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Thread Statistics | Show CCP posts - 37 post(s) |
RedPencil
Abandoned Privilege Top Men.
51
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Posted - 2014.07.16 18:55:00 -
[1] - Quote
So sad.....
Rattati, your table blows my mind. If it isn't because I want overheat reduction, I'm defiantly not gonna pick Assoult over Scout or Logi.
* Not happy with a new layout on Ama assault. They need 2 Damage mod to bring armor damage close to 90%, now you rip 1 and move it to low. Better tank and inline? Maybe. Lost damage to compete with other faction. Yes.
* Why Adv and Std Assult have the same slot number as Scout? Assult have more HP but scout is faster, smaller, hard to detect, can see any suit except scout, and 2 equip. Even 1 slot difference in proto doesn't give much advantage when compare those suit.
* Remove Logi sidearm is ok to prevent slay logi. As support role, they should have weapon to protect themselves not a full capable of killing. However, Ama and Cal logo bonus supposed to remain as long as they stay in logo suit not because they die.
* Run scout if I want to slay. Run Logi if I want to support and gain WP. Then what is a provost of running Assault? to die perhaps...
Beware paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
54
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Posted - 2014.07.17 06:02:00 -
[2] - Quote
Seymour KrelbornX wrote: you also gimp true logis with this.... since ttk is so short and we are #1 target with a repper in our hands...
theres a reason why logi kdr is so low.... this would make it even lower....
simply giving the assault bonuses to being more efficient slayers would be enough to define it from logi slayers, who would not have those bonuses.
Please don't complain logi over K/D because you are not meant to be a slayer. Logi meant to be supporter so use you WP.
50 WP = 1 kill
Logi ratio = [ (LIFETIME WP / 50) - KILLs ] / DEATHS
Prove me wrong.....
Beware paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
54
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Posted - 2014.07.17 17:12:00 -
[3] - Quote
If you are going to change Sentinel Ama and Gal slot layout, You also need to swap their Sentinel bonus to reflex the new layout.
Beware paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
58
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Posted - 2014.07.20 07:48:00 -
[4] - Quote
CCP Rattati wrote:I don't understand the confusion, I originally said I don't like the complete irregularity that the Amarr logi sidearm is, because it obfuscates all true comparisons between the logis.
Now, if Caldari logis have a sidearm, and the same number of slots as the Amarr, then there is no singular discrepancy, then there is a reason and we can balance the two combat logis against each other.
Just as if we would remove the Amarr sidearm and the CA low, and equalize all the logis at all tiers.
I maintain that the dropsuit is such a fundamental item in the dust balance, that slot layouts should be very consistent, logical and not have inherent discrepancies, because those layouts translate into PG/CPU. That's why we are proposing a single matrix of universal dropsuit layouts. And that is also, why the CA ADV scout has 4-1, changing that single one to 3-2 would "break" the whole universal proposal.
The differences should be at the role/racial and module/weapon level and that's where our choices become truly meaningful.
In the end, none of these changes are necessary, they have been this way for a long time and maybe they shouldn't be touched. I am sure we can find other things to balance.
Can you explain logical of pro, adv, and, std Assault slot layout progression?
Why they have 11/9/8 ?
Beware paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
58
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Posted - 2014.07.24 07:56:00 -
[5] - Quote
@ FabryX10, Dj grammer AGREE, loud and clear ! Unfortunately, we are in social dilemma.
My opinion: Assault slots progression - YES (Finally CCP give some love to us Assault) 150 eHP - N/A (Would like to see skill improve rather than buff eHP)
Question: Shell we revisit laser weapon heat build up since we tent to stack more and more armor?
Beware paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
58
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Posted - 2014.07.24 18:46:00 -
[6] - Quote
Cat Merc wrote:You know why armor tankers put on extenders? Because there's nothing else to put there to benefit an assault suit. It used to be damage mods, but those were nerfed hard.
Any attempt to move a module to high slots was met with a giant "Boo!" or "No!" followed by the reasoning "armor op".
So you have any problems with me putting on extenders? You can cram it. Give me useful utility modules and I will gladly stop using extenders.
Give me back my old damage mods stat.
Beware paper cut M[;..;]M
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