|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
benandjerrys
Vader's-Fist
665
|
Posted - 2015.08.12 22:31:00 -
[1] - Quote
Caesar Williams wrote:Anyone here figured out how to work the Cal Logi?
No parity with " remote shield regulators " vs repair tools means this suit is still useless unfortunately. That would also solve the shields vs armor problems.
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
Director Vader's-Fist
|
benandjerrys
Vader's-Fist
666
|
Posted - 2015.08.12 23:57:00 -
[2] - Quote
Hence regulators to make shields reach regen faster
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
Director Vader's-Fist
|
benandjerrys
Vader's-Fist
669
|
Posted - 2015.08.13 02:16:00 -
[3] - Quote
Cross Atu wrote:Mina Longstrike wrote:I-Shayz-I wrote:I am seriously tempted to make a video about why shield transporters should never be a thing for infantry because of how broken they would be. Either they wouldn't do anything because shield tanking is wierd, or they'd be horribly unbelievably broken. Gentlemen I must respectfully but amendment disagree with you both.
Regulators just like the modules, would reduce the time that shields would start to recharge effectively using the suits own recharge rate.
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
Director Vader's-Fist
|
benandjerrys
Vader's-Fist
673
|
Posted - 2015.08.13 03:47:00 -
[4] - Quote
No more ridiculous then a core focused on a Amarr heavy. Remote Shield regs ftw. Require people to use energizers and a cool down mechanics are needed on both.
Closed beta true logibro not a wp padder.
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
Director Vader's-Fist
|
benandjerrys
Vader's-Fist
679
|
Posted - 2015.08.14 05:07:00 -
[5] - Quote
I-Shayz-I wrote:The problem with shield transporters on infantry:
-Shield recharge values can get ridiculous, so there isn't one simple way to design the function of the equipment. -Armor is still able to regen while shields are being shot at. -Shields are able to provide a small buffer if able to be recharged while shot at, further increasing the ability of any passive armor reps.
Therefore: -A repair tool that helps shields regen in any way is out of the question, because DPS that finally got through the shields would be negated by the armor repair the second another layer of shields popped up.
-A transporter tool that negates the delay to 0 would instantly put up a layer of shields as soon as shields hit 0. A delay of anything higher than about 0.5 and it won't do anything under direct fire from an automatic weapon. Think of a Caldari Sentinel with its 1 second depleted delay.
-A transporter tool that functioned like a repair tool would either be useless (only working while shields would recharge on a suit naturally, amplifying shield recharge while out of combat), or would only be useful while an ally is under fire.
Which then makes it just a less effective repair tool unless the recharge numbers were much higher than a repair tool, giving out possible shield recharges of 200+
The way everyone wants it to function (at least the way that I see everyone propose it), is that it negates the shield recharge delay.
With current mechanics it's just not possible to implement it like that without it being OP or UP.
And then enters the law of returns. Ie stacking penalty balance. As armor gets heavier, damage mods reduce effectiveness.... So would regen delay. A burst of energy (focused) long cool down or trickle drain (flux) caldari bonuses for logi now viable.
All while repurposing the scanner model.
And taking scans to active 360 "snapshots" using the arm animation.
Yes... Bring the ballerina back but with more realistic " active " sonar. Shorter gains to really make the gal logi shine.
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
Director Vader's-Fist
|
|
|
|