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Thread Statistics | Show CCP posts - 43 post(s) |
Finn Colman
Immortal Guides
27
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Posted - 2014.07.09 23:44:00 -
[1] - Quote
Jadd Hatchen wrote:??? What? Seriously? I was only posting about them everyday for a week a couple weeks back! How quickly people forget things. These are still problems in the game.
In addition, the scout dropsuits being better at assault than assaults are is sitll a problem and won't be fixed by the proposed Charlie fixes. Instead Scouts need to either loose their sidearm slot (still have the light weapons slot that can be used for either light weapons or sidearms) or reduce the number of equipment slots to ONLY one just like everyone else that is NOT a logi! In either case the appropriate amount of PG/CPU reduction for the loss of either slot needs to be done concurrently to ensure that brick tanking scouts doesn't become the norm after that.
Why remove a slot from scouts? Because the original idea before cloaks was that Scouts should either gain an equipment slot and loose a sidearm slot to be able to do this OR they maintain the two weapon layout (one light with one sidearm) but do NOT gain an extra equipment slot.
Right now, a scout can cloak and still use all the same weapons an assault can which makes the scout more deadly than an assault for gunplay. This blurs the lines between the Assault and the Scout roles. Additionally, because they have TWO equipment slots, this make them into a "mini-logi" and this blurs the roles between Logi and Scout.
So by either removing the extra equipment slot or by removing the extra weapon slot (sidearm one) and the CPU/PG that goes with that slot removal, then you make the Scout have to choose it's role carefully. I personally would like to see the removal of the sidearm slot from the Scout suit much like the Logi has it removed. This makes it clear what the role of the Scout is to be in my mind.
Whoa, watch that generalisation. I cannot fit a light weapon, good modules, and a cloak at the same time on my Min scout. If I fit a cloak, it means I'm down to two sidearms and the lowest CPU/PG modules I can fit. I'd like to think that that is an okay balance. Really though, I just don't think cloaks are useful to me, though I have seen many people using them better than I do. |
Finn Colman
Immortal Guides
27
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Posted - 2014.07.10 01:04:00 -
[2] - Quote
A medi-scout's view on Amarr heavies losing their sidearms (main non-story based points will be Underlined, bolded and Italicised:
When I began in Dust I took a through look before buying any new suits. I looked at every class and every race. Out of all of them, the Amarr appeared to me as the worst. They simply don't fit my preferences. They have the highest health, at an expense to speed. I liked their weapons better than the rest (this was before all of the new sidearms and rifles), but their suits to me were just awful.
I only skilled into their heavy suit because it was the only one at the time.
In logistics I found that the only interesting ones were the Amarr and the Minmatar. The Minmatar were my favourite drop suit race because they are the fastest, and in terms of a useful logi bonus, the Minmatar had the best. There was only one reason I even considered Ammar, and that was the sidearm.
But, again I moved on to the scouts. Of course I picked the fastest suit I could get, the Minmatar scout. At first I was just an average Minja wannabe. It wasn't until later that I found that I could be a medic in a scout suit.
This has been my main fit ever since. |
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