Zaria Min Deir
Escrow Removal and Acquisition Dark Taboo
736
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Posted - 2014.07.10 01:14:00 -
[1] - Quote
CCP Rattati wrote:
I'm sorry but our data shows that logis outnumber assaults by a huge margin. Nothing about this change will make logis worse at being logis.
Such a bad reason to nerf something. Because there are many people using it, it must be nerfed? wtf? Really? This would be the same reason the AR was kept so weak in comparison to other rifles for so long, right? And this was the same logic behind "data seemed to suggest that the SCR is UP", as relatively few people were using it? But now you yourself have attempted to balance the rifles NOT according to just how many people use them, but actual performance.
So why do the logi suits need to be nerfed based on how many people use them? Also, once again, I and many others have said this many many times, the assault suits being weak is not the logi suit's fault, it just means the assault suits need a buff. Nerfing logi suits will do absolutely nothing to fix the assault suits. The reason there are so many people NOT using the assault suits is because CCP has refused to buff the assault suits for over a year now, even though anyone playing the game knows they need it, and need it badly.
Guess what. Nothing about your proposed changes to logis will make assaults better at being assaults, either.
You DO realize that the dropsuit is the single most expensive thing in the game (for infantry, at least) to skill into. So when skilling into a suit, you are committing to using it it for quite a while before you can get another one. So, yes, many people have chosen to spec into a logi suit instead of an assault, NOT because the logi suit is a great assault suit, but because the assault suit is bad.
Also. As a min logi, with my CCP prescribed rep tool, I currently struggle keeping up with the OP heavies that I'm supposed to rep. I can't stack on much more speed, because I'm already paper thin, but I can't brick tank either (even if I wanted to) because then there is no way I can keep up with the heavies that stack kin cats instead of plates, as most of the good heavies have realized they don't really need plates anymore, thanks to all the buffs. And you want to make me even slower. Really? Thanks, Rattati, you're such a pal.
Time to retire the rep tool, I guess.
Oh, and. As I thankfully got rid of my Amarr logi when 1.8 hit, I don't really gaf, but taking away the sidearm... such BS. So, you planning on reimbursing the sidearm skill tree for all Amarr logis?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
Escrow Removal and Acquisition Dark Taboo
740
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Posted - 2014.07.10 04:07:00 -
[2] - Quote
ratamaq doc wrote:Oh and one more point. I like that you are making some changes to turrets, but I think they are the wrong changes. We had turrets with smarter AI for a while and I remember everyone hating it. A change that would really spice things up with turrets would be to give them the hit points of a CRU or Supply Depot. Make them less of a tank target by making them waist half their Ammo by killing just one. Make them worth taking and defending because they are more than just ticking time bombs that 2 forge hits can destroy. Yes, this.
They shouldn't be amazing at tracking and ultra aggressive when unmanned, but with how easy they are to remove at the moment, they really have no purpose and might as well not be there in the first place. Currently they really do only exist to give tankers easy extra WPs.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
Escrow Removal and Acquisition Dark Taboo
744
|
Posted - 2014.07.10 12:11:00 -
[3] - Quote
NanoCleric wrote:Cat Merc wrote:NanoCleric wrote:CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on the Assault or -0.05 on the Logi. So if that's the biggest worry, we have no problem in only buffing the Assault speed. As i already said.. i am 'always' getting outrun by heavies when i'm playing as my Gal Logi with the armor plates with no movement penalty.. ferroscale if i remember right. So something else is going on there if your stats don't show that's the case... Do some internal testing. If i use the basic armour plates of any tier.. then i am constantly losing my link to heavies and having to sprint to keep up with them a lot. *Pops head out* Heavies only need one kin cat to outrun logis. And that's not because Logis are too slow, it's because Heavies are too fast. 900DPS + 1500HP should not run at 6.5m/s~ -_- ^^ That'll be why then, thanks for pointing that out Cat. Kinda crap to think the only way to combat this then would be to have to use one ourselves too... I think the issue is that they are just comparing the movement speed and sprint speed of a logi to the movement speed and sprint speed of a heavy, respectively. Just the numbers on paper, without consideration for what they mean in practice.
Back when heavies ran armour plates instead of kincats a logi could keep up with a heavy that was moving and still rep him. Even if the heavy would sprint in small bursts, the low stamina would mean that they'd not get too far ahead of a nonsprinting logi. Now, you can't keep your reps on a heavy if he sprints even a little bit. And with how spotty the rep tool lock on is, dropping reps, sprinting to catch up, and then trying to get your heavy on a leash again before they take too much damage is frustrating as hell under most circumstances.
And some of these heavies really do run fast enough that I can't keep up at all without a kincat or two... >.< Honestly, with the amount of base health and the amount of damage they can put out, it feels kind of ridiculous that heavies are able to reach the kinds of speeds they do.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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