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Thread Statistics | Show CCP posts - 2 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5955
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Posted - 2015.04.20 04:15:00 -
[1] - Quote
This is exactly the kind of thing we need to see more of. This is a prime example of the kinds of focus groups I talked about in my recent blog post on Biomassed.net
Keep it up guys. I'm by no means a Logistics expert but I will certainty be lurking and posting from time to time. Get that good feedback going!
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5957
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Posted - 2015.04.20 05:46:00 -
[2] - Quote
True, while my huevos may be large, even I fear the carnage that a vehicle focus group would contain. Would basically have to have the mods watching it full time to keep the idiots out. Not opposed to the idea but its more of a headache than I want to personally deal with at this moment.
As for the demolitions role of Logistics....totally with you there. I think all too often people pidgeonhole the Logistics role as being "healing only" but the role, in my mind, extends far beyond that.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5960
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Posted - 2015.04.20 15:22:00 -
[3] - Quote
Luther Mandrix wrote:Vehicle Ammo Pack This equipment give x amount of ammo to Vehicles Equipped by Logi
As a pilot, I honestly think this would typically be a waste for a Logi to carry. Vehicles have finite ammo, but very large reserves. While not always convenient to go to a supply depot for more ammo, the frequency in which I would benefit from a Logi resupplying me with ammo would be too infrequent for it to merit to use of one of their equipment slots.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5960
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Posted - 2015.04.20 15:54:00 -
[4] - Quote
Cross Atu wrote:noob cavman wrote:Pfft not enough blood on ceiling nor broken furniture. *swaggers back to the barbershop* Yes no blood here *looks a Ward motto* yep, none at all As to the furnishings, well, we know how to repair broken things... you may have heard?
Here, I'll do a bit of redecorating. http://bloodborne.wiki.fextralife.com/file/view/iosefkas_clinic.jpeg/544510964/iosefkas_clinic.jpeg
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.09.13 18:03:00 -
[5] - Quote
Adipem Nothi wrote:@ Cross Atu
There is a problem with the GalLogi's scans. I'm baffled and somewhat disappointed by the Logi Community's failure to own the problem. Perhaps I've overlooked them (and if so, apologies) but the only recent posts on the topic from those who frequent the Triage Ward read "everything is fine, just need more WP" ... and then there's the assorted nonsense put up by your resident Spkr, which certainly doesn't help.
Assume roles were reversed. I'd fully expect you and other well-informed and level-headed Logis here to knock on our door and take the Barbershop to task if we were defending imbalance or standing by silent while being misrepresented by our village idiots (and we have quite a few). Point being, it is not my intent to be disrespectful in coming here with concern; I'd expect the same from you guys.
So, what is the Triage Ward's official position these days on the GalLogi's scans? Is there consensus in that "everything is fine, just need more WP" or do you guys think there's room for improvement?
I'll quote the bit I wrote last night at 3AM
(Note the 3AM part, as the idea may be insane and not a great one.
Pokey Dravon wrote:Stefan Stahl wrote: - Active scanners could also be based around "time on target". Pull out scanner, aim it at a target, hold down the trigger. The scan e.g. starts at 60 dB and precision is reduced by 10 dB per second as long as the target is still inside the cone. Precision decreases until it reaches maximum precision for that scanner, e.g. 28 dB after ~3 seconds. The charge-meter in the bottom right could be used to indicate scan progress. When precision is smaller than profile, the enemy pops up on the radar until the trigger is released. When the enemy leaves the scanner's cone the precision resets. - An active dampener as a direct counter to active scanners (use wrist-computer for graphical representation). Upon activation the active dampener reduces scan profile for approximately the duration of one active scanner cooldown. The active dampener doesn't have to be held up to be in effect. Cooldown is twice the active duration.
This caught my eye because its very similar to something I was thinking about. The idea is to avoid Active Scanners having a 'permascan" feature which I think we can all agree on as being something that is not a good thing. Here is my version of what I think Stefan was getting at.
- Active Scanners have an charge meter much like Cloaks, that discharge while in use and recharge when not in use.
- Scanners have a minimum precision and duration
- While active, precision gradually improves.
- Because there is a max duration of scan, there is an effective max precision.
- If a target's profile ever exceeds the current precision of the scanner, the target will show up on scans.
- Targets will appear on scans for the duration of the scan (and potentially a short time after)
- The closer a target is to the max signature of the scanner, the less time they will spend on scans, and the more time the scanner will need to dedicated to scanning down that target.
http://smg.photobucket.com/user/leowen/media/activescanner_zpsw9lnfy7h.png.htmlThoughts?
We know that there has to be a "winner" in all EWAR exchanges, and I tend to lean more to the side that Active Scanners should "win" most if not all of the time. However the above idea is an attempt to add a level of time investment as well as a level of effectiveness as to the result of 'winning'.
"That little sh*t Pokey..." --CCP Rattati
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