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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
shaman oga
Dead Man's Game
4503
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Posted - 2015.04.23 08:58:00 -
[1] - Quote
Random idea: what if the logi had the ability to passive scan REs, but not share them in tacnet?
Shifted in time, your tomorrow, my today.
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shaman oga
Dead Man's Game
4515
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Posted - 2015.04.25 18:00:00 -
[2] - Quote
Shield transporter is a taboo, considering how insane (it was balanced against OP AV of the time) spider tanking was, i don't agree with it.
I've never agreed with bonus on equipments, survavibility bonus were better, now that assault are in a good position, we should get the same slot progression and a new bonus set. Peace for am and cal logi, they should be normalized.
It would be cool if with both lvl.5 of assault and logi you could unlock a combat logi, but that goes under the category of post level 5 content.
Shifted in time, your tomorrow, my today.
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shaman oga
Dead Man's Game
4519
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Posted - 2015.04.26 11:00:00 -
[3] - Quote
Cross Atu wrote:Adipem Nothi wrote:noob cavman wrote:Miles O'Rourke wrote:Any one got any fitting suggestions for a Gal Logi? Advanced and Proto if possible. 3 proto flux scanners equal perma scans thats for an easy money maker for the gal logi. Just be 100m away from the action and scan away! Here's mine: DS: Logi gk.0 HS: Cmp Precision (x3) LS: Cmp Ferro (x3), Cmp Reps (x2) PW: RS-90 Combat Rifle GR: Core Locus EQ: X-3 Hive, Creodron Flux Scanner (x3) Recently acquired. Have run variations of this loadout for 20-30 matches. Seems to be a beastly suit. Holds its own in combat extremely well considering the (arguably OP) EWAR it brings to the team. The biggest drawback is low average WP; you can keep scans up for nearly the entire match, but it doesn't pay very well, especially when compared to Logis of the repper variety. Which also usually don't pay enough to break even despite their high WP totals Right now the Gal logi is like the Fac War of roles, yes you can run it, and run it well... but you'd better expect to run something else to pay for it If only scan assist were for every kill and not only squad kills, maybe less wp for non squad kills, but something should be due. Imo, this is like if you don't earn any wp for repping people outside your squad, it would be quite annoying after a while.
A simple +5 for non squad and a +25 for squad would be ok, considering that if you put a defend order, you instantly gain +20% points for no reason.
Shifted in time, your tomorrow, my today.
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shaman oga
Dead Man's Game
4521
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Posted - 2015.04.26 16:48:00 -
[4] - Quote
Regarding shield transporter, i guess you are right, but i'm still suspicios, i must see that working, i also agree on mixed combat logi.
Bonus set is more difficult, since we know what we do and how we have to do it, but of course everyone would take advantage of changes if they see they can gain something. Sincerely i would change a lot things and give all utility to logi and give other bonus to scouts in biotics and only dampening, leaving hack, scan range and precision to logi.
I will continue, now i've to go.
Shifted in time, your tomorrow, my today.
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shaman oga
Dead Man's Game
4530
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Posted - 2015.04.28 21:39:00 -
[5] - Quote
Agreed, there is still a lot of work to do on logi, the main point now is how to make them more enjoyable without making them desirable for slayer roles.
Shifted in time, your tomorrow, my today.
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shaman oga
Dead Man's Game
4532
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Posted - 2015.04.29 10:14:00 -
[6] - Quote
How many of you use proxy mines?
I have one dedicated fit with adv and pro proxy and an hive (the hive will go when they will mutiply pro). I like setting traps, but it's not much rewarding for various reasons: 1) It takes time to drop all those proxy 2) Effective only in narrow pathways 3) Damage of a single proxy is kinda meh
My suggestion to solve point 1 is to let us drop proxy at group of 2-3 at 2 or 3 meters one from the other. To solve point 2 and 3 it would be cool if explosion could influence each other like in FW.
In this way proxy would be an effective way to block paths.
Shifted in time, your tomorrow, my today.
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shaman oga
Dead Man's Game
4534
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Posted - 2015.04.29 11:45:00 -
[7] - Quote
bogeyman m wrote:shaman oga wrote:How many of you use proxy mines?
I have one dedicated fit with adv and pro proxy and an hive (the hive will go when they will mutiply pro). I like setting traps, but it's not much rewarding for various reasons: 1) It takes time to drop all those proxy 2) Effective only in narrow pathways 3) Damage of a single proxy is kinda meh
My suggestion to solve point 1 is to let us drop proxy at group of 2-3 at 2 or 3 meters one from the other. To solve point 2 and 3 it would be cool if explosion could influence each other like in FW.
In this way proxy would be an effective way to block paths.
Stacking proxies and REs makes a bigger boom. In FW. In Pub where FF is not on you can't do it, except with vehicles explosion, it's the only FF in pub.
Shifted in time, your tomorrow, my today.
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shaman oga
Dead Man's Game
4534
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Posted - 2015.04.29 11:50:00 -
[8] - Quote
darkeye bloodwing wrote:@Shaman
I'd go more for increase in damage. Sure it would be easier
Shifted in time, your tomorrow, my today.
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shaman oga
Dead Man's Game
4540
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Posted - 2015.04.30 10:24:00 -
[9] - Quote
X and Y are just a bonus, lots of WP would pay anyway. Btw, it's hard for a machine to tell if a player use slaying roles or support roles, if he's doing good or not. Both the team should have a bonus for X and Y, higher for winning team and lower for losing team.
Shaman's Shack - A place to trade
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shaman oga
Dead Man's Game
4541
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Posted - 2015.04.30 11:48:00 -
[10] - Quote
Luther Mandrix wrote:shaman oga wrote:X and Y are just a bonus, lots of WP would pay anyway. Btw, it's hard for a machine to tell if a player use slaying roles or support roles, if he's doing good or not. Both the team should have a bonus for X and Y, higher for winning team and lower for losing team. What if its was not higher for winning team and lower for losing team but instead the Squad with the higher WP got more that way the losing side has a reason to fight. We will in theory have 4 squads to divide the Reward.1,2,3,4 Winning side could get a set reward for winning. And then Squad rewards could be in the order of Wp amount so Logi Support will be rewarded. The problem then would be for solo players. Btw, i don't agree with it, one squad can easily farm WP while not trying to win. eg. let red damage a constant repped sentinel
It would be very cool if logi could earn more X bonus (personal loss) and less Y bonus (inflicted loss), but i think that is almost impossible for the game to quantify your X and Y bonus.
I would give a variant X and Y bonus, to both teams, you can measure X from WP and Y from kills.
Set X bonus cap to the first player for WP then assign X bonus to the second and so on, independently from win or lose. Multiply X*ISK*(winning side >1) and multiply X*ISK*(losing side <1). In this way the team with best support can get major X bonus, but if the team lose their bonus will be lowered.
Do the same with Y bonus for kills.
Shaman's Shack - A place to trade
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shaman oga
Dead Man's Game
4542
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Posted - 2015.04.30 13:14:00 -
[11] - Quote
bogeyman m wrote:shaman oga wrote:bogeyman m wrote:shaman oga wrote:How many of you use proxy mines?
I have one dedicated fit with adv and pro proxy and an hive (the hive will go when they will mutiply pro). I like setting traps, but it's not much rewarding for various reasons: 1) It takes time to drop all those proxy 2) Effective only in narrow pathways 3) Damage of a single proxy is kinda meh
My suggestion to solve point 1 is to let us drop proxy at group of 2-3 at 2 or 3 meters one from the other. To solve point 2 and 3 it would be cool if explosion could influence each other like in FW.
In this way proxy would be an effective way to block paths.
Stacking proxies and REs makes a bigger boom. In FW. In Pub where FF is not on you can't do it, except with vehicles explosion, it's the only FF in pub. Sorry. I couldn't follow your last comment... The point of stacking REs on Proxies is (was) to make a bigger (combined) boom when an enemy vehicle passed over. It used to work very well in Pubs - did it change sometime over the past 6 months that I've been away? (I haven't checked this week since returning.) The last time i've tried, in pub, proxy explosion did not trigger RE explosion so you have to manually detonate RE.
Shaman's Shack - A place to trade
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shaman oga
Dead Man's Game
4576
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Posted - 2015.05.06 09:27:00 -
[12] - Quote
I wouldn't mind a 360-¦ scan if it was a snapshot (1sec visibility), but faster recharge time, something like a vehicle scanner with a single pulse.
Shaman's Shack - A place to trade
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shaman oga
Dead Man's Game
4583
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Posted - 2015.05.07 10:09:00 -
[13] - Quote
It seems fair, but too much scanner create confusion, some of them are really under used or overlapping, i would prefer to have 2 types for each tier.
But despite the good idea, you must remeber that passive scan is already only squad, i don't think we need 2 systems that achieve the same result.
BTW, i'm not against 360-¦ scan, instead of proximity scan, i would like a 360-¦ angle scan with 50 meters range, short visibility (1 sed) and short cool down (10 sec). I would also change visibility bonus of gal logi to a cool down reduction.
Shaman's Shack - A place to trade
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shaman oga
Dead Man's Game
4601
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Posted - 2015.05.07 19:49:00 -
[14] - Quote
A simple nerf on scanner range would do the job then.
Shaman's Shack - A place to trade
Training to be a packed RE master launcher
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shaman oga
Dead Man's Game
4607
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Posted - 2015.05.08 11:24:00 -
[15] - Quote
Cross Atu wrote:With the recent unlocking of the APEX suits I'd love the Logi on staff here to start putting together fittings options for each of the racial APEX logi so that our new Bros can get the most utility out of them whether they've snagged them via LP or AUR these suits now have a great deal more utility for logi learning provided we can get some decent fits into the hands of those players who are looking. ~Cross I suggest to use the prefitted stuff (or use std stuff anyway), i've tried to modify my logi, but i guess that they will soon be meta locked. Assault seem to be more versatile.
Shaman's Shack - A place to trade
Training to be a packed RE master launcher
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shaman oga
Dead Man's Game
4655
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Posted - 2015.05.12 18:42:00 -
[16] - Quote
Adipem Nothi wrote:Zaria Min Deir wrote:The numbers look about right to me, except I can't parse the difference between my play experience and what the numbers claim as far as the Min assault is concerned...
Agreed. The MN Assault efficiency data does not add up with what I'm observing every day in game, nor does it fit the forum narrative, nor does it jive with usage rates (both in pubs and in PC). This KDR data tells us an interesting story, but I suspect it isn't telling us the whole story. Without number of death for each dropsuit type that data do not say something particular.
Shaman's Shack - A place to trade
Training to be a packed RE master launcher
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shaman oga
Dead Man's Game
4666
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Posted - 2015.05.13 07:40:00 -
[17] - Quote
Mine works in merc quarter, but not on warbarge.
Shaman's Shack - A place to trade
Training to be a packed RE master launcher
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