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Thread Statistics | Show CCP posts - 2 post(s) |
Sned TheDead
Failures inc.
266
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Posted - 2015.04.19 18:37:00 -
[1] - Quote
Am I correct in saying that this is a gathering place for logies, and if so : how do I join?
We will remember....
We will always remember....
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Posted - 2015.04.20 03:22:00 -
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Jaysyn Larrisen wrote:Howdy folks. Glad to see we got this going and should be good for a jab and laugh...like most of my pickups. hahaha.... haha..... ha.........
don't I know that feeling.....
*you seem to notice tears in the eye of this clean-shaven merc*
We will remember....
We will always remember....
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Posted - 2015.04.20 16:01:00 -
[3] - Quote
Great now they are going to make me clean again
We will remember....
We will always remember....
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Posted - 2015.04.20 20:04:00 -
[4] - Quote
One Eyed King wrote:Zaria Min Deir wrote:One Eyed King wrote:Only 510 pages to go.. ...until we get a pony? \o/ I don't remember any ponies... But it could have just been a collateral damage from any of the fights or stabbings. There are lots of bodies laying in dark corners, so it could be under any one of them. Man, I'm sure glad I don't have to clean that place up....
We will remember....
We will always remember....
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Posted - 2015.04.20 20:36:00 -
[5] - Quote
One Eyed King wrote:Sned TheDead wrote:One Eyed King wrote:Zaria Min Deir wrote:One Eyed King wrote:Only 510 pages to go.. ...until we get a pony? \o/ I don't remember any ponies... But it could have just been a collateral damage from any of the fights or stabbings. There are lots of bodies laying in dark corners, so it could be under any one of them. Man, I'm sure glad I don't have to clean that place up.... If you need any spare parts for repairs, feel free to grab what you need. do I want to know what these parts are from?
or was I better off not asking?
We will remember....
We will always remember....
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Posted - 2015.04.20 20:45:00 -
[6] - Quote
Billy Jr wrote:So... Is our theme song Venom's Raise The Dead or Bathory's? This must be decided! I was thinking more Hero by Skillet, but if I had to pick Bathory.
We will remember....
We will always remember....
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Posted - 2015.04.20 22:43:00 -
[7] - Quote
One Eyed King wrote:Sned TheDead wrote:One Eyed King wrote: If you need any spare parts for repairs, feel free to grab what you need.
do I want to know what these parts are from? or was I better off not asking? I am pretty sure we are past the point of remembering how what got where. Fun, I'll stop by if I need anything.
We will remember....
We will always remember....
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Posted - 2015.04.21 14:19:00 -
[8] - Quote
Luther Mandrix wrote:deploy cloak (active camouflage) If player is still in cloak they can't be seen(cpu/pg bonus logi only) Stationary Cloak any player can get in.Put it in corner Heavy can hide in it. Or maybe it could hide a uplink not to hot on this Idea, just seems a little unnecessary.
like another stationary cloak field...
That being said, I like the Idea of a dampening field, make it almost like a nanohive, with a bubble that increases with size as you progress twards proto.
might be a good thing for snipers, or to hide a easy to see dropsuit from scans.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.04.21 23:25:00 -
[9] - Quote
Adipem Nothi wrote:Sned TheDead wrote: ...or to hide a easy to see dropsuit from scans.
Now you're talking about scan profile ... which is totally different from visual camouflage. If most of out good friends here get upset bowels over a 250HP unit beating scans, how do you think they'll respond to 500HP or 1000HP units beating scans? True, then perhaps in stead of there being nothing showed when an area is scanned; it could show the equipment, rather than what is inside. Or maybe shorten the time scanned when inside the shield.
Allowing you to know something is hidden there, but not know what; giving them the choice to find out if it is nothing, or something much much worse.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.04.23 15:04:00 -
[10] - Quote
Cross Atu wrote:Booby Tuesdays wrote:*kicks in the door* *walks solemnly towards the living room* *lays down rep tool and bloody kaalakiota injector* *sits down, sighs, and looks at all the Logis* 'Sup fellas. Do NOT take any contracts for Domination if you are solo. Truer words my brother, truer words *nods* Someone get this man a drink, and maybe some of the good nanites *shudders*
ouch man, need another round?
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.04.23 15:06:00 -
[11] - Quote
Cross Atu wrote:Hawkings Greenback wrote:Cross Atu wrote:Adipem Nothi wrote:Luther Mandrix wrote:... sucks the energy out of enemy Uplinks/Nanohives
Why not use a piece of EQ to flip red gear to green? I still want to hack deployed gear. I like the idea of that, a lot. However an Interesting idea might be to add a peice of equipment ( yes yes, I know, development, time and small team ) that allows you to hack uplinks. It could make for a more interesting game. Teams having to gaurd link points and being more careful of position or deployment of links. Although it could just create more spam to cover for hacked links. Just random thoughts early morning. I've been interested by attaching the ability to hack to use of a codebreaker. Thus you cold require either a codebreaker of X meta level to hack gear of Y meta level. Or a X number of codebreakers to hack gear of Y meta level. In either case the baseline function of the codebreaker(s) remains. Provides some slot competition, gives added incentive to run proto hives and links (harder to hack) etc. It creates interplay rather than a yes/no system, and this may be computer coding (yep even on a console it's still that ) we're talking about here but avoiding binary outcomes is still a good idea in my view. that may make those adv codebreakers I have useful...
yet another thing I have to finish protoing out.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.04.25 14:41:00 -
[12] - Quote
MINA Longstrike wrote:I-Shayz-I wrote:MINA Longstrike wrote:Wanted to pop in here as I've finally gotten a proto logi on every one of my accounts (cal, amarr, min and gal). I had some pretty good matches earlier today with my callogi (running k17d/r nanos, r9 drop uplinks and wiyrkomi injectors), I've really been enjoying the equipment count increases (at least for advanced hives, hasn't hit proto ones yet) but I'm still verymuch left with the impression that the callogi is underpowered compared to a lot of the others. 10 million sp dedicated to the logistics master race! Open discussion what one change would increase the usefulness of the Callogi? I don't run it enough to say anything about it, but I'd like to see it get a 4th equipment, but you'd balance that by taking away the 4th low slot and increasing the fitting space on the suit Then of course we give the Amarr logi a 5th low, but let it keep the sidearm as its 4th "equipment" My reasoning behind a 4th equipment is that in order to be effective as a Callogi you want to run multiple hives...but 3 slots doesn't give you enough diversity. I see the Callogi as the "deployable" logi, where you run with two-three hives, an uplink, and maybe a needle or RE's. I'm not certain with proper increases to carried equipment at proto tier (seriously, 9 allotek hives is what we're supposed to be getting) that a 4th equipment would be really needed - it would likely be more of a convenience thing. My main issue is the big CPU bottleneck the callogi runs into as it's down about 50cpu at proto tier because of nerfs waaaaay back when tac ar callogi was a thing. I almost want to suggest a crazy idea of dropping all logi's down to three equipment slots (or giving them all 4 but pre-fitting a 0cpu/0pg basic nanite injector in one) and just making nanite injectors an inherent thing to the logistic role kind of like a Narthecium gauntlet from 40k. I would not mind being forced to use a Nanite injector, but some might, so I'm thinking no on that. Instead perhaps give the Cal logi a large increase to bandwidth, to make them more a deployables logi than others.
Maybe do the same for the amaars, take away the sidearm, and replace it with the 3rd/4th equipment slot, with a large increase in bandwidth.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.04.25 23:51:00 -
[13] - Quote
Spademan wrote:Cross Atu wrote:Spademan wrote:So I specced into the Callogi. How do I Slayerlogi with Tac Ar? Travel back in time Spademan wrote: But in seriousness, tips on fitting it?
Elaborate a bit on your playstyle and intended role (clearly I'm assuming support but there are sub-facets so rather than assume what you want I figured I'd ask and then give my best response ) Even better if you can include your approximate squad composition (I know that can flux a ton, but even a general baseline of who you're going to be running close with would help advise possible build options). As far as Logi-ing goes, I haven't actually done it before. As a scout I typically carry hives or droplinks. I'm thinking a rail rifle for the long range support kind of shooty style. At any given moment in game, there's a 95% chance I'm not in a squad. I'm talking Logi who's supporting whatever blueberries he's put with. I can't say much for calogi fitting wise, but as for playstyle: your scout heritage will fit this role well, like a scout, rely on mobility over power, normally you wont have much chance against other suits. Simplest way to put it; when in doubt run, far and fast.
Favour regen over sheer amount of shields/armour.
As for equipment - hives, links, and injector might be a place to start.
beyond that - try diffrent fits and once you find one you like, roll with it, and above all have fun.
happy hunting.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.04.28 13:05:00 -
[14] - Quote
Crazy Cat Lady wrote:[ Skin Modules]
Yellow is sooo last season.
Do we have word on the availability of skin modules for logis?
but but but.....
I like being a bumble bee...
not to say if I had a skin of logibros I wouldn't use ito on every suit I have....
But I do like my black and yellow....
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.04.30 01:36:00 -
[15] - Quote
oh my god cross I just clicked the link in your description...
I needed that...
it felt far to good...
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.05.01 01:04:00 -
[16] - Quote
bogeyman m wrote:Adipem Nothi wrote:An early/undeveloped idea on Isk changes; spitballing first with you ... please shoot holes in this :-)
Solution: Keep what you kill. Problem: Logis often aren't focused on killing; they're also disproportionately expensive. Observation: Rep Logis typically top EOM WP leaderboards. Thought: Could also adjust EOM WP-based pay, but that would only benefit Rep Logis. Idea: Let all Logis become Rep Logis. How: Set MN Logi bonus as a class bonus; give MN Logi a new bonus to Proxies & Remotes. Thought: Logis are still too expensive; reduce frame cost and EQ prices by 50%.
Revised Solution: * Keep what you kill. * Set MN Logi bonus as a class bonus * Give MN Logi a new bonus to Proxies & Remotes * Reduce Logi frame prices by 50% * Reduce Equipment prices by 50%
Again, only spitballing. Thoughts? Keep what you kill - No. This only rewards assaults and heavies and effectively penalizes all roles that are not slayers - not just logis, but scouts, hackers, intelligent specialists... And what about AVers? Do they keep the tanks they kill? The solution is to normalize the high water marks for each specially so that every role gets rewarded fairly for their contributions. Set MN Logi bonus as a class bonus - No. Fix the other Logi bonuses. Give MN Logi a new bonus to Proxies & Remotes - No. Follows the above point. Reduce Logi frame prices by 50% - Sounds good. (I'd settle for a 25% reduction.) Reduce Equipment prices by 50% - Abso-freakin-lutely! And increase the Logi class equipment CPU/PG bonus another 10%-15% as well. To summarize, once the payout rewards are normalized to be more fair across each role, the newly suggested loss mitigation bonuses can be added to reward (or, at least, minimize the losses for) individuals who use better gear and/or make an effort throughout the entire match. I like the way you guys are thinking, just one issue
first I agree with the equipment price reduction, but disagree with the frame; the reason being why should it be less than all the others without some other detriment to using it?
sentinels and commandos are priced the same, so why should logis cost more than assaults?
would scouts be priced more than pilots(if they were implemented)?
if so why?
and would that reason apply to the logi?
TL;DR: why should the logi be priced more than the assault?
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.05.01 01:05:00 -
[17] - Quote
bogeyman m wrote:bogeyman m wrote:Adipem Nothi wrote:An early/undeveloped idea on Isk changes; spitballing first with you ... please shoot holes in this :-)
Solution: Keep what you kill. Problem: Logis often aren't focused on killing; they're also disproportionately expensive. Observation: Rep Logis typically top EOM WP leaderboards. Thought: Could also adjust EOM WP-based pay, but that would only benefit Rep Logis. Idea: Let all Logis become Rep Logis. How: Set MN Logi bonus as a class bonus; give MN Logi a new bonus to Proxies & Remotes. Thought: Logis are still too expensive; reduce frame cost and EQ prices by 50%.
Revised Solution: * Keep what you kill. * Set MN Logi bonus as a class bonus * Give MN Logi a new bonus to Proxies & Remotes * Reduce Logi frame prices by 50% * Reduce Equipment prices by 50%
Again, only spitballing. Thoughts? Keep what you kill - No. This only rewards assaults and heavies and effectively penalizes all roles that are not slayers - not just logis, but scouts, hackers, intelligent specialists... And what about AVers? Do they keep the tanks they kill? The solution is to normalize the high water marks for each specially so that every role gets rewarded fairly for their contributions. Set MN Logi bonus as a class bonus - No. Fix the other Logi bonuses. Give MN Logi a new bonus to Proxies & Remotes - No. Follows the above point. Reduce Logi frame prices by 50% - Sounds good. (I'd settle for a 25% reduction.) Reduce Equipment prices by 50% - Abso-freakin-lutely! And increase the Logi class equipment CPU/PG bonus another 10%-15% as well. To summarize, once the payout rewards are normalized to be more fair across each role, the newly suggested loss mitigation bonuses can be added to reward (or, at least, minimize the losses for) individuals who use better gear and/or make an effort throughout the entire match. As an alternative version of "keep what you kill': - Allow the whole team to keep what they collectively kill -- i.e. the winning team keeps what the losing team loses, and vice versa. (Of course, you would have to finish the match to benefit at all.) I guarantee people on the losing side of a Proto stomp will be tempted to hang in until the end for the chance at some higher end gear. ^me likey this^
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.05.01 02:41:00 -
[18] - Quote
Adipem Nothi wrote:bogeyman m wrote:Sned TheDead wrote:- why?
To your point, all suits of the same tier should normally be of similar pricing. However, because the Logis carry more equipment than any other suit and you can only discount equipment so much, an additional discount needs to be applied to Logi suits so that a fully loaded Logi fit is still comparable in total cost to fully loaded versions of other suits. ^ This. The per unit price of my Logi gk.0 is significantly higher than my Assault and Scout gk.0. Reducing the base frame price (in addition to reducing EQ price) would lessen what is otherwise a disproportionately expensive infantry role. Why should a medic/support unit cost > 25% more than the next infantry unit? thanks for clarifying.
I can understand that, but how many others will?
I mean take an assault who runs a lets say 100k suit, and earns somewhere around 1k wp per battle,iirc thats 190-200k isk per match.
if you were him, would you get irritated by a logi running the same cost suit and getting 2-3k wp per battle and almost twice the isk?
I find it rather irritating that being a logi means more often than not going negative isk wise, but I also know why I do.
not to say I would mind a price reduction, but fair warning GD will be filled with enough tears to fill a swimming pool.
but to hell with it I wouldn't mind being rich for once.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.05.05 12:42:00 -
[19] - Quote
so how goes the game over the last few days, I've been busy with finals so I havent been able to get on.
any new complaints? comments? Ideas?
just thought I'd ask because its been quiet around here lately.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.05.05 14:04:00 -
[20] - Quote
MINA Longstrike wrote:Picked up my kampo logi. Wish there was a basic level triage hive (not compact). I also wish I had a 4th equipment slot for a basic uplink on it (basic inj, rep, upl & basic triage hive). fun, Ive been keeping keys so I can open 10 just to see how well it works.
just haven't been able to get on and try it.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.05.07 23:14:00 -
[21] - Quote
Cross Atu wrote:With the recent unlocking of the APEX suits I'd love the Logi on staff here to start putting together fittings options for each of the racial APEX logi so that our new Bros can get the most utility out of them whether they've snagged them via LP or AUR these suits now have a great deal more utility for logi learning provided we can get some decent fits into the hands of those players who are looking. ~Cross holy crap they did that?
damn I'm out of the loop....
I need to log on soon
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.05.12 00:57:00 -
[22] - Quote
Zaria Min Deir wrote:Kaeru Nayiri wrote:Somebody hook me up with some NANITESSSSSSSS
/twitches
I NEED IT D:
...so delicious...... Sir, how can we be of assistance? If you are suffering from nanite deficiency, I suggest basking in the gentle glow of a nanohive bath to take the edge off. If your symptoms are severe enough, we can consider treatment with a nanite injector, but there are some risks involved... I will need you to sign some consent forms first, sir. Then we can get to work holy **** we have consent forms?
I just thought we said no promises....
ehh, I'll go draw the bath.
though due to his twitching I think he may need some more drastic measures.....
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.05.19 03:33:00 -
[23] - Quote
nyghthawke cox wrote:Its hard to be a medic in the ambush battles. Try to revive your buddy and poof your on the ground beside them. true, if you want to you can hasten the revive by switching to your nanite injector before you reach him.
in case you didn't know..... you probably did..... that was probably an irrelevant statement......
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.05.20 02:37:00 -
[24] - Quote
nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Its hard to be a medic in the ambush battles. Try to revive your buddy and poof your on the ground beside them. true, if you want to you can hasten the revive by switching to your nanite injector before you reach him. in case you didn't know..... you probably did..... that was probably an irrelevant statement...... Actually I didn't. Thank you, I am learning that many things can be done differently than I thought. Well thanks for making me feel important, I have a learned a few jems of advice over this past year.
Glad to help
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.05.24 02:42:00 -
[25] - Quote
no, I believe all commandos only have one, except possibly the officer, but other than that no.
to find out if the officer suit does, you will have to ask someone else, I dont have much knowledge on commandos
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.06.03 14:42:00 -
[26] - Quote
So I was fussing around with my fits last night, and decided to try using a fit without a nanite injector.
was different than what I am used to, to give context I usually run:
rep tool/uplinks, nanite injector, scanner/nanohives
so a nanite injector has been a staple that I have used for a while, and I was wondering if any one had any tips on the equipment to use instead of the injector, or if I should keep it on the suit.
thx in advance.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.06.07 16:17:00 -
[27] - Quote
*sneezes*
I have not been cleaning recently, better get back on that before the neighbours complain.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.07.07 03:40:00 -
[28] - Quote
chill penguin wrote:I-Shayz-I wrote:So, overall I would say that it is completely viable to run a kin cat/regulator/reactive in the lows while stacking shields in the highs.
Sprint speed is about 8.6, and that really helps when you need to either get over to someone else quickly, or possibly just jump over a barrier...
I find this very effective, even on the slow Amarr Logi. But instead of a Mass Driver, I use the AScR to help keep range and kill if need be. Mostly because I am horrible with those snowball launchers. Practice!
Mass Driver is one of the best weapons for a logi to use, perfect support weapon!
but to each their own.
mass driver........mmmmm
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.07.07 03:51:00 -
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Cross Atu wrote:TechMechMeds wrote:I'm special.
Any dust port soon?. I certainly hope so. god damn I love your sig.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.07.09 02:07:00 -
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Zaria Min Deir wrote:One Eyed King wrote:Ok, so I am thinking of skilling into the Min Logi, and I know very little about Logis.
What is it geared towards?
What are its weaknesses?
How would you run it?
Any insight would be helpful. Well, the bonus is to a reptool, so the easiest answer is... a rep/support Logi. That is not the only answer, or the whole answer, but it is a place to start. I seem to remember you run a scout primarily? As such, are you interested in the Min logi specifically due to it having higher base speed that the other logis? If so, you will obviously want to optimise that advantage. Even after the recent nerf, it still has nice stamina regen, which helps with mobility. The Min suits can really be run in so many different ways, they lend themselves to at least armour, speed or hybrid tanking easily enough, but in my opinion the innate shield regen values can make pure shield tanking somewhat frustrating. I personally tend to mainly go for a mix of regen and speed tanking over HP bricking, depending on the purpose of the fit obviously. One of the most common Minlogi "standards" is probably the fairly mobile frontline medic type. Not really speedtanked, as you will lack the survivability to really perform as a combat support in that case, but not bricking to be a sitting duck either. Reptool, needle, hives, whatever else you deem useful fo the fourth slot, stick to a couple of team or squad mates and support them pushing/defending an objective while watching the flanks. If you plan to ignore the reptool bonus and not run one, focusing more on the speed lends itself really well to a demolition/uplink patrol logi. RE/ Proxy traps where applicable, or a fit with a set or two of uplinks, where you stay out of the thick of the battle, but rather use your mobility to circle the battle and clear enemy links and place your own, swooping in to needle people or thow ammo at friendlies as needed. Massdriver is lovely for clearing out enemy equipment ;) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
that.
all of that.
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Posted - 2015.07.10 20:50:00 -
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XxBlazikenxX wrote:Radiant Pancake3 wrote:XxBlazikenxX wrote:Radiant Pancake3 wrote:Dreis ShadowWeaver wrote:FIGHT! FIGHT! FIGHT! Hmmmm Proto Logi vs Proto Amarrian scum commando... If I win this I declare this the the era of the Slayer Logi I hope you guys know this right... I will give 100k isk to anyone that kills me in my pro commando with any kind of logi, 200k if pancake does it. PM if you did. Starts now. I think we know what we must do. Death to the rebel Heavy! Get the pitchforks and torches!
this can go the easy way, or the way in which I roden's you from the other side of the map, your choice..........
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.07.22 04:35:00 -
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Booby Tuesdays wrote:VAHZZ wrote:If you guys don't mind, could you recommend me a good Matari Logi fit, because I am preeeeeetty...pretty sure the fit I am using is not up to par.
Just a little FYI, I use the Republic Logi M-1, and I plan on getting a respec to get proto galscout/minscout and proto minlogi. It is too fun not to spec into. The M-I was given 5 extra slots since Warlords 1.2. The extra slots have completely changed how you can fit it. I used to fit the M-I with... H: Comp Shield Ex H: Comp Shield Ex L: Basic Armor Plate L: Basic Ferro G: Basic Flux W: Exo-5 MD E: BDR-2 E: X-3 Hive E: Stable Uplink Was my go to fit for a long, long, long time. With the extra slots and equipment now, it's a whole different ballgame. I'll have to hop on and make a new fit to give you better advice. I mainly use the 'Shaman' as my cheap fit now. It's replaced my Sever Logi in pubs. I like the look of this fit, but if I may suggest bringing the shields down to adv, and the ferro up to adv, jut personal preference at that point though.
I prefer to keep my logi speed tanked for the most part, only running around 250 shields/armour, cant tell you a fit atm, but there are three basic ways to run min logi:
1- the obvious, dual tanked, it can take a hit, and dole one out as well, but slow as balls, and speed is a necessity for a logi.
2- speed tanked, ferros and an assortment of green and red pills for this one, cant deal much damage from the front, but good for retreating and rezing fallen comrades.
3- damage and rep tanked, not much to say here other than MD and damage mods is godly, but keep yourself repped, so some reactives, and maybe a red pill to keep your speed up.
those are the ways I have found that work best for me, but I suggest you try somethings out for your self, its fun to run, and hella good for points, just remember people will be able to see you on their passive scans, unless you are damped, and a logi can not (unless it is in the hands of a skilled slayer before someone gets mad) take on a superior force. it just doesn't happen(often).
other than that happy hunting, and go nuts. o7
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.08.06 04:47:00 -
[33] - Quote
XxBlazikenxX wrote:Amarr Invincible! lmao, yeah lets call them that....
'Invincible' yeah, sure, that.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.08.06 05:00:00 -
[34] - Quote
VAHZZ wrote:Sned TheDead wrote:XxBlazikenxX wrote:Amarr Invincible! lmao, yeah lets call them that.... 'Invincible' yeah, sure, that. More appropriate would be Amarr Victor. I do believe that the war is ongoing, therefore, it would be 'Amarr victor!' giving the guise of hope to those who want it to be true.
'Amarr Victor' reads more like a fact than a possibility.
And as long as there is one free Matar out there, you can never win.
So the Amarrs' chance of winning is close to nil.
So please, try to enslave my immortal ass.
It'd be my pleasure to break free, and shank all of my captors on my way out.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.08.08 17:03:00 -
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sir RAVEN WING wrote:Sned TheDead wrote:VAHZZ wrote:Sned TheDead wrote:XxBlazikenxX wrote:Amarr Invincible! lmao, yeah lets call them that.... 'Invincible' yeah, sure, that. More appropriate would be Amarr Victor. I do believe that the war is ongoing, therefore, it would be 'Amarr victor!' giving the guise of hope to those who want it to be true. 'Amarr Victor' reads more like a fact than a possibility. And as long as there is one free Matar out there, you can never win. So the Amarrs' chance of winning is close to nil. So please, try to enslave my immortal ass. It'd be my pleasure to break free, and shank all of my captors on my way out. Should your clone implant be terminated and you have but a single life? Amarr Victor. Really, we're just pushing to advance both lore and to add a bit of cross content. And I am loving it :)
as to what I would do if my implant was destroyed hm....
Well it has been a long time since I was afraid of death.....
Lets just say I would rather die free, than live a slave, for a sad existence is one ruled by another, with no hope of a life of their own.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.08.11 13:54:00 -
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So, I was wondering, now that I have (finally) gotten my proto scout what logi I should skill into next.
I am leaning towards the cal logi, but I thought I would ask for your opinions before I make a move, because I am pretty sure that you guys know more about this than I do.
Opinions, or thoughts?
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.08.11 14:23:00 -
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Adipem Nothi wrote:Sned TheDead wrote:So, I was wondering, now that I have (finally) gotten my proto scout what logi I should skill into next.
I am leaning towards the cal logi, but I thought I would ask for your opinions before I make a move, because I am pretty sure that you guys know more about this than I do.
Opinions, or thoughts? Good timing! CalLogi was just recently discussed one or two pages back. Believe you'd be happier skilling MN, GA or AM. Have the min proto, have for a while.
as for the others I was thinking about the gal as well, but its bonus's don't speak to me.
I normally do run a scanner, but I am god awful at using them, though I perhaps should try to get better.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.08.11 14:25:00 -
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Zaria Min Deir wrote:Sned TheDead wrote:So, I was wondering, now that I have (finally) gotten my proto scout what logi I should skill into next.
I am leaning towards the cal logi, but I thought I would ask for your opinions before I make a move, because I am pretty sure that you guys know more about this than I do.
Opinions, or thoughts? Any particular reason you're thinking Cal logi? I mean, if you're dead set on wanting to shield tank a suit, then the Cal is the way to go... but I can't really think of any other upsides :/ There are reasons why Cal logis are basically unicorns nowadays. I was looking at the 5% bonus to nanite revive hp and desire overcame me.
As well as I have had RR a 4 for the past eight months, and have used them maybe twice, so I wanted to get a suit that may fit them a bit beter.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.08.11 17:46:00 -
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Cross Atu wrote:Sned TheDead wrote:Zaria Min Deir wrote:Sned TheDead wrote:So, I was wondering, now that I have (finally) gotten my proto scout what logi I should skill into next.
I am leaning towards the cal logi, but I thought I would ask for your opinions before I make a move, because I am pretty sure that you guys know more about this than I do.
Opinions, or thoughts? Any particular reason you're thinking Cal logi? I mean, if you're dead set on wanting to shield tank a suit, then the Cal is the way to go... but I can't really think of any other upsides :/ There are reasons why Cal logis are basically unicorns nowadays. I was looking at the 5% bonus to nanite revive hp and desire overcame me. As well as I have had RR a 4 for the past eight months, and have used them maybe twice, so I wanted to get a suit that may fit them a bit beter. The Cal Logi bonus is to nanite clusters from hives, not nanites from Injectors. Though it has been discussed in the community the Cal currently has no bonus to revives (no logi does). And sadly, with the current profound role bleed effecting hives, the Cal bonus to them is often of minimal use. If I were using the Cal Logi, and able to use the RR effectively I'd run a high regen/mobility fit with a RR for hit and run nesting operations. Best if you have a DS pal to drop you places up high and move you about, in a pinch MyoStims could be employed as well. could of sworn I say a five% increase for hp on revive....
well it was like midnight.
hmm....
will have to see later today if I can get on.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.08.11 18:25:00 -
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interesting....
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Posted - 2015.08.25 23:02:00 -
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nyghthawke cox wrote:Of note, I have received from my warbarge weapons lab a sniper rifle that can literally be one shot one kill, especially if you have the skills and high slot modules. the rodens.....
mmmmmm.......
delicious.........
In seriousness it is fun as hell to use, heavys be like oh I can take anything you throw at me, one shot head shot w/ the rodens, and you just laugh.
Cleaning up the mess everyone leaves behind :)
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Posted - 2015.08.29 04:51:00 -
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nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Of note, I have received from my warbarge weapons lab a sniper rifle that can literally be one shot one kill, especially if you have the skills and high slot modules. the rodens..... mmmmmm....... delicious......... In seriousness it is fun as hell to use, heavys be like oh I can take anything you throw at me, one shot head shot w/ the rodens, and you just laugh. When I go into the weapons lab I always think, " We have such sights to show you." Indeed.
though it still does inane amounts of damage to shields...
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Posted - 2015.09.04 16:35:00 -
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nyghthawke cox wrote:Booby Tuesdays wrote:I have a question... Why has my K/D skyrocketed by switching to Cal Logi with an Advanced Rail Rifle? I only have it skilled to 4, no proficiency, and no damage mods. I still pop in and out of cover like I used to. I still support the team like I used to. I haven't changed my play style at all. All I changed was the dropsuit (which is skilled to 4), the gun (from MD/CR to RR, also level 4), and the grenade (locus from flux). Is the Cal Logi that much better suited to a solo player? Or have I just magically been able to hit the broadside of a barn lately? some suits have bonuses for certain weapons. RR is in a good place, and it probably fits your play style.
A some one who has been a hit and run player for the entirety of the time that I have played this game, using a cal logi is a big adjustment for me, but some people can use the long range playstyle to incredible effectiveness.
Or maybe you just got better :)
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Posted - 2015.09.07 13:10:00 -
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Matticus Monk wrote:Poppin' in from next door ladies and gents! o7.
Thank you for your efforts in battle. I give you four tears of gratitude every time my measly 162 armor is insta-healed by your magical and magnificent repair tool devices (which is rare because usually I'm all off alone being nefarious.)
I can use those, thank you :)
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Posted - 2015.09.08 18:17:00 -
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Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. o7
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Posted - 2015.09.08 19:29:00 -
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XxBlazikenxX wrote:I decided when I respec next I'm going to go Cal Logi. This is my fit I propose: Equipment: 1 Allotec nanohive 1 Wyirkomi triage hive 1 pro needle 1 six kin triage rep tool Modules: 3 complex armor plates 5 shield extenders
Weapons: Assault MD Core nades (obviously) You are going to be slow af, and I am not sure if you will have the pg/cpu for that much of a dual tank + equipment.
it seem a bit to much of a 'I'll just sit here and let my team do the work fit for my liking.
maybe a reg or recharger so you have some sort of reps on shields, and switch to ferroscale or reactive on at least one of the plates, other wise when you take damage, you will not be able to rep fast enough to survive.
Now on the weapons, For a cal logi, I would go more of a RR than a MD, but that is just me.
The nades I'd change to a flux, again just me.
Most important thing; you will be a logi not an assault, not a commando, not a scout, and definitely not a heavy.
You will be weak, and you will be caught without your weapon. It is just how it is.
I would not tank that suit with complex plates.
It will slow you down so much, and prevent you from being as useful, especially as a suit that will be running to and from combat zones to provide support.
Think on that.
PS: drop one of those hives for a link in a suit copy, its best to be prepared.
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Posted - 2015.09.08 19:54:00 -
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XxBlazikenxX wrote:Sned TheDead wrote:XxBlazikenxX wrote:I decided when I respec next I'm going to go Cal Logi. This is my fit I propose: Equipment: 1 Allotec nanohive 1 Wyirkomi triage hive 1 pro needle 1 six kin triage rep tool Modules: 3 complex armor plates 5 shield extenders
Weapons: Assault MD Core nades (obviously) You are going to be slow af, and I am not sure if you will have the pg/cpu for that much of a dual tank + equipment. it seem a bit to much of a 'I'll just sit here and let my team do the work fit for my liking. maybe a reg or recharger so you have some sort of reps on shields, and switch to ferroscale or reactive on at least one of the plates, other wise when you take damage, you will not be able to rep fast enough to survive. Now on the weapons, For a cal logi, I would go more of a RR than a MD, but that is just me. The nades I'd change to a flux, again just me. Most important thing; you will be a logi not an assault, not a commando, not a scout, and definitely not a heavy. You will be weak, and you will be caught without your weapon. It is just how it is. I would not tank that suit with complex plates. It will slow you down so much, and prevent you from being as useful, especially as a suit that will be running to and from combat zones to provide support. Think on that. PS: drop one of those hives for a link in a suit copy, its best to be prepared. I debated on the low slots and this was my reasoning: 1. What's the point of having this amazing armor rep rate from my hives if there's no armor to repair. Also this fit is made for point defense, once I get to an objective I don't plan on moving, at all. On the weapon I think I will change that. There will be armour to repair.
It just may not be yours.
If you use those hives others will to, And as you will learn, proto hives don't last long once someone else figures out that they are there.
coupled with, holy **** they eat up pg/cpu.
To logi, you must first do what your team needs, and then follow with what you need.
I am not saying that they are a bad idea, but don't use them solely for yourself, it never works.
As my final point - point defence is great.
Point defence is fun.
But the cal logi is at its best as a support logi.
Especially nowadays with the anti shield weapons being so prevalent, a cal logi will find it very hard to survive in the kind of environment you are trying to build this logi for.
Tanking like that (iIrc) will bring your armour up to around 390ish, possibly in the 400s.
decent, but in point defence with only hives as reps? Idk how well that will stand up.
Then again, I have never used a cal logi for point defence, so when I tell you that I dont know I mean it, you will have to find out for yourself.
Gl, and have fun.
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Posted - 2015.09.18 05:17:00 -
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XxBlazikenxX wrote:Cross Atu wrote:XxBlazikenxX wrote:Cross Atu wrote:Adipem Nothi wrote: Thanks, Cross. Point 2 (on chain scanning, quoted above) is more about math and general mechanics than one player's experience or skill level. I'll explain. Assume a GalLogi is running two creodron flux scanners (200m, 90 degree, 21dB, 12 sec scan duration, 30 sec cooldown) and is putting them to use as often as they're made available (i.e. chain scanning).
I understand the assumption of your theoretical module however the assumption itself is where I find there to be question in application. Particularly "is putting them to use as often as they are made available" this presumes quite a bit more than it may seem at first blush. It assumes that the player is paying proper attention at all times throughout the match and fully understands the UI, this eliminates new bros and a number of causal players/players who can get distracted by comms or other actions. It further assumes that they (the scanners) are made available at times when their use is also both available and applicable, e.g. there are hostile mercs within scan range and more importantly they are not applying threat to the user in such a manner as to inhibit scan use. Both of these things have direct implications to player skill and experience, further they even hold some meaningful implications for relative player player skill and experience because a deeply outmatched player will have fewer opportunities to do much thinking or more rarefied behavior beyond run and shoot (or honestly spawn and die in many cases). Now, the theoretical module you present seems quite solid to me if one runs with the assumption as presented, but it is the assumption itself which causes the departure of our views regarding actual battlefield conditions and thus my assertion that player skill - both personal and comparative - is quite relevant. All it takes is one guy with two good scanners who knows what he's doing to effectively dismantle the other team. Seems like a rather reductionist statement to me. The guy would need a solid squad backing him, the guy would need to be going up against a force which relies on not being scanned (granted that's not super uncommon to be sure, but a force built primarily of the two heavy frame types with vehicle support will generally be impacted far less), the guy would need the context to use the scans (if he has a squad and we presume he knows what he's doing then this is very likely, but it also does not apply to everyone or honestly even every scanner type). Already we can see that it is not one guy who is dismantling the enemy team. I presume however that the content and intent of the statement is that this one guy is having a large enough leveraged impact to swing the game in favor of his team. "Knows what he's doing" being a general enough statement I will certainly accent to the idea that there are players with sufficient skill to accomplish that in this context. It is important to point out however that this is true of some players within various contexts not simply "scans". And that "scans" is - as I pointed out before - a bad context because it is too general. If there is a problem with a specific thing it requires a specific address whether that be a specific mechanic (duration, precision, angle, or bug), a specific item (flux scanner, focused scanner, et al) etc. When I say "that is too vague to be entirely accurate" or any paraphrase thereof, that is exactly what I mean. I do not mean "the claim has no merit and should be dismissed". Specificity is however something I will frequently call for as painting with an over broad brush has already proven to be bad balance practice in Dust 514 and think we can all agree that we certainly don't need a repeat of any mistaken patters from days gone by. This is also why I generally take some degree of issue with simple declarative statements as they are - in essence - conclusions provided without citations and thus even if entirely accurate are often either in-actionable or not actionable in as effective a manner as their more descriptive counterparts could have provided. 0.02 ISK Cross You don't need a squad to permascan, stay far enough away from the battle that you're relatively safe and scan away. Have your weapon out during the duration of the scans in case any scouts sneak up on you. It's a win-win situation. you do not need a squad to perma scan.
You need a squad to use perma scans to any sort of effectiveness.
As a matter of fact if you perma scan without a squad, you are gaining virtually nothing.
You just sit there and scan for twenty minuets, hoping something interesting happens. (take it from a guy who has tried it, not fun at all.)
if anything it is a lose lose situation, you get nothing, and your team loses a gun in the fight.
I have nothing against perma scans, if you are actively participating in the battle.
And yes you can do both at the same time(Done it before)
so no you dont need a squad.
but you do need one to be useful.
otherwise at this point in time what is the point of running a scanner?
It is a squad based piece of equipment.
You can tell that just by looking at how one gets points with it.
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Posted - 2016.01.28 16:42:00 -
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O.o
Well there are some cobwebs in here.....
And the triage ward chat......
I feel lonely in there.....
RAIN!
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Posted - 2016.05.02 22:33:00 -
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nyghthawke cox wrote:Helllooooooooo...... What was the news I missed it. Project NOVA is a thing, so you may want to check that out, other than that, nothing really....
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Posted - 2016.05.03 12:59:00 -
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nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Helllooooooooo...... What was the news I missed it. Project NOVA is a thing, so you may want to check that out, other than that, nothing really.... thank you it was quite here. its sad really no console. It's sad, and from what I can tell a lot of people are leaving because of it.
But it was the best decision considering what both the devs and the player-base want.
Just kinda sucks that quite a few friends that I made here will be moving to ps4 and not looking back....
RAIN!
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