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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.27 23:36:00 -
[301] - Quote
True Adamance wrote:Tesfa Alem wrote:True Adamance wrote: Amarr Logistics of course.
I have two fits which are roughly designed to achieve the same thing. Fortification.
One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my commonly used one forgoes the Rep tool for Wyrkomi Triage Hives. While they only have 427 armour they are fast, jump reasonably well, and remain combat effective being able to tear down enemy positions and quickly set up friendly ones.
Ahh, with the nanohive buff, thats not to bad at all. I'm too much of a logi hipster to fit it that way, I fgure I should keep each logi focused on it racial bonus. 2 uplinks reptool on the amarr, 2 scanners reptool on the gallente, two nanohives needle caldari, jack of all trades minmatar, since theres no need for two seperate reptools. With the upcoming tiercide, things will be very interesting for the logibros, my own caldari and amarr logis will be much more combat oriented. Gallente and Minmatar will pretty much be the same. Still confused why the Min Logi gets armour repair bonuses. No specific race makes armour repairers and traditionally Minmatar Logistics have typically repaired shields and not armour. Intuitively based on the racial profiles and the function of the equipment in question (as it pertains to Dust, not EVE per se) the racial bonuses are backwards.
Min should have links (they're highly mobile) Amarr rep tools (they're tanky and don't have native reps like the Gal) Cal scanners (they are long range hit and run, of course they'd thirst for up to the minute intel to compliment that) And Gal the hives (they're in your face scrappers who can make the most of stationary hives plus those rep hives suit them)
Never been quite sure why they were assigned they way they are.
CPM 1 mail me your feedback and remember to have fun!
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nyghthawke cox
Nyghthawke Industries
2
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Posted - 2015.05.27 23:41:00 -
[302] - Quote
True Adamance wrote:Cross Atu wrote:True Adamance wrote:Pokey Dravon wrote:I mean something to consider... The old slayer logis were problematic because they had so much HP from bonuses. It stands to reason that Rattati wanted to avoid this issue by buffing speed instead of HP in order to bring up survivability while avoiding huge buffer like we used to have.
While I agree with that statement it seems illogical to have logistics players advancing faster than your assault units. I don't see a need to differentiate their speeds. Asssault dropsuits are primarily aggression and weapons focused while logistics are support and equipment focused. Logi players shouldn't want to be outrunning their team mates, on the other hand, assaults should want to be in the enemy teams face all the time. Why not instead buff Logistics speed up to that of Assaults so that they get what they want however do not drag down another class to do it. Listing movement as if it is only an aggressive trait or it is all forward movement is an oversight. Movement allows you to get to cover, to retreat, to reach a wounded comrade, to start that important counter hack a few moments sooner. Movement happens throughout a match and it is far from being purely an advancing action. It is not a question of making assaults slower, it is a question of game wide making the relationship between raw HP and base speed a consistent thing. If the portion of the community that runs assaults as primary find it better to have both logi and assault sport identical speed and HP stats then that would suffice as well. I have a personal bias toward a bit more diversity than that, but the key isn't my preference, the key is properly maintaining the ratio. It's that curve I disagree with.
Don't some logis sport remotes and proxy explosives? How are the mad bombers supposed to plant and run if the enemies assaults reach the same spot they do at the same time. I think that if you make certain things the same for both suits then you basically have a modified medium suit. That takes your sense of choice away on which suit fits your needs better. You might as well set it so that you can modify the suit to have the modules you want, which take away from other areas of the suits abilities. I have some ideas on that.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 23:47:00 -
[303] - Quote
Cross Atu wrote:True Adamance wrote:Tesfa Alem wrote:True Adamance wrote: Amarr Logistics of course.
I have two fits which are roughly designed to achieve the same thing. Fortification.
One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my commonly used one forgoes the Rep tool for Wyrkomi Triage Hives. While they only have 427 armour they are fast, jump reasonably well, and remain combat effective being able to tear down enemy positions and quickly set up friendly ones.
Ahh, with the nanohive buff, thats not to bad at all. I'm too much of a logi hipster to fit it that way, I fgure I should keep each logi focused on it racial bonus. 2 uplinks reptool on the amarr, 2 scanners reptool on the gallente, two nanohives needle caldari, jack of all trades minmatar, since theres no need for two seperate reptools. With the upcoming tiercide, things will be very interesting for the logibros, my own caldari and amarr logis will be much more combat oriented. Gallente and Minmatar will pretty much be the same. Still confused why the Min Logi gets armour repair bonuses. No specific race makes armour repairers and traditionally Minmatar Logistics have typically repaired shields and not armour. Intuitively based on the racial profiles and the function of the equipment in question (as it pertains to Dust, not EVE per se) the racial bonuses are backwards. Min should have links (they're highly mobile) Amarr rep tools (they're tanky and don't have native reps like the Gal) Cal scanners (they are long range hit and run, of course they'd thirst for up to the minute intel to compliment that) And Gal the hives (they're in your face scrappers who can make the most of stationary hives plus those rep hives suit them) Never been quite sure why they were assigned they way they are.
I was always confused why each racial suit did not have a bonus to the primary tank type it was designed to repair. I mean I know its not EVE.... but so many things make sense there that don't here.
Gal/Amarr = Armour Caldari/ Min = Shields [yes precedents exist with Minmatar Logi gaining bonuses to shields repairs]
While having a secondary bonus
Amarr = Links (Fortifier) Gallente = Scanners (Seeker) Caldari = Nanohives (Re-Supplier) Minmatar = Remote Explosives and Proximity Mines (Demolitions Nut)
Or rather than the first racial repair type as an official bonus a secondary statistic/modifier unique to the suit.
"Crush all who complain!"
- Arkena Wyrnspire
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.28 00:03:00 -
[304] - Quote
True Adamance wrote:Cross Atu wrote:True Adamance wrote:Tesfa Alem wrote:True Adamance wrote: Amarr Logistics of course.
I have two fits which are roughly designed to achieve the same thing. Fortification.
One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my commonly used one forgoes the Rep tool for Wyrkomi Triage Hives. While they only have 427 armour they are fast, jump reasonably well, and remain combat effective being able to tear down enemy positions and quickly set up friendly ones.
Ahh, with the nanohive buff, thats not to bad at all. I'm too much of a logi hipster to fit it that way, I fgure I should keep each logi focused on it racial bonus. 2 uplinks reptool on the amarr, 2 scanners reptool on the gallente, two nanohives needle caldari, jack of all trades minmatar, since theres no need for two seperate reptools. With the upcoming tiercide, things will be very interesting for the logibros, my own caldari and amarr logis will be much more combat oriented. Gallente and Minmatar will pretty much be the same. Still confused why the Min Logi gets armour repair bonuses. No specific race makes armour repairers and traditionally Minmatar Logistics have typically repaired shields and not armour. Intuitively based on the racial profiles and the function of the equipment in question (as it pertains to Dust, not EVE per se) the racial bonuses are backwards. Min should have links (they're highly mobile) Amarr rep tools (they're tanky and don't have native reps like the Gal) Cal scanners (they are long range hit and run, of course they'd thirst for up to the minute intel to compliment that) And Gal the hives (they're in your face scrappers who can make the most of stationary hives plus those rep hives suit them) Never been quite sure why they were assigned they way they are. I was always confused why each racial suit did not have a bonus to the primary tank type it was designed to repair. I mean I know its not EVE.... but so many things make sense there that don't here. Gal/Amarr = Armour Caldari/ Min = Shields [yes precedents exist with Minmatar Logi gaining bonuses to shields repairs] While having a secondary bonus Amarr = Links (Fortifier) Gallente = Scanners (Seeker) Caldari = Nanohives (Re-Supplier) Minmatar = Remote Explosives and Proximity Mines (Demolitions Nut) Or rather than the first racial repair type as an official bonus a secondary statistic/modifier unique to the suit.
Indeed, that is actually very similar to one of my earliest proposals for a logistics skill rework. I still hope to get some form of shield transporter into Dust in the future as it would be a great way to highlight diversity while still allowing a primary focus on repairs that doesn't pigeon hole the player into a single support action.
CPM 1 mail me your feedback and remember to have fun!
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I-Shayz-I
I----------I
5
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Posted - 2015.05.28 00:23:00 -
[305] - Quote
The bonuses were simply assigned based on the original design of each equipment.
Although, the nanite injector is absolutely a gallente item even if it was lumped with the caldari nanohive just because "nanites" and the nanocircuitry skill.
I do like the concept of a Minmatar slave repping an Amarr though XD __________________________________________________________
On the concept of bonuses, I did have an idea I brought up with Cross once about having bonuses for equipment based on the racial styles.
For example: -Caldari: larger repair range on repair tools, farther scan range, bigger nanohive bubble (long-range style) -Minmatar: faster uplink times, shorter scan delays, faster resupply rates on nanohives (speed style) -Gallente: increased repair rates for repair tools and nanohives, possibly injectors too (regen style) -Amarr: more spawns on uplinks, longer scan duration, more nanites in nanohives (endurance style)
It clearly defines a playstyle and makes it much easier to choose which race you want to play as. It also doesn't force you to run any single piece of equipment just to get a bonus. As of now, if you're not running that one equipment you get a bonus to, you're wasting the potential of the suit.
7162 wp with a Repair Tool!
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.28 15:22:00 -
[306] - Quote
Cross Atu wrote:True Adamance wrote:Tesfa Alem wrote:True Adamance wrote: Amarr Logistics of course.
I have two fits which are roughly designed to achieve the same thing. Fortification.
One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my commonly used one forgoes the Rep tool for Wyrkomi Triage Hives. While they only have 427 armour they are fast, jump reasonably well, and remain combat effective being able to tear down enemy positions and quickly set up friendly ones.
Ahh, with the nanohive buff, thats not to bad at all. I'm too much of a logi hipster to fit it that way, I fgure I should keep each logi focused on it racial bonus. 2 uplinks reptool on the amarr, 2 scanners reptool on the gallente, two nanohives needle caldari, jack of all trades minmatar, since theres no need for two seperate reptools. With the upcoming tiercide, things will be very interesting for the logibros, my own caldari and amarr logis will be much more combat oriented. Gallente and Minmatar will pretty much be the same. Still confused why the Min Logi gets armour repair bonuses. No specific race makes armour repairers and traditionally Minmatar Logistics have typically repaired shields and not armour. Intuitively based on the racial profiles and the function of the equipment in question (as it pertains to Dust, not EVE per se) the racial bonuses are backwards. Min should have links (they're highly mobile) Amarr rep tools (they're tanky and don't have native reps like the Gal) Cal scanners (they are long range hit and run, of course they'd thirst for up to the minute intel to compliment that) And Gal the hives (they're in your face scrappers who can make the most of stationary hives plus those rep hives suit them) Never been quite sure why they were assigned they way they are.
It has to do with preferred racial doctrines from eve.
Caldari = Siege warfare, they take a position and fortify it (with rep hives) and don't allow others to come near them they always have ammo and grenades to repel assaults. When you see 'hyper entrenched' positions in dust... it's always nanohive spam (with a helping of uplinks too). Minmatar = Skirmish warfare, they blitz and area kill everything, quickly rep up the 'wounded' and move on to the next area a mobile repair tool is what allows them to be everywhere. A logi can stick with a roving force and keep them up through multiple skirmishes with a rep tool. Gallente = Information warfare, the scanner outright gives them information allowing them to strike the right spots with flanks, feints and sudden attacks, a good scanner will also pick up scouts which allows denial of information. Scanner is all about information, more for you less for them. Amarr = Armored warfare, the amarr are all about breaking an enemies will and don't care so much about 'dying' because uplinks allow them to always bring in their slow moving but incredibly heavily armored sentinels / assaults / commando's right to the forefront of a fight steadily grinding their opponents down. Supply lines are incredibly important to armored warfare doctrines, and the amarr logi dramatically shortens supply lines of people.
I've done much longer explanations of this concept before.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.28 21:38:00 -
[307] - Quote
MINA Longstrike wrote:
It has to do with preferred racial doctrines from eve.
Caldari = Siege warfare, they take a position and fortify it (with rep hives) and don't allow others to come near them they always have ammo and grenades to repel assaults. When you see 'hyper entrenched' positions in dust... it's always nanohive spam (with a helping of uplinks too). Minmatar = Skirmish warfare, they blitz and area kill everything, quickly rep up the 'wounded' and move on to the next area a mobile repair tool is what allows them to be everywhere. A logi can stick with a roving force and keep them up through multiple skirmishes with a rep tool. Gallente = Information warfare, the scanner outright gives them information allowing them to strike the right spots with flanks, feints and sudden attacks, a good scanner will also pick up scouts which allows denial of information. Scanner is all about information, more for you less for them. Amarr = Armored warfare, the amarr are all about breaking an enemies will and don't care so much about 'dying' because uplinks allow them to always bring in their slow moving but incredibly heavily armored sentinels / assaults / commando's right to the forefront of a fight steadily grinding their opponents down. Supply lines are incredibly important to armored warfare doctrines, and the amarr logi dramatically shortens supply lines of people.
I've done much longer explanations of this concept before.
Indeed it may do.......that being said.....
Minmatar Logistics ships do not tend to repair armour do they? More over when I think guerilla warfare I think sabotage and IED's held together by twine and collective rebel willpower.
"Crush all who complain!"
- Arkena Wyrnspire
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.28 22:06:00 -
[308] - Quote
True Adamance wrote:MINA Longstrike wrote:
It has to do with preferred racial doctrines from eve.
Caldari = Siege warfare, they take a position and fortify it (with rep hives) and don't allow others to come near them they always have ammo and grenades to repel assaults. When you see 'hyper entrenched' positions in dust... it's always nanohive spam (with a helping of uplinks too). Minmatar = Skirmish warfare, they blitz and area kill everything, quickly rep up the 'wounded' and move on to the next area a mobile repair tool is what allows them to be everywhere. A logi can stick with a roving force and keep them up through multiple skirmishes with a rep tool. Gallente = Information warfare, the scanner outright gives them information allowing them to strike the right spots with flanks, feints and sudden attacks, a good scanner will also pick up scouts which allows denial of information. Scanner is all about information, more for you less for them. Amarr = Armored warfare, the amarr are all about breaking an enemies will and don't care so much about 'dying' because uplinks allow them to always bring in their slow moving but incredibly heavily armored sentinels / assaults / commando's right to the forefront of a fight steadily grinding their opponents down. Supply lines are incredibly important to armored warfare doctrines, and the amarr logi dramatically shortens supply lines of people.
I've done much longer explanations of this concept before.
Indeed it may do.......that being said..... Minmatar Logistics ships do not tend to repair armour do they? More over when I think guerilla warfare I think sabotage and IED's held together by twine and collective rebel willpower.
Skirmish warfare, not guerilla / terror warfare. A significant portion of min health is still armor and passive reps without armor repairers didn't used to be a thing when the repair tool was first implemented. Delocalized armor repair allows for more utility oriented fits (kincats, cardiac regs, etc).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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I-Shayz-I
I----------I
5
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Posted - 2015.05.28 22:07:00 -
[309] - Quote
Something that I just remembered Logistics still get a 25% fitting reduction to cloaks
Opinions on this? I personally like the option to run a cloak on a logi in order to run away by sacrificing your tank and equipment tier.
But I remember something about it supposed to be fixed and it never was
7162 wp with a Repair Tool!
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.28 22:20:00 -
[310] - Quote
I-Shayz-I wrote:Something that I just remembered Logistics still get a 25% fitting reduction to cloaks
Opinions on this? I personally like the option to run a cloak on a logi in order to run away by sacrificing your tank and equipment tier.
But I remember something about it supposed to be fixed and it never was I think it's "not intended" and I wouldn't fight against it's removal but aside from having reminded CCP that it is a thing which exists I haven't feel much need to act on it one way or another, I mean I don't even run a cloak on my scout fits
CPM 1 mail me your feedback and remember to have fun!
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nyghthawke cox
Nyghthawke Industries
4
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Posted - 2015.05.28 22:20:00 -
[311] - Quote
MINA Longstrike wrote:True Adamance wrote:MINA Longstrike wrote:
It has to do with preferred racial doctrines from eve.
Caldari = Siege warfare, they take a position and fortify it (with rep hives) and don't allow others to come near them they always have ammo and grenades to repel assaults. When you see 'hyper entrenched' positions in dust... it's always nanohive spam (with a helping of uplinks too). Minmatar = Skirmish warfare, they blitz and area kill everything, quickly rep up the 'wounded' and move on to the next area a mobile repair tool is what allows them to be everywhere. A logi can stick with a roving force and keep them up through multiple skirmishes with a rep tool. Gallente = Information warfare, the scanner outright gives them information allowing them to strike the right spots with flanks, feints and sudden attacks, a good scanner will also pick up scouts which allows denial of information. Scanner is all about information, more for you less for them. Amarr = Armored warfare, the amarr are all about breaking an enemies will and don't care so much about 'dying' because uplinks allow them to always bring in their slow moving but incredibly heavily armored sentinels / assaults / commando's right to the forefront of a fight steadily grinding their opponents down. Supply lines are incredibly important to armored warfare doctrines, and the amarr logi dramatically shortens supply lines of people.
I've done much longer explanations of this concept before.
Indeed it may do.......that being said..... Minmatar Logistics ships do not tend to repair armour do they? More over when I think guerilla warfare I think sabotage and IED's held together by twine and collective rebel willpower. Skirmish warfare, not guerilla / terror warfare. A significant portion of min health is still armor and passive reps without armor repairers didn't used to be a thing when the repair tool was first implemented. Delocalized armor repair allows for more utility oriented fits (kincats, cardiac regs, etc).
Sadly, all I seem to see is everybody for themselves and pray someone wants to help. |
MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.28 22:23:00 -
[312] - Quote
I-Shayz-I wrote:Something that I just remembered Logistics still get a 25% fitting reduction to cloaks
Opinions on this? I personally like the option to run a cloak on a logi in order to run away by sacrificing your tank and equipment tier.
But I remember something about it supposed to be fixed and it never was
Why would you fit a cloak for the express purpose of 'running away' when you know it hurts your overall fit incredibly. You concede a fight before you even begin it, for a piece of equipment that works poorly (seriously if you're not already incredibly stealthy the cloak doesn't do anything for you).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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I-Shayz-I
I----------I
5
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Posted - 2015.05.28 22:34:00 -
[313] - Quote
MINA Longstrike wrote:I-Shayz-I wrote:Something that I just remembered Logistics still get a 25% fitting reduction to cloaks
Opinions on this? I personally like the option to run a cloak on a logi in order to run away by sacrificing your tank and equipment tier.
But I remember something about it supposed to be fixed and it never was Why would you fit a cloak for the express purpose of 'running away' when you know it hurts your overall fit incredibly. You concede a fight before you even begin it, for a piece of equipment that works poorly (seriously if you're not already incredibly stealthy the cloak doesn't do anything for you).
I shield/reg/damp tank and let my shields come back up when I'm cloaked. Kind of a solo play thing when I don't have another logi in the squad to armor tank with.
Mainly run this setup on my officer suit though, not a normal fit (which, even with the ridiculous amount of fitting space is still a super tight fit)
7162 wp with a Repair Tool!
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.05.29 10:37:00 -
[314] - Quote
Just posted my thoughts on the amarr logi losing their sidearm.
The last time the judging eye looked upon logi's in regards to changing some things for them... the amarr cried hard because they wanted to keep their sidearm to defend their deployed equipment - as backtracking to supply depots when a piece of vital equipment was destroyed and suit swapping to have the maximum amount of all uplinks out was a real pain in the butt.
With the changes to bandwidth and carried equipment now, suit swapping for ALL THE DEPLOYABLES is largely no longer a thing (which is good) and the screaming fury that seeing one of your 3 carried/active uplinks get destroyed isn't really a thing anymore either - you just go "Lol k" and put out another uplink then make it back to a supply depot for a restock sometime in the next 2-4 minutes.
Basically the previous concerns of amarr logi's and the crux of their argument towards keeping a sidearm (i need to defend my deployables) have been meaningfully addressed and I'm fairly certain that most would be incredibly happy trading that sidearm off to instead pack around a 4th piece of equipment.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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I-Shayz-I
I----------I
5
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Posted - 2015.05.29 11:42:00 -
[315] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=203982
Go vote!
7162 wp with a Repair Tool!
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.05.29 19:46:00 -
[316] - Quote
ewar mods on a min logi- good or bad idea?
Aloha snackbar
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.29 20:29:00 -
[317] - Quote
Cross Atu wrote:Luk Manag wrote:Songs of Seraphim wrote:Luk Manag wrote:Well, Rattati was looking for a way to discourage Light Rifles. If you gimp the range on the rifiles, you would see a lot more support weapons. Still not the way to go... I still firmly believe that Logistics should have higher regen with the HP values they currently have. I agree about the defensive power. I just think they need an offensive tradeoff. The current Assault bonuses are passable, but the new logi slots + speed are looking pretty exciting. I could carry REs AND Nanohives...for more REs lol. New Nanohive mechanic, hive will no longer resupply their owner. Totally spitballing here, actually let's not drag the thread off topic, anyone who's interested in responding to this idea please redirect to the ward.
CPM 1 mail me your feedback and remember to have fun!
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.30 01:28:00 -
[318] - Quote
Scheneighnay McBob wrote:ewar mods on a min logi- good or bad idea? EWAR on all Logis can be good. If you are in a squad, and they are good at protecting you, two complex enhancers are great. One complex damp gets you under advanced scanners, but let's be real, no one uses anything but pro scanners in games that matter. My LogiBro has great EWAR, and decent tank as well. With my repulbilc SKIN, no one even knows I'm running it.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.30 01:30:00 -
[319] - Quote
Cross Atu wrote:Cross Atu wrote:Luk Manag wrote:Songs of Seraphim wrote:Luk Manag wrote:Well, Rattati was looking for a way to discourage Light Rifles. If you gimp the range on the rifiles, you would see a lot more support weapons. Still not the way to go... I still firmly believe that Logistics should have higher regen with the HP values they currently have. I agree about the defensive power. I just think they need an offensive tradeoff. The current Assault bonuses are passable, but the new logi slots + speed are looking pretty exciting. I could carry REs AND Nanohives...for more REs lol. New Nanohive mechanic, hive will no longer resupply their owner. Totally spitballing here, actually let's not drag the thread off topic, anyone who's interested in responding to this idea please redirect to the ward. This would be the absolute worst thing ever for a MD Logi. Please no. The more elegant solution is to have remotes replenished from supply depots only, since they're friggin equipment...
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.30 02:02:00 -
[320] - Quote
Booby Tuesdays wrote:Cross Atu wrote:Totally spitballing here, actually let's not drag the thread off topic, anyone who's interested in responding to this idea please redirect to the ward. This would be the absolute worst thing ever for a MD Logi. Please no. The more elegant solution is to have remotes replenished from supply depots only, since they're friggin equipment...
It isn't something contemplated in light of the RE or any other equipment it is in response to the many many cries that the logi frame if allowed to be remotely survivable will become too combat viable and thus "the new assault" with one of the frequent reasons cited being that they can carry and use their own hives.
In essence it would require that any and all mercs who wish to resupply have support from their squad to do it.
Now none of this is to say it wouldn't be a constraint or a hardship in some cases or that those cases should not be discussed (as you have rightly done above) it is simply to frame the idea in its proper context as an alteration to how REs replenish would not address the motive for the idea one way or the other. If we were to only alter how one item type resupplies to accomplish a goal similar to the intent of the original idea it would be LW Rifles that would only be able to resupply from depots not REs (but that's not something I wanted to suggest).
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.30 02:11:00 -
[321] - Quote
Side note, everyone who has/intends to have the suit make sure to vote in the poll about Amarr logi slot iteration http://strawpoll.me/4482668/r
CPM 1 mail me your feedback and remember to have fun!
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.30 02:38:00 -
[322] - Quote
Cross Atu wrote:Booby Tuesdays wrote:Cross Atu wrote:Totally spitballing here, actually let's not drag the thread off topic, anyone who's interested in responding to this idea please redirect to the ward. This would be the absolute worst thing ever for a MD Logi. Please no. The more elegant solution is to have remotes replenished from supply depots only, since they're friggin equipment... It isn't something contemplated in light of the RE or any other equipment it is in response to the many many cries that the logi frame if allowed to be remotely survivable will become too combat viable and thus "the new assault" with one of the frequent reasons cited being that they can carry and use their own hives. In essence it would require that any and all mercs who wish to resupply have support from their squad to do it. Now none of this is to say it wouldn't be a constraint or a hardship in some cases or that those cases should not be discussed (as you have rightly done above) it is simply to frame the idea in its proper context as an alteration to how REs replenish would not address the motive for the idea one way or the other. If we were to only alter how one item type resupplies to accomplish a goal similar to the intent of the original idea it would be LW Rifles that would only be able to resupply from depots not REs (but that's not something I wanted to suggest). Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Posted - 2015.05.30 02:58:00 -
[323] - Quote
Booby Tuesdays wrote: Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Scouts waited a year for 1.8. We absolutely needed to be nerfed afterwards. With all due respect, I'd be thinking about contingencies if I were in your shoes. Just in case :-)
@ Cross On the topic of contingencies ... if GalLogi usage were to go up, GalScout usage would follow. The uparmored "Assault Lite" which would follow wouldn't be as potent as in the past, but it could still potentially pose utilization and efficiency problems. In the unlikely event that this happens, I'd recommend we respond immediately by increasing mobility penalties on plates (ferro included) when equipped by Scouts.
PS: GalLogi scans are still overpowered, IMO, but they'll help to deter Assault Lite from stacking straight plates on Scouts . If active scanner nerfs are in the cards, it may be a good idea to hold off on them until after dust settles from speed/hp.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.30 03:09:00 -
[324] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote: Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Scouts waited a year for 1.8. We absolutely needed to be nerfed afterwards. With all due respect, I'd be thinking about contingencies if I were in your shoes. Just in case :-) With all due respect, Scouts received a huge buff in CPU and PG, as well as the most game breaking piece of equipment for invisibility.
Logis are getting a slight speed buff. .3 m/s in most cases...
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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mollerz
6
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Posted - 2015.05.30 03:11:00 -
[325] - Quote
Adipem Nothi wrote: We absolutely needed to be nerfed afterwards.
debatable. |
Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.30 03:12:00 -
[326] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote: Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Scouts waited a year for 1.8. We absolutely needed to be nerfed afterwards. With all due respect, I'd be thinking about contingencies if I were in your shoes. Just in case :-) @ Cross On the topic of contingencies ... if GalLogi usage were to go up, GalScout usage would follow. The uparmored "Assault Lite" which would follow wouldn't be as potent as in the past, but it could still potentially pose utilization and efficiency problems. In the unlikely event that this happens, I'd recommend we respond immediately by increasing mobility penalties on plates (ferro included) when equipped by Scouts. Indeed, honestly moments like this (when combined with all the feedback in the Speed/eHP thread... yes I've read every post in there... ) makes me think perhaps CCP should just normalize strafe speed across the boards (or something closer to it) and pull it back to nearer the ~60% levels of prior builds.
If it is indeed the "wiggle dance" that is so combat potent that it can define what is the best slayer suit (as is being suggested by various players on the forums and off), and it is also widely acknowledged that it is a form of breaking the in game hit detection, then isn't it time to take that tool off the table for everyone?
But saying that, even here, seems like it's just lighting a fuse and waiting to be flamed
CPM 1 mail me your feedback and remember to have fun!
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Posted - 2015.05.30 03:13:00 -
[327] - Quote
Booby Tuesdays wrote:Adipem Nothi wrote:Booby Tuesdays wrote: Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Scouts waited a year for 1.8. We absolutely needed to be nerfed afterwards. With all due respect, I'd be thinking about contingencies if I were in your shoes. Just in case :-) With all due respect, Scouts received a huge buff in CPU and PG, as well as the most game breaking piece of equipment for invisibility. Logis are getting a slight speed buff. .3 m/s in most cases...
Scout buffs were absolutely over done, and Rattati is absolutely a different breed of developer. That said, ultimately, we don't know what Logis will end up getting, and we don't know how hard mobility changes will impact Assaults. If things go south, it's good to have a plan.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.05.30 03:19:00 -
[328] - Quote
mollerz wrote:Adipem Nothi wrote: We absolutely needed to be nerfed afterwards. debatable.
Debatable? Don't think so! Usage Rates were through the roof. Kill / Spawn efficiency was disproportionately high. Seemed like every ham-fisted "slayer" in the game was running around in an uparmored Scout suit.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.30 03:22:00 -
[329] - Quote
Adipem Nothi wrote:mollerz wrote:Adipem Nothi wrote: We absolutely needed to be nerfed afterwards. debatable. Debatable? Don't think so! Usage Rates were through the roof. Kill / Spawn efficiency was disproportionately high. Seemed like every ham-fisted "slayer" in the game was running around in an uparmored Scout suit. See "wiggle dance" above
*injects himself with the good nanites to chill after a the day of foruming*
CPM 1 mail me your feedback and remember to have fun!
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.30 03:25:00 -
[330] - Quote
Cross Atu wrote:Adipem Nothi wrote:Booby Tuesdays wrote: Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Scouts waited a year for 1.8. We absolutely needed to be nerfed afterwards. With all due respect, I'd be thinking about contingencies if I were in your shoes. Just in case :-) @ Cross On the topic of contingencies ... if GalLogi usage were to go up, GalScout usage would follow. The uparmored "Assault Lite" which would follow wouldn't be as potent as in the past, but it could still potentially pose utilization and efficiency problems. In the unlikely event that this happens, I'd recommend we respond immediately by increasing mobility penalties on plates (ferro included) when equipped by Scouts. Indeed, honestly moments like this (when combined with all the feedback in the Speed/eHP thread... yes I've read every post in there... ) makes me think perhaps CCP should just normalize strafe speed across the boards (or something closer to it) and pull it back to nearer the ~60% levels of prior builds. If it is indeed the "wiggle dance" that is so combat potent that it can define what is the best slayer suit (as is being suggested by various players on the forums and off), and it is also widely acknowledged that it is a form of breaking the in game hit detection, then isn't it time to take that tool off the table for everyone? But saying that, even here, seems like it's just lighting a fuse and waiting to be flamed **** 'em. If they need to engage in game breaking behavior to be better than everyone else, then **** 'em.
Nerf strafe speeds across the board. Keep Assaults at the same speeds they are in regards to movement and sprint. Buff Logis and Commandos movement and sprint as well. Keep them below Assaults. If the elites can't live without strafe, then take it from everyone. **** 'em.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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