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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Stefan Stahl
Seituoda Taskforce Command
706
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Posted - 2014.07.24 14:57:00 -
[601] - Quote
CCP Rattati wrote:[...] KAGEHOSHI Horned Wolf wrote:No extra slot at proto please. [...] The path is clear however, this overemphasis of eHP buffing has to be countered, simply by increasing PG of plates, it is obvious and imminent. I've raised the point about tier progression a couple of times since you got into your current position, but you've never directly answered, so here's the question to shut me up:
Are new players supposed to have any chance of having fun at all when they are in a battle that one or more vets are in? Answer this question and we can save ourselves quite some effort going forward. |
Floyd20 Azizora
Forty-Nine Fedayeen Minmatar Republic
70
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Posted - 2014.07.24 14:59:00 -
[602] - Quote
BL4CKST4R wrote:CCP Rattati wrote:
The Amarr fit you shared can't fit a weapon. The commando can. Not exactly comparable nor viable. With a proto scrambler this AK max ehp fit is approx
The path is clear however, this overemphasis of eHP buffing has to be countered, simply by increasing PG of plates, it is obvious and imminent.
I don't think increasing the PG of plate is a good idea even with the PG increases my protofits Gallente assault cam barely fit a tank (compared to the other protofit tanks ive made) while also fitting a good weapon, I have to sacrifice a grenade and use a compact nanohive and this is with a enhanced shield extender and one enhanced + complex damage modifier and a advanced side arm. There is no way for my to fit all proto without spending a ton of SP into PG skills for my weapons. Edit: the reason my other protofits can get a much better tank is because I am making rep tanked shield suits and pure armor tank amarrs. Vs a rep tanked Gallente, regardless it still struggles with PG a little bit. we need other modules assaults could use getting buffed(damage mods, kincats, stamina mods, codebreakers at a push). |
Boot Booter
Escrow Removal and Acquisition Dark Taboo
773
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Posted - 2014.07.24 15:01:00 -
[603] - Quote
OK so I'm now thinking I like all the buffs for assaults; capacity, 8 slots at pro, and hp. With that said, I believe the capcity cost of all hp modules should be increased by quite a bit, maybe 150%. This will drive away dual tankers, fix the raw eHP stacking problem we have, diversify fits, create use for capacity modules, and make base HP a more stable balancing mechanic.
Also here's a shield tanked minmatar for Charlie with 8 slots
Charlie Assault mk.0
With the HP buff we are looking at about 470 shield and 300 armor. BUT if hp module capacity costs were increased I'd probably drop the extra extender for a damage mod. This would then be 400 shield and 300 armor. A very nice looking assault suit.
One last thing is I still think that minmatar assault shield delays are too long. They are currently 6/8 while even the minmatar logistics is 5/6. Even with 2 complex regulators my delay is still 2.5 seconds. I'd say drop the minmatar assault delay to 5/7. This will allow us to properly regulate our shields (2 complex regulators would then = 2 sec). We already suffer from a painfully slow shield regen of 25 and lower eHP.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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DeathwindRising
ROGUE RELICS
489
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Posted - 2014.07.24 15:04:00 -
[604] - Quote
Stefan Stahl wrote:CCP Rattati wrote:[...] KAGEHOSHI Horned Wolf wrote:No extra slot at proto please. [...] The path is clear however, this overemphasis of eHP buffing has to be countered, simply by increasing PG of plates, it is obvious and imminent. I've raised the point about tier progression a couple of times since you got into your current position, but you've never directly answered, so here's the question to shut me up: Are new players supposed to have any chance of having fun at all when they are in a battle that one or more vets are in? Answer this question and we can save ourselves quite some effort going forward.
could be solved by buffing basic suits. increased cpu/pg and extra slots at the cost of no bonuses on the suit.
gives noobs easy to train suits that can be buffer tanked easily. increasing noob survival rates without much incentive for vets to use them over bonused suits.
thats my thought anyways |
DeathwindRising
ROGUE RELICS
489
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Posted - 2014.07.24 15:07:00 -
[605] - Quote
Boot Booter wrote:OK so I'm now thinking I like all the buffs for assaults; capacity, 8 slots at pro, and hp. With that said, I believe the capcity cost of all hp modules should be increased by quite a bit, maybe 150%. This will drive away dual tankers, fix the raw eHP stacking problem we have, diversify fits, create use for capacity modules, and make base HP a more stable balancing mechanic. Also here's a shield tanked minmatar for Charlie with 8 slots Charlie Assault mk.0With the HP buff we are looking at about 470 shield and 300 armor. BUT if hp module capacity costs were increased I'd probably drop the extra extender for a damage mod. This would then be 400 shield and 300 armor. A very nice looking assault suit. One last thing is I still think that minmatar assault shield delays are too long. They are currently 6/8 while even the minmatar logistics is 5/6. Even with 2 complex regulators my delay is still 2.5 seconds. I'd say drop the minmatar assault delay to 5/7. This will allow us to properly regulate our shields (2 complex regulators would then = 2 sec). We already suffer from a painfully slow shield regen of 25 and lower eHP.
is that an error or did you really use a logi suit instead of the assault suit? |
JRleo jr
Xer Cloud Consortium
114
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Posted - 2014.07.24 15:10:00 -
[606] - Quote
Boot Booter wrote:OK so I'm now thinking I like all the buffs for assaults; capacity, 8 slots at pro, and hp. With that said, I believe the capcity cost of all hp modules should be increased by quite a bit, maybe 150%. This will drive away dual tankers, fix the raw eHP stacking problem we have, diversify fits, create use for capacity modules, and make base HP a more stable balancing mechanic. Also here's a shield tanked minmatar for Charlie with 8 slots Charlie Assault mk.0With the HP buff we are looking at about 470 shield and 300 armor. BUT if hp module capacity costs were increased I'd probably drop the extra extender for a damage mod. This would then be 400 shield and 300 armor. A very CRAP looking assault suit. One last thing is I still think that minmatar assault shield delays are too long. They are currently 6/8 while even the minmatar logistics is 5/6. Even with 2 complex regulators my delay is still 2.5 seconds. I'd say drop the minmatar assault delay to 5/7. This will allow us to properly regulate our shields (2 complex regulators would then = 2 sec). We already suffer from a painfully slow shield regen of 25 and lower eHP. The only hp problem is armor plates and armor suits using shield extenders...
Max level brony.
Pink fluffy unicorns
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Best song evar.
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
776
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Posted - 2014.07.24 15:37:00 -
[607] - Quote
Sorry protofits must have bugged out. Should be assault now, I hope. I was checking the logi shield delay.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
60
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Posted - 2014.07.24 15:42:00 -
[608] - Quote
Boot Booter wrote:OK so I'm now thinking I like all the buffs for assaults; capacity, 8 slots at pro, and hp. With that said, I believe the capcity cost of all hp modules should be increased by quite a bit, maybe 150%. This will drive away dual tankers, fix the raw eHP stacking problem we have, diversify fits, create use for capacity modules, and make base HP a more stable balancing mechanic. Also here's a shield tanked minmatar for Charlie with 8 slots Charlie Assault mk.0With the HP buff we are looking at about 470 shield and 300 armor. BUT if hp module capacity costs were increased I'd probably drop the extra extender for a damage mod. This would then be 400 shield and 300 armor. A very nice looking assault suit. One last thing is I still think that minmatar assault shield delays are too long. They are currently 6/8 while even the minmatar logistics is 5/6. Even with 2 complex regulators my delay is still 2.5 seconds. I'd say drop the minmatar assault delay to 5/7. This will allow us to properly regulate our shields (2 complex regulators would then = 2 sec). We already suffer from a painfully slow shield regen of 25 and lower eHP.
I agree on reducing the delay, so that you don't have to stack two regulators and replace one regulator for something else like a damp.
The Blazing Intellect Machine
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
776
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Posted - 2014.07.24 15:43:00 -
[609] - Quote
JRleo jr wrote:Boot Booter wrote:OK so I'm now thinking I like all the buffs for assaults; capacity, 8 slots at pro, and hp. With that said, I believe the capcity cost of all hp modules should be increased by quite a bit, maybe 150%. This will drive away dual tankers, fix the raw eHP stacking problem we have, diversify fits, create use for capacity modules, and make base HP a more stable balancing mechanic. Also here's a shield tanked minmatar for Charlie with 8 slots Charlie Assault mk.0With the HP buff we are looking at about 470 shield and 300 armor. BUT if hp module capacity costs were increased I'd probably drop the extra extender for a damage mod. This would then be 400 shield and 300 armor. A very CRAP looking assault suit. One last thing is I still think that minmatar assault shield delays are too long. They are currently 6/8 while even the minmatar logistics is 5/6. Even with 2 complex regulators my delay is still 2.5 seconds. I'd say drop the minmatar assault delay to 5/7. This will allow us to properly regulate our shields (2 complex regulators would then = 2 sec). We already suffer from a painfully slow shield regen of 25 and lower eHP. The only hp problem is armor plates and armor suits using shield extenders...
That's just not true. Shield suits dual tank as well. Plus increasing hp module capacity slightly benefits shields because capacity modules are in the low slots. Weapon damage might have to be a bit reduced as well...
And that suit is not crap. 700 eHP suit that completely regen shields in about 12 seconds running at 8.7 with a damage mod Combat rifle. You just don't know how to minmatar.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Cat Merc
Onslaught Inc RISE of LEGION
11228
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Posted - 2014.07.24 15:47:00 -
[610] - Quote
You know why armor tankers put on extenders? Because there's nothing else to put there to benefit an assault suit. It used to be damage mods, but those were nerfed hard.
Any attempt to move a module to high slots was met with a giant "Boo!" or "No!" followed by the reasoning "armor op".
So you have any problems with me putting on extenders? You can cram it. Give me useful utility modules and I will gladly stop using extenders.
Feline overlord of all humans - CAT MERC
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BL4CKST4R
Villore Sec Ops Gallente Federation
2858
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Posted - 2014.07.24 15:52:00 -
[611] - Quote
Cat Merc wrote:You know why armor tankers put on extenders? Because there's nothing else to put there to benefit an assault suit. It used to be damage mods, but those were nerfed hard.
Any attempt to move a module to high slots was met with a giant "Boo!" or "No!" followed by the reasoning "armor op".
So you have any problems with me putting on extenders? You can cram it. Give me useful utility modules and I will gladly stop using extenders.
I am worried about Charlie now since Rattati is thinking about increasing the PG of armor plates
supercalifragilisticexpialidocious
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Adipem Nothi
Nos Nothi
3233
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Posted - 2014.07.24 15:57:00 -
[612] - Quote
BL4CKST4R wrote:I am worried about Charlie now since Rattati is thinking about increasing the PG of armor plates The most-used module in the entire game? Encouraging folks to run ... something else?
Surely he wouldn't.
Shoot scout with yes...
- Ripley Riley
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
776
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Posted - 2014.07.24 15:58:00 -
[613] - Quote
Yeah the balance between shields and armor is pretty close IMHO (perhaps a slight edge to armor, shield energizer/recharger buff in the works though).
I think Rattati should just slowly increase all hp module capacity costs until fits diversify a bit.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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BL4CKST4R
Villore Sec Ops Gallente Federation
2858
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Posted - 2014.07.24 16:02:00 -
[614] - Quote
Adipem Nothi wrote:BL4CKST4R wrote:I am worried about Charlie now since Rattati is thinking about increasing the PG of armor plates The most-used module in the entire game? Encouraging folks to run ... something else? Surely he wouldn't dare.
Oh dear me forgive me that my suit depends on armor... and there isn't anything else to run for a armor based suit. its ok I can run with empty slots.
It worries me because I not only run armor suits but also shield suits, and so far my armor suits and shield suits are pretty toe to toe balanced. Increasing the PG to my armor suit would kill it while leaving my shield suit unhindered whatsoever.
This is my shield suit for charlie
http://www.protofits.com/fittings/shared/0/5721
This is my armor suit for charlie
http://www.protofits.com/fittings/shared/0/5720
And even if fitting costs was increased across the board fitting modules are in the lows so it hurts armor based suit more. Buffs to the secondary unused modules is much better than a nerf.
supercalifragilisticexpialidocious
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
776
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Posted - 2014.07.24 16:13:00 -
[615] - Quote
BL4CKST4R wrote:Adipem Nothi wrote:BL4CKST4R wrote:I am worried about Charlie now since Rattati is thinking about increasing the PG of armor plates The most-used module in the entire game? Encouraging folks to run ... something else? Surely he wouldn't dare. Oh dear me forgive me that my suit depends on armor... and there isn't anything else to run for a armor based suit. its ok I can run with empty slots. It worries me because I not only run armor suits but also shield suits, and so far my armor suits and shield suits are pretty toe to toe balanced. Increasing the PG to my armor suit would kill it while leaving my shield suit unhindered whatsoever. This is my shield suit for charlie http://www.protofits.com/fittings/shared/0/5721This is my armor suit for charlie http://www.protofits.com/fittings/shared/0/5720And even if fitting costs was increased across the board fitting modules are in the lows so it hurts armor based suit more. Buffs to the secondary unused modules is much better than a nerf.
I agree. What if PG requirements were increased on plates, then all hp module capacity costs were increased, and PG mods were moved to high slots? .. Not entirely sure if that would work. Just a thought.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Killer's Coys
Prima Gallicus
89
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Posted - 2014.07.24 16:15:00 -
[616] - Quote
Boot Booter wrote:Yeah the balance between shields and armor is pretty close IMHO (perhaps a slight edge to armor, shield energizer/recharger buff in the works though).
I think Rattati should just slowly increase all hp module capacity costs until fits diversify a bit.
Yes I agree with you, but I think (my thoughts) must not increase PG/CPU cost for the complex shield extender... 54/11 is already heavy I think.
My opinion is, to stop the dual-tankers, increase - the CPU cost for shield extender - the PG for armor plates
With it, "only" Caldari (and Minmatar) could put shield extender, and (for example) the caldari couldn't put armor plates
But if your thoughts were also increase the PG for shield xetender, it would be very difficult for a calda to fit 3-4 shield extenders
So, for me, that's what it whould be done. Stop dual tankers, and make shiald or armor mod only for the specialized one..
For your previous post, I totaly agree with you, the Minma assault should have better shield regulator... Maybe with a suit bonus ? Why not ? But not the HP/s regen, that's for the caldari (for me, minma assault shield regu. : 5/7 => the same as the caldari, but minma has more armor, so more time to wait shield comes back after exhaustion)
Ho yeah Love you Rattati!
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Cat Merc
Onslaught Inc RISE of LEGION
11229
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Posted - 2014.07.24 16:19:00 -
[617] - Quote
Killer's Coys wrote:Boot Booter wrote:Yeah the balance between shields and armor is pretty close IMHO (perhaps a slight edge to armor, shield energizer/recharger buff in the works though).
I think Rattati should just slowly increase all hp module capacity costs until fits diversify a bit. Yes I agree with you, but I think (my thoughts) must not increase PG/CPU cost for the complex shield extender... 54/11 is already heavy I think. My opinion is, to stop the dual-tankers, increase - the CPU cost for shield extender - the PG for armor plates With it, "only" Caldari (and Minmatar) could put shield extender, and (for example) the caldari couldn't put armor plates But if your thoughts were also increase the PG for shield xetender, it would be very difficult for a calda to fit 3-4 shield extenders So, for me, that's what it whould be done. Stop dual tankers, and make shiald or armor mod only for the specialized one.. For your previous post, I totaly agree with you, the Minma assault should have better shield regulator... Maybe with a suit bonus ? Why not ? But not the HP/s regen, that's for the caldari (for me, minma assault shield regu. : 5/7 => the same as the caldari, but minma has more armor, so more time to wait shield comes back after exhaustion) As soon as I get something to put in high slots that doesn't suck.
Feline overlord of all humans - CAT MERC
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Killer's Coys
Prima Gallicus
89
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Posted - 2014.07.24 16:23:00 -
[618] - Quote
Cat Merc wrote: As soon as I get something to put in high slots that doesn't suck.
I really want range mods to hights slots
So many good mods on low slots...
Ho yeah Love you Rattati!
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
186
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Posted - 2014.07.24 17:11:00 -
[619] - Quote
I got the impression Ratatti was referring to plates, not reactive or ferroscale, for a pg increase. |
Syeven Reed
G0DS AM0NG MEN
780
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Posted - 2014.07.24 17:33:00 -
[620] - Quote
Got a Mini theory craft.
Proto Minmatar Assault, based around shield regen, like they should be. And going off lvl5 fitting skills.
http://www.protofits.com/fittings/shared/480/5752
CPU 515.96 PG 60.43 Shield -- 310.88 Armor -- 168.75 eHP -- -- 479.63
Shield Recharge Rate - - - 72.07 HP/s Shield Recharge Delay - - 2.46 s Shield Dep. Rec. Delay - - 3.75 s
Now I think this is a pretty viable fit for Minmatar, low HP with fast regen. But you would need (with fitting skills at max) an extra 2 CPU to make it work...
If I missed the "Energizer fitting bonus post" ignore this. But a bonus to either energizers or that extra 2 cpu would be great!
Word Crimes
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Fox Gaden
Immortal Guides
3956
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Posted - 2014.07.24 17:56:00 -
[621] - Quote
If the Gallente and Amarr Sentinel slot layouts are swapped, then the Gallente Sentinel should probably have its self rep bonus increased to compensate. Even with a buff to damage modes a low slot is still worth more than a high slot to a Sentinel. A bit larger self rep bonus might make up the difference and is in line with Gallente favoring armor rep tanking while Amarr favor brick tanking.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6414
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Posted - 2014.07.24 18:00:00 -
[622] - Quote
Varoth Drac wrote:I got the impression Ratatti was referring to plates, not reactive or ferroscale, for a pg increase.
Until he confirms otherwise, I'm going to assume he meant -all- plates because they are -all- plates.
"The path is clear however, this overemphasis of eHP buffing has to be countered, simply by increasing PG of plates, it is obvious and imminent."
Even then, I'm not exactly for increasing the PG on plates under the pretense that "EHP tanking has to be countered" - if anything, it just goes to show me that utility modules need to be more appealing and that there is some severe problems with fitting diversity. If the counter to fitting armor plates and shield extenders is making armor plates harder to fit, then we've made a severe over-sight as to what can be done about the high slot problem in the first place.
So unless we want to combat that by making Armor Tankers really slow, melee focused or really slow, with half-decent scan precision and [redacted] range... You can't ask for Armor Tankers to fit anything besides shield/damage mods because the alternatives (Myrofibral and Precision Enhancers) just aren't worth their salt. You're likely never going to benefit from them because a) If you're in melee range, something is terribly wrong. b) If you're within that scan range, something is terribly wrong.
The only way you're going to stop someone from EHP tanking is if the utility modules in their off-slot (the slots that don't utilize their preferred tanking) are more appealing.
Useful Links
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Cat Merc
Onslaught Inc RISE of LEGION
11234
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Posted - 2014.07.24 18:29:00 -
[623] - Quote
At LEAST increase myo stims to like 100% or something. I am LOOKING for reasons to dump my shield extenders, seriously, please, give me a reason, any at all!
Feline overlord of all humans - CAT MERC
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RedPencil
Abandoned Privilege Top Men.
58
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Posted - 2014.07.24 18:46:00 -
[624] - Quote
Cat Merc wrote:You know why armor tankers put on extenders? Because there's nothing else to put there to benefit an assault suit. It used to be damage mods, but those were nerfed hard.
Any attempt to move a module to high slots was met with a giant "Boo!" or "No!" followed by the reasoning "armor op".
So you have any problems with me putting on extenders? You can cram it. Give me useful utility modules and I will gladly stop using extenders.
Give me back my old damage mods stat.
Beware paper cut M[;..;]M
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1544
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Posted - 2014.07.24 18:59:00 -
[625] - Quote
Cat Merc wrote:At LEAST increase myo stims to like 100% or something. I am LOOKING for reasons to dump my shield extenders, seriously, please, give me a reason, any at all!
Myo's are useless at this point. Raising them up to +100% would make melee combat not only hillarious but viable.
Fun > Realism
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Cat Merc
Onslaught Inc RISE of LEGION
11236
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Posted - 2014.07.24 19:04:00 -
[626] - Quote
Mobius Kaethis wrote:Cat Merc wrote:At LEAST increase myo stims to like 100% or something. I am LOOKING for reasons to dump my shield extenders, seriously, please, give me a reason, any at all! Myo's are useless at this point. Raising them up to +100% would make melee combat not only hillarious but viable. I would totally fit a kincat on my Gal Assault, put three myo stims on and punch my enemies to death!
Feline overlord of all humans - CAT MERC
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CommanderBolt
Osmon Surveillance Caldari State
1404
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Posted - 2014.07.24 19:08:00 -
[627] - Quote
Stefan Stahl wrote:CCP Rattati wrote:[...] KAGEHOSHI Horned Wolf wrote:No extra slot at proto please. [...] The path is clear however, this overemphasis of eHP buffing has to be countered, simply by increasing PG of plates, it is obvious and imminent. I've raised the point about tier progression a couple of times since you got into your current position, but you've never directly answered, so here's the question to shut me up: Are new players supposed to have any chance of having fun at all when they are in a battle that one or more vets are in? Answer this question and we can save ourselves quite some effort going forward. P.S.: I know this is a loaded question. I get to have an opinion when I discuss my pastime hobby. I hope you get that I'm looking for your opinion as to where the ratio of power between new and old players is supposed to be.
The power gap is not the problem, this is part of the EVE universe. The PROBLEM is that there is no way to pick the risk level of battles, the problem is the matchmaker putting new solo characters up against 2 full proto squads the problem is that we as players have s**t tons of diversity in power, fitting, skill..... yet the game gives us very little in the way of options for the risk level / type of battles we want to be a part of.
The matchmaker is a good portion of the problem for sure.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Stefan Stahl
Seituoda Taskforce Command
706
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Posted - 2014.07.24 19:32:00 -
[628] - Quote
CommanderBolt wrote:The matchmaker is a good portion of the problem for sure. True. It has been the problem since open beta started. However I don't think we can actually change that part of the problem with the existing user-base. There are only that many matches that can be made when ~4000 users are distributed over 3 battleserver locations. With that side of the issue set in stone I've been looking to discuss the other side of it, with admittedly limited success so far. |
Summ Dude
Direct Action Resources
430
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Posted - 2014.07.24 19:40:00 -
[629] - Quote
Fox Gaden wrote:If the Gallente and Amarr Sentinel slot layouts are swapped, then the Gallente Sentinel should probably have its self rep bonus increased to compensate. Even with a buff to damage modes a low slot is still worth more than a high slot to a Sentinel. A bit larger self rep bonus might make up the difference and is in line with Gallente favoring armor rep tanking while Amarr favor brick tanking. I completely agree with this. I was really hoping that in Delta all of the Gallente suits' passive armor reps could be revisited. 1 hp/s means virtually nothing to an armor-tanking Sentinel.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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IAmDuncanIdaho II
R 0 N 1 N
628
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Posted - 2014.07.24 19:55:00 -
[630] - Quote
Adipem Nothi wrote:FabryX10 wrote:Please stop crying. You are ridiculous. Surely, all scouts and heavies... I always played my UP Caldari assault or logi. Now let us try new layouts and ehp before crying. Never seen posts like these when scouts and heavies got OP BUFF. So, please stop crying. For the record, Scouts are by and large in favor of Assault buffs.
@FabryX10 : We're crying for balance dood. Aren't you fed up with constant buff / nerf cycles? Ppl have SP all over the shop because of it. FotM should not be an acronym that exists any more.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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