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Thread Statistics | Show CCP posts - 2 post(s) |
Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.11 06:14:00 -
[421] - Quote
I-Shayz-I wrote:Adipem Nothi wrote:
Skilled into Cal Logi as well, but haven't tested it yet. Thinking ...
Logi C/1 (99k) HS: Enh Shields (x3), Cmp Precision, Cmp Recharger LS: Enh Plates, Cmp Ferro (x2), Enh CPU PW: Rail GR: Core Locus EQ: Allotek(R), Compact, Core Repper
The new slot layout is 5/3/4 (H/L/E), and no longer needs a cpu mod because of the extra CPU with this last update How much of a difference does the extra precision make? Gotcha. Threw together the above Logi C/1 using protofits; will tinker in game more this weekend. To answer your question:
Base Precision: 20dB, 41dB, 53dB 1 Cmp Precision: 16dB, 32dB, 42dB 2 Cmp Precision: 13dB, 27dB, 35dB 3 Cmp Precision: 12dB, 24dB, 31dB
Your inner ring at 1 precision paints double damp'd GA/CA Scouts to squad TacNet; MN Scouts can't beat it. Find it cuts down on instances of backstab when I'm running Assault. If they do get me and I'm in squad, there's a good chance they won't get away with it. Bum deal from a Scout's perspective, but it is what it is :-)
EWAR Progressions (just in case).
Shoot scout with yes. - Ripley Riley (for CPM2)
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XxBlazikenxX
Random Gunz Rise Of Legion.
937
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Posted - 2015.07.11 06:30:00 -
[422] - Quote
Come at me bruh
https://forums.dust514.com/default.aspx?g=posts&t=207931&find=unread
CCP Archduke is the best GM
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Miles O'Rourke
Ready to Play
22
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Posted - 2015.07.11 23:02:00 -
[423] - Quote
Is it worth putting Precision Enhancers on a Gal Logi?
I used to be a Squad Lead like you, but then I took a Thale's to the knee.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.07.12 03:02:00 -
[424] - Quote
Miles O'Rourke wrote:I used to be a Squad Lead like you, but then I took a Thale's to the knee. ^Excellent
CPM 1 mail me your feedback and remember to have fun!
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XxBlazikenxX
Random Gunz Rise Of Legion.
962
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Posted - 2015.07.12 03:22:00 -
[425] - Quote
Miles O'Rourke wrote:Is it worth putting Precision Enhancers on a Gal Logi? Yes, permanently active scans and permanently passive scans = scans>9000
CCP Archduke is the best GM
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.13 23:45:00 -
[426] - Quote
Any other opinions or preferences on which Logi you fine folks prefer? I solo Logi a lot, so that leans me towards the Cal Logi. I prefer to be a squad force multiplier, so I'm leaning towards the Gal Logi. I'm still interested in hearing from some Amarr Logi enthusiasts too.
Any input is appreciated! I won't spec until I have at least enough for Advanced, so that gives me at least a couple weeks before I decide.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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nyghthawke cox
Nyghthawke Industries
5
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Posted - 2015.07.14 01:46:00 -
[427] - Quote
I-Shayz-I wrote:Adipem Nothi wrote:
Skilled into Cal Logi as well, but haven't tested it yet. Thinking ...
Logi C/1 (99k) HS: Enh Shields (x3), Cmp Precision, Cmp Recharger LS: Enh Plates, Cmp Ferro (x2), Enh CPU PW: Rail GR: Core Locus EQ: Allotek(R), Compact, Core Repper
The new slot layout is 5/3/4 (H/L/E), and no longer needs a cpu mod because of the extra CPU with this last update How much of a difference does the extra precision make?
This may sound funny but I have started using the militia frontline and traded the nano for a droplink as well as the bolt pistol for a smg. After doing so I started getting around 150 to 300 a battle. My great joy was popping 1000 for a battle. my kdr sucks but I love seeing the 25s rolling across the screen for the team spawns. |
I-Shayz-I
I----------I
5
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Posted - 2015.07.14 02:15:00 -
[428] - Quote
Booby Tuesdays wrote:Any other opinions or preferences on which Logi you fine folks prefer? I solo Logi a lot, so that leans me towards the Cal Logi. I prefer to be a squad force multiplier, so I'm leaning towards the Gal Logi. I'm still interested in hearing from some Amarr Logi enthusiasts too. Any input is appreciated! I won't spec until I have at least enough for Advanced, so that gives me at least a couple weeks before I decide.
Minmatar and Gallente are both team focused, while the Caldari and Amarr can do a lot more solo work.
If you want to be an effective slayer and run completely solo (passive support with uplinks and nanohives in key positions) go Amarr. If you want to play solo but like sticking around your teammates, go Caldari.
Gallente is a better slayer than Minmatar, but both races have bonuses that require you to be near your team, or at least with a squad (gallente scans require squad mates to kill scanned players, minmatar bonus requires having something to rep)
Generally, if you play in squads with at least one other logi, go with gallente. If you feel like you're usually the only logi on the team, go Caldari.
7162 wp with a Repair Tool!
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.14 22:33:00 -
[429] - Quote
I-Shayz-I wrote:Booby Tuesdays wrote:Any other opinions or preferences on which Logi you fine folks prefer? I solo Logi a lot, so that leans me towards the Cal Logi. I prefer to be a squad force multiplier, so I'm leaning towards the Gal Logi. I'm still interested in hearing from some Amarr Logi enthusiasts too. Any input is appreciated! I won't spec until I have at least enough for Advanced, so that gives me at least a couple weeks before I decide. Minmatar and Gallente are both team focused, while the Caldari and Amarr can do a lot more solo work. If you want to be an effective slayer and run completely solo (passive support with uplinks and nanohives in key positions) go Amarr. If you want to play solo but like sticking around your teammates, go Caldari. Gallente is a better slayer than Minmatar, but both races have bonuses that require you to be near your team, or at least with a squad (gallente scans require squad mates to kill scanned players, minmatar bonus requires having something to rep) Generally, if you play in squads with at least one other logi, go with gallente. If you feel like you're usually the only logi on the team, go Caldari. Good input! Which of the two would you say works best with a Mass Driver?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.14 23:02:00 -
[430] - Quote
Adipem Nothi wrote:
Skilled into Cal Logi as well, but haven't tested it yet. Thinking ...
Logi C/1 (99k) HS: Enh Shields (x3), Cmp Precision, Cmp Recharger LS: Enh Plates, Cmp Ferro (x2), Enh CPU PW: Rail GR: Core Locus EQ: Allotek(R), Compact, Core Repper
Finally getting back to this ...
Logi C/1 (104k) HS: Enh Shields (x3), Cmp Precision, Basic PG LS: Cmp Regulator, Enh Plates, Enh CPU PW: Assault Rail GR: Core Locus EQ: X3 Hive, Wiki Triage Hive, Viziam Flux UL, Core Repper
Approach (Ambush): Move to nearest blob in cover. Drop Uplink, 2x Triage Hives, 2x Ammo Hives. Post up. Rifle targets at range. Grenade targets up close. Rep on opportunity.
Likely doing it wrong, but I really like this suit. Completely different from anything I've run in the past.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.14 23:14:00 -
[431] - Quote
Booby Tuesdays wrote:Good input! Which of the two would you say works best with a Mass Driver? A sensitive subject, I'd imagine.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.07.17 01:26:00 -
[432] - Quote
For those Logi sorts who might be considering supporting my bid for CPM 2 here is some information to make your decision an informed one.
CPM 1 mail me your feedback and remember to have fun!
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RedBleach LeSanglant
0.P.
865
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Posted - 2015.07.17 03:04:00 -
[433] - Quote
I caution the user who would spec into Cal Logi. Shields being what they are (weak) the suit has noticeably less staying power than any of the other suits. (translation - die more often).
In my experience a team multiplier will be a Minmatar, Gallente, Amarr, then Cal... like what has been said. The Minmatar has a bit better speed and the repping bonus is magnificent. The Gallente still has 4EQ, like the Minmatar, and is a bit slower but is definitely more tanky in the armor department. The Amarr with only 3 slots is still better in my opinion than the Cal Logi. Amarr can both support and fight back a bit better than the other logis. and can be the only AV logi or specialize in an odd weapon because the side arm can still offer a bit of killing power when needed.
The Cal, suffers in HP, and has trouble staying with the group when a few stray shots can quickly put him into his weak armor HP because nearly everything eats up shields very quickly. Another drawback is the limitation of the Bonus and deployable EQ. The necessity to return to supply depots is annoying - if you live that long - and as the team is moving and the Hives don't. Once deployed they eat up major bandwidth unless they are fully used up, that also means you are popping them as you lay down others so the healing stations set up earlier can disappear immediately.
I've been playing each logi for quite some time, and the Cal logi is always the one that gives me the most difficulty, still. Creating a fit that will both use the bonus, survive, and bring all the other logi tools to the field isn't easy as even when I feel that the fit is maxed out it is still super squishy. That said most of my experimenting is at STD and ADV levels. My Pro Cal suits still feel like they die more often than my other logi builds at Pro level, but that is how it feels to me.
Others seem to profess greater success than I, though our loadouts are very similar. It perhaps is just my playstyle that has yet to adapt to the Cal Logi...
Well mastering 3/4 isn't bad ;)
Good luck, and the massdriver works well in any team driven play unless friendly fire is on. Solo play I wouldn't suggest it, but it has its moments. Still, it can clear explosives and scouts in cqc pretty well. But lining up a medium or long distance shot is tricky, and if there is overhead cover it is better just to back away.
The Logi Code. Creator, Believer, Follower
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I-Shayz-I
I----------I
5
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Posted - 2015.07.17 05:17:00 -
[434] - Quote
I haven't had a lot of success running a triage hive cal logi (both triage and alloteks in one fitting instead of a repair tool)
The biggest issue is that the hives eat up so much fitting space that you are forced to reduce the effectiveness of your shield tank.
Either you run more armor instead of a regulator, or you run more shields instead of a precision mod.
I think that if you use a nanohive setup, you need to completely tank armor. The only other way to fit a Cal Logi effectively IMO is to run it like a recon scanner logi.
Precision mod, dampener, range amp (or two) and/or regulator with the rest complex extenders.
You don't fight the enemy, you just provide scans, spawns, and an 80% pick me up. Probably won't get you a lot of points, but your slayers will love the extra eyes.
7162 wp with a Repair Tool!
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RedBleach LeSanglant
0.P.
866
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Posted - 2015.07.17 19:41:00 -
[435] - Quote
I-Shayz-I wrote:I haven't had a lot of success running a triage hive cal logi (both triage and alloteks in one fitting instead of a repair tool)
The biggest issue is that the hives eat up so much fitting space that you are forced to reduce the effectiveness of your shield tank.
Either you run more armor instead of a regulator, or you run more shields instead of a precision mod.
I think that if you use a nanohive setup, you need to completely tank armor. The only other way to fit a Cal Logi effectively IMO is to run it like a recon scanner logi.
Precision mod, dampener, range amp (or two) and/or regulator with the rest complex extenders.
You don't fight the enemy, you just provide scans, spawns, and an 80% pick me up. Probably won't get you a lot of points, but your slayers will love the extra eyes.
True, though it is nice to have it in true logi fashion with 4EQ. While the Slot count originally seemed advantageous the fitting limitations left it wanting. Now the fitting limits have been raised but one low slot removed and put to EQ... so, it is still a lack luster logi that has trouble with HP and its bonus, but running it more like a scout recon outfit is something to try....
I'll give it a shot, but it is hard for me to run it that way as I like to be in the fray with the team with all my basic tools. Working on the fringe of battle is not my style... but I'll check it out.
The Logi Code. Creator, Believer, Follower
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.17 21:10:00 -
[436] - Quote
RedBleach LeSanglant wrote:I caution the user who would spec into Cal Logi. Shields being what they are (weak) the suit has noticeably less staying power than any of the other suits. (translation - die more often).
In my experience a team multiplier will be a Minmatar, Gallente, Amarr, then Cal... like what has been said. The Minmatar has a bit better speed and the repping bonus is magnificent. The Gallente still has 4EQ, like the Minmatar, and is a bit slower but is definitely more tanky in the armor department. The Amarr with only 3 slots is still better in my opinion than the Cal Logi. Amarr can both support and fight back a bit better than the other logis. and can be the only AV logi or specialize in an odd weapon because the side arm can still offer a bit of killing power when needed.
The Cal, suffers in HP, and has trouble staying with the group when a few stray shots can quickly put him into his weak armor HP because nearly everything eats up shields very quickly. Another drawback is the limitation of the Bonus and deployable EQ. The necessity to return to supply depots is annoying - if you live that long - and as the team is moving and the Hives don't. Once deployed they eat up major bandwidth unless they are fully used up, that also means you are popping them as you lay down others so the healing stations set up earlier can disappear immediately.
I've been playing each logi for quite some time, and the Cal logi is always the one that gives me the most difficulty, still. Creating a fit that will both use the bonus, survive, and bring all the other logi tools to the field isn't easy as even when I feel that the fit is maxed out it is still super squishy. That said most of my experimenting is at STD and ADV levels. My Pro Cal suits still feel like they die more often than my other logi builds at Pro level, but that is how it feels to me.
Others seem to profess greater success than I, though our loadouts are very similar. It perhaps is just my playstyle that has yet to adapt to the Cal Logi...
Well mastering 3/4 isn't bad ;)
Good luck, and the massdriver works well in any team driven play unless friendly fire is on. Solo play I wouldn't suggest it, but it has its moments. Still, it can clear explosives and scouts in cqc pretty well. But lining up a medium or long distance shot is tricky, and if there is overhead cover it is better just to back away. A great overall evaluation! Your input is greatly appreciated.
It seems so strange to me that the one true OG 'Slayer Logi' was the Cal, back in Uprising 1.0. Now that it has been proven that the 'Warlords 1.2: Return of the Slayer Logi' (directed by Aeon Amandi) was proven to be false, it makes me wonder; what is still making the Cal Logi the weaker choice? It can't just be the loss of a bonus to shield extenders? Could it be that simple?
Even stranger is the fact that the Cal Logi has an over 1.0 KD/R advantage over its Logi brethren. Is this due to it still actually functioning well as a solo semi-slayer suit? I think it may be due to the smaller amount of players running it. They know the suits limitations quite well, and as a result die much less.
As far as the Mass Driver goes, I run it almost exclusively. I consider myself quite adept with it, and I can count on both hands the amount of times I have TK'd someone. I would love to take part in a MD trick shot competition. I'm pretty sure I would medal in it. That said, my only concern is running it on an armor based suit (Gal). I'm wondering if my amount of suicides will go up, with less of a shield buffer (Min)? We'll see. As of now, it looks like I will spec Gal as my second Logi suit.
That is... Unless any other Logis would care to chime in?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.17 21:46:00 -
[437] - Quote
Booby Tuesdays wrote: ... it makes me wonder; what is still making the Cal Logi the weaker choice? Armor > Shields
Shoot scout with yes. - Ripley Riley (for CPM2)
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I-Shayz-I
I----------I
5
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Posted - 2015.07.17 21:53:00 -
[438] - Quote
I was messing around with a 390/471 Cal Logi last night.
With two nanohives it doesn't make for the most efficient slayer logi, but it certainly is a lot more survivable than 500/350
7162 wp with a Repair Tool!
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.17 22:05:00 -
[439] - Quote
Tried running my CalLogi without plates; sad joke. Same goes for CalAssault, albeit by lesser degree. My Cal Heavy and Cal Sent tend to fare a 'bit better without dual tanking, though I play these units from long range (I doubt they'd hold up well if I didn't).
If Armor and Shields are in fact out-of-whack (which seems to be the case), I'd personally prefer seeing armor tuned down rather than shields tuned up. In my book, "King HP" (lack of loadout diversity) is no bueno, as is HP Creep. If Rattati feels that knocking plates down a notch is a non-option , then buffing shields a 'bit would likely be the next best thing.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Megaman Trigger
Ready to Play
396
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Posted - 2015.07.17 22:47:00 -
[440] - Quote
Adipem Nothi wrote: My Cal Heavy and Cal Sent tend to fare better without dual tanking, though I play these units from long range (I doubt they'd hold up very well if I didn't).
Pardon this fatties interruption, but the Cal Sent does work well at close range if you gear you fit more to regen rather than high HP. Use the cover to your advantage, drop in for a few seconds and pop out for a few shots before popping back in. If you sacrifice HP, you can hit a recharge off well over 100hp/s with short delays (2.46 for delay, 0.62 for depleted)
YMMV on this, if this isn't your playstyle.
Purifier. First Class.
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.18 03:36:00 -
[441] - Quote
Welp, I did something spontaneous and specced into Cal Logi. Preliminary report is good. It works quite well with the MD, however at only lvl 2, it is quite CPU starved. Have about 543 HP (C/1), and am trying to adjust from being a Min Logi my entire Dust career. I already miss the rep tool range bonus, but I am liking the amount of ammo my hungry Mass Driver is able to eat from these nanohives! I definitely need to pop in and out of cover more often, but having 40+ shields come back in under 2 seconds is pretty nice.
Thanks to my fellow Logis for your input on this.
Stay tuned!
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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I-Shayz-I
I----------I
6
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Posted - 2015.07.18 10:42:00 -
[442] - Quote
Just as a general reply
I have always wanted to main Caldari Logi, but when Uprising hit and it was the most OP thing in the world I didn't want to have people see me as someone that skilled into it just because it was good. So I went minmatar
That said, I long for the day when I can make a proper speed/shield logi that can stay alive long enough for the regen to kick in and replenish your shields back while you hide behind your stacked assaults/heavies. I miss being able to run across the battlefield just to rep that heavy way off by himself
Tbh, it might be easier to fit a Caldari scout (that has the built in regen, profile, precision, and speed) with a repair tool and some uplinks, then just tank the suit and throw a regulator on it.
7162 wp with a Repair Tool!
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.07.19 01:29:00 -
[443] - Quote
Megaman Trigger wrote:Adipem Nothi wrote: My Cal Heavy and Cal Sent tend to fare better without dual tanking, though I play these units from long range (I doubt they'd hold up very well if I didn't). Pardon this fatties interruption, but the Cal Sent does work well at close range if you gear you fit more to regen rather than high HP. Use the cover to your advantage, drop in for a few seconds and pop out for a few shots before popping back in. If you sacrifice HP, you can hit a recharge off well over 100hp/s with short delays (2.46 for delay, 0.62 for depleted) YMMV on this, if this isn't your playstyle. Aaaannnndddd now I want to proto that out too, well done
CPM 1, reelection platform here.
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Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.07.19 01:45:00 -
[444] - Quote
Cross Atu wrote:Megaman Trigger wrote:Adipem Nothi wrote: My Cal Heavy and Cal Sent tend to fare better without dual tanking, though I play these units from long range (I doubt they'd hold up very well if I didn't). Pardon this fatties interruption, but the Cal Sent does work well at close range if you gear you fit more to regen rather than high HP. Use the cover to your advantage, drop in for a few seconds and pop out for a few shots before popping back in. If you sacrifice HP, you can hit a recharge off well over 100hp/s with short delays (2.46 for delay, 0.62 for depleted) YMMV on this, if this isn't your playstyle. Aaaannnndddd now I want to proto that out too, well done So, I was bored today, and went min sentinel 5 and hmg pro 5... :D
Running for CPM2
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.07.19 01:49:00 -
[445] - Quote
Zaria Min Deir wrote:Cross Atu wrote:Megaman Trigger wrote:Adipem Nothi wrote: My Cal Heavy and Cal Sent tend to fare better without dual tanking, though I play these units from long range (I doubt they'd hold up very well if I didn't). Pardon this fatties interruption, but the Cal Sent does work well at close range if you gear you fit more to regen rather than high HP. Use the cover to your advantage, drop in for a few seconds and pop out for a few shots before popping back in. If you sacrifice HP, you can hit a recharge off well over 100hp/s with short delays (2.46 for delay, 0.62 for depleted) YMMV on this, if this isn't your playstyle. Aaaannnndddd now I want to proto that out too, well done So, I was bored today, and went min sentinel 5 and hmg pro 5... :D Now we'll be able to flip heavy/logi on any given spawn when paired Which reminds me, totally not enough squads with you lately
CPM 1, reelection platform here.
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Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.07.19 04:03:00 -
[446] - Quote
Cross Atu wrote:Zaria Min Deir wrote:Cross Atu wrote:Megaman Trigger wrote:Adipem Nothi wrote: My Cal Heavy and Cal Sent tend to fare better without dual tanking, though I play these units from long range (I doubt they'd hold up very well if I didn't). Pardon this fatties interruption, but the Cal Sent does work well at close range if you gear you fit more to regen rather than high HP. Use the cover to your advantage, drop in for a few seconds and pop out for a few shots before popping back in. If you sacrifice HP, you can hit a recharge off well over 100hp/s with short delays (2.46 for delay, 0.62 for depleted) YMMV on this, if this isn't your playstyle. Aaaannnndddd now I want to proto that out too, well done So, I was bored today, and went min sentinel 5 and hmg pro 5... :D Now we'll be able to flip heavy/logi on any given spawn when paired Which reminds me, totally not enough squads with you lately Well, if you, like, stopped being so busy with important real life stuff and even more important CPM stuff, you could occasionally play with us mere mortals...
Running for CPM2
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XxBlazikenxX
Random Gunz Rise Of Legion.
1
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Posted - 2015.07.19 04:21:00 -
[447] - Quote
Zaria Min Deir wrote:Cross Atu wrote:Megaman Trigger wrote:Adipem Nothi wrote: My Cal Heavy and Cal Sent tend to fare better without dual tanking, though I play these units from long range (I doubt they'd hold up very well if I didn't). Pardon this fatties interruption, but the Cal Sent does work well at close range if you gear you fit more to regen rather than high HP. Use the cover to your advantage, drop in for a few seconds and pop out for a few shots before popping back in. If you sacrifice HP, you can hit a recharge off well over 100hp/s with short delays (2.46 for delay, 0.62 for depleted) YMMV on this, if this isn't your playstyle. Aaaannnndddd now I want to proto that out too, well done So, I was bored today, and went min sentinel 5 and hmg pro 5... :D Only prof 5? All about that fitting optimization 5.
CCP Archduke is the best GM
Founder of The Armory
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Megaman Trigger
Ready to Play
399
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Posted - 2015.07.19 08:48:00 -
[448] - Quote
XxBlazikenxX wrote:Zaria Min Deir wrote:Cross Atu wrote:Megaman Trigger wrote:Adipem Nothi wrote: My Cal Heavy and Cal Sent tend to fare better without dual tanking, though I play these units from long range (I doubt they'd hold up very well if I didn't). Pardon this fatties interruption, but the Cal Sent does work well at close range if you gear you fit more to regen rather than high HP. Use the cover to your advantage, drop in for a few seconds and pop out for a few shots before popping back in. If you sacrifice HP, you can hit a recharge off well over 100hp/s with short delays (2.46 for delay, 0.62 for depleted) YMMV on this, if this isn't your playstyle. Aaaannnndddd now I want to proto that out too, well done So, I was bored today, and went min sentinel 5 and hmg pro 5... :D Only prof 5? All about that fitting optimization 5. Yeah, because the HMG is a PG hog and optimisation is totally worth the SP sink
Purifier. First Class.
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RedBleach LeSanglant
0.P.
871
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Posted - 2015.07.21 22:15:00 -
[449] - Quote
Booby Tuesdays wrote:... It seems so strange to me that the one true OG 'Slayer Logi' was the Cal, back in Uprising 1.0. Now that it has been proven that the 'Warlords 1.2: Return of the Slayer Logi' (directed by Aeon Amandi) was proven to be false, it makes me wonder; what is still making the Cal Logi the weaker choice? It can't just be the loss of a bonus to shield extenders? Could it be that simple? Even stranger is the fact that the Cal Logi has an over 1.0 KD/R advantage over its Logi brethren. Is this due to it still actually functioning well as a solo semi-slayer suit? I think it may be due to the smaller amount of players running it. They know the suits limitations quite well, and as a result die much less. ...
If I'm not mistaken The numbers from that KDR announcement were over the whole history of Dust514, and are therefore not an accurate depiction of the current state of the CAL Logi. But during the time that they were the killing bees with the shield bonus they were formidable. Now, I believe we have people that are still spec'ed into it, and with its many highs it can still be an efficient killing machine from AFAR. Close up it sucks. But as a Sniper or another Rail Rifle user that picks off the weak, or even bricked the Slot versatility swayed the data.
I would like to see data from only the last quarter, maybe 6 months. Then I believe we would have more to discuss about the "why" of the situation IFF the KDR numbers still held true. But as it is from the beginning of the public release I believe they have little weight for making a suit decision - as far as the logis go.
PLUS
I'm a little pissed that I can't find Logi progression in the Suit progression choices. AM I just missing it somewhere? can someone else confirm whether or not it is there please?
The Logi Code. Creator, Believer, Follower
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Megaman Trigger
Ready to Play
402
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Posted - 2015.07.21 22:26:00 -
[450] - Quote
RedBleach LeSanglant wrote:Booby Tuesdays wrote:... It seems so strange to me that the one true OG 'Slayer Logi' was the Cal, back in Uprising 1.0. Now that it has been proven that the 'Warlords 1.2: Return of the Slayer Logi' (directed by Aeon Amandi) was proven to be false, it makes me wonder; what is still making the Cal Logi the weaker choice? It can't just be the loss of a bonus to shield extenders? Could it be that simple? Even stranger is the fact that the Cal Logi has an over 1.0 KD/R advantage over its Logi brethren. Is this due to it still actually functioning well as a solo semi-slayer suit? I think it may be due to the smaller amount of players running it. They know the suits limitations quite well, and as a result die much less. ... If I'm not mistaken The numbers from that KDR announcement were over the whole history of Dust514, and are therefore not an accurate depiction of the current state of the CAL Logi. But during the time that they were the killing bees with the shield bonus they were formidable. Now, I believe we have people that are still spec'ed into it, and with its many highs it can still be an efficient killing machine from AFAR. Close up it sucks. But as a Sniper or another Rail Rifle user that picks off the weak, or even bricked the Slot versatility swayed the data. I would like to see data from only the last quarter, maybe 6 months. Then I believe we would have more to discuss about the "why" of the situation IFF the KDR numbers still held true. But as it is from the beginning of the public release I believe they have little weight for making a suit decision - as far as the logis go. PLUS I'm a little pissed that I can't find Logi progression in the Suit progression choices. AM I just missing it somewhere? can someone else confirm whether or not it is there please?
I think the number were pulled over a 30 day period, since that was the most fair. At least, the numbers that showed the AmSent overperforming were from 30 days rather than life time.
Purifier. First Class.
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