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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Rasatsu
Much Crying Old Experts
1101
|
Posted - 2014.02.28 08:53:00 -
[661] - Quote
I demand a respec because I have all this SP in stuff I only used for half a year or more, and after the next patch will no longer be FOTM. |
ANON Illuminati
Escrow Removal and Acquisition Negative-Feedback
567
|
Posted - 2014.02.28 13:31:00 -
[662] - Quote
i say respec. balancing of suits guns ect. ect. shoulda been done long long ago around the time it went from closed to open beta and then the actual "release" of an unfinished game. its only right you give respec to the players. i mean your changing alot of things how is anyone ever going to get right using a minmitar weapon, in a amarr suit, with caldari uplinks, and gallente grenades? lol <<< made that up but im sure u get the point. everyone has everything mixed and just want to be able to deck out their stuff the proper way. its not about fotm this will always be a problem if ccp doesnt host a testers tourny or something of that nature. FOTM wouldnt matter to a 30mill plus sp player anyway. its skill that makes that person a great player. so to all those who disagree think about it before you beg ccp to keep a broken game broken. where peoples sp doesnt matter because ccp never said anything about equipment and such things counting for certain races. that does matter especially to those who follow their races and want to keep everything proper.
I Sware It Wasnt Me
|
ANON Illuminati
Escrow Removal and Acquisition Negative-Feedback
567
|
Posted - 2014.02.28 13:32:00 -
[663] - Quote
i also think the sp for corp leadership should be returned if a person is no longer a leader of a corporation. theres no reason for me to keep mine when im no longer a leader. its sp a man like myself can indulge in and spend on something useful.
I Sware It Wasnt Me
|
DUST Fiend
OSG Planetary Operations Covert Intervention
11783
|
Posted - 2014.02.28 15:43:00 -
[664] - Quote
D legendary hero wrote:CCP 33 pages of support. with only 4 people against a respec. DUST fiend even made a video for god's sake. just confirm it. we all know you want to. /thread
Videos / Fiction
Closed Beta Vet; Incubus Pilot
|
The Robot Devil
Molon Labe. General Tso's Alliance
1746
|
Posted - 2014.02.28 16:06:00 -
[665] - Quote
DUST Fiend wrote:D legendary hero wrote:CCP 33 pages of support. with only 4 people against a respec. DUST fiend even made a video for god's sake. just confirm it. we all know you want to. /thread
Noooooooooooooooo!!!!!!!!!!!!!!!!!! Where else will I get my daily dose of HTFU if you end the thread. Should be DUST Bastard.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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DUST Fiend
OSG Planetary Operations Covert Intervention
11790
|
Posted - 2014.02.28 16:17:00 -
[666] - Quote
The Robot Devil wrote:DUST Fiend wrote:D legendary hero wrote:CCP 33 pages of support. with only 4 people against a respec. DUST fiend even made a video for god's sake. just confirm it. we all know you want to. /thread Noooooooooooooooo!!!!!!!!!!!!!!!!!! Where else will I get my daily dose of HTFU if you end the thread. Should be DUST Bastard. Shhhh, don't fight it. It will all be over soon
Videos / Fiction
Closed Beta Vet; Incubus Pilot
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1497
|
Posted - 2014.02.28 16:18:00 -
[667] - Quote
Dust Fiend, loved your video.
Let me get one thing straight, I'm not against an infantry respec, I just don't think we need it now. Balance in a game like this will never be fully achieved. EVE is a perfect example, the top fighters always flock to the most powerful thing, and then it get's nerfed, and they go to the next. Whole game styles get constantly shifted, and people who devote months of game time maxing something out lose that edge they spent so long for. It sucks, but it works both ways too. Minmatar scout will now be more useful than ever. Assault suits has a niche and the opportunity to carry proto sidearms easily, inevitably though it was at the expense of logis. If something is nerfed to uselessness, it will come back eventually.
Oh and the argument that it helps noobs more than vets isn't true. If I had 40 mil SP I could respec 20 mil into cores, and then 5 mil into the OP weapon and suit, I could save the other 15 mil to be ready to jump on the next thing. The 2 mil SP player in the long run doesn't have that much to move. The 7-15 mil SP characters are the only ones who can make the most of a respec, but once they spec into the next best thing how better off will they be when something else takes over and the vets are still the only ones able to get into it?
Instead of demanding respecs demand balance on all fronts first, because unless there is balance a respec is a very short term fix.......... to a problem that will remain in this game for the foreseeable future.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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The Robot Devil
Molon Labe. General Tso's Alliance
1746
|
Posted - 2014.02.28 16:22:00 -
[668] - Quote
DUST Fiend wrote:The Robot Devil wrote:DUST Fiend wrote:D legendary hero wrote:CCP 33 pages of support. with only 4 people against a respec. DUST fiend even made a video for god's sake. just confirm it. we all know you want to. /thread Noooooooooooooooo!!!!!!!!!!!!!!!!!! Where else will I get my daily dose of HTFU if you end the thread. Should be DUST Bastard. Shhhh, don't fight it. It will all be over soon
That's what I tell my wife all the time. Just relax, it will be ok.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
The Robot Devil
Molon Labe. General Tso's Alliance
1746
|
Posted - 2014.02.28 16:27:00 -
[669] - Quote
Tallen Ellecon wrote: Instead of demanding respecs demand balance on all fronts first, because unless there is balance a respec is a very short term fix.......... to a problem that will remain in this game for the foreseeable future.
Sweet zombie Jesus I think he may be on to something. Want to make any bets on how long it will take for a respec thread after they give this one out? How long will it be before any thread is made for the reasons: It helps noobs, I messed up, things changed or they have give them out before? I want to say that within one month there will be three of the four.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
Malkai Inos
Onikanabo Brigade Caldari State
1161
|
Posted - 2014.02.28 16:40:00 -
[670] - Quote
ANON Illuminati wrote:i also think the sp for corp leadership should be returned if a person is no longer a leader of a corporation. theres no reason for me to keep mine when im no longer a leader. its sp a man like myself can indulge in and spend on something useful.
I wonder why you went through the effort to explain all the issues you feel the current system causes to justify changing it when right here you make obviously clear that you would disagree with a persistent skill tree even if every single one of your earlier concerns where assumed wrong or successfully adressed by CCP.
You disagree with the skillsystem on the most fundamental level. Your earlier reasons stated are mere pretext in light of this.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Cross Atu
OSG Planetary Operations Covert Intervention
1942
|
Posted - 2014.02.28 16:42:00 -
[671] - Quote
Tallen Ellecon wrote:Instead of demanding respecs demand balance on all fronts first, because unless there is balance a respec is a very short term fix.......... to a problem that will remain in this game for the foreseeable future.
^This
The huge pendulum swing of mechanics in Dust needs to stop. We need consistent graduated tweaks and polish not massive overhauls that untimely introduce new problems in the place of the old.
Everyone remember when the TAR could be used for AV? Now even Proto AV struggles to be used for AV against Militia HAVs and an OB won't even scratch the paint when their hardeners are active.
There are a host of examples like the one above and that's the heart of the problem. A respec won't solve the problem and offering them consistently (even 1-2 times a year) will have many negative impacts on the game, a big one being making it vastly more grind-fest/repetitive as 'everyone' migrates into a single role/fit following the trend of excessive re-balances. The lack of diversity will hurt the game, the massive swings in who's spec'ed into what will cripple the implementation of a true player economy, and the NPE will be essentially shot in the face as new players will lack the game knowledge to Proto the current FotM OP build... and even if they have a friend who can show it too them they won't have the SP so they'll still have to spend months with minimal fighting chance before they get to actually try and play the game.
Respecs are not a solution to a problem, they are a symptom of a much lager problem, and that's what needs to be addressed.
0.02 ISK Cross
SupportSP Rollover & an improved Recruting System
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DUST Fiend
OSG Planetary Operations Covert Intervention
11796
|
Posted - 2014.02.28 16:51:00 -
[672] - Quote
Cross Atu wrote:Tallen Ellecon wrote:Instead of demanding respecs demand balance on all fronts first, because unless there is balance a respec is a very short term fix.......... to a problem that will remain in this game for the foreseeable future. ^This The huge pendulum swing of mechanics in Dust needs to stop. We need consistent graduated tweaks and polish not massive overhauls that untimely introduce new problems in the place of the old. Everyone remember when the TAR could be used for AV? Now even Proto AV struggles to be used for AV against Militia HAVs and an OB won't even scratch the paint when their hardeners are active. There are a host of examples like the one above and that's the heart of the problem. A respec won't solve the problem and offering them consistently (even 1-2 times a year) will have many negative impacts on the game, a big one being making it vastly more grind-fest/repetitive as 'everyone' migrates into a single role/fit following the trend of excessive re-balances. The lack of diversity will hurt the game, the massive swings in who's spec'ed into what will cripple the implementation of a true player economy, and the NPE will be essentially shot in the face as new players will lack the game knowledge to Proto the current FotM OP build... and even if they have a friend who can show it too them they won't have the SP so they'll still have to spend months with minimal fighting chance before they get to actually try and play the game. Respecs are not a solution to a problem, they are a symptom of a much lager problem, and that's what needs to be addressed. 0.02 ISK Cross And that's all well and good, I want the game to achieve a state of balance too, I think we all do. No one likes these constant back and forths.
However.
Until CCP can show us that they are dedicated to providing a persistent experience, respecs are necessary and do no damage to the game. Your choices have no meaning when they are altered for you on the most fundamental level.
Until CCP can commit to their own rhetoric, they need to put customer satisfaction before roleplaying appeal.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
|
The Robot Devil
Molon Labe. General Tso's Alliance
1754
|
Posted - 2014.02.28 16:55:00 -
[673] - Quote
DUST Fiend wrote:Until CCP can show us that they are dedicated to providing a persistent experience, respecs are necessary and do no damage to the game. Your choices have no meaning when they are altered for you on the most fundamental level.
Until CCP can commit to their own rhetoric, they need to put customer satisfaction before roleplaying appeal.
This is the correct answer and the only correct answer. The thread should be locked now and all inquiries pointed to his post.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Kam Elto
KILL-EM-QUICK RISE of LEGION
197
|
Posted - 2014.02.28 17:29:00 -
[674] - Quote
Just say no to respecs. |
Sam Tektzby
Better Hide R Die
274
|
Posted - 2014.02.28 17:33:00 -
[675] - Quote
Kam Elto wrote:Just say no to respecs.
And why?!
Support - Tactician/Support
Deteis - Orator
|
D legendary hero
Ultramarine Corp
1760
|
Posted - 2014.02.28 17:34:00 -
[676] - Quote
common 35 pages here we come. if we break 50 pages. repec is garunteed. robot devil can help with that. lets argue some more
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Sam Tektzby
Better Hide R Die
274
|
Posted - 2014.02.28 17:39:00 -
[677] - Quote
Why i just never achieve the proper con of RESPEC by anyone who is against it?! For now its mean there is basicaly nothing what is bad on RESPEC.
Support - Tactician/Support
Deteis - Orator
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The Robot Devil
Molon Labe. General Tso's Alliance
1757
|
Posted - 2014.02.28 17:43:00 -
[678] - Quote
D legendary hero wrote:common 35 pages here we come. if we break 50 pages. repec is garunteed. robot devil can help with that. lets argue some more Can't resist
Must type long winded three dollar word posts.
I am too busy thinking about how I would implement PC to be bothered by this thread but first I am going to find a fat girl to follow around to stick my needle in.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
Cross Atu
OSG Planetary Operations Covert Intervention
1943
|
Posted - 2014.02.28 18:10:00 -
[679] - Quote
DUST Fiend wrote:Cross Atu wrote:Tallen Ellecon wrote:Instead of demanding respecs demand balance on all fronts first, because unless there is balance a respec is a very short term fix.......... to a problem that will remain in this game for the foreseeable future. ^This The huge pendulum swing of mechanics in Dust needs to stop. We need consistent graduated tweaks and polish not massive overhauls that untimely introduce new problems in the place of the old. Everyone remember when the TAR could be used for AV? Now even Proto AV struggles to be used for AV against Militia HAVs and an OB won't even scratch the paint when their hardeners are active. There are a host of examples like the one above and that's the heart of the problem. A respec won't solve the problem and offering them consistently (even 1-2 times a year) will have many negative impacts on the game, a big one being making it vastly more grind-fest/repetitive as 'everyone' migrates into a single role/fit following the trend of excessive re-balances. The lack of diversity will hurt the game, the massive swings in who's spec'ed into what will cripple the implementation of a true player economy, and the NPE will be essentially shot in the face as new players will lack the game knowledge to Proto the current FotM OP build... and even if they have a friend who can show it too them they won't have the SP so they'll still have to spend months with minimal fighting chance before they get to actually try and play the game. Respecs are not a solution to a problem, they are a symptom of a much lager problem, and that's what needs to be addressed. 0.02 ISK Cross And that's all well and good, I want the game to achieve a state of balance too, I think we all do. No one likes these constant back and forths. However. Until CCP can show us that they are dedicated to providing a persistent experience, respecs are necessary and do no damage to the game. Your choices have no meaning when they are altered for you on the most fundamental level. Until CCP can commit to their own rhetoric, they need to put customer satisfaction before roleplaying appeal.
I don't disagree with the fundamentals of what you're saying here, however it's also "chicken and the egg" because offering consistent respecs is just a band aid obscuring, and feeding into, the larger problem(s) which create this situation.
I play support, which means that if the preliminary numbers/changes hold I'm getting double (or triple, depending on how you look at it) nerfed when 1.8 comes out. As a support player I have over 20 million SP into dropsuit upgrades for my equipment fittings etc, 20 mill and I don't even have any points into damage mods yet, and now some of my support fittings are going to be crippled by the changes to the point where I'll need another frame, or proto in each race (or both) just to provide the same supporting roles I do currently and I won't be able to do it as well even then. Meaning it'll take me months of grinding SP just to be able to almost provide the same support on the field that I do now... and even then it's going to come at a higher average per match cost.
So am I happy with the upcoming prospect, am I content with how things stand, was I able to make a meaningfully informed decision regarding the investment of my SP? No to all of the above. That being said a respec still has negative impacts on the game, it homogenizes the meta for one thing and that reduction in diversity is also a reduction in fun factor on several fronts. We don't need less content in Dust (and effectively it is less content if fewer types of suit and build are being deployed). What we do need is a better balance method from CCP, more Dev Blogs providing solid information, more transparency, and a stronger focus on the NPE (PvE wouldn't hurt either, but that's another matter). You're right, we're not able to make informed meaningful choices right now, not as much as we should be, and that is what needs to change. Until it does, respecs or no, the frustrations et al will remain.
0.02 ISK Cross
SupportSP Rollover & an improved Recruting System
|
Cross Atu
OSG Planetary Operations Covert Intervention
1943
|
Posted - 2014.02.28 18:12:00 -
[680] - Quote
Sam Tektzby wrote:Why i just never achieve the proper con of RESPEC by anyone who is against it?! For now its mean there is basicaly nothing what is bad on RESPEC. The answer to that is far to large for a single post, but here's a quoted one with links that will make a good start on the subject.
Cross Atu wrote:Quoted from a long time ago.Cross Atu wrote:See this thread for all the reasons why an unlimited or 'pay to play" respec system is bad for Dust and bad for New Eden. There are quite a few points raised in that thread, but if you can work out a way around those drawbacks then by all means lets discuss it. Cheers, Cross ps ~ there is however another thread which provided a possible alternative that solves many of the issues raised within the first link, perhaps starting there would be more desirable.
SupportSP Rollover & an improved Recruting System
|
|
Sam Tektzby
Better Hide R Die
274
|
Posted - 2014.02.28 18:15:00 -
[681] - Quote
Cross Atu wrote:DUST Fiend wrote:Cross Atu wrote:Tallen Ellecon wrote:Instead of demanding respecs demand balance on all fronts first, because unless there is balance a respec is a very short term fix.......... to a problem that will remain in this game for the foreseeable future. ^This The huge pendulum swing of mechanics in Dust needs to stop. We need consistent graduated tweaks and polish not massive overhauls that untimely introduce new problems in the place of the old. Everyone remember when the TAR could be used for AV? Now even Proto AV struggles to be used for AV against Militia HAVs and an OB won't even scratch the paint when their hardeners are active. There are a host of examples like the one above and that's the heart of the problem. A respec won't solve the problem and offering them consistently (even 1-2 times a year) will have many negative impacts on the game, a big one being making it vastly more grind-fest/repetitive as 'everyone' migrates into a single role/fit following the trend of excessive re-balances. The lack of diversity will hurt the game, the massive swings in who's spec'ed into what will cripple the implementation of a true player economy, and the NPE will be essentially shot in the face as new players will lack the game knowledge to Proto the current FotM OP build... and even if they have a friend who can show it too them they won't have the SP so they'll still have to spend months with minimal fighting chance before they get to actually try and play the game. Respecs are not a solution to a problem, they are a symptom of a much lager problem, and that's what needs to be addressed. 0.02 ISK Cross And that's all well and good, I want the game to achieve a state of balance too, I think we all do. No one likes these constant back and forths. However. Until CCP can show us that they are dedicated to providing a persistent experience, respecs are necessary and do no damage to the game. Your choices have no meaning when they are altered for you on the most fundamental level. Until CCP can commit to their own rhetoric, they need to put customer satisfaction before roleplaying appeal. I don't disagree with the fundamentals of what you're saying here, however it's also "chicken and the egg" because offering consistent respecs is just a band aid obscuring, and feeding into, the larger problem(s) which create this situation. I play support, which means that if the preliminary numbers/changes hold I'm getting double (or triple, depending on how you look at it) nerfed when 1.8 comes out. As a support player I have over 20 million SP into dropsuit upgrades for my equipment fittings etc, 20 mill and I don't even have any points into damage mods yet, and now some of my support fittings are going to be crippled by the changes to the point where I'll need another frame, or proto in each race (or both) just to provide the same supporting roles I do currently and I won't be able to do it as well even then. Meaning it'll take me months of grinding SP just to be able to almost provide the same support on the field that I do now... and even then it's going to come at a higher average per match cost. So am I happy with the upcoming prospect, am I content with how things stand, was I able to make a meaningfully informed decision regarding the investment of my SP? No to all of the above. That being said a respec still has negative impacts on the game, it homogenizes the meta for one thing and that reduction in diversity is also a reduction in fun factor on several fronts. We don't need less content in Dust (and effectively it is less content if fewer types of suit and build are being deployed). What we do need is a better balance method from CCP, more Dev Blogs providing solid information, more transparency, and a stronger focus on the NPE (PvE wouldn't hurt either, but that's another matter). You're right, we're not able to make informed meaningful choices right now, not as much as we should be, and that is what needs to change. Until it does, respecs or no, the frustrations et al will remain. 0.02 ISK Cross
From the other side, without RESPEC you will create more frustrations just by new mechaniques in suits and banned possbility to finaly spec in what community wanted before. If RESPEC will be achieved, there will be less frustratuion about implemented new mechaniques and suits.
Support - Tactician/Support
Deteis - Orator
|
Sam Tektzby
Better Hide R Die
274
|
Posted - 2014.02.28 18:25:00 -
[682] - Quote
Cross Atu wrote:Sam Tektzby wrote:Why i just never achieve the proper con of RESPEC by anyone who is against it?! For now its mean there is basicaly nothing what is bad on RESPEC. The answer to that is far to large for a single post, but here's a quoted one with links that will make a good start on the subject. Cross Atu wrote:Quoted from a long time ago.Cross Atu wrote:See this thread for all the reasons why an unlimited or 'pay to play" respec system is bad for Dust and bad for New Eden. There are quite a few points raised in that thread, but if you can work out a way around those drawbacks then by all means lets discuss it. Cheers, Cross ps ~ there is however another thread which provided a possible alternative that solves many of the issues raised within the first link, perhaps starting there would be more desirable.
There wasnt any proper reason why its bad. Not only the one. Players were pushed to chose something what theydidint before and now they finally can spec in something what they wanted. Its really sad how someone thing:"No i dont like that idea and thats reason why i dont support it, even if i dont know why.", thats just ignorant nothing else. We, the COMMUNITY behind RESPEC, already state many arguments why there should be this option. From CCPs decissions (more often stepbacks) to implementation of new suits and changes in game mechaniques. Respec is only possible and only logic way to improve the gameplay and make community pleased. Its the only way how players who wanted be a for example caldari heavy, but pushed by unimplemented CCP to skill in amarrian suit, now have choise to put skill in they wanted asset. Game is that good, how pleased are players with it. If players are frustrated, game is not good, thats simple logic.
Support - Tactician/Support
Deteis - Orator
|
The Robot Devil
Molon Labe. General Tso's Alliance
1767
|
Posted - 2014.02.28 18:51:00 -
[683] - Quote
The Robot Devil wrote:D legendary hero wrote:common 35 pages here we come. if we break 50 pages. repec is garunteed. robot devil can help with that. lets argue some more Can't resist Must type long winded three dollar word posts. I am too busy thinking about how I would implement PC to be bothered by this thread but first I am going to find a fat girl to follow around to stick my needle in.
My PC idea
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
DUST Fiend
OSG Planetary Operations Covert Intervention
11820
|
Posted - 2014.02.28 18:56:00 -
[684] - Quote
Cross Atu wrote:DUST Fiend wrote:Cross Atu wrote:Tallen Ellecon wrote:Instead of demanding respecs demand balance on all fronts first, because unless there is balance a respec is a very short term fix.......... to a problem that will remain in this game for the foreseeable future. ^This The huge pendulum swing of mechanics in Dust needs to stop. We need consistent graduated tweaks and polish not massive overhauls that untimely introduce new problems in the place of the old. Everyone remember when the TAR could be used for AV? Now even Proto AV struggles to be used for AV against Militia HAVs and an OB won't even scratch the paint when their hardeners are active. There are a host of examples like the one above and that's the heart of the problem. A respec won't solve the problem and offering them consistently (even 1-2 times a year) will have many negative impacts on the game, a big one being making it vastly more grind-fest/repetitive as 'everyone' migrates into a single role/fit following the trend of excessive re-balances. The lack of diversity will hurt the game, the massive swings in who's spec'ed into what will cripple the implementation of a true player economy, and the NPE will be essentially shot in the face as new players will lack the game knowledge to Proto the current FotM OP build... and even if they have a friend who can show it too them they won't have the SP so they'll still have to spend months with minimal fighting chance before they get to actually try and play the game. Respecs are not a solution to a problem, they are a symptom of a much lager problem, and that's what needs to be addressed. 0.02 ISK Cross And that's all well and good, I want the game to achieve a state of balance too, I think we all do. No one likes these constant back and forths. However. Until CCP can show us that they are dedicated to providing a persistent experience, respecs are necessary and do no damage to the game. Your choices have no meaning when they are altered for you on the most fundamental level. Until CCP can commit to their own rhetoric, they need to put customer satisfaction before roleplaying appeal. I don't disagree with the fundamentals of what you're saying here, however it's also "chicken and the egg" because offering consistent respecs is just a band aid obscuring, and feeding into, the larger problem(s) which create this situation. I play support, which means that if the preliminary numbers/changes hold I'm getting double (or triple, depending on how you look at it) nerfed when 1.8 comes out. As a support player I have over 20 million SP into dropsuit upgrades for my equipment fittings etc, 20 mill and I don't even have any points into damage mods yet, and now some of my support fittings are going to be crippled by the changes to the point where I'll need another frame, or proto in each race (or both) just to provide the same supporting roles I do currently and I won't be able to do it as well even then. Meaning it'll take me months of grinding SP just to be able to almost provide the same support on the field that I do now... and even then it's going to come at a higher average per match cost. So am I happy with the upcoming prospect, am I content with how things stand, was I able to make a meaningfully informed decision regarding the investment of my SP? No to all of the above. That being said a respec still has negative impacts on the game, it homogenizes the meta for one thing and that reduction in diversity is also a reduction in fun factor on several fronts. We don't need less content in Dust (and effectively it is less content if fewer types of suit and build are being deployed). What we do need is a better balance method from CCP, more Dev Blogs providing solid information, more transparency, and a stronger focus on the NPE (PvE wouldn't hurt either, but that's another matter). You're right, we're not able to make informed meaningful choices right now, not as much as we should be, and that is what needs to change. Until it does, respecs or no, the frustrations et al will remain. 0.02 ISK Cross FoTM is going to happen right out of the bat with our without respecs. Many vets are just camping on SP, not because it's "smart", but because they anticipate CCP not having the guts to just give people the option to approach their new design philosophy how they would like to. Vets can afford to camp ont 5+ million SP, already have cores maxed, and a number of fits already at proto. They will do good regardless.
I guess it's just a matter of preference. If I had a build like yours that was being nerfed to hell by CCP just because they had no clue what they wanted to do in the first place, I would just set the game down. I may even go on to warn people away from it. I'd probably keep my character just in case CCP ever pulled their head out of their asses later on down the road, but under no circumstances would I continue to provide my business or good word of mouth.
The fear of FoTM is a fear of CCPs inability to balance their game. It's going to happen within the first few weeks, with or without a respec. This is all but guaranteed. The respec doesn't cause this issue, CCP does with their lack of foresight and inability to create properly balanced patches.
Respec pleases and brings back faaaaaaaaaaaaar more players than it displeases and pushes away.
Simply put, it's the better business decision.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1498
|
Posted - 2014.02.28 18:59:00 -
[685] - Quote
A respec gives a signifigant gain to vets over new players. If a new player poorly spends more than 1 mil SP... I honestly have little sympathy, it's how we learn make better choices. Did CCP do a **** poor job of preparing them? Hell yeah, and they should be held accountable, but a respec is a temporary fix, give it a month and people will demand another and another. Taking a slow build up approach over straight into proto gives everyone the opportunity to see if they really like what they're skilling into.
If CCP gives a respec now, assuming there are no skill tree changes, these respec requests will never end and people will come expect them. Bonuses will continue to change, new content will be added and rebalancing will continuoly be done.
If someone knows they can't ever spec out of something, they'll spend less time bitching about how useless it is and spend more time giving constructive feedback to balance it out.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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DUST Fiend
OSG Planetary Operations Covert Intervention
11833
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Posted - 2014.02.28 19:15:00 -
[686] - Quote
Tallen Ellecon wrote:A respec gives a signifigant gain to vets over new players. If a new player poorly spends more than 1 mil SP... I honestly have little sympathy, it's how we learn make better choices. Did CCP do a **** poor job of preparing them? Hell yeah, and they should be held accountable, but a respec is a temporary fix, give it a month and people will demand another and another. Taking a slow build up approach over straight into proto gives everyone the opportunity to see if they really like what they're skilling into.
If CCP gives a respec now, assuming there are no skill tree changes, these respec requests will never end and people will come expect them. Bonuses will continue to change, new content will be added and rebalancing will continuoly be done.
If someone knows they can't ever spec out of something, they'll spend less time bitching about how useless it is and spend more time giving constructive feedback to balance it out.
Yet if you go around drastically changing what people have already skilled into, what incentive is there to continue? Why should I pour many hours and even $$ into a game where my choices are inevitably going to be totally shaken up on me?
If CCP could commit to a stable foundation, provide a baseline that only deviates through slight % tweaks here and there, legitimate respec requests would die out.
I see the 7-15 million SP players benefiting the most. Most 20+ million SP players already have maxed builds and don't have much wasted SP to begin with. They only benefit by being able to play what they want, aka, enjoying the video game the way that they want to.
If CCP would just do slight balance passes, none of this would be an issue. But, they aren't. They're going on 2 years now of not knowing what they want from their game. They are only JUST NOW beginning to give us actual racial parity. If this game finally comes out of beta, then we can talk about persistent decisions. Until then, this constant game of musical stats just serves to turn people away from the game, and away from supporting it with their money.
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DUST Fiend
OSG Planetary Operations Covert Intervention
11833
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Posted - 2014.02.28 19:26:00 -
[687] - Quote
What it boils down to is this:
If CCP feels it's alright to withhold basic content, as well as randomly switch around the roles and usefulness of things we've long since spec'd into, then it only seems reasonable to allow players to use their accumulated SP how they want when the backlogged content is released, and major changes are made.
For me, it's a business decision. Do I want to support a company that takes my money, then alters the product I pay for? Or do I stay with a company that takes my money, and honors that investment when they alter what I purchased?
Worst case, no respec and I take a few months away from DUST. It doesn't bother me, I barely even play anymore as is. For me, this entire thing is about principle and little more.
For now, I'm done with this "topic"
Lord Neckbeard awaits.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Cross Atu
OSG Planetary Operations Covert Intervention
1945
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Posted - 2014.02.28 20:42:00 -
[688] - Quote
DUST Fiend wrote: The fear of FoTM is a fear of CCPs inability to balance their game. It's going to happen within the first few weeks, with or without a respec. This is all but guaranteed. The respec doesn't cause this issue, CCP does with their lack of foresight and inability to create properly balanced patches.
That ignores the question of magnitude. Will FotM happen even without a respec? Sure, of course it will. Will FotM happen anywhere near as much without a respec? Nope, not even a chance. Removal of the diversity of fits and gear on the field, as a respec will feed, causes other balance implications and problems as well within a rock-scissors-paper set up. Am I saying things are properly balance in the current game state? Nope. But that doesn't mean that it couldn't get worse or that consistent respecs won't feed into the underlying problems.
It's worth mentioning however that a one time only dropsuit refund with the new suits coming out does make a fair amount of sense, but that's not the same thing as offering respecs (it's not repeated, and it's not plural, plus it doesn't give everyone the option to dump all their points into the new "I Win" weapon).
Offering respecs doesn't cause FotM, but it does make it more pervasive, thus making all of the problems with it bigger. Respecs also don't solve the game balance issues, even if they make them less bothersome to a portion of the player base there by drawing attention away from the core problem.
Not having a solid, and yes balanced, skill system guts a huge part of Dust, and offering repeated respecs effectively cuts most of that system out of the game. Does the current iteration of the system need work? Absolutely. Are respecs a solution to that shortcoming? Absolutely not.
0.02 ISK Cross
SupportSP Rollover & an improved Recruting System
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The Robot Devil
Molon Labe. General Tso's Alliance
1771
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Posted - 2014.02.28 20:45:00 -
[689] - Quote
Cross Atu wrote:DUST Fiend wrote: The fear of FoTM is a fear of CCPs inability to balance their game. It's going to happen within the first few weeks, with or without a respec. This is all but guaranteed. The respec doesn't cause this issue, CCP does with their lack of foresight and inability to create properly balanced patches.
That ignores the question of magnitude. Will FotM happen even without a respec? Sure, of course it will. Will FotM happen anywhere near as much without a respec? Nope, not even a chance. Removal of the diversity of fits and gear on the field, as a respec will feed, causes other balance implications and problems as well within a rock-scissors-paper set up. Am I saying things are properly balance in the current game state? Nope. But that doesn't mean that it couldn't get worse or that consistent respecs won't feed into the underlying problems. It's worth mentioning however that a one time only dropsuit refund with the new suits coming out does make a fair amount of sense, but that's not the same thing as offering respecs (it's not repeated, and it's not plural, plus it doesn't give everyone the option to dump all their points into the new "I Win" weapon). Offering respecs doesn't cause FotM, but it does make it more pervasive, thus making all of the problems with it bigger. Respecs also don't solve the game balance issues, even if they make them less bothersome to a portion of the player base there by drawing attention away from the core problem. Not having a solid, and yes balanced, skill system guts a huge part of Dust, and offering repeated respecs effectively cuts most of that system out of the game. Does the current iteration of the system need work? Absolutely. Are respecs a solution to that shortcoming? Absolutely not. 0.02 ISK Cross
yes
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Cross Atu
OSG Planetary Operations Covert Intervention
1947
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Posted - 2014.02.28 20:49:00 -
[690] - Quote
DUST Fiend wrote:What it boils down to is this: If CCP feels it's alright to withhold basic content, as well as randomly switch around the roles and usefulness of things we've long since spec'd into, then it only seems reasonable to allow players to use their accumulated SP how they want when the backlogged content is released, and major changes are made. For me, it's a business decision. Do I want to support a company that takes my money, then alters the product I pay for? Or do I stay with a company that takes my money, and honors that investment when they alter what I purchased? Worst case, no respec and I take a few months away from DUST. It doesn't bother me, I barely even play anymore as is. For me, this entire thing is about principle and little more. For now, I'm done with this "topic" Lord Neckbeard awaits. On this we generally agree, especially regarding the basic content being out. Racial versions of each item for example really are fundmental to the game and should be present. Having a refund related to those items when they come out makes sense, but that's where it needs to stop otherwise the effects begin to grow very negative for the game in general.
I completely agree that altering a product retroactively after purchase is dirty pool and I won't be supporting that with my money either. The merc packs are a great example of this, the value of SP boosters, the mechanics of BPOs, et al are things that we bought and payed for and shouldn't be fundamentally altered after the fact. It's something that guts the legitimacy and trust in a micro transaction business model and for me personally is something that kills any willingness to recommend a game or product. CCP hasn't done this yet (in my eyes at least) but how they handle the question of BPOs, how they deal with the skill system, and whether they adopt a more measured approach to game balance will all tip the balance regarding whether or not that remains true.
I enjoy the sandbox and meaningful choices, but those things can't really be present without proper communication and information flowing from CCP to the player base in a timely manner.
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SupportSP Rollover & an improved Recruting System
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