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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
nyghthawke cox
Nyghthawke Industries
2
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Posted - 2015.05.19 02:18:00 -
[1] - Quote
Its hard to be a medic in the ambush battles. Try to revive your buddy and poof your on the ground beside them. |
nyghthawke cox
Nyghthawke Industries
2
|
Posted - 2015.05.20 02:01:00 -
[2] - Quote
Sned TheDead wrote:nyghthawke cox wrote:Its hard to be a medic in the ambush battles. Try to revive your buddy and poof your on the ground beside them. true, if you want to you can hasten the revive by switching to your nanite injector before you reach him. in case you didn't know..... you probably did..... that was probably an irrelevant statement......
Actually I didn't. Thank you, I am learning that many things can be done differently than I thought. |
nyghthawke cox
Nyghthawke Industries
2
|
Posted - 2015.05.24 00:57:00 -
[3] - Quote
Sned TheDead wrote:nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Its hard to be a medic in the ambush battles. Try to revive your buddy and poof your on the ground beside them. true, if you want to you can hasten the revive by switching to your nanite injector before you reach him. in case you didn't know..... you probably did..... that was probably an irrelevant statement...... Actually I didn't. Thank you, I am learning that many things can be done differently than I thought. Well thanks for making me feel important, I have a learned a few jems of advice over this past year. Glad to help
Do you know if there are any Commando dropsuits that have 2 equipment slots? I want to make a Mad Doctor style of fitting, but I am only able to do that with a Scout suit. For the Commando, I will have to make 2 exact fittings, The Good Doctor & The Mad Bomber, but change out the equipment. Then when I play I will have to keep switching between the two. |
nyghthawke cox
Nyghthawke Industries
2
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Posted - 2015.05.25 02:16:00 -
[4] - Quote
Sned TheDead wrote:no, I believe all commandos only have one, except possibly the officer, but other than that no.
to find out if the officer suit does, you will have to ask someone else, I dont have much knowledge on commandos
Thank you for your help. I guess I will have to test my scout mock-up to see how good it works.
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nyghthawke cox
Nyghthawke Industries
2
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Posted - 2015.05.27 23:41:00 -
[5] - Quote
True Adamance wrote:Cross Atu wrote:True Adamance wrote:Pokey Dravon wrote:I mean something to consider... The old slayer logis were problematic because they had so much HP from bonuses. It stands to reason that Rattati wanted to avoid this issue by buffing speed instead of HP in order to bring up survivability while avoiding huge buffer like we used to have.
While I agree with that statement it seems illogical to have logistics players advancing faster than your assault units. I don't see a need to differentiate their speeds. Asssault dropsuits are primarily aggression and weapons focused while logistics are support and equipment focused. Logi players shouldn't want to be outrunning their team mates, on the other hand, assaults should want to be in the enemy teams face all the time. Why not instead buff Logistics speed up to that of Assaults so that they get what they want however do not drag down another class to do it. Listing movement as if it is only an aggressive trait or it is all forward movement is an oversight. Movement allows you to get to cover, to retreat, to reach a wounded comrade, to start that important counter hack a few moments sooner. Movement happens throughout a match and it is far from being purely an advancing action. It is not a question of making assaults slower, it is a question of game wide making the relationship between raw HP and base speed a consistent thing. If the portion of the community that runs assaults as primary find it better to have both logi and assault sport identical speed and HP stats then that would suffice as well. I have a personal bias toward a bit more diversity than that, but the key isn't my preference, the key is properly maintaining the ratio. It's that curve I disagree with.
Don't some logis sport remotes and proxy explosives? How are the mad bombers supposed to plant and run if the enemies assaults reach the same spot they do at the same time. I think that if you make certain things the same for both suits then you basically have a modified medium suit. That takes your sense of choice away on which suit fits your needs better. You might as well set it so that you can modify the suit to have the modules you want, which take away from other areas of the suits abilities. I have some ideas on that.
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nyghthawke cox
Nyghthawke Industries
4
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Posted - 2015.05.28 22:20:00 -
[6] - Quote
MINA Longstrike wrote:True Adamance wrote:MINA Longstrike wrote:
It has to do with preferred racial doctrines from eve.
Caldari = Siege warfare, they take a position and fortify it (with rep hives) and don't allow others to come near them they always have ammo and grenades to repel assaults. When you see 'hyper entrenched' positions in dust... it's always nanohive spam (with a helping of uplinks too). Minmatar = Skirmish warfare, they blitz and area kill everything, quickly rep up the 'wounded' and move on to the next area a mobile repair tool is what allows them to be everywhere. A logi can stick with a roving force and keep them up through multiple skirmishes with a rep tool. Gallente = Information warfare, the scanner outright gives them information allowing them to strike the right spots with flanks, feints and sudden attacks, a good scanner will also pick up scouts which allows denial of information. Scanner is all about information, more for you less for them. Amarr = Armored warfare, the amarr are all about breaking an enemies will and don't care so much about 'dying' because uplinks allow them to always bring in their slow moving but incredibly heavily armored sentinels / assaults / commando's right to the forefront of a fight steadily grinding their opponents down. Supply lines are incredibly important to armored warfare doctrines, and the amarr logi dramatically shortens supply lines of people.
I've done much longer explanations of this concept before.
Indeed it may do.......that being said..... Minmatar Logistics ships do not tend to repair armour do they? More over when I think guerilla warfare I think sabotage and IED's held together by twine and collective rebel willpower. Skirmish warfare, not guerilla / terror warfare. A significant portion of min health is still armor and passive reps without armor repairers didn't used to be a thing when the repair tool was first implemented. Delocalized armor repair allows for more utility oriented fits (kincats, cardiac regs, etc).
Sadly, all I seem to see is everybody for themselves and pray someone wants to help. |
nyghthawke cox
Nyghthawke Industries
4
|
Posted - 2015.05.31 23:04:00 -
[7] - Quote
MINA Longstrike wrote:I've been quietly trying to foster some discussion regarding the idea of differently sized grenades.
So standard 'medium' grenades would probably be the gamut of what we currently have (and it might include a core locus grenade nerf as that thing is unbelievably stupid). These grenades would go to the assault and basic medium frame... and maaaaybe to scout.
Light grenades would probably be more 'support' oriented and for an example a 'light' flux grenade would have the same explosion size but half the damage. These would go to logistics and maybe commando's and would probably be oriented towards destroying equipment - not people.
Heavy grenades would be sentinel only pure nasties and could include heavy av grenades (think wiyrkomi breach forge gun round in your pocket) or heavy contact grenades (700 damage on direct hit?). They'd probably be limited to one or two of them and they shouldn't exactly be easy to use.
I've spent some time thinking about this as based on some of the 'KDR' numbers I think that there are some balance concerns with current grenades - A prime example would be the callogi sitting at the >3 kdr, which i think might have something to do with core locus grenades (at least that's my hunch) and commando's could maybe use 'something' to help them out a little bit more. I've also experienced some dropsuits "overperforming" against suits that they probably shouldn't: logi's with flux grenades & rifles can absolutely wreck a shield oriented suit for example.
And here I am wanting proxy grenades. They would be optically set off so you couldn't see them, unlike remotes with a constant signal and the proxies with their passive readers. Plus you could place the proxy grenades on walls and ceilings. I mean whats wrong with a 400 point mine |
nyghthawke cox
Nyghthawke Industries
4
|
Posted - 2015.06.03 21:43:00 -
[8] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote: Butt hurt TryHards want the Logi nerfed after it finally receives the buffs we've been fighting for, for over a year. Got it.
Scouts waited a year for 1.8. We absolutely needed to be nerfed afterwards. With all due respect, I'd be thinking about contingencies if I were in your shoes. Just in case :-) @ Cross On the topic of contingencies ... if GalLogi usage were to go up, GalScout usage would follow. The uparmored "Assault Lite" which would follow wouldn't be as potent as in the past, but it could still potentially pose utilization and efficiency problems. In the unlikely event that this happens, I'd recommend we respond immediately by increasing mobility penalties on plates (ferro included) when equipped by Scouts. GalLogi scans are still overpowered, IMO, but they'll help to deter Assault Lite from stacking straight plates on Scouts . If active scanner nerfs are in the cards, it may be a good idea to hold off on them until after dust settles from speed/hp. My two cents. o7
The wiggle dance is the problem not the suits. I have learned that some are using the new high jump ability to do the same thing. What we need to call for is a change to the aim assist setting, as it is the reason those two tactics work. The assist was to help you get from cover A to cover B and have the chance to wing the enemy. Maybe it is also why some suits can kill vehicles so easy as well. The best fix that I can think of is to have a War Point cap on the assist. This lets the new players get through the academy quickly, while also keeping veterans who abuse the tool from forcing out newer players. It will also return the game to the tactics based game it is supposed to be. |
nyghthawke cox
Nyghthawke Industries
5
|
Posted - 2015.07.14 01:46:00 -
[9] - Quote
I-Shayz-I wrote:Adipem Nothi wrote:
Skilled into Cal Logi as well, but haven't tested it yet. Thinking ...
Logi C/1 (99k) HS: Enh Shields (x3), Cmp Precision, Cmp Recharger LS: Enh Plates, Cmp Ferro (x2), Enh CPU PW: Rail GR: Core Locus EQ: Allotek(R), Compact, Core Repper
The new slot layout is 5/3/4 (H/L/E), and no longer needs a cpu mod because of the extra CPU with this last update How much of a difference does the extra precision make?
This may sound funny but I have started using the militia frontline and traded the nano for a droplink as well as the bolt pistol for a smg. After doing so I started getting around 150 to 300 a battle. My great joy was popping 1000 for a battle. my kdr sucks but I love seeing the 25s rolling across the screen for the team spawns. |
nyghthawke cox
Nyghthawke Industries
8
|
Posted - 2015.07.26 21:31:00 -
[10] - Quote
Where did the Amarr and Min vehicles go in the first place. I saw a pic that showed vehicles for four races. What happened. |
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nyghthawke cox
Nyghthawke Industries
8
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Posted - 2015.07.27 02:35:00 -
[11] - Quote
Radiant Pancake3 wrote:nyghthawke cox wrote:Where did the Amarr and Min vehicles go in the first place. I saw a pic that showed vehicles for four races. What happened. We've currently hit the Max RAM for the PS3... We can't have our duct tape Min HAVs until we get more Memory...
Well At least I can use Gall. assault Dropships. sucks though cause the Min version looked like a flying tank.
That also explains why the radar doesn't have the topographic sat pics as seen on another screen shot. they make gauging distances better as it was all I would use for radar in Mechwarrior 3.( out of character) |
nyghthawke cox
Nyghthawke Industries
10
|
Posted - 2015.08.04 02:54:00 -
[12] - Quote
Cross Atu wrote:Just a general reminder, voting for CPM 2 is open and regardless of who you're voting for I encourage you to vote.
Where do I go to vote |
nyghthawke cox
Nyghthawke Industries
11
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Posted - 2015.08.04 03:30:00 -
[13] - Quote
Thank you for your help, but sadly, I could not vote due to the 60 day 30 hour rule. I have been playing for over a year. I guess starting/joining a corps resets the tickers that may be used to allow you to vote. I will say that Cross is in both of the forums I read and is helpful in both. He may even be the person I run some thoughts by before posting them. |
nyghthawke cox
Nyghthawke Industries
13
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Posted - 2015.08.08 21:15:00 -
[14] - Quote
Cross Atu wrote:Adipem Nothi wrote:nyghthawke cox wrote:Thank you for your help, but sadly, I could not vote due to the 60 day 30 hour rule. I have been playing for over a year. I guess starting/joining a corps resets the tickers that may be used to allow you to vote. I will say that Cross is in both of the forums I read and is helpful in both. He may even be the person I run some thoughts by before posting them. Switching corps should have no effect whatsoever on your logged time. If you've been pewpewing for a year, you very likely meet the criteria. I've read reports that the rule isn't being appropriately applied in some instances; some accounts which meet the criteria are reportedly being advised that they do not. If you suspect that this is the case with your account, I highly recommend submitting a Support Request at www.dust514.comEdit: Your account's been around since August of 2013. You're damn near a beta vet. https://gate.eveonline.com/Profile/nyghthawke%20cox Confirming the accuracy of the quoted information (and thanks Adipem for covering those bases). nyghthawke Sounds like a support ticket is in your future
Was that why I had to go through the Academy twice, to make sure the oldtimer still knew how to play. Thank you again. Sent ticket. How would I begin decussion about omni-prints to pull all three of the EVE games together.
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nyghthawke cox
Nyghthawke Industries
13
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Posted - 2015.08.08 22:03:00 -
[15] - Quote
VAHZZ wrote:Recently I have been using my Scout as a Logi, and it is fun as hell. It has also been pretty successful. Ferros and a kincat, rep and hives, kalante's, knives, shield rechargers, flux.
I love lolfits, and this is fun.
I used a Min scout with three krin weapon damage modules an assault rifle and a downpyrus drop link. Got two kills and team spawns. may sound cheesy but hey it is just to open doors to get friendlies closer to the objectives so it works. |
nyghthawke cox
Nyghthawke Industries
15
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Posted - 2015.08.13 00:56:00 -
[16] - Quote
Sned TheDead wrote:Adipem Nothi wrote:Sned TheDead wrote:So, I was wondering, now that I have (finally) gotten my proto scout what logi I should skill into next.
I am leaning towards the cal logi, but I thought I would ask for your opinions before I make a move, because I am pretty sure that you guys know more about this than I do.
Opinions, or thoughts? Good timing! CalLogi was just recently discussed one or two pages back. Believe you'd be happier skilling MN, GA or AM. Have the min proto, have for a while. as for the others I was thinking about the gal as well, but its bonus's don't speak to me. I normally do run a scanner, but I am god awful at using them, though I perhaps should try to get better.
Sounds like me and Dropships. I love them but I need to remember to take more time flying them so that I don't roll them on their sides. By the way does the ADS on the options screen mean Ariel Drop ships?
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nyghthawke cox
Nyghthawke Industries
15
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Posted - 2015.08.13 01:35:00 -
[17] - Quote
Mina Longstrike wrote:I-Shayz-I wrote:I am seriously tempted to make a video about why shield transporters should never be a thing for infantry because of how broken they would be. Either they wouldn't do anything because shield tanking is wierd, or they'd be horribly unbelievably broken. Don't get me wrong shield tanking has some serious gamebreaking drawbacks that leave it pretty underpowered IMO... however at the same time when shield tanking IS working it really isn't far off from where it needs to be. One of my biggest issues is that ferroscale plates exist for armor, because they essentially are shield extenders... but they cost less and have no downsides. The other one is that an armor tank on low hp (~100) can duck into cover, get 200 shields and potentially still fight, but a shield tanker doesn't have nearly the same options - if you lose armor it's gone for a long time. Hp = Hp Armor hp = higher health totals, lower costs per point of health than shield, constant 'low' values of uninterruptible repair, the option to fit modules that have no downsides, less slots required for fully functioning tank, better associated utility mods (myo's / damage mods in highs, with the option to fit a lowslot mod because of that lower slot requirement), the ability to have your repair remotely augmented by other players (rep tools / triage hives), significant upfront buffer from shields (aka quick regenerating secondary resource), higher general health totals. but shield hp = higher cost per point of health, more slots required for a fully functioning tank, potentially higher recovery rate (If you're not plinked at - and no the shield inhibition values do nothing unless whoever is shooting at you is around 150-170m away) and shields are instantly nuked by fluxes, devastating cpu / pg costs, lower total health values, cannot be remotely augmented by other players, armor values not significant and take extreme lengths of time to recover (insignificant, slowly regenerating secondary resource), less good utility mods (and often no ability to fit them because of shields being overcosted). And then there's the issue of proportional damage, where weapons that are good against shields are also the highest dps weapons in the game... so we get situations like 900-1000 dps weapons against smaller health pools. If there were an anti-armor weapon that was proportionally as powerful in terms of TTK, it would be doing 1600-2000 dps vs armor. I feel like I'm rambling now, but yeah, a big problem IMO is that these two styles of tanking don't function independently of each other. It feels like armor is the presumed default tanking method (and for a while it was because there was no native armor repair on dropsuits) and shields were something secondary and 'other', designed to be a buffer for armor.
So, I see why vehicle weapons drop a suit fast, high armor damage.
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nyghthawke cox
Nyghthawke Industries
15
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Posted - 2015.08.13 01:42:00 -
[18] - Quote
Cross Atu wrote:Mina Longstrike wrote:I-Shayz-I wrote:I am seriously tempted to make a video about why shield transporters should never be a thing for infantry because of how broken they would be. Either they wouldn't do anything because shield tanking is wierd, or they'd be horribly unbelievably broken. Gentlemen I must respectfully but amendment disagree with you both.
Question, An orange sparkle on a vehicle is what exactly? Can flux attacks go through the roof of a building? We lost all of our droplinks and everything we had in the room around the Alpha objective for the domination match.
On a side note, planning on building a commando with mass driver and assault rifle for bait and tackle setups on objectives while carrying droplinks to give a doorway for friendlies. |
nyghthawke cox
Nyghthawke Industries
18
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Posted - 2015.08.15 02:18:00 -
[19] - Quote
Cross Atu wrote:nyghthawke cox wrote:Cross Atu wrote:Mina Longstrike wrote:I-Shayz-I wrote:I am seriously tempted to make a video about why shield transporters should never be a thing for infantry because of how broken they would be. Either they wouldn't do anything because shield tanking is wierd, or they'd be horribly unbelievably broken. Gentlemen I must respectfully but amendment disagree with you both. Question, An orange sparkle on a vehicle is what exactly? Can flux attacks go through the roof of a building? We lost all of our droplinks and everything we had in the room around the Alpha objective for the domination match. On a side note, planning on building a commando with mass driver and assault rifle for bait and tackle setups on objectives while carrying droplinks to give a doorway for friendlies. Not sure about the orange sparkle. Flux nades can indeed go through walls and the roof so they could be the cause of your equipment loss. That sounds like a solid commando fit.
Well now I know to stay clear of the Warbarge flux strikes, or the Eve ones as well. Thank you for your verdict on the suit. The enemy had placed a heavy with a machine gun and backed him up with a logi, i guess, using the rep tool. Forgot I dropped my mass driver setup as I ran out of the dropsuit for that fix. |
nyghthawke cox
Nyghthawke Industries
18
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Posted - 2015.08.15 02:28:00 -
[20] - Quote
Adipem Nothi wrote:nyghthawke cox wrote: Question, An orange sparkle on a vehicle is what exactly?
Armor Hardener active ?
And this is why I want to be able to pilot my Python better. |
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nyghthawke cox
Nyghthawke Industries
24
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Posted - 2015.08.19 23:06:00 -
[21] - Quote
I-Shayz-I wrote:Cross Atu wrote: Finally it is worth mentioning that I have seen several proposed iterations of possible shield reps, so while one method may have been voiced more commonly in certain contexts I'd still firmly assert that discussion of the topic is worthwhile even if certain methods may be able to be discounted.
0.02 ISK
I would love to see a transporter tool in the game that was fair and fit well in the game. The average "idea person" just needs to understand why certain proposals need to be evaluated more. Sure, most of the stuff I'm talking about is speculation, and it could be that certain mechanics would work differently in-game than on paper. But while a shield rep tool would be awesome, there's a lot more to it than just modifying a current repair tool to rep shields instead of armor. My point is simply to make "idea people" aware of the issues so that they can be discussed PROPERLY You know, instead of everyone supporting an idea just because it sounds like a good idea :P
What about a phase type situation where it is a passive suit module that Joins the mods suit shields with those who have depleted shields and the suits shields level out where the giver loses some shielding so that the long delay time of depleted shields is negated so that the receivers suits quickly replenishes lost shields. It allows for a shield logi to run around the field and boost shields of others while still being able to fire. Thought about this when I heard many Eve pilots complaining about cloakers. It is part of a phase system that would first apply to cloakers but then move to shields so that Ships that had to drop shields to fire could at least fire pure energy weapons to help defend themselves and others better. Just a thought.
If you want it, I can build it.
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nyghthawke cox
Nyghthawke Industries
24
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Posted - 2015.08.21 14:13:00 -
[22] - Quote
nyghthawke cox wrote:I-Shayz-I wrote:Cross Atu wrote: Finally it is worth mentioning that I have seen several proposed iterations of possible shield reps, so while one method may have been voiced more commonly in certain contexts I'd still firmly assert that discussion of the topic is worthwhile even if certain methods may be able to be discounted.
0.02 ISK
I would love to see a transporter tool in the game that was fair and fit well in the game. The average "idea person" just needs to understand why certain proposals need to be evaluated more. Sure, most of the stuff I'm talking about is speculation, and it could be that certain mechanics would work differently in-game than on paper. But while a shield rep tool would be awesome, there's a lot more to it than just modifying a current repair tool to rep shields instead of armor. My point is simply to make "idea people" aware of the issues so that they can be discussed PROPERLY You know, instead of everyone supporting an idea just because it sounds like a good idea :P What about a phase type situation where it is a passive suit module that Joins the mods suit shields with those who have depleted shields and the suits shields level out where the giver loses some shielding so that the long delay time of depleted shields is negated so that the receivers suits quickly replenishes lost shields. It allows for a shield logi to run around the field and boost shields of others while still being able to fire. Thought about this when I heard many Eve pilots complaining about cloakers. It is part of a phase system that would first apply to cloakers but then move to shields so that Ships that had to drop shields to fire could at least fire pure energy weapons to help defend themselves and others better. Just a thought. UPDATE: Realized that passive shield phasing could make monstrous tanker to block doors. Recommend needing both suits to have module or it becomes an active module so that it has a cool down period in which it won't function until reactivated.
If you want it, I can build it.
Nyghthawke Industries birth
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nyghthawke cox
Nyghthawke Industries
26
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Posted - 2015.08.23 18:00:00 -
[23] - Quote
Leor Arloc wrote:Hi Everyone,
I just passed by to say THANK YOU VERY MUCH for the Logi guide. For someone who has a really bad aim, the Logi Code gave me a new purpose after my first month of struggle here in the game. I won't be where I am now and could not have accomplished the things I have done without being a logi . Right now, I am 2 and a half months in game having 11M SP, 100k LP in Amarr, nearing my 200M ISK target, and won the Immortal Guides event last June of having the most contributed WP to the Corp all due to the Militia Medic and Adv Logi suits.
Again, I cannot say THANK YOU enough. If you ever run into me in Pubs or FW, rest assured that I am always behind everyone with a rep tool at hand.
Regards, Leor
I am glad your having fun. Have you finally decided which logi suit you want to invest in yet?
If you want it, I can build it.
Nyghthawke Industries birth
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nyghthawke cox
Nyghthawke Industries
27
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Posted - 2015.08.25 22:46:00 -
[24] - Quote
glad someone is looking into the electronics side of why I can't see people until i am right on them. have gone whole games not seeing any enemy on my radar but have been shot at and shooting those same noseeums. Would settings the range of your radar to the max range of the currently held weapon or radar setting be of better use to you. I have found that it helps me cause if it is on radar I know I can hit it.
If you want it, I can build it.
Nyghthawke Industries birth
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nyghthawke cox
Nyghthawke Industries
27
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Posted - 2015.08.25 22:49:00 -
[25] - Quote
Of note, I have received from my warbarge weapons lab a sniper rifle that can literally be one shot one kill, especially if you have the skills and high slot modules.
If you want it, I can build it.
Nyghthawke Industries birth
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nyghthawke cox
Nyghthawke Industries
30
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Posted - 2015.08.29 02:23:00 -
[26] - Quote
Sned TheDead wrote:nyghthawke cox wrote:Of note, I have received from my warbarge weapons lab a sniper rifle that can literally be one shot one kill, especially if you have the skills and high slot modules. the rodens..... mmmmmm....... delicious......... In seriousness it is fun as hell to use, heavys be like oh I can take anything you throw at me, one shot head shot w/ the rodens, and you just laugh.
True, it gives someone a reason to seriously think about shield tanking.
If you want it, I can build it.
Nyghthawke Industries birth
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nyghthawke cox
Nyghthawke Industries
30
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Posted - 2015.08.29 02:27:00 -
[27] - Quote
Sned TheDead wrote:nyghthawke cox wrote:Of note, I have received from my warbarge weapons lab a sniper rifle that can literally be one shot one kill, especially if you have the skills and high slot modules. the rodens..... mmmmmm....... delicious......... In seriousness it is fun as hell to use, heavys be like oh I can take anything you throw at me, one shot head shot w/ the rodens, and you just laugh.
When I go into the weapons lab I always think, " We have such sights to show you."
If you want it, I can build it.
Nyghthawke Industries birth
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nyghthawke cox
Nyghthawke Industries
32
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Posted - 2015.08.30 22:52:00 -
[28] - Quote
Sned TheDead wrote:nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Of note, I have received from my warbarge weapons lab a sniper rifle that can literally be one shot one kill, especially if you have the skills and high slot modules. the rodens..... mmmmmm....... delicious......... In seriousness it is fun as hell to use, heavys be like oh I can take anything you throw at me, one shot head shot w/ the rodens, and you just laugh. When I go into the weapons lab I always think, " We have such sights to show you." Indeed. though it still does inane amounts of damage to shields... I know with three krins making 12% plus the 3% just to be able to use it makes me at least 519 without FW suit bonuses. It's a guaranteed kill or kill assist for anti-logi logi.
If you want it, I can build it.
Nyghthawke Industries birth
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nyghthawke cox
Nyghthawke Industries
34
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Posted - 2015.09.01 00:42:00 -
[29] - Quote
I have turned my aim assist off and found that I do a little better as I am an active targeter. I think the assist actually hurts shooters like me as we fight the computer as to where to put the rounds. Oh I can say with truth " True slayers don't use aim assist."
If you want it, I can build it.
Nyghthawke Industries birth
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nyghthawke cox
Nyghthawke Industries
34
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Posted - 2015.09.02 00:16:00 -
[30] - Quote
Radiant Pancake3 wrote:nyghthawke cox wrote:I have turned my aim assist off and found that I do a little better as I am an active targeter. I think the assist actually hurts shooters like me as we fight the computer as to where to put the rounds. Oh I can say with truth " True slayers don't use aim assist." So nyght apparently you can't build it... the link in your sig takes me to a page not found. :P
It was a link to the story of why I started Nyghthawke Industries
If you want it, I can build it.
Nyghthawke Industries birth
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nyghthawke cox
Nyghthawke Industries
37
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Posted - 2015.09.03 00:55:00 -
[31] - Quote
Radiant Pancake3 wrote:nyghthawke cox wrote:I have turned my aim assist off and found that I do a little better as I am an active targeter. I think the assist actually hurts shooters like me as we fight the computer as to where to put the rounds. Oh I can say with truth " True slayers don't use aim assist." So nyght apparently you can't build it... the link in your sig takes me to a page not found. :P
If you look up terraformer, you will find my idea for being able to colonize all of this universe.
If you want it, I can build it.
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Posted - 2015.09.04 16:30:00 -
[32] - Quote
Booby Tuesdays wrote:I have a question... Why has my K/D skyrocketed by switching to Cal Logi with an Advanced Rail Rifle? I only have it skilled to 4, no proficiency, and no damage mods. I still pop in and out of cover like I used to. I still support the team like I used to. I haven't changed my play style at all. All I changed was the dropsuit (which is skilled to 4), the gun (from MD/CR to RR, also level 4), and the grenade (locus from flux). Is the Cal Logi that much better suited to a solo player? Or have I just magically been able to hit the broadside of a barn lately? some suits have bonuses for certain weapons.
If you want it, I can build it.
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Posted - 2015.09.05 01:35:00 -
[33] - Quote
Zaria Min Deir wrote:nyghthawke cox wrote:Booby Tuesdays wrote:I have a question... Why has my K/D skyrocketed by switching to Cal Logi with an Advanced Rail Rifle? I only have it skilled to 4, no proficiency, and no damage mods. I still pop in and out of cover like I used to. I still support the team like I used to. I haven't changed my play style at all. All I changed was the dropsuit (which is skilled to 4), the gun (from MD/CR to RR, also level 4), and the grenade (locus from flux). Is the Cal Logi that much better suited to a solo player? Or have I just magically been able to hit the broadside of a barn lately? some suits have bonuses for certain weapons. Logis have no bonuses for any weapons. Booby, it is entirely possible that the callogi and the RR just simply suit your preferred style of play better, and thus give better results. Now, the rail rifles are actually quite good in various situations, the range advantage at least helps you out a lot if you play to that. And the Cal suits are very well suited for the pop in and out of cover style of play :) And your KD skyrocketing... Do I remember correctly you used the MD a lot before? If that is the case, you'd have noticed a major increase in kills when switching to any rifle. The MD is a fine support weapon, and if you can stay on high ground, an excellent supression tool, but on the ground, where I'd assume you were based on playing an actual support logi, you're simply not going to be racking up kills the way a rifle user can under most circumstances.
Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
If you want it, I can build it.
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Posted - 2015.09.05 16:47:00 -
[34] - Quote
nyghthawke cox wrote:Radiant Pancake3 wrote:nyghthawke cox wrote:I have turned my aim assist off and found that I do a little better as I am an active targeter. I think the assist actually hurts shooters like me as we fight the computer as to where to put the rounds. Oh I can say with truth " True slayers don't use aim assist." So nyght apparently you can't build it... the link in your sig takes me to a page not found. :P If you look up terraformer, you will find my idea for being able to colonize all of this universe. I think I fixed the hyperlink in sig.
If you want it, I can build it.
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Posted - 2015.09.10 02:15:00 -
[35] - Quote
Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. I do my best and thank you for correcting me again. Seems all I know is that I want a commando with two equipment slots.
If you want it, I can build it.
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Posted - 2015.09.10 02:21:00 -
[36] - Quote
XxBlazikenxX wrote:nyghthawke cox wrote:Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. I do my best and thank you for correcting me again. Seems all I know is that I want a commando with two equipment slots. Stormraider's has two eq.
I have to look into that one then. I want to be able to use droplinks and rep tool in the heaviest armor I can so that when I chain a sentinel they don't have to worry about me not being there when it hits the rocks. Rooms to go ( my commando suit I proposed ) is looking good for now.
If you want it, I can build it.
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Posted - 2015.09.12 01:18:00 -
[37] - Quote
Cross Atu wrote:Megaman Trigger wrote:nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons. EDIT: while I'm here, from a Sentinel, thank you Logis for your support on the battlefield. Good point on the bonuses. Also, you're quite welcome (even if I have spent more time in a heavy frame lately than providing proper logi)
Doesn't understanding their weaknesses help us to save more of them on the field. I mean mins may have the fastest heavy but it sometimes turns like a caddy. can I propose a module that appears when you max out grenade and sidearm that lets you place a sidearm in the grenade slot so that you can use a sidearm while repping or dual sidearms at once by using the grenade button.
If you want it, I can build it.
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Posted - 2015.09.17 01:32:00 -
[38] - Quote
What FW suit bonuses?[/quote]
in the descriptions or some of the suits it says it is built for certain weapon types. these types gain something from the suit. Either cool down speed from the Amar or impact damage from Matar. What is actually given varies but the description helps you to understand the best fits for each suit.
If you want it, I can build it.
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Posted - 2015.09.19 01:31:00 -
[39] - Quote
On the matter of scanners, game play is too fast for me to use them right. Passives work better for me as I don't have to worry about switching tools. On the matter of the Empress, knowing I will not be able to win one of the Death shroud skins, I have honored her by signing on a Nu-Kinni. She is working on making the weapon and armor I am trying to build a more artistic piece of work. She has asked me to see if someone would send her the Death shroud skin ( she is fanatically loyal to the Empress alone). I will foot the bill for her as payment for the beautifying of the Nyghthawke Industry arms and armor design.
If you want it, I can build it.
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Posted - 2015.09.24 01:38:00 -
[40] - Quote
XxBlazikenxX wrote:What are some good Amarr Logi set ups?
I hate to say this but the Amarr Militia med set up works pretty well. I think that the higher armor points give you a chance to get closer to the friendly you are trying to help. Could be just me though.
If you want it, I can build it.
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Posted - 2015.09.24 01:55:00 -
[41] - Quote
XxBlazikenxX wrote:nyghthawke cox wrote:XxBlazikenxX wrote:What are some good Amarr Logi set ups? I hate to say this but the Amarr Militia med set up works pretty well. I think that the higher armor points give you a chance to get closer to the friendly you are trying to help. Could be just me though. Let me rephrase my question. What are some good PROTO Amarr Logi Setups?
Thank you for reminding me that I am still learning. I have seen an Amarr logi suit with four equipment slots.
If you want it, I can build it.
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Posted - 2015.09.24 02:02:00 -
[42] - Quote
XxBlazikenxX wrote:nyghthawke cox wrote:XxBlazikenxX wrote:nyghthawke cox wrote:XxBlazikenxX wrote:What are some good Amarr Logi set ups? I hate to say this but the Amarr Militia med set up works pretty well. I think that the higher armor points give you a chance to get closer to the friendly you are trying to help. Could be just me though. Let me rephrase my question. What are some good PROTO Amarr Logi Setups? Thank you for reminding me that I am still learning. I have seen an Amarr logi suit with four equipment slots. That's not possible, the Amarr logistics only comes with 3 equipment slots across all tiers.
Well I have an Amarr suit I can't use yet that I will check on That has what looks like four slots there. Unless I am mixing it up with the Revanant suit I won as salvage.
If you want it, I can build it.
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Posted - 2015.09.24 02:07:00 -
[43] - Quote
Well I have an Amarr suit I can't use yet that I will check on That has what looks like four slots there. Unless I am mixing it up with the Revanant suit I won as salvage. [/quote] There is the PROTO FIT site that helps you build suits. I have made fittings without being a member to see what I liked.
If you want it, I can build it.
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Posted - 2015.09.24 02:33:00 -
[44] - Quote
XxBlazikenxX wrote:nyghthawke cox wrote: Well I have an Amarr suit I can't use yet that I will check on That has what looks like four slots there. Unless I am mixing it up with the Revanant suit I won as salvage.
There is the PROTO FIT site that helps you build suits. I have made fittings without being a member to see what I liked. Some of the protofits site is outdated, which could be the reason.[/quote] True, I think I was thinking of the Logibros suit as well
If you want it, I can build it.
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Posted - 2015.09.24 21:05:00 -
[45] - Quote
[ Some of the protofits site is outdated, which could be the reason.[/quote] True, I think I was thinking of the Logibros suit as well[/quote]
Rechecked and I was wrong. Iwas thinking of both the Remnant and the Logibros suits
If you want it, I can build it.
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Posted - 2015.09.26 00:12:00 -
[46] - Quote
As stated earlier, I am sharing a suit weapon combo I will post later in the new ideas forum.
Multi armorrmant readjustable killer (MARK) weapon system. Mark 1 single barrel laser rifle single fire three round burst. Mark 3 three barrel laser rifle rifle is as mark 1, auto fire is 9 rds/ 5 seconds, grenade is all three barrels at once three shots then 5 second charge, sniper is top barrel single shot 3 rds, 5second charge.
Mark 5 same as mark 3 but auto fire is 15rds/ 5 seconds. burst is five rounds. max ammo is 150 rds for whole rifle at mark 5.
rifle uses capacitor firing, which means that the rounds act like regular bullets in relation to damage dealt and drop off style, i.e. max damage close and drops off at distance. at max range the laser fades out visually.
I have a suit to go with it but was wanting thoughts on this first.
If you want it, I can build it.
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Posted - 2015.10.17 18:47:00 -
[47] - Quote
What happened to the time in service loyalty rewards? I personally do not have the time to play for the hours needed to quickly up my ranks through points. I am one of those that are, "I don't always play online, but when I do it's DUST 514." It is the only online game I play on my system.At least the older system recognized that we live busy lives and rewarded us for loyalty to the game beyond others. I say this because I have a suit that is "not sold in stores," and I don't want to loose it, so I rarely play it. It is the limited edition Black Hunter recon suit. The way it is now I can't even give my others items I will not use because I am not even halfway rank 2 yet due to the new system. If it sounds like a rant, forgive me I am just curious.How about a hybrid system that uses both systems together or something similar?
If you want it, I can build it.
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Posted - 2015.11.15 23:28:00 -
[48] - Quote
7th Son 7 wrote:Booby Tuesdays wrote:XxBlazikenxX wrote:Booby Tuesdays wrote:New event, Logi Ops!What do you think the BPO should be, or what it will be? I would be cool with a dual beam BDR-2, or a less powerful BDR-8 BPO. Would that be too good of a BPO? Will it just be a Flux repair tool? When repairing a target at full health, it "overheals" the target to a maximum of 125% health I wonder if they can code something like that? Would make for an OP BPO, unless it did just have the stats of the Flux tool. 50HP/s, no range, but you can overcharge your heavies. Hmmm... That would be my guess, the rep tool would meet in the middle between std and adv'd, i'm pumped
I would like to see a rep tool that would damage enemies to keep from having to switch from tool to weapon.
If you want it, I can build it.
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Posted - 2015.11.20 01:02:00 -
[49] - Quote
Cross Atu wrote:The AUR? I mean I'll take it, but that's not what I'm showing up for (or concerned about). That BPO rep tool though? That I am earning
I don't know if I'll get it with only 30mins of play but it will not be for a lack of trying when I can play.
Side note: Y'all probably knew this, but the nanohive can only be dropped one per clone. What I mean is when you drop the second hive the first fades out, unless I dropped it too close to the first.
If you want it, I can build it.
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Posted - 2015.11.20 01:07:00 -
[50] - Quote
Hayato Fukuda wrote:Yeah, this event awards the poor DUSTlings who get KJ'd (Kill-jacked) all the bloody time. 400 AUR for 50 Assists? That'll be a fun time.
I've noticed some droplink campers every so often.
If you want it, I can build it.
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Posted - 2015.11.21 02:05:00 -
[51] - Quote
Radiant Pancake3 wrote:nyghthawke cox wrote:Cross Atu wrote:The AUR? I mean I'll take it, but that's not what I'm showing up for (or concerned about). That BPO rep tool though? That I am earning I don't know if I'll get it with only 30mins of play but it will not be for a lack of trying when I can play. Side note: Y'all probably knew this, but the nanohive can only be dropped one per clone. What I mean is when you drop the second hive the first fades out, unless I dropped it too close to the first. Hmmm? The basic hives yes... And maybe some adv not sure... But some adv and pro you can definitely drop more than one.
That's good to know. Wonder if the rep hives are multi-drop. That's what I am working towards, as far as hives go. Almost able to run the Revanant suit and I saw that some of the progression suits let you get a 5 suit claim, I guess to see if you like it. They are mostly the ISK versions
If you want it, I can build it.
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Posted - 2015.11.28 01:02:00 -
[52] - Quote
v1Rus no1320 wrote:IAmDuncanIdaho II wrote:Luther Mandrix wrote:Drop Suit Depot Tool Limited use Target Friendly can change drop suit as Nano materials reform old suit with new material provided by the logi. (CPU/PG Bonus to Logi suit) Standard could make 3 standard suits Advanced could make 3 advanced suits Proto could make 3 proto suits Hah I like it. Like a golf caddy: Caddy: I suggest the 7-iron Player: No, we're going nuclear, hand me the driver Logi: I suggest the Scrambler Rifle Slayer: No, we're going nuclear, hand me the plasma cannon And LAVs could be our golf carts
You would probably have a timed duration to keep the beam on the target to get it to work. That way when the beam first hits you choose the new suit, then when the beam is done the suit is changed then a cool down period. The duration allows for lag between players, or you just lock in favs that go in order according to the number you assign them, and if you have any of that fit left.
If you want it, I can build it.
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Posted - 2015.12.14 01:40:00 -
[53] - Quote
Miles O'Rourke wrote:If Logi LAVs don't return, they should at least return the remote rep mod.
I already have the company rule that all vehicles fielded by the Corps members need to have the mobile CRU To help battle field containment.
If you want it, I can build it.
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Posted - 2016.01.30 00:04:00 -
[54] - Quote
Call of duty reallywants their players back. I foud game mechaics from four or five games, includig a Dust reference.
If you want it, I can build it.
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Posted - 2016.02.02 23:26:00 -
[55] - Quote
Kaze Eyrou wrote:nyghthawke cox wrote:Call of duty reallywants their players back. I foud game mechaics from four or five games, includig a Dust reference. ?
The helmet from one of the specialist characters for online play looks like it came from dust. You can see it in the commercial.
If you want it, I can build it.
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Posted - 2016.02.07 22:39:00 -
[56] - Quote
General Vahzz wrote:nyghthawke cox wrote:Kaze Eyrou wrote:nyghthawke cox wrote:Call of duty reallywants their players back. I foud game mechaics from four or five games, includig a Dust reference. ? The helmet from one of the specialist characters for online play looks like it came from dust. You can see it in the commercial. I am guessing a Caldari Helmet.
Yes, plus it has blades or cloaking as its super ability.
If you want it, I can build it.
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Posted - 2016.02.07 23:01:00 -
[57] - Quote
Don't know if you will see this but I have an idea. The could post the new game to PS4 and give all of the Dust players a DNA code. When we go to play the new game we are asked if we have a DNA code. If yes, it goes to a different screen that says "welcome back, we are glad we could decrypt your Dna Profile. We were hacked and the information was encrypted so thatr the hackers could take all of the ISK and items of our mercs. We have been decrypting them as fast as we can. We were able to recover your basic information. Sadly, you do have to go back through the academy to unlock your SP.
Basic info is name, sex, faction, clan, and SP. This is minus the SP that you placed into your company so that the company can remain operational, in case there are EVE pilots in the companies affected by the loss of DUST. This also includes your alts. Just a thought , as the chaos that will ensue after all of the DUST companies close will be great, as many pilots may lose ISK and items given to the company. Also ask that the LP ranking does not affect the players ability to interact with others as it did for DUST, I understand the bonuses but it limited players ablility to sell or trade with other players, even what a player could do with their companies. This is just my thought on this matter.
If you want it, I can build it.
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Posted - 2016.02.12 00:26:00 -
[58] - Quote
That part, true. I was going to have the loyalty perks, ISK start from scratch. I Guess we could just have the locked SP that is in the company trait be all that remains, but locked and not moveable. I admit it may be because of my short playing opening for the SP as I can't play enough to catch up to everyone else. If they allow the grounders the ability to gain sovereignty level in the company skill, I will be happy.
If you want it, I can build it.
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Posted - 2016.05.02 22:26:00 -
[59] - Quote
Helllooooooooo...... What was the news I missed it.
If you want it, I can build it.
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Posted - 2016.05.02 22:36:00 -
[60] - Quote
Sned TheDead wrote:nyghthawke cox wrote:Helllooooooooo...... What was the news I missed it. Project NOVA is a thing, so you may want to check that out, other than that, nothing really....
thank you it was quite here. its sad really no console.
If you want it, I can build it.
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Posted - 2016.05.30 19:24:00 -
[61] - Quote
Sned TheDead wrote:nyghthawke cox wrote:Sned TheDead wrote:nyghthawke cox wrote:Helllooooooooo...... What was the news I missed it. Project NOVA is a thing, so you may want to check that out, other than that, nothing really.... thank you it was quite here. its sad really no console. It's sad, and from what I can tell a lot of people are leaving because of it. But it was the best decision considering what both the devs and the player-base want. Just kinda sucks that quite a few friends that I made here will be moving to ps4 and not looking back....
I know. Do you think that this means that the devs will build a valkyrie style game for the vehicles except LAVS as those should be in nova since the driver cant shoot the cannon when driving.
If you want it, I can build it.
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