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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Adipem Nothi
Nos Nothi
9031
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Posted - 2015.04.21 20:38:00 -
[91] - Quote
Sned TheDead wrote: ...or to hide a easy to see dropsuit from scans.
Now you're talking about scan profile ... which is totally different from visual camouflage.
If most of the guys in here get upset bowels over a 250HP unit beating scans, how do you think they'll respond to 500HP and 1000HP beating scans? Not attacking the merit of the idea; simply pointing out that you're likely selling it to the wrong crowd :-)
Shoot scout with yes.
- Ripley Riley
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Sned TheDead
Failures inc.
274
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Posted - 2015.04.21 23:25:00 -
[92] - Quote
Adipem Nothi wrote:Sned TheDead wrote: ...or to hide a easy to see dropsuit from scans.
Now you're talking about scan profile ... which is totally different from visual camouflage. If most of out good friends here get upset bowels over a 250HP unit beating scans, how do you think they'll respond to 500HP or 1000HP units beating scans? True, then perhaps in stead of there being nothing showed when an area is scanned; it could show the equipment, rather than what is inside. Or maybe shorten the time scanned when inside the shield.
Allowing you to know something is hidden there, but not know what; giving them the choice to find out if it is nothing, or something much much worse.
Cleaning up the mess everyone leaves behind :)
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Luther Mandrix
WASTELAND JUNK REMOVAL
510
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Posted - 2015.04.22 11:19:00 -
[93] - Quote
What if the Rep Tool was the conductor of multiple Equipment 1.Standard now as we know it Rep Armor Tool Defensive 2.Shield Damage Resist Tool Defensive ( % resist damage to shields) 3.Stamina Draining Tool(Offensive) 4.Target Acquisition Tool (Gives % to Friendly Targets accuracy ) 5.Target Damping Tool(minus % to Enemy Targets accuracy)Offensive The one in game asset item that we could assign new behavior.
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Luther Mandrix
WASTELAND JUNK REMOVAL
510
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Posted - 2015.04.22 11:29:00 -
[94] - Quote
Drop Suit Depot Tool Limited use Target Friendly can change drop suit as Nano materials reform old suit with new material provided by the logi. (CPU/PG Bonus to Logi suit) Standard could make 3 standard suits Advanced could make 3 advanced suits Proto could make 3 proto suits |
Luther Mandrix
WASTELAND JUNK REMOVAL
511
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Posted - 2015.04.22 11:32:00 -
[95] - Quote
Booby Trap Nano Hive Does damage to Enemy Unit when it is walked into. Could look like a friendly Nano Hive Could have flux variant that does shield damage only Nanohive symbol with cross bones |
IAmDuncanIdaho II
Nos Nothi
2208
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Posted - 2015.04.22 11:36:00 -
[96] - Quote
Luther Mandrix wrote:Drop Suit Depot Tool Limited use Target Friendly can change drop suit as Nano materials reform old suit with new material provided by the logi. (CPU/PG Bonus to Logi suit) Standard could make 3 standard suits Advanced could make 3 advanced suits Proto could make 3 proto suits
Hah I like it. Like a golf caddy:
Caddy: I suggest the 7-iron Player: No, we're going nuclear, hand me the driver
Logi: I suggest the Scrambler Rifle Slayer: No, we're going nuclear, hand me the plasma cannon |
Cross Atu
OSG Planetary Operations Covert Intervention
4464
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Posted - 2015.04.23 04:36:00 -
[97] - Quote
I made a thing, someone told me it's called blogging... is it?
CPM 1 mail me your feedback and remember to have fun!
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Luther Mandrix
WASTELAND JUNK REMOVAL
512
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Posted - 2015.04.23 04:56:00 -
[98] - Quote
Salvaged Energy Bomb Logi sucks the energy out of enemy Uplinks/Nanohives Once filled Logi can deploy area effect weapon (CPU/PG Bonus to logi) Imagine A Injector that you stick Enemy Equipment with and you get the energy or nanites from their equipment to use for whatever Map Scan of all units? Power a unusual device for a certain time? injector art could be used for something else. |
Adipem Nothi
Nos Nothi
9113
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Posted - 2015.04.23 05:05:00 -
[99] - Quote
Luther Mandrix wrote:... sucks the energy out of enemy Uplinks/Nanohives
Why not use a piece of EQ to flip red gear to green?
Shoot scout with yes.
- Ripley Riley
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Cross Atu
OSG Planetary Operations Covert Intervention
4468
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Posted - 2015.04.23 05:11:00 -
[100] - Quote
Adipem Nothi wrote:Luther Mandrix wrote:... sucks the energy out of enemy Uplinks/Nanohives
Why not use a piece of EQ to flip red gear to green? I still want to hack deployed gear.
CPM 1 mail me your feedback and remember to have fun!
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Hawkings Greenback
Dead Man's Game RUST415
341
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Posted - 2015.04.23 05:39:00 -
[101] - Quote
Cross Atu wrote:Adipem Nothi wrote:Luther Mandrix wrote:... sucks the energy out of enemy Uplinks/Nanohives
Why not use a piece of EQ to flip red gear to green? I still want to hack deployed gear.
I like the idea of that, a lot.
However an Interesting idea might be to add a peice of equipment ( yes yes, I know, development, time and small team ) that allows you to hack uplinks.
It could make for a more interesting game. Teams having to gaurd link points and being more careful of position or deployment of links. Although it could just create more spam to cover for hacked links.
Just random thoughts early morning.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
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IAmDuncanIdaho II
Nos Nothi
2233
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Posted - 2015.04.23 07:27:00 -
[102] - Quote
Cross Atu wrote:I made a thing, someone told me it's called blogging... is it?
[Suggestion] - Put blog posts under the blogs section
(Note my careful eschewing of sarcasm in my response :-p ) |
shaman oga
Dead Man's Game
4503
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Posted - 2015.04.23 08:58:00 -
[103] - Quote
Random idea: what if the logi had the ability to passive scan REs, but not share them in tacnet?
Shifted in time, your tomorrow, my today.
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Zaria Min Deir
0uter.Heaven Back and Forth
1356
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Posted - 2015.04.23 13:10:00 -
[104] - Quote
Cross Atu wrote:I made a thing, someone told me it's called blogging... is it? Well, by a very loose definition?
Ooooh, shiny words!
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Luther Mandrix
WASTELAND JUNK REMOVAL
513
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Posted - 2015.04.23 13:14:00 -
[105] - Quote
Webifier E Tool (Art asset Rep Tool) When targeting enemy vehicle it subtracts from it forward backwards numbers to slow it down. Slows down Vehicles including dropships Purpose Logi tool to give more time for AV to take care of Vehicle. CPU/PG Bonus to Logi so only Logi can use(Like scouts cloak) |
Luther Mandrix
WASTELAND JUNK REMOVAL
513
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Posted - 2015.04.23 13:20:00 -
[106] - Quote
Luther Mandrix wrote:Damping Equipment Field Generator Equipment only Logi able to Carry (CPU/PG Bonus like scouts cloak) When activated Damping field is produced that Increases damping % within so many meters of Logi. Hide a Heavy anyone? One step beyond this would be Equipment on a Logi Equipment slot that makes HIS/Hers uplinks / Nanohive more Sensor Damped to only show up at a certain scan precision. So one of his Equipment slots is taken up by a His only Equipment deployed dampened Uplinks, Nanohives ,Remotes, Proxs. Always on for his suits equipment |
Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1532
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Posted - 2015.04.23 14:52:00 -
[107] - Quote
*kicks in the door* *walks solemnly towards the living room* *lays down rep tool and bloody kaalakiota injector* *sits down, sighs, and looks at all the Logis*
'Sup fellas. Do NOT take any contracts for Domination if you are solo.
IF YOU CAN READ THIS
YOU DON'T NEED GLASSES
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Cross Atu
OSG Planetary Operations Covert Intervention
4480
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Posted - 2015.04.23 14:52:00 -
[108] - Quote
IAmDuncanIdaho II wrote:Cross Atu wrote:I made a thing, someone told me it's called blogging... is it? [Suggestion] - Put blog posts under the blogs section (Note my careful eschewing of sarcasm in my response :-p ) It's good to be careful
Also, I wasn't sure if it was a blog or not, that's why I asked I just threw a lot of words at the approximate location of Biomassed and this is what came of it
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4480
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Posted - 2015.04.23 14:54:00 -
[109] - Quote
Booby Tuesdays wrote:*kicks in the door* *walks solemnly towards the living room* *lays down rep tool and bloody kaalakiota injector* *sits down, sighs, and looks at all the Logis* 'Sup fellas. Do NOT take any contracts for Domination if you are solo. Truer words my brother, truer words *nods* Someone get this man a drink, and maybe some of the good nanites
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4480
|
Posted - 2015.04.23 14:58:00 -
[110] - Quote
Hawkings Greenback wrote:Cross Atu wrote:Adipem Nothi wrote:Luther Mandrix wrote:... sucks the energy out of enemy Uplinks/Nanohives
Why not use a piece of EQ to flip red gear to green? I still want to hack deployed gear. I like the idea of that, a lot. However an Interesting idea might be to add a peice of equipment ( yes yes, I know, development, time and small team ) that allows you to hack uplinks. It could make for a more interesting game. Teams having to gaurd link points and being more careful of position or deployment of links. Although it could just create more spam to cover for hacked links. Just random thoughts early morning. I've been interested by attaching the ability to hack to use of a codebreaker. Thus you cold require either a codebreaker of X meta level to hack gear of Y meta level. Or a X number of codebreakers to hack gear of Y meta level. In either case the baseline function of the codebreaker(s) remains.
Provides some slot competition, gives added incentive to run proto hives and links (harder to hack) etc. It creates interplay rather than a yes/no system, and this may be computer coding (yep even on a console it's still that ) we're talking about here but avoiding binary outcomes is still a good idea in my view.
CPM 1 mail me your feedback and remember to have fun!
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Sned TheDead
Failures inc.
274
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Posted - 2015.04.23 15:04:00 -
[111] - Quote
Cross Atu wrote:Booby Tuesdays wrote:*kicks in the door* *walks solemnly towards the living room* *lays down rep tool and bloody kaalakiota injector* *sits down, sighs, and looks at all the Logis* 'Sup fellas. Do NOT take any contracts for Domination if you are solo. Truer words my brother, truer words *nods* Someone get this man a drink, and maybe some of the good nanites *shudders*
ouch man, need another round?
Cleaning up the mess everyone leaves behind :)
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Sned TheDead
Failures inc.
274
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Posted - 2015.04.23 15:06:00 -
[112] - Quote
Cross Atu wrote:Hawkings Greenback wrote:Cross Atu wrote:Adipem Nothi wrote:Luther Mandrix wrote:... sucks the energy out of enemy Uplinks/Nanohives
Why not use a piece of EQ to flip red gear to green? I still want to hack deployed gear. I like the idea of that, a lot. However an Interesting idea might be to add a peice of equipment ( yes yes, I know, development, time and small team ) that allows you to hack uplinks. It could make for a more interesting game. Teams having to gaurd link points and being more careful of position or deployment of links. Although it could just create more spam to cover for hacked links. Just random thoughts early morning. I've been interested by attaching the ability to hack to use of a codebreaker. Thus you cold require either a codebreaker of X meta level to hack gear of Y meta level. Or a X number of codebreakers to hack gear of Y meta level. In either case the baseline function of the codebreaker(s) remains. Provides some slot competition, gives added incentive to run proto hives and links (harder to hack) etc. It creates interplay rather than a yes/no system, and this may be computer coding (yep even on a console it's still that ) we're talking about here but avoiding binary outcomes is still a good idea in my view. that may make those adv codebreakers I have useful...
yet another thing I have to finish protoing out.
Cleaning up the mess everyone leaves behind :)
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1536
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Posted - 2015.04.23 15:32:00 -
[113] - Quote
Sned TheDead wrote:Cross Atu wrote:Booby Tuesdays wrote:*kicks in the door* *walks solemnly towards the living room* *lays down rep tool and bloody kaalakiota injector* *sits down, sighs, and looks at all the Logis* 'Sup fellas. Do NOT take any contracts for Domination if you are solo. Truer words my brother, truer words *nods* Someone get this man a drink, and maybe some of the good nanites * shudders* ouch man, need another round? Always.
IF YOU CAN READ THIS
YOU DON'T NEED GLASSES
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Luther Mandrix
WASTELAND JUNK REMOVAL
513
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Posted - 2015.04.23 16:35:00 -
[114] - Quote
Cross Atu wrote:Hawkings Greenback wrote:Cross Atu wrote:Adipem Nothi wrote:Luther Mandrix wrote:... sucks the energy out of enemy Uplinks/Nanohives
Why not use a piece of EQ to flip red gear to green? I still want to hack deployed gear. I like the idea of that, a lot. However an Interesting idea might be to add a peice of equipment ( yes yes, I know, development, time and small team ) that allows you to hack uplinks. It could make for a more interesting game. Teams having to gaurd link points and being more careful of position or deployment of links. Although it could just create more spam to cover for hacked links. Just random thoughts early morning. I've been interested by attaching the ability to hack to use of a codebreaker. Thus you cold require either a codebreaker of X meta level to hack gear of Y meta level. Or a X number of codebreakers to hack gear of Y meta level. In either case the baseline function of the codebreaker(s) remains. Provides some slot competition, gives added incentive to run proto hives and links (harder to hack) etc. It creates interplay rather than a yes/no system, and this may be computer coding (yep even on a console it's still that ) we're talking about here but avoiding binary outcomes is still a good idea in my view. Whoever flips the enemy link must have the bandwidth to support it operation for their team.No free lunch hacking enemy links. |
IAmDuncanIdaho II
Nos Nothi
2236
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Posted - 2015.04.23 17:54:00 -
[115] - Quote
Cross Atu wrote:IAmDuncanIdaho II wrote:Cross Atu wrote:I made a thing, someone told me it's called blogging... is it? [Suggestion] - Put blog posts under the blogs section (Note my careful eschewing of sarcasm in my response :-p ) It's good to be careful Also, I wasn't sure if it was a blog or not, that's why I asked I just threw a lot of words at the approximate location of Biomassed and this is what came of it
Hehe I guess I don't know what constitutes a blog and what doesn't, but I would say yours is one.
The term 'blog' comes from a shortening of web log...which back in the day was the equivalent of a journal (diary) online. So I suppose it has to be a narrative of what you did at some point.
It's all good man - I like it and I may just bookmark biomassed, because whilst I don't have the time to listen to the podcasts, I certainly can take the time to read a good journal entry ;-) |
Luther Mandrix
WASTELAND JUNK REMOVAL
522
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Posted - 2015.04.24 13:15:00 -
[116] - Quote
How should Faction(Ammar,Cal,Gal) Rep Tools and their Bonus be adjusted because of the Race?
1.Min has a bigger longer stream. 2.Cal could have? 3.Gal could have? 4.Ammar could have? |
Luther Mandrix
WASTELAND JUNK REMOVAL
522
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Posted - 2015.04.24 13:41:00 -
[117] - Quote
%Luther Mandrix wrote:How should Faction(Ammar,Cal,Gal) Rep Tools and their Bonus be adjusted because of the Race?
1.Min has a bigger longer stream. 2.Cal could have? 3.Gal could have? 4.Ammar could have?
Cal How do you make a Faction Rep Tool for a Shield based Race? 1.It has to have a Buff for Cal Dropsuits without making other Race Op. 2.Bonus on the suits to using Cal Faction Rep Tools. 3.Option 2 Damage resist added to Shield 3%,6%,9%,12,15%(Bonus to using with Cal Suit programmed to Cal Suit) 4.Option 3 added to Option 2 with slight armor rep in opposite amounts 30 hp, 20 hp,15 hp,5 hp, 1 hp (Everyone else and Cal) so as not to make the Cal Rep Tool OP.
Gal How to you make a Faction Rep Tool for a Armor based Race? Drone based Reps in space. What if the Gal Rep tool acted as a armor Rep Modifier like a module armor repair with a slight armor repair. 1. 3%,6%,9%,12,15% added to suit passive Rep while rep is on target (Bonus to using with suit Gal) 2.option added 30 hp, 20 hp,15 hp,5 hp, 1 hp so as to not make tool op.(Everyone else and Gal)
Ammar How do you make a faction Rep Tool for Armor and Shield Race? 1.It has to have a Buff for Ammar Dropsuits without making other Race Op. 2.Option 2 Damage resist added to Armor 1%,3%,6%,9,12%(Bonus to using with Ammar Suit programmed to Ammar Drop Suit) 3.option added 30 hp, 20 hp,15 hp,5 hp, 1 hp so as to not make tool op.(Everyone else and Ammar) |
Luther Mandrix
WASTELAND JUNK REMOVAL
522
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Posted - 2015.04.24 13:52:00 -
[118] - Quote
Luther Mandrix wrote:% Luther Mandrix wrote:How should Faction(Ammar,Cal,Gal) Rep Tools and their Bonus be adjusted because of the Race?
1.Min has a bigger longer stream. 2.Cal could have? 3.Gal could have? 4.Ammar could have? Cal How do you make a Faction Rep Tool for a Shield based Race? 1.It has to have a Buff for Cal Dropsuits without making other Race Op. 2.Bonus on the suits to using Cal Faction Rep Tools. 3.Option 2 Damage resist added to Shield 3%,6%,9%,12,15%(Bonus to using with Cal Suit programmed to Cal Suit) 4.Option 3 added to Option 2 with slight armor rep in opposite amounts 30 hp, 20 hp,15 hp,5 hp, 1 hp (Everyone else and Cal) so as not to make the Cal Rep Tool OP. Gal How to you make a Faction Rep Tool for a Armor based Race? Drone based Reps in space. What if the Gal Rep tool acted as a armor Rep Modifier like a module armor repair with a slight armor repair. 1. 3%,6%,9%,12,15% added to suit passive Rep while rep is on target (Bonus to using with suit Gal) 2.option added 30 hp, 20 hp,15 hp,5 hp, 1 hp so as to not make tool op.(Everyone else and Gal) Ammar How do you make a faction Rep Tool for Armor and Shield Race? 1.It has to have a Buff for Ammar Dropsuits without making other Race Op. 2.Option 2 Damage resist added to Armor 1%,3%,6%,9,12%(Bonus to using with Ammar Suit programmed to Ammar Drop Suit) 3.option added 30 hp, 20 hp,15 hp,5 hp, 1 hp so as to not make tool op.(Everyone else and Ammar) So how do you program a Rep tools of different Levels to apply different modifiers to only specific Races Dropsuits?
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Luther Mandrix
WASTELAND JUNK REMOVAL
522
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Posted - 2015.04.24 14:02:00 -
[119] - Quote
Luther Mandrix wrote:% Luther Mandrix wrote:How should Faction(Ammar,Cal,Gal) Rep Tools and their Bonus be adjusted because of the Race?
1.Min has a bigger longer stream. 2.Cal could have? 3.Gal could have? 4.Ammar could have? Cal How do you make a Faction Rep Tool for a Shield based Race? 1.It has to have a Buff for Cal Dropsuits without making other Race Op. 2.Bonus on the suits to using Cal Faction Rep Tools. 3.Option 2 Damage resist added to Shield 3%,6%,9%,12,15%(Bonus to using with Cal Suit programmed to Cal Suit) 4.Option 3 added to Option 2 with slight armor rep in opposite amounts 30 hp, 20 hp,15 hp,5 hp, 1 hp (Everyone else and Cal) so as not to make the Cal Rep Tool OP. Gal How to you make a Faction Rep Tool for a Armor based Race? Drone based Reps in space. What if the Gal Rep tool acted as a armor Rep Modifier like a module armor repair with a slight armor repair. 1. 3%,6%,9%,12,15% added to suit passive Rep while rep is on target (Bonus to using with suit Gal) 2.option added 30 hp, 20 hp,15 hp,5 hp, 1 hp so as to not make tool op.(Everyone else and Gal) Ammar How do you make a faction Rep Tool for Armor and Shield Race? 1.It has to have a Buff for Ammar Dropsuits without making other Race Op. 2.Option 2 Damage resist added to Armor 1%,3%,6%,9,12%(Bonus to using with Ammar Suit programmed to Ammar Drop Suit) 3.option added 30 hp, 20 hp,15 hp,5 hp, 1 hp so as to not make tool op.(Everyone else and Ammar) And should only the Logi of the Race of the Faction Rep Tool only get the Buff for using the Faction Rep Tool. Everyone else gets the general Rep amounts |
Luther Mandrix
WASTELAND JUNK REMOVAL
522
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Posted - 2015.04.24 16:29:00 -
[120] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:% Luther Mandrix wrote:How should Faction(Ammar,Cal,Gal) Rep Tools and their Bonus be adjusted because of the Race?
1.Min has a bigger longer stream. 2.Cal could have? 3.Gal could have? 4.Ammar could have? Cal How do you make a Faction Rep Tool for a Shield based Race? 1.It has to have a Buff for Cal Dropsuits without making other Race Op. 2.Bonus on the suits to using Cal Faction Rep Tools. 3.Option 2 Damage resist added to Shield 3%,6%,9%,12,15%(Bonus to using with Cal Suit programmed to Cal Suit) 4.Option 3 added to Option 2 with slight armor rep in opposite amounts 30 hp, 20 hp,15 hp,5 hp, 1 hp (Everyone else and Cal) so as not to make the Cal Rep Tool OP. Gal How to you make a Faction Rep Tool for a Armor based Race? Drone based Reps in space. What if the Gal Rep tool acted as a armor Rep Modifier like a module armor repair with a slight armor repair. 1. 3%,6%,9%,12,15% added to suit passive Rep while rep is on target (Bonus to using with suit Gal) 2.option added 30 hp, 20 hp,15 hp,5 hp, 1 hp so as to not make tool op.(Everyone else and Gal) Ammar How do you make a faction Rep Tool for Armor and Shield Race? 1.It has to have a Buff for Ammar Dropsuits without making other Race Op. 2.Option 2 Damage resist added to Armor 1%,3%,6%,9,12%(Bonus to using with Ammar Suit programmed to Ammar Drop Suit) 3.option added 30 hp, 20 hp,15 hp,5 hp, 1 hp so as to not make tool op.(Everyone else and Ammar) And should only the Logi of the Race of the Faction Rep Tool only get the Buff for using the Faction Rep Tool. Everyone else gets the general Rep amounts
Standard 30 hp, 20 hp, Advanced15 hp,5 hp, 1 hp Proto The more advanced the less Armor Rep because of the increased bonuses
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