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1. Port Announcement from CCP Rouge - in General Discussions [original thread]
Something I don't get is why people assert that it can only be ported to one system. There are a few multiplayer PC games that have made a coexisting port to PS4, not just with the two player-bases separated, but with PC players and PS4 players pl...
- by Finn Colman - at 2015.09.15 01:23:00
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2. would u guys still play fw if... - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Mix and matching weapons and dropsuits is one thing. But what I don't understand is how Gallente turrets fit on Caldari tanks. It's not like you could just slap a Russian tank turret on an American tank, and they're at ...
- by Finn Colman - at 2015.08.16 17:18:00
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3. Allegiance feature. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I'd like to propose adding allegiance as a feature. Basic idea: Choose your racial allegiance to represent in all all game types, including pubs. How it would work: When you create a new character and choosing your ra...
- by Finn Colman - at 2015.08.15 03:09:00
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4. Ion Pistol - A Great Sidearm! If all the other sidearms didn't e... - in Feedback/Requests [original thread]
I swear, I saw so many of these on the death screen last time I played.
- by Finn Colman - at 2015.04.21 22:25:00
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5. [Brain storm] Loyalty rank, can we earn it faster - in General Discussions [original thread]
Breakin Stuff wrote: I would actually offer that this is one place where I would like to see CCP's love for exponential cost multipliers go away. THe system should be simple, easy to track and reward player effort more. I understand that WP th...
- by Finn Colman - at 2015.04.15 14:23:00
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6. Announcement:Dev Blog: Introducing Player Trading - in General Discussions [original thread]
The Eristic wrote: So it's finally coming and my nearly 3-yo main won't be able to trade? I've been stuck at Rank 3 since ranks were introduced and I play several matches almost every night. Guess it doesn't matter, since I wouldn't be able to ...
- by Finn Colman - at 2015.04.15 13:26:00
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7. [SUGGESTION] New Medi-nade - in Feedback/Requests [original thread]
Cypher Nil wrote: Finn Colman wrote: They have healing grenades in Loadout. I've almost never seen it in use, however I doubt that most people in that game really think things through that much. I doubt some of them even know you can buy equ...
- by Finn Colman - at 2015.04.07 22:48:00
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8. [SUGGESTION] New Medi-nade - in Feedback/Requests [original thread]
They have healing grenades in Loadout. I've almost never seen it in use, however I doubt that most people in that game really think things through that much. I doubt some of them even know you can buy equipment. It seems like some players don't ev...
- by Finn Colman - at 2015.04.07 22:03:00
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9. Can we get a gamemode with no squads allowed? or a Free-for-all mode... - in Feedback/Requests [original thread]
Radec fett wrote: Im talking to you talos, summa and stupid bb, if u were mature u would talk like one, not like kids who burst into an aggressive tantrum when they hear something they don't want to hear There was certainly some undue aggress...
- by Finn Colman - at 2015.03.27 16:21:00
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10. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Bump
- by Finn Colman - at 2015.03.27 15:40:00
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11. [Request] Hold weapons "left-handedly" when using the Sout... - in Feedback/Requests [original thread]
I don't see this being too difficult to implement if they only represent it on the client of people who use southpaw. That way they only have to flip the models and animations for first-person. It just means that other people won't be able to tel...
- by Finn Colman - at 2015.03.27 15:21:00
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12. Upgrade the HUD - in Feedback/Requests [original thread]
Haerr wrote: Perhaps there can be an alternate radial menu for people who aren't squad lead? You could add things like: Call for Ammo Call for Reps Call for Scans in that direction (ping on map) Call for ETC... "Call for Transport" would be g...
- by Finn Colman - at 2015.03.27 15:16:00
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13. Can we get a gamemode with no squads allowed? or a Free-for-all mode... - in Feedback/Requests [original thread]
Breakin Stuff wrote: FFA is fun but gets old quick. It'd have to be in the context of a New Eden gladiator game thing, honestly. With win conditions and an individual clone limit. I remember an old thread about arena style battle, where we ar...
- by Finn Colman - at 2015.03.27 15:04:00
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14. [Idea] New Academy Sub-Tiers - in Feedback/Requests [original thread]
To vouch for the ignorance of most newberries, I recently showed a friend the game and while they were in the "Academy" there were some newberries who were only hunting for kills, with no concern for any of the objectives. They didn't hack the NUL...
- by Finn Colman - at 2015.03.26 22:31:00
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15. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Vesta Opalus wrote: The dark cloud wrote: Vesta Opalus wrote: CCP Rattati wrote: 7)small blaster dispersion reduction Check out this fix idea for small blasters being useless: thread Basically add a small aoe burst to small bla...
- by Finn Colman - at 2015.03.26 21:39:00
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16. [QUESTION] Districts still give benefits to DUST and EVE? - in Feedback/Requests [original thread]
Mad Syringe wrote: Everybody I talked to during my short EVE stint, said it's not worth the hassle. Also Dust influenced noobish EVE guys are not used to the very organized way EVE players do their things, which leads to a lot of problems. Wha...
- by Finn Colman - at 2015.03.25 19:18:00
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17. Discussion on tank speed. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Pokey Dravon wrote: I have some qualms about nerfing turn speed specifically. At the very least on the Madrugar, the turn speed already feels incredibly clunky which is partially due to poor turn speed and the fact th...
- by Finn Colman - at 2015.03.25 19:04:00
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18. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: Apocalyptic Destroyer wrote: There's another problem you all haven't noticed. The small blasters on an incubus fire so damn fast that damage when damaging a tank does not register at all, not only that but the ammo ic...
- by Finn Colman - at 2015.03.25 18:40:00
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19. Discussion on tank speed. - in Feedback/Requests [original thread]
I'm not a tanker, but I think this is a good idea.
- by Finn Colman - at 2015.03.25 18:28:00
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20. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Cypher Nil wrote: I like the idea but in order to stop this leaking over to tanks we need separate turret mounts for dropships and tanks. we can make edits to each separate weapon group based on need This is one of the primary issues, they ...
- by Finn Colman - at 2015.03.24 18:54:00
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