes on a min scout for clearing high links and putting links down. However in that fit you literally will die to a militia locus grenade.
AVERT YOUR EYES!
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K Rogers
TRUE TEA BAGGERS Smart Deploy
0
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Posted - 2015.09.15 15:34:00 -
[597] - Quote
nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Of note, I have received from my warbarge weapons lab a sniper rifle that can literally be one shot one kill, especially if you have the skills and high slot modules. the rodens..... mmmmmm....... delicious......... In seriousness it is fun as hell to use, heavys be like oh I can take anything you throw at me, one shot head shot w/ the rodens, and you just laugh. When I go into the weapons lab I always think, " We have such sights to show you." Indeed. though it still does inane amounts of damage to shields... I know with three krins making 12% plus the 3% just to be able to use it makes me at least 519 without FW suit bonuses. It's a guaranteed kill or kill assist for anti-logi logi.
What FW suit bonuses?
Death Be Not Proud...
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nyghthawke cox
Nyghthawke Industries
44
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Posted - 2015.09.17 01:32:00 -
[598] - Quote
What FW suit bonuses?[/quote]
in the descriptions or some of the suits it says it is built for certain weapon types. these types gain something from the suit. Either cool down speed from the Amar or impact damage from Matar. What is actually given varies but the description helps you to understand the best fits for each suit.
If you want it, I can build it.
Nyghthawke Industries birth
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.09.17 08:09:00 -
[599] - Quote
Adipem Nothi wrote:@ Cross Atu
There is a problem with the GalLogi's scans. I'm baffled and somewhat disappointed by the Logi Community's failure to own the problem. Perhaps I've overlooked them (and if so, apologies) but the only recent posts on the topic from those who frequent the Triage Ward read "everything is fine, just need more WP" ... and then there's the assorted nonsense put up by your resident Spkr, which certainly doesn't help.
Assume roles were reversed. I'd fully expect you and other well-informed and level-headed Logis here to knock on our door and take the Barbershop to task if we were defending imbalance or standing by silent while being misrepresented by our village idiots (and we have quite a few). Point being, it is not my intent to be disrespectful in coming here with concern; I'd expect the same from you guys.
So, what is the Triage Ward's official position these days on the GalLogi's scans? Is there consensus in that "everything is fine, just need more WP" or do you guys think there's room for improvement? I doubt there's any official position, we're all just individuals here sharing a common topic. There's also less talk about it because frankly both the gal logi and the active scanner are simply not run as often as the min or amarr logi or the equipment counterparts repair tool and uplinks. Both scans and hives can absolutely have an impact on the outcome of a battle, but they are still overshadowed by reps and uplinks when it comes to the usual logi tool kit, thus conversations on them are more limited and frequently cast in the "what would make them appealing enough to run more equally" light.
There is no "everything is fine" consensus about the scanners, they have many problems (of which yes the mechanics of WP earning is one) but it is vital to note that it is problems plural not problem singular.
As I have stated on numerous occasions, several of them directly to you, the scanner is neither OP nor UP because it has enough issues that they 'cancel out' as far as the power curve, but since two wrongs don't make a right it still leaves the scanner broken without being outright OP or UP.
Very few folks disagree with the assessment that the binary system for ewar is unfortunate at best, so no final situation is going to be ideal as long as that remains true, that being the case any solution has to look to the margins for traction. One key margin is to address the scanner and the gal bonus as the separate entities they are. We don't rebalance shield regs by focusing on the CalSent, or alter the baseline stats of the combat rifle based on the MinAss, nor are damps balanced based on the bonus of the Gal Scout. Of course edge cases and total possible net function must be considered, of that there is no question, but comparing only, or even primarily, absolute edge cases is going to yield no valuable margin when it comes to the binary state of ewar. Thus considering scan vs base profiles, scan vs base + general skills, scan vs base + gen + role, and scan vs base + gen + role + damps are all worthwhile. Including in that at the far end the gal bonus as well is also worthwhile. When we reach that point however other mechanical considerations also enter the picture, for example passive vs active is a key element. The raw stat profiles do not tell the full tail, damps on a suit cost possible HP, active scans cost cpu/pg but as important as the fittings implications are the battle implications, to scan one must have the scanner out, not a weapon. To 'chain scan' one must have a consecutive series of scanners out rather than a weapon. Passive scans and damps by contract do not require this trade off.
Then there are sub aspects of the scanners, for example team scanners vs squad scanners. Range, duration, and angle vs precision. These must be considered and accounted for.
On balance the highest precision scanner run but a suit with max bonuses to scan should (in our unfortunate binary situation) be the final word in the ewar tug of war. However, at what range does that happen? For what duration? With what angle of application? Is that a team scan or squad? (I'd lean towards squad) What is the PG/CPU cost of that scanner? In short what is the opportunity cost of running the racial role of the suit at the highest level?
There's also another factor to consider here, that is the cloak. In it's current form it does not offer much in the way of damp, however shifting some the overall "pie" of damping away from other aspects currently in game, racial bonuses, mods, et al, and toward the cloak with it's built in limited duration adds intriguing possibilities for interplay and a real case could be made that a cloak with a lower total duration could warrant a higher total damp value, perhaps even enough to grant supremacy even against the gal active scans. Again it all comes down to the margins and the opportunity costs.
Right now, the opportunity cost for active scans is generally too high to be worth running for support players and also too high to be worth running against for most stealth players. And in that sense it joins the rest of the equipment line in needing some high value work, I can cite substantial issues with every item that fits into an equipment slot and very much support a full equipment pass (vehicle equipment included).
0.02 ISK Cross
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Posted - 2015.09.17 14:31:00 -
[600] - Quote
Cross Atu wrote: I doubt there's any official position, we're all just individuals here sharing a common topic. There's also less talk about it because frankly both the gal logi and the active scanner are simply not run as often as the min or amarr logi or the equipment counterparts repair tool and uplinks. Both scans and hives can absolutely have an impact on the outcome of a battle, but they are still overshadowed by reps and uplinks when it comes to the usual logi tool kit, thus conversations on them are more limited and frequently cast in the "what would make them appealing enough to run more equally" light.
There is no "everything is fine" consensus about the scanners, they have many problems (of which yes the mechanics of WP earning is one) but it is vital to note that it is problems plural not problem singular.
As I have stated on numerous occasions, several of them directly to you, the scanner is neither OP nor UP because it has enough issues that they 'cancel out' as far as the power curve, but since two wrongs don't make a right it still leaves the scanner broken without being outright OP or UP.
Very few folks disagree with the assessment that the binary system for ewar is unfortunate at best, so no final situation is going to be ideal as long as that remains true, that being the case any solution has to look to the margins for traction. One key margin is to address the scanner and the gal bonus as the separate entities they are. We don't rebalance shield regs by focusing on the CalSent, or alter the baseline stats of the combat rifle based on the MinAss, nor are damps balanced based on the bonus of the Gal Scout. Of course edge cases and total possible net function must be considered, of that there is no question, but comparing only, or even primarily, absolute edge cases is going to yield no valuable margin when it comes to the binary state of ewar. Thus considering scan vs base profiles, scan vs base + general skills, scan vs base + gen + role, and scan vs base + gen + role + damps are all worthwhile. Including in that at the far end the gal bonus as well is also worthwhile. When we reach that point however other mechanical considerations also enter the picture, for example passive vs active is a key element. The raw stat profiles do not tell the full tail, damps on a suit cost possible HP, active scans cost cpu/pg but as important as the fittings implications are the battle implications, to scan one must have the scanner out, not a weapon. To 'chain scan' one must have a consecutive series of scanners out rather than a weapon. Passive scans and damps by contract do not require this trade off.
Then there are sub aspects of the scanners, for example team scanners vs squad scanners. Range, duration, and angle vs precision. These must be considered and accounted for.
On balance the highest precision scanner run but a suit with max bonuses to scan should (in our unfortunate binary situation) be the final word in the ewar tug of war. However, at what range does that happen? For what duration? With what angle of application? Is that a team scan or squad? (I'd lean towards squad) What is the PG/CPU cost of that scanner? In short what is the opportunity cost of running the racial role of the suit at the highest level?
There's also another factor to consider here, that is the cloak. In it's current form it does not offer much in the way of damp, however shifting some the overall "pie" of damping away from other aspects currently in game, racial bonuses, mods, et al, and toward the cloak with it's built in limited duration adds intriguing possibilities for interplay and a real case could be made that a cloak with a lower total duration could warrant a higher total damp value, perhaps even enough to grant supremacy even against the gal active scans. Again it all comes down to the margins and the opportunity costs.
Right now, the opportunity cost for active scans is generally too high to be worth running for support players and also too high to be worth running against for most stealth players. And in that sense it joins the rest of the equipment line in needing some high value work, I can cite substantial issues with every item that fits into an equipment slot and very much support a full equipment pass (vehicle equipment included).
0.02 ISK Cross
Thanks for the response, Cross. I agree with much of your assessment, but I've a few major points of concern:
1. Is it not possible that scanner sales are less than that other EQ because you only need one or two guys per team running scans? In PC, for example, you want as many guys as possible dropping Uplinks but you only need one (possibly two) GalLogi firing off scans.
2. I disagree completely with your point on chain scanning. I do a lot of killing with my GalLogi between scans. It only takes a second or so to equip, point and shoot the active scanner. The most broken active scans in the game (gallogi + creodron flux) have a target scan duration of 12 seconds. 1-2 seconds to scan, 10 or so seconds of pewpewing bad guys before the scans returns fade. Three of these creodron flux scanners are needed for always-up scans, but two is more than enough to get the job done (only 6 seconds of downtime per 60 seconds).
3. I agree that the opportunity cost of running Duvolle Focused Scanners on a GalLogi is in many cases too high to be worth the effort. I do not find this to be the case with any of the other Active Scanners. As previously explained, I find 2 creodron flux scanners to be more than sufficient (for my entire team, no less) which leaves my GalLogi 2 open slots for doing other logi things.
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