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Thread Statistics | Show CCP posts - 2 post(s) |
Skylight Atoma
The Phoenix Federation Proficiency V.
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Posted - 2014.02.21 10:00:00 -
[1] - Quote
I'm putting in my vote for a respec.
A view from someone who has played off and on since release, recently playing more "seriously" (really just more often and with a corp), this game has changed entirely too much over the last year to not warrant a full infantry respec (perhaps even a vehicle respec, but that may be too soon.) If the dropsuit and weapon changes are going to be anything like I have read about it would be very frustrating to have to save up a few million SP to decently use the newer suits, or even the updated suits I already have skills in. It would be frustrating to the point of I don't think I would play as much, and I know others who would simply quit.
I've already felt like I've wasted points getting flaylock specialization 4 (I use the scrambler pistol now instead, which i don't have proto with), and without a heat bonus to amarr suits I most likely wouldn't use the scrambler rifle either, which is also specialization 4. Hell, my advanced swarm launcher with advanced damage mods feel like a waste after the vehicle rebalance. There's at least 2 mil down the drain. It's not even that I'm raging at the changes, but simply that the new suits being released will not be available to the vast majority of players. No one is going to sit on 3 mil SP for a few months just to effectively hop into a new type of suit that we don't even have official word of what the bonuses will be like, afaik all we have is speculation and scattered dev posts.
We have had plenty of time to figure out what infantry suits and weapons we like and don't like, now is a better time than any to let us refocus our skills into the playstyles we enjoy, and to discover new ones. |
Skylight Atoma
The Phoenix Federation Proficiency V.
0
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Posted - 2014.02.25 11:29:00 -
[2] - Quote
Aikuchi Tomaru wrote:Ryme Intrinseca wrote:Just confirm the respec CCP.
You know there is an overwhelming case in favour, given that you are changing how pretty much every combination of suit, weapons, and upgrades works. Sometimes even the playstyle is changing fundamentally, as with the minlogi.
You can also see that there is a massive majority in favour, and that you'll lose a lot of players if you don't do it. After the vehicle-only respec and months of invincible tanks, no infantry respec really would the last straw for a lot of infantry. What they see is a loud minority. In a poll which was hold not too long ago barely anybody cared about respecs.
As is the case with every single game, most people don't check the forums, let alone vote on polls. It's simply not true that barely anyone cares, most of the infantry in my corp that i've spoken to say they will either quit or play drastically less (a couple matches/week) if there is not a respec. I've walked away from the game a few times since release and I wouldn't hesitate to do it again and come back to 3 mil SP to put into something that I actually enjoy instead of being forced to grind out 2-3 months of SP in something I don't enjoy anymore.
I've spent a lot of money on this game already and I 100% would not spend any more if I knew this division of CCP would trade supporting community feedback for some more potential money through boosters while losing players of all SP ranges. |
Skylight Atoma
The Phoenix Federation Proficiency V.
1
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Posted - 2014.03.05 13:08:00 -
[3] - Quote
Malkai Inos wrote:
The 1.8 respec is not the end of the world either since we're getting some broad changes and supposedly the missing suits. The tricky part for CCP here is, if they choose to do a respec, to formulate their reasoning in way that can(read: will) not be used to justify one more, then another one rinse and repeat every other month.
CCP has to greatly improve their approach to game balance in order to make meaningful long-term decisions possible
I don't think that is a very difficult thing for CCP to word well enough to not invoke a riot. There have been plenty of good reasons for a respec in 1.8 mentioned so far but I'll list off what comes to the top of my head.
1. The wasted SP sunk into basic medium frames 5 to unlock assault, logistics, and light frame 5 for scout suits which happened some time after release. They used to require lvl 5 basic, then they changed it to 3. There is no good/optimal reason to train basic light/medium frames 5 and the SP was not refunded which is 1mil SP per racial suit. Even IF you implement anything that requires basic suit lvl 5, at this rate it won't be for years. It wasn't just people from the beta running into this.
2. The simple argument that vehicles got a respec when they got a complete revamp, therefore infantry should get one as well. While infantry isn't getting a skill tree revamp, many, many things are changing all at once.
-All 4 races of heavy and light suits are supposed to be released in 1.8, 4 of the most popular light weapons are getting damage reductions (the new proto is weaker than the current standard) as well as the SMG. The damage reduction will change how comfortable many players feel with each weapon and will start using others that suit them better based on how they fight (the amount of time on a target does influence what you prefer to shoot.)
-Not only the damage reduction, but the new proficiency does the bonus damage to either armor or shield depending on the weapon, not both. That's kind of a big thing that will create new synergy with the already existing innate damage bonuses each weapon has to shield/armor (which is hidden from the game UI afaik, so it's not intuitive to people who know nothing about EVE) For example, I expect Minmatar assault to become a very strong choice with a combat rifle and flaylock with the increase clip sizes. It should be very strong in the current meta of armor tanking. These are the kinds of new synergies that we need the ability to experiment with without grinding another 5mil for the proto gear.
-Speaking of Minmatar suits, not every suit role is changing drastically, but the Minmatar Logi suit sure is. It will become the COMPLETE opposite of what it is used for currently. It doesn't matter that veterans are usually sitting on millions of SP at a time, they're still saving it up (especially the minny logi) in the case that you don't give a respec which prevents them from investing that SP into ANYTHING else that they would actually enjoy.
3. Aside from potentially correcting "noob" mistakes with SP allocation, the new logi and assault suits are very interesting and appealing to try out. I'm sure there are people who are not happy with what they are currently specced into and its new bonuses. It's been close to a year since DUST has been playable and longer term players have been able to discover what htey like and dislike. I'm not saying that a respec every year should happen, but since a lot of intricacies are changing with 1.8 I think it's a justification on par with a skill tree revamp.
4. All of this AND some new handguns? It's great that you want to do a lot at once, but we need something to set us on our way.
5. Less of a reason and more of a critique. This mess really would not be as bad if there was any amount more of communication. Why are we dealing with NASCAR tanks for months? Did something just completely fall through the floor with your new builds attempting to address that issue? Are they meant to be the capitals of DUST, while Infantry are the subcapitals? Are you even considering giving us respecs or did you just want less clutter on the forums? Are any reasons given here convincing to you? Something, any kind of indication of what you are thinking would be great.
1.8 isn't a paradigm shift, but with all the changes in it and the little changes building up since release it's getting harder to continue to have fun. I'm not grinding out months of SP in a suit/weapon that I don't like, I'll just stop playing and come back in a year to try things out if DUST is still around. |
Skylight Atoma
The Phoenix Federation
2
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Posted - 2014.03.12 23:03:00 -
[4] - Quote
Not that there hasn't been pages of discussion already but this shows that, as with the EVE side of CCP, this division of CCP doesn't play DUST.
Here is one more person done with buying microtransactions after this dropsuit command only respec. I'm not saying I will stop playing altogether because of this, but I will WHEN I get tired of the same dropsuit. As a 17 mil SP toon a dropsuit command respec gives me absolutely no more freedom to use other suits than what I'm currently using.
Just ONE example of why this is bad. The difference between having advanced and prototype tanking mods actually determines the viability of proto suits. I'm not respecing away from my proto Amarr logistics because I want to play Caldari logistics but don't have complex shield extenders while I have complex plates. Then you can say "well that's what LP is for." Then I say "That's a design choice that won't last you for long because grinding out FW games is not fun. 99% of the time you are on one side of the proto stomp." |
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