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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Adipem Nothi
Nos Nothi
9194
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Posted - 2015.04.24 17:41:00 -
[121] - Quote
Cross Atu wrote:Hawkings Greenback wrote:Cross Atu wrote:Adipem Nothi wrote:
Why not use a piece of EQ to flip red gear to green?
I still want to hack deployed gear. I like the idea of that, a lot. However an Interesting idea might be to add a peice of equipment ( yes yes, I know, development, time and small team ) that allows you to hack uplinks. It could make for a more interesting game. Teams having to gaurd link points and being more careful of position or deployment of links. Although it could just create more spam to cover for hacked links. Just random thoughts early morning. I've been interested by attaching the ability to hack to use of a codebreaker. Thus you cold require either a codebreaker of X meta level to hack gear of Y meta level. Or a X number of codebreakers to hack gear of Y meta level. In either case the baseline function of the codebreaker(s) remains. Provides some slot competition, gives added incentive to run proto hives and links (harder to hack) etc. It creates interplay rather than a yes/no system, and this may be computer coding (yep even on a console it's still that ) we're talking about here but avoiding binary outcomes is still a good idea in my view. Very clever! For hacked EQ, might discounted bandwidth rules apply?
Shoot scout with yes.
- Ripley Riley
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Hawkings Greenback
Dead Man's Game RUST415
342
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Posted - 2015.04.25 08:35:00 -
[122] - Quote
Adipem Nothi wrote:Cross Atu wrote:Hawkings Greenback wrote:Cross Atu wrote:Adipem Nothi wrote:
Why not use a piece of EQ to flip red gear to green?
I still want to hack deployed gear. I like the idea of that, a lot. However an Interesting idea might be to add a peice of equipment ( yes yes, I know, development, time and small team ) that allows you to hack uplinks. It could make for a more interesting game. Teams having to gaurd link points and being more careful of position or deployment of links. Although it could just create more spam to cover for hacked links. Just random thoughts early morning. I've been interested by attaching the ability to hack to use of a codebreaker. Thus you cold require either a codebreaker of X meta level to hack gear of Y meta level. Or a X number of codebreakers to hack gear of Y meta level. In either case the baseline function of the codebreaker(s) remains. Provides some slot competition, gives added incentive to run proto hives and links (harder to hack) etc. It creates interplay rather than a yes/no system, and this may be computer coding (yep even on a console it's still that ) we're talking about here but avoiding binary outcomes is still a good idea in my view. Very clever! For hacked EQ, might discounted bandwidth rules apply?
Better to have some different fitting variation, there needs to be more variation in fitting on the battlefield. On the basis that you could hack equipment but then that equipment becomes part of your bandwidth how about a module that increases your bandwidth but comes with a heavy penalty.
What you could look at in fitting is a sneaky scout or fast moving Logi that can run/jump around hacking equipment.
Could certainly change things up a bit.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
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Miles O'Rourke
Ready to Play
21
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Posted - 2015.04.25 09:50:00 -
[123] - Quote
Any one got any fitting suggestions for a Gal Logi? Advanced and Proto if possible.
I used to be a Squad Lead like you, but then I took a Thale's to the knee.
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MINA Longstrike
Kirjuun Heiian
2765
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Posted - 2015.04.25 11:38:00 -
[124] - Quote
Wanted to pop in here as I've finally gotten a proto logi on every one of my accounts (cal, amarr, min and gal). I had some pretty good matches earlier today with my callogi (running k17d/r nanos, r9 drop uplinks and wiyrkomi injectors), I've really been enjoying the equipment count increases (at least for advanced hives, hasn't hit proto ones yet) but I'm still verymuch left with the impression that the callogi is underpowered compared to a lot of the others.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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noob cavman
Fatal Absolution Negative-Feedback
2334
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Posted - 2015.04.25 11:41:00 -
[125] - Quote
Miles O'Rourke wrote:Any one got any fitting suggestions for a Gal Logi? Advanced and Proto if possible. 3 proto flux scanners equal perma scans thats for an easy money maker for the gal logi. Just be 100m away from the action and scan away!
I want to be a caveman!
psn: marko_blues
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
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I-Shayz-I
I----------I
5410
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Posted - 2015.04.25 12:47:00 -
[126] - Quote
MINA Longstrike wrote:Wanted to pop in here as I've finally gotten a proto logi on every one of my accounts (cal, amarr, min and gal). I had some pretty good matches earlier today with my callogi (running k17d/r nanos, r9 drop uplinks and wiyrkomi injectors), I've really been enjoying the equipment count increases (at least for advanced hives, hasn't hit proto ones yet) but I'm still verymuch left with the impression that the callogi is underpowered compared to a lot of the others.
10 million sp dedicated to the logistics master race!
Open discussion what one change would increase the usefulness of the Callogi?
I don't run it enough to say anything about it, but I'd like to see it get a 4th equipment, but you'd balance that by taking away the 4th low slot and increasing the fitting space on the suit
Then of course we give the Amarr logi a 5th low, but let it keep the sidearm as its 4th "equipment"
My reasoning behind a 4th equipment is that in order to be effective as a Callogi you want to run multiple hives...but 3 slots doesn't give you enough diversity. I see the Callogi as the "deployable" logi, where you run with two-three hives, an uplink, and maybe a needle or RE's.
7162 wp with a Repair Tool!
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MINA Longstrike
Kirjuun Heiian
2769
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Posted - 2015.04.25 13:28:00 -
[127] - Quote
I-Shayz-I wrote:MINA Longstrike wrote:Wanted to pop in here as I've finally gotten a proto logi on every one of my accounts (cal, amarr, min and gal). I had some pretty good matches earlier today with my callogi (running k17d/r nanos, r9 drop uplinks and wiyrkomi injectors), I've really been enjoying the equipment count increases (at least for advanced hives, hasn't hit proto ones yet) but I'm still verymuch left with the impression that the callogi is underpowered compared to a lot of the others. 10 million sp dedicated to the logistics master race! Open discussion what one change would increase the usefulness of the Callogi? I don't run it enough to say anything about it, but I'd like to see it get a 4th equipment, but you'd balance that by taking away the 4th low slot and increasing the fitting space on the suit Then of course we give the Amarr logi a 5th low, but let it keep the sidearm as its 4th "equipment" My reasoning behind a 4th equipment is that in order to be effective as a Callogi you want to run multiple hives...but 3 slots doesn't give you enough diversity. I see the Callogi as the "deployable" logi, where you run with two-three hives, an uplink, and maybe a needle or RE's.
I'm not certain with proper increases to carried equipment at proto tier (seriously, 9 allotek hives is what we're supposed to be getting) that a 4th equipment would be really needed - it would likely be more of a convenience thing. My main issue is the big CPU bottleneck the callogi runs into as it's down about 50cpu at proto tier because of nerfs waaaaay back when tac ar callogi was a thing.
I almost want to suggest a crazy idea of dropping all logi's down to three equipment slots (or giving them all 4 but pre-fitting a 0cpu/0pg basic nanite injector in one) and just making nanite injectors an inherent thing to the logistic role kind of like a Narthecium gauntlet from 40k.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Sned TheDead
Failures inc.
278
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Posted - 2015.04.25 14:41:00 -
[128] - Quote
MINA Longstrike wrote:I-Shayz-I wrote:MINA Longstrike wrote:Wanted to pop in here as I've finally gotten a proto logi on every one of my accounts (cal, amarr, min and gal). I had some pretty good matches earlier today with my callogi (running k17d/r nanos, r9 drop uplinks and wiyrkomi injectors), I've really been enjoying the equipment count increases (at least for advanced hives, hasn't hit proto ones yet) but I'm still verymuch left with the impression that the callogi is underpowered compared to a lot of the others. 10 million sp dedicated to the logistics master race! Open discussion what one change would increase the usefulness of the Callogi? I don't run it enough to say anything about it, but I'd like to see it get a 4th equipment, but you'd balance that by taking away the 4th low slot and increasing the fitting space on the suit Then of course we give the Amarr logi a 5th low, but let it keep the sidearm as its 4th "equipment" My reasoning behind a 4th equipment is that in order to be effective as a Callogi you want to run multiple hives...but 3 slots doesn't give you enough diversity. I see the Callogi as the "deployable" logi, where you run with two-three hives, an uplink, and maybe a needle or RE's. I'm not certain with proper increases to carried equipment at proto tier (seriously, 9 allotek hives is what we're supposed to be getting) that a 4th equipment would be really needed - it would likely be more of a convenience thing. My main issue is the big CPU bottleneck the callogi runs into as it's down about 50cpu at proto tier because of nerfs waaaaay back when tac ar callogi was a thing. I almost want to suggest a crazy idea of dropping all logi's down to three equipment slots (or giving them all 4 but pre-fitting a 0cpu/0pg basic nanite injector in one) and just making nanite injectors an inherent thing to the logistic role kind of like a Narthecium gauntlet from 40k. I would not mind being forced to use a Nanite injector, but some might, so I'm thinking no on that. Instead perhaps give the Cal logi a large increase to bandwidth, to make them more a deployables logi than others.
Maybe do the same for the amaars, take away the sidearm, and replace it with the 3rd/4th equipment slot, with a large increase in bandwidth.
Cleaning up the mess everyone leaves behind :)
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I-Shayz-I
I----------I
5412
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Posted - 2015.04.25 15:42:00 -
[129] - Quote
9 carried, not deployed. If you only bring one nanohive you can only deploy two at a time like always. Having 9 just means you don't have to constantly restock at a supply depot. And while alloteks are great, it would be more effective to carry triage and gauged at the same time.
I like the bandwidth idea though
7162 wp with a Repair Tool!
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Luther Mandrix
WASTELAND JUNK REMOVAL
522
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Posted - 2015.04.25 15:48:00 -
[130] - Quote
Sned TheDead wrote:MINA Longstrike wrote:I-Shayz-I wrote:MINA Longstrike wrote:Wanted to pop in here as I've finally gotten a proto logi on every one of my accounts (cal, amarr, min and gal). I had some pretty good matches earlier today with my callogi (running k17d/r nanos, r9 drop uplinks and wiyrkomi injectors), I've really been enjoying the equipment count increases (at least for advanced hives, hasn't hit proto ones yet) but I'm still verymuch left with the impression that the callogi is underpowered compared to a lot of the others. 10 million sp dedicated to the logistics master race! Open discussion what one change would increase the usefulness of the Callogi? I don't run it enough to say anything about it, but I'd like to see it get a 4th equipment, but you'd balance that by taking away the 4th low slot and increasing the fitting space on the suit Then of course we give the Amarr logi a 5th low, but let it keep the sidearm as its 4th "equipment" My reasoning behind a 4th equipment is that in order to be effective as a Callogi you want to run multiple hives...but 3 slots doesn't give you enough diversity. I see the Callogi as the "deployable" logi, where you run with two-three hives, an uplink, and maybe a needle or RE's. I'm not certain with proper increases to carried equipment at proto tier (seriously, 9 allotek hives is what we're supposed to be getting) that a 4th equipment would be really needed - it would likely be more of a convenience thing. My main issue is the big CPU bottleneck the callogi runs into as it's down about 50cpu at proto tier because of nerfs waaaaay back when tac ar callogi was a thing. I almost want to suggest a crazy idea of dropping all logi's down to three equipment slots (or giving them all 4 but pre-fitting a 0cpu/0pg basic nanite injector in one) and just making nanite injectors an inherent thing to the logistic role kind of like a Narthecium gauntlet from 40k. I would not mind being forced to use a Nanite injector, but some might, so I'm thinking no on that. Instead perhaps give the Cal logi a large increase to bandwidth, to make them more a deployables logi than others. Maybe do the same for the amaars, take away the sidearm, and replace it with the 3rd/4th equipment slot, with a large increase in bandwidth. I like the sidearm,If sidearm is taken away let BPOs that are grandfathered still keep them. |
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MINA Longstrike
Kirjuun Heiian
2779
|
Posted - 2015.04.25 16:35:00 -
[131] - Quote
Sned TheDead wrote:I would not mind being forced to use a Nanite injector, but some might, so I'm thinking no on that. Instead perhaps give the Cal logi a large increase to bandwidth, to make them more a deployables logi than others.
Maybe do the same for the amaars, take away the sidearm, and replace it with the 3rd/4th equipment slot, with a large increase in bandwidth.
Ah the idea is that much like vehicle turrets, your suit comes pre-fitted with a crappy one (it just uses 0pg/0cpu), but you can swap it out to either better ones (or because it's an equipment slot) something else entirely. I'm not entirely sure what this would change though, in fact it's probably not even a great idea.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Cross Atu
OSG Planetary Operations Covert Intervention
4547
|
Posted - 2015.04.25 17:25:00 -
[132] - Quote
I-Shayz-I wrote:MINA Longstrike wrote:Wanted to pop in here as I've finally gotten a proto logi on every one of my accounts (cal, amarr, min and gal). I had some pretty good matches earlier today with my callogi (running k17d/r nanos, r9 drop uplinks and wiyrkomi injectors), I've really been enjoying the equipment count increases (at least for advanced hives, hasn't hit proto ones yet) but I'm still verymuch left with the impression that the callogi is underpowered compared to a lot of the others. 10 million sp dedicated to the logistics master race! Open discussion what one change would increase the usefulness of the Callogi? I don't run it enough to say anything about it, but I'd like to see it get a 4th equipment, but you'd balance that by taking away the 4th low slot and increasing the fitting space on the suit Then of course we give the Amarr logi a 5th low, but let it keep the sidearm as its 4th "equipment" My reasoning behind a 4th equipment is that in order to be effective as a Callogi you want to run multiple hives...but 3 slots doesn't give you enough diversity. I see the Callogi as the "deployable" logi, where you run with two-three hives, an uplink, and maybe a needle or RE's. One change?
...I'm going to go for two.
1. Creation of a Shield Transporter 2. Addition of corresponding racial skill bonuses
That's kind of like one, no?
CPM 1 mail me your feedback and remember to have fun!
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shaman oga
Dead Man's Game
4515
|
Posted - 2015.04.25 18:00:00 -
[133] - Quote
Shield transporter is a taboo, considering how insane (it was balanced against OP AV of the time) spider tanking was, i don't agree with it.
I've never agreed with bonus on equipments, survavibility bonus were better, now that assault are in a good position, we should get the same slot progression and a new bonus set. Peace for am and cal logi, they should be normalized.
It would be cool if with both lvl.5 of assault and logi you could unlock a combat logi, but that goes under the category of post level 5 content.
Shifted in time, your tomorrow, my today.
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Kaze Eyrou
DUST University Ivy League
2160
|
Posted - 2015.04.25 19:22:00 -
[134] - Quote
Just popping in, as another Logi enthusiast to say "Hi".
Amarr Logistics 5 Caldari Logistics 5 Gallente Logistics 5 Minmatar Logistics 5
I will admit, I'm biased toward the Minmatar Logi and have been running it ever since Uprising 1.0.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Luther Mandrix
WASTELAND JUNK REMOVAL
522
|
Posted - 2015.04.25 20:30:00 -
[135] - Quote
shaman oga wrote:Shield transporter is a taboo, considering how insane (it was balanced against OP AV of the time) spider tanking was, i don't agree with it.
I've never agreed with bonus on equipments, survavibility bonus were better, now that assault are in a good position, we should get the same slot progression and a new bonus set. Peace for am and cal logi, they should be normalized.
It would be cool if with both lvl.5 of assault and logi you could unlock a combat logi, but that goes under the category of post level 5 content. Cal How do you make a Faction Rep Tool for a Shield based Race? 1.It has to have a Buff for Cal Dropsuits without making other Race Op. 2.Bonus on the suits to using Cal Faction Rep Tools. 3.Option 2 Damage resist added to Shield 3%,6%,9%,12,15%(Bonus to using with Cal Suit programmed to Cal Suit) 4.Option 3 added to Option 2 with slight armor rep in opposite amounts 30 hp, 20 hp,15 hp,5 hp, 1 hp (Everyone else and Cal) so as not to make the Cal Rep Tool OP.
This set up bonus can't apply to vehicles |
Adipem Nothi
Nos Nothi
9213
|
Posted - 2015.04.25 21:43:00 -
[136] - Quote
noob cavman wrote:Miles O'Rourke wrote:Any one got any fitting suggestions for a Gal Logi? Advanced and Proto if possible. 3 proto flux scanners equal perma scans thats for an easy money maker for the gal logi. Just be 100m away from the action and scan away! Here's mine:
DS: Logi gk.0 HS: Cmp Precision (x3) LS: Cmp Ferro (x3), Cmp Reps (x2) PW: RS-90 Combat Rifle GR: Core Locus EQ: X-3 Hive, Creodron Flux Scanner (x3)
Recently acquired. Have run variations of this loadout for 20-30 matches. Seems to be a beastly suit. Holds its own in combat extremely well considering the (arguably OP) EWAR value it brings to the team. The biggest drawback is low average WP; not much earned from scans, even if they're always up for most of the match.
Shoot scout with yes.
- Ripley Riley
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Cross Atu
OSG Planetary Operations Covert Intervention
4564
|
Posted - 2015.04.25 22:41:00 -
[137] - Quote
Adipem Nothi wrote:noob cavman wrote:Miles O'Rourke wrote:Any one got any fitting suggestions for a Gal Logi? Advanced and Proto if possible. 3 proto flux scanners equal perma scans thats for an easy money maker for the gal logi. Just be 100m away from the action and scan away! Here's mine: DS: Logi gk.0 HS: Cmp Precision (x3) LS: Cmp Ferro (x3), Cmp Reps (x2) PW: RS-90 Combat Rifle GR: Core Locus EQ: X-3 Hive, Creodron Flux Scanner (x3) Recently acquired. Have run variations of this loadout for 20-30 matches. Seems to be a beastly suit. Holds its own in combat extremely well considering the (arguably OP) EWAR it brings to the team. The biggest drawback is low average WP; you can keep scans up for nearly the entire match, but it doesn't pay very well, especially when compared to Logis of the repper variety. Which also usually don't pay enough to break even despite their high WP totals
Right now the Gal logi is like the Fac War of roles, yes you can run it, and run it well... but you'd better expect to run something else to pay for it
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4564
|
Posted - 2015.04.25 22:43:00 -
[138] - Quote
Kaze Eyrou wrote:Just popping in, as another Logi enthusiast to say "Hi".
Amarr Logistics 5 Caldari Logistics 5 Gallente Logistics 5 Minmatar Logistics 5
I will admit, I'm biased toward the Minmatar Logi and have been running it ever since Uprising 1.0. It's really hard not to be biased toward the Minmatar Logi honestly, but I'm working on that. Perhaps we'll have parity here soon (and since this question almost inevitably surfaces from someone , no that doesn't mean any form of nerf to the Min logi)
CPM 1 mail me your feedback and remember to have fun!
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Spademan
6387
|
Posted - 2015.04.25 22:45:00 -
[139] - Quote
So I specced into the Callogi. How do I Slayerlogi with Tac Ar?
But in seriousness, tips on fitting it?
What're you looking at me like that for? I'll shank you I will.
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Cross Atu
OSG Planetary Operations Covert Intervention
4567
|
Posted - 2015.04.25 23:01:00 -
[140] - Quote
Spademan wrote:So I specced into the Callogi. How do I Slayerlogi with Tac Ar? Travel back in time
Spademan wrote: But in seriousness, tips on fitting it?
Elaborate a bit on your playstyle and intended role (clearly I'm assuming support but there are sub-facets so rather than assume what you want I figured I'd ask and then give my best response )
Even better if you can include your approximate squad composition (I know that can flux a ton, but even a general baseline of who you're going to be running close with would help advise possible build options).
CPM 1 mail me your feedback and remember to have fun!
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Adipem Nothi
Nos Nothi
9214
|
Posted - 2015.04.25 23:03:00 -
[141] - Quote
Cross Atu wrote:Adipem Nothi wrote:noob cavman wrote:Miles O'Rourke wrote:Any one got any fitting suggestions for a Gal Logi? Advanced and Proto if possible. 3 proto flux scanners equal perma scans thats for an easy money maker for the gal logi. Just be 100m away from the action and scan away! Here's mine: DS: Logi gk.0 HS: Cmp Precision (x3) LS: Cmp Ferro (x3), Cmp Reps (x2) PW: RS-90 Combat Rifle GR: Core Locus EQ: X-3 Hive, Creodron Flux Scanner (x3) Recently acquired. Have run variations of this loadout for 20-30 matches. Seems to be a beastly suit. Holds its own in combat extremely well considering the (arguably OP) EWAR it brings to the team. The biggest drawback is low average WP; you can keep scans up for nearly the entire match, but it doesn't pay very well, especially when compared to Logis of the repper variety. Which also usually don't pay enough to break even despite their high WP totals Right now the Gal logi is like the Fac War of roles, yes you can run it, and run it well... but you'd better expect to run something else to pay for it Agreed. The loadout above runs 184k with an advanced rifle, 220k with a proto rifle. My KDR's up for the week, and I'm dying less often but each death is expensive. I've been running it for only a handful of days, and I'm already down 5-10M Isk.
Not sure how to fix that. Could drop the base price of the frame as well as EQ, but I suspect the Logi would still be an expensive role to run.
Shoot scout with yes.
- Ripley Riley
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Spademan
6388
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Posted - 2015.04.25 23:05:00 -
[142] - Quote
Cross Atu wrote:Spademan wrote:So I specced into the Callogi. How do I Slayerlogi with Tac Ar? Travel back in time Spademan wrote: But in seriousness, tips on fitting it?
Elaborate a bit on your playstyle and intended role (clearly I'm assuming support but there are sub-facets so rather than assume what you want I figured I'd ask and then give my best response ) Even better if you can include your approximate squad composition (I know that can flux a ton, but even a general baseline of who you're going to be running close with would help advise possible build options). As far as Logi-ing goes, I haven't actually done it before. As a scout I typically carry hives or droplinks. I'm thinking a rail rifle for the long range support kind of shooty style.
At any given moment in game, there's a 95% chance I'm not in a squad. I'm talking Logi who's supporting whatever blueberries he's put with.
What're you looking at me like that for? I'll shank you I will.
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Adipem Nothi
Nos Nothi
9215
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Posted - 2015.04.25 23:29:00 -
[143] - Quote
Adipem Nothi wrote:
Edit: Putting together a G/1 variation ...
Scanner Logi G/1 (59k) HS: Cmp Precision (x2) LS: Cmp Reactive (x3) PW: Dren Assault Rifle GR: M/1 Locus EQ: X-3 Hive, Creodron Active Scanner (x3)
Shoot scout with yes.
- Ripley Riley
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Zaria Min Deir
0uter.Heaven Back and Forth
1369
|
Posted - 2015.04.25 23:42:00 -
[144] - Quote
Adipem Nothi wrote:Adipem Nothi wrote:
Edit: Putting together a G/1 variation ...
Scanner Logi G/1 (59k)HS: Cmp Precision (x2) LS: Cmp Reactive (x3) PW: Dren Assault Rifle GR: M/1 Locus EQ: X-3 Hive, Creodron Active Scanner (x3) G/1 has 3 equipment slots, so you mean Creodron Active Scanner x2, right?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Adipem Nothi
Nos Nothi
9216
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Posted - 2015.04.25 23:47:00 -
[145] - Quote
Zaria Min Deir wrote:Adipem Nothi wrote:Adipem Nothi wrote:
Edit: Putting together a G/1 variation ...
Scanner Logi G/1 (59k)HS: Cmp Precision (x2) LS: Cmp Reactive (x3) PW: Dren Assault Rifle GR: M/1 Locus EQ: X-3 Hive, Creodron Active Scanner (x3) G/1 has 3 equipment slots, so you mean Creodron Active Scanner x2, right? Indeed! Will fix.
(Opted for 2 Creodron over 2 Flux due to faster cooldown time.)
Shoot scout with yes.
- Ripley Riley
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Sned TheDead
Failures inc.
279
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Posted - 2015.04.25 23:51:00 -
[146] - Quote
Spademan wrote:Cross Atu wrote:Spademan wrote:So I specced into the Callogi. How do I Slayerlogi with Tac Ar? Travel back in time Spademan wrote: But in seriousness, tips on fitting it?
Elaborate a bit on your playstyle and intended role (clearly I'm assuming support but there are sub-facets so rather than assume what you want I figured I'd ask and then give my best response ) Even better if you can include your approximate squad composition (I know that can flux a ton, but even a general baseline of who you're going to be running close with would help advise possible build options). As far as Logi-ing goes, I haven't actually done it before. As a scout I typically carry hives or droplinks. I'm thinking a rail rifle for the long range support kind of shooty style. At any given moment in game, there's a 95% chance I'm not in a squad. I'm talking Logi who's supporting whatever blueberries he's put with. I can't say much for calogi fitting wise, but as for playstyle: your scout heritage will fit this role well, like a scout, rely on mobility over power, normally you wont have much chance against other suits. Simplest way to put it; when in doubt run, far and fast.
Favour regen over sheer amount of shields/armour.
As for equipment - hives, links, and injector might be a place to start.
beyond that - try diffrent fits and once you find one you like, roll with it, and above all have fun.
happy hunting.
Cleaning up the mess everyone leaves behind :)
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MINA Longstrike
Kirjuun Heiian
2806
|
Posted - 2015.04.26 01:17:00 -
[147] - Quote
Spademan wrote:So I specced into the Callogi. How do I Slayerlogi with Tac Ar?
But in seriousness, tips on fitting it?
My go to adv fit is adv triage hive, wiyrkomi injector and adv drop uplink. rr, 2 complex 1 adv shield extenders , 1 adv std plate, 1 adv reactive.
My goto proto is alloteks, wiyrkomi injector, bdr-2 triage rep tool, 2 complex precision, 2 complex range amp, 3 complex shield, 2 adv reactive, rr & flux.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Cross Atu
OSG Planetary Operations Covert Intervention
4578
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Posted - 2015.04.26 02:43:00 -
[148] - Quote
Spademan wrote:Cross Atu wrote:Spademan wrote:So I specced into the Callogi. How do I Slayerlogi with Tac Ar? Travel back in time Spademan wrote: But in seriousness, tips on fitting it?
Elaborate a bit on your playstyle and intended role (clearly I'm assuming support but there are sub-facets so rather than assume what you want I figured I'd ask and then give my best response ) Even better if you can include your approximate squad composition (I know that can flux a ton, but even a general baseline of who you're going to be running close with would help advise possible build options). As far as Logi-ing goes, I haven't actually done it before. As a scout I typically carry hives or droplinks. I'm thinking a rail rifle for the long range support kind of shooty style. At any given moment in game, there's a 95% chance I'm not in a squad. I'm talking Logi who's supporting whatever blueberries he's put with. Based on the play you describe and the choice of the RR I've put together the following. The goal of this fit is mobility using the range of the RR and a solid shield regen profile as it's primary combat assets. It packs both hives and uplinks so you can deploy foothold points for blues. It also carries a needle for pick ups when they're requested (and because it's a light fittings cost). Lacking a sidearm I've opted for the assault RR rather than the standard to give a bit of added flex. Combat style should mirror a scout in engagement patters (though not ranges ), focus on supporting fire or getting the jump on isolated targets.
Fit
Highs Complex shield extender x 4 Complex shield recharger
Lows Complex shield regulator Complex KinKat Complex Cardiac Complex CPU
Weapons Ishukone assault rail rifle M8 packed locus grenade
Equipment Viziam Flux Drop Uplink K-2 Nanohive Nanite Injector
I think that should give you a solid start and you can tweak the load out as to better suit you as you get a feel for things.
Also, if you're not fully proto in any given thing just scale down as needed. The above fit assumes max skills so may not work right off the bat depending on your SP investments.
Hope that's useful to you
CPM 1 mail me your feedback and remember to have fun!
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shaman oga
Dead Man's Game
4519
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Posted - 2015.04.26 11:00:00 -
[149] - Quote
Cross Atu wrote:Adipem Nothi wrote:noob cavman wrote:Miles O'Rourke wrote:Any one got any fitting suggestions for a Gal Logi? Advanced and Proto if possible. 3 proto flux scanners equal perma scans thats for an easy money maker for the gal logi. Just be 100m away from the action and scan away! Here's mine: DS: Logi gk.0 HS: Cmp Precision (x3) LS: Cmp Ferro (x3), Cmp Reps (x2) PW: RS-90 Combat Rifle GR: Core Locus EQ: X-3 Hive, Creodron Flux Scanner (x3) Recently acquired. Have run variations of this loadout for 20-30 matches. Seems to be a beastly suit. Holds its own in combat extremely well considering the (arguably OP) EWAR it brings to the team. The biggest drawback is low average WP; you can keep scans up for nearly the entire match, but it doesn't pay very well, especially when compared to Logis of the repper variety. Which also usually don't pay enough to break even despite their high WP totals Right now the Gal logi is like the Fac War of roles, yes you can run it, and run it well... but you'd better expect to run something else to pay for it If only scan assist were for every kill and not only squad kills, maybe less wp for non squad kills, but something should be due. Imo, this is like if you don't earn any wp for repping people outside your squad, it would be quite annoying after a while.
A simple +5 for non squad and a +25 for squad would be ok, considering that if you put a defend order, you instantly gain +20% points for no reason.
Shifted in time, your tomorrow, my today.
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Luther Mandrix
WASTELAND JUNK REMOVAL
522
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Posted - 2015.04.26 11:47:00 -
[150] - Quote
Shared Scans and Damping in Dust514 Please correct me if I am wrong on any of this ,I want to know exactly what is going on. 1.Passive scan suits let the whole squad/Team see all enemies in scan range of Passive scan suit? 2.Direct sight used to be shared with squad/team ,is it still shared? 3.Active scan equipment scans are shared by whole team.
1.So if the above is true that one passive scan suit can see for the team why can't one dampend suit damp for the whole team? Balanced gameplay? 2.Should direct sight be shared by team/squad by tagging enemy like Battlefield?(Personally don't like shared sight) 3.If active scan is shared by the team ,I think that is OP. Shared by squad at the most is my thought.
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