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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
XxBlazikenxX
Random Gunz Rise Of Legion.
913
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Posted - 2015.07.10 16:26:00 -
[1] - Quote
Radiant Pancake3 wrote:XxBlazikenxX wrote:Radiant Pancake3 wrote:Dreis ShadowWeaver wrote:FIGHT! FIGHT! FIGHT! Hmmmm Proto Logi vs Proto Amarrian scum commando... If I win this I declare this the the era of the Slayer Logi I hope you guys know this right... I will give 100k isk to anyone that kills me in my pro commando with any kind of logi, 200k if pancake does it. PM if you did. Starts now. I think we know what we must do. Death to the rebel Heavy! Get the pitchforks and torches!
CCP Archduke is the best GM
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XxBlazikenxX
Random Gunz Rise Of Legion.
929
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Posted - 2015.07.11 05:24:00 -
[2] - Quote
You should know me by now..... I never go the easy way.
CCP Archduke is the best GM
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XxBlazikenxX
Random Gunz Rise Of Legion.
937
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Posted - 2015.07.11 06:30:00 -
[3] - Quote
Come at me bruh
https://forums.dust514.com/default.aspx?g=posts&t=207931&find=unread
CCP Archduke is the best GM
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XxBlazikenxX
Random Gunz Rise Of Legion.
962
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Posted - 2015.07.12 03:22:00 -
[4] - Quote
Miles O'Rourke wrote:Is it worth putting Precision Enhancers on a Gal Logi? Yes, permanently active scans and permanently passive scans = scans>9000
CCP Archduke is the best GM
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XxBlazikenxX
Random Gunz Rise Of Legion.
1
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Posted - 2015.07.19 04:21:00 -
[5] - Quote
Zaria Min Deir wrote:Cross Atu wrote:Megaman Trigger wrote:Adipem Nothi wrote: My Cal Heavy and Cal Sent tend to fare better without dual tanking, though I play these units from long range (I doubt they'd hold up very well if I didn't). Pardon this fatties interruption, but the Cal Sent does work well at close range if you gear you fit more to regen rather than high HP. Use the cover to your advantage, drop in for a few seconds and pop out for a few shots before popping back in. If you sacrifice HP, you can hit a recharge off well over 100hp/s with short delays (2.46 for delay, 0.62 for depleted) YMMV on this, if this isn't your playstyle. Aaaannnndddd now I want to proto that out too, well done So, I was bored today, and went min sentinel 5 and hmg pro 5... :D Only prof 5? All about that fitting optimization 5.
CCP Archduke is the best GM
Founder of The Armory
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XxBlazikenxX
Vader's-Fist
1
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Posted - 2015.08.06 00:20:00 -
[6] - Quote
Amarr Invincible!
Original Dust God. Replication was the best build. lolDust.
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XxBlazikenxX
Vader's-Fist
1
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Posted - 2015.08.14 05:27:00 -
[7] - Quote
Sned TheDead wrote:So, I was wondering, now that I have (finally) gotten my proto scout what logi I should skill into next.
I am leaning towards the cal logi, but I thought I would ask for your opinions before I make a move, because I am pretty sure that you guys know more about this than I do.
Opinions, or thoughts? Cal Logi is for the most part a very passive logi.
Set up a few triage hives here and there, and uplink here, and then you get to helping your team directly by shooting the enemy and rezing people.
Original Dust God. Replication was the best build. lolDust.
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XxBlazikenxX
Ancient Exiles.
1
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Posted - 2015.09.03 05:10:00 -
[8] - Quote
Booby Tuesdays wrote:I have a question... Why has my K/D skyrocketed by switching to Cal Logi with an Advanced Rail Rifle? I only have it skilled to 4, no proficiency, and no damage mods. I still pop in and out of cover like I used to. I still support the team like I used to. I haven't changed my play style at all. All I changed was the dropsuit (which is skilled to 4), the gun (from MD/CR to RR, also level 4), and the grenade (locus from flux). Is the Cal Logi that much better suited to a solo player? Or have I just magically been able to hit the broadside of a barn lately? Could just be you're getting better.
It could also be that for once you may have a team you can rely on.
Bittervet
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XxBlazikenxX
Ancient Exiles.
1
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Posted - 2015.09.04 17:31:00 -
[9] - Quote
Zaria Min Deir wrote:nyghthawke cox wrote:Booby Tuesdays wrote:I have a question... Why has my K/D skyrocketed by switching to Cal Logi with an Advanced Rail Rifle? I only have it skilled to 4, no proficiency, and no damage mods. I still pop in and out of cover like I used to. I still support the team like I used to. I haven't changed my play style at all. All I changed was the dropsuit (which is skilled to 4), the gun (from MD/CR to RR, also level 4), and the grenade (locus from flux). Is the Cal Logi that much better suited to a solo player? Or have I just magically been able to hit the broadside of a barn lately? some suits have bonuses for certain weapons. Logis have no bonuses for any weapons. Booby, it is entirely possible that the callogi and the RR just simply suit your preferred style of play better, and thus give better results. Now, the rail rifles are actually quite good in various situations, the range advantage at least helps you out a lot if you play to that. And the Cal suits are very well suited for the pop in and out of cover style of play :) And your KD skyrocketing... Do I remember correctly you used the MD a lot before? If that is the case, you'd have noticed a major increase in kills when switching to any rifle. The MD is a fine support weapon, and if you can stay on high ground, an excellent supression tool, but on the ground, where I'd assume you were based on playing an actual support logi, you're simply not going to be racking up kills the way a rifle user can under most circumstances. Good game two nights ago Zaria. You forced me to run my damped suit.
Bittervet
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.08 19:08:00 -
[10] - Quote
I decided when I respec next I'm going to go Cal Logi. This is my fit I propose: Equipment: 1 Allotec nanohive 1 Wyirkomi triage hive 1 pro needle 1 six kin triage rep tool Modules: 3 complex armor plates 5 shield extenders
Weapons: Assault MD Core nades (obviously)
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.08 19:34:00 -
[11] - Quote
Sned TheDead wrote:XxBlazikenxX wrote:I decided when I respec next I'm going to go Cal Logi. This is my fit I propose: Equipment: 1 Allotec nanohive 1 Wyirkomi triage hive 1 pro needle 1 six kin triage rep tool Modules: 3 complex armor plates 5 shield extenders
Weapons: Assault MD Core nades (obviously) You are going to be slow af, and I am not sure if you will have the pg/cpu for that much of a dual tank + equipment. it seem a bit to much of a 'I'll just sit here and let my team do the work fit for my liking. maybe a reg or recharger so you have some sort of reps on shields, and switch to ferroscale or reactive on at least one of the plates, other wise when you take damage, you will not be able to rep fast enough to survive. Now on the weapons, For a cal logi, I would go more of a RR than a MD, but that is just me. The nades I'd change to a flux, again just me. Most important thing; you will be a logi not an assault, not a commando, not a scout, and definitely not a heavy. You will be weak, and you will be caught without your weapon. It is just how it is. I would not tank that suit with complex plates. It will slow you down so much, and prevent you from being as useful, especially as a suit that will be running to and from combat zones to provide support. Think on that. PS: drop one of those hives for a link in a suit copy, its best to be prepared. I debated on the low slots and this was my reasoning: 1. What's the point of having this amazing armor rep rate from my hives if there's no armor to repair. Also this fit is made for point defense, once I get to an objective I don't plan on moving, at all.
On the weapon I think I will change that.
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.09 02:41:00 -
[12] - Quote
Jaysyn Larrisen wrote:XxBlazikenxX wrote:I decided when I respec next I'm going to go Cal Logi. This is my fit I propose: Equipment: 1 Allotec nanohive 1 Wyirkomi triage hive 1 pro needle 1 six kin triage rep tool Modules: 3 complex armor plates 5 shield extenders
Weapons: Assault MD Core nades (obviously) Have you tried to actually fit this yet? I'm pretty confident you won't be cramming the described set up on the current CPU/PG of the CalLogi. Do a quick check of the math...the logi's have all been normalized for CPU / PG but their slots are radically different. More to the point high and low slot modules have very large swings in relative resource appetites. Example...fill your equpiment slots first as you described then look at the choices you make in high & low slot options. Now try the same drill with Gallente Logi and you start to see the picture; the CPU hungry Cal Logi is heavily constrained from the starting line due to the resource cost of high slot mods in comparison to other suits in it's class. Maybe I'll replace all the Complex armor with complex reactive armor: It's less resourse intensive and also gives a passive boost to your reps, albeit not much
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.10 02:17:00 -
[13] - Quote
nyghthawke cox wrote:Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. I do my best and thank you for correcting me again. Seems all I know is that I want a commando with two equipment slots. Stormraider's has two eq.
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.11 21:23:00 -
[14] - Quote
Radiant Pancake3 wrote:I agree.Shayz come back to us... Pretty plz with Syrup on top... His PS3 died.
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.14 17:19:00 -
[15] - Quote
Balistyc Farshot wrote:Question about Myofibs? Is anyone running those on their suits to get uplinks high? If so, what does your suit look like. The only example I have seen is a Cal logi with a MD.
I used to have one on my min logi, but it feels like a waste considering I usually die to a shotgun to the back or SCR when I am in the open. This is not a Logi, but I run myos sometimes on a min scout for clearing high links and putting links down. However in that fit you literally will die to a militia locus grenade.
AVERT YOUR EYES!
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.18 04:48:00 -
[16] - Quote
Cross Atu wrote:Adipem Nothi wrote: Thanks, Cross. Point 2 (on chain scanning, quoted above) is more about math and general mechanics than one player's experience or skill level. I'll explain. Assume a GalLogi is running two creodron flux scanners (200m, 90 degree, 21dB, 12 sec scan duration, 30 sec cooldown) and is putting them to use as often as they're made available (i.e. chain scanning).
I understand the assumption of your theoretical module however the assumption itself is where I find there to be question in application. Particularly "is putting them to use as often as they are made available" this presumes quite a bit more than it may seem at first blush. It assumes that the player is paying proper attention at all times throughout the match and fully understands the UI, this eliminates new bros and a number of causal players/players who can get distracted by comms or other actions. It further assumes that they (the scanners) are made available at times when their use is also both available and applicable, e.g. there are hostile mercs within scan range and more importantly they are not applying threat to the user in such a manner as to inhibit scan use. Both of these things have direct implications to player skill and experience, further they even hold some meaningful implications for relative player player skill and experience because a deeply outmatched player will have fewer opportunities to do much thinking or more rarefied behavior beyond run and shoot (or honestly spawn and die in many cases). Now, the theoretical module you present seems quite solid to me if one runs with the assumption as presented, but it is the assumption itself which causes the departure of our views regarding actual battlefield conditions and thus my assertion that player skill - both personal and comparative - is quite relevant. All it takes is one guy with two good scanners who knows what he's doing to effectively dismantle the other team.
AVERT YOUR EYES!
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.18 05:07:00 -
[17] - Quote
Cross Atu wrote:XxBlazikenxX wrote:Cross Atu wrote:Adipem Nothi wrote: Thanks, Cross. Point 2 (on chain scanning, quoted above) is more about math and general mechanics than one player's experience or skill level. I'll explain. Assume a GalLogi is running two creodron flux scanners (200m, 90 degree, 21dB, 12 sec scan duration, 30 sec cooldown) and is putting them to use as often as they're made available (i.e. chain scanning).
I understand the assumption of your theoretical module however the assumption itself is where I find there to be question in application. Particularly "is putting them to use as often as they are made available" this presumes quite a bit more than it may seem at first blush. It assumes that the player is paying proper attention at all times throughout the match and fully understands the UI, this eliminates new bros and a number of causal players/players who can get distracted by comms or other actions. It further assumes that they (the scanners) are made available at times when their use is also both available and applicable, e.g. there are hostile mercs within scan range and more importantly they are not applying threat to the user in such a manner as to inhibit scan use. Both of these things have direct implications to player skill and experience, further they even hold some meaningful implications for relative player player skill and experience because a deeply outmatched player will have fewer opportunities to do much thinking or more rarefied behavior beyond run and shoot (or honestly spawn and die in many cases). Now, the theoretical module you present seems quite solid to me if one runs with the assumption as presented, but it is the assumption itself which causes the departure of our views regarding actual battlefield conditions and thus my assertion that player skill - both personal and comparative - is quite relevant. All it takes is one guy with two good scanners who knows what he's doing to effectively dismantle the other team. Seems like a rather reductionist statement to me. The guy would need a solid squad backing him, the guy would need to be going up against a force which relies on not being scanned (granted that's not super uncommon to be sure, but a force built primarily of the two heavy frame types with vehicle support will generally be impacted far less), the guy would need the context to use the scans (if he has a squad and we presume he knows what he's doing then this is very likely, but it also does not apply to everyone or honestly even every scanner type). Already we can see that it is not one guy who is dismantling the enemy team. I presume however that the content and intent of the statement is that this one guy is having a large enough leveraged impact to swing the game in favor of his team. "Knows what he's doing" being a general enough statement I will certainly accent to the idea that there are players with sufficient skill to accomplish that in this context. It is important to point out however that this is true of some players within various contexts not simply "scans". And that "scans" is - as I pointed out before - a bad context because it is too general. If there is a problem with a specific thing it requires a specific address whether that be a specific mechanic (duration, precision, angle, or bug), a specific item (flux scanner, focused scanner, et al) etc. When I say "that is too vague to be entirely accurate" or any paraphrase thereof, that is exactly what I mean. I do not mean "the claim has no merit and should be dismissed". Specificity is however something I will frequently call for as painting with an over broad brush has already proven to be bad balance practice in Dust 514 and think we can all agree that we certainly don't need a repeat of any mistaken patters from days gone by. This is also why I generally take some degree of issue with simple declarative statements as they are - in essence - conclusions provided without citations and thus even if entirely accurate are often either in-actionable or not actionable in as effective a manner as their more descriptive counterparts could have provided. 0.02 ISK Cross You don't need a squad to permascan, stay far enough away from the battle that you're relatively safe and scan away. Have your weapon out during the duration of the scans in case any scouts sneak up on you. It's a win-win situation.
AVERT YOUR EYES!
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XxBlazikenxX
Ancient Exiles. Ushra'Khan
2
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Posted - 2015.09.24 01:05:00 -
[18] - Quote
What are some good Amarr Logi set ups?
AVERT YOUR EYES!
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XxBlazikenxX
Ancient Exiles. Ushra'Khan
2
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Posted - 2015.09.24 01:40:00 -
[19] - Quote
nyghthawke cox wrote:XxBlazikenxX wrote:What are some good Amarr Logi set ups? I hate to say this but the Amarr Militia med set up works pretty well. I think that the higher armor points give you a chance to get closer to the friendly you are trying to help. Could be just me though. Let me rephrase my question. What are some good PROTO Amarr Logi Setups?
AVERT YOUR EYES!
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XxBlazikenxX
Ancient Exiles. Ushra'Khan
2
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Posted - 2015.09.24 01:57:00 -
[20] - Quote
nyghthawke cox wrote:XxBlazikenxX wrote:nyghthawke cox wrote:XxBlazikenxX wrote:What are some good Amarr Logi set ups? I hate to say this but the Amarr Militia med set up works pretty well. I think that the higher armor points give you a chance to get closer to the friendly you are trying to help. Could be just me though. Let me rephrase my question. What are some good PROTO Amarr Logi Setups? Thank you for reminding me that I am still learning. I have seen an Amarr logi suit with four equipment slots. That's not possible, the Amarr logistics only comes with 3 equipment slots across all tiers.
AVERT YOUR EYES!
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XxBlazikenxX
Ancient Exiles. Ushra'Khan
2
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Posted - 2015.09.24 02:05:00 -
[21] - Quote
nyghthawke cox wrote:XxBlazikenxX wrote:nyghthawke cox wrote:XxBlazikenxX wrote:nyghthawke cox wrote: I hate to say this but the Amarr Militia med set up works pretty well. I think that the higher armor points give you a chance to get closer to the friendly you are trying to help. Could be just me though.
Let me rephrase my question. What are some good PROTO Amarr Logi Setups? Thank you for reminding me that I am still learning. I have seen an Amarr logi suit with four equipment slots. That's not possible, the Amarr logistics only comes with 3 equipment slots across all tiers. Well I have an Amarr suit I can't use yet that I will check on That has what looks like four slots there. Unless I am mixing it up with the Revanant suit I won as salvage. I would guess you're mixing it up with some other suit.
AVERT YOUR EYES!
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XxBlazikenxX
Ancient Exiles. Ushra'Khan
2
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Posted - 2015.09.24 02:22:00 -
[22] - Quote
nyghthawke cox wrote: Well I have an Amarr suit I can't use yet that I will check on That has what looks like four slots there. Unless I am mixing it up with the Revanant suit I won as salvage.
There is the PROTO FIT site that helps you build suits. I have made fittings without being a member to see what I liked.[/quote] Some of the protofits site is outdated, which could be the reason.
AVERT YOUR EYES!
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
2
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Posted - 2015.10.08 19:59:00 -
[23] - Quote
Shart Machine wrote:This thread needs a nanite injection.
Anybody changing their setup with the new hotfix? Join in my corp?
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
2
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Posted - 2015.10.09 03:08:00 -
[24] - Quote
Shart Machine wrote:XxBlazikenxX wrote: Join in my corp?
I'll think about it bud ;) Update, we just obtained two districts.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.16 19:12:00 -
[25] - Quote
Terryanna Darghoul wrote:Radiant Pancake3 wrote:Terryanna Darghoul wrote:I was wondering If the death shroud skin was tradeable or sellable. I would like to own one. Yes it is tradable.. One: Do you have to be a certain LP rank to trade? Two: Are you willing to take a payment from a third party, Corps mate? Finally: Do you have one and are wiling to trade it? My CEO is willing to pay you, if the price is right. 1. Rank 2 2. Yes 3. Unfortunately I gave mine away
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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XxBlazikenxX
Ancient Exiles. Bleeding Sun Conglomerate
3
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Posted - 2015.11.07 17:27:00 -
[26] - Quote
Adipem Nothi wrote:Zaria Min Deir wrote:Adipem Nothi wrote:o/ Logis
Looking for hotfix-friendly ideas for appending the CalLogi racial bonus. If possible, would like the bonus to affect needles. Ideas so far:
* Revived targets resist X% incoming damage per level for Y seconds following revive * On revive, restore X% target shield heath for Y% more warpoints
Any other ideas, gents? Any thoughts on the ideas presented? Needles already restore shields, so the second one is a bit pointless. The first one... a revive providing an "overshield" or a short term damage resistance would be fantastic, as carrying a nanite injector might actually be more than marginally useful again (as most people currently will not ask for a revive no matter what the situation)... I personally think that should either be a function of the injectors themselves, or available to all logis, not just a racial bonus, if it is introduced at all, though perhaps better efficacy for the caldari logi would be fine. Even better! How does this look? Google Doc: Spitballing Revive Resistance I like it, you could just apply the vehicle hardener resist to infantry!
Under contract by the Amarr Empire
Amarr Commando Forever
Ancient Exiles. Member
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XxBlazikenxX
Ancient Exiles. Bleeding Sun Conglomerate
3
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Posted - 2015.11.13 18:40:00 -
[27] - Quote
Booby Tuesdays wrote:New event, Logi Ops!What do you think the BPO should be, or what it will be? I would be cool with a dual beam BDR-2, or a less powerful BDR-8 BPO. Would that be too good of a BPO? Will it just be a Flux repair tool? When repairing a target at full health, it "overheals" the target to a maximum of 125% health
Under contract by the Amarr Empire // Needs to send APEX to George
Amarr Commando Forever
Ancient Exiles. Member
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