Pages: [1] 2 |
1. Scout G-1 - in Technical Support/Bugs [original thread]
I have the same problem, i'm hoping it's a bug.
- by Western Ways - at 2014.03.30 06:59:00
|
2. What makes the RR and CR op? - in General Discussions [original thread]
I don't really see the CR as op, i think it's the most balanced gun in the game and that they should nerf or buff other rifles around it accordingly. Cqc 1. AR 2. CR 3. ScR 4. RR Mid 1. RR 2. CR 3. AR 4. ScR Long 1. LR 2. RR 3. ScR Something...
- by Western Ways - at 2014.03.22 19:11:00
|
3. which will each scout be the best in what - in General Discussions [original thread]
@ DJINN Marauder That build is using a toxin smg, i used a proto smg. The point was to give them equal weapons and equipment and see who could get more ehp without giving up a speed advantage. I've plugged in that build 3 different times in the ...
- by Western Ways - at 2014.03.21 01:23:00
|
4. which will each scout be the best in what - in General Discussions [original thread]
Magnus Amadeuss wrote: So in what world does a prot minmatar assault have a 3/2 slot layout? I only ask this because apparently you used a proto amarr scout. If you were actually trying to be at least a tiny bit impartial, you would use a prot...
- by Western Ways - at 2014.03.21 00:49:00
|
5. which will each scout be the best in what - in General Discussions [original thread]
I worked these out at protofits and i gotta say, i don't think the amarr scout is as bad as people are making it out to be. I posted this in another topic but it seemed relevant to bring it into this one. I used the same weapon and equipment loado...
- by Western Ways - at 2014.03.20 23:35:00
|
6. Advice to CCP about events - in General Discussions [original thread]
I think the two million clones was just to placate the people that wanted a respec, which makes sense i think. They didn't want to go the respec route, but they gave us a chance to play with a new toy when 1.8 drops. This next event seems more in...
- by Western Ways - at 2014.03.20 17:10:00
|
7. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
@Zeylon Rho I could only fit 2 complex extenders and 3 basic extenders on the minassault due to cpu/pg requirements I didn't go too in depth iirc Minassault 2 complex extenders + 3 basic extenders and 2 ferroscale plates With a CR, Flaylock and ...
- by Western Ways - at 2014.03.19 23:53:00
|
8. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Zeylon Rho wrote: With the new Assault suit stats. Released, we can see the speed difference remains intact. The Minmatar Assault is FASTER than the Amarr Scout. It's also interesting to note in contrast tat the fastest Commando (Minmatar) i...
- by Western Ways - at 2014.03.19 22:08:00
|
9. This ever happen to you? - in General Discussions [original thread]
Happened to me quite a few times, this one time in particular really irked me though. You know that place where the objective is on the bridge? Some tanks rolled through and steam rolled us after we capped, so i rez at the redline and hop on the r...
- by Western Ways - at 2014.03.18 12:39:00
|
10. And when do us vehicleers get our pilot suits? - in General Discussions [original thread]
My guess is, it'll make it so that you can only use certain weapons and/or modules if you have a pilot suit. Similar to how you can only use a forge gun or an hmg with a heavy suit.
- by Western Ways - at 2014.03.16 14:56:00
|
11. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
Godin Thekiller wrote: It's not magic, it's gravity. Silly Amarrians don't understand anything these days. lol what do you expect from religious zealots? These are the same people that think of algebra as "Some kind of fuzzy math where they ...
- by Western Ways - at 2014.03.07 11:26:00
|
12. 1.8 Whos keeping what they got? - in General Discussions [original thread]
Well ... i can either keep the suit i have and spec into the weapons that benefit from the new bonuses, or i can spec into a new suit that benefits from the weapons that i already have. Either way i have to change my isht up.
- by Western Ways - at 2014.03.07 03:39:00
|
13. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
The Robot Devil wrote: Mordecai Sanguine wrote: SOCOM + suppressor I can beat every MG with that weapon unless the boss requires a different one. I can also do it with a tranq gun on any difficulty level except European Extreme, with ou...
- by Western Ways - at 2014.03.05 15:16:00
|
14. Unofficial - Official TTK Discussion - in General Discussions [original thread]
Fox Gaden wrote: Ydubbs81 RND wrote: Fox Gaden wrote: DUST 514 is not just an FPS. It is also an MMO. meaning what? Well TTK will still be a lot less than WOW if you insist on comparing it to other games. lol u took me back, i use...
- by Western Ways - at 2014.03.05 14:41:00
|
15. 1.8 SMG NERF FEEDBACK - in Feedback/Requests [original thread]
not a fan, but they might be trying to push people into the new sidearms, magsec ftw i guess.
- by Western Ways - at 2014.03.05 11:22:00
|
16. What would your dev name be? - in General Discussions [original thread]
CCP Curveball
- by Western Ways - at 2014.03.03 00:58:00
|
17. Destroy everything, Kill everyone. - in General Discussions [original thread]
Not very subtle But it'll work for a mercenary's creed.
- by Western Ways - at 2014.03.02 03:21:00
|
18. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
Preemptive bump CCP needs to revisit Minmatar design philosophy.
- by Western Ways - at 2014.02.27 20:18:00
|
19. Concern about Combat Rifles - in Feedback/Requests [original thread]
The controller does seem a little unsportsman like, but I'm not sure CCP could do anything about it. I do see hella potential for CR abuse though.
- by Western Ways - at 2014.02.26 20:26:00
|
20. Concern about Combat Rifles - in Feedback/Requests [original thread]
JP Acuna wrote: Aerius Corius wrote: Both CR and RR have been cited as needing balance, probably coming in 1.8. New weapons always run the risk of being OP - developers naturally want their hard work to succeed but sometimes make things 'too...
- by Western Ways - at 2014.02.26 20:00:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |