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Thread Statistics | Show CCP posts - 2 post(s) |
I-Shayz-I
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5361
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Posted - 2015.04.19 17:23:00 -
[1] - Quote
Arkena Wyrnspire wrote:What do logi players drink?
The tears of the enemy heavies that wish they could get some of dat repair tool action.
And blueberry/blackberry smoothies. Mmmmm
7162 wp with a Repair Tool!
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I-Shayz-I
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5366
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Posted - 2015.04.19 22:13:00 -
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Hi, my name is Shayz and support/healing is my thing
Used to be addicted to Resistance 2 Co-op, medic being my favorite class. Not having to worry about aggro and being able to heal as much as possible is what I enjoy about FPS medic classes, rather than playing a healer in an MMO.
I have always enjoyed co-op play, with my first experience being the Halo games, especially the part in the first one called the Library. You were constantly chased by the flood, and it was super fun to play with a friend watching each other's back. I then moved on to CoD WaW Zombies. Another great cooperative game mode where communication and teamwork were key.
I was never a good slayer, but support play was always enjoying for me. Playing Dust was nice as the support players would be at the top of the board, and were really recognized amongst other players. Everyone wanted a good logi, and I was admitted to Zion TCD (one of the top corps back in the day) specifically because of it.
The amount of heavy players that loved me for my work grew, and eventually I had people talking about me as if I was something special or unique. I then realized that no one made logistics videos, and that encouraged me to start making some of my own.
The very first one I made ended up popularizing me, and to this day I'm still recognized as one of the best logistics players in the game...even if I barely play anymore.
That said, I have to hand it to Xinera Xios, Crazy Cat Lady, hold that, Rated Arr, Zaria, Orion Sanjeet, and a few others that I can honestly admit are all wayyyy better than me and deserve to be much more well known even if they aren't on the forums very often.
7162 wp with a Repair Tool!
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I-Shayz-I
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5366
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Posted - 2015.04.19 23:12:00 -
[3] - Quote
IAmDuncanIdaho II wrote:Sup logi bros, tourist here. When not donning the scout suit I'm probably laying down juicy 3 second uplinks to help those blues out when they got no yellow Amarr friends on the field. So yeah, whenever I play Dom.
I like mass drivers and plasma cannons.
I used to live in cda, Idaho...the place that the Duncan incident occurred. The girl who was involved is known by many in my friend circle.
Your name has always bothered me.
Other than that, I too like Mass Drivers and Plasma Cannons.
7162 wp with a Repair Tool!
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I-Shayz-I
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5370
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Posted - 2015.04.20 05:12:00 -
[4] - Quote
What if logistics was a support role where you had to drive a big truck and deliver packages to people on the battlefield.
Thoughts?
7162 wp with a Repair Tool!
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I-Shayz-I
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5374
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Posted - 2015.04.21 03:50:00 -
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Crazy Cat Lady wrote:Any of you peeps know what CCP's position is on officer equipment?
I'm pretty sure Cross is in support of such a thing.
Not sure if he has brought it up in a cpm discussion though.
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I-Shayz-I
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5410
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Posted - 2015.04.25 12:47:00 -
[6] - Quote
MINA Longstrike wrote:Wanted to pop in here as I've finally gotten a proto logi on every one of my accounts (cal, amarr, min and gal). I had some pretty good matches earlier today with my callogi (running k17d/r nanos, r9 drop uplinks and wiyrkomi injectors), I've really been enjoying the equipment count increases (at least for advanced hives, hasn't hit proto ones yet) but I'm still verymuch left with the impression that the callogi is underpowered compared to a lot of the others.
10 million sp dedicated to the logistics master race!
Open discussion what one change would increase the usefulness of the Callogi?
I don't run it enough to say anything about it, but I'd like to see it get a 4th equipment, but you'd balance that by taking away the 4th low slot and increasing the fitting space on the suit
Then of course we give the Amarr logi a 5th low, but let it keep the sidearm as its 4th "equipment"
My reasoning behind a 4th equipment is that in order to be effective as a Callogi you want to run multiple hives...but 3 slots doesn't give you enough diversity. I see the Callogi as the "deployable" logi, where you run with two-three hives, an uplink, and maybe a needle or RE's.
7162 wp with a Repair Tool!
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I-Shayz-I
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5412
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Posted - 2015.04.25 15:42:00 -
[7] - Quote
9 carried, not deployed. If you only bring one nanohive you can only deploy two at a time like always. Having 9 just means you don't have to constantly restock at a supply depot. And while alloteks are great, it would be more effective to carry triage and gauged at the same time.
I like the bandwidth idea though
7162 wp with a Repair Tool!
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I-Shayz-I
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5442
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Posted - 2015.04.29 10:21:00 -
[8] - Quote
I made a thread for logistics progression
https://forums.dust514.com/default.aspx?g=posts&t=200663
7162 wp with a Repair Tool!
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I-Shayz-I
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Posted - 2015.05.28 00:23:00 -
[9] - Quote
The bonuses were simply assigned based on the original design of each equipment.
Although, the nanite injector is absolutely a gallente item even if it was lumped with the caldari nanohive just because "nanites" and the nanocircuitry skill.
I do like the concept of a Minmatar slave repping an Amarr though XD __________________________________________________________
On the concept of bonuses, I did have an idea I brought up with Cross once about having bonuses for equipment based on the racial styles.
For example: -Caldari: larger repair range on repair tools, farther scan range, bigger nanohive bubble (long-range style) -Minmatar: faster uplink times, shorter scan delays, faster resupply rates on nanohives (speed style) -Gallente: increased repair rates for repair tools and nanohives, possibly injectors too (regen style) -Amarr: more spawns on uplinks, longer scan duration, more nanites in nanohives (endurance style)
It clearly defines a playstyle and makes it much easier to choose which race you want to play as. It also doesn't force you to run any single piece of equipment just to get a bonus. As of now, if you're not running that one equipment you get a bonus to, you're wasting the potential of the suit.
7162 wp with a Repair Tool!
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I-Shayz-I
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5
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Posted - 2015.05.28 22:07:00 -
[10] - Quote
Something that I just remembered Logistics still get a 25% fitting reduction to cloaks
Opinions on this? I personally like the option to run a cloak on a logi in order to run away by sacrificing your tank and equipment tier.
But I remember something about it supposed to be fixed and it never was
7162 wp with a Repair Tool!
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I-Shayz-I
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5
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Posted - 2015.05.28 22:34:00 -
[11] - Quote
MINA Longstrike wrote:I-Shayz-I wrote:Something that I just remembered Logistics still get a 25% fitting reduction to cloaks
Opinions on this? I personally like the option to run a cloak on a logi in order to run away by sacrificing your tank and equipment tier.
But I remember something about it supposed to be fixed and it never was Why would you fit a cloak for the express purpose of 'running away' when you know it hurts your overall fit incredibly. You concede a fight before you even begin it, for a piece of equipment that works poorly (seriously if you're not already incredibly stealthy the cloak doesn't do anything for you).
I shield/reg/damp tank and let my shields come back up when I'm cloaked. Kind of a solo play thing when I don't have another logi in the squad to armor tank with.
Mainly run this setup on my officer suit though, not a normal fit (which, even with the ridiculous amount of fitting space is still a super tight fit)
7162 wp with a Repair Tool!
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I-Shayz-I
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5
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Posted - 2015.05.29 11:42:00 -
[12] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=203982
Go vote!
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I-Shayz-I
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5
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Posted - 2015.05.31 05:32:00 -
[13] - Quote
Cross Atu wrote:RedBleach LeSanglant wrote:can't seem to vote... just see results... I'm am sad Did I break the link somehow >.<
remove the "/r" at the end
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I-Shayz-I
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5
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Posted - 2015.06.12 11:05:00 -
[14] - Quote
sir RAVEN WING wrote:-Begins using Callogi-
Any tips guys? (Assume I have all mod skills to 0, EQ to 3, and Weapons to 5)
Uh Wait until the logi update?
Using it now is almost impossible even at prototype, and the nanohive bonus only provides a noticeable difference at the higher levels. Not to mention you only have 3 equipment slots.
Obviously run alloteks if you can afford them, and stick to being a deployable logi defending an area. If you skill for mobility/shields you're going to have a hard time due to the terrible CPU capacity...not to mention you can benefit from the armor repair bonus with your nanohives, so just tank the suit
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I-Shayz-I
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5
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Posted - 2015.06.24 23:01:00 -
[15] - Quote
My reaction to the new NPE:
https://www.youtube.com/watch?v=CWCFv3zvXLM&feature=youtu.be&t=54s
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I-Shayz-I
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5
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Posted - 2015.07.01 16:05:00 -
[16] - Quote
Trying out a shield/speed build on my Min logi right now.
Feels like the closed beta with our vk.1 suits. Very happy about that.
7162 wp with a Repair Tool!
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I-Shayz-I
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5
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Posted - 2015.07.04 05:59:00 -
[17] - Quote
So, overall I would say that it is completely viable to run a kin cat/regulator/reactive in the lows while stacking shields in the highs.
Sprimt speed is about 8.6, and that really helps when you need to either get over to someome else quickly, or possibly just jump over a barrier...
It's the much better option as a solo logi, but you need to be on your feet and know when to run away (or just to keep moving)
I had an encounter with a scout where instead of facing him head on I ran around the corner to have him chase me while I flung mass driver rounds around said corner. Instead of continuing he tried to run away but I was able to quickly turn back and chase him down.
The most useful thing is being able to disengage from most fights. Before, if someone caught you off guard in the open, running away at <7.0 sprint meant you either had to kill them or they would kill you.
Now if you run into a proto sentinel, or a proto caldari assault with a RR (both tough for my mass driver to chew through), you can be like "nope, I'm getting out of here"
Again, this is all at the cost of a low slot as a complex kin cat, which does take up a lot of pg...but I think it works better than just stacking plates. It will be interesting to try out the Caldari Logi again once logistics progression is in place.
My next test will be to figure out the most effective gallente style armor tank (fereos and reps) based on the new speed capabilities of the logi.
7162 wp with a Repair Tool!
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I-Shayz-I
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5
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Posted - 2015.07.11 05:42:00 -
[18] - Quote
Skilled into Caldari but I'm not sure how to fit my lows.
Armor tanking seemed to have the best survivability, but I really want at least one regulator. You can't completely rely on your shields, and sprint mods were useful for getting around but I still had issues getting away before all of my HP was drained.
Has anyone tried dampeners? What is your optimal sprint speed this build, and how much HP do you generally aim for on a prototype suit?
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I-Shayz-I
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5
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Posted - 2015.07.11 06:05:00 -
[19] - Quote
Adipem Nothi wrote:
Skilled into Cal Logi as well, but haven't tested it yet. Thinking ...
Logi C/1 (99k) HS: Enh Shields (x3), Cmp Precision, Cmp Recharger LS: Enh Plates, Cmp Ferro (x2), Enh CPU PW: Rail GR: Core Locus EQ: Allotek(R), Compact, Core Repper
The new slot layout is 5/3/4 (H/L/E), and no longer needs a cpu mod because of the extra CPU with this last update
How much of a difference does the extra precision make?
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I-Shayz-I
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5
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Posted - 2015.07.14 02:15:00 -
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Booby Tuesdays wrote:Any other opinions or preferences on which Logi you fine folks prefer? I solo Logi a lot, so that leans me towards the Cal Logi. I prefer to be a squad force multiplier, so I'm leaning towards the Gal Logi. I'm still interested in hearing from some Amarr Logi enthusiasts too. Any input is appreciated! I won't spec until I have at least enough for Advanced, so that gives me at least a couple weeks before I decide.
Minmatar and Gallente are both team focused, while the Caldari and Amarr can do a lot more solo work.
If you want to be an effective slayer and run completely solo (passive support with uplinks and nanohives in key positions) go Amarr. If you want to play solo but like sticking around your teammates, go Caldari.
Gallente is a better slayer than Minmatar, but both races have bonuses that require you to be near your team, or at least with a squad (gallente scans require squad mates to kill scanned players, minmatar bonus requires having something to rep)
Generally, if you play in squads with at least one other logi, go with gallente. If you feel like you're usually the only logi on the team, go Caldari.
7162 wp with a Repair Tool!
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I-Shayz-I
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5
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Posted - 2015.07.17 05:17:00 -
[21] - Quote
I haven't had a lot of success running a triage hive cal logi (both triage and alloteks in one fitting instead of a repair tool)
The biggest issue is that the hives eat up so much fitting space that you are forced to reduce the effectiveness of your shield tank.
Either you run more armor instead of a regulator, or you run more shields instead of a precision mod.
I think that if you use a nanohive setup, you need to completely tank armor. The only other way to fit a Cal Logi effectively IMO is to run it like a recon scanner logi.
Precision mod, dampener, range amp (or two) and/or regulator with the rest complex extenders.
You don't fight the enemy, you just provide scans, spawns, and an 80% pick me up. Probably won't get you a lot of points, but your slayers will love the extra eyes.
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I-Shayz-I
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5
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Posted - 2015.07.17 21:53:00 -
[22] - Quote
I was messing around with a 390/471 Cal Logi last night.
With two nanohives it doesn't make for the most efficient slayer logi, but it certainly is a lot more survivable than 500/350
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I-Shayz-I
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6
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Posted - 2015.07.18 10:42:00 -
[23] - Quote
Just as a general reply
I have always wanted to main Caldari Logi, but when Uprising hit and it was the most OP thing in the world I didn't want to have people see me as someone that skilled into it just because it was good. So I went minmatar
That said, I long for the day when I can make a proper speed/shield logi that can stay alive long enough for the regen to kick in and replenish your shields back while you hide behind your stacked assaults/heavies. I miss being able to run across the battlefield just to rep that heavy way off by himself
Tbh, it might be easier to fit a Caldari scout (that has the built in regen, profile, precision, and speed) with a repair tool and some uplinks, then just tank the suit and throw a regulator on it.
7162 wp with a Repair Tool!
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I-Shayz-I
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6
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Posted - 2015.07.29 08:35:00 -
[24] - Quote
Cross Atu wrote: Highlights the deep flaw in current rifle builds. Rifles are balanced to be optimal on any suit that can fit them, rather than requiring the support of role and race skills to attain optimal results. This leads to bleed in both role and race definition. Right now a common fit is the Gal Assault running a RR and using rep hives. This shows degrees of both race and role bleed and the Gal Logi can perform a similar feat which is still subject to the racial bleed issues.
0.02 ISK Cross
Goes back to my idea of logi bonuses being racially defined playstyles
Caldari > Range bonuses Gallente > Effectiveness bonuses Minmatar > Speed bonuses Amarr > Amount bonuses
A step further would be something like nerfing the flux scanner to only have that ridiculous range if you ran it on a Caldari, encouraging the use of RRs with a Cal Logi instead.
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Vote for Cross!
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I-Shayz-I
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6
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Posted - 2015.08.12 23:25:00 -
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I am seriously tempted to make a video about why shield transporters should never be a thing for infantry because of how broken they would be.
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Vote for Cross!
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I-Shayz-I
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6
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Posted - 2015.08.13 03:13:00 -
[26] - Quote
The problem with shield transporters on infantry:
-Shield recharge values can get ridiculous, so there isn't one simple way to design the function of the equipment. -Armor is still able to regen while shields are being shot at. -Shields are able to provide a small buffer if able to be recharged while shot at, further increasing the ability of any passive armor reps.
Therefore: -A repair tool that helps shields regen in any way is out of the question, because DPS that finally got through the shields would be negated by the armor repair the second another layer of shields popped up.
-A transporter tool that negates the delay to 0 would instantly put up a layer of shields as soon as shields hit 0. A delay of anything higher than about 0.5 and it won't do anything under direct fire from an automatic weapon. Think of a Caldari Sentinel with its 1 second depleted delay.
-A transporter tool that functioned like a repair tool would either be useless (only working while shields would recharge on a suit naturally, amplifying shield recharge while out of combat), or would only be useful while an ally is under fire.
Which then makes it just a less effective repair tool unless the recharge numbers were much higher than a repair tool, giving out possible shield recharges of 200+
The way everyone wants it to function (at least the way that I see everyone propose it), is that it negates the shield recharge delay.
With current mechanics it's just not possible to implement it like that without it being OP or UP.
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Vote for Cross!
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I-Shayz-I
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6
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Posted - 2015.08.13 04:18:00 -
[27] - Quote
Cross Atu wrote: Finally it is worth mentioning that I have seen several proposed iterations of possible shield reps, so while one method may have been voiced more commonly in certain contexts I'd still firmly assert that discussion of the topic is worthwhile even if certain methods may be able to be discounted.
0.02 ISK
I would love to see a transporter tool in the game that was fair and fit well in the game.
The average "idea person" just needs to understand why certain proposals need to be evaluated more. Sure, most of the stuff I'm talking about is speculation, and it could be that certain mechanics would work differently in-game than on paper.
But while a shield rep tool would be awesome, there's a lot more to it than just modifying a current repair tool to rep shields instead of armor. My point is simply to make "idea people" aware of the issues so that they can be discussed PROPERLY
You know, instead of everyone supporting an idea just because it sounds like a good idea :P
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Vote for Cross!
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