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Author |
Thread Statistics | Show CCP posts - 43 post(s) |
The dark cloud
The Rainbow Effect
3473
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Posted - 2014.07.09 20:41:00 -
[1] - Quote
Do not remove skill stacking on dropships. Its rewarding teamplay and not the "solo ads" scrubbing. And i do like to fly like a oldschool pilot working with my team. |
The dark cloud
The Rainbow Effect
3473
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Posted - 2014.07.09 20:43:00 -
[2] - Quote
And where is the shield reptool? Or just add a low amount of shield rechargte on existing reptools. |
The dark cloud
The Rainbow Effect
3473
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Posted - 2014.07.09 20:59:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:The dark cloud wrote:Do not remove skill stacking on dropships. Its rewarding teamplay and not the "solo ads" scrubbing. And i do like to fly like a oldschool pilot working with my team. Just being in a dropship with someone else hardly qualifies as teamwork, also the effects of this "teamwork" creates balance issues. The skill stack bonus only applys to the gunner (side gun) and not the front gun from the pilot. I say it again: you need 2 people working together to get a advantage. If you have no idea about the whole subject then please do not talk about it. Simple sayd its 2 guys who work as a team and chosed to specialise for this purpose. |
The dark cloud
The Rainbow Effect
3475
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Posted - 2014.07.10 00:29:00 -
[4] - Quote
Well looking on the other hand that fixing the skill stacking on ADS requires a client update trough PSN allready means that this is "very unlikely" to happend. Cause client side updates needs to be verified by sony and that costs money. And CCP branded this game as "dead" with their "dust514 keynote" at the fanfest which means that they wont spend a single cent to add/fix something.
But go on CCP and IWS prove me wrong and pull out a client update out of your hats. I dare you, i double dare you. |
The dark cloud
The Rainbow Effect
3479
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Posted - 2014.07.10 00:49:00 -
[5] - Quote
Iron Wolf Saber wrote:The dark cloud wrote:Well looking on the other hand that fixing the skill stacking on ADS requires a client update trough PSN allready means that this is "very unlikely" to happend. Cause client side updates needs to be verified by sony and that costs money. And CCP branded this game as "dead" with their "dust514 keynote" at the fanfest which means that they wont spend a single cent to add/fix something.
But go on CCP and IWS prove me wrong and pull out a client update out of your hats. I dare you, i double dare you. As CCP Ratatti explained publically before a client update is not out of the question of the realm of possibility; it is just something he rather do later than now. CCP has told the CPM the same deal as well there is no issue with getting a "1.9" but the major problem remains is the simple fact there is no 1.9 being planned right now. The closest thing we have is likely the shopping list CCP Ratatti keeps adding to with every hotfix when he runs into something he cant do a server side update to fix. 1.9 not planned basically means that dropship skill stacking wont be adressed anytime soon which im glad about cause i like to use dropships with gunners. And we actually get rewarded for doing teamwork unlike the solo python scrubs that just farm kills. Im fully aware that you dont want to admit that my apocalyptic claim is right simply cause CCP doesnt want to demotivate the community. Or simple put: "GUYS DONT WORRY WE GOT THIS! NOW GO BUY AUR!" |
The dark cloud
The Rainbow Effect
3481
|
Posted - 2014.07.10 01:11:00 -
[6] - Quote
Beld Errmon wrote: yeah cause exploiting a bug to farm kills is so much less scrubby cause you did it with team work.... Does your crew ever encounter stacked incubi? I don't think it does because you'd be killed faster than my solo incubus and cry even harder than I do about the bs dmg and rof exploit.
Who sayd that i dont run a incubus with small rails? |
The dark cloud
The Rainbow Effect
3481
|
Posted - 2014.07.10 01:36:00 -
[7] - Quote
Assaults are not beeing used because literally every other suit category is better. And nerfing the only other medium frame suit is not going to make them viable. Honestly when you nerfbat logis you will only create more heavys and scouts and then the circlejerk is complete. Assaults have horrible bonuses and that is the only reason why they are not beeing used. And personally i see more heavys and scouts then i see logis running around. And even then they just either throw uplinks out or are using a reptool behind a heavy. Which is hardly overlapping with assaults. |
The dark cloud
The Rainbow Effect
3490
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Posted - 2014.07.10 15:36:00 -
[8] - Quote
How about you just give assaults a rate of fire bonus instead of the silly reload/dispersion etc? Like +5% rate of fire for each lvl that you got on a assault suit? I got that idea mainly from assault dropships cause they get aswell a rate of fire bonus. This wouldnt be a too big buff and would make assault viable over night. For example:
-caldari assault: +5% rate of fire per lvl for railgun weapons (rail rifles, snipers and bolt pistols)
-gallente assault: +5% rate of fire per lvl for blaster weapons (shotguns,AR, ion pistol.
-minmatarr assault: +5% rate of fire per lvl for projectile weapons (combat rifle and SMG's)
-ammarr assault: +5 rate of fire per lvl for laser weapons (scrambler, laser rifle etc.)
And before you amarr assaults start to whine its head build up per second and not per bullet. Prime example for this are small rails on the incubus. The higher your lvl the more shots you can get off before overheating. This would aswell help the laser rifle out which is lackluster at the moment. |
The dark cloud
The Rainbow Effect
3495
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Posted - 2014.07.10 19:02:00 -
[9] - Quote
I say it again we need a DPS buff for assaults. Slayers= high DPS and my 25% rate of fire buff is the most reasonable option to complete the roles on the game which we have currently:
-scouts= flanking/intel -logis= team support with equipment -heavys= point defence with high DPS up close and lots of HP -assaults= faster then heavys but with similar DPS but much less HP (with my proposal of 5% rate of fire per lvl ofcourse)
So what would be the issue here? Logis hiding behind heavy allready, scouts only attack from the side/back and heavys still have their HMG and tons of HP. Assaults should be capable to compete at least to a extend with heavys in terms of DPS otherwise there is no option for them. And you guys seem to forget that assaults cannot effectively use a cloak and cant really scan like scouts and to take it even further they have less HP then a heavy. Let them have the DPS.
PS: they wouldnt overlapp with commandos cause assaults can carry only 1 light weapon. Which means swarm launcher/Rifle combo is a no go. Oh and the caldari assault would help out snipers to get more shots off quicker. |
The dark cloud
The Rainbow Effect
3504
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Posted - 2014.07.11 12:29:00 -
[10] - Quote
Would the people please stop trying to give assaults a fitting bonus to armor/shield extenders please? This wont solve the issue that they cannot kill a heavy quickly before it turns on his HMG to drill you with plenty of holes. I say it again: give assaults a rate of fire buff to increase their DPS. Assaults should be highly focused on damage output and not tanking till you look like a heavy with a rail rifle.
Any 1 remember the day when there was the "bugged" federation assault rifles that had a rate of fire set at 1000? thats what we would get on assaults with a 25% rate of fire bonus (5% per lvl). It would not be OP cause only assaults had access to that kind of firepower, no scouts and aswell no scrub heavys that would fit a AR. And how i get on that number is pretty easy:
AR ROF= 800 +25%= 1000
And why is every 1 so affraid that the time to kill would possibly go down? Hell i would love it if i have a chance fighting a heavy and not just allways have to run away cause a heavy with a logi is a no go in allmost every encounter. I would rather fight a assault with a rate of fire buff then a damn heavy that gets repped. |
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The dark cloud
The Rainbow Effect
3521
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Posted - 2014.07.13 12:53:00 -
[11] - Quote
By the way do not touch the colour scheme on the C-1 assault "carbon". Its the only true unique looking suit and i have one |
The dark cloud
The Rainbow Effect
3633
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Posted - 2014.07.19 14:56:00 -
[12] - Quote
May i ask why you reduce the range on small rails? The optimal range is 200m and effective range is 300m (falloff with reduced damage!). This is a vital point for small railguns to engage other dropships in air to air combat. And sniper rifles have a range of about 600m so how can you even compare a vehicle turret to a infantry weapon? If there are scrubs complaining about it cause some guy parked a gorgon on a roof shoting infantry then they didnt even tried to fight back. |
The dark cloud
The Rainbow Effect
3638
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Posted - 2014.07.19 17:14:00 -
[13] - Quote
CCP Rattati wrote:Edited OP thank you . You make me a happy incubus pilot cause i love dogfights vs pythons. |
The dark cloud
The Rainbow Effect
3642
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Posted - 2014.07.19 22:14:00 -
[14] - Quote
Syeven Reed wrote:CCP Rattati wrote:* Reduced small rail range compared to sniper range I missed this, why is it not being changed? Because a small railgun has a max range of 300 meters (at that point your rounds do minimal damage). A sniper rifle can shot up to 600 meters without any falloff which would lower the damage per shot. And if you are complaining about people parking with a gorgon on a roof shot them with a forgegun or snipe them out of the gunner seat. Both is not hard to do. |
The dark cloud
The Rainbow Effect
3664
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Posted - 2014.07.22 15:10:00 -
[15] - Quote
Centurion molokov wrote:And... What about the "pilot" dropsuit which is not even displayed on market? Do you really want a pilot suit? You better think twice what you wish for cause if there is a suit that gives bonuses to vehicles then the vehicle/modules are getting nerfbatted. Just think back about the equipment nerf when they added race specific bonuses to logistic suits.
So the ultimate question would be: do you really want to skill into a proto pilot suit so that your vehicle operates exactly like it did without the pilot suit before? This would aswell mean that heavy/logistic suits in tanks/dropships would be a no go. |
The dark cloud
The Rainbow Effect
3675
|
Posted - 2014.07.23 14:23:00 -
[16] - Quote
Aww codebreakers are not going to be highslot modlules . You make me a sad panda rattati. |
The dark cloud
The Rainbow Effect
3738
|
Posted - 2014.07.28 02:59:00 -
[17] - Quote
ACT1ON BASTARD wrote:OP FOTM wrote:Ghost Kaisar wrote:Stay away from my suit OP FOTM
I've never been FOTM, and I don't want to be that way.
Viable =/= OP So you're saying you don't want enough PG to actually be able to put proto equipment and modules on every slot? You DO realize the other scouts CAN right? And you CAN'T? If heavies are getting nerfed so they cant fit all proto it would make sense that certain scouts recieve that nerf too. A proto cloak allready fullfills that role. When you use that on a proto scout you wont be aible to use in every slot complex/proto stuff.
New shield module!
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