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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
nyghthawke cox
Nyghthawke Industries
2
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Posted - 2015.05.20 02:01:00 -
[271] - Quote
Sned TheDead wrote:nyghthawke cox wrote:Its hard to be a medic in the ambush battles. Try to revive your buddy and poof your on the ground beside them. true, if you want to you can hasten the revive by switching to your nanite injector before you reach him. in case you didn't know..... you probably did..... that was probably an irrelevant statement......
Actually I didn't. Thank you, I am learning that many things can be done differently than I thought. |
Sned TheDead
Failures inc.
292
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Posted - 2015.05.20 02:37:00 -
[272] - Quote
nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Its hard to be a medic in the ambush battles. Try to revive your buddy and poof your on the ground beside them. true, if you want to you can hasten the revive by switching to your nanite injector before you reach him. in case you didn't know..... you probably did..... that was probably an irrelevant statement...... Actually I didn't. Thank you, I am learning that many things can be done differently than I thought. Well thanks for making me feel important, I have a learned a few jems of advice over this past year.
Glad to help
Cleaning up the mess everyone leaves behind :)
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.05.20 07:52:00 -
[273] - Quote
CCP Rattati wrote:I will be keepin irregular tabs on this thread, mostly for fun thourh
Dude what happened to your 'g' key?
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.05.20 07:55:00 -
[274] - Quote
RedBleach LeSanglant wrote:
What do you logis think of a future where you can carry around a selection of "power cores" discussed in the above link as something you can dish out to your team mates? |
MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.20 08:47:00 -
[275] - Quote
^... what the everloving christ are you talking about? Powercores are meant to replace suit levels. So instead of fitting out a medium frame, logi or assault, you already have the medium frame and it comes with a mlt powercore in it unless you choose to put a basic, advanced or proto core into it, or an assault powercore (basic, adv, pro) or a logi powercore (basic, adv, pro).
At least that's the idea. Powercores cant (yet?) modify slot layouts so we're just pruning down the number of suits. It should also make duplicating / modifying fits a lot easier too - swap out a powercore if you want it to be cheaper.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.05.20 17:33:00 -
[276] - Quote
MINA Longstrike wrote:^... what the everloving christ are you talking about? Powercores are meant to replace suit levels. So instead of fitting out a medium frame, logi or assault, you already have the medium frame and it comes with a mlt powercore in it unless you choose to put a basic, advanced or proto core into it, or an assault powercore (basic, adv, pro) or a logi powercore (basic, adv, pro).
At least that's the idea. Powercores cant (yet?) modify slot layouts so we're just pruning down the number of suits. It should also make duplicating / modifying fits a lot easier too - swap out a powercore if you want it to be cheaper.
lol whut? You did read the bit I wrote about "ignore me this won't work" right?
Sheesh |
MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.20 18:50:00 -
[277] - Quote
I just don't understand how you could even draw the conclusion that they're a piece of equipment to be passed around.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.05.20 18:58:00 -
[278] - Quote
MINA Longstrike wrote:I just don't understand how you could even draw the conclusion that they're a piece of equipment to be passed around.
I wasn't drawing any conclusions, I was suggesting a future enhancement to logi play after these cores become a real thing (if that even happens).
The theory says they are items that can be fitted to suits does it not? Why couldn't you carry one around with you?
The idea stemmed from a wild, inaccurate, and completely not-thought-through concept of the cores determining everything about your suit. That is the only way it would work and is far more than the solid theory discussed in the Aero / Avallo thread.
Hence my telling you all to ignore me ;-) |
IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.05.21 17:49:00 -
[279] - Quote
Oh hey Mina - do you do Caldari Factional Warfare? Wondering what the deal is for a scrub to get in on that organised squad action ;-) |
Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.22 20:29:00 -
[280] - Quote
MINA Longstrike wrote:I just don't understand how you could even draw the conclusion that they're a piece of equipment to be passed around.
... ... ...
oh wait, this is not a discussion with either Jenza or a stereotypical group of otaku, never mind, carry on
CPM 1 mail me your feedback and remember to have fun!
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.23 11:26:00 -
[281] - Quote
I am pretty otaku though. I really want a Marisa Kirisame Nendoroid http://i00.i.aliimg.com/wsphoto/v0/860714012_1/GSC-Cute-Nendoroid-Marisa-Kirisame-Touhou-Project-PVC-3-6-Animation-Figure-92-New-In-Box.jpg
I was being a bit of a jerk about the powercore thing though.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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nyghthawke cox
Nyghthawke Industries
2
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Posted - 2015.05.24 00:57:00 -
[282] - Quote
Sned TheDead wrote:nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Its hard to be a medic in the ambush battles. Try to revive your buddy and poof your on the ground beside them. true, if you want to you can hasten the revive by switching to your nanite injector before you reach him. in case you didn't know..... you probably did..... that was probably an irrelevant statement...... Actually I didn't. Thank you, I am learning that many things can be done differently than I thought. Well thanks for making me feel important, I have a learned a few jems of advice over this past year. Glad to help
Do you know if there are any Commando dropsuits that have 2 equipment slots? I want to make a Mad Doctor style of fitting, but I am only able to do that with a Scout suit. For the Commando, I will have to make 2 exact fittings, The Good Doctor & The Mad Bomber, but change out the equipment. Then when I play I will have to keep switching between the two. |
Sned TheDead
Failures inc.
294
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Posted - 2015.05.24 02:42:00 -
[283] - Quote
no, I believe all commandos only have one, except possibly the officer, but other than that no.
to find out if the officer suit does, you will have to ask someone else, I dont have much knowledge on commandos
Cleaning up the mess everyone leaves behind :)
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nyghthawke cox
Nyghthawke Industries
2
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Posted - 2015.05.25 02:16:00 -
[284] - Quote
Sned TheDead wrote:no, I believe all commandos only have one, except possibly the officer, but other than that no.
to find out if the officer suit does, you will have to ask someone else, I dont have much knowledge on commandos
Thank you for your help. I guess I will have to test my scout mock-up to see how good it works.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.25 02:47:00 -
[285] - Quote
Picked up Logi this weekend. Have literally nothing to complain about KDR, WP., and speed wise. Probably one of the more interesting suits I've played to date.
"Crush all who complain!"
- Arkena Wyrnspire
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.05.25 02:58:00 -
[286] - Quote
True Adamance wrote:Picked up Logi this weekend. Have literally nothing to complain about KDR, WP., and speed wise. Probably one of the more interesting suits I've played to date.
Hmmm, which logi? Interms of straight WP and healing above all else, of course my minmatar is king, but latley, in terms of wider team support i've been trying out the gallente.
Dual adv scans keep the area lit up. Six kin triage to rep two at once, and a rail rifle to keep nosy enemies back. I know its pure gellente weapons, but the logi, especially providing scans and long range reps doesnt need to be in the thick of things. Its still niche, and i wouln't use to advance on a position.
Thats two logi roles nailed, but i'm having trouble finding a niche for my caldari and amarr suits. My Min always carries uplinks, and everybody has tons of nano hives, i can't see a good reason to pull out the caldari.
Redline for Thee, but no Redline for Me.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.25 03:36:00 -
[287] - Quote
Tesfa Alem wrote:True Adamance wrote:Picked up Logi this weekend. Have literally nothing to complain about KDR, WP., and speed wise. Probably one of the more interesting suits I've played to date. Hmmm, which logi? Interms of straight WP and healing above all else, of course my minmatar is king, but latley, in terms of wider team support i've been trying out the gallente. Dual adv scans keep the area lit up. Six kin triage to rep two at once, and a rail rifle to keep nosy enemies back. I know its pure gellente weapons, but the logi, especially providing scans and long range reps doesnt need to be in the thick of things. Its still niche, and i wouln't use to advance on a position. Thats two logi roles nailed, but i'm having trouble finding a niche for my caldari and amarr suits. My Min always carries uplinks, and everybody has tons of nano hives, i can't see a good reason to pull out the caldari.
Amarr Logistics of course.
I have two fits which are roughly designed to achieve the same thing. Fortification.
One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my commonly used one forgoes the Rep tool for Wyrkomi Triage Hives. While they only have 427 armour they are fast, jump reasonably well, and remain combat effective being able to tear down enemy positions and quickly set up friendly ones.
"Crush all who complain!"
- Arkena Wyrnspire
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.05.26 15:20:00 -
[288] - Quote
True Adamance wrote: Amarr Logistics of course.
I have two fits which are roughly designed to achieve the same thing. Fortification.
One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my commonly used one forgoes the Rep tool for Wyrkomi Triage Hives. While they only have 427 armour they are fast, jump reasonably well, and remain combat effective being able to tear down enemy positions and quickly set up friendly ones.
Ahh, with the nanohive buff, thats not to bad at all. I'm too much of a logi hipster to fit it that way, I fgure I should keep each logi focused on it racial bonus. 2 uplinks reptool on the amarr, 2 scanners reptool on the gallente, two nanohives needle caldari, jack of all trades minmatar, since theres no need for two seperate reptools.
With the upcoming tiercide, things will be very interesting for the logibros, my own caldari and amarr logis will be much more combat oriented. Gallente and Minmatar will pretty much be the same.
Redline for Thee, but no Redline for Me.
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.27 09:17:00 -
[289] - Quote
Putting this here
https://forums.dust514.com/default.aspx?g=posts&t=203790&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=203785&find=unread
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.27 12:15:00 -
[290] - Quote
Came here to type the exact same thing, lol.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.27 18:50:00 -
[291] - Quote
*CONFETTI*
Congrats guys, the dark days are finally coming to an end for logistics. I couldn't be happier for my yellow compatriots !
Know what cannot be known.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 20:58:00 -
[292] - Quote
Kaeru Nayiri wrote:*CONFETTI*
Congrats guys, the dark days are finally coming to an end for logistics. I couldn't be happier for my yellow compatriots !
However, and I wish someone would explain it too me, why do Logi need to be faster than assaults? Why do you want to outrun the guys you should be supporting?
If anything I'm more inclined to suggest that Logi need to be moving at the same speed as their assaults.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 21:02:00 -
[293] - Quote
Tesfa Alem wrote:True Adamance wrote: Amarr Logistics of course.
I have two fits which are roughly designed to achieve the same thing. Fortification.
One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my commonly used one forgoes the Rep tool for Wyrkomi Triage Hives. While they only have 427 armour they are fast, jump reasonably well, and remain combat effective being able to tear down enemy positions and quickly set up friendly ones.
Ahh, with the nanohive buff, thats not to bad at all. I'm too much of a logi hipster to fit it that way, I fgure I should keep each logi focused on it racial bonus. 2 uplinks reptool on the amarr, 2 scanners reptool on the gallente, two nanohives needle caldari, jack of all trades minmatar, since theres no need for two seperate reptools. With the upcoming tiercide, things will be very interesting for the logibros, my own caldari and amarr logis will be much more combat oriented. Gallente and Minmatar will pretty much be the same.
Still confused why the Min Logi gets armour repair bonuses. No specific race makes armour repairers and traditionally Minmatar Logistics have typically repaired shields and not armour.
"Crush all who complain!"
- Arkena Wyrnspire
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.27 22:33:00 -
[294] - Quote
Quote harvested for further discussion. I would like the folks around the ward to take a look and give some impressions. o7
Our assault siblings do have a valid desire to make sure their role is retained, every role should maintain it's valid place As such the more we can do to help them find a space wherein their role shines without the continued need to try and keep logi survival low is to the mutual benefit of all medium frames.
Adipem Nothi wrote:Pokey Dravon wrote:So I guess for me I would say to all of the Assault players out there:
"Assuming this speed/hp ratio goes through, what sort of changes to Assaults would you want to see in order to make the tradeoff between Assault and Logistics worth it, and solidify the Assault as the better slayer suit?" Assuming eHP / Speed is implemented as described, spitballing ...
Caveat: Idea #1 assumes that other units are threatening to encroach upon Assault slayer territory. This potentiality is arguably unlikely; Idea #1 is presented as a contingency.
Idea #1) Wire all Assaults with a higher sprint multiplier than other frames (credit to Ripley Riley). Thinking short bursts of speed for moving from cover-to-cover or getting to the frontlines faster. This should be a "special property" unique to Assault frames. Regular Sprint Multiplier (current ---> future)Assault Frame: mCharProp.movementSprint.groundSpeedScale = 1.4GA/CA Assault Base Speed: 5 m/s ----> 4.6 m/s MN Assault Base Speed: 5.3 m/s ---> 4.8 m/s AM Assault Base Speed: 4.8 m/s ---> 4.3 m/s GA/CA Assault Sprint Speed: 7.35 m/s ---> 6.76 m/s MN Assault Sprint Speed: 7.79 m/s ---> 7.06 m/s AM Assault Sprint Speed: 7.06 m/s ---> 6.43 m/s Special Sprint Multiplier (proposed)Assault Frame: mCharProp.movementSprint.groundSpeedScale = 1.5GA/CA Assault Base Speed: 4.6 m/s MN Assault Base Speed: 4.8 m/s AM Assault Base Speed: 4.3 m/s GA/CA Assault Sprint Speed: 7.25 m/s MN Assault Sprint Speed: 7.56 m/s AM Assault Sprint Speed: 6.77 m/s If my maths are correct, the MN Assault with this "special sprint multiplier" will sprint at a slightly lower speed (7.56 m/s) than the AM Scout and the future MN Logi (7.72 m/s). Kindly note that only sprint speeds are affected by this proposed "special multiplier" and that base movement speeds (and other speeds derived from base movement) remain exactly as Rattati has outlined on Page 1.
Idea #2) Improve Gal and Cal Assault bonuses: * Gal Assault: Replace bonus to dispersion with bonus to rate-of-fire * Cal Assault: Replace bonus to reload with bonus to kick while aiming-down-sights
Disclaimer: Part-Time Assault
CPM 1 mail me your feedback and remember to have fun!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 23:06:00 -
[295] - Quote
Just for clarification I want Logi to gain their movement speed. However what I do not agree with is that it is necessary to have Asssaults take a hit to their mobility value or why Logistics actually require higher mobility values that the suits we are supposed to be supporting in order to do a pretty clear non-combat job.
The Assault role is all about rapidly attacking point in quick succession, this is why I find most people like the role in the first place, not this 'slaying' bullshit. Being a 'slayer' is determined by the player operating the suit, anyone CAN do it.
"Crush all who complain!"
- Arkena Wyrnspire
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.27 23:09:00 -
[296] - Quote
Also harvested for further consideration (ooo look, a link! )
Haerr wrote:CCP Rattati wrote:Dear players,
as part of a Logi and Commando review, and my own rational hatred of irrational things, we will be aligning speeds across the board in an imminent hotfix. Consider this initiative only a part of the changes.
I believe this will give Commandos and Logis a real buff, as they will be more mobile, even if stacking hitpoints, and will be a needed reduction in the Assault class overall, with the outliers of Minmatar Assault overwhelming moblity, and Amarr Assault hp stacked fits.
A picture says more than a thousand words, so please take a look. I am also constructing the brick version of this chart to see how that pans out. My assumption is that Commandos will need at least an extra slot to be able to tank comparably o other Roles. I made a thing to look at various dropsuit stats and compare them to each other and between races. Google docs LINKI think it is safe to say that part of the Minmatars overwhelming mobility comes from their far superior Stamina Regen. Speaking of which and about the Logis and Commandos, perhaps it is time to take a look at: Stamina Stamina Regen Shield Recharge Rate Shield Recharge Delay Shield Depleted Recharge Delay As well as the racial perks and sacrifices of various stats, what do you think?
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.27 23:13:00 -
[297] - Quote
True Adamance wrote:Just for clarification I want Logi to gain their movement speed. However what I do not agree with is that it is necessary to have Asssaults take a hit to their mobility value or why Logistics actually require higher mobility values that the suits we are supposed to be supporting in order to do a pretty clear non-combat job.
The Assault role is all about rapidly attacking point in quick succession, this is why I find most people like the role in the first place, not this 'slaying' bullshit. Being a 'slayer' is determined by the player operating the suit, anyone CAN do it.
The key point to me is that the relationship between the two primary survival elements, speed and HP (not to be confused with eHP since speed actually contributes to that directly) is maintained properly. The various margins between those actual values can certainly be addressed more fully and I see no issue whatsoever with the medium frames having a fairly tight grouping when it comes to both base HP and base speed values if that is what the community and balance are best served by.
What I heartily oppose is keeping the same combined margin between the medium frames as that only serves to maintain the current imbalance.
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.27 23:20:00 -
[298] - Quote
True Adamance wrote:Pokey Dravon wrote:I mean something to consider... The old slayer logis were problematic because they had so much HP from bonuses. It stands to reason that Rattati wanted to avoid this issue by buffing speed instead of HP in order to bring up survivability while avoiding huge buffer like we used to have.
While I agree with that statement it seems illogical to have logistics players advancing faster than your assault units. I don't see a need to differentiate their speeds. Asssault dropsuits are primarily aggression and weapons focused while logistics are support and equipment focused. Logi players shouldn't want to be outrunning their team mates, on the other hand, assaults should want to be in the enemy teams face all the time. Why not instead buff Logistics speed up to that of Assaults so that they get what they want however do not drag down another class to do it. Listing movement as if it is only an aggressive trait or it is all forward movement is an oversight. Movement allows you to get to cover, to retreat, to reach a wounded comrade, to start that important counter hack a few moments sooner. Movement happens throughout a match and it is far from being purely an advancing action.
It is not a question of making assaults slower, it is a question of game wide making the relationship between raw HP and base speed a consistent thing. If the portion of the community that runs assaults as primary find it better to have both logi and assault sport identical speed and HP stats then that would suffice as well. I have a personal bias toward a bit more diversity than that, but the key isn't my preference, the key is properly maintaining the ratio.
CPM 1 mail me your feedback and remember to have fun!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 23:24:00 -
[299] - Quote
Cross Atu wrote:True Adamance wrote:Pokey Dravon wrote:I mean something to consider... The old slayer logis were problematic because they had so much HP from bonuses. It stands to reason that Rattati wanted to avoid this issue by buffing speed instead of HP in order to bring up survivability while avoiding huge buffer like we used to have.
While I agree with that statement it seems illogical to have logistics players advancing faster than your assault units. I don't see a need to differentiate their speeds. Asssault dropsuits are primarily aggression and weapons focused while logistics are support and equipment focused. Logi players shouldn't want to be outrunning their team mates, on the other hand, assaults should want to be in the enemy teams face all the time. Why not instead buff Logistics speed up to that of Assaults so that they get what they want however do not drag down another class to do it. Listing movement as if it is only an aggressive trait or it is all forward movement is an oversight. Movement allows you to get to cover, to retreat, to reach a wounded comrade, to start that important counter hack a few moments sooner. Movement happens throughout a match and it is far from being purely an advancing action. It is not a question of making assaults slower, it is a question of game wide making the relationship between raw HP and base speed a consistent thing. If the portion of the community that runs assaults as primary find it better to have both logi and assault sport identical speed and HP stats then that would suffice as well. I have a personal bias toward a bit more diversity than that, but the key isn't my preference, the key is properly maintaining the ratio.
It's that curve I disagree with.
"Crush all who complain!"
- Arkena Wyrnspire
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.27 23:32:00 -
[300] - Quote
True Adamance wrote:Cross Atu wrote:True Adamance wrote:Pokey Dravon wrote:I mean something to consider... The old slayer logis were problematic because they had so much HP from bonuses. It stands to reason that Rattati wanted to avoid this issue by buffing speed instead of HP in order to bring up survivability while avoiding huge buffer like we used to have.
While I agree with that statement it seems illogical to have logistics players advancing faster than your assault units. I don't see a need to differentiate their speeds. Asssault dropsuits are primarily aggression and weapons focused while logistics are support and equipment focused. Logi players shouldn't want to be outrunning their team mates, on the other hand, assaults should want to be in the enemy teams face all the time. Why not instead buff Logistics speed up to that of Assaults so that they get what they want however do not drag down another class to do it. Listing movement as if it is only an aggressive trait or it is all forward movement is an oversight. Movement allows you to get to cover, to retreat, to reach a wounded comrade, to start that important counter hack a few moments sooner. Movement happens throughout a match and it is far from being purely an advancing action. It is not a question of making assaults slower, it is a question of game wide making the relationship between raw HP and base speed a consistent thing. If the portion of the community that runs assaults as primary find it better to have both logi and assault sport identical speed and HP stats then that would suffice as well. I have a personal bias toward a bit more diversity than that, but the key isn't my preference, the key is properly maintaining the ratio. It's that curve I disagree with. Meaning the degree of the curve or that one is present at all?
CPM 1 mail me your feedback and remember to have fun!
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