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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
107
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Posted - 2014.02.24 21:45:00 -
[571] - Quote
Malkai Inos wrote:Crimson ShieId wrote:Tallen Ellecon wrote:Eldest Dragon wrote:After all the new suits and weapons added we deserve a respec. Please. You deserve a respec because there is new free content? I don't get this mindset. If a respect is deserved for anything, it's because the choices the players made when picking these suits are no longer there. Changing the PG/CPU on a suit is one thing, but changing the bonuses and setting those suits into a completely different roll is another. I didn't spec into my Amarr Logi suit for drop uplinks, I did so because I wanted 20 armor repair rate a second. That being said, I still don't care that much either way, but I'm hoping for a respec simply so I can max out some of my core skills and ditch the logi suit. Scout suit and nova knives are more fun and I'd rather play like that than spending all my time dropping uplinks with a suit that's already much weaker compared to the other logi suits (Outside of the minmatar anyways) So you chose a logistics suit for a bonus that didn't make any sense in the face of its intended role, of which there was a general consensus among players that it shouldn't have been there in the first place and that people have been waiting to be removed for almost half a year now.* Was the logistics part of the suit even a central part of your decision making? If yes, then you still have your relevant core and EQ skills so that your suit will still fill its intented role decently and you can switch to your now preferred racial variant with minor hiccups. A respec would ease the pain but is hardly necessary. If not, then I have very little simpathy for the emotional argument you bring forth. * I'm not entirely happy with the specific changes to my logi suit either but that has no bearing what so ever on the wholly unrelated subject of respecs. If you disagree with the changes to the extent that you'd rather switch your class than keep playing the class, then asking for a respec is just avoiding the underlying issue, not solving it.
In all honesty, no, I didn't really get it to be a logi, at least that wasn't my main intention when I picked the suit. I liked the idea of having such a high armor repair rate as well as a sidearm, though I eventually started moving a bit further towards the logi playstyle and have found it to be quite fun. As for switching my class, I'm not doing it so much because of the changes, but rather that I'm just tired of having a slow suit that not only will longer have the bonuses that I specced into it for, but will also be focused entirely on uplinks (Something I usually end up doing anyways, but not because I want to) I play this game to have fun more often than not, and while I like winning, I'd much rather be in my scout suit than a logi. *Shrugs* Basically at this point, what the new bonuses regulate me to is drop uplinks, something I find very boring as it usually involves taking a dropship up to some high place or staying further away from the action to ensure the team actually has somewhere to spawn.
Long story short, I'd rather be playing a scout, but if I have to and we don't get a respec, I'll eventually put more points into the logi playstyle to make it better than what it is.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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Malkai Inos
Onikanabo Brigade Caldari State
1138
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Posted - 2014.02.24 22:37:00 -
[572] - Quote
Crimson ShieId wrote:Malkai Inos wrote:So you chose a logistics suit for a bonus that didn't make any sense in the face of its intended role, of which there was a general consensus among players that it shouldn't have been there in the first place and that people have been waiting to be removed for almost half a year now.*
Was the logistics part of the suit even a central part of your decision making? If yes, then you still have your relevant core and EQ skills so that your suit will still fill its intented role decently and you can switch to your now preferred racial variant with minor hiccups. A respec would ease the pain but is hardly necessary.
If not, then I have very little simpathy for the emotional argument you bring forth.
* I'm not entirely happy with the specific changes to my logi suit either but that has no bearing what so ever on the wholly unrelated subject of respecs. If you disagree with the changes to the extent that you'd rather switch your class than keep playing the class, then asking for a respec is just avoiding the underlying issue, not solving it. In all honesty, no, I didn't really get it to be a logi, at least that wasn't my main intention when I picked the suit. I liked the idea of having such a high armor repair rate as well as a sidearm, though I eventually started moving a bit further towards the logi playstyle and have found it to be quite fun. As for switching my class, I'm not doing it so much because of the changes, but rather that I'm just tired of having a slow suit that not only will longer have the bonuses that I specced into it for, but will also be focused entirely on uplinks (Something I usually end up doing anyways, but not because I want to) I play this game to have fun more often than not, and while I like winning, I'd much rather be in my scout suit than a logi. *Shrugs* Basically at this point, what the new bonuses regulate me to is drop uplinks, something I find very boring as it usually involves taking a dropship up to some high place or staying further away from the action to ensure the team actually has somewhere to spawn. Long story short, I'd rather be playing a scout, but if I have to and we don't get a respec, I'll eventually put more points into the logi playstyle to make it better than what it is. Thanks for the level headed reply.
I personally think that the drama we currently have, for the most part, could have been avoided and falls mainly under CCP's responsibility.
Many players find themselves with the prospect of having millions of SP invested in gear they won't use, because the old bonuses often failed to define a clear niche for the play style they were supposed to encourage and there's little they could do about it besides using foresight in a rather volatile environment.
With that said. The changes, while not perfect, pose a great leap in the right direction to give every frame the role it was supposed to promote all along. The roles have not so much been changed but rather fleshed out and the overall approach to fitting and playing the different classes, according to their intended role, has not changed on a fundamental level.
While i wouldn't throw a fit if a partial respec happened, the extend of these changes alone doesn't seem to mandate one (let alone a full refund). Both because it would be a precedent for future cases of suit/vehicle+skill bonus changes which will inevitably happen and because there's no reason to refund whole trees that are not affected in any direct way.
The only full refund i feel would be unequivocally for the better of Dust would be with the release of all missing racial variants. Doing this would help getting a balanced and diverse composition of suits/vehicles on the battlefield which should enrich the gameplay overall. Even the player market and economy would profit profit from a clean slate.
I dearly hope this will be the case with 1.8 so this ongoing discussion can finally end. i've been around for two full respecs now and i didn't feel either had improved the game in any meaningful way. Quite the opposite.
The funny thing is: At that time i was the very kind of new player these respecs are supposed to help.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Thor Odinson42
Molon Labe. General Tso's Alliance
2942
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Posted - 2014.02.24 22:41:00 -
[573] - Quote
It sure would be nice for them to make a decision on this either way
ML Director
Eve Toon - Raylan Scott
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
110
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Posted - 2014.02.24 22:50:00 -
[574] - Quote
Malkai Inos wrote:Crimson ShieId wrote:Malkai Inos wrote:So you chose a logistics suit for a bonus that didn't make any sense in the face of its intended role, of which there was a general consensus among players that it shouldn't have been there in the first place and that people have been waiting to be removed for almost half a year now.*
Was the logistics part of the suit even a central part of your decision making? If yes, then you still have your relevant core and EQ skills so that your suit will still fill its intented role decently and you can switch to your now preferred racial variant with minor hiccups. A respec would ease the pain but is hardly necessary.
If not, then I have very little simpathy for the emotional argument you bring forth.
* I'm not entirely happy with the specific changes to my logi suit either but that has no bearing what so ever on the wholly unrelated subject of respecs. If you disagree with the changes to the extent that you'd rather switch your class than keep playing the class, then asking for a respec is just avoiding the underlying issue, not solving it. In all honesty, no, I didn't really get it to be a logi, at least that wasn't my main intention when I picked the suit. I liked the idea of having such a high armor repair rate as well as a sidearm, though I eventually started moving a bit further towards the logi playstyle and have found it to be quite fun. As for switching my class, I'm not doing it so much because of the changes, but rather that I'm just tired of having a slow suit that not only will longer have the bonuses that I specced into it for, but will also be focused entirely on uplinks (Something I usually end up doing anyways, but not because I want to) I play this game to have fun more often than not, and while I like winning, I'd much rather be in my scout suit than a logi. *Shrugs* Basically at this point, what the new bonuses regulate me to is drop uplinks, something I find very boring as it usually involves taking a dropship up to some high place or staying further away from the action to ensure the team actually has somewhere to spawn. Long story short, I'd rather be playing a scout, but if I have to and we don't get a respec, I'll eventually put more points into the logi playstyle to make it better than what it is. Thanks for the level headed reply. I personally think that the drama we currently have, for the most part, could have been avoided and falls mainly under CCP's responsibility. Many players find themselves with the prospect of having millions of SP invested in gear they won't use, because the old bonuses often failed to define a clear niche for the play style they were supposed to encourage and there's little they could do about it besides using foresight in a rather volatile environment. With that said. The changes, while not perfect, pose a great leap in the right direction to give every frame the role it was supposed to promote all along. The roles have not so much been changed but rather fleshed out and the overall approach to fitting and playing the different classes, according to their intended role, has not changed on a fundamental level. While i wouldn't throw a fit if a partial respec happened, the extend of these changes alone doesn't seem to mandate one (let alone a full refund). Both because it would be a precedent for future cases of suit/vehicle+skill bonus changes which will inevitably happen and because there's no reason to refund whole trees that are not affected in any direct way. The only full refund i feel would be unequivocally for the better of Dust would be with the release of all missing racial variants. Doing this would help getting a balanced and diverse composition of suits/vehicles on the battlefield which should enrich the gameplay overall. Even the player market and economy would profit profit from a clean slate.* I dearly hope this will be the case with 1.8 so this ongoing discussion can finally end. i've been around for two full respecs now and i didn't feel either had improved the game in any meaningful way. Quite the opposite. The funny thing is: At that time i was the very kind of new player these respecs are supposed to help. *Note that i am not talking about any individual player but about Dust as its own ecosystem.
*Glances up at quote length* Well, this is getting long...
Honestly, I like the fact that CCP is trying to help the logi suit actually fulfill it's roll. The logi's right now are essentially better than the assaults in almost every way, more slots, more CPU/PG, and only at the cost of a few HP and hit points that can easily be surpassed with a single module or two. Plus they've got so many equipment slots, there's just not much of a reason to choose assault right now over a logi. The bonuses though just aren't really what I prefer. Not only that, but I can't help but think having the Amarr logi bonuses will actually discourage people from speccing into uplinks. After all, why get into something when militia and basic are all you need to be effective? 20 spawns for a basic uplink? Yes please. Advanced and proto? Who needs em.
I agree though, but I can't say I'm looking forward to waiting for CCP to release everything. I can't help but think that we're all basically play testers right now, paying CCP to test their game for them so they can work out the bugs. And yeah, I'm definitely one of those people who have a lot invested in things I don't use. A full respec would give me about 5 million to spare (possibly more) As for the respecs not really changing much... agreed. They really don't, it just allows players to specialize in the things they want a bit faster, regardless of whether or not they have 40 million SP. I know I only invested in things like the Minmatar logi originally and the assault rifles because there was nothing more fun to choose from at the time.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
116
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Posted - 2014.02.24 22:52:00 -
[575] - Quote
I agree make a decision CCP. So I can either know i'm getting a respect or not.
CCP fix PC your core game mode
Blah blah blah about locking districts as long as there is frame rate drops
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Zaaeed Massani
Zincress
24
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Posted - 2014.02.24 23:06:00 -
[576] - Quote
Thor Odinson42 wrote:It sure would be nice for them to make a decision on this either way
I would hazard a guess that the decision is already made, they just haven't told us yet because they wish to delay the shitstorm that will result, regardless of their decision either way. |
Obodiah Garro
Tech Guard RISE of LEGION
669
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Posted - 2014.02.24 23:11:00 -
[577] - Quote
Full respec 1.8, theres no reason not to do it, then offer another one 2 years down the line when all racial variants/vehicles are released.
CCP needs to stop treating this game and its playerbase like its out of beta, it clearly isnt. |
Malkai Inos
Onikanabo Brigade Caldari State
1139
|
Posted - 2014.02.24 23:40:00 -
[578] - Quote
Crimson ShieId wrote:*Glances up at quote length* Well, this is getting long... Honestly, I like the fact that CCP is trying to help the logi suit actually fulfill it's roll. The logi's right now are essentially better than the assaults in almost every way, more slots, more CPU/PG, and only at the cost of a few HP and hit points that can easily be surpassed with a single module or two. Plus they've got so many equipment slots, there's just not much of a reason to choose assault right now over a logi. The bonuses though just aren't really what I prefer. Not only that, but I can't help but think having the Amarr logi bonuses will actually discourage people from speccing into uplinks. After all, why get into something when militia and basic are all you need to be effective? 20 spawns for a basic uplink? Yes please. Advanced and proto? Who needs em. I agree though, but I can't say I'm looking forward to waiting for CCP to release everything. I can't help but think that we're all basically play testers right now, paying CCP to test their game for them so they can work out the bugs. And yeah, I'm definitely one of those people who have a lot invested in things I don't use. A full respec would give me about 5 million to spare (possibly more) As for the respecs not really changing much... agreed. They really don't, it just allows players to specialize in the things they want a bit faster, regardless of whether or not they have 40 million SP. I know I only invested in things like the Minmatar logi originally and the assault rifles because there was nothing more fun to choose from at the time. Long quotes mean good debate, so, yeah
Large changes like these always have some weaknesses here and there. The good news is that further changes will probably more gradual in nature from now on so i'm rather optimistic that everything will turn out well.
I agree that the whole "half the stuff is f'in missing!" is a huge downer and i hope that the long time since the last patch indicates at least a large chunk of new shiny. CCP has a history of developing their game(s) well beyond release date even on the most fundamental level so, in effect, we will always be playtesters when playing a CCP game.
The upside to this is that, once the backlog of needed changes is mostly dealt with, we can look forward to entirely new features to play with throughout the game's lifespan instead of having to buy the new installment of "Generic FPS 5: Modern Marketing Scheme 2 (now with a new engine that looks slightly worse)" next year.
Considering the "waste" of SP you have: Everyone who joined after may and who isn't a pure vehicle user has those. Heck, i will probably abandon my 2.somthing million SP in ARs in favor of either the SCR or the Tac RR once I decided which one (will wait until after the RR nerf to see how it turns out).
The important part is that those SP are not actually "gone". Once unlocked you can always use the gear, should you need it. The vast majority of EVE players utilizes only a fraction of their lifetime SP on any task at any given time. Being able to do several things quickly (like changing your role in-battle if the situation requires it) is the whole point of having a large SP pool.
Lastly, when talking about the last two respecs. It wasn't so much that they didn't change anything. It just wasn't for the better. I had some 3-4m SP and was able to get some ADV mods and an ADV cal logi from my "wasted" SP and some removed skills. Before, seing a decked-out PRO cal logi meant almost certain death but at least was a rather rare sight. After the respec, no match started without 3-6 ( I'm exaggerating but it was bad ) absolute cookie-cutter fits from both sides which meant that every second encounter was a straight up "fly or die" situation.
It got better after a few weeks and then, 2nd respec, and you had even more almost identical killer bees shredding pubs.
From this experence i come to expect the same thing to happen every time the wrong people get a chance to "correct mistakes" at the cost of those who could genuinely need some help.
*holy bunch-o'-text-batman
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
111
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Posted - 2014.02.24 23:54:00 -
[579] - Quote
I'm... just gonna avoid the quote to cut down on text walls... plus I've only really got one last thing to say on this, that thing being another agreement towards seeing huge amounts of FoTM fittings after a respec. I remember the respec with uprising, it took people a few weeks to figure out what they wanted. I just went straight back into what I had and was happy with it, especially because no one had any AV unlocked and my tank could destroy everything. Then everyone got the proto swarm launchers and I couldn't survive long.
It's probably not the best thing though that my biggest reason for not wanting a full respec is so that the FoTM chasers will suffer for abusing certain aspects in the game that are/were unbalanced...
And I do enjoy being versatile, though at the moment, there's not much of a reason to choose an AR over a CR. The Tac rifle is okay I suppose, but until RR's get balanced, they're not really worth having. Same probably goes for a few other suits and items.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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Malkai Inos
Onikanabo Brigade Caldari State
1140
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Posted - 2014.02.25 00:19:00 -
[580] - Quote
Crimson ShieId wrote:[...] It's probably not the best thing though that my biggest reason for not wanting a full respec is so that the FoTM chasers will suffer for abusing certain aspects in the game that are/were unbalanced... There's no need to make the argument on a personal level in the first place. The way i see it, there are just two questions.
Does it advance Dust, as a game/product, in any reasonable way in accordance to its initial philosophy/USP? Since respecs, by definition, fly in the face of what New Eden stands for, that's straight up "no" imho.
Do the upsides improve the day-to-day experience of the playerbase as whole more than the downsides worsen it? That's debatable and the main subject of this thread. My personal experience tells me "no".
No argument was made on the personal level. No one unjustifiably blamed for doing what's perfectly within the rules of the game.
Crimson ShieId wrote:And I do enjoy being versatile, though at the moment, there's not much of a reason to choose an AR over a CR. The Tac rifle is okay I suppose, but until RR's get balanced, they're not really worth having. Same probably goes for a few other suits and items. Balance needs improvement, no question. CCP has already said they're looking at the whole range of assault type weapons so we'll see.
I'm personally a fan of high alpha, high precision singleshot weapons for just-behind-the lines support so the CR is not my cup of tea. But that's not the subject anyway.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
169
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Posted - 2014.02.25 03:14:00 -
[581] - Quote
i lvoe these complaints abotu re-specs. when you get to my expericence and skillpoitn levle....thier just not worth it. sicne i can practially do everything i want to do. soif theres a respec i get skillpoints to go somewhere else if i dont like the changes or not happy with that skill. so i have no problems with a respec or not. |
Asher Night
Molon Labe. General Tso's Alliance
468
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Posted - 2014.02.25 05:25:00 -
[582] - Quote
How does this thread even exist? The very fact that this thread was stickied is testament that CCP just absolutely does not know how to make a right decision. There's nothing to discuss. Give the respec.
Option 1 - Give No Respec - People will probably trickle away and even more people will stop playing this game and not even because of the poor core mechanics, but because the game devs themselves changed what you spent hours upon hours spending game time to earn. Personally, I stopped playing this game for about 6 months because I wasn't happy with my character. I'm sure I'm not the only one that walked away, and I'm sure plenty of people never came back.
Option 2 - Give a Respec - How many people will leave the game if a respec is given? Question for all of you who do not want CCP to give a respec: Will that ruin the game for YOU? Will you stop playing because someone else was given a respec to fix their character that CCP drastically changed? Will you delete Dust from your PS3?
CCP only has an audience to gain from giving respecs. One of the harshest things about playing this game is not knowing what to do with your character, and I can only imagine how many people have left this game because there are so many more balanced, complete FPS's out there that aren't riddled with horrible glitches on top of mistakenly wasting hours speccing into something you realize does not fit the game or your playstyle. This game is free, so it's not as if th player has anything to lose by putting down the sticks and loading up something else.
Option 3 - Give Unlimited Respecs - Chill the **** out and let me explain. Of course there would be something to pay to make this happen. Maybe one respec a month, maybe for enough ISK, or sacrifice a chunk of SP, or spend AUR - which would help CCP make money off of this game. Imagine how much more YOU would play the game. I know for a fact I'd spend hours and hours just pouring through different weapons, vehicles, dropsuits, everything. Would any of you think "Dust 514? Nah, don't play that game. Anyone can experiment with different playstyles whenever you want. Don't play that game". This would also help CCP learn what is broken way faster. If everyone keeps respeccing into the same weapon, same dropsuit, whatever, that will be a dead giveaway. No need to waste months reading the same crap on the forums about what's broken, PLUS the players wouldn't be forced to bend over and take it every game, everyday, because they could respec and then utilize the weapon themselves that's OP - so at least they wouldn't be forced to just die and die again until CCP get's their fists out of their own asses and fixes it.
If this game was balanced people wouldn't even want to use respec after doing it a few times and learning what they really like to play as. The only reason people want a respec at all is because the game is just not what it should be - and that is only CCP's fault. There are mistakes in this game that no game company would dare make in this day and age. The worst thing about it is they want YOU to just deal with it.
I think this game would do better with unlimited respecs, but that's me. Yes it would make this game less 'hardcore' but no major league game would touch this game anyway. Only butthurt CCP fanboys would be upset, and they would play the game anyway, because they are CCP fanboys. If nothing else we should definitely be given a respec come 1.8. |
Spectral Clone
Dust2Dust. Top Men.
1401
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Posted - 2014.02.25 07:49:00 -
[583] - Quote
Asher Night wrote:Question for all of you who do not want CCP to give a respec: Will that ruin the game for YOU? Will you stop playing because someone else was given a respec to fix their character that CCP drastically changed? Will you delete Dust from your PS3?
Yes it will ruin the game for the anti-respec people. They are probably the worst crutch using scrubs in Dust 514-¦s history. And they are afraid that new players will crush them into the ground.
http://www.youtube.com/watch?v=DTx054SNscw
Drop it like its hat.
CCP - Working hard on the (d)evolution of Dust 514 since 2013.
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Spectral Clone
Dust2Dust. Top Men.
1401
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Posted - 2014.02.25 07:51:00 -
[584] - Quote
Racro 01 Arifistan wrote:i lvoe these complaints abotu re-specs. when you get to my expericence and skillpoitn levle....thier just not worth it. sicne i can practially do everything i want to do. soif theres a respec i get skillpoints to go somewhere else if i dont like the changes or not happy with that skill. so i have no problems with a respec or not.
It-¦s not about the number of points you have making bad choices not matter, its about CCP treating their customers with respect when they rebuild the foundation of this game: weapons and classes.
Drop it like its hat.
CCP - Working hard on the (d)evolution of Dust 514 since 2013.
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Spectral Clone
Dust2Dust. Top Men.
1401
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Posted - 2014.02.25 07:59:00 -
[585] - Quote
Crimson ShieId wrote:...seeing huge amounts of FoTM fittings after a respec...
Well, if items stay OP for a long time (which is the REAL FOTM PROBLEM) players will just grind SP to get that OP sh*t. Increase in FOTM builts might be correlated to a respec.
......but
The real FOTM problem is caused by game imbalance, not respecs.
David Hume wrote: Correlation does not imply causation.
Drop it like its hat.
CCP - Working hard on the (d)evolution of Dust 514 since 2013.
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Malkai Inos
Onikanabo Brigade Caldari State
1140
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Posted - 2014.02.25 08:20:00 -
[586] - Quote
Spectral Clone wrote:Crimson ShieId wrote:...seeing huge amounts of FoTM fittings after a respec... Well, if items stay OP for a long time (which is the REAL FOTM PROBLEM) players will just grind SP to get that OP sh*t. Increase in FOTM builds might be correlated to a respec. ......but The real FOTM problem is caused by game imbalance, not respecs.David Hume wrote: Correlation does not imply causation.
Bascially correct but note the bolded statements.
FOTM chasing currently requires both time and effort. Since both could be spend otherwise, an opportunity cost is attached to the practice. Additionally, right now some things can theoratically be fixed before they ruin the soonGäó economy and everyone's game experience along with it.
Respecs make FOTM easier and thus more prevalent, worsening overall perceived balance.
This has already been observed two times now, no matter the monocausal/polycausal/correlative relation.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Spectral Clone
Dust2Dust. Top Men.
1401
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Posted - 2014.02.25 08:27:00 -
[587] - Quote
Malkai Inos wrote:Spectral Clone wrote:Crimson ShieId wrote:...seeing huge amounts of FoTM fittings after a respec... Well, if items stay OP for a long time (which is the REAL FOTM PROBLEM) players will just grind SP to get that OP sh*t. Increase in FOTM builds might be correlated to a respec. ......but The real FOTM problem is caused by game imbalance, not respecs.David Hume wrote: Correlation does not imply causation.
Bascially correct but note the bolded statements. FOTM chasing currently requires both time and effort. Since both could be spend otherwise, an opportunity cost is attached to the practice. Additionally, right now some things can theoratically be fixed before they ruin the soonGäó economy and everyone's game experience along with it. Respecs make FOTM easier and thus more prevalent, worsening overall perceived balance. This has already been observed two times now, no matter the monocausal/polycausal/correlative relation.
Ah, swarm launchers did not stay OP for a long time? Forge guns easymode splash damage OHK infantry since beta? Gallente assault rifles best weapon since closed beta (in one shape or another: First burst, then TAC, then regular when hit detection got fixed)?
Drop it like its hat.
CCP - Working hard on the (d)evolution of Dust 514 since 2013.
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Malkai Inos
Onikanabo Brigade Caldari State
1140
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Posted - 2014.02.25 08:36:00 -
[588] - Quote
Spectral Clone wrote: Ah, swarm launchers did not stay OP for a long time? Forge guns easymode splash damage OHK infantry since beta? Gallente assault rifles best weapon since closed beta (in one shape or another: First burst, then TAC, then regular when hit detection got fixed)?
DIdn't you just say that that's a balance problem first and foremost?
Are you implying that, since balance gets borked up at times, we should just screw it and let things get even worse intentionally?
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Sam Tektzby
Better Hide R Die
236
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Posted - 2014.02.25 09:09:00 -
[589] - Quote
There is MANY about FoTM/FoTD, but HONESTLY is that FAIL of COMMUNITY?! NOPE this is BASICALY CCPs failure, POOR balancing is not, like OTHER desions MADE, COMMUNITY failure. They made many MISTAKES, but pushing players, the COMMUNITY what playing THEIR game to something what WE do NOT want. Thats BIGGEST mistake what CCP already made. WE ask them about FULL one and WE have REASONS, really IMPORTANT ones. COMMUNITY already SPOKE already NOW its CCPs turn.
Support - Tactician/Support
Deteis - Orator
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Western Ways
Krullefor Organization Minmatar Republic
25
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Posted - 2014.02.25 09:49:00 -
[590] - Quote
I think people need to stop worrying about what other people are rolling and just enjoy the ufckin game, and if you notice that somethings OP just call it out like you already do and let CCP do their thing.
I've never been one to chase the flavor of the month, but i actually think it's good in it's own way because it shows the developers whats broke. The problem with that is when they get overzealous and bend people over with a giant purple nerf dildo, but that's a separate issue.
Will a respec spark a new wave of FOTM bullisht? Maybe, but it will also let CCP see what if anything is broken in 1.8, and that ... sooner than later, and imo the faster they get a jump on the data they need the more likely we are to see new content, and that is a good thing. |
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Spectral Clone
Dust2Dust. Top Men.
1403
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Posted - 2014.02.25 10:20:00 -
[591] - Quote
Western Ways wrote:I think people need to stop worrying about what other people are rolling and just enjoy the ufckin game, and if you notice that somethings OP just call it out like you already do and let CCP do their thing.
I've never been one to chase the flavor of the month, but i actually think it's good in it's own way because it shows the developers whats broke. The problem with that is when they get overzealous and bend people over with a giant purple nerf dildo, but that's a separate issue.
Will a respec spark a new wave of FOTM bullisht? Maybe, but it will also let CCP see what if anything is broken in 1.8, and allow them to get the jump on all the data they need to refine the game for the patch after that. And the faster they hammer out all the broken isht in the game the more likely we are to see new content in the near future, and that i think is a good thing.
Exactly. Respecs are in line with the continuous improvement/agile work methods that I certainly hope CCP are using. You can guess all you want what stats weapons should have, but with a high probability, they will not be perfect at release. Following player (like CCP do) and evaluating what happens after a respec is a great strategy (also a scientifically correct one IMO) to empirically improve the game.
Drop it like its hat.
CCP - Working hard on the (d)evolution of Dust 514 since 2013.
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Skylight Atoma
The Phoenix Federation Proficiency V.
0
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Posted - 2014.02.25 11:29:00 -
[592] - Quote
Aikuchi Tomaru wrote:Ryme Intrinseca wrote:Just confirm the respec CCP.
You know there is an overwhelming case in favour, given that you are changing how pretty much every combination of suit, weapons, and upgrades works. Sometimes even the playstyle is changing fundamentally, as with the minlogi.
You can also see that there is a massive majority in favour, and that you'll lose a lot of players if you don't do it. After the vehicle-only respec and months of invincible tanks, no infantry respec really would the last straw for a lot of infantry. What they see is a loud minority. In a poll which was hold not too long ago barely anybody cared about respecs.
As is the case with every single game, most people don't check the forums, let alone vote on polls. It's simply not true that barely anyone cares, most of the infantry in my corp that i've spoken to say they will either quit or play drastically less (a couple matches/week) if there is not a respec. I've walked away from the game a few times since release and I wouldn't hesitate to do it again and come back to 3 mil SP to put into something that I actually enjoy instead of being forced to grind out 2-3 months of SP in something I don't enjoy anymore.
I've spent a lot of money on this game already and I 100% would not spend any more if I knew this division of CCP would trade supporting community feedback for some more potential money through boosters while losing players of all SP ranges. |
Sam Tektzby
Better Hide R Die
236
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Posted - 2014.02.25 13:02:00 -
[593] - Quote
Malkai Inos wrote:Spectral Clone wrote:Crimson ShieId wrote:...seeing huge amounts of FoTM fittings after a respec... Well, if items stay OP for a long time (which is the REAL FOTM PROBLEM) players will just grind SP to get that OP sh*t. Increase in FOTM builds might be correlated to a respec. ......but The real FOTM problem is caused by game imbalance, not respecs.David Hume wrote: Correlation does not imply causation.
Bascially correct but note the bolded statements. FOTM chasing currently requires both time and effort. Since both could be spend otherwise, an opportunity cost is attached to the practice. Additionally, right now some things can theoratically be fixed before they ruin the soonGäó economy and everyone's game experience along with it. Respecs make FOTM easier and thus more prevalent, worsening overall perceived balance. This has already been observed two times now, no matter the monocausal/polycausal/correlative relation.
FOTM is not issue around RESPEC, FOTM is issue implemented by CCP by they "balancing". RESPEC is MOSTLY about COMMUNITY, what was pushed (by CCP) to CHOOSE something close to their WANTED role on battlefield. Now if, US the COMMUNITY of dust, WE can choose from ne the PROPER suits for our ROLES we should HAVE chance to CHOOSE it. Second REASON is about balance/implements by CCP. If THEY (CCP) cut something on SOMEONES role and that MECHANIQUE doesnt work anymore PROPERLY, the player (part of our COMMUNITY) should have a chance to use it on something WHAT actualy works. Third REASON, why RESPEC should be for now DIRECTLY optional mechanique in GAME. Dust itself STILL mostly under construction, whatever CCP told BEFORE logicaly need some backstep mechanique. There is still implementation and tinking with all stuff and mechaniques INSIDE game ITSELF. We ALL were MANYTIMES witnesses of their actions, what were mostly nad sadly SETBACKS and be blind fan NEVER works. OUR constructivism should be ORE than just somekind of REBEL YELL for them, we are the COMMUNITY of DUST and we should be TAKEN like that. Because OVERALL its feels like CCP taking US like some COTRAPRODUCTIVE voice, what is firts of all BAD and just really SAD sigh. If is true what "Saberwing" told before, we should have SOME answer or just DIRECTION is our reasons was HEARD. For NOW its just ANOTHER post from MANY, but in these hands of this "MANY" is FUTURE of dust game.
Support - Tactician/Support
Deteis - Orator
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
114
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Posted - 2014.02.25 13:56:00 -
[594] - Quote
Western Ways wrote:I think people need to stop worrying about what other people are rolling and just enjoy the ufckin game, and if you notice that somethings OP just call it out like you already do and let CCP do their thing.
Don't get me wrong, I agree with this, but... It's very difficult to enjoy the game with some of these FoTM's. I don't need to say a thing towards tank spam but I will anyways. It's not fun. It's not enjoyable to always have to focus on dealing with a bunch of tanks AND the Gallente proto logis with their rail rifles sitting on top of their triage nanohives. (The second of which I don't care about as much as my Nova Knives know not of this thing called Armor Repair Rate) Also, I don't think tanks are OP, I just think there are too many of them. It's annoying having six tanks in a single match, and it guarantees that you can't play the way you want unless you want to get stomped into the ground.
[qoute=]Malkai Inos wrote: Spectral Clone wrote: Crimson ShieId wrote: ...seeing huge amounts of FoTM fittings after a respec...
Well, if items stay OP for a long time (which is the REAL FOTM PROBLEM) players will just grind SP to get that OP sh*t. Increase in FOTM builds might be correlated to a respec.
......but
The real FOTM problem is caused by game imbalance, not respecs.
David Hume wrote:
Correlation does not imply causation.[/qoute]
True, correlation doesn't equal causation, but it does allow everyone to jump on that bandwagon that much faster. Take the flaylock for example. I never got to the Core variant in the short time that it was labeled OP before CCP nerfed it into the dirt. Only reaching advanced level, I even thought it was fine the way it was. I didn't think it was OP because I'd barely specced into it. I know I'm not the only one who was in this situation either, my corp CEO got the core right on the day it was nerfed. Now... why CCP fixed the flaylock so quickly (Which had a number of severe limitations compared to other sidearms) and haven't had such speed with some of the other weapons, I'll never know.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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Silas Swakhammer
GamersForChrist
365
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Posted - 2014.02.25 17:19:00 -
[595] - Quote
CAN I GET A HOT TUB
Pineapples on pizza.
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Malkai Inos
Onikanabo Brigade Caldari State
1140
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Posted - 2014.02.25 17:54:00 -
[596] - Quote
Spectral Clone wrote: Exactly. Respecs are in line with the continuous improvement/agile work methods that I certainly hope CCP are using.
They're not and they don't. CCP calls respecs "disruptive" for the community and developers alike. I can look up the quote if you'd like to to see it for yourself. Spectral Clone wrote:Following player (like CCP do) and evaluating what happens after a respec is a great strategy (also a scientifically correct one IMO) to empirically improve the game. Respecs tell them nothing that just looking at some PC matches after a week or so won't tell them anyway. You also provided several examples of OP gear that has survived one or even two respecs without a fix a few posts ago so you contradict both yourself and the historical data available.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Western Ways
Krullefor Organization Minmatar Republic
26
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Posted - 2014.02.25 20:15:00 -
[597] - Quote
@Crimson Shield
lol I dig it, i hate tanks and i refuse to use one, but i could give a ufck about what FotM people wanna roll, imo most of those cats are weaklings that need every advantage they can get, and cry for nerfs when something else kills their OP asses.
I think the main problem (as far as FOTM goes), is that CCP is reluctant to implement hotfixes, it seems like every problem that results from a new content remains unaddressed until the next patch. |
low genius
The Sound Of Freedom Renegade Alliance
1300
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Posted - 2014.02.25 21:42:00 -
[598] - Quote
Skylight Atoma wrote:Aikuchi Tomaru wrote:Ryme Intrinseca wrote:Just confirm the respec CCP.
You know there is an overwhelming case in favour, given that you are changing how pretty much every combination of suit, weapons, and upgrades works. Sometimes even the playstyle is changing fundamentally, as with the minlogi.
You can also see that there is a massive majority in favour, and that you'll lose a lot of players if you don't do it. After the vehicle-only respec and months of invincible tanks, no infantry respec really would the last straw for a lot of infantry. What they see is a loud minority. In a poll which was hold not too long ago barely anybody cared about respecs. As is the case with every single game, most people don't check the forums, let alone vote on polls. It's simply not true that barely anyone cares, most of the infantry in my corp that i've spoken to say they will either quit or play drastically less (a couple matches/week) if there is not a respec. I've walked away from the game a few times since release and I wouldn't hesitate to do it again and come back to 3 mil SP to put into something that I actually enjoy instead of being forced to grind out 2-3 months of SP in something I don't enjoy anymore. I've spent a lot of money on this game already and I 100% would not spend any more if I knew this division of CCP would trade supporting community feedback for some more potential money through boosters while losing players of all SP ranges.
quitters gonna quit |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1482
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Posted - 2014.02.25 23:48:00 -
[599] - Quote
I'm against respecs because I read "If you give a mouse a cookie" and there are enough people who specced into Caldari Logis with TARs and Flaylocks after 1.0 asking for one. Luckily this isn't a democracy and I'm a grown man and can buy my own cookie.
Let's not create a culture of respec dependency, you'll only find disappointment.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Sam Tektzby
Better Hide R Die
249
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Posted - 2014.02.26 00:06:00 -
[600] - Quote
Tallen Ellecon wrote:I'm against respecs because I read "If you give a mouse a cookie" and there are enough people who specced into Caldari Logis with TARs and Flaylocks after 1.0 asking for one. Luckily this isn't a democracy and I'm a grown man and can buy my own cookie.
Let's not create a culture of respec dependency, you'll only find disappointment.
Or what about do not be ingorant to COMMUNITY needs and help to make a better game without any silly pushes to something what PLAYERS dont want.
Support - Tactician/Support
Deteis - Orator
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