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Thread Statistics | Show CCP posts - 2 post(s) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18349
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Posted - 2015.04.19 21:34:00 -
[1] - Quote
Llast 326 wrote:Spademan wrote:Oh hi there.
I might pop in from time to time like I did with the Commando thread and pitch in. Also a cleaner. You need bodies moved? Call SpademanGäó Can confirm Spades shovel work is topnotchGǪ no shallow graves when Spademan is on the job
I need spades disposed of. Can you help me?
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18367
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Posted - 2015.04.20 04:45:00 -
[2] - Quote
Pokey Dravon wrote:This is exactly the kind of thing we need to see more of. This is a prime example of the kinds of focus groups I talked about in my recent blog post on Biomassed.net Keep it up guys. I'm by no means a Logistics expert but I will certainty be lurking and posting from time to time. Get that good feedback going! Pokey you think it would be a good idea to start a tank based focus group...........................
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............................ Yeah neither did I.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18367
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Posted - 2015.04.20 04:53:00 -
[3] - Quote
Cross Atu wrote:True Adamance wrote:Pokey Dravon wrote:This is exactly the kind of thing we need to see more of. This is a prime example of the kinds of focus groups I talked about in my recent blog post on Biomassed.net Keep it up guys. I'm by no means a Logistics expert but I will certainty be lurking and posting from time to time. Get that good feedback going! Pokey you think it would be a good idea to start a tank based focus group........................... ............................ ............................ ............................ ............................ ............................ Yeah neither did I. Didn't he kind of already do that... and then catch fire... and then explode... ......or, you know, something?
I don't know that anyone has been brave enough to attempt it. I keep telling people the reason I drive tanks is to kill other tankers because I hate us vehicle pilots so much it's not even funny.
But back to the topic at hand..... never liked the HP support character. I always liked the demolition class logistics roles in other games. Rockets, explosions, SMG's, etc.
However I never really got into that in Dust. Intended to when the Cal Logi was released but I thought it was getting its own skin not a bloody yellow and black scheme. The goal was to be an auxillary rifleman, ammo, explosives, etc supporter with heavy EWAR capabilities like Quick Hacks, Radar Dish like scans, etc.
Never eventuated because Caldari are stupid.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18369
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Posted - 2015.04.20 06:08:00 -
[4] - Quote
Pokey Dravon wrote:True, while my huevos may be large, even I fear the carnage that a vehicle focus group would contain. Would basically have to have the mods watching it full time to keep the idiots out. Not opposed to the idea but its more of a headache than I want to personally deal with at this moment.
As for the demolitions role of Logistics....totally with you there. I think all too often people pidgeonhole the Logistics role as being "healing only" but the role, in my mind, extends far beyond that.
If there were game modes that revolved around protection/demolition of specific objectives I'd be all over the Logi Role as a proper engineer..... I hower just don't like playing the Medic role.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18402
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Posted - 2015.04.21 04:32:00 -
[5] - Quote
NO POKEY DON'T LINK FEXTRALIFE HERE! They are a better community than we could ever hope to be!
Also that's only the lower clinic.....wait to you see the upper clinic.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18547
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Posted - 2015.04.28 04:06:00 -
[6] - Quote
Aiwha Bait wrote:CCP Rattati wrote:I will be keepin irregular tabs on this thread, mostly for fun thourh Pshft. "mostly for fun". Lame. :P You should seriously look at some of our "fun". :P There have been some interesting suggestions that have been made known in this room. ;) Keep us for "fun", but just know that we are way cooler than the scouts over in The Barbershoppe ;) *jerks thumb in the general direction of the BS* ;) I mean, look at their abbreviation. :P It's BS because of the high amount of bullsh*t that goes through there. :P
That are you aren't staring down the barrel of Arkena Wyrnspire and his Siege of the Barbershop.
#Theforumwarsarereal
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18550
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Posted - 2015.04.28 04:56:00 -
[7] - Quote
Aiwha Bait wrote:True Adamance wrote:Aiwha Bait wrote:CCP Rattati wrote:I will be keepin irregular tabs on this thread, mostly for fun thourh Pshft. "mostly for fun". Lame. :P You should seriously look at some of our "fun". :P There have been some interesting suggestions that have been made known in this room. ;) Keep us for "fun", but just know that we are way cooler than the scouts over in The Barbershoppe ;) *jerks thumb in the general direction of the BS* ;) I mean, look at their abbreviation. :P It's BS because of the high amount of bullsh*t that goes through there. :P That are you aren't staring down the barrel of Arkena Wyrnspire and his Siege of the Barbershop. #Theforumwarsarereal Oh, good! There's lots of you! :D Maybe you guys can cut my hair? :D Number two on the back and sides, and scissor cut the top...but not too short. I wanna keep it kinda long. I'm digging this new style. :D #whatwar #thehairisreal #snipsnip
I don't know about that. I am not a qualified Logistics Operative...... I am not able to provide adequate maintenance to your hair.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.25 02:47:00 -
[8] - Quote
Picked up Logi this weekend. Have literally nothing to complain about KDR, WP., and speed wise. Probably one of the more interesting suits I've played to date.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.25 03:36:00 -
[9] - Quote
Tesfa Alem wrote:True Adamance wrote:Picked up Logi this weekend. Have literally nothing to complain about KDR, WP., and speed wise. Probably one of the more interesting suits I've played to date. Hmmm, which logi? Interms of straight WP and healing above all else, of course my minmatar is king, but latley, in terms of wider team support i've been trying out the gallente. Dual adv scans keep the area lit up. Six kin triage to rep two at once, and a rail rifle to keep nosy enemies back. I know its pure gellente weapons, but the logi, especially providing scans and long range reps doesnt need to be in the thick of things. Its still niche, and i wouln't use to advance on a position. Thats two logi roles nailed, but i'm having trouble finding a niche for my caldari and amarr suits. My Min always carries uplinks, and everybody has tons of nano hives, i can't see a good reason to pull out the caldari.
Amarr Logistics of course.
I have two fits which are roughly designed to achieve the same thing. Fortification.
One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my commonly used one forgoes the Rep tool for Wyrkomi Triage Hives. While they only have 427 armour they are fast, jump reasonably well, and remain combat effective being able to tear down enemy positions and quickly set up friendly ones.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 20:58:00 -
[10] - Quote
Kaeru Nayiri wrote:*CONFETTI*
Congrats guys, the dark days are finally coming to an end for logistics. I couldn't be happier for my yellow compatriots !
However, and I wish someone would explain it too me, why do Logi need to be faster than assaults? Why do you want to outrun the guys you should be supporting?
If anything I'm more inclined to suggest that Logi need to be moving at the same speed as their assaults.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 21:02:00 -
[11] - Quote
Tesfa Alem wrote:True Adamance wrote: Amarr Logistics of course.
I have two fits which are roughly designed to achieve the same thing. Fortification.
One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my commonly used one forgoes the Rep tool for Wyrkomi Triage Hives. While they only have 427 armour they are fast, jump reasonably well, and remain combat effective being able to tear down enemy positions and quickly set up friendly ones.
Ahh, with the nanohive buff, thats not to bad at all. I'm too much of a logi hipster to fit it that way, I fgure I should keep each logi focused on it racial bonus. 2 uplinks reptool on the amarr, 2 scanners reptool on the gallente, two nanohives needle caldari, jack of all trades minmatar, since theres no need for two seperate reptools. With the upcoming tiercide, things will be very interesting for the logibros, my own caldari and amarr logis will be much more combat oriented. Gallente and Minmatar will pretty much be the same.
Still confused why the Min Logi gets armour repair bonuses. No specific race makes armour repairers and traditionally Minmatar Logistics have typically repaired shields and not armour.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 23:06:00 -
[12] - Quote
Just for clarification I want Logi to gain their movement speed. However what I do not agree with is that it is necessary to have Asssaults take a hit to their mobility value or why Logistics actually require higher mobility values that the suits we are supposed to be supporting in order to do a pretty clear non-combat job.
The Assault role is all about rapidly attacking point in quick succession, this is why I find most people like the role in the first place, not this 'slaying' bullshit. Being a 'slayer' is determined by the player operating the suit, anyone CAN do it.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 23:24:00 -
[13] - Quote
Cross Atu wrote:True Adamance wrote:Pokey Dravon wrote:I mean something to consider... The old slayer logis were problematic because they had so much HP from bonuses. It stands to reason that Rattati wanted to avoid this issue by buffing speed instead of HP in order to bring up survivability while avoiding huge buffer like we used to have.
While I agree with that statement it seems illogical to have logistics players advancing faster than your assault units. I don't see a need to differentiate their speeds. Asssault dropsuits are primarily aggression and weapons focused while logistics are support and equipment focused. Logi players shouldn't want to be outrunning their team mates, on the other hand, assaults should want to be in the enemy teams face all the time. Why not instead buff Logistics speed up to that of Assaults so that they get what they want however do not drag down another class to do it. Listing movement as if it is only an aggressive trait or it is all forward movement is an oversight. Movement allows you to get to cover, to retreat, to reach a wounded comrade, to start that important counter hack a few moments sooner. Movement happens throughout a match and it is far from being purely an advancing action. It is not a question of making assaults slower, it is a question of game wide making the relationship between raw HP and base speed a consistent thing. If the portion of the community that runs assaults as primary find it better to have both logi and assault sport identical speed and HP stats then that would suffice as well. I have a personal bias toward a bit more diversity than that, but the key isn't my preference, the key is properly maintaining the ratio.
It's that curve I disagree with.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 23:47:00 -
[14] - Quote
Cross Atu wrote:True Adamance wrote:Tesfa Alem wrote:True Adamance wrote: Amarr Logistics of course.
I have two fits which are roughly designed to achieve the same thing. Fortification.
One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my commonly used one forgoes the Rep tool for Wyrkomi Triage Hives. While they only have 427 armour they are fast, jump reasonably well, and remain combat effective being able to tear down enemy positions and quickly set up friendly ones.
Ahh, with the nanohive buff, thats not to bad at all. I'm too much of a logi hipster to fit it that way, I fgure I should keep each logi focused on it racial bonus. 2 uplinks reptool on the amarr, 2 scanners reptool on the gallente, two nanohives needle caldari, jack of all trades minmatar, since theres no need for two seperate reptools. With the upcoming tiercide, things will be very interesting for the logibros, my own caldari and amarr logis will be much more combat oriented. Gallente and Minmatar will pretty much be the same. Still confused why the Min Logi gets armour repair bonuses. No specific race makes armour repairers and traditionally Minmatar Logistics have typically repaired shields and not armour. Intuitively based on the racial profiles and the function of the equipment in question (as it pertains to Dust, not EVE per se) the racial bonuses are backwards. Min should have links (they're highly mobile) Amarr rep tools (they're tanky and don't have native reps like the Gal) Cal scanners (they are long range hit and run, of course they'd thirst for up to the minute intel to compliment that) And Gal the hives (they're in your face scrappers who can make the most of stationary hives plus those rep hives suit them) Never been quite sure why they were assigned they way they are.
I was always confused why each racial suit did not have a bonus to the primary tank type it was designed to repair. I mean I know its not EVE.... but so many things make sense there that don't here.
Gal/Amarr = Armour Caldari/ Min = Shields [yes precedents exist with Minmatar Logi gaining bonuses to shields repairs]
While having a secondary bonus
Amarr = Links (Fortifier) Gallente = Scanners (Seeker) Caldari = Nanohives (Re-Supplier) Minmatar = Remote Explosives and Proximity Mines (Demolitions Nut)
Or rather than the first racial repair type as an official bonus a secondary statistic/modifier unique to the suit.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.28 21:38:00 -
[15] - Quote
MINA Longstrike wrote:
It has to do with preferred racial doctrines from eve.
Caldari = Siege warfare, they take a position and fortify it (with rep hives) and don't allow others to come near them they always have ammo and grenades to repel assaults. When you see 'hyper entrenched' positions in dust... it's always nanohive spam (with a helping of uplinks too). Minmatar = Skirmish warfare, they blitz and area kill everything, quickly rep up the 'wounded' and move on to the next area a mobile repair tool is what allows them to be everywhere. A logi can stick with a roving force and keep them up through multiple skirmishes with a rep tool. Gallente = Information warfare, the scanner outright gives them information allowing them to strike the right spots with flanks, feints and sudden attacks, a good scanner will also pick up scouts which allows denial of information. Scanner is all about information, more for you less for them. Amarr = Armored warfare, the amarr are all about breaking an enemies will and don't care so much about 'dying' because uplinks allow them to always bring in their slow moving but incredibly heavily armored sentinels / assaults / commando's right to the forefront of a fight steadily grinding their opponents down. Supply lines are incredibly important to armored warfare doctrines, and the amarr logi dramatically shortens supply lines of people.
I've done much longer explanations of this concept before.
Indeed it may do.......that being said.....
Minmatar Logistics ships do not tend to repair armour do they? More over when I think guerilla warfare I think sabotage and IED's held together by twine and collective rebel willpower.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.30 07:41:00 -
[16] - Quote
Been thinking about this issue a bit more in the last day or so.....but perhaps this mobility curve might suffice to balance the classes somewhat more than initially though.
That being said I still don't agree with seeing the Assault class mobility attributes reduced as much as they are (though it won't be such an issue if Rattati keeps t this idea of increasing the assault sprint modifier).
Would definitely like to see the Logi move faster but perhaps that doesn't have to come at the determent of the Assaults capacity to sprint to reach new engagements. If that is retained walking slower doesn't concern me in the slightest.
Gotta admit that at this point I think I was wrong to react as hastily as I did.
"Crush all who complain!"
- Arkena Wyrnspire
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