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Thread Statistics | Show CCP posts - 37 post(s) |
BL4CKST4R
Villore Sec Ops Gallente Federation
2853
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Posted - 2014.07.19 20:55:00 -
[1] - Quote
CCP Rattati wrote:The variable slot count per tier for the logis specifically. I don't see a reason why we don't equalize slot count per tier this round. Any objections? :)
Thanks for the detailed feedback, it verifies my thoughts.
I would like to discuss having two passive logis that need to defend their placed equipment, AM and CA and two active logis, MM and GA. I.e. trading the CA low for a sidearm.
They should lose more than one slot for that side arm.
supercalifragilisticexpialidocious
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BL4CKST4R
Villore Sec Ops Gallente Federation
2858
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Posted - 2014.07.24 14:48:00 -
[2] - Quote
CCP Rattati wrote:
The Amarr fit you shared can't fit a weapon. The commando can. Not exactly comparable nor viable. With a proto scrambler this AK max ehp fit is approx
The path is clear however, this overemphasis of eHP buffing has to be countered, simply by increasing PG of plates, it is obvious and imminent.
I don't think increasing the PG of plate is a good idea even with the PG increases my protofits Gallente assault cam barely fit a tank (compared to the other protofit tanks ive made) while also fitting a good weapon, I have to sacrifice a grenade and use a compact nanohive and this is with a enhanced shield extender and one enhanced + complex damage modifier and a advanced side arm. There is no way for my to fit all proto without spending a ton of SP into PG skills for my weapons.
Edit: the reason my other protofits can get a much better tank is because I am making rep tanked shield suits and pure armor tank amarrs. Vs a rep tanked Gallente, regardless it still struggles with PG a little bit.
supercalifragilisticexpialidocious
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BL4CKST4R
Villore Sec Ops Gallente Federation
2858
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Posted - 2014.07.24 15:52:00 -
[3] - Quote
Cat Merc wrote:You know why armor tankers put on extenders? Because there's nothing else to put there to benefit an assault suit. It used to be damage mods, but those were nerfed hard.
Any attempt to move a module to high slots was met with a giant "Boo!" or "No!" followed by the reasoning "armor op".
So you have any problems with me putting on extenders? You can cram it. Give me useful utility modules and I will gladly stop using extenders.
I am worried about Charlie now since Rattati is thinking about increasing the PG of armor plates
supercalifragilisticexpialidocious
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BL4CKST4R
Villore Sec Ops Gallente Federation
2858
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Posted - 2014.07.24 16:02:00 -
[4] - Quote
Adipem Nothi wrote:BL4CKST4R wrote:I am worried about Charlie now since Rattati is thinking about increasing the PG of armor plates The most-used module in the entire game? Encouraging folks to run ... something else? Surely he wouldn't dare.
Oh dear me forgive me that my suit depends on armor... and there isn't anything else to run for a armor based suit. its ok I can run with empty slots.
It worries me because I not only run armor suits but also shield suits, and so far my armor suits and shield suits are pretty toe to toe balanced. Increasing the PG to my armor suit would kill it while leaving my shield suit unhindered whatsoever.
This is my shield suit for charlie
http://www.protofits.com/fittings/shared/0/5721
This is my armor suit for charlie
http://www.protofits.com/fittings/shared/0/5720
And even if fitting costs was increased across the board fitting modules are in the lows so it hurts armor based suit more. Buffs to the secondary unused modules is much better than a nerf.
supercalifragilisticexpialidocious
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