|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Megaman Trigger
Ready to Play
396
|
Posted - 2015.07.17 22:47:00 -
[1] - Quote
Adipem Nothi wrote: My Cal Heavy and Cal Sent tend to fare better without dual tanking, though I play these units from long range (I doubt they'd hold up very well if I didn't).
Pardon this fatties interruption, but the Cal Sent does work well at close range if you gear you fit more to regen rather than high HP. Use the cover to your advantage, drop in for a few seconds and pop out for a few shots before popping back in. If you sacrifice HP, you can hit a recharge off well over 100hp/s with short delays (2.46 for delay, 0.62 for depleted)
YMMV on this, if this isn't your playstyle.
Purifier. First Class.
|
Megaman Trigger
Ready to Play
399
|
Posted - 2015.07.19 08:48:00 -
[2] - Quote
XxBlazikenxX wrote:Zaria Min Deir wrote:Cross Atu wrote:Megaman Trigger wrote:Adipem Nothi wrote: My Cal Heavy and Cal Sent tend to fare better without dual tanking, though I play these units from long range (I doubt they'd hold up very well if I didn't). Pardon this fatties interruption, but the Cal Sent does work well at close range if you gear you fit more to regen rather than high HP. Use the cover to your advantage, drop in for a few seconds and pop out for a few shots before popping back in. If you sacrifice HP, you can hit a recharge off well over 100hp/s with short delays (2.46 for delay, 0.62 for depleted) YMMV on this, if this isn't your playstyle. Aaaannnndddd now I want to proto that out too, well done So, I was bored today, and went min sentinel 5 and hmg pro 5... :D Only prof 5? All about that fitting optimization 5. Yeah, because the HMG is a PG hog and optimisation is totally worth the SP sink
Purifier. First Class.
|
Megaman Trigger
Ready to Play
402
|
Posted - 2015.07.21 22:26:00 -
[3] - Quote
RedBleach LeSanglant wrote:Booby Tuesdays wrote:... It seems so strange to me that the one true OG 'Slayer Logi' was the Cal, back in Uprising 1.0. Now that it has been proven that the 'Warlords 1.2: Return of the Slayer Logi' (directed by Aeon Amandi) was proven to be false, it makes me wonder; what is still making the Cal Logi the weaker choice? It can't just be the loss of a bonus to shield extenders? Could it be that simple? Even stranger is the fact that the Cal Logi has an over 1.0 KD/R advantage over its Logi brethren. Is this due to it still actually functioning well as a solo semi-slayer suit? I think it may be due to the smaller amount of players running it. They know the suits limitations quite well, and as a result die much less. ... If I'm not mistaken The numbers from that KDR announcement were over the whole history of Dust514, and are therefore not an accurate depiction of the current state of the CAL Logi. But during the time that they were the killing bees with the shield bonus they were formidable. Now, I believe we have people that are still spec'ed into it, and with its many highs it can still be an efficient killing machine from AFAR. Close up it sucks. But as a Sniper or another Rail Rifle user that picks off the weak, or even bricked the Slot versatility swayed the data. I would like to see data from only the last quarter, maybe 6 months. Then I believe we would have more to discuss about the "why" of the situation IFF the KDR numbers still held true. But as it is from the beginning of the public release I believe they have little weight for making a suit decision - as far as the logis go. PLUS I'm a little pissed that I can't find Logi progression in the Suit progression choices. AM I just missing it somewhere? can someone else confirm whether or not it is there please?
I think the number were pulled over a 30 day period, since that was the most fair. At least, the numbers that showed the AmSent overperforming were from 30 days rather than life time.
Purifier. First Class.
|
Megaman Trigger
OSG Planetary Operations
703
|
Posted - 2015.09.08 08:18:00 -
[4] - Quote
nyghthawke cox wrote: Thank you for the correction. Iknow that commandos and sentinels have bonuses for certain weapons. I have noticed on the comando that the normally small arms slot is considered the secondary weapon. Warbarge bonus to hit is for primary weapons only.
I'd like to point out that we Sentinels don't get any sort of damage or function bonus for our Heavy Weapons, unlike Commandos and Assaults, we only a fittings bonus to promote the use of Heavy Weapons over Light Weapons.
Purifier. First Class.
|
|
|
|