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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Mintchip
C C P C C P Alliance
1109
|
Posted - 2013.08.30 16:35:00 -
[1] - Quote
Caldari Bootcamp is a serious challenge for serious people. Do you want to improve upon yourself to better take advantage of 1.4? Are you ready to test yourself? I hope so! This is going to be a lot of fun! Please read the details of this event where CCP Eterne lays it all out for you. CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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daishi mk03
Brutor Vanguard Minmatar Republic
147
|
Posted - 2013.08.30 16:39:00 -
[2] - Quote
Quote:You earn 3000 SP from a match after the weekly cap. With a Skill Booster, you earn 1500 extra SP; without you earn 1000 extra SP.
How can you earn 3000 SP after the weekly cap? After the cap, you can only earn 1000, right? |
Soraya Xel
New Eden's Most Wanted Top Men.
399
|
Posted - 2013.08.30 16:41:00 -
[3] - Quote
Who the heck suggested making it shorter? The last thing we need is for it to only cater to people who have time to cap a character in one day, and screw those of us who play throughout the week. This also tells those people they shouldn't play at all at the start of the week, so they don't waste their cap.
I am frankly amazed this passed any sort of check to prevent CCP from being stupid. It's missing the one piece of feedback we've all universally agreed is needed, and put in a bunch of things that screw everyone else. |
Brush Master
HavoK Core RISE of LEGION
803
|
Posted - 2013.08.30 16:49:00 -
[4] - Quote
Could you make the explanation any more confusing? please try again, graphics do help. O and shorter is not better! |
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CCP Eterne
C C P C C P Alliance
2582
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Posted - 2013.08.30 16:50:00 -
[5] - Quote
daishi mk03 wrote:Quote:You earn 3000 SP from a match after the weekly cap. With a Skill Booster, you earn 1500 extra SP; without you earn 1000 extra SP. How can you earn 3000 SP after the weekly cap? After the cap, you can only earn 1000, right?
I may have overlooked something when paring down the number of examples and put in one that's impossible. But know that in the event it ever did happen, this is how much bonus you'd get. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Komodo Jones
Chaotik Serenity
77
|
Posted - 2013.08.30 16:51:00 -
[6] - Quote
daishi mk03 wrote:Quote:You earn 3000 SP from a match after the weekly cap. With a Skill Booster, you earn 1500 extra SP; without you earn 1000 extra SP. How can you earn 3000 SP after the weekly cap? After the cap, you can only earn 1000, right? What he said. Also, so basically it will just double the sp you make in a match up to 3000? with the booster function included of course. |
D34NOS MAZDA
Planetary Response Organization Test Friends Please Ignore
56
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Posted - 2013.08.30 16:51:00 -
[7] - Quote
So if we cap out on wed & Thurs we are screwed and loosing potential bonus SP?!?!?!? Well I was looking forward to my time off work. Guess I might as well not play dust and go out somewhere say the pub |
gbh08
CAUSE 4 C0NCERN
89
|
Posted - 2013.08.30 16:52:00 -
[8] - Quote
im not understanding the examples given in the blog post lol
more so, this bit "You earn 3000 SP from a match after the weekly cap" as we only earn 1000sp max after we hit cap....
i dunno
Is this whole thing pretty much a case of "dont cap untill the event" ? |
Soraya Xel
New Eden's Most Wanted Top Men.
400
|
Posted - 2013.08.30 16:52:00 -
[9] - Quote
CCP Eterne, why would you schedule an event that would basically tell people they shouldn't play 1.4 for the first two days?
Why would you omit any sort of anti-AFKer feature in the rules for this event, like everyone has begged for? Sure, 1.4 is supposed to have fixes for it in general, but why are we tempting fate on this? Are you hoping it will get people to discover ways to defeat the 1.4 AFK fix, so that they can AFK through the weekend's double SP event? |
Soraya Xel
New Eden's Most Wanted Top Men.
400
|
Posted - 2013.08.30 16:53:00 -
[10] - Quote
gbh08 wrote:Is this whole thing pretty much a case of "dont cap untill the event" ?
Actually, if you play AT ALL before the event, you lose out. CCP figured out how to kill their most active two days of their game for the week. |
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CCP Mintchip
C C P C C P Alliance
1109
|
Posted - 2013.08.30 16:54:00 -
[11] - Quote
Soraya Xel wrote:Who the heck suggested making it shorter? The last thing we need is for it to only cater to people who have time to cap a character in one day, and screw those of us who play throughout the week. This also tells those people they shouldn't play at all at the start of the week, so they don't waste their cap.
I am frankly amazed this passed any sort of check to prevent CCP from being stupid. It's missing the one piece of feedback we've all universally agreed is needed, and put in a bunch of things that screw everyone else.
One of the concerns that came up in feedback about the 7 day cycle was that it meant people had to play every day to earn the maximum reward. So it's the same amount that you would get over 7 days, just condensed to 3. Allowing for a more concentrated weekend event.
Give it a try, see what you think - we look forward to your feedback! CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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Brush Master
HavoK Core RISE of LEGION
803
|
Posted - 2013.08.30 16:55:00 -
[12] - Quote
I'm basically reading, don't play the first two days and we double SP you earn during that time frame. So silly to added all the confusion with booster this booster that and all those examples. Simply wording ppl... |
The Attorney General
ZionTCD
811
|
Posted - 2013.08.30 16:55:00 -
[13] - Quote
I think the example meant to say that you earned WP not SP. |
Brush Master
HavoK Core RISE of LEGION
803
|
Posted - 2013.08.30 16:56:00 -
[14] - Quote
CCP Mintchip wrote:Soraya Xel wrote:Who the heck suggested making it shorter? The last thing we need is for it to only cater to people who have time to cap a character in one day, and screw those of us who play throughout the week. This also tells those people they shouldn't play at all at the start of the week, so they don't waste their cap.
I am frankly amazed this passed any sort of check to prevent CCP from being stupid. It's missing the one piece of feedback we've all universally agreed is needed, and put in a bunch of things that screw everyone else. One of the concerns that came up in feedback about the 7 day cycle was that it meant people had to play every day to earn the maximum reward. So it's the same amount that you would get over 7 days, just condensed to 3. Allowing for a more concentrated weekend event. Give it a try, see what you think - we look forward to your feedback!
Maybe we are confused by your wording? but it sounds like we have to earn all our SP during those days to get the benefit of all our SP being doubled? |
gbh08
CAUSE 4 C0NCERN
89
|
Posted - 2013.08.30 16:56:00 -
[15] - Quote
CCP Mintchip wrote:Soraya Xel wrote:Who the heck suggested making it shorter? The last thing we need is for it to only cater to people who have time to cap a character in one day, and screw those of us who play throughout the week. This also tells those people they shouldn't play at all at the start of the week, so they don't waste their cap.
I am frankly amazed this passed any sort of check to prevent CCP from being stupid. It's missing the one piece of feedback we've all universally agreed is needed, and put in a bunch of things that screw everyone else. One of the concerns that came up in feedback about the 7 day cycle was that it meant people had to play every day to earn the maximum reward. So it's the same amount that you would get over 7 days, just condensed to 3. Allowing for a more concentrated weekend event. Give it a try, see what you think - we look forward to your feedback!
weekends are for getting wasted, weekdays are for dust
surely 7 days to cap is better than 3... for everyone? |
Soraya Xel
New Eden's Most Wanted Top Men.
400
|
Posted - 2013.08.30 16:57:00 -
[16] - Quote
CCP Eterne: It means I can't get the full effect out of the event others can. I can't cap in two days, because I have a life. I need the ability to use the event for seven days just to compete.
Furthermore, if you look at these rules: ANYONE WHO DOES SKIRMISH DURING THE EVENT IS DUMB. Because if it caps out the SP per match at 3000, you want as close to 3000 SP gain per match. Skirmish will get you closer to 9000 SP per match, so you cap out faster but gain less SP.
So, this event has killed all play for Wednesday and Thursday, as well as Skirmish and probably Domination. |
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CCP Eterne
C C P C C P Alliance
2582
|
Posted - 2013.08.30 16:57:00 -
[17] - Quote
Hmm... You guys raise some salient points that might have been overlooked. I'll confer with Cmdr Wang about these issues and see what he says; I might have gotten some wording wrong about it. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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CCP Mintchip
C C P C C P Alliance
1109
|
Posted - 2013.08.30 16:58:00 -
[18] - Quote
Soraya Xel wrote:gbh08 wrote:Is this whole thing pretty much a case of "dont cap untill the event" ? Actually, if you play AT ALL before the event, you lose out. CCP figured out how to kill their most active two days of their game for the week.
We're looking into this! We'd ideally want to make it so that you're not going to have a situation like this. I'd like to say that this isn't going to be an issue - but I'm going to want to confirm before promising anything. :) CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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Komodo Jones
Chaotik Serenity
77
|
Posted - 2013.08.30 16:58:00 -
[19] - Quote
It really should be effective throughout the week, if the idea is to cut back on grinding then we should have more time to get it done, some people have work ya know. I get that if that happens then people who play nonstop will take advantage of the bonus that you would get after the cap but still.
Also it seems like it offers no benefit to people who play before the event starts that week, rather than cut down on grinding it seems like this will in fact create a shorter time frame for those who want to get the benefit from playing. |
Brush Master
HavoK Core RISE of LEGION
803
|
Posted - 2013.08.30 17:00:00 -
[20] - Quote
CCP Eterne wrote:Hmm... You guys raise some salient points that might have been overlooked. I'll confer with Cmdr Wang about these issues and see what he says; I might have gotten some wording wrong about it.
I would like to take this time to repeat for the thousandth time that you should present us options before these events to get feedback. You don't have to say when you will use them but better communication is desired by the community to stop this type of reaction. |
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Soraya Xel
New Eden's Most Wanted Top Men.
402
|
Posted - 2013.08.30 17:00:00 -
[21] - Quote
CCP Eterne wrote:Hmm... You guys raise some salient points that might have been overlooked. I'll confer with Cmdr Wang about these issues and see what he says; I might have gotten some wording wrong about it.
Thanks for looking into it more. We appreciate it. Sincerely. |
Beren Hurin
The Vanguardians
1314
|
Posted - 2013.08.30 17:00:00 -
[22] - Quote
Are you guys spying on me or something. Of the last six months and this next weekend, the ONLY SP events to occur will have been during the ONLY weeks/weekends I am out of town...creepy . |
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CCP Mintchip
C C P C C P Alliance
1114
|
Posted - 2013.08.30 17:01:00 -
[23] - Quote
Beren Hurin wrote:Are you guys spying on me or something. Of the last six months and this next weekend, the ONLY SP events to occur will have been during the ONLY weeks/weekends I am out of town...creepy .
I like the shirt you're wearing today. CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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Beren Hurin
The Vanguardians
1314
|
Posted - 2013.08.30 17:03:00 -
[24] - Quote
Hey at least they are telling us about the event everywhere before it starts. Some corp members were complaining, because they are starting to rely on the News Page in the client for update info: which is good and bad I guess... |
CHIPMINT BUTTERCUP
KILL-EM-QUICK RISE of LEGION
96
|
Posted - 2013.08.30 17:04:00 -
[25] - Quote
This statement cracks me up,
Quote: Everyone loves Skill Points
Only reason we love SP's is because that is what this game is, a SP grinding pew pew game.
I for one hate your SP system, so no not everyone loves SP's. Some of us just have to put up with them if we want to play this lobby shooter. |
Beren Hurin
The Vanguardians
1314
|
Posted - 2013.08.30 17:06:00 -
[26] - Quote
CCP Mintchip wrote:Beren Hurin wrote:Are you guys spying on me or something. Of the last six months and this next weekend, the ONLY SP events to occur will have been during the ONLY weeks/weekends I am out of town...creepy . I like the shirt you're wearing today.
Oh thanks, I actually do get a fair number of compliments on this one. |
Bendtner92
Imperfects Negative-Feedback
968
|
Posted - 2013.08.30 17:08:00 -
[27] - Quote
1. Have it going a full week, wednesday to wednesday. Having it on just 3 days (the weekend) means you should avoid playing until the event starts, otherwise you kinda miss out on SP. I don't suppose you want people to not play until the event starts.
2. I don't understand why there is a 3k maximum? As someone else said, this would kinda punish Skirmish and Domination players, since they might get more than 3k SP in a match. Get rid of the maximum (other than the 1k maximum after the cap, since that is already the maximum you can get).
3. All these examples just makes it even more confusing. Just say "double SP for all SP earned with a maximum of 1k after the cap (+ maximum of 3k before the cap if you decide to keep this maximum)". |
Halador Osiris
Dead Six Initiative Lokun Listamenn
624
|
Posted - 2013.08.30 17:09:00 -
[28] - Quote
CCP Mintchip wrote:Beren Hurin wrote:Are you guys spying on me or something. Of the last six months and this next weekend, the ONLY SP events to occur will have been during the ONLY weeks/weekends I am out of town...creepy . I like the shirt you're wearing today. Can we get Jenza's Pants up in here? |
Komodo Jones
Chaotik Serenity
78
|
Posted - 2013.08.30 17:09:00 -
[29] - Quote
Well look on the bright side, the first 2 days of 1.4 you can have time to change around your suits to maximize benefit from all of the armor tanking that will be available :) I might actually start using proto suits now that I'll have so much defense. |
Z3R0 GR4VITY
Red Star. EoN.
281
|
Posted - 2013.08.30 17:12:00 -
[30] - Quote
I'm very confused about how this event will work... The event should be much simpler and described with wording that is easy to comprehend. |
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Slen Kaleth
BlackWater Liquidations
23
|
Posted - 2013.08.30 17:16:00 -
[31] - Quote
Something I think needed to be clarified is are these "bonus" SP towards the weekly cap, or are they in addition to the weekly cap. Ie, they will just let you cap out faster and not give more than the weekly cap, or will they effectively increase the weekly cap limit? Hope I made sense in my wording... |
Skihids
Bullet Cluster
1979
|
Posted - 2013.08.30 17:19:00 -
[32] - Quote
I took that week off work partly to enjoy 1.4. Please don't penalize me for playing Wed-Fri. It would be very punishing to force me to sit on my hands all week and then attempt to cap out in two days.
EDIT:
Oh and to have to do it all in Ambush with the increased amount of wait time before and after each match. That would be pure torture.
Did anyone do the math on this? You really need to ask yourself how someone would generate the maximum benefit from the event if you are trying to make it less painful.
In this case the answer is "Play a gagillion Ambush matches for 48 hours straight." |
Beren Hurin
The Vanguardians
1314
|
Posted - 2013.08.30 17:25:00 -
[33] - Quote
Skihids wrote:I took that week off work partly to enjoy 1.4. Please don't penalize me for playing Wed-Fri. It would be very punishing to force me to sit on my hands all week and then attempt to cap out in two days.
You could play with an alt? It would be like working in reverse of how you'd do it normally where you cap your dude early, and then complain on the weekend. You could just complain ahead of time as if it WAS the weekend, but then start with your main on the weekend!
Alternatively, what about an SP event where the SP you earned with one alt, could also be multiplied to the rest of them. So you could bill it as a potentially 3x to 9x SP event, but you'd have to cap 2 alts and your main if you wanted all that SP. |
Skihids
Bullet Cluster
1979
|
Posted - 2013.08.30 17:28:00 -
[34] - Quote
Beren Hurin wrote:Skihids wrote:I took that week off work partly to enjoy 1.4. Please don't penalize me for playing Wed-Fri. It would be very punishing to force me to sit on my hands all week and then attempt to cap out in two days. You could play with an alt? It would be like working in reverse of how you'd do it normally where you cap your dude early, and then complain on the weekend. You could just complain ahead of time as if it WAS the weekend, but then start with your main on the weekend! Alternatively, what about an SP event where the SP you earned with one alt, could also be multiplied to the rest of them. So you could bill it as a potentially 3x to 9x SP event, but you'd have to cap 2 alts and your main if you wanted all that SP.
I don't run alts. I barely have time to cap one character each week, and since I've got 18k SP now with 10k SP in dropsuit upgrades any alt is going to be severely UP in comparison. |
Sana Rayya
WASTELAND JUNK REMOVAL
144
|
Posted - 2013.08.30 17:39:00 -
[35] - Quote
Bonus SP doesn't count toward your SP cap.
From how I interpreted the event (and from what has been stated here), it seems that the way to maximize your SP gain from this event is to not play on Wednesday and Thursday, and to only play ambushes from Friday - Sunday with the specific goal of not exceeding 3000 SP per match. Exceeding 3000 SP will mean depleting your cap faster without any reciprocal bonus event SP. So play a lot of games but don't do too well or you're shorting yourself SP... an interesting style of gameplay you're inadvertently promoting with this event, CCP.
After capping, your extra event SP will be equal to your normal SP per match, so assuming you can consistently score high on ambushes, this is still the best game mode to maximize SP potential. The actual warpoint to SP conversion will still be 1:1 unlike past SP events, but since whatever you gain will be doubled up to the soft cap, this will lead to more points gained for the same time invested. This is when you should try your hardest to meet or exceed the 1000 WP soft cap per match.
I just did the math and assuming I take Friday off of work and cap out on that day, I should be able to earn around 940K SP from active play alone, so with my Omega passive that'll be 1.082 mil SP in three days time. It's going to be a grueling grind, but probably easier than the last 2x SP event. |
Brush Master
HavoK Core RISE of LEGION
803
|
Posted - 2013.08.30 17:46:00 -
[36] - Quote
I believe the whole we don't want to play 7 days to reach benefit feedback has been misunderstood. For example, the last event was effectively double the cap with close to the same SP gain per match, thus it took almost twice as long to reach cap. Thus, we don't want events that take 7 days to complete. In short, we want events that take less time to complete when we have time to complete them. Maybe that makes sense? |
Slen Kaleth
BlackWater Liquidations
23
|
Posted - 2013.08.30 17:50:00 -
[37] - Quote
Brush Master wrote:I believe the whole we don't want to play 7 days to reach benefit feedback has been misunderstood. For example, the last event was effectively double the cap with close to the same SP gain per match, thus it took almost twice as long to reach cap. Thus, we don't want events that take 7 days to complete. In short, we want events that take less time to complete when we have time to complete them. Maybe that makes sense?
Couldn't say it better. Basically have the SP event take as long as a normal cap week. |
Takahiro Kashuken
Red Star. EoN.
1153
|
Posted - 2013.08.30 17:50:00 -
[38] - Quote
Just keep it to 7days to do the event like all other events
Problem solved |
Sana Rayya
WASTELAND JUNK REMOVAL
144
|
Posted - 2013.08.30 17:51:00 -
[39] - Quote
If CCP wants to make this seem less of a grind, then the bonus for the main goal (reaching cap) should be weighted more heavily than the after cap bonus (extra skill points once cap has been reached). If I got triple SP once my cap was reached (and the effort to reach it was the same) and after that, WP = SP (so business as usual), I wouldn't feel obligated to grind so hard for the remainder of the event. It'd be like any other week.
However, giving players an incentive to play MORE after cap does bestow a certain desire to take advantage of the added bonus, which hence extends the grind. It also benefits those players who are dedicated enough to constantly play even after cap has been reached. |
Skihids
Bullet Cluster
1979
|
Posted - 2013.08.30 17:52:00 -
[40] - Quote
Sana Rayya wrote:Bonus SP doesn't count toward your SP cap.
From how I interpreted the event (and from what has been stated here), it seems that the way to maximize your SP gain from this event is to not play on Wednesday and Thursday, and to only play ambushes from Friday - Sunday with the specific goal of not exceeding 3000 SP per match. Exceeding 3000 SP will mean depleting your cap faster without any reciprocal bonus event SP. So play a lot of games but don't do too well or you're shorting yourself SP... an interesting style of gameplay you're inadvertently promoting with this event, CCP.
After capping, your extra event SP will be equal to your normal SP per match, so assuming you can consistently score high on ambushes, this is still the best game mode to maximize SP potential. The actual warpoint to SP conversion will still be 1:1 unlike past SP events, but since whatever you gain will be doubled up to the soft cap, this will lead to more points gained for the same time invested. This is when you should try your hardest to meet or exceed the 1000 WP soft cap per match.
I just did the math and assuming I take Friday off of work and cap out on that day, I should be able to earn around 940K SP from active play alone, so with my Omega passive that'll be 1.082 mil SP in three days time. It's going to be a grueling grind, but probably easier than the last 2x SP event.
If that's true I'm just going to have to pretend this event isn't happening to preserve my sanity.
Yes, I like SP. I've been shoveling money at CCP for boosters. But I'm not going to sit on my hands for two or three days and then hook up an intravenous drip to keep me going for 96 hours straight in order to cap out playing Ambush for under 3k a match.
Next CCP will figure out how to have my DS3 administer shocks as I play. |
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Marston VC
SVER True Blood Public Disorder.
719
|
Posted - 2013.08.30 17:52:00 -
[41] - Quote
daishi mk03 wrote:Quote:You earn 3000 SP from a match after the weekly cap. With a Skill Booster, you earn 1500 extra SP; without you earn 1000 extra SP. How can you earn 3000 SP after the weekly cap? After the cap, you can only earn 1000, right?
That's what he said, you earn 3000 SP worth of experience, however because of the weekly cap, you only get 1000 + an additional 1000 or 1500 based on weather you have a booster on or not. |
Sana Rayya
WASTELAND JUNK REMOVAL
144
|
Posted - 2013.08.30 17:56:00 -
[42] - Quote
Luckily I have another game to play so I'll busy myself with that on Wednesday and Thursday :) |
Slen Kaleth
BlackWater Liquidations
23
|
Posted - 2013.08.30 18:02:00 -
[43] - Quote
One nice thing about the event is that it doesn't end once you cap out. Now if they will just clarify everything else and fix the major issue at hand. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
518
|
Posted - 2013.08.30 18:05:00 -
[44] - Quote
Wait a minute, i have some questions: Will the total cap be 190k *1.5=285k If we cap before september 6 our cap will be raised? |
Marston VC
SVER True Blood Public Disorder.
719
|
Posted - 2013.08.30 18:06:00 -
[45] - Quote
CCP Mintchip wrote:Soraya Xel wrote:Who the heck suggested making it shorter? The last thing we need is for it to only cater to people who have time to cap a character in one day, and screw those of us who play throughout the week. This also tells those people they shouldn't play at all at the start of the week, so they don't waste their cap.
I am frankly amazed this passed any sort of check to prevent CCP from being stupid. It's missing the one piece of feedback we've all universally agreed is needed, and put in a bunch of things that screw everyone else. One of the concerns that came up in feedback about the 7 day cycle was that it meant people had to play every day to earn the maximum reward. So it's the same amount that you would get over 7 days, just condensed to 3. Allowing for a more concentrated weekend event. Give it a try, see what you think - we look forward to your feedback!
ehhhh..... but all this means is that people are going to grind for three days straight in an attempt to hit their cap.... (instead of spreading it out over 7 days).
How does condensing it down make things any better anyway? It just makes it harder for people to benefit from the bonus at all. You guys basically said "we cant trust you to not go overboard and play too much, so now were forcing you to either play nonstop, or not even try"
Who still complains about this game feeling like a chore??? I thought that was more or less over with months ago...... it should be at the point now where most people have plateaued and no longer "need to play". I mean..... your basically taking a whole weeks worth of Bonus SP and condensing it down into three days...... Whatever.....
Don't get me wrong, im happy that there is an SP event in general. These sorts of things keeps drawling back players and creates a more lively atmosphere. However I don't think this change to the established system was necessary at all, and was overall a big waste of interest. The only problem anyone ever had with the SP event was that people thought their cap would be reset once the event started. (last time it started on Thursday, right after the Wednesday cap reset) so in response people grinded out their whole cap in one day. But this didn't happen so people missed out basically their whole weeks worth of x3 SP.
This prompted CCP to reset the cap on Friday, Which extremely benefitted people like me who knew that nobody said anything about SP caps being reset and saved the Bonus SP for Thursday. This let me get x3 SP on Thursday, cap resets, I get x3 SP on Friday-Wed, then I get a finale cap reset on wed which gives me a third go at it.....
BASICALLY, what im saying is that the old weekly system was fine. Just start the event on Wednesday, and if the event is date specific just reset the cap on the day it goes off. People will grind as much as they want to grind, condensing the x2 sp event down to three days just condenses the amount of grinding an average player will do. The suggestion I mentioned above fixes the actual problems people had with these events. |
Mortedeamor
The Black Masquerade
176
|
Posted - 2013.08.30 18:07:00 -
[46] - Quote
lovely u do sp event on the weekends now thats great what about the people that play mostly weds - fri ? should we just wuit dust then |
Gorra Snell
the unholy legion of darkstar DARKSTAR ARMY
104
|
Posted - 2013.08.30 18:10:00 -
[47] - Quote
Bad changes, for the reasons described in others' previous posts. I'm hardly able to play on the weekends at all, personally, so this is particularly bad for me. Just stick with the straightforward 2x and 3x, 7-day events, please. |
Sana Rayya
WASTELAND JUNK REMOVAL
145
|
Posted - 2013.08.30 18:19:00 -
[48] - Quote
CCP, if you want to reduce the "grind-like" feel that these events usually have, then you have to get rid of the after cap bonuses, so players wouldn't feel an obligation to play after cap any more than they normally do.
Since you are awarding the SP after the event anyway, why not just make it a 3x SP event giving a maximum bonus of 380,800 SP (or 571,200 SP for those that have boosters)? If you can't reach your cap, then you would get an additional 2x of whatever you have earned from your cap so far. And make the event last a week so that all players have the usual chance to cap when they want to. |
Soraya Xel
New Eden's Most Wanted Top Men.
409
|
Posted - 2013.08.30 18:20:00 -
[49] - Quote
Hopefully, with four days to go until the patch, CCP has time to revise this event in time. |
Sana Rayya
WASTELAND JUNK REMOVAL
145
|
Posted - 2013.08.30 18:27:00 -
[50] - Quote
Checking some math and it looks like I'll have to start AFKing in ambushes instead of playing them to keep under the 3k SP limit.
From my experience, the average ambush lasts 8 minutes, but can range from 6-12 minutes, and with the current formula [5x(seconds alive in match)+WP = SP] that doesn't leave much of a margin for earning additional WP from PVP actions in game, without exceeding the limit.
Who wants to join me in a nice LLAV tour near the redline? |
|
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
25
|
Posted - 2013.08.30 18:32:00 -
[51] - Quote
Yeah this feels like it forces me to play non-stop over three days, instead of at a more leisurely pace over seven (or six or whatever).
It also means I won't be playing on the Weds, Thurs and Fri before Friday downtime so I can maximise any SP I get. If I do manage to cap, I probably won't be playing after I've capped either.
If you want to do shorter events, then could try something along the lines of a free special active booster that can only be activated during a certain window (like any time in a specific week). This would only work for a certain number of matches.
You could do all sorts with that, like make it only work for ambush, or make it work for 10x ambush and 10x skirmish. You'd also get different ppl earning bonus points at different times, which might balance out pub-stomping as well as give ppl the flexibility of when they activate.
I dunno, I'm sure there's loads of things you could do that feel like a more balanced mechanic. That all said however, thanks for the chance for more SP, even if I don't get the reasoning behind the mechanics of it.
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1383
|
Posted - 2013.08.30 18:34:00 -
[52] - Quote
1. I thought the whole point of only counting the warpoints for bonus SP last time was to prevent AFKing. Hasn't AFKing been addressed in 1.4? Why then is this still happening?
2. You're saying you shortened it to three days so it doesn't feel like a long 7 day grind, but in actuality all it's doing is condensing that same 7 day grind into 3 days. You're giving us only 3 days to hit the skill cap to maximize gains, that is less than half the normal time. On top of that, because only warpoints are counted for bonus SP the amount of play time required to cap is even longer than normal weeks.
3. Why in the world can't this start alongside the normal weekly cap reset so we don't have to worry about waiting to play until the event. Why not just make take place over a normal SP cap cycle?
I'll partake in this because I want the points, but I'm not happy about how ridiculous the grind is going to be over the weekend. Hopefully someone at CCP will acknowledge this and change it so the event takes place from Wednesday to Wednesday and doubles all your active skill point gain, not just warpoints. |
Slen Kaleth
BlackWater Liquidations
23
|
Posted - 2013.08.30 18:36:00 -
[53] - Quote
IAmDuncanIdaho II wrote:Yeah this feels like it forces me to play non-stop over three days, instead of at a more leisurely pace over seven (or six or whatever).
It also means I won't be playing on the Weds, Thurs and Fri before Friday downtime so I can maximise any SP I get. If I do manage to cap, I probably won't be playing after I've capped either.
If you want to do shorter events, then could try something along the lines of a free special active booster that can only be activated during a certain window (like any time in a specific week). This would only work for a certain number of matches.
You could do all sorts with that, like make it only work for ambush, or make it work for 10x ambush and 10x skirmish. You'd also get different ppl earning bonus points at different times, which might balance out pub-stomping as well as give ppl the flexibility of when they activate.
I dunno, I'm sure there's loads of things you could do that feel like a more balanced mechanic. That all said however, thanks for the chance for more SP, even if I don't get the reasoning behind the mechanics of it.
I like this idea. Have the event the booster in general... Something like "once activated Merc will earn double SP per match for 7 day." Maybe even have a cap on the SP earned too. That way we can choose when to take the event. I like it! |
Marston VC
SVER True Blood Public Disorder.
720
|
Posted - 2013.08.30 18:44:00 -
[54] - Quote
Sana Rayya wrote:Checking some math and it looks like I'll have to start AFKing in ambushes instead of playing them to keep under the 3k SP limit.
From my experience, the average ambush lasts 8 minutes, but can range from 6-12 minutes, and with the current formula [5x(seconds alive in match)+WP = SP] that doesn't leave much of a margin for earning additional WP from PVP actions in game, without exceeding the limit.
Who wants to join me in a nice LLAV tour near the redline?
Ummm..... I don't know what your smoking dude. Hitting the limit maximizes the amount of points you could possibly make. In other words, only the first 3000 SP you earn in a match will be doubled. so ill give you an example. You complete a match and earn 4000 SP. Only 3000 of that gets doubled, so now you get 4000 SP + 3000 more. If you have an SP booster on, then you would get an additional 2000 SP on top of the 7000 you just earned. Creating a sum total of 9000 SP.
Hitting the max is what you should be trying to do..... not avoid. By redlinine camping you would just be losing out while everyone looks at you and goes "wtf is he doing?" |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
26
|
Posted - 2013.08.30 18:49:00 -
[55] - Quote
Marston VC wrote:Sana Rayya wrote:Checking some math and it looks like I'll have to start AFKing in ambushes instead of playing them to keep under the 3k SP limit.
From my experience, the average ambush lasts 8 minutes, but can range from 6-12 minutes, and with the current formula [5x(seconds alive in match)+WP = SP] that doesn't leave much of a margin for earning additional WP from PVP actions in game, without exceeding the limit.
Who wants to join me in a nice LLAV tour near the redline? Ummm..... I don't know what your smoking dude. Hitting the limit maximizes the amount of points you could possibly make. In other words, only the first 3000 SP you earn in a match will be doubled. so ill give you an example. You complete a match and earn 4000 SP. Only 3000 of that gets doubled, so now you get 4000 SP + 3000 more. If you have an SP booster on, then you would get an additional 2000 SP on top of the 7000 you just earned. Creating a sum total of 9000 SP. Hitting the max is what you should be trying to do..... not avoid. By redlinine camping you would just be losing out while everyone looks at you and goes "wtf is he doing?"
I think what he means is every point over 3000 in one match he earns is points he didn't get bonus for. But these points still counts toward his cap, so they're "lost" from earning him bonus. I'd assumed he mean't his optimal SP total from a single match is 3000. Not less than. |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
405
|
Posted - 2013.08.30 18:56:00 -
[56] - Quote
Doesnt this event partially promote afk because once I hit 3000wp in a match why would I continue to play and earn less bonus because anything over 3000sp wont earn bonus but will still come off my weekly cap? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1383
|
Posted - 2013.08.30 18:57:00 -
[57] - Quote
Remember that because this isn't a true 2x event (only the warpoints get doubled) that means the amount of play time required to reach the cap is actually increased, as we discovered during the August "2x" event. Also as noted we only have 3 days to hit the cap to get maximum points for the week.
So basically CCP's idea of lessening the grind means give us less time to do more stuff. |
Parson Atreides
Ahrendee Mercenaries EoN.
620
|
Posted - 2013.08.30 18:58:00 -
[58] - Quote
So you want us to only play Ambush and not play at all on Wednesday or Thursday.
Absolutely horrible.
And who came up with the terrible idea to max it at 3000 SP? You've already said you're implementing an anti-AFK for 1.4 so you shouldn't need to worry about AFKers fleecing the system...right?
Why CCP? Why do you make it so hard to like anything you do? |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5616
|
Posted - 2013.08.30 19:07:00 -
[59] - Quote
Should be moved to the 4th, since that's when the cap resets. |
Needless Sacermendor
Red Fox Brigade
368
|
Posted - 2013.08.30 19:14:00 -
[60] - Quote
What was the complaint about the 3x sp event, other than it not starting at downtime on wednesday ?
I understand you wanting to try to spice things up a bit, but that is exactly what an sp event does, you don't need to change the format.
The 2x event wasn't worth logging in for, and it seems again you're over complicating things.
Just make it start on the wednesday after downtime, make it a 2x or 3x event (depending how much you want to bonus people), it's up to you if you want it to sustain after cap either 2000 or 3000 without booster and 3000 or 4500 with booster (this is where numbers can get high for those that can grind 23.5 / 7) or half the bonus to 1.5x or 2x after cap if you want to incentivise those while reigning them back from running away too far ... up to you ... and there's still no problem adding it to a pool to be given out after the event if that's how you want to do it this time.
As someone has said above, it might be a good idea to post these things first for feedback before creating an event out of it ... I honestly haven't been incentivised since the last 3x event and we've had what ? Mordu's Challenge (rewarding nothing I'm skilled to use), a 2x event (I played a couple battles and saw no benefit other than an increased cap ... not everyone can cap at 1x in a week) and Kameiras' Objective (simply an AFK promotion - AFK till end of match, if winning go get 2 kills, anytime it looks like losing leave and join another !)
Keep it simple ... reward people for playing how they play ... not for changing it like a logistics having to blow up installations or a vehicle pilot having to hack stuff ... the only real way to do it is boosting their end of match rewards.
How about incentivising team play by doubling your sp provided you're in a squad of 3 or more, or maybe something tripling wp gains from matches.
Either way you're trying to make it fancy when it just needs to be rewarding. |
|
Sana Rayya
WASTELAND JUNK REMOVAL
145
|
Posted - 2013.08.30 19:27:00 -
[61] - Quote
IAmDuncanIdaho II wrote: I think what he means is every point over 3000 in one match he earns is points he didn't get bonus for. But these points still counts toward his cap, so they're "lost" from earning him bonus. I'd assumed he mean't his optimal SP total from a single match is 3000. Not less than.
Correct. Going over 3000 SP in a match means you reach your cap faster without getting any additional bonus from the event, therefore if you want to get a full 2x your cap, you need to be at or under 3000 SP per match.
Where are people getting the idea that only warpoints are doubled? What I've seen only references SP, not WP, until you cap anyway, at which point you'll need to maximize WP to reach the 1000 SP soft cap. The initial SP earned up to the 3000 is a combination of time in match and warpoints, and this amount will be given as a bonus by CCP at the end of the event. It's not based on warpoints alone as far as I can tell.
Again, seems like the safest way to maximize your SP gains until you cap is to AFK ambushes to make sure you earn no more than 3k a match. |
HowDidThatTaste
Ancient Exiles
3565
|
Posted - 2013.08.30 19:33:00 -
[62] - Quote
Another event that is about as clear as mud.
and we wonder why things aren't finished or balanced? |
Needless Sacermendor
Red Fox Brigade
369
|
Posted - 2013.08.30 19:37:00 -
[63] - Quote
Can anyone even remember why we have an sp over time setup in the first place ... with a proper matchmaking system will it still be necessary ?
Best I can figure it was to reward those that weren't so good and struggled to get a couple hundred wp while others were getting a few thousand ... surely a better matchmaking and improvements to rewards for DS pilots etc. should see a more even distribution of the wp in a match and therefore less need for sp over time !
Unless anyone knows any other reasons for it ? |
Doc Browner
Planetary Response Organization Test Friends Please Ignore
110
|
Posted - 2013.08.30 19:37:00 -
[64] - Quote
ouch, Thanks for telling me not to play daily. So now I will fall further behind that long time players. Plus the corp will lose the Tax income for two days |
Doc Browner
Planetary Response Organization Test Friends Please Ignore
111
|
Posted - 2013.08.30 19:44:00 -
[65] - Quote
could i get a free 3 day active booster to make up for the time lost Please |
Rogatien Merc
Red Star. EoN.
900
|
Posted - 2013.08.30 20:01:00 -
[66] - Quote
Awesome seeing the speedy replies from CCP on our concerns with this.
Respectfully suggest that if you want to put in a triple SP event, please have it coinciding 100% with the SP reset system. The fact that it has NOT done this in the past has been the source of ALL grief. Seriously. There was the time when it overlapped one extra day and gave 2nd-week-triple-bonus to the very few that grind it out on Thursday. There was the time it started a day late and hamstrung anyone that had played AT ALL the day before. Seriously... just have it match the SP reset cycle.
If it matches the SP reset week, then people can get their full triple SP before cap... most people aren't really concerned with the 3x SP after cap so it is not a matter of grinding it out. This preference for the event is completely unrelated to the proposed permanent "7-day cycle daily bonus"
Having the EVENT last 7 days completely synched with the cap reset cycle gives us the maximum flexibility.
Having the 7-day cycle reset on a single day of inactivity gives us NO flexibility.
Shouldn't have used feedback from the latter to make decisions about the former.
Make sense? |
Harpyja
DUST University Ivy League
556
|
Posted - 2013.08.30 20:03:00 -
[67] - Quote
Holy $%&@!! Is that a proto Madrugar in the artwork with the brownish-redish lights?! |
Rogatien Merc
Red Star. EoN.
900
|
Posted - 2013.08.30 20:05:00 -
[68] - Quote
CCP Mintchip wrote:Soraya Xel wrote:Who the heck suggested making it shorter? The last thing we need is for it to only cater to people who have time to cap a character in one day, and screw those of us who play throughout the week. This also tells those people they shouldn't play at all at the start of the week, so they don't waste their cap.
I am frankly amazed this passed any sort of check to prevent CCP from being stupid. It's missing the one piece of feedback we've all universally agreed is needed, and put in a bunch of things that screw everyone else. One of the concerns that came up in feedback about the 7 day cycle was that it meant people had to play every day to earn the maximum reward. So it's the same amount that you would get over 7 days, just condensed to 3. Allowing for a more concentrated weekend event. Give it a try, see what you think - we look forward to your feedback! Please see my post just above this one. The 7-day cycle permanent bonus is completely different than a 3x SP event. |
Skihids
Bullet Cluster
1988
|
Posted - 2013.08.30 20:35:00 -
[69] - Quote
Needless Sacermendor wrote:Sana Rayya wrote:Again, seems like the safest way to maximize your SP gains until you cap is to AFK ambushes to make sure you earn no more than 3k a match. Can anyone even remember why we have an sp over time setup in the first place ... with a proper matchmaking system will it still be necessary ? Best I can figure it was to reward those that weren't so good and struggled to get a couple hundred wp while others were getting a few thousand ... surely a better matchmaking and improvements to rewards for DS pilots etc. should see a more even distribution of the wp in a match and therefore less need for sp over time ! Unless anyone knows any other reasons for it ?
We don't have a working matchmaking system, nor do we have a balanced WP reward system. Thus we can't rely upon performance measures for SP purposes. |
Kayla Michael
Bhaalgorn Industries
1
|
Posted - 2013.08.30 20:37:00 -
[70] - Quote
It is what it is. Me see I like. Goodbye. |
|
Needless Sacermendor
Red Fox Brigade
369
|
Posted - 2013.08.30 20:52:00 -
[71] - Quote
Skihids wrote:Needless Sacermendor wrote:Sana Rayya wrote:Again, seems like the safest way to maximize your SP gains until you cap is to AFK ambushes to make sure you earn no more than 3k a match. Can anyone even remember why we have an sp over time setup in the first place ... with a proper matchmaking system will it still be necessary ? Best I can figure it was to reward those that weren't so good and struggled to get a couple hundred wp while others were getting a few thousand ... surely a better matchmaking and improvements to rewards for DS pilots etc. should see a more even distribution of the wp in a match and therefore less need for sp over time ! Unless anyone knows any other reasons for it ? We don't have a working matchmaking system, nor do we have a balanced WP reward system. Thus we can't rely upon performance measures for SP purposes. You seem to be misunderstanding tenses ... I was talking in the future tense with words like 'will it still be' and ' should see' ... you're talking in present tense 'We don't have'
I see your error !
Edit : by the way, the patch notes are here if you haven't seen them ... https://forums.dust514.com/default.aspx?g=posts&t=104023 |
Shadow Of-Chaos
Club Midnight
44
|
Posted - 2013.08.30 20:54:00 -
[72] - Quote
oops, wrong thread lol. |
Absolute Idiom II
No Free Pass
576
|
Posted - 2013.08.30 20:59:00 -
[73] - Quote
I didn't think it was possible to receive feedback from 2 SP event and create a third that is worse.
I'm mostly just disappointed. How can such good intentions turn so sour? |
RECON BY FIRE
Internal Rebellion
241
|
Posted - 2013.08.30 21:17:00 -
[74] - Quote
Dumb as usual. To get the max benefit out of this you have to play ambush since those matches typically generate 3k SP per match on average. No thanks. |
fawkuima juggalo
DUST University Ivy League
0
|
Posted - 2013.08.30 21:20:00 -
[75] - Quote
Look ccp def needs some CONSTRUCTIVE critiquing every now and then. BUT TO ALL YOU LAME DOUCHES WHO JUST GET UP HERE AND TALK A BUNCH OF CRAP, YOUR ALL f#(% IN THE HEAD. I LOVE this game and YOUR playing it so im guessing you do to, plus its FREE why dont you sit back enjoy your free game and realize that anything that they do to improve just means your getting more of your moneys (that you probably didnt ( or mabye did ) spend) worth out of it. so quit your whining and hey if you get killed by a vehicle going 3 mph, its okay to be like hey yo your lav needs a buffer. but dont be a deck about it.
YOU GUYS ARE DOING GREAT THANK YOU FOR THE EVENT CUZ WE ALL NEED THE EXTRA POINTS . IT WAS A LITTLE UNCLEAR BUT SCREW IT YOU HAD ME AT EXTRA! |
Seymor Krelborn
DUST University Ivy League
683
|
Posted - 2013.08.30 21:21:00 -
[76] - Quote
seriously CCP...this is your dumbest event yet....
you reset cap on wed, but don't start an event for bonus sp till the weekend...so what? we just don't play till the weekend? is that what you want? an empty server till Saturday?
then all the proto bears come out and stomp everyone, and the noobs have to subject themselves to that just to grind more sp? lol you guys are gonna frustrate a lot of people...
its no surprise this was moonman wangs idea....
you wanna know what you should do?
give everyone a 2 or 3 day active omega booster for an event like this and make it the full week. that would solve the troubles... people who cant grind 7 days and people who find the grind boring would be satisfied. |
Soulja Ghostface
THE NUCLEAR KNIGHTS
0
|
Posted - 2013.08.30 21:26:00 -
[77] - Quote
i haven't understood one post about this sp event yet. please just tell me the optimal way to get the most sp without making it too complicated. i learn by doing not reading or watching. thank you in advance |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
21
|
Posted - 2013.08.30 21:27:00 -
[78] - Quote
CCP Mintchip wrote:Soraya Xel wrote:gbh08 wrote:Is this whole thing pretty much a case of "dont cap untill the event" ? Actually, if you play AT ALL before the event, you lose out. CCP figured out how to kill their most active two days of their game for the week. We're looking into this! We'd ideally want to make it so that you're not going to have a situation like this. I'd like to say that this isn't going to be an issue - but I'm going to want to confirm before promising anything. :) Can you all not hire 1 person who plays this game? Just one person with a ds3 controller could save so much. |
Silas Swakhammer
GamersForChrist Orion Empire
93
|
Posted - 2013.08.30 21:32:00 -
[79] - Quote
Sooo... don't play until the weekend, and only AFK so that you don't lose out on the bonus SP.
Edit: I had a comment on how the event should work, cause I thought I understood it, but now I don't think I do. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
21
|
Posted - 2013.08.30 21:32:00 -
[80] - Quote
fawkuima juggalo wrote:Look ccp def needs some CONSTRUCTIVE critiquing every now and then. BUT TO ALL YOU LAME DOUCHES WHO JUST GET UP HERE AND TALK A BUNCH OF CRAP, YOUR ALL f#(% IN THE HEAD. I LOVE this game and YOUR playing it so im guessing you do to, plus its FREE why dont you sit back enjoy your free game and realize that anything that they do to improve just means your getting more of your moneys (that you probably didnt ( or mabye did ) spend) worth out of it. so quit your whining and hey if you get killed by a vehicle going 3 mph, its okay to be like hey yo your lav needs a buffer. but dont be a deck about it. YOU GUYS ARE DOING GREAT THANK YOU FOR THE EVENT CUZ WE ALL NEED THE EXTRA POINTS . IT WAS A LITTLE UNCLEAR BUT SCREW IT YOU HAD ME AT EXTRA! Dude I've dropped over 200 on this game don't talk to me about free, this event is bad and as a paying customer I intend to voice that. Maybe they need us complaining to get it right. |
|
Bendtner92
Imperfects Negative-Feedback
972
|
Posted - 2013.08.30 21:32:00 -
[81] - Quote
Soulja Ghostface wrote:i haven't understood one post about this sp event yet. please just tell me the optimal way to get the most sp without making it too complicated. i learn by doing not reading or watching. thank you in advance Don't play wednesday or thursday next week, but wait until after downtime friday. Then play Ambush only and make sure you get no more than 3k SP pre any equipped booster.
Cap before downtime monday to achieve the maximum amount of SP. You can also get bonus SP after hitting the cap, so if you want, you can continue playing as much as you want until downtime monday.
Of course, there's still time for CCP to change the event, so what I just said might not be the optimal way after all. |
Absolute Idiom II
No Free Pass
577
|
Posted - 2013.08.30 21:33:00 -
[82] - Quote
The way I see it, in order to address the issues with this event I recommend 2 simple things:
1) the event occurs over a full 7 day period 2) the bonus applies to all SP awarded during a match - the 3000 SP limitation is removed
This achieves 2 awesome things:
1) play any day that is convenient to you during the week 2) play any match type that you like, not just ambush (in order to min-max) |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
21
|
Posted - 2013.08.30 21:38:00 -
[83] - Quote
Skihids wrote:Needless Sacermendor wrote:Sana Rayya wrote:Again, seems like the safest way to maximize your SP gains until you cap is to AFK ambushes to make sure you earn no more than 3k a match. Can anyone even remember why we have an sp over time setup in the first place ... with a proper matchmaking system will it still be necessary ? Best I can figure it was to reward those that weren't so good and struggled to get a couple hundred wp while others were getting a few thousand ... surely a better matchmaking and improvements to rewards for DS pilots etc. should see a more even distribution of the wp in a match and therefore less need for sp over time ! Unless anyone knows any other reasons for it ? We don't have a working matchmaking system, nor do we have a balanced WP reward system. Thus we can't rely upon performance measures for SP purposes. The sp over time model helps the company to make money by encouraging the purchase of aur items you can't spec yet as well as boosters. That's the only reason it exists, and for all the crap I hate about ccp trying to make money isn't one.. Long live free enterprise.......... |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
22
|
Posted - 2013.08.30 21:56:00 -
[84] - Quote
Omg we have got to get rid of these eve players from the cpm, the devs ears are filled with the whispers of space junkies, we need some boots on the ground mercs talking to ccp, these eveites have no clue. Ccp where ever your getting your advice stop listening to them please. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
723
|
Posted - 2013.08.30 22:16:00 -
[85] - Quote
Guys...it's a double sp event that only doubles up to 3000 sp in a match.
After the cap, you only earn up to 1000 per match, so you can only earn up to 1000 bonus per match. ____________________
If you earn 1000 sp in a match, you get a bonus 1000 If you earn 3000 sp, you get a bonus 3000 If you earn 5000 sp, you get a bonus 3000
Bonuses are affected by the booster as well
If you earn 1000 sp, you get a bonus 1500 If you earn 3000 sp, you get a bonus 4500 If you earn 5000 sp, you get a bonus 4500 ____________________
As for not playing until the weekend, I can understand that, but hopefully we will get our cap increased/reset when the event starts
To people that don't understand that either...if you play during the few days before the event starts, you don't get any bonus sp...but if you grind on the 3 days you get bonus, you maximize your profits. |
Torneido Achura
The Suicide Kingz
19
|
Posted - 2013.08.30 22:17:00 -
[86] - Quote
There shouldnGÇÖt be passive sp during battles, only active in 4SP x 1WP (when matchmaking arrives), and for chris* sake come on I capped since yesterday : D
Would like some explanation as to why the fu** is so important to keep the AFK farming and those shi*** restrictions to the weekly sp cap
Why the heck canGÇÖt play whenever and all the time I desire?
And btw, seven days are fine however set goals that can be done in 1-3 days, reward the quality of the players, put good goals, leveled goals, in GÇ£events with goalsGÇ¥; while GÇ£sp eventsGÇ¥ for only 3 days are fine, but it should be double sp events, thatGÇÖs hot
|
Agimus
Bullet Cluster
0
|
Posted - 2013.08.30 22:17:00 -
[87] - Quote
CCP Mintchip wrote:Soraya Xel wrote:Who the heck suggested making it shorter? The last thing we need is for it to only cater to people who have time to cap a character in one day, and screw those of us who play throughout the week. This also tells those people they shouldn't play at all at the start of the week, so they don't waste their cap.
I am frankly amazed this passed any sort of check to prevent CCP from being stupid. It's missing the one piece of feedback we've all universally agreed is needed, and put in a bunch of things that screw everyone else. One of the concerns that came up in feedback about the 7 day cycle was that it meant people had to play every day to earn the maximum reward. So it's the same amount that you would get over 7 days, just condensed to 3. Allowing for a more concentrated weekend event. Give it a try, see what you think - we look forward to your feedback!
Are you referring to the normal seven day cycle that exists for the normal weekly cap? I don't think anyone has a problem with that, so I wonder if the concern you're referring to has been misinterpreted. During the last SP event the cap was doubled, but the amount earned per game was the same. It was the extended cap, not the seven day cycle that was the problem. This meant that you had to play to your usual cap and beyond to even participate in the event, and if you wanted to optimize your SP earnings then you had to play twice the amount of time, in hours, as you would normally have to. This meant that only people who had a lot of free time could get to the intended bonus. This was different from the SP events we are use to where you play exactly as long as normal, but the games give three times the amount. Even if the games only gave twice the amount, I do believe the first and simplest system was the most appreciated by the players. It might have had critics, but there will always be critics and it was a far greater event than these new events.
Also, the claim that this event would yield the same amount of SP as the last event is just false by my math, assuming I even understand what was described.
When I read about this event I had the same exact concerns others here have had. As I tried to understand the way this event was being execute I automatically thought of how I would have to not play for the first days of 1.4 and how I was going to have to play nothing but ambush to maximize my benefit from this event. I thought I was crazy until I returned to this thread and read that everyone responding to it had the same concerns. What is worse is that those who have not read this thread will not know that there is an event and will almost have reached their cap by the time they even know there is an event. Another issue is that we're REPEATING mistakes that were JUST made. Wasn't there an emergency cap reset after we realized that a SP event didn't happen on the day of the usual cap reset? Some people lucked out big on that blunder, getting 6x SP while the rest of us got the intended 3x if I'm not mistaken.
I do appreciate the effort and the attention to our feedback! In all of my experience as a gamer no other company is this involved with their players. The longevity of your games is a testament to that. Thank you! |
General John Ripper
The Generals EoN.
2122
|
Posted - 2013.08.30 22:17:00 -
[88] - Quote
seriously... I want to say nice things about this game and its dev team but omg....
This is beyond dumb... I am not playing before the event starts and I will only be playing ambush.
You guys remind me of a guy I met in college who was in my game programming class. He always came up with the worst ideas but he thought they were great. Its not this community that is bad, its these ideas. Your alienating your player base... Are you even thinking these things through? Try applying some common sense.... |
Shley Ashes
the unholy legion of darkstar DARKSTAR ARMY
15
|
Posted - 2013.08.30 22:20:00 -
[89] - Quote
Maybe I'm a complete idiot, or I've caught stupid from reading the forums but the "Event" makes no sense to me
is it double SP on your earned SP ? which means you cap quicker or is it increased weekly cap or ?
I've read it, it's not clear, nice try though, |
Sana Rayya
WASTELAND JUNK REMOVAL
153
|
Posted - 2013.08.30 22:32:00 -
[90] - Quote
I just AFKed in 4 ambushes and here are my results:
50 clone - Alive time 6:56, 2228 SP before booster
80 clone - Alive time 10:08, 2788 SP before booster
50 clone - Alive time 5:50, 1948 SP before booster
80 clone - Alive time 11:04, 3264 SP before booster
All I did in these rounds was to find a corner in the redline and sit on my ass.
So, CCP, if the match drags out passed around 10 minutes, then even AFKers exceed the SP cap for this event. Any player actually trying to get points is punished by doing so since they are prematurely exhausting their cap without any bonus earned.
You have designed an event that encourages AFKing, and potentially quitting a match early, to maximize the SP gained.
Can we get rid of the 3000 SP limit already? |
|
Agimus
Bullet Cluster
0
|
Posted - 2013.08.30 22:32:00 -
[91] - Quote
Marston VC wrote:daishi mk03 wrote:Quote:You earn 3000 SP from a match after the weekly cap. With a Skill Booster, you earn 1500 extra SP; without you earn 1000 extra SP. How can you earn 3000 SP after the weekly cap? After the cap, you can only earn 1000, right? That's what he said, you earn 3000 SP worth of experience, however because of the weekly cap, you only get 1000 + an additional 1000 or 1500 based on weather you have a booster on or not.
They were very specific about boosters, but he didn't mention if the 3000 was with boosters or not, so maybe we're suppose to earn 2000 or less with booster, making each game 3,000 or less total.... This event is getting out of control already, lol. OMG! Someone put on the breaks! |
Chris F2112
A.N.O.N.Y.M.O.U.S.
381
|
Posted - 2013.08.30 22:47:00 -
[92] - Quote
I like the thought, but you are trying too hard CCP. Just make the event double or triple all SP you get from downtime to downtime. It will accomodate everyone who plays just fine, it won't feel like any more a.grind than usual, and you don't have to worry about people not having to play the game to maximize their SP.
This event was poorly thought out from the start, and it needs to be reworked. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
331
|
Posted - 2013.08.30 22:47:00 -
[93] - Quote
Ok. This event isn't really good. The main problem is that it encourages afking. But a new version of it. Due to the 3000 sp thing people don't want to get more than 3000 sp in every match. Because that would mean losing out on ap. Afking in skirmish or domination would five you more than 3000 sp. That would be bad. So what people want to do is get as little sp and also wp as possible. They will rather get shot than earning 50 wp for a kill. So we will possibly see a lot of people going into ambush and not even trying to do anything else besides staying alive.
As long as there is the first 3000 sp get bonus sp this event isn't fun at all. |
Dante Vento
Firefly Shipping co.
21
|
Posted - 2013.08.30 22:48:00 -
[94] - Quote
I'm going to wait and see if the Devs rework this event before I get my rage on. They have enough feedback now that if they don't change the event, they are seriously stupid and I plan to let them know about it.
I do have to say that the quick Dev response at the beginning of the thread was a good sign that someone realized they'd messed up......big time. It's what they do next that I'm interested in. |
Agimus
Bullet Cluster
0
|
Posted - 2013.08.30 22:50:00 -
[95] - Quote
CCP Mintchip wrote:Soraya Xel wrote:gbh08 wrote:Is this whole thing pretty much a case of "dont cap untill the event" ? Actually, if you play AT ALL before the event, you lose out. CCP figured out how to kill their most active two days of their game for the week. We're looking into this! We'd ideally want to make it so that you're not going to have a situation like this. I'd like to say that this isn't going to be an issue - but I'm going to want to confirm before promising anything. :)
I'd just like to add that if we're going to have two cap resets this week please TELL US so that we don't miss out on a 4x SP week. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
663
|
Posted - 2013.08.30 22:52:00 -
[96] - Quote
Something that others have not brought up:
Having the bonus SP calculate in the background and not show up until after the event seems bad. You want those bonus numbers to show up after each match because that makes it feel more gratifying. Without that constant positive reinforcement, players will only be able to speculate and maybe worry whether they aren't getting the bonus or doing something wrong. If we just get a lump of SP after the weekend it might quickly go unnoticed.
We humans are just petty like that.
Other than that I'm interested to see how this works. I'm glad you are trying different things even if they seem odd.
Previous events encouraged players to run their best equipment all the time as the more SP you gained the better. With an optimal 3000 SP cap I'm guessing equipment usage will be much more moderate. |
fawkuima juggalo
DUST University Ivy League
0
|
Posted - 2013.08.30 23:43:00 -
[97] - Quote
INFINITE DIVERSITY IDIC wrote:fawkuima juggalo wrote:Look ccp def needs some CONSTRUCTIVE critiquing every now and then. BUT TO ALL YOU LAME DOUCHES WHO JUST GET UP HERE AND TALK A BUNCH OF CRAP, YOUR ALL f#(% IN THE HEAD. I LOVE this game and YOUR playing it so im guessing you do to, plus its FREE why dont you sit back enjoy your free game and realize that anything that they do to improve just means your getting more of your moneys (that you probably didnt ( or mabye did ) spend) worth out of it. so quit your whining and hey if you get killed by a vehicle going 3 mph, its okay to be like hey yo your lav needs a buffer. but dont be a deck about it. YOU GUYS ARE DOING GREAT THANK YOU FOR THE EVENT CUZ WE ALL NEED THE EXTRA POINTS . IT WAS A LITTLE UNCLEAR BUT SCREW IT YOU HAD ME AT EXTRA! Dude I've dropped over 200 on this game don't talk to me about free, this event is bad and as a paying customer I intend to voice that. Maybe they need us complaining to get it right.
NA Who the hell likes or wants to be a whiney little baby which is wat most of you sound like. as far as 200 bucks thats all on you who the hell has got 200 to throw down on a single game anyway. that buys you the right to a paying opinion which everyones entitled to if you want to sound like a b!+(# thats also on you. now your just a B!+(# who payed 200 bucks for a free game. LIKE I SAID... YES THEY OBVIOUSLY NEED SOME FINE TUNING BUT HALF OF YOU SOUND LIKE LITTLE KIDS NOT GETTING EXACTLY WHAT YOU WANT. YOU SOUND LIKE THAT KID WHO WANTED A 1000 DOLLAR BIKE, BUT FLIPPED OUT CUZ YOU GOT A 900 DOLLAR ONE. STFU . you dont have to pay money for this game if you paid 200 bucks and only got 100 bucks o stuff then please whine away but all this crap, ppl whineing over a GIFT. YO IM ALL FOR EXTRA SP. could they have made it better YES DO I F-ING CARE NO!! |
ladwar
Dead Six Initiative Lokun Listamenn
1371
|
Posted - 2013.08.30 23:48:00 -
[98] - Quote
lol you guys on crack when you think up these ideas? |
ReGnYuM
TeamPlayers EoN.
810
|
Posted - 2013.08.30 23:56:00 -
[99] - Quote
Oh snap
Eterne you dog! |
ladwar
Dead Six Initiative Lokun Listamenn
1371
|
Posted - 2013.08.31 00:05:00 -
[100] - Quote
Sana Rayya wrote:I just AFKed in 4 ambushes and here are my results:
50 clone - Alive time 6:56, 2228 SP before booster
80 clone - Alive time 10:08, 2788 SP before booster
50 clone - Alive time 5:50, 1948 SP before booster
80 clone - Alive time 11:04, 3264 SP before booster
All I did in these rounds was to find a corner in the redline and sit on my ass.
So, CCP, if the match drags out passed around 10 minutes, then even AFKers exceed the SP cap for this event. Any player actually trying to get points is punished by doing so since they are prematurely exhausting their cap without any bonus earned.
You have designed an event that encourages AFKing, and potentially quitting a match early, to maximize the SP gained.
Can we get rid of the 3000 SP limit already? mass AFK jump to ambush from skirmish... i like it and if the match is taking to long leave and re-que. i seen that myself. time to get my stopwatch out to time my AFKing since i know i'll be able to figure out a way around the anti-AFK system.
CCP event designer= ON DRUGS 24/7. caldari prime(and those before it) was pretty much only good event and in fact a great event. the 2x and 3x sp events are nice but not well put together. |
|
S Park Finner
Guardian Solutions DARKSTAR ARMY
217
|
Posted - 2013.08.31 00:30:00 -
[101] - Quote
So the optimal strategy is...
- Everyone jumps into an ambush match and sits around roasting marshmallows on their lasers and singing kumbaya for 10 minutes.
- Everyone quits the game.
- Repeat 66 times.
|
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
181
|
Posted - 2013.08.31 00:34:00 -
[102] - Quote
This isn't an "event" Caldari Prime was an event. This is dumb. |
dw ad
Phantom Universe Task Force Orion Empire
0
|
Posted - 2013.08.31 00:36:00 -
[103] - Quote
H+íkarl 514
CCP, why do you serve this event, only to laugh about my face?
Please cancel this event.
I only want to enjoy and explore the 1.4 patchlog changes next week. Talking about improvements, configure my controller again and cursing about mistakes in corp chat.
|
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
320
|
Posted - 2013.08.31 01:33:00 -
[104] - Quote
S Park Finner wrote:So the optimal strategy is...
- Everyone jumps into an ambush match and sits around roasting marshmallows on their lasers and singing kumbaya for 10 minutes.
- Everyone quits the game.
- Repeat 66 times.
This is only the optimal strategy if everyone in Dust 514 wants to gain mega SP; I wish people wouldn't resort to these methods to get SP, but when the game is as incomplete as this and as lackluster without content compared to many other games (not to mention terrible events like this that don't even really contribute any fun or creativity), then your game is bound to be exploited by the best of the Dust 514 community.
There will be people who will make so much SP from this than people who check the forums irregularly... |
ladwar
Dead Six Initiative Lokun Listamenn
1376
|
Posted - 2013.08.31 01:45:00 -
[105] - Quote
Asirius Medaius wrote:S Park Finner wrote:So the optimal strategy is...
- Everyone jumps into an ambush match and sits around roasting marshmallows on their lasers and singing kumbaya for 10 minutes.
- Everyone quits the game.
- Repeat 66 times.
This is only the optimal strategy if everyone in Dust 514 wants to gain mega SP; I wish people wouldn't resort to these methods to get SP, but when the game is as incomplete as this and as lackluster without content compared to many other games (not to mention terrible events like this that don't even really contribute any fun or creativity), then your game is bound to be exploited by the best of the Dust 514 community. There will be people who will make so much SP from this than people who check the forums irregularly... sad but true. |
Henchmen21
Planet Express LLC
164
|
Posted - 2013.08.31 03:17:00 -
[106] - Quote
Soraya Xel wrote:Who the heck suggested making it shorter? The last thing we need is for it to only cater to people who have time to cap a character in one day, and screw those of us who play throughout the week. This also tells those people they shouldn't play at all at the start of the week, so they don't waste their cap.
I am frankly amazed this passed any sort of check to prevent CCP from being stupid. It's missing the one piece of feedback we've all universally agreed is needed, and put in a bunch of things that screw everyone else.
Not to mention its opening weekend of the NFL. Good luck with that guys. Speaking of which guess I won't get the benefit, as I will be at a game. |
Maken Tosch
DUST University Ivy League
3836
|
Posted - 2013.08.31 03:24:00 -
[107] - Quote
Henchmen21 wrote:Soraya Xel wrote:Who the heck suggested making it shorter? The last thing we need is for it to only cater to people who have time to cap a character in one day, and screw those of us who play throughout the week. This also tells those people they shouldn't play at all at the start of the week, so they don't waste their cap.
I am frankly amazed this passed any sort of check to prevent CCP from being stupid. It's missing the one piece of feedback we've all universally agreed is needed, and put in a bunch of things that screw everyone else. Not to mention its opening weekend of the NFL. Good luck with that guys. Speaking of which guess I won't get the benefit, as I will be at a game.
You're assuming that most folks who spend most of their time playing a first-person shooter will take time off to watch a game of athletes smashing into each other, suffer concussions, and later filing a class-action lawsuit against the NFL. Yeah, I'll stick to Dust, thank you. |
Maken Tosch
DUST University Ivy League
3836
|
Posted - 2013.08.31 03:27:00 -
[108] - Quote
dw ad wrote:H+íkarl 514
CCP, why do you serve this event, only to laugh about my face?
Please cancel this event.
I only want to enjoy and explore the 1.4 patchlog changes next week. Talking about improvements, configure my controller again and cursing about mistakes in corp chat.
Just play the damn game like you normally do. It's not like you're making any impact anyways. |
Maken Tosch
DUST University Ivy League
3837
|
Posted - 2013.08.31 03:29:00 -
[109] - Quote
Sana Rayya wrote:I just AFKed in 4 ambushes and here are my results:
50 clone - Alive time 6:56, 2228 SP before booster
80 clone - Alive time 10:08, 2788 SP before booster
50 clone - Alive time 5:50, 1948 SP before booster
80 clone - Alive time 11:04, 3264 SP before booster
All I did in these rounds was to find a corner in the redline and sit on my ass.
So, CCP, if the match drags out passed around 10 minutes, then even AFKers exceed the SP cap for this event. Any player actually trying to get points is punished by doing so since they are prematurely exhausting their cap without any bonus earned.
You have designed an event that encourages AFKing, and potentially quitting a match early, to maximize the SP gained.
Can we get rid of the 3000 SP limit already?
Have you read the patch notes lately? There will be some anti-AFK measures in place. |
Henchmen21
Planet Express LLC
164
|
Posted - 2013.08.31 03:39:00 -
[110] - Quote
Maken Tosch wrote:Henchmen21 wrote:Soraya Xel wrote:Who the heck suggested making it shorter? The last thing we need is for it to only cater to people who have time to cap a character in one day, and screw those of us who play throughout the week. This also tells those people they shouldn't play at all at the start of the week, so they don't waste their cap.
I am frankly amazed this passed any sort of check to prevent CCP from being stupid. It's missing the one piece of feedback we've all universally agreed is needed, and put in a bunch of things that screw everyone else. Not to mention its opening weekend of the NFL. Good luck with that guys. Speaking of which guess I won't get the benefit, as I will be at a game. You're assuming that most folks who spend most of their time playing a first-person shooter will take time off to watch a game of athletes smashing into each other, suffer concussions, and later filing a class-action lawsuit against the NFL. Yeah, I'll stick to Dust, thank you.
No not popular in the slightest. |
|
Needless Sacermendor
Red Fox Brigade
371
|
Posted - 2013.08.31 03:51:00 -
[111] - Quote
Maken Tosch wrote:Have you read the patch notes lately? There will be some anti-AFK measures in place. Yeah AFK isn't really the right phrase, but it's an easy (and trendy I guess) way to say 'avoid gaining active sp in battle' ... I suppose it's one way to test functiionality of these anti-AFK measures ... give us an event that promotes the 'hunt for a loophole'
Should have just called apples apples and given an extra bonus sp for finding ways round it lol. |
Doc Browner
Planetary Response Organization Test Friends Please Ignore
113
|
Posted - 2013.08.31 03:57:00 -
[112] - Quote
Soulja Ghostface wrote:i haven't understood one post about this sp event yet. please just tell me the optimal way to get the most sp without making it too complicated. i learn by doing not reading or watching. thank you in advance
1) dont play until the event 2) do not earn more than 3000 sp per battle |
Maken Tosch
DUST University Ivy League
3838
|
Posted - 2013.08.31 04:16:00 -
[113] - Quote
Needless Sacermendor wrote:Maken Tosch wrote:Have you read the patch notes lately? There will be some anti-AFK measures in place. Yeah AFK isn't really the right phrase, but it's an easy (and trendy I guess) way to say 'avoid gaining active sp in battle' ... I suppose it's one way to test functiionality of these anti-AFK measures ... give us an event that promotes the 'hunt for a loophole' Should have just called apples apples and given an extra bonus sp for finding ways round it lol.
Just keep in mind that there might be some secret algorithm to the anti-AFK mechanic. One of the devs (I forgot which) mentioned that that it will be rubber band proof in some way. By rubber band proof they could mean that the system might be able to tell the difference between a player trying to walking to an objective and a player just walking endlessly into a wall in the MCC because the player put a rubber band on his DS3. |
Badgerr Rager
Black Phoenix Mercenaries
29
|
Posted - 2013.08.31 04:22:00 -
[114] - Quote
CCP Mintchip wrote:Soraya Xel wrote:Who the heck suggested making it shorter? The last thing we need is for it to only cater to people who have time to cap a character in one day, and screw those of us who play throughout the week. This also tells those people they shouldn't play at all at the start of the week, so they don't waste their cap.
I am frankly amazed this passed any sort of check to prevent CCP from being stupid. It's missing the one piece of feedback we've all universally agreed is needed, and put in a bunch of things that screw everyone else. One of the concerns that came up in feedback about the 7 day cycle was that it meant people had to play every day to earn the maximum reward. So it's the same amount that you would get over 7 days, just condensed to 3. Allowing for a more concentrated weekend event. Give it a try, see what you think - we look forward to your feedback!
If I barely cap out having the full 7 days, how would I be caping out in 3 days when I am usually not on the weekends, as I see some players are not able to as well... Basically, CCP wants us to be on our PS3's playing Dust all Weekend just to cap out.
Thats the stupidest thing I have ever heard 1) If we cap out before the event (weekday players), you miss out on the event basically 2) Weekday gamers are screwed 3) Feeling Fatigued for 3 days straight is not lighter than the 7 days. (No logic behind it really) 4) We do not gain that much more sp from this event. We get 1.5sp more. WOOPY. Make it a solid double or triple. 5) Everyone is confused to crap about this and seems like you guys obviously didn't listen to EVERYONES feedback and suggestions.
This sort of crap makes me mad
Can I get likes ?... Ill give you bacon and cupcakes
|
SOMBRA del MUERTE
The Exemplars Top Men.
10
|
Posted - 2013.08.31 04:25:00 -
[115] - Quote
CCP- Thanks for continuing to try fun events more often than any other game I've played and for tying it in to the EvE universe. Keep going with this line of thinking and incorporate the feedback as you have been. The more you can tie it to the lore, the more like game content it feels, which, despite the necessity for improvements to mechanics, game content is something that gets folks excited about playing and can take our minds off of bugs while you work to fix them. Events, Faction Warfare, and PvE will go a long way to buying time between patches as it will give us more game to play between math debates |
BARDAS
DUST University Ivy League
383
|
Posted - 2013.08.31 04:28:00 -
[116] - Quote
What is with CCP's hard on for Caldari? Seriously. Also, who are these people you are getting feedback from? /facepalm
Stopped caring about these events after the first one. The only good one was the last triple SP event IMO. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
302
|
Posted - 2013.08.31 04:42:00 -
[117] - Quote
People complained it took 7 days to cap because for the 2x SP event you didn't double the passive in game SP, so the grind time was almost twice as long to cap. As such, what you SHOULD do if you want to allow ease of access to event rewards, is extend the event, not shorten it to 3 days, which forces you to wait the weekdays then powergrind to cap. Instead you should make the event last for 2 weeks, starting on cap reset, ending on cap reset. but you can keep the overall bonus SP pool from event, the same. This way players feel less inclined to power grind, as they can get the rewards over a 2 week span. |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
82
|
Posted - 2013.08.31 05:35:00 -
[118] - Quote
Honestly... sounds complicated as f***!!! Think i'll just grind away as normal and hope for the best |
Henchmen21
Planet Express LLC
166
|
Posted - 2013.08.31 05:38:00 -
[119] - Quote
THEAMAZING POTHEAD wrote:People complained it took 7 days to cap because for the 2x SP event you didn't double the passive in game SP, so the grind time was almost twice as long to cap. As such, what you SHOULD do if you want to allow ease of access to event rewards, is extend the event, not shorten it to 3 days, which forces you to wait the weekdays then powergrind to cap. Instead you should make the event last for 2 weeks, starting on cap reset, ending on cap reset. but you can keep the overall bonus SP pool from event, the same. This way players feel less inclined to power grind, as they can get the rewards over a 2 week span.
Exactly, people made it clear during the last event what they did wrong. Somehow that turned into this, it boggles the mind. |
Spectral Clone
the unholy legion of darkstar DARKSTAR ARMY
212
|
Posted - 2013.08.31 05:49:00 -
[120] - Quote
IMO this is too complicated. Feels like you need a written manual to understand how an event in a game works.
We know how these things have gone before, for example 3x SP event where people capped before the event started and lost SP (before CCP fixed this). CCP seem to make these events even too complicated for themselves to understand.
Please make an easily comprehended weekend event where you can reach your cap by playing for <4 hours (10x sp or something). That would be an epic weekend (for casual players). |
|
General John Ripper
The Generals EoN.
2133
|
Posted - 2013.08.31 06:36:00 -
[121] - Quote
I am just going to call in my indestructible murder taxi and drive around every ambush map. ill try not to run anyone over.... just drive. |
Matticus Monk
Ordus Trismegistus
387
|
Posted - 2013.08.31 07:47:00 -
[122] - Quote
Whatever.
People have brought up some good points and CCP has stated they are looking into things. But you know, even if this is how the event plays out I'm not gonna optimize my start/stop times, my game mode and my play style to eek out every last drop of SP.
I'm gonna do my usual thing, have some fun, check out the updates in 1.4 and soak in some extra SP when I have the time.
If someone makes 100k more SP than me because they waited a few days to start playing, and spent their game time standing around in ambush - good for them. That sounds like a metric ****-ton of fun....
|
Nirwanda Vaughns
Molon Labe. RISE of LEGION
83
|
Posted - 2013.08.31 07:47:00 -
[123] - Quote
on a normal week i worked it out it takes me 17hrs to cap out (MCCing) you get very similar SP rewards anyway so in 3days with 2x sp available you're looking to have to play around 10hrs a day to cap out seems a bit extreme. |
DAMIOS82
Unkn0wn Killers
40
|
Posted - 2013.08.31 07:49:00 -
[124] - Quote
Now i capped out yesterday (because its so freaking low) and when the event starts next week, it will be more then likely i cap out round about the same time. But if i understand the blog. CCP is saying nobody should play during the week, only the weekend or you don't benefit from the event at all.
Well first of all. Is the total amount of sp going to be doubled or tripled or not at all? afterall then it would not be a double sp event, for it would be an earn your sp quicker event. And second of all. I'm on my three week holiday and therefore like to play dust as much as possible. Yet according to your blog, i'm getting screwded over just because i play during the week. hmmm...Racist much?
Now if i'm not mistaking wasn't the whole point of a 7 day event, that everybody got a chance to hit the double or triple cap. And if they could not grind all day, they atleast got the ability to spread it out. If you want to make it more exciting, just remove the daily cap, so that we can all play to our hearts content or untill we've hit our double or triple event weekly cap. |
ladwar
Dead Six Initiative Lokun Listamenn
1379
|
Posted - 2013.08.31 08:06:00 -
[125] - Quote
Maken Tosch wrote:Sana Rayya wrote:I just AFKed in 4 ambushes and here are my results:
50 clone - Alive time 6:56, 2228 SP before booster
80 clone - Alive time 10:08, 2788 SP before booster
50 clone - Alive time 5:50, 1948 SP before booster
80 clone - Alive time 11:04, 3264 SP before booster
All I did in these rounds was to find a corner in the redline and sit on my ass.
So, CCP, if the match drags out passed around 10 minutes, then even AFKers exceed the SP cap for this event. Any player actually trying to get points is punished by doing so since they are prematurely exhausting their cap without any bonus earned.
You have designed an event that encourages AFKing, and potentially quitting a match early, to maximize the SP gained.
Can we get rid of the 3000 SP limit already? Have you read the patch notes lately? There will be some anti-AFK measures in place. they are very minor and probably won't stop most AFKers because the reward system is well still junk. |
Tech Ohm Eaven
L.O.T.I.S.
714
|
Posted - 2013.08.31 09:30:00 -
[126] - Quote
Beren Hurin wrote:Are you guys spying on me or something. Of the last six months and this next weekend, the ONLY SP events to occur will have been during the ONLY weeks/weekends I am out of town...creepy .
get some rest...........you look tired.............. |
ADAM-OF-EVE
Svartur Bjorn
233
|
Posted - 2013.08.31 10:32:00 -
[127] - Quote
i gave up on all events since the last double sp grind event. i probably wont log on out of spite |
Hobo on Fire
Goonfeet Top Men.
54
|
Posted - 2013.08.31 10:44:00 -
[128] - Quote
CCP Mintchip wrote:
We're looking into this! We'd ideally want to make it so that you're not going to have a situation like this. I'd like to say that this isn't going to be an issue - but I'm going to want to confirm before promising anything. :)
As has been mentioned by others, the simplest solution here is to just make the event last 7 days starting and ending at the normal weekly cap reset downtimes, while removing the 3000 SP limit.
If you are dead set on running a 3 day event over the weekend though, my suggestion would be to give bonus SP based on all warpoints earned. Keep it unaffected by the weekly SP cap, or time in battle. Players who hit their cap will still play, since they have an opportunity to earn more than 1000sp per battle, while AFKer's will get zero benefit. You can keep your 3000 pre-cap/1000 post-cap per battle limits if you want, since players will actually have to work for those points.
For extra cool points, do this for an entire week instead of a weekend.
|
Ninjanomyx
TeamPlayers EoN.
292
|
Posted - 2013.08.31 10:58:00 -
[129] - Quote
Play Ambush w/o playing (Active AFK???) for ONLY the weekend. Event is as eventful as waiting in line @ the DMV.......
All I got from this is we are to have a PC Cease Fire until Monday |
Atom Heart Mother
We Who Walk Alone
38
|
Posted - 2013.08.31 11:11:00 -
[130] - Quote
It makes much more sense if he mistaked on his blog and he was intending WP and not SP, so in the weekend after you normally capped the days before as usual, you earn double (or triple, I didnt get that) SP from the WP gained. Not really sure anyway, they made it extremely complicated.I hope for a clarification. |
|
Sana Rayya
WASTELAND JUNK REMOVAL
161
|
Posted - 2013.08.31 11:12:00 -
[131] - Quote
I think limiting the bonus to warpoints only would probably result in less of a bonus than the bonus in the current event paramters, but I haven't worked out the math on it yet. It would definitely not benefit newer and/or less skilled players who can't regularly exceed 1000 WP per battle. |
Hobo on Fire
Goonfeet Top Men.
55
|
Posted - 2013.08.31 11:48:00 -
[132] - Quote
Sana Rayya wrote:I think limiting the bonus to warpoints only would probably result in less of a bonus than the bonus in the current event paramters, but I haven't worked out the math on it yet. It would definitely not benefit newer and/or less skilled players who can't regularly exceed 1000 WP per battle.
If you are min/maxing for the most SP, then yes you would probably get less under a WP only system. The point is, everyone is encouraged to actually PLAY (not AFK) and there is no punishment for capping out early. I also believe that CCP has a tendency to make things more complicated than they need to be, (confusing players, and leading to big angry threads like this one) so I want to suggest something simple, at least as a base to build from.
You make a valid point that new players would benefit less from this than vets, but vets are always going to figure out the best way to do things before the new players. Perhaps the bonus could be capped to the first 1000 warpoints per match, regardless of whether you have hit your weekly cap or not. It may not offer much help to newer players, but it will at least tone down the effect of high level players pubstomping rookies. |
Needless Sacermendor
Red Fox Brigade
378
|
Posted - 2013.08.31 12:31:00 -
[133] - Quote
Maken Tosch wrote:Just keep in mind that there might be some secret algorithm to the anti-AFK mechanic. One of the devs (I forgot which) mentioned that that it will be rubber band proof in some way. By rubber band proof they could mean that the system might be able to tell the difference between a player trying to walk to an objective and a player just walking endlessly into a wall in the MCC because the player put a rubber band on his DS3. Yeah I suggested this originally, but as General John Ripper (quoted below) says, there are other ways to AFK ( by which I mean not contribute to the battle in order to avoid gaining active wp for the purpose of this event) like LLAVs running round avoiding kills or dropships burning through the skies or running round the redline ... I'm not saying any of them would be much fun, but the structure of this event as proposed seems to be encouraging this kind of game(non)play, and there will be plenty who want to maximize the gain since there are no alternative ways to close the gap on us vets.
I might be tempted myself since I've been offline for a while due to boredom with all my skills in armor tanking and Swarms not being challenging and flaylocks being unable to register damage since the nerf etc. currently this looks like an opportunity to recoup some loses on those that don't want to maximise the bonuses.
Hopefully it will be adjusted since the devs have acknowledged our concerns early, if not I might run a DUST Olympics, starting with the redline marathon followed by dropship/LLAV races, skydiving, base jumping and all sorts.
General John Ripper wrote:I am just going to call in my indestructible murder taxi and drive around every ambush map. ill try not to run anyone over.... just drive. How much for a weekend saver ticket ?
@ Nirwanda Vaughns - the bonus sp does not affect your cap, since you won't be getting it till after the event anyway, it's just going into a pot and being released to you at some point ... it shouldn't even affect your cap if you haven't reached it by then, it will just be added directly to your unallocated total. |
JF duBre
Wraith Shadow Guards
3
|
Posted - 2013.08.31 13:57:00 -
[134] - Quote
CCP Mintchip wrote:Caldari Bootcamp is a serious challenge for serious people. Do you want to improve upon yourself to better take advantage of 1.4? Are you ready to test yourself? I hope so! This is going to be a lot of fun! Please read the details of this event where CCP Eterne lays it all out for you.
yepp ... why making it easy if you can do it complicated? ... I hope this sp bonus model had not blocked more then one working hour
|
jace silencerww
D3M3NT3D M1NDZ
5
|
Posted - 2013.08.31 14:34:00 -
[135] - Quote
CCP Mintchip wrote:Soraya Xel wrote:Who the heck suggested making it shorter? The last thing we need is for it to only cater to people who have time to cap a character in one day, and screw those of us who play throughout the week. This also tells those people they shouldn't play at all at the start of the week, so they don't waste their cap.
I am frankly amazed this passed any sort of check to prevent CCP from being stupid. It's missing the one piece of feedback we've all universally agreed is needed, and put in a bunch of things that screw everyone else. One of the concerns that came up in feedback about the 7 day cycle was that it meant people had to play every day to earn the maximum reward. So it's the same amount that you would get over 7 days, just condensed to 3. Allowing for a more concentrated weekend event. Give it a try, see what you think - we look forward to your feedback!
THIS STINKS! what about people who WORK on the weekend and count the weekdays for catching up. NOT FAIR NOT RIGHT CHANGE IT TO WHOLE WEEK AGAIN |
Medic 1879
Forsaken Immortals Top Men.
963
|
Posted - 2013.08.31 14:44:00 -
[136] - Quote
Well don't really need to say whats wrong with this event I think the previous 130 odd posts should be sufficient for that so I shall just add a general "This is silly use your noggin CCP." and call it a day. |
Ryme Intrinseca
Seraphim Auxiliaries
2
|
Posted - 2013.08.31 15:27:00 -
[137] - Quote
Bad event due to the two extra levels of complication compared to previous events, which have the effect of limiting how and when you play:
- doesn't extend all week, so you have to avoid playing until the weekend or lose SP. - only get bonus on 3,000SP, so you have to avoid Skirmish and Domination to maximize SP.
The upshot is that vets have less fun than usual, and newbs see the gulf between their SP and vet's SP widen as it's only the vets who've worked out CCP's crazy formula. |
Rogatien Merc
Red Star. EoN.
925
|
Posted - 2013.08.31 17:06:00 -
[138] - Quote
Ryme Intrinseca wrote:Bad event due to the two extra levels of complication compared to previous events, which have the effect of limiting how and when you play:
- doesn't extend all week, so you have to avoid playing until the weekend or lose SP. - only get bonus on 3,000SP, so you have to avoid Skirmish and Domination to maximize SP.
The upshot is that vets have less fun than usual, and newbs see the gulf between their SP and vet's SP widen as it's only the vets who've worked out CCP's crazy formula. Yeeeppp!!!!
The 95% silent majority that never makes it onto the forums. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
525
|
Posted - 2013.08.31 17:13:00 -
[139] - Quote
I'll will give you a hint, if you can't read between the lines, the thing we are asking is this: Why not a normal (2 or 3)x SP week from wednesday downtime to wednesday downtime? |
S Park Finner
Guardian Solutions DARKSTAR ARMY
220
|
Posted - 2013.08.31 17:18:00 -
[140] - Quote
This might better go in another thread but it's the event that set me to thinking about it...
There are a lot of reasons why marketing / game-design folks might not want to say outright why they are doing something...
- The reason might not be popular with clients even though it's thought to be in the best interest of the company
- Letting people know the objectives might bias them to behave in a way that changes the outcome of what they are trying out
And there are many times that the purpose is clear and it really doesn't need to spelled out...
- If a restaurant wants to build up Wednesday business they offer a special on Wednesday
- If they want more families to come in they discount kids meals
But for the life of me I can't figure out why CCP planned this and other events the way they did. And if they did have simple objectives, why did they choose not to share them?
If they wanted to draw new players in on the week end or Get more players into ambush to test match making or Get people excited about 1.4 Or .... who knows?
Why not just say...
"We want new players to come in on the week end. We will give characters with less than 2 million skill points a 3X bonus for every game they play. Older players could get some benefit by playing alts and trying out new weapons or play styles."
Or "We want to really test the new matchmaking system so we want to load up ambush on the week end. Players will get a 1500 SP bonus for every ambush game they play during the week end no matter if they have capped or not."
Or "We have a lot of new team play features in 1.4 and we want to have players try them out and give us statistics and feedback. Everyone who plays in a full squad for the whole game will get a 2000 SP bonus for the week after 1.4 is introduced."
Sure, people will still *****. But at least we'd know what what going on and could focus comments a bit more usefully. |
|
Silas Swakhammer
GamersForChrist Orion Empire
94
|
Posted - 2013.08.31 17:47:00 -
[141] - Quote
Still waiting on a response. How's it going, Shanghai? |
Kam Elto
KILL-EM-QUICK RISE of LEGION
67
|
Posted - 2013.08.31 19:00:00 -
[142] - Quote
Just make it like the last event. The more you play, the more you get rewarded. That's as fair as it can get. |
Matticus Monk
Ordus Trismegistus
396
|
Posted - 2013.08.31 19:07:00 -
[143] - Quote
Silas Swakhammer wrote:Still waiting on a response. How's it going, Shanghai?
I love it.... the event is a week away.... the thread was started at like 1 am on a Saturday night, Shanghai time, and you posted this at like 1am Sunday night Shanghai time....
Any idea what may be going on here....?
Chill. Be patient.
|
The-Errorist
Mannar Focused Warfare Gallente Federation
134
|
Posted - 2013.08.31 20:14:00 -
[144] - Quote
Why not have an event bonus SP cap in addition to the weekly bonus SP cap. This way everybody can up to the same amount of event SP; this way, they won't feel cheated out of getting extra SP if they hit their cap early. |
jace silencerww
D3M3NT3D M1NDZ
5
|
Posted - 2013.08.31 20:56:00 -
[145] - Quote
S Park Finner wrote:This might better go in another thread but it's the event that set me to thinking about it... There are a lot of reasons why marketing / game-design folks might not want to say outright why they are doing something...
- The reason might not be popular with clients even though it's thought to be in the best interest of the company
- Letting people know the objectives might bias them to behave in a way that changes the outcome of what they are trying out
And there are many times that the purpose is clear and it really doesn't need to spelled out...
- If a restaurant wants to build up Wednesday business they offer a special on Wednesday
- If they want more families to come in they discount kids meals
But for the life of me I can't figure out why CCP planned this and other events the way they did. And if they did have simple objectives, why did they choose not to share them? If they wanted to draw new players in on the week end or Get more players into ambush to test match making or Get people excited about 1.4 Or .... who knows? Why not just say... "We want new players to come in on the week end. We will give characters with less than 2 million skill points a 3X bonus for every game they play. Older players could get some benefit by playing alts and trying out new weapons or play styles." Or "We want to really test the new matchmaking system so we want to load up ambush on the week end. Players will get a 1500 SP bonus for every ambush game they play during the week end no matter if they have capped or not." Or "We have a lot of new team play features in 1.4 and we want to have players try them out and give us statistics and feedback. Everyone who plays in a full squad for the whole game will get a 2000 SP bonus for the week after 1.4 is introduced." Sure, people will still *****. But at least we'd know what what going on and could focus comments a bit more usefully. Wow i like the way you said it. lol this would be a lot better event then the one CCP is trying this weekend. CCP try His IDEA it sounds MUCH better then this coming event |
Rogatien Merc
Red Star. EoN.
928
|
Posted - 2013.08.31 20:58:00 -
[146] - Quote
Matticus Monk wrote:Silas Swakhammer wrote:Still waiting on a response. How's it going, Shanghai? I love it.... the event is a week away.... the thread was started at like 1 am on a Saturday, Shanghai time, and you posted this at like 1am Sunday Shanghai time.... Any idea what may be going on here....? Chill. Be patient. Think the critical time was "afternoon on a Friday" over in California (think that's where the 'business office' is right?) and yeah... it's Saturday. Don't expect anything until Tuesday lol. |
Silas Swakhammer
GamersForChrist Orion Empire
94
|
Posted - 2013.08.31 23:05:00 -
[147] - Quote
Rogatien Merc wrote:Matticus Monk wrote:Silas Swakhammer wrote:Still waiting on a response. How's it going, Shanghai? I love it.... the event is a week away.... the thread was started at like 1 am on a Saturday, Shanghai time, and you posted this at like 1am Sunday Shanghai time.... Any idea what may be going on here....? Chill. Be patient. Think the critical time was "afternoon on a Friday" over in California (think that's where the 'business office' is right?) and yeah... it's Saturday. Don't expect anything until Tuesday lol. Yeah, I should have thought of that. |
KalOfTheRathi
Black Phoenix Mercenaries
610
|
Posted - 2013.08.31 23:17:00 -
[148] - Quote
CCP Mintchip wrote:Soraya Xel wrote:Actually, if you play AT ALL before the event, you lose out. CCP figured out how to kill their most active two days of their game for the week. We're looking into this! We'd ideally want to make it so that you're not going to have a situation like this. I'd like to say that this isn't going to be an issue - but I'm going to want to confirm before promising anything. :) Here is a free suggestion.
Next time there is an event, plan out the changes that are going to be implemented.
Pass those to: Software Engineer or most Engineers. Race Car Driver/Mechanic. Video Gamer (non-New Berry).
Ask them how they can exploit the new rules well before you actually flip the switch. Possibly before you even say you are going to flip the switch.
As a group these all good at twisting the rules to their benefit. They will quickly jump on the problems that effect them negatively as well.
As a side note:
My SO asked me why I was focused on this and after I told her (Engineer, Product Manager) she said this is good news. Since nobody will be playing Wednesday shutdown until Friday shutdown then you have all this time to fix the bugs in your servers. Win! |
DJINN leukoplast
Hellstorm Inc League of Infamy
1173
|
Posted - 2013.08.31 23:55:00 -
[149] - Quote
You know, after I read about this event and the dev replies in this thread, I thought to myself "Oh boy, CCP did it again". But after some thinking, I believe we may all be misunderstanding this event.
What if instead of raising our cap and increasing our SP gains, this event simply lets us cap out faster by keeping our cap the same but increasing gains during those 3 days.
So at the end of the week (if not using a booster) 190k is the same amount we will get, regardless if we play during the first part of the week or on the weekend. But if you play during the weekend, reaching that 190k cap will be a lot faster.
This would seem to make sense based on the dev reply about us not wanting to have to grind for 7 days, cause if our gains are increased for 3 days but the cap isn't increased, we can actually play normally for 3 days and cap out, rather than playing normally for 7 days to cap. |
Silas Swakhammer
GamersForChrist Orion Empire
94
|
Posted - 2013.09.01 00:25:00 -
[150] - Quote
DJINN leukoplast wrote:You know, after I read about this event and the dev replies in this thread, I thought to myself "Oh boy, CCP did it again". But after some thinking, I believe we may all be misunderstanding this event.
What if instead of raising our cap and increasing our SP gains, this event simply lets us cap out faster by keeping our cap the same but increasing gains during those 3 days.
So at the end of the week (if not using a booster) 190k is the same amount we will get, regardless if we play during the first part of the week or on the weekend. But if you play during the weekend, reaching that 190k cap will be a lot faster.
This would seem to make sense based on the dev reply about us not wanting to have to grind for 7 days, cause if our gains are increased for 3 days but the cap isn't increased, we can actually play normally for 3 days and cap out, rather than playing normally for 7 days to cap. The bonus SP is rewarded sometime after the event. |
|
calisk galern
BurgezzE.T.F
823
|
Posted - 2013.09.01 04:25:00 -
[151] - Quote
my suggestions for a bonus sp weekend ---
1) sp event starts on friday, sp cap max increase set on wednesday 2) if a player caps out before friday it will not effect the sp they earn after wards. 3) keep it visual hiding it doesn't help at all -.-. 4) players gain an extra 2500(ambush)-5000(skirmish) bonus sp for every match they win during the weekend with over 5 kills or 800 war points. capping out at a maximum of 40 wins. 5) sp cap max left till weekly reset for players to reach if they couldn't make it during the weekend.
perks - 1) players can play the game before and after the event without effecting their overall cap, no advantage to grinding the event out quickly.
2) purpose is added to playing the game in a certain manor without just trying to grind sp or afk.
3)it's clear and transparent, very little room for error or problems to occur.
|
Gigatron Prime
The.Primes
318
|
Posted - 2013.09.01 06:30:00 -
[152] - Quote
Why the hell are these bonus SP events so damn confusing? Any other FPS is a simple "Double XP weekend" or some **** like that. WIth CCP, we need a whole god damn dev blog and intense forum scrutiny and interpretation to figure out what the hell is going on. |
Ryme Intrinseca
Seraphim Auxiliaries
6
|
Posted - 2013.09.01 08:06:00 -
[153] - Quote
Gigatron Prime wrote:Why the hell are these bonus SP events so damn confusing? Any other FPS is a simple "Double XP weekend" or some **** like that. WIth CCP, we need a whole god damn dev blog and intense forum scrutiny and interpretation to figure out what the hell is going on. Didn't think they could top the 'double SP event, by which we mean double the active component of active SP but no bonus for the passive component of active SP', but they've done it! |
Apison Valusgeffen
THIRD EARTH INCORPORATED
2
|
Posted - 2013.09.01 09:09:00 -
[154] - Quote
CCP Mintchip wrote:Soraya Xel wrote:gbh08 wrote:Is this whole thing pretty much a case of "dont cap untill the event" ? Actually, if you play AT ALL before the event, you lose out. CCP figured out how to kill their most active two days of their game for the week. We're looking into this! We'd ideally want to make it so that you're not going to have a situation like this. I'd like to say that this isn't going to be an issue - but I'm going to want to confirm before promising anything. :)
I actually had this exact situation happen during the July 4th event. I wasn't going to be able to play much during that weekend following the July 4th holiday, so I attempted to burn through as much of my bonus SP as I could during that Wednesday, Thursday, & Friday (the 3rd, 4th, & 5th respectively). If I recall correctly, the event, (which I was clueless about until a random squad member at the time informed me of it) didn't begin until that weekend (Saturday the 6th). Well by this time I had grinded through all but about 6K of my bonus for the week. I thought I had thoroughly screwed myself out of a ton of bonus SP. The weekend came and I had a little free time, so I decided to log in and play a few rounds. I was pleasantly surprised to find that I had been given an additional 3X bonus SP (571,200) which I promptly began to burn through over the next 4 days. I went back and read the event announcement at the time which did indicate that if you used your bonus before the event, don't worry you would still be able to participate, or something to that effect. (Perhaps you could for repost the July 4th announcement for reference purposes Mintchip.) At any rate, the fact that I burned through so much SP before the event turned out to be a boon rather than a bust. Hopefully this is the case with this event as well, rewarding those who play during the days before the event rather than causing loss of potential SP or worse (gasp) making us wait 2 days to play!!! . Let us know something CCP. |
Apison Valusgeffen
THIRD EARTH INCORPORATED
2
|
Posted - 2013.09.01 09:55:00 -
[155] - Quote
Kayla Michael wrote:It is what it is. Me see I like. Goodbye.
Well said Pinky. Now on to our usual nightly business... TRY TO TAKE OVER THE WORLD!
|
Michael Arck
Anubis Prime Syndicate
748
|
Posted - 2013.09.01 10:41:00 -
[156] - Quote
Brush Master wrote:CCP Mintchip wrote:Soraya Xel wrote:Who the heck suggested making it shorter? The last thing we need is for it to only cater to people who have time to cap a character in one day, and screw those of us who play throughout the week. This also tells those people they shouldn't play at all at the start of the week, so they don't waste their cap.
I am frankly amazed this passed any sort of check to prevent CCP from being stupid. It's missing the one piece of feedback we've all universally agreed is needed, and put in a bunch of things that screw everyone else. One of the concerns that came up in feedback about the 7 day cycle was that it meant people had to play every day to earn the maximum reward. So it's the same amount that you would get over 7 days, just condensed to 3. Allowing for a more concentrated weekend event. Give it a try, see what you think - we look forward to your feedback! Maybe we are confused by your wording? but it sounds like we have to earn all our SP during those days to get the benefit of all our SP being doubled?
People complained about the extra grinding in the previous events.
Now we complaining about it being shorter? LOL! |
Torneido Achura
The Suicide Kingz
20
|
Posted - 2013.09.01 11:15:00 -
[157] - Quote
Oh gosh... I'm so prepared for this event
Gonna be driving hours&hours my precious "90% damage reduction to shields" LLAV during 60+ ambushes I just hope everyone is ready for my mother***** friendly tactics bitGé¼//Gé¼$ hahaha |
WolfganGt3
SVER True Blood Public Disorder.
0
|
Posted - 2013.09.01 12:59:00 -
[158] - Quote
If I understand correctly: What does everyone else think of this? Is this accurate? Without any other pre-stated possible corrections or errors.
Examples:
You earn 3000 SP from a match and have a Skill Booster before you reach your weekly cap. You will earn an extra 4500 SP. For the Event: So: 3000+Booster(+4500)=7500 total sp for the match Mine: So: 3000+No Booster(+3000)=6000---Hypothetically Speaking this should be correct for the event.
You earn 1000 SP from a match before the weekly cap. With a Skill Booster, you earn an extra 1500 SP; without you earn an extra 1000 SP For the Event: So: 1000+Booster(+1500)=2500 So: 1000+No Boost(+1000)=2000
You earn 5000 SP from a match before the weekly cap. With a Skill Booster, you earn 4500 SP; without you earn 3000 SP. For the Event: So: 5000+Booster(+4500)=9500 So: 5000+No Boost(+3000)=8000
You earn 3000 SP from a match after the weekly cap. With a Skill Booster, you earn 1500 extra SP; without you earn 1000 extra SP. For the Event: So: 3000+Booster(+1500)=4500 So: 3000+No Boost(+1000)=4000
|
jace silencerww
D3M3NT3D M1NDZ The Umbra Combine
5
|
Posted - 2013.09.01 13:03:00 -
[159] - Quote
Torneido Achura wrote:Oh gosh... I'm so prepared for this event Gonna be driving hours&hours my precious "90% damage reduction to shields" LLAV during 60+ ambushes Just hope everyone is ready for my mother***** friendly tactics bitGé¼//Gé¼$ hahaha just so you know the murder taxi are taking damage when running people over. plus that lav has 300 second cooldown for a 10 second pulse. |
jace silencerww
D3M3NT3D M1NDZ The Umbra Combine
5
|
Posted - 2013.09.01 13:04:00 -
[160] - Quote
jace silencerww wrote:Torneido Achura wrote:Oh gosh... I'm so prepared for this event Gonna be driving hours&hours my precious "90% damage reduction to shields" LLAV during 60+ ambushes Just hope everyone is ready for my mother***** friendly tactics bitGé¼//Gé¼$ hahaha just so you know the murder taxi are taking damage when running people over. plus that lav has 300 second cooldown for a 10 second pulse. lol i read that wrong lol i think they fixed it to take full damage to the lav equaled to the person shield & armor |
|
Torneido Achura
The Suicide Kingz
20
|
Posted - 2013.09.01 13:22:00 -
[161] - Quote
jace silencerww wrote:jace silencerww wrote:Torneido Achura wrote:Oh gosh... I'm so prepared for this event Gonna be driving hours&hours my precious "90% damage reduction to shields" LLAV during 60+ ambushes Just hope everyone is ready for my mother***** friendly tactics bitGé¼//Gé¼$ hahaha just so you know the murder taxi are taking damage when running people over. plus that lav has 300 second cooldown for a 10 second pulse. lol i read that wrong lol i think they fixed it to take full damage to the lav equaled to the person shield & armor
Friendly as in: no killing at all.. like in 60+ matches, u get it now? |
Dimmu Borgir II
Consolidated Dust
57
|
Posted - 2013.09.01 21:12:00 -
[162] - Quote
Please please please CCP... I implore you to extend this or at least have it during the week and not at the weekend as that's exactly when I cannot play!
I only have limited days that I can play dust and it's the only game i ever play, when I get the chance, so please don't punish the people that aren't on dust 24/7 by limiting this to a weekend... Please think about those dust addicts among us that have families and have other things to doon a weekend!
Thanks! If it's kept as it is, I'll get absolutely none of the bonus as this weekend in particular, I'll not be able to play even once! |
Dimmu Borgir II
Consolidated Dust
57
|
Posted - 2013.09.01 21:15:00 -
[163] - Quote
CCP Mintchip wrote:Soraya Xel wrote:Who the heck suggested making it shorter? The last thing we need is for it to only cater to people who have time to cap a character in one day, and screw those of us who play throughout the week. This also tells those people they shouldn't play at all at the start of the week, so they don't waste their cap.
I am frankly amazed this passed any sort of check to prevent CCP from being stupid. It's missing the one piece of feedback we've all universally agreed is needed, and put in a bunch of things that screw everyone else. One of the concerns that came up in feedback about the 7 day cycle was that it meant people had to play every day to earn the maximum reward. So it's the same amount that you would get over 7 days, just condensed to 3. Allowing for a more concentrated weekend event. Give it a try, see what you think - we look forward to your feedback!
Hi Mintchip,
Please do everything possible to have this extended to at least include the Thursday and the entire Monday that bracket the weekend as they're the only two days I'll be able to play in the next week :( as I'm unable to play at weekends! There are many other players like myself that have responsibilities and families that cannot play at weekends! :(
Yours sincerely... begging... begging sincerely...
Cheers!! ;) |
RA Drahcir
Psygod9
145
|
Posted - 2013.09.01 21:24:00 -
[164] - Quote
it took less than 5 minutes for players to jump on how silly this event was planned out...it took 100 CCP man hours to come up with it. |
Chances Ghost
Inf4m0us
564
|
Posted - 2013.09.01 22:17:00 -
[165] - Quote
RA Drahcir wrote:it took less than 5 minutes for players to jump on how silly this event was planned out...it took 100 CCP man hours to come up with it.
theres less than a hundred of them (less than 20 actually planning this, probably even fewer but diddnt want to underestimate)
and literally thousands of us
givin any action odds are players will always notice something devs did not just through sheer numbers.
but seriously they need to hire someone whos an expert in min maxing, hacking, boting, glitch exploration, and general exploitation of game mechanics.
that person would of taken one look at this and said "wait.... so in order to max this out you want me to not play? and when i do play you want me to be as usless as i can while not being kicked from the game?????"
this events focus is to encourage players to gain the least amount of SP out of a givin match to gain the most amount of SP over time.
|
ladwar
Dead Six Initiative Lokun Listamenn
1411
|
Posted - 2013.09.01 22:31:00 -
[166] - Quote
WolfganGt3 wrote:If I understand correctly: What does everyone else think of this? Is this accurate? Without any other pre-stated possible corrections or errors.
You earn 3000 SP from a match after the weekly cap. With a Skill Booster, you earn 1500 extra SP; without you earn 1000 extra SP. For the Event: So: 3000+Booster(+1500)=4500 So: 3000+No Boost(+1000)=4000
there is no way to get 3000 after the weekly cap. you would only get 1000(plus 1000 4the event & another 500 w/ a booster) for 2000 w/o boster and 2500 w/ booster |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
168
|
Posted - 2013.09.02 00:32:00 -
[167] - Quote
CCP... Are you trolling us? Giving us a new patch to play with on Tuesday and then making us wait until Friday to play for this event? lulz |
medomai grey
WarRavens League of Infamy
128
|
Posted - 2013.09.02 02:36:00 -
[168] - Quote
Chances Ghost wrote:RA Drahcir wrote:it took less than 5 minutes for players to jump on how silly this event was planned out...it took 100 CCP man hours to come up with it. theres less than a hundred of them (less than 20 actually planning this, probably even fewer but diddnt want to underestimate) and literally thousands of us
"100 man hours" does not mean a 100 people working, it means 100 hours of work. |
Chances Ghost
Inf4m0us
566
|
Posted - 2013.09.02 03:04:00 -
[169] - Quote
medomai grey wrote:Chances Ghost wrote:RA Drahcir wrote:it took less than 5 minutes for players to jump on how silly this event was planned out...it took 100 CCP man hours to come up with it. theres less than a hundred of them (less than 20 actually planning this, probably even fewer but diddnt want to underestimate) and literally thousands of us "100 man hours" does not mean a 100 people working, it means 100 hours of work. Edit: just looked up the term "man-hours", I don't know what I'm talking about apparently.
i was more pointing out that it doesnt matter what they are doing and how much time they spend doing it, the sheer number of us observers testing their work WILL inevitably produce things they diddnt think of.
this would still be true even if they took an infinate amount of time to do so, and still be true as long as the number of people creating is less than the number of people consuming |
Soraya Xel
New Eden's Most Wanted Top Men.
456
|
Posted - 2013.09.02 05:01:00 -
[170] - Quote
Any update, CCP Eterne? |
|
Kaom Heart
Academy Inferno CRONOS.
0
|
Posted - 2013.09.02 05:25:00 -
[171] - Quote
So I still dont get it: if I work out ALL the bonus SP BEFORE friday, does that mean that I actually lost a majority of extra SP (like it was during the one of the previous event) ? Or CCP adds some new cap at friday downtime?? |
RA Drahcir
Psygod9
145
|
Posted - 2013.09.02 05:51:00 -
[172] - Quote
Chances Ghost wrote:medomai grey wrote:Chances Ghost wrote:RA Drahcir wrote:it took less than 5 minutes for players to jump on how silly this event was planned out...it took 100 CCP man hours to come up with it. theres less than a hundred of them (less than 20 actually planning this, probably even fewer but diddnt want to underestimate) and literally thousands of us "100 man hours" does not mean a 100 people working, it means 100 hours of work. Edit: just looked up the term "man-hours", I don't know what I'm talking about apparently. i was more pointing out that it doesnt matter what they are doing and how much time they spend doing it, the sheer number of us observers testing their work WILL inevitably produce things they diddnt think of. this would still be true even if they took an infinate amount of time to do so, and still be true as long as the number of people creating is less than the number of people consuming
CCP fanboy...reminds me of apple fans, oblivious to reason--- "BLASPHEMY!!!" |
WolfganGt3
SVER True Blood Public Disorder.
0
|
Posted - 2013.09.02 07:09:00 -
[173] - Quote
ladwar wrote:WolfganGt3 wrote:If I understand correctly: What does everyone else think of this? Is this accurate? Without any other pre-stated possible corrections or errors.
You earn 3000 SP from a match after the weekly cap. With a Skill Booster, you earn 1500 extra SP; without you earn 1000 extra SP. For the Event: So: 3000+Booster(+1500)=4500 So: 3000+No Boost(+1000)=4000
there is no way to get 3000 after the weekly cap. you would only get 1000(plus 1000 4the event & another 500 w/ a booster) for 2000 w/o boster and 2500 w/ booster
All right , I all ready new this was an error , I was just using the stated data, but at least I understand the math, now I need to know if I should play wednesday and thursday. |
Lt Royal
Subdreddit Test Alliance Please Ignore
1581
|
Posted - 2013.09.02 08:32:00 -
[174] - Quote
CCP Eterne wrote:Hmm... You guys raise some salient points that might have been overlooked. I'll confer with Cmdr Wang about these issues and see what he says; I might have gotten some wording wrong about it.
CCP Mintchip wrote:We're looking into this! We'd ideally want to make it so that you're not going to have a situation like this. I'd like to say that this isn't going to be an issue - but I'm going to want to confirm before promising anything. :)
With 2 days to go, IGÇÖd very much like to know if I shouldn't be playing until the weekend or not...... Any word yet CCP? |
Chet Muffin
L.O.T.I.S.
3
|
Posted - 2013.09.02 09:27:00 -
[175] - Quote
Lt Royal wrote:CCP Eterne wrote:Hmm... You guys raise some salient points that might have been overlooked. I'll confer with Cmdr Wang about these issues and see what he says; I might have gotten some wording wrong about it. CCP Mintchip wrote:We're looking into this! We'd ideally want to make it so that you're not going to have a situation like this. I'd like to say that this isn't going to be an issue - but I'm going to want to confirm before promising anything. :) With 2 days to go, IGÇÖd very much like to know if I shouldn't be playing until the weekend or not...... Any word yet CCP?
Dear CCP, IMHO an easy fix would be to double the skill cap on wednesday and receive double skill points over the weekend. Unless of course, you only want to favor weekend ambush players with this event. |
Alex Smoke
The Nommo Insurance Fraud.
57
|
Posted - 2013.09.02 09:48:00 -
[176] - Quote
CCP Nothin wrote:Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle.
How about you answer this CCP Mintchip: https://forums.dust514.com/default.aspx?g=posts&t=92596
You guys are making promises you can't keep, and digging yourselves deeper into a hole. |
deezy dabest
Warpoint Sharx
1
|
Posted - 2013.09.02 10:27:00 -
[177] - Quote
This event seems to be created just for testing the AFK system.
Assuming 7000 SP per match you cap out in roughly 27 matches making the potential bonus from capping out during the event 81,000 or 121,500 with booster making your total weekly gain 271,400 or 408,500 w/booster.
If you were to cap out before the event then play the same 27 matches during the event (with a max of 1000 or 1500 w/booster) then you gain 27,000 or 40,500 w/booster making a total on top of the cap of 54,000 or 81,000 w/booster making your total gain for the week of 325,000 or 489,500 w/booster the whole time, giving you a pretty big jump over the other players when it comes to moving up the skill tree.
Given its playing twice as much (or more), I still think the highest potential advantage of this event comes from capping out pre-event, by actually giving you something for playing good matches after capping out and moving you up the skill tree faster than normally playing past the cap.
Im
TL;DR = Do your AFK tours pre-event to cap out then enjoy reaping the benefits of good game play with all the people that come running for the event and know your getting an extra kick up the skill tree either way. |
Atom Heart Mother
We Who Walk Alone
39
|
Posted - 2013.09.02 10:41:00 -
[178] - Quote
What should we do? Are you really discouraging us to play from wed to friday?? comeooooon, awaiting clarifications, thanks |
|
CCP Cmdr Wang
C C P C C P Alliance
2303
|
Posted - 2013.09.02 11:28:00 -
[179] - Quote
We have clarified the event details for easier understanding on how the SP event will work, you can check them out here.
We will also move the event start date forward so that it will begin on Wednesday, September 4 after downtime and end next Monday September 9 at downtime. We will give out the bonus SP from this event next Tuesday, September 10. This should prevent players who play more frequently from being punished in the event due to hitting the weekly SP cap sooner.
I also want to explain the reason behind changing the length of the SP events. Previously, we are tied to a week long SP event due to the weekly SP cap being reset on Wednesdays. While we understand that the general consensus from the community is that longer events are preferred because they seem less grindy, we also want to offer more variety with events as many of you have requested.
While we are developing the required features to do the types of events that many of you have asked for (such as missions and LP type rewards) we want the ability to alter current events now. This Caldari Bootcamp event is one such effort. If successful, we will be able to do different types of SP events, instead of only offering week long ones. We aim to do shorter SP events but more frequently. We also want to do different types of SP rewards such as giving 5x SP for the first win of the day. This will depend on how well this event works out first, as we want to be sure that shortening the event duration will not adversly affect other game mechanics.
Another reason to do shorter events is logistics. We aim to do more events with shorter duration so we can increase their frequency as shorter events will be less taxing on the devs who do the support work. We also want to give more equality to casual players who may not be able to play all week in order to achieve the required event goals, so shorter events will help make furture events feel less grindy.
Lastly, reguarding why the SP bonus is capped at 3000 per match. This is in order for us to estimate the expected amount of SP that players can gain from this event. Since the bonus SP can still be earned even after the weekly SP cap is hit, we need to ensure that there is a limit on how much SP a player can earn from this event. What I can tell you is that if you play 100 matches over the course of the event and earn an average of 3000 SP per match (with boosters) before hitting the cap, and average 1000 SP per match after hitting the cap, then the amount of SP you can expect to earn is roughly equal to a week long Triple SP event. If you play an average of 14-16 matches a day and earn the same amount of SP per match as mentioned above, then you can expect to earn roughly the same amount of SP as a week long Double SP event. So I hope that many of you will see the benefit of doing such an SP event, you can earn the same amount of SP in less time than a conventional week long SP event.
In the meantime, enjoy the bonus SP from this week's event and I'll see you on the battlefield. |
|
ladwar
Dead Six Initiative Lokun Listamenn
1413
|
Posted - 2013.09.02 11:41:00 -
[180] - Quote
if anyone is wondering the total from capping w/ boosters and never getting more then 3000 unboosted SP per match is 571,200 and w/o a booster its 380,800. and getting above 3,000 unboosted SP will cause that number to go down. thanks for clearing it up. |
|
ladwar
Dead Six Initiative Lokun Listamenn
1413
|
Posted - 2013.09.02 11:42:00 -
[181] - Quote
Lt Royal wrote:CCP Eterne wrote:Hmm... You guys raise some salient points that might have been overlooked. I'll confer with Cmdr Wang about these issues and see what he says; I might have gotten some wording wrong about it. CCP Mintchip wrote:We're looking into this! We'd ideally want to make it so that you're not going to have a situation like this. I'd like to say that this isn't going to be an issue - but I'm going to want to confirm before promising anything. :) With 2 days to go, IGÇÖd very much like to know if I shouldn't be playing until the weekend or not...... Any word yet CCP? changed booster effect both match and event SP earned. |
Absolute Idiom II
No Free Pass
584
|
Posted - 2013.09.02 11:44:00 -
[182] - Quote
The issue with the 3000 SP cap is that you reach 3000 SP with only 10 minutes of play (and 0 WP). This is pretty much a complete Ambush match, as they don't tend to last the full 15 minutes. However, Skirmish/Domination matches are about typically 20 minutes long.
This means for each hour of play, an Abmush player can get 6x matches complete, or 6x 3000 SP = 18,000 SP bonus. A Skirmish/Domination player would only complete 3x matches so gets 3x 3000 SP = 9,000 SP bonus.
I think it's pretty clear what the effect of the 3000 SP limit is: don't play longer than 10 minutes in each battle, since otherwise you 'waste' your pre-cap SP as it won't receive a bonus. i.e. in order to get the most out of the event play for 10 minutes then quit and play a different battle type!
I'm still disappointed in the setup here. |
ladwar
Dead Six Initiative Lokun Listamenn
1413
|
Posted - 2013.09.02 11:45:00 -
[183] - Quote
CCP Cmdr Wang wrote:We have clarified the event details for easier understanding on how the SP event will work, you can check them out here. We will also move the event start date forward so that it will begin on Wednesday, September 4 after downtime and end next Monday September 9 at downtime. We will give out the bonus SP from this event next Tuesday, September 10. . still saysQuote: Mainly, we've shortened the time scale, running over the weekend from downtime on September 6 until downtime on September 9 on that page. |
Kekklian Noobatronic
Goonfeet Top Men.
343
|
Posted - 2013.09.02 11:46:00 -
[184] - Quote
So, you're basically confirming that we need to confine ourselves to the horrible Ambush match type in order to maximize SP gain?
Because I normally play Domination, and average 4500/match w.o booster. According to the math, I would lose out on approx. 72,000 bonus XP. That's no small amount of XP.
Just thought I'd point that out. Unless the community at large is just playing Ambush, in which case I'll lose faith in this game, as I like to think of it as something a little better than just a COD Team-Deathmatch clone.. |
ladwar
Dead Six Initiative Lokun Listamenn
1415
|
Posted - 2013.09.02 11:52:00 -
[185] - Quote
Kekklian Noobatronic wrote:So, you're basically confirming that we need to confine ourselves to the horrible Ambush match type in order to maximize SP gain?
Because I normally play Domination, and average 4500/match w.o booster. According to the math, I would lose out on approx. 72,000 bonus XP. That's no small amount of XP.
Just thought I'd point that out. Unless the community at large is just playing Ambush, in which case I'll lose faith in this game, as I like to think of it as something a little better than just a COD Team-Deathmatch clone.. hm.. i got that you would lose out on about 64,000 SP at 4500 per match. |
Eldest Dragon
0uter.Heaven
104
|
Posted - 2013.09.02 11:57:00 -
[186] - Quote
Thank you ccp, for getting this event started on wednesday, thats a lot better. |
Atom Heart Mother
We Who Walk Alone
39
|
Posted - 2013.09.02 12:03:00 -
[187] - Quote
thank you commodore.
|
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
536
|
Posted - 2013.09.02 12:18:00 -
[188] - Quote
So, it's september 4 (tomorrow) or september 6? Because the event page still tell september 6. |
WolfganGt3
SVER True Blood Public Disorder.
0
|
Posted - 2013.09.02 12:28:00 -
[189] - Quote
Thanks CCP Cmdr Wang,
Also I have a side note , if you want to make these Sp events shorter, Why not treat them as augmentations so players can run the event when they have the time. Everyone benefits and your the one giving our the ice cream. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1441
|
Posted - 2013.09.02 12:46:00 -
[190] - Quote
Personally not worried about the 3000 WP cap since I've never scored over that many points in a round before, but there is a valid concern because of how you define a match. Say I earn 3500 WP in a match of skirmish. Then I play two Ambush matches that combined take the same amount of time and earn 1750 points per match. In the first situation I get cheated of my 500 points, but in the second situation despite taking the same amount of time and getting the same amount of points, I don't get cheated of anything.
This same phenomena happens after you hit the weekly cap, why would I play Skirmish when every point after 1000 is for nothing while in Ambush I can get all my points to count?
To end on a positive note, thank you for moving the event up to Wednesday! |
|
Ryme Intrinseca
Seraphim Auxiliaries
6
|
Posted - 2013.09.02 12:51:00 -
[191] - Quote
CCP Cmdr Wang wrote:We will also move the event start date forward so that it will begin on Wednesday, September 4 after downtime and end next Monday September 9 at downtime. I think this event is in a good enough state to be deployed now. I'm happy to see you taking feedback on board. In that spirit, may I suggest that for future events you:
1. Do not only give the bonus on the first few thousand SP (3,000 in this case). This is for the obvious reason that it forces everyone to play nothing but ambush in order to maximize SP gain.
2. Reintroduce immediate SP bonuses. I think it's a major step backwards that 'you get the bonus after the event'. This introduces an unwelcome degree of uncertainty about SP rewards, especially where the terms of the event have changed or are unclearly stated, as in this case (it still says September 6 in the dev post). Furthermore, the majority of players don't read the forums and probably won't realize that there is a bonus event going on if they don't see that they're getting extra SP. So this actually defeats the purpose of the event, i.e. to get more players logged in. |
steadyhand amarr
Imperfects Negative-Feedback
1179
|
Posted - 2013.09.02 12:59:00 -
[192] - Quote
Just saying guys get out of the min/max mind set u play games for fun not not to move a bar a little more to the right just play the dam gamemodes you want.
This generation of gamers forgot what games are ment to be about :-( |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
536
|
Posted - 2013.09.02 13:01:00 -
[193] - Quote
They want us to play more ambush match, why not simply ask, i can do this for you CCP. But forget triage nanohives i will gain more than 3000 sp... |
Bendtner92
Imperfects Negative-Feedback
991
|
Posted - 2013.09.02 13:03:00 -
[194] - Quote
CCP Cmdr Wang wrote:We have clarified the event details for easier understanding on how the SP event will work, you can check them out here. We will also move the event start date forward so that it will begin on Wednesday, September 4 after downtime and end next Monday September 9 at downtime. We will give out the bonus SP from this event next Tuesday, September 10. This should prevent players who play more frequently from being punished in the event due to hitting the weekly SP cap sooner. I also want to explain the reason behind changing the length of the SP events. Previously, we are tied to a week long SP event due to the weekly SP cap being reset on Wednesdays. While we understand that the general consensus from the community is that longer events are preferred because they seem less grindy, we also want to offer more variety with events as many of you have requested. While we are developing the required features to do the types of events that many of you have asked for (such as missions and LP type rewards) we want the ability to alter current events now. This Caldari Bootcamp event is one such effort. If successful, we will be able to do different types of SP events, instead of only offering week long ones. We aim to do shorter SP events but more frequently. We also want to do different types of SP rewards such as giving 5x SP for the first win of the day. This will depend on how well this event works out first, as we want to be sure that shortening the event duration will not adversly affect other game mechanics. Another reason to do shorter events is logistics. We aim to do more events with shorter duration so we can increase their frequency as shorter events will be less taxing on the devs who do the support work. We also want to give more equality to casual players who may not be able to play all week in order to achieve the required event goals, so shorter events will help make furture events feel less grindy. Lastly, reguarding why the SP bonus is capped at 3000 per match. This is in order for us to estimate the expected amount of SP that players can gain from this event. Since the bonus SP can still be earned even after the weekly SP cap is hit, we need to ensure that there is a limit on how much SP a player can earn from this event. What I can tell you is that if you play 100 matches over the course of the event and earn an average of 3000 SP per match (with boosters) before hitting the cap, and average 1000 SP per match after hitting the cap, then the amount of SP you can expect to earn is roughly equal to a week long Triple SP event. If you play an average of 14-16 matches a day and earn the same amount of SP per match as mentioned above, then you can expect to earn roughly the same amount of SP as a week long Double SP event. So I hope that many of you will see the benefit of doing such an SP event, you can earn the same amount of SP in less time than a conventional week long SP event. In the meantime, enjoy the bonus SP from this week's event and I'll see you on the battlefield. You can't start SP events on any other day than wednesdays as long as we have a weekly SP cap reset on wednesday. If there was no cap, you could start the event any day you like and run it for as long as you like, but as long as we have a weekly cap and it resets on wednesdays, you're forced to start all SP events on wednesdays.
We already said why the maximum of 3k SP per match is rather stupid and I fail to see how the "need to ensure that there is a limit on how much SP a player can from this event" has to result in the 3k maximum. You already have the 1k maximum after the weekly cap to ensure SP earnings are kept quite low. There is absolutely no reason for another limit beyond the 1k maximum. As already said, all the 3k maximum will do is to force people to "AFK" in Ambush to ensure they gain the maximum amount of bonus SP that they can.
There is absolutely no reason to make SP events fancy and as complicated as this one. SP events should just be straightforward double/triple/whatever events that players can freely participate in without being forced to alter their playstyle as this event does. The simpler these SP events are, the better they will be. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
536
|
Posted - 2013.09.02 13:04:00 -
[195] - Quote
steadyhand amarr wrote:Just saying guys get out of the min/max mind set u play games for fun not not to move a bar a little more to the right just play the dam gamemodes you want.
This generation of gamers forgot what games are ment to be about :-( Told the guy with 20 millions SP |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
169
|
Posted - 2013.09.02 13:15:00 -
[196] - Quote
Ok, I've read through a lot of this thread. I am glad they are extending the event. But I still have one question. Every one is saying to play Ambush and not to exceed 3000 WP. But on the event page it says:
Quote:Without booster (SP bonus is capped at 3000 per battle):
If base SP earned from a match is 1000, then you get 1000 +1000 (bonus)=2000SP (you get the bonus 1000 SP after the event)
If base SP earned from a match is 3000, then you can get 3000 +3000 (bonus)=6000SP (you get the bonus 3000 SP after the event)
If base SP earned from a match is from 3001 to 5000, then you can get 3001 to 5000 +3000 (bonus SP)= 6001 to 8000SP (you get the bonus 3000 SP after event)
With Booster (SP bonus is capped at 3000x1.5=4500 per battle):
If total SP earned from a match is 1000 (including booster bonus), then you get 1000 +1000 (bonus)=2000SP (you get the bonus 1000 SP after the event)
[b]If total SP earned from a match is 4500 (including booster bonus), then you get 4500 +4500 (bonus)=9000SP (you get the bonus 4500 SP after the event)[/b]
If total SP earned from a match is 5000 (including booster bonus), then you get 5000 +4500 (bonus)=9500SP (the user can get the bonus 4500 SP after the event)
SO: If I run boosters shouldn't I still be running Skirmish? I generally get right about 3000 + 1500 (booster) per skirmish and I generally get under that playing Ambushes. (The option is bold/underline is the most likely option for me.) |
Ryme Intrinseca
Seraphim Auxiliaries
6
|
Posted - 2013.09.02 13:21:00 -
[197] - Quote
Bendtner92 wrote:CCP Cmdr Wang wrote:Lastly, reguarding why the SP bonus is capped at 3000 per match. This is in order for us to estimate the expected amount of SP that players can gain from this event. Since the bonus SP can still be earned even after the weekly SP cap is hit, we need to ensure that there is a limit on how much SP a player can earn from this event. We already said why the maximum of 3k SP per match is rather stupid and I fail to see how the "need to ensure that there is a limit on how much SP a player can from this event" has to result in the 3k maximum. You already have the 1k maximum after the weekly cap to ensure SP earnings are kept quite low. There is absolutely no reason for another limit beyond the 1k maximum. This is a really good point that I missed. It makes no sense whatsoever to justify the 3000 SP bonus cap on the basis that 'Since the bonus SP can still be earned even after the weekly SP cap is hit, we need to ensure that there is a limit on how much SP a player can earn from this event', because you can't earn more than 1000 SP once you've hit the cap anyway. So the problem that the 3000 SP cap is supposed to address isn't a problem to start with. Is this whole event designed around a misunderstanding of basic SP mechanics? |
Ryme Intrinseca
Seraphim Auxiliaries
6
|
Posted - 2013.09.02 13:30:00 -
[198] - Quote
Roofer Madness wrote:SO: If I run boosters shouldn't I still be running Skirmish? I generally get right about 3000 + 1500 (booster) per skirmish and I generally get under that playing Ambushes. Are you sure you only get 4500 SP per skirmish including the booster? That seems incredibly low. I would have thought you'd get more than that just from being in the battle. |
Absolute Idiom II
No Free Pass
587
|
Posted - 2013.09.02 13:37:00 -
[199] - Quote
CCP Cmdr Wang wrote:What I can tell you is that if you play 100 matches over the course of the event and earn an average of 3000 SP per match (with boosters) before hitting the cap, and average 1000 SP per match after hitting the cap, then the amount of SP you can expect to earn is roughly equal to a week long Triple SP event. If you play an average of 14-16 matches a day and earn the same amount of SP per match as mentioned above, then you can expect to earn roughly the same amount of SP as a week long Double SP event. So I hope that many of you will see the benefit of doing such an SP event, you can earn the same amount of SP in less time than a conventional week long SP event.
Since a maximum of only 66 matches (of 10 minutes each) are required to hit the SP cap - why are you using an example of 100 matches per week? Seems extraordinary to use such an extreme example.
Your 14-16 matches per day example is equivalent to 75 matches over te 5 days of the event. Again a similarly extreme example.
Odd. |
xp3ll3d dust
The Southern Legion The Umbra Combine
81
|
Posted - 2013.09.02 14:03:00 -
[200] - Quote
CCP Cmdr Wang wrote:We have clarified the event details for easier understanding on how the SP event will work, you can check them out here.
I still don't get it. Is it meant to be like a normal double SP event? All the metrics around are still confusing. The standard double SP events make sense and don't require a blog full of convoluted examples.
The issue with event length isn't around it feeling grindy. You can still have an event that is a week long, but can simply set a low threshold for achieving the reward (your first 20 games of the week will earn you double SP).
Short events are worse for casual players than longer events, if you don't casually play on the 2-3 days the event was on, you miss out. It also means those that have real life clashes on the day miss out. |
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Absolute Idiom II
No Free Pass
587
|
Posted - 2013.09.02 14:15:00 -
[201] - Quote
xp3ll3d dust wrote:CCP Cmdr Wang wrote:We have clarified the event details for easier understanding on how the SP event will work, you can check them out here. I still don't get it. Is it meant to be like a normal double SP event? All the metrics around are still confusing. The standard double SP events make sense and don't require a blog full of convoluted examples. The issue with event length isn't around it feeling grindy. You can still have an event that is a week long, but can simply set a low threshold for achieving the reward (your first 20 games of the week will earn you double SP). Short events are worse for casual players than longer events, if you don't casually play on the 2-3 days the event was on, you miss out. It also means those that have real life clashes on the day miss out.
This pinpoints exactly what is a 'long' event. Long event have a high grind involved in order to be completed. Short events have a lower threshold.
Low thresholds over longer timescales are more the ones which are more accessible to casual players. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
345
|
Posted - 2013.09.02 14:22:00 -
[202] - Quote
Whatever you may think about the mechanics of the event it does affect one major complaint for the period upto you cap.
The proto stomp.
Vet: I am not shooting him, you shoot him. Vet 2: no way, I might exceed the 3000 SP for this match.
Noob: Skirmish - where is everyone. Noob: Ambush - how come all these players are running away. I must be a badass as all these vets are easy to kill they do not even shoot back or hit me.
1-2 days later, maybe 3, the SP cap is met. Proto stomp commences. At least until you hit 1000 WP then you consider quitting the match and entering another one.
Of course if you do not care about SP then none of this matters. |
ladwar
Dead Six Initiative Lokun Listamenn
1418
|
Posted - 2013.09.02 14:24:00 -
[203] - Quote
Ryme Intrinseca wrote:Roofer Madness wrote:SO: If I run boosters shouldn't I still be running Skirmish? I generally get right about 3000 + 1500 (booster) per skirmish and I generally get under that playing Ambushes. Are you sure you only get 4500 SP per skirmish including the booster? That seems incredibly low. I would have thought you'd get more than that just from being in the battle. you do. most skirmish last between 14-18 minutes and can last even longer while small populated ambushes can last for the full 15 but usually don't last longer then 10 minutes |
Ryme Intrinseca
Seraphim Auxiliaries
7
|
Posted - 2013.09.02 14:40:00 -
[204] - Quote
A'Real Fury wrote:Whatever you may think about the mechanics of the event it does affect one major complaint for the period upto you cap.
The proto stomp.
Vet: I am not shooting him, you shoot him. Vet 2: no way, I might exceed the 3000 SP for this match.
Noob: Skirmish - where is everyone. Noob: Ambush - how come all these players are running away. I must be a badass as all these vets are easy to kill they do not even shoot back or hit me. If you exceed 3,000 SP, you still get the bonus, but it only applies to your first 3,000 SP. So if you get 3,050 base SP, you get (3,000x2)+50=6,050 SP, 50 more than someone who just gets 3,000 base SP. So no one is going to avoid getting kills. If anything, the protostomp will be heavier than usual, as vets grind more or come back for the event. |
S Park Finner
Guardian Solutions DARKSTAR ARMY
227
|
Posted - 2013.09.02 14:54:00 -
[205] - Quote
Bottom line of the 3000 SP mechanism as it is set up now... play less time, earn less points, get more bonus.
Some things that have come out...
- Newer players are more likely to earn more bonus if they play more games
- Older players are more likely to back off before they hit their cap to get a bigger bonus
Something that hasn't changed...
- Any game that runs over 10 minutes reduces the bonus for all players
The apparent goal of the set-up is to give a boost to new players who are more likely to just jump into ambush, blast around, not make too many SP, and play on the week-ends while leaving the rest of the game unchanged.
That's not too bad an idea. If it's true why couldn't CCP just have said so? Almost no one here would have complained about a bonus weekend for new players.
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lithkul devant
Legions of Infinite Dominion
44
|
Posted - 2013.09.02 15:10:00 -
[206] - Quote
A'Real Fury wrote:Whatever you may think about the mechanics of the event it does affect one major complaint for the period upto you cap.
The proto stomp.
Vet: I am not shooting him, you shoot him. Vet 2: no way, I might exceed the 3000 SP for this match.
Noob: Skirmish - where is everyone. Noob: Ambush - how come all these players are running away. I must be a badass as all these vets are easy to kill they do not even shoot back or hit me.
1-2 days later, maybe 3, the SP cap is met. Proto stomp commences. At least until you hit 1000 WP then you consider quitting the match and entering another one.
Of course if you do not care about SP then none of this matters.
SP cap is hit, vets go into rage proto stomp mode, newbies run in fear of life and liberty as even the redline is now a death sentence, poor newbies huddle in fear in the MCC praying that the vets don't find a way into the MCC to slaughter them..
This event is just showcasing how silly the current weekly cap is, I would rather have roll over time or rested time from previous weeks and have the event say how much bonus SP I can get this week from an event. Also, dear devs, your numbers of matches that I'm actually going to play in a day is WAY to high. A normal day for a casual gamer is 5-10 games and then we are done for that day, we aren't going to play 15-20 unless we are really bored or have friends playing with us, and no way in hell am I going to play 100 matches in one day, unless someone is paying me real money to do so, but we also want to play Skirmish mode or Domination mode as well as ambush, this solely praising ambush stuff is boring and tiresome to be honest. I come to a game to have fun, not to grind on a certain mode to get X and that's what the SP cap bonus thing that you are doing is making happen. If I get above 3000SP I am loosing out heavily, in a normal game of skirmish, I can get roughly 6k or 7k of SP normally without trying to hard at all. |
Doyle Reese
OSG Planetary Operations Covert Intervention
413
|
Posted - 2013.09.02 16:22:00 -
[207] - Quote
and I'm about to miss this event with my Active Boosters on..... hold me guys |
Chet Muffin
L.O.T.I.S.
4
|
Posted - 2013.09.02 16:27:00 -
[208] - Quote
Ryme Intrinseca wrote:.... Furthermore, the majority of players don't read the forums and probably won't realize that there is a bonus event going on if they don't see that they're getting extra SP. So this actually defeats the purpose of the event, i.e. to get more players logged in. Dear CCP, it would make sense to place the event info in the new "Recent Updates" screen, and on time, not half way through the event as seen in the past.
Also, why don't you give us some more perspective on the events you're planning to run? For instance this is clearly an ambush event. But you might have domination and skirmish oriented events in store for us. Or not. But the point is to communicate about it and prevent a lot of spamming on the forums.
Just tell us this is an ambush event when releasing it and no one will complain about it being an ambush event. |
deezy dabest
Warpoint Sharx
1
|
Posted - 2013.09.02 17:11:00 -
[209] - Quote
Chet Muffin wrote:[quote=Ryme Intrinseca]. Also, why don't you give us some more perspective on the events you're planning to run?
Save yourself alot of man hours and create an event planning sub-forum and let everyone introduce ideas and the forum argue them out as they did here until the good ones rise to the top and then put the team to work polishing them off. Maybe even a voting system to rank the threads instead of just last posted.
Also, since there are actually mods reading this thread could you guys add target=_blank to the forum links by default, its really annoying when you foget to click open in new tab on a link and end up on a youtube video with little chance of feeling like hitting the back button enough to get back to thread you were on.
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medomai grey
WarRavens League of Infamy
129
|
Posted - 2013.09.02 17:15:00 -
[210] - Quote
I formally apologize to anyone who may become infuriated with me for AFKing in ambush maps and contributing nothing to the team. Have to maximize the SP gain from the event after all.
I should also mention that I won't truly be AFK because I have to trick the new AFK countermeasures. |
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Soraya Xel
New Eden's Most Wanted Top Men.
456
|
Posted - 2013.09.02 18:35:00 -
[211] - Quote
CCP Cmdr Wang, thanks for fixing the worst problem. However, the problem with the SP cap per match of 3000, is it makes Ambush the only viable game mode for the week. |
Silas Swakhammer
GamersForChrist Orion Empire
97
|
Posted - 2013.09.02 18:35:00 -
[212] - Quote
I'm looking forward to this event and 1.4! Thanks for expanding the event! |
Apison Valusgeffen
THIRD EARTH INCORPORATED
3
|
Posted - 2013.09.02 18:41:00 -
[213] - Quote
Ryme Intrinseca wrote:A'Real Fury wrote:Whatever you may think about the mechanics of the event it does affect one major complaint for the period upto you cap.
The proto stomp.
Vet: I am not shooting him, you shoot him. Vet 2: no way, I might exceed the 3000 SP for this match.
Noob: Skirmish - where is everyone. Noob: Ambush - how come all these players are running away. I must be a badass as all these vets are easy to kill they do not even shoot back or hit me. If you exceed 3,000 SP, you still get the bonus, but it only applies to your first 3,000 SP. So if you get 3,050 base SP, you get (3,000x2)+50=6,050 SP, 50 more than someone who just gets 3,000 base SP. So no one is going to avoid getting kills. If anything, the protostomp will be heavier than usual, as vets grind more or come back for the event.
But what everyone is saying is that that extra 50 SP receives no bonus whatsoever. Let's push the 50 SP example further. Let's say you get 4500 per match which is not unreasonable or unheard of (and I have boosters but this 1st example is without boosters for simplicity's sake). That equals, above the 3000, an extra 1500 SP you're getting the bonus for per match. At 4500 per match it will take approximately 42 and 1/3 matches to hit your 190,400 weekly bonus cap (42.311111... by actual math). If I multiply that 1500 I'm not getting a bonus for over 42 matches it equals 63,000 SP that I'm not getting bonus for, while I DO receive an extra 126,000 (3000 x 42 = 126,000 x 2 = 252,000) over those same matches. Now say I only get the requisite 3000 per match, then it takes me approximately 63 and 1/2 matches to reach 190,400 (63.46666...7 by actual math). If I choose to string it out over these 63 matches, I get every point doubled (3000 x 63 = 189,000). So let's do the final math:
Example 1: 126,000 x 2 = 252,000 (doubled SP) + 63,000(extra NON doubled SP) = 315,000 Example 2: 189,000 x 2 = 378,000 (doubled SP)
That's your 63,000 SP point difference, and that's without the booster bonus and only losing the bonus on an extra 1500 per round.
Let's look at it with the bonus using 4500(3000 + 1.5 active booster) as the minimum and 4500 x 1.5 (6750) as the hypothetical per match overage. This time the 4500 a match takes 63 and 1/2 matches to reach the weekly bonus with boosters (190,400 x 1.5 = 285,600) (4500 x 63 = 283,500) The 6750 this time takes 42 and 1/3. This time we're losing 2250 in bonus over 42 matches (4500 x 42 = 189,000) + (2250 x 42 = 94,500 (non bonused)) So again, let's do the math plugging in the booster numbers:
Example 1: 189,000 x 2 = 378,000 (doubled SP) + 94,500(extra NON doubled SP) = 472,500 Example 2: 283,500 x 2 = 567,000
That's your 94,500 point difference with the booster.
Bottom line, if you do minimally 1/2 better than the 3000 point bonus max w/o booster, or the 4500 bonus max w/booster per match, you lose out on 63,000 or 94,500 respectively. This is of course contingent on my correctly understanding how this double SP events works. All of this could be wrong in which case I'm just going to go to sleep as my brain is angry with me for making it work this hard on a holiday.
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Luke Vetri
A.N.O.N.Y.M.O.U.S.
118
|
Posted - 2013.09.02 18:50:00 -
[214] - Quote
A lot of people are confusing WP and SP
The event is working on SP numbers |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
70
|
Posted - 2013.09.02 19:07:00 -
[215] - Quote
medomai grey wrote:I formally apologize to anyone who may become infuriated with me for AFKing in ambush maps and contributing nothing to the team. Have to maximize the SP gain from the event after all.
I should also mention that I won't truly be AFK because I have to trick the new AFK countermeasures.
I never thought they could make me not usefully participate in a battle. Go figure. I guess we'll all be hoping there is someone else who doesn't know any better killing each other so the battle ends before we get to much SP.
Maybe they secretly want to test the new AFK system.... something I never thought i'd have to worry about :)
Edit: I'll wave to you as we pass by each other! |
Ryme Intrinseca
Seraphim Auxiliaries
8
|
Posted - 2013.09.02 19:17:00 -
[216] - Quote
Apison Valusgeffen wrote:Ryme Intrinseca wrote:A'Real Fury wrote:Whatever you may think about the mechanics of the event it does affect one major complaint for the period upto you cap.
The proto stomp.
Vet: I am not shooting him, you shoot him. Vet 2: no way, I might exceed the 3000 SP for this match.
Noob: Skirmish - where is everyone. Noob: Ambush - how come all these players are running away. I must be a badass as all these vets are easy to kill they do not even shoot back or hit me. If you exceed 3,000 SP, you still get the bonus, but it only applies to your first 3,000 SP. So if you get 3,050 base SP, you get (3,000x2)+50=6,050 SP, 50 more than someone who just gets 3,000 base SP. So no one is going to avoid getting kills. If anything, the protostomp will be heavier than usual, as vets grind more or come back for the event. But what everyone is saying is that that extra 50 SP receives no bonus whatsoever. [snip] I'm well aware of this. As I've said in more than one post (see above), I think that's a bad thing as it means ambush is the only viable game mode. But my point was just that there is no circumstance under which someone will actually avoid getting a kill, as the previous poster had suggested. |
Rogatien Merc
Red Star. EoN.
945
|
Posted - 2013.09.02 20:02:00 -
[217] - Quote
CCP Cmdr Wang wrote:I also want to explain the reason behind changing the length of the SP events. Previously, we are tied to a week long SP event due to the weekly SP cap being reset on Wednesdays. While we understand that the general consensus from the community is that longer events are preferred because they seem less grindy, we also want to offer more variety with events as many of you have requested. "Variety" in the distribution and way we earn SP is ... less than creative. We'd prefer 'variety' in events be more like the Caldari Prime type of thing and leave SP gain simple and egalitarian. SP is the lifeblood of the game, and its pursuit should remain simple and straightforward. Any complications in this area serve to widen the gap between casuals who barely know there IS an event and hardcore players.
CCP Cmdr Wang wrote:Another reason to do shorter events is logistics. We aim to do more events with shorter duration so we can increase their frequency as shorter events will be less taxing on the devs who do the support work. Understandable.
CCP Cmdr Wang wrote: We also want to give more equality to casual players who may not be able to play all week in order to achieve the required event goals, so shorter events will help make furture events feel less grindy. This actually makes very, very little sense. If you just triple the SP cap, then it allows casual players to play at any time during the week and earn proportional SP.
CCP Cmdr Wang wrote:Lastly, reguarding why the SP bonus is capped at 3000 per match. This is in order for us to estimate the expected amount of SP that players can gain from this event. We would all be better served if you simply set the SP cap to 3x and did not triple SP after cap.
CCP Cmdr Wang wrote:So I hope that many of you will see the benefit of doing such an SP event, you can earn the same amount of SP in less time than a conventional week long SP event. Respectfully, this is literally, truly, actually and factually completely illogical. A conventional 2-3x SP event gives us 2-3x SP in the same amount of time it takes to cap. Your example requires people to grind a **** ton of matches PAST the cap to achieve "similar results"
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Rogatien Merc
Red Star. EoN.
945
|
Posted - 2013.09.02 20:07:00 -
[218] - Quote
Soraya Xel wrote:CCP Cmdr Wang, thanks for fixing the worst problem. However, the problem with the SP cap per match of 3000, is it makes Ambush the only viable game mode for the week. Pretty much.
There is literally no additional benefit to the community by putting this cap on things. This does not make the event more interesting. We do not see this as some sort of "woohoo! new content cuz numbers are tweaked". It is just a pain in the ass with absolutely no benefit. CCP gains nothing from this, the community at large gains nothing from this, casuals gain nothing, hardcore players gain nothing... it is just a pain in the ass. If you want to limit large SP gains by outlier hardcore players, then limit the extra SP to for instance the first 500 SP after cap. Or get rid of any bonus after cap. |
deezy dabest
Warpoint Sharx
1
|
Posted - 2013.09.02 20:38:00 -
[219] - Quote
Anyone willing to agree to a cease fire on swarms and forges so that us dropship guys can practice doing barrel rolls in peace during the AFK sessions?
Just asking incase you get an itchy trigger finger while doing donuts in the parking lot. |
STABBEY
Black Phoenix Mercenaries
367
|
Posted - 2013.09.02 21:21:00 -
[220] - Quote
So I should send corp wide mails telling every1 to AFK Ambush matches for 10 minutes then leave battle until they hit there cap.
GOT IT!
Great job CCP way to make this game BORING AS F*CK for 5 days.
Eliminate the 3000 Cap FFS. IDK which jacka$$ is coming up with these idea's but you should fire him.
We already have capped sp after we hit the weekly cap.. |
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Slen Kaleth
BlackWater Liquidations
30
|
Posted - 2013.09.02 23:11:00 -
[221] - Quote
CCP Cmdr Wang wrote:We have clarified the event details for easier understanding on how the SP event will work, you can check them out here. Lastly, reguarding why the SP bonus is capped at 3000 per match. This is in order for us to estimate the expected amount of SP that players can gain from this event. Since the bonus SP can still be earned even after the weekly SP cap is hit, we need to ensure that there is a limit on how much SP a player can earn from this event. What I can tell you is that if you play 100 matches over the course of the event and earn an average of 3000 SP per match (with boosters) before hitting the cap, and average 1000 SP per match after hitting the cap, then the amount of SP you can expect to earn is roughly equal to a week long Triple SP event. If you play an average of 14-16 matches a day and earn the same amount of SP per match as mentioned above, then you can expect to earn roughly the same amount of SP as a week long Double SP event. So I hope that many of you will see the benefit of doing such an SP event, you can earn the same amount of SP in less time than a conventional week long SP event. In the meantime, enjoy the bonus SP from this week's event and I'll see you on the battlefield.
I'm not following the numbers... I you play 100 games at 3000 sp each it will take roughly 64 matches to cap out, giving the player the same as a 2x sp event on the ground that you will recieve 1 for 1 SP gain plus booster bonus, the same as a 2x SP event. now that leaves you with 36 more matches at 1000 bonus SP giving 36000 before boosters. This gives a total of 416800 "SP cap" for the event. A normal 2x event gives a cap of 380800 while a 3x event gives 571200 cap, significantly higher than the amount for this event. All of these numbers are pre booster.
To make it clear, I am not complaining that it is not a 3x event. I just noticed that CCP said it is almost one when it really isn't. Which is it suppose to be? I will be happy with either, I just want to be sure that you didn't make a mistake and think it was going to be one when it wasn't |
Kim Jong Kim
Tech Guard General Tso's Alliance
10
|
Posted - 2013.09.03 00:02:00 -
[222] - Quote
Am i the only one who just wants to get some SP? I mean really, i just play for fun and i don't care about the statistics of how much SP you gain. I just want to blow people up with my forge gun. |
Gigatron Prime
The.Primes
321
|
Posted - 2013.09.03 00:50:00 -
[223] - Quote
Will 1.4 come after today's downtime or tomorrow's downtime? |
Seymor Krelborn
DUST University Ivy League
691
|
Posted - 2013.09.03 01:19:00 -
[224] - Quote
CCP here is what the dregs of our community are going to do for this event:
https://forums.dust514.com/default.aspx?g=posts&m=1250915#post1250915
hope you have a nice surprise for them.... |
ladwar
Dead Six Initiative Lokun Listamenn
1428
|
Posted - 2013.09.03 01:26:00 -
[225] - Quote
woah they knew it was coming and hey don't leave me out of the loop!
https://forums.dust514.com/default.aspx?g=posts&m=1250898#post1250898
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CCP Cmdr Wang
C C P C C P Alliance
2315
|
Posted - 2013.09.03 03:07:00 -
[226] - Quote
Apison Valusgeffen wrote:Ryme Intrinseca wrote:A'Real Fury wrote:Whatever you may think about the mechanics of the event it does affect one major complaint for the period upto you cap.
The proto stomp.
Vet: I am not shooting him, you shoot him. Vet 2: no way, I might exceed the 3000 SP for this match.
Noob: Skirmish - where is everyone. Noob: Ambush - how come all these players are running away. I must be a badass as all these vets are easy to kill they do not even shoot back or hit me. If you exceed 3,000 SP, you still get the bonus, but it only applies to your first 3,000 SP. So if you get 3,050 base SP, you get (3,000x2)+50=6,050 SP, 50 more than someone who just gets 3,000 base SP. So no one is going to avoid getting kills. If anything, the protostomp will be heavier than usual, as vets grind more or come back for the event. But what everyone is saying is that that extra 50 SP receives no bonus whatsoever. Let's push the 50 SP example further. Let's say you get 4500 per match which is not unreasonable or unheard of (and I have boosters but this 1st example is without boosters for simplicity's sake). That equals, above the 3000, an extra 1500 SP you're (not) getting the bonus for per match. At 4500 per match it will take approximately 42 and 1/3 matches to hit your 190,400 weekly bonus cap (42.311111... by actual math). If I multiply that 1500 I'm not getting a bonus for over 42 matches it equals 63,000 SP that I'm not getting bonus for, while I DO receive an extra 126,000 (3000 x 42 = 126,000 x 2 = 252,000) over those same matches. Now say I only get the requisite 3000 per match, then it takes me approximately 63 and 1/2 matches to reach 190,400 (63.46666...7 by actual math). If I choose to string it out over these 63 matches, I get every point doubled (3000 x 63 = 189,000). So let's do the final math: Example 1: 126,000 x 2 = 252,000 (doubled SP) + 63,000(extra NON doubled SP) = 315,000 Example 2: 189,000 x 2 = 378,000 (doubled SP) That's your 63,000 SP point difference, and that's without the booster bonus and only losing the bonus on an extra 1500 per round. Let's look at it with the bonus using 4500(3000 + 1.5 active booster) as the minimum and 4500 x 1.5 (6750) as the hypothetical per match overage. This time the 4500 a match takes 63 and 1/2 matches to reach the weekly bonus with boosters (190,400 x 1.5 = 285,600) (4500 x 63 = 283,500) The 6750 this time takes 42 and 1/3. This time we're losing 2250 in bonus over 42 matches (4500 x 42 = 189,000) + (2250 x 42 = 94,500 (non bonused)) So again, let's do the math plugging in the booster numbers: Example 1: 189,000 x 2 = 378,000 (doubled SP) + 94,500(extra NON doubled SP) = 472,500 Example 2: 283,500 x 2 = 567,000 That's your 94,500 point difference with the booster. Bottom line, if you do minimally 1/2 better than the 3000 point bonus max w/o booster, or the 4500 bonus max w/booster per match, you lose out on 63,000 or 94,500 respectively. This is of course contingent on my correctly understanding how this double SP events works. All of this could be wrong in which case I'm just going to go to sleep as my brain is angry with me for making it work this hard on a holiday.
So, with the math you've showned you max out your SP gain in 63 matches with no booster and 42 with a booster. Over 5 days that comes out to an average of 12 to 13 matches per day without boosters and 8 to 9 matches per day with boosters to get the same bonus as a double SP event. That is hardly a grind fest.
Has anyone here in the forums done a calculation on how many matches will need to be played in a standard week long SP event in order to max out the SP bonus? The assumption is the average player earns 3000 SP per match, which is what our data shows. Rambos who average higher are at the edge of the bell curve and isn't the best example to use when planning events for players of all types.
That comes out to 198,400/3000 (with no booster)=66 matches and 44 with booster. So this event is not trying to make you grind at all. What it does do is give you the chance to earn roughly the same amount of bonus SP as a triple SP event. The more you play, the more you earn, sounds pretty fair.
We will be watching the data on in-game activities from the event and see how this event affects play behavior. If indeed ambush becomes the predominate game mode played during the event, then we will use that data when planning for future events.
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LoveNewlooy
Black Phoenix Mercenaries
71
|
Posted - 2013.09.03 03:14:00 -
[227] - Quote
is sp event start at firday or wed? |
Hobo on Fire
Goonfeet Top Men.
57
|
Posted - 2013.09.03 03:47:00 -
[228] - Quote
CCP Cmdr Wang wrote: The assumption is the average player earns 3000 SP per match, which is what our data shows. Rambos who average higher are at the edge of the bell curve and isn't the best example to use when planning events for players of all types.... ...We will be watching the data on in-game activities from the event and see how this event affects play behavior. If indeed ambush becomes the predominate game mode played during the event, then we will use that data when planning for future events.
The issue with using 3000 SP per match as an average is the vastly different payouts across game modes. If you were taking the average payout for Skirmish mode only, I'd bet it is noticeably higher than 3000; ambush matches would be lower. By basing your cap off the average across all game modes, you create a situation where only the lower scoring game modes (i.e. ambush) are worth it for the bonus; the higher payout modes only waste potential earnings.
The players who are actually paying attention to the event know this, and if they want to maximize their bonus will stick to Ambush. Anyone playing Skirmish or Domination during this event either doesn't know or care about the event, or has already hit their weekly cap.
I actually get the idea of using "average" SP earned in a match as your baseline, as it ensures the newer and less skilled players will get the most out of the event; unfortunately it encourages skilled players to try and game the system by AFKing or not participating in the battles.
Perhaps a different maximum reward could be offered for each game mode? 2000 for Ambush, 4000 for skirmish, whatever each mode's average payout is. |
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CCP Cmdr Wang
C C P C C P Alliance
2316
|
Posted - 2013.09.03 04:02:00 -
[229] - Quote
Hobo on Fire wrote:CCP Cmdr Wang wrote: The assumption is the average player earns 3000 SP per match, which is what our data shows. Rambos who average higher are at the edge of the bell curve and isn't the best example to use when planning events for players of all types.... ...We will be watching the data on in-game activities from the event and see how this event affects play behavior. If indeed ambush becomes the predominate game mode played during the event, then we will use that data when planning for future events.
The issue with using 3000 SP per match as an average is the vastly different payouts across game modes. If you were taking the average payout for Skirmish mode only, I'd bet it is noticeably higher than 3000; ambush matches would be lower. By basing your cap off the average across all game modes, you create a situation where only the lower scoring game modes (i.e. ambush) are worth it for the bonus; the higher payout modes only waste potential earnings. The players who are actually paying attention to the event know this, and if they want to maximize their bonus will stick to Ambush. Anyone playing Skirmish or Domination during this event either doesn't know or care about the event, or has already hit their weekly cap. I actually get the idea of using "average" SP earned in a match as your baseline, as it ensures the newer and less skilled players will get the most out of the event; unfortunately it encourages skilled players to try and game the system by AFKing or not participating in the battles. Perhaps a different maximum reward could be offered for each game mode? 2000 for Ambush, 4000 for skirmish, whatever each mode's average payout is.
Yes, you bring up some good points that we will consider for the next SP event. We are also looking at other ways of doing this as well, such as getting bonus SP for matches won or getting a flat bonus rate for x number of matches played per day, etc.
The primary goal of this event is to first test the new script and ensure it does not interfere with the game mechanics.
It is also interesting to note that while many are complaining about this event being a grind, they are also worried about hitting cap too soon, which means it will actually be less grindy if they average more than the mean 3000 SP per match.
I also don't see how AFKing will help players maximize their SP gain, yes you will earn more than you usually do, but it is unlikely that you get more than 3000 SP per match by doing nothing. The new anti-AFK mechanic should also curb this behavior as well. Which, if the theory crafters here are correct (that is their assumption that this encourages AFK) this event will actually help test the new anti-AFK mechanic. |
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XiBravo
TeamPlayers EoN.
203
|
Posted - 2013.09.03 04:07:00 -
[230] - Quote
CCP Cmdr Wang wrote: So, with the math you've shown you max out your SP gain in 63 matches with no booster and 42 with a booster. Over 5 days that comes out to an average of 12 to 13 matches per day without boosters and 8 to 9 matches per day with boosters to get the same bonus as a double SP event. That is hardly a grind fest.
A calculation on how many matches will need to be played in a standard week long SP event in order to max out the SP bonus can be broken down like this: The assumption is the average player earns 3000 SP per match, which is what our data shows. Rambos who average higher are at the edge of the bell curve and isn't the best example to use when planning events for players of all types.
That comes out to 198,400/3000 (with no booster)=66 matches and 44 with booster. So this event is not trying to make you grind at all. What it does do is give you the chance to earn roughly the same amount of bonus SP as a triple SP event. The more you play, the more you earn, sounds pretty fair.
We will be watching the data on in-game activities from the event and see how this event affects play behavior. If indeed ambush becomes the predominate game mode played during the event, then we will use that data when planning for future events.
I think you are missing the point he is trying to make. Based on the weekly cap, earning any sp on non event days or any sp over 3,000 in a match results in a loss of event bonus sp. this means that players must try and "grind" matches deliberately earning no more than 3,000 sp per match on fri-sun ONLY to take full advantage of the event. |
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CCP Cmdr Wang
C C P C C P Alliance
2318
|
Posted - 2013.09.03 04:09:00 -
[231] - Quote
XiBravo wrote:CCP Cmdr Wang wrote: So, with the math you've shown you max out your SP gain in 63 matches with no booster and 42 with a booster. Over 5 days that comes out to an average of 12 to 13 matches per day without boosters and 8 to 9 matches per day with boosters to get the same bonus as a double SP event. That is hardly a grind fest.
A calculation on how many matches will need to be played in a standard week long SP event in order to max out the SP bonus can be broken down like this: The assumption is the average player earns 3000 SP per match, which is what our data shows. Rambos who average higher are at the edge of the bell curve and isn't the best example to use when planning events for players of all types.
That comes out to 198,400/3000 (with no booster)=66 matches and 44 with booster. So this event is not trying to make you grind at all. What it does do is give you the chance to earn roughly the same amount of bonus SP as a triple SP event. The more you play, the more you earn, sounds pretty fair.
We will be watching the data on in-game activities from the event and see how this event affects play behavior. If indeed ambush becomes the predominate game mode played during the event, then we will use that data when planning for future events.
I think you are missing the point he is trying to make. Based on the weekly cap, earning any sp on non event days or any sp over 3,000 in a match results in a loss of event bonus sp. this means that players must try and "grind" matches deliberately earning no more than 3,000 sp per match on fri-sun ONLY to take full advantage of the event.
We have moved the event to start on Wednesday so there are two more days for this event. Since the event now starts at the beginning of the weekly cap reset, this risk has been reduced. |
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Hobo on Fire
Goonfeet Top Men.
57
|
Posted - 2013.09.03 04:18:00 -
[232] - Quote
CCP Cmdr Wang wrote:
It is also interesting to note that while many are complaining about this event being a grind, they are also worried about hitting cap too soon, which means it will actually be less grindy if they average more than the mean 3000 SP per match.
I also don't see how AFKing will help players maximize their SP gain, yes you will earn more than you usually do, but it is unlikely that you get more than 3000 SP per match by doing nothing. The new anti-AFK mechanic should also curb this behavior as well. Which, if the theory crafters here are correct (that is their assumption that this encourages AFK) this event will actually help test the new anti-AFK mechanic.
Thanks for the reply. The reason they'll be AFKing is to intentionally get less than the 3000 SP cap in each match; doing this means every point they earn from the "time-in-battle" SP will receive the bonus. The people complaining of it being "grindy" want to maximize the bonus they get, so any points over 3000 at the end of the match are wasted potential. When the event was only scheduled for 3 days, they would have had to do all these short, low score matches over the course of the weekend, so extending it a few days allows them to spread their games out a bit more, instead of a marathon session. |
HowDidThatTaste
Ancient Exiles
3571
|
Posted - 2013.09.03 04:22:00 -
[233] - Quote
Page 12 and this event is still clear as mud!
Lets see it starts Wednsday I can only play up to 3000 sp per match or its wasted?
I have no idea someone TLDR for me how do I maximized my SP gain |
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CCP Cmdr Wang
C C P C C P Alliance
2319
|
Posted - 2013.09.03 05:18:00 -
[234] - Quote
HowDidThatTaste wrote:Page 12 and this event is still clear as mud!
Lets see it starts Wednsday I can only play up to 3000 sp per match or its wasted?
I have no idea someone TLDR for me how do I maximized my SP gain
TL;DR
Play as you normally do and get extra SP! For free! Pretty clear. |
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STABBEY
Black Phoenix Mercenaries
370
|
Posted - 2013.09.03 05:26:00 -
[235] - Quote
CCP Cmdr Wang wrote:HowDidThatTaste wrote:Page 12 and this event is still clear as mud!
Lets see it starts Wednsday I can only play up to 3000 sp per match or its wasted?
I have no idea someone TLDR for me how do I maximized my SP gain TL;DR Play as you normally do and get extra SP! For free! Pretty clear.
What most are worried about is the 3k max, thats really low for vet players :/ I get twice that much a game..
So we have to AFK Ambush for 10 mins and leave so we dont go over the 3k sp and lose out on the bonus. |
Canaan Knute
Conspiratus Immortalis
111
|
Posted - 2013.09.03 05:31:00 -
[236] - Quote
CCP Cmdr Wang wrote:TL;DR
Play as you normally do and get extra SP! For free! Pretty clear. Judging from what others have said, it seems more like "Play as you normally do and get less bonus SP than those who only play Ambush and get 3000 SP or less per match." |
calisk galern
BurgezzE.T.F
825
|
Posted - 2013.09.03 05:32:00 -
[237] - Quote
yep looks like i'll be solid ambushing, and purposely under shooting my shots. i'll aim for solid 6/0's if possible.
the thing that seems to be misunderstood is that players want to get the most sp possible from an event, and thus will play the game appropriately to reach that goal.
skirmish and dom regularly return 7-8k sp for me, and thus playing that mode would kill any bonus for me, so until capped this event essentially kills skirmish and domination for me.
sadly I usually score in the 4-5k category in ambush as well, so I will simply aim to hit the bottom of the list while playing to make sure I do not reach that mark.
it's like having a test and punishing anyone that scores over 65%. |
Jean afer Salpun
Amarr Templars Amarr Empire
16
|
Posted - 2013.09.03 05:36:00 -
[238] - Quote
It will be interesting to see how the new match making evens out the scoring. |
LuckyLuke Wargan
HavoK Core RISE of LEGION
224
|
Posted - 2013.09.03 05:47:00 -
[239] - Quote
Brush Master wrote:CCP Eterne wrote:Hmm... You guys raise some salient points that might have been overlooked. I'll confer with Cmdr Wang about these issues and see what he says; I might have gotten some wording wrong about it. I would like to take this time to repeat for the thousandth time that you should present us options before these events to get feedback. You don't have to say when you will use them but better communication is desired by the community to stop this type of reaction. You tell them Brush... I don't think those monkeys at CCP will ever evolve to include that in their thinking... |
STABBEY
Black Phoenix Mercenaries
370
|
Posted - 2013.09.03 05:50:00 -
[240] - Quote
Jean afer Salpun wrote:It will be interesting to see how the new match making evens out the scoring.
Either way I make 2-3 times the 3k per match they have set soooo
AFKing is a must, and it will probably take 3-5 days just to AFK all the SP from 10 minute ambush matches with no kills.
This is gonna suck.
Sending corp wide mail to AFK ambush's now. Stupid.. |
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Flint Beastgood III
GunFall Mobilization Covert Intervention
72
|
Posted - 2013.09.03 06:07:00 -
[241] - Quote
OMG, these SP events are getting worse and worse. How can you not see how stupid this is? SP Events over 7 days enable people who only get the time for a handful of games per day to double/triple their cap (depending on the event).
If you can't cap over the weekend for whatever reason - you're screwed and mad at CCP. If you don't see this info and play before the weekend - you're screwed and mad at CCP.
In the future, DO NOT start an event AFTER Wednesday! How many times we gotta say this?!
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Bendtner92
Imperfects Negative-Feedback
997
|
Posted - 2013.09.03 06:26:00 -
[242] - Quote
@Cmdr Wang.
The last SP event was only grindy because you doubled the cap, but not the SP earnings. This SP event wouldn't be a grind if only it starts wednesday and goes on until monday or next wednesday, which it now does. It was only grindy when the event was only over three days. No one has ever said 5-7 days SP events are grindy, unless you mess them up like the last one you did.
Your reason for having that 3k maximum is still a bunch of bs. As we already told you a million times you're punishing the Skirmish and Domination players. I don't care what your metrics say about the average SP earnings when the modes are different in both gameplay and length, and thus will be giving out widely different SP earnings.
Having the 3k maximum in place to "ensure players don't earn too much SP" is still a bunch of bs you're throwing at us when we already have the 1k maximum after the cap. This is a double SP event and it will never feel like a triple SP event if you only play 100 matches. If you get 3k SP per match then you need to play 63 matches to cap. To play 100 matches during the event as you used as an example eariler there's then 37 matches left to play, which will give you another 37k SP. That's 417.200 total SP (190.200 + 227.000 will get this event, which is nowhere near triple SP (190.200 * 3 = 570.600).
The 1k maximum is already in place to keep the SP earnings low, there's absolutely no need for the 3k maximum as well! |
Cross Atu
Conspiratus Immortalis
1675
|
Posted - 2013.09.03 06:47:00 -
[243] - Quote
CCP Cmdr Wang wrote:We have clarified the event details for easier understanding on how the SP event will work, you can check them out here. Is this link broken for anyone else or is it just me? |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
759
|
Posted - 2013.09.03 07:04:00 -
[244] - Quote
Cross Atu wrote:CCP Cmdr Wang wrote:We have clarified the event details for easier understanding on how the SP event will work, you can check them out here. Is this link broken for anyone else or is it just me?
Not broken for me. It's basically the same info, but in a different format for easier understanding.
Also, for all of you crazy people who are going to be grinding 3k per match have fun with that. You realize that by doing that you will be getting at most an extra 50-100k sp, which is nothing. Seriously, a 7 day passive booster will give you more extra sp than that, and you don't even have to do anything
Gah, some people just don't make any sense. Like cmdr wang said, just play the game like usual and get extra sp. Simple as that. The game is much more fun when you're not trying to juice every last skill point out of these events.
sigh... |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
70
|
Posted - 2013.09.03 07:19:00 -
[245] - Quote
CCP Cmdr Wang wrote:HowDidThatTaste wrote:Page 12 and this event is still clear as mud!
Lets see it starts Wednsday I can only play up to 3000 sp per match or its wasted?
I have no idea someone TLDR for me how do I maximized my SP gain TL;DR Play as you normally do and get extra SP! For free! Pretty clear.
So the change to start on Wednesday fixed the first problem. Good change.
What everyone is trying to say is that the event gives different rewards to different players. Consider this simple senerio of two players that both play until they reach their cap (neither have boosters).
1) Player A gets 3000 SP / battle which results in 2x SP from the event. 2) Player B gets 6000 SP / battle which results in 1.5x SP from the event.
Regardless of whether Player B gets more SP from skill or game mode they have missed out on a ton of SP. This is why the 3k cap per battle causes problems and makes players not want to perform too well and forces them to Ambush. If you want to limit SP on an event then remove (or change) the bonus once you cap, e.g the up to 1000 SP post cap. Capping pre cap creates chaos... As has been demonstrated. |
Cross Atu
Conspiratus Immortalis
1675
|
Posted - 2013.09.03 07:19:00 -
[246] - Quote
I-Shayz-I wrote:Cross Atu wrote:CCP Cmdr Wang wrote:We have clarified the event details for easier understanding on how the SP event will work, you can check them out here. Is this link broken for anyone else or is it just me? Not broken for me. It's basically the same info, but in a different format for easier understanding.
Thanks for the check on this, guess my tech work for today isn't done yet
/emote shakes fist at sudden block wide power outages
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RKKR
The Southern Legion The Umbra Combine
342
|
Posted - 2013.09.03 07:51:00 -
[247] - Quote
Quote:This should help reduce the fatigue and feeling like you need to play seven days straight to maximize the benefits.
I don't really see how this statement is true.
CCP here is an idea: Just give players who have logged in between "1st date" - "2nd date" a "X" amount of bonus SP.
Everyone gets to play how they like it without losing on anything - Check. Reduces fatigue to maximize the benefits - Check. Reduces the grind to maximize the benefits - Check.
CCP...don't make things hard for yourself and keep it simple. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1470
|
Posted - 2013.09.03 07:54:00 -
[248] - Quote
So we're doubling the entire skill points earned now, not just warpoints? There is a massive problem with this. Isn't the formula for active skill points gained:
(seconds in battle) x 5 + (warpoints earned) = skill points rewarded
Furthermore, isn't the average Skirmish around 15 minutes long? So if we calculate how many points you'd get just from participating in a skirmish it's:
15 minutes x (60 seconds/minute) x (5 skill points/second) = 4500 skill points
So by playing a skirmish you are automatically ensuring that 1500 of your skill points will not qualify for the 2x multiplier. Now let's look at the real problem that ensues here. Let's say the average Ambush take about half as long, so that's 7 and a half minutes and 2250 skill points.
If you were to play exclusively Ambush and hit your cap, none of your points will go over the 3000 limit meaning your bonus pay out will be a full 190,400 skill points.
If you were to play exclusively Skirmish, it would take just as long but at least 1500 of your points would not count towards the bonus. So lets see, at 4500 points from participating and say an average of 500 warpoints gained, that's 5000 skill points per match. That will take about 38 matches. 2000 skill points from each match is not counted, so 38 x 2000 = 76,000 skill points. Meaning at the end of the event you'd earn 190,400 - 76,000 = 114,400 skill points.
The same amount of playing time is done, but the person who plays Ambush is getting rewarded more simply because the matches are broken down into smaller chunks to avoid going over this artificial limit. Yup, I will unfortunately be playing Ambush only this week. |
Ryme Intrinseca
Seraphim Auxiliaries
11
|
Posted - 2013.09.03 08:14:00 -
[249] - Quote
STABBEY wrote:Jean afer Salpun wrote:It will be interesting to see how the new match making evens out the scoring. Either way I make 2-3 times the 3k per match they have set soooo AFKing is a must, and it will probably take 3-5 days just to AFK all the SP from 10 minute ambush matches with no kills. This is gonna suck. Sending corp wide mail to AFK ambush's now. Stupid.. There are dozens of posts like this. I don't get it. What advantage is there to avoiding kills? If you got 6000SP per match, you would get 2x3000+3000=9000SP, so 3000SP more than if you avoid getting kills. The match takes the same amount of time either way. So this seems like a wonderful way to take a lot of SP away from yourself and your corp. |
Bendtner92
Imperfects Negative-Feedback
998
|
Posted - 2013.09.03 08:18:00 -
[250] - Quote
Ryme Intrinseca wrote:STABBEY wrote:Jean afer Salpun wrote:It will be interesting to see how the new match making evens out the scoring. Either way I make 2-3 times the 3k per match they have set soooo AFKing is a must, and it will probably take 3-5 days just to AFK all the SP from 10 minute ambush matches with no kills. This is gonna suck. Sending corp wide mail to AFK ambush's now. Stupid.. There are dozens of posts like this. I don't get it. What advantage is there to avoiding kills? If you got 6000SP per match, you would get 2x3000+3000=9000SP, so 3000SP more than if you avoid getting kills. The match takes the same amount of time either way. So this seems like a wonderful way to take a lot of SP away from yourself and your corp. Not really as you then remove 3k from the weekly cap that you can't get bonus SP for.
There's not a problem with getting more than 3k SP per match if you know you're not going to cap out anyway. If you plan to cap out, you'll be better off not getting more than 3k per match to maximize your SP gains. |
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ladwar
Dead Six Initiative Lokun Listamenn
1435
|
Posted - 2013.09.03 08:32:00 -
[251] - Quote
Ryme Intrinseca wrote:STABBEY wrote:Jean afer Salpun wrote:It will be interesting to see how the new match making evens out the scoring. Either way I make 2-3 times the 3k per match they have set soooo AFKing is a must, and it will probably take 3-5 days just to AFK all the SP from 10 minute ambush matches with no kills. This is gonna suck. Sending corp wide mail to AFK ambush's now. Stupid.. There are dozens of posts like this. I don't get it. What advantage is there to avoiding kills? If you got 6000SP per match, you would get 2x3000+3000=9000SP, so 3000SP more than if you avoid getting kills. The match takes the same amount of time either way. So this seems like a wonderful way to take a lot of SP away from yourself and your corp.
if you got 6000 sp each match unboosted you would lose out on 95,200 bonus sp without boosters and 142,800 sp w/ boosters.
you would get from one match with 6000 w/ a booster 6,000 + 4,500+ 3000=13,500 at the cost of 6,000 from your cap and with 2matches w/ 3000 matchs you would get 3,000+3,000+4,500+4,500+1,500+1,500=18,000 for the same cost of 6,000 off of your cap make sense?
for a match you made 6,000 sp unboosted you get 13,500 or x2.25 your cap while in the 2x 3,000 you get 18,000 or 3x your cap this is for boosters^ |
Ryme Intrinseca
Seraphim Auxiliaries
11
|
Posted - 2013.09.03 08:37:00 -
[252] - Quote
Thanks for the clarification guys. CCP, can you please confirm whether it is correct that, in addition to the usual 190,400SP cap, there is a separate 190,400 bonus SP cap for this event, that can only be fully used by those that get 3,000SP (or less) in each match they play? You haven't said that is the case, but I think that's what people are assuming, and I can see why. |
ladwar
Dead Six Initiative Lokun Listamenn
1436
|
Posted - 2013.09.03 08:54:00 -
[253] - Quote
Ryme Intrinseca wrote:Thanks guys. I'm basically just very confused by this event and am going to shut up. going over 3000sp without a booster and 4500sp with a booster = wasted bonus event sp on your weekly cap sp. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1473
|
Posted - 2013.09.03 09:03:00 -
[254] - Quote
Ryme Intrinseca wrote:Thanks guys. I'm basically just very confused by this event and am going to shut up. I don't blame you. I don't understand why CCP doesn't just make it so you gain skill points as normal throughout the duration of the event, than at the end ALL points gained during the event are doubled. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1518
|
Posted - 2013.09.03 09:37:00 -
[255] - Quote
Aero Yassavi wrote:Ryme Intrinseca wrote:Thanks guys. I'm basically just very confused by this event and am going to shut up. I don't blame you. I don't understand why CCP doesn't just make it so you gain skill points as normal throughout the duration of the event, than at the end ALL points gained during the event are doubled. When the hell do you sleep Aero? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1477
|
Posted - 2013.09.03 11:24:00 -
[256] - Quote
True Adamance wrote:Aero Yassavi wrote:Ryme Intrinseca wrote:Thanks guys. I'm basically just very confused by this event and am going to shut up. I don't blame you. I don't understand why CCP doesn't just make it so you gain skill points as normal throughout the duration of the event, than at the end ALL points gained during the event are doubled. When the hell do you sleep Aero? Whenever I darn well feel like it.
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Alex Smoke
The Nommo Insurance Fraud.
58
|
Posted - 2013.09.03 11:40:00 -
[257] - Quote
THIS IS SO DERP WHAT THE HELL IS GOING ON AT CCP SHANGHAI!?
You're just making it more and more inconvenient for anyone to play this game casually without always feeling guilt of missing out on something. Why is CCP ignoring to answer the SP rollover problem I've quoted and linked a hundred times in various threads? You guys are playing us, stop fooling around and give us an ETA on what CCP Nothin said here:
CCP Nothin wrote:Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle.
https://forums.dust514.com/default.aspx?g=posts&t=92596
Stop this MADNESS right now, simplify the SP system and let us enjoy the game without a full page devblog with math explaining how to gain SP this week.
Wake up! |
dinkum tachyglossus
Red and Silver Hand Amarr Empire
0
|
Posted - 2013.09.03 11:59:00 -
[258] - Quote
Alex Smoke wrote:
Stop this MADNESS right now, simplify the SP system and let us enjoy the game without a full page devblog with math explaining how to gain SP this week.
Please just give us more content.. Maps and battle modes. Increase the amount of instant battles.
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Fire9er Greko
Mango and Friends
1
|
Posted - 2013.09.03 13:18:00 -
[259] - Quote
OMG CCP THIS IS SO AMAZING OMGOMGOMGOMGOMGOMGOMGOMGOMG!
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Sana Rayya
WASTELAND JUNK REMOVAL
167
|
Posted - 2013.09.03 13:42:00 -
[260] - Quote
If you think about it another way, time in battle contributes far more to your SP than warpoints. So if you are in a proto squad and can stomp the other team resulting in a match around 5 minutes long, you could still conceivably earn a decent amount of warpoints (albeit not over 1500) while remaining under the 3k SP limit. But it's safer, easier, and less costly just to AFK instead. |
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S Park Finner
Guardian Solutions DARKSTAR ARMY
229
|
Posted - 2013.09.03 13:44:00 -
[261] - Quote
TL:DR Players want to play the game AND earn the maximum skill points possible during the event. This event limits how players play the game while making it difficult to maximize skill points. It is a bad event design. Reasons and alternatives in the rest of the post.
CCP Cmdr Wang wrote:... The primary goal of this event is to first test the new script and ensure it does not interfere with the game mechanics.
It is also interesting to note that while many are complaining about this event being a grind, they are also worried about hitting cap too soon, which means it will actually be less grindy if they average more than the mean 3000 SP per match.
I also don't see how AFKing will help players maximize their SP gain, yes you will earn more than you usually do, but it is unlikely that you get more than 3000 SP per match by doing nothing....
CCP Cmdr Wang wrote:... TL;DR Play as you normally do and get extra SP! For free! Pretty clear.
I can understand your frustration in the face of the tsunami of complaints about the event.
If I understand your position correctly you are saying "We are trying to put a new system in place and giving you extra skill points if you just play like you usually do. Why are you complaining about a free thing?"
With respect, I believe you misunderstand some of the motivation of your customers.
The players responding to this thread are folks who play the game. They are not the ones bad-mouthing the game or ranting about the death of DUST 514. They are loyal and invested in the game. They are the good guys.
The responses have several themes...
- "I don't understand the event."
- "The event disadvantages week-day players."
- "The game drives players to limit the skill points earned through game-play if they want to get the most skill points from the event."
So here's the point.
Players quickly learn the gun-game is, at this point, only adequate. What keeps them going is their investment in the game and the hope it will continue to improve.
In multi-player on-line games players compete among themselves. When they exhaust one form of competition -- say killing people by shooting them in the face -- they search the game for other ways -- say running people over in LAVs, or sniping them from hard-to-get-at places.
Whatever game they play, players want a game that provides a level playing field for their image of the game.
In DUST 514 skill points are a high-visibility mechanism for giving players an advantage and new ways to play.
There is no such thing as "Just play the game as you would normally and you will get some extra skill points from the event." Why? Because many players in DUST 514 feel that maximizing skill points is critical to staying competitive and keeping the game fresh.
Players want to play the game AND earn the maximum skill points possible during the event. This event limits how players play the game while making it difficult to maximize skill points. It is a bad event design.
What's worse the motivations for the event are not transparent.
I can understand if the mechanisms for rewarding some kinds of play are not in place. But I can't understand why CCP doesn't just come out and say what they want to accomplish and the problems with getting it done right now.
Lets say you want to try out match-making in ambush but there isn't any way to reward players for playing ambush -- like a SP bonus for every ambush game. Just say "We really want to test ambush games during the first week of the new build." And see if the community steps up. If they don't, let them know and keep working on a mechanism for specific, clear cut, rewards.
Lets say you want to give a skill point advantage to new players but you don't have a way to give a bonus to low SP players. Build that mechanism, or do what you are doing in this event but say it's job is to advantage new players who mostly play ambush on the week-end. The community might agree to it. Most of them want the player base to grow. If they don't you at least have a reason they can understand.
|
Absolute Idiom II
No Free Pass
594
|
Posted - 2013.09.03 15:26:00 -
[262] - Quote
Great post Finner |
KEROSIINI-TERO
Seraphim Initiative..
699
|
Posted - 2013.09.03 16:40:00 -
[263] - Quote
Sana Rayya wrote:If you think about it another way, time in battle contributes far more to your SP than warpoints. So if you are in a proto squad and can stomp the other team resulting in a match around 5 minutes long, you could still conceivably earn a decent amount of warpoints (albeit not over 1500) while remaining under the 3k SP limit. But it's safer, easier, and less costly just to AFK instead.
There is a risk of going over 3000 raw SP. A risk of losing some of the precious weekly max gain. Those maximizing competetiveness are not gonna take that chance. |
Sana Rayya
WASTELAND JUNK REMOVAL
167
|
Posted - 2013.09.03 17:11:00 -
[264] - Quote
KEROSIINI-TERO wrote:Sana Rayya wrote:If you think about it another way, time in battle contributes far more to your SP than warpoints. So if you are in a proto squad and can stomp the other team resulting in a match around 5 minutes long, you could still conceivably earn a decent amount of warpoints (albeit not over 1500) while remaining under the 3k SP limit. But it's safer, easier, and less costly just to AFK instead. There is a risk of going over 3000 raw SP. A risk of losing some of the precious weekly max gain. Those maximizing competetiveness are not gonna take that chance.
That's true, and I'm probably not going to use that strategy myself. I'll stick to AFKing. But the point of my post was to illustrate a way for players who do not want to AFK to also stay under the 3k limit (for the most part) - it just means you have to win the battle very quickly by cloning, but your squad (and probably your whole team) needs to do fairly well so the WP are spread around. This might be harder to do now that the matchmaking system is supposed to decrease pubstomps. If the match does end up dragging out and you have a high score, you can always disconnect. You'll probably end up with more points in less time than you would have by AFKing and having to disconnect at the 10 min mark. |
KEROSIINI-TERO
Seraphim Initiative..
699
|
Posted - 2013.09.03 17:20:00 -
[265] - Quote
Sana Rayya wrote: That's true, and I'm probably not going to use that strategy myself. I'll stick to AFKing. But the point of my post was to illustrate a way for players who do not want to AFK to also stay under the 3k limit (for the most part) - it just means you have to win the battle very quickly by cloning, but your squad (and probably your whole team) needs to do fairly well so the WP are spread around. This might be harder to do now that the matchmaking system is supposed to decrease pubstomps. If the match does end up dragging out and you have a high score, you can always disconnect. You'll probably end up with more points in less time than you would have by AFKing and having to disconnect at the 10 min mark.
Good point. Disconnecting might be a 'more sensible' way to do it. |
KEROSIINI-TERO
Seraphim Initiative..
699
|
Posted - 2013.09.03 17:24:00 -
[266] - Quote
@Cmdr Wang: I'm so sorry for having to say this: You need to get more familiar with your own mechanics and see from the perspective of maximizing SP gains. I know that you are meaning well by defending the event developers, who are also meaning well. Sadly you haven't read the main point of posters (granted, ten pages is a lot) about losing SP if you are playing active before capped out.
Cmdr Wang wrote: also don't see how AFKing will help players maximize their SP gain, yes you will earn more than you usually do, but it is unlikely that you get more than 3000 SP per match by doing nothing.
There lies the key of misunderstanding: The problem is once you cap out, you are no longer getting extra 3000SP per match played. Using extreme (unboostered) example, if you'd magically get reach the cap in one game, you'd get 1x3000SP extra. If you get only 3000 raw SP per game, it takes you ~66 games to reach cap, therefore you gain 66x3000SP extra. If you plan to just cap out, this is HUGE difference. The difference is somewhat reduced by the post-cap extra SP: If you've capped faster and lost some pre-cap bonus SP but yet play the same amount of games, you gain 1000 extra SP per game (unboostered). It is some catching up, but still 1/3 of extra SP you'd gain by maximizing.
That was truly an extreme example, having a difference of 65 matches. But a difference of 25 matches (75k SP) is realistic.
Confusing things: - 3000SP isn't probably a high SP amount for general population. Zero WP ambush seems to score almost that, sometimes more. source :https://forums.dust514.com/default.aspx?g=posts&m=1240969#post1240969
- Are you sure you haven't mixed WP with SP in all your communications here? 3000 WP would be a high amount indeed for bulk of the players, those rambos mentioned occasionally breaking it
- You indicate here that the booster reduces the amount of games needed to cap: this is not the reality of released Dust 514. Also, a dev sticky post you released (on someone else's behalf?) says otherwise Probably there was confusion as the poster you quoted used an example of 'getting 4500 raw SP per match'.
Extra comments: - You are right about the main part of the event not being grind, if semi-afking ambushes from Wed till cap doesn't count - Any event with added post-cap SP gains is grindy indeed; I personally am gonna do a huge ambush marathon to get all those extra 1500SP (with booster) per post-cap ambush. |
KEROSIINI-TERO
Seraphim Initiative..
699
|
Posted - 2013.09.03 17:38:00 -
[267] - Quote
I'm not here only to point out thoughts gone haywire, here's some suggestions what we have learned so far in order to get better events:
- Begin events on same day as cap reset to keep things simple (DONE=)
- Do not add any bonuses to post-cap matches in order to avoid grind
- Do not increase cap dramatically comparing to SP gain increase. It can be higher, but not way out of league.
- Do not create a limit which forces aware players to limit their playing (days to be skipped or limiting the WP/SP they dare to earn)
- Try to avoid extra cap resets as they force aware players to grind. If there has to be extra reset, communicate it well and make sure it's not one/two day "miniweek" to grind cap.
[[[suggestions for this particular event at later post as I have time....]]] |
Alex Smoke
The Nommo Insurance Fraud.
59
|
Posted - 2013.09.03 18:18:00 -
[268] - Quote
Stop dodging my question about what CCP Nothin said; get the SP rollover working and stop forcing us into grinding and min/maxing for poorly thought out events like these. You're worse than politicians, you answer anything BUT the important questions. You asked us to vote on the SP system and told us it was temporary, it's now 8 months later and you come up with this even instead?
I'm so shaken in my faith, you guys threw our votes in the trash and think you can just move on while we forget about it. |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
180
|
Posted - 2013.09.03 19:17:00 -
[269] - Quote
Good luck grinding Ambushes with the way matchmaking has been working...... |
STABBEY
Black Phoenix Mercenaries
374
|
Posted - 2013.09.03 19:26:00 -
[270] - Quote
Just leave the battle and retry, I'm not going to do anymore than afk ambush till i hit my cap, if the stupid server puts people in the wrong game modes and every1 leaves and it screws up matchmaking even more... Well thats there own fault for making a stupid 3k sp cap. |
|
S Park Finner
Guardian Solutions DARKSTAR ARMY
240
|
Posted - 2013.09.03 19:27:00 -
[271] - Quote
Absolute Idiom II wrote:Great post Finner Many thanks -- but I don't believe I've ever had a CCP response to this series of posts. Perhaps there are things going on behind the scenes at CCP that lead the posts to be irrelevant. I think this will be the last one.
|
Absolute Idiom II
No Free Pass
604
|
Posted - 2013.09.03 20:39:00 -
[272] - Quote
S Park Finner wrote:Absolute Idiom II wrote:Great post Finner Many thanks -- but I don't believe I've ever had a CCP response to this series of posts. Perhaps there are things going on behind the scenes at CCP that lead the posts to be irrelevant. I think this will be the last one.
I think the reality is that Wang's (and the event team's) perception is vastly different from those that actually play the game.
Their motivations, I believe, are good. But their decisions, and their justifications for such decisions, are sometime so out of kilter. This is shown in your post as you dismantle the decision for the 3000 SP cap.
|
deezy dabest
Warpoint Sharx
2
|
Posted - 2013.09.03 20:40:00 -
[273] - Quote
Given the problems that are being experienced with 1.4, I REALLY think you guys should consider postponing the event. Drawing in a bunch of players to deal with these issues will be bad news.This was probably the original thinking behind making the event start on Friday, so that they could try to iron some of this out. From the looks of the dev posts going on it will not be ironed out by then either.
Good luck afking in the right game mode or even getting into a battle for that matter. Im just glad I will be getting my passive SP while I play Madden 25. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
74
|
Posted - 2013.09.03 20:41:00 -
[274] - Quote
Absolute Idiom II wrote:S Park Finner wrote:Absolute Idiom II wrote:Great post Finner Many thanks -- but I don't believe I've ever had a CCP response to this series of posts. Perhaps there are things going on behind the scenes at CCP that lead the posts to be irrelevant. I think this will be the last one. I think the reality is that Wang's (and the event team's) perception is vastly different from those that actually play the game. Their motivations, I believe, are good. But their decisions, and their justifications for such decisions, are sometime so out of kilter. This is shown in your post as you dismantle the decision for the 3000 SP cap.
Yeah. their intentions are good but their execution is pretty poor in most cases (in regards to special events that is). |
Flint Beastgood III
GunFall Mobilization Covert Intervention
74
|
Posted - 2013.09.03 20:46:00 -
[275] - Quote
deezy dabest wrote:Given the problems that are being experienced with 1.4, I REALLY think you guys should consider postponing the event.
Yeah, my thoughts too. Although, if they don't - whatever, I'll make it work. |
Absolute Idiom II
No Free Pass
604
|
Posted - 2013.09.03 21:30:00 -
[276] - Quote
I realise how arrogant it must seem to be telling Wang and the Event team they don't understand the game to the extent that the players do (when really they numbers posting represent such a small proportion of the actual player base),
But that''s just how it seems. |
Alex Smoke
The Nommo Insurance Fraud.
59
|
Posted - 2013.09.04 00:15:00 -
[277] - Quote
I'm coming out of the woodwork, waiting 5+ months for the image retention problem to get fixed (https://forums.dust514.com/default.aspx?g=posts&t=68630) and now having to put up with stupid mechanics that make us log in every day to save the game. I know exactly what's going on behind the scenes, Dust 514 is failing in the market and CCP Shanghai thinks that implementing more crap to make us log in more often and increasing SP event frequency will save their butt.
SP ROLLOVER IS NOT A PRIORITY FOR CCP ANY LONGER (AND PROBABLY NEVER WAS), our votes were out the window the moment CCP Shanghai realized the game was not bringing in enough players to keep it afloat. Instead they doubled down on the SP grind implementing more and more convoluted mechanics to keep us hooked on the SP dope.
This game takes a lot more of my time than EVE (JUST TO REMAIN SP COMPETITIVE), it's supposed to be more casual when in fact it's the exact opposite. Every day I don't log in now gives me even more guilt of missing out on SP, there is no comfort in knowing I can recouperate my bonus SP sometime in the futere at MY OWN DISCRETION.
And now, I will just have to game the system to get the most out of this event; yeah great job Cmdr Wang.
How about you stop treating us like cattle and give us the chance to decide for ourselves when we want to drain the SP pool and how fast with the help of active boosters. All these stupid SP calculations would then be void and we could all enjoy playing the game instead of feeling like it's some kind of a chore. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
70
|
Posted - 2013.09.04 00:24:00 -
[278] - Quote
I dread this SP event unless they can fix battle 'matching'... Or whatever you want to call it. |
Dj grammer
Red Star. EoN.
47
|
Posted - 2013.09.04 01:18:00 -
[279] - Quote
CCP do something. |
ladwar
Dead Six Initiative Lokun Listamenn
1449
|
Posted - 2013.09.04 02:07:00 -
[280] - Quote
Ares 514 wrote:I dread this SP event unless they can fix battle 'matching'... Or whatever you want to call it. its broken on purpose to prevent AFK farmers because there will only be like 3 people on the short team vs 16. totally intended.. i get what you are doing CCP... very sneaky. |
|
Apison Valusgeffen
THIRD EARTH INCORPORATED
3
|
Posted - 2013.09.04 04:33:00 -
[281] - Quote
CCP Cmdr Wang wrote:
So, with the math you've shown you max out your SP gain in 63 matches with no booster and 42 with a booster. Over 5 days that comes out to an average of 12 to 13 matches per day without boosters and 8 to 9 matches per day with boosters to get the same bonus as a double SP event. That is hardly a grind fest.
A calculation on how many matches will need to be played in a standard week long SP event in order to max out the SP bonus can be broken down like this: The assumption is the average player earns 3000 SP per match, which is what our data shows. Rambos who average higher are at the edge of the bell curve and isn't the best example to use when planning events for players of all types.
That comes out to 198,400/3000 (with no booster)=66 matches and 44 with booster. So this event is not trying to make you grind at all. What it does do is give you the chance to earn roughly the same amount of bonus SP as a triple SP event. The more you play, the more you earn, sounds pretty fair.
We will be watching the data on in-game activities from the event and see how this event affects play behavior. If indeed ambush becomes the predominate game mode played during the event, then we will use that data when planning for future events.
1st off I want to say thank you for the level of Dev/Player interaction demonstrated on this forum. As someone said previously, rare are the game companies that listen and respond to their players to this extent, and I think you all should be commended for taking the time to do this. And this is not some attempt at flattery or fanboy doting. I don't believe in flattery, it's against my religion. But in all sincerity, thank you for taking time out of your day to listen to the players. Secondly, I know many have complained on this thread and others about the "grind" of these special events. I personally don't mind the grind, or even see it as a "grind" per se. My modus operandi is: finish a match, restock my gear, and quickly jump into another match. I enjoy playing the game as much as I can. And yes I have a life: 2 jobs, 2 cars, a wife, a kid, and a mortgage, so when I get to play I try to make the most of it. The purpose of the math in my previous post was to address the issue of the 3000 SP bonus cap. As an example, a short story if you will, as I am a bit of a writer (emphasis on the "bit"). I worked with a guy who was a former mechanic for a car dealership. He and his fellow mechanics used to get a lot of overtime. He said what they discovered was, after a certain amount of overtime they brought home less money because they moved up to the next tax bracket. They grossed more, but they netted less take home pay due to taxes. So they began to work to a certain overtime point but no more. No one wants to work more, for less gain. It's the same concept here. Why would I want to put in the 4500 SP "overtime" when the 3000 SP "overtime" will net me more gain. Another example: It's like CCP has given every player a $190,400 401K. And they've said CCP will match every contribution you deposit 100%, dollar for dollar, but only up to $3000. Why would I ever want to contribute any more than $3000 at a time (say like $4500)? I can subtract $1500 (unmatched by CCP) from that $4500, and the next $4500, and combine those to make a third (CCP matched) $3000 contribution, and continue this pattern until I reach the $190,400 cap. No one wants to gain extra SP in a current battle, when that same SP would be doubled in the next battle. To me, it would seem the simplest double SP event would be, start on Wednesday, 380,800 bonus SP, every match nets twice as much SP as normal. No muss, no fuss, play when you want, and no worries about SP loss like the July 4th triple SP event which was really enjoyable. Again, thank you for your time. |
Apison Valusgeffen
THIRD EARTH INCORPORATED
3
|
Posted - 2013.09.04 05:37:00 -
[282] - Quote
Ryme Intrinseca wrote:Thanks guys. I'm basically just very confused by this event and am going to shut up.
A simplified example: You have $12. I say to you, "If you deposit that money into an account, every deposit you make I will match up to $3." You say ok. So you make your first deposit and you make it $6 dollars. I match that deposit but like I said only up to $3 so your $6 + the matched $3 = $9 in your account. You repeat with the last $6, I repeat with another $3 match for another $9 so you end up with a total of $18 in your account.
Let's start over with a fresh $12. This time you make a first deposit of $3. I match it with $3. You have $6 in your account. Your 2nd deposit of $3, I match with $3. You have $12 in your account. 3rd $3 deposit, 3rd $3 match. You now have $18 in your account. Last $3 deposit, last $3 match. This time you end up with $24 in your account, a full $6 more than the way you did it the first time. It behooves you to make smaller deposits, or in the game case earn less SP per match to maximize your earnings from the matching program. That's why people want to earn the minimum 3000 SP per match. $18 vs $24. |
Meric Voyer
Universal Rogue Traders
0
|
Posted - 2013.09.04 05:58:00 -
[283] - Quote
CCP Cmdr Wang wrote:The new anti-AFK mechanic should also curb this behavior as well.
Wrong. You don't even need rubber bands - just turn your controller face down and manipulate the analogue sticks into a position where your character is running in a circle. Just turning on the spot will still get you kicked, you have to be moving forward also.
AFK away. Next anti-AFK system?
|
ladwar
Dead Six Initiative Lokun Listamenn
1464
|
Posted - 2013.09.04 07:18:00 -
[284] - Quote
Meric Voyer wrote:CCP Cmdr Wang wrote:The new anti-AFK mechanic should also curb this behavior as well. Wrong. You don't even need rubber bands - just turn your controller face down and manipulate the analogue sticks into a position where your character is running in a circle. Just turning on the spot will still get you kicked, you have to be moving forward also. AFK away. Next anti-AFK system? neat.. i'll test this out tomorrow i wanted to test the stuff content out today. |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
33
|
Posted - 2013.09.04 07:20:00 -
[285] - Quote
Meric Voyer wrote:CCP Cmdr Wang wrote:The new anti-AFK mechanic should also curb this behavior as well. Wrong. You don't even need rubber bands - just turn your controller face down and manipulate the analogue sticks into a position where your character is running in a circle. Just turning on the spot will still get you kicked, you have to be moving forward also. AFK away. Next anti-AFK system?
Don't allow spawning into MCC. Or as someone else said recently, make the MCC walls shielded, so you can run off the edge. I'm assuming the terrain etc. means you can't run in a perfect circle without manual adjustments. So you won't stay in one spot with nothing to bump into |
Dante Vento
Firefly Shipping co.
28
|
Posted - 2013.09.04 11:36:00 -
[286] - Quote
CCP Cmdr Wang wrote:
So, with the math you've shown you max out your SP gain in 63 matches with no booster and 42 with a booster. Over 5 days that comes out to an average of 12 to 13 matches per day without boosters and 8 to 9 matches per day with boosters to get the same bonus as a double SP event. That is hardly a grind fest.
A calculation on how many matches will need to be played in a standard week long SP event in order to max out the SP bonus can be broken down like this: The assumption is the average player earns 3000 SP per match, which is what our data shows. Rambos who average higher are at the edge of the bell curve and isn't the best example to use when planning events for players of all types.
That comes out to 198,400/3000 (with no booster)=66 matches and 44 with booster. So this event is not trying to make you grind at all. What it does do is give you the chance to earn roughly the same amount of bonus SP as a triple SP event. The more you play, the more you earn, sounds pretty fair.
We will be watching the data on in-game activities from the event and see how this event affects play behavior. If indeed ambush becomes the predominate game mode played during the event, then we will use that data when planning for future events.
Boosters don't let you cap faster. They are in addition to your cap. So there is no way that you can have 198,400/3000 and have it equal 44. Booster or no booster, it won't work.
On average I get between 5000sp and 7,000sp. Meaning I can cap in a day if I push it. That leaves me 4 more days to get double sp on my soft cap. To me it's worth the reduced sp just so I don't have to AFK an ambush. |
D34NOS MAZDA
Planetary Response Organization Test Friends Please Ignore
84
|
Posted - 2013.09.04 11:52:00 -
[287] - Quote
CCP Cmdr Wang wrote:Apison Valusgeffen wrote:Ryme Intrinseca wrote:A'Real Fury wrote:Whatever you may think about the mechanics of the event it does affect one major complaint for the period upto you cap.
The proto stomp.
Vet: I am not shooting him, you shoot him. Vet 2: no way, I might exceed the 3000 SP for this match.
Noob: Skirmish - where is everyone. Noob: Ambush - how come all these players are running away. I must be a badass as all these vets are easy to kill they do not even shoot back or hit me. If you exceed 3,000 SP, you still get the bonus, but it only applies to your first 3,000 SP. So if you get 3,050 base SP, you get (3,000x2)+50=6,050 SP, 50 more than someone who just gets 3,000 base SP. So no one is going to avoid getting kills. If anything, the protostomp will be heavier than usual, as vets grind more or come back for the event. But what everyone is saying is that that extra 50 SP receives no bonus whatsoever. Let's push the 50 SP example further. Let's say you get 4500 per match which is not unreasonable or unheard of (and I have boosters but this 1st example is without boosters for simplicity's sake). That equals, above the 3000, an extra 1500 SP you're (not) getting the bonus for per match. At 4500 per match it will take approximately 42 and 1/3 matches to hit your 190,400 weekly bonus cap (42.311111... by actual math). If I multiply that 1500 I'm not getting a bonus for over 42 matches it equals 63,000 SP that I'm not getting bonus for, while I DO receive an extra 126,000 (3000 x 42 = 126,000 x 2 = 252,000) over those same matches. Now say I only get the requisite 3000 per match, then it takes me approximately 63 and 1/2 matches to reach 190,400 (63.46666...7 by actual math). If I choose to string it out over these 63 matches, I get every point doubled (3000 x 63 = 189,000). So let's do the final math: Example 1: 126,000 x 2 = 252,000 (doubled SP) + 63,000(extra NON doubled SP) = 315,000 Example 2: 189,000 x 2 = 378,000 (doubled SP) That's your 63,000 SP point difference, and that's without the booster bonus and only losing the bonus on an extra 1500 per round. Let's look at it with the bonus using 4500(3000 + 1.5 active booster) as the minimum and 4500 x 1.5 (6750) as the hypothetical per match overage. This time the 4500 a match takes 63 and 1/2 matches to reach the weekly bonus with boosters (190,400 x 1.5 = 285,600) (4500 x 63 = 283,500) The 6750 this time takes 42 and 1/3. This time we're losing 2250 in bonus over 42 matches (4500 x 42 = 189,000) + (2250 x 42 = 94,500 (non bonused)) So again, let's do the math plugging in the booster numbers: Example 1: 189,000 x 2 = 378,000 (doubled SP) + 94,500(extra NON doubled SP) = 472,500 Example 2: 283,500 x 2 = 567,000 That's your 94,500 point difference with the booster. Bottom line, if you do minimally 1/2 better than the 3000 point bonus max w/o booster, or the 4500 bonus max w/booster per match, you lose out on 63,000 or 94,500 respectively. This is of course contingent on my correctly understanding how this double SP events works. All of this could be wrong in which case I'm just going to go to sleep as my brain is angry with me for making it work this hard on a holiday. So, with the math you've shown you max out your SP gain in 63 matches with no booster and 42 with a booster. Over 5 days that comes out to an average of 12 to 13 matches per day without boosters and 8 to 9 matches per day with boosters to get the same bonus as a double SP event. That is hardly a grind fest. A calculation on how many matches will need to be played in a standard week long SP event in order to max out the SP bonus can be broken down like this: The assumption is the average player earns 3000 SP per match, which is what our data shows. Rambos who average higher are at the edge of the bell curve and isn't the best example to use when planning events for players of all types. That comes out to 198,400/3000 (with no booster)=66 matches and 44 with booster. So this event is not trying to make you grind at all. What it does do is give you the chance to earn roughly the same amount of bonus SP as a triple SP event. The more you play, the more you earn, sounds pretty fair. We will be watching the data on in-game activities from the event and see how this event affects play behavior. If indeed ambush becomes the predominate game mode played during the event, then we will use that data when planning for future events.
Cmdr Wang boosters do not let you cap faster as they are a bonus on top of the CAP therefore will still take 64 games to cap with or without a booster. |
Alex Smoke
The Nommo Insurance Fraud.
60
|
Posted - 2013.09.04 15:33:00 -
[288] - Quote
*Points and laughs at Cmdr Wang* |
Flint Beastgood III
GunFall Mobilization Covert Intervention
80
|
Posted - 2013.09.04 15:33:00 -
[289] - Quote
IAmDuncanIdaho II wrote:Meric Voyer wrote:CCP Cmdr Wang wrote:The new anti-AFK mechanic should also curb this behavior as well. Wrong. You don't even need rubber bands - just turn your controller face down and manipulate the analogue sticks into a position where your character is running in a circle. Just turning on the spot will still get you kicked, you have to be moving forward also. AFK away. Next anti-AFK system? I'm assuming the terrain etc. means you can't run in a perfect circle without manual adjustments. So you won't stay in one spot with nothing to bump into
Also wrong. I tested it on a hill underneath the MCC, and even managed it in Ambush.
EDIT: the circle is not large, it is pretty much on the spot. Anyway, I only tested for arguments sake and do not wish to AFK my cap away - I'd rather play. |
STABBEY
Black Phoenix Mercenaries
407
|
Posted - 2013.09.04 18:09:00 -
[290] - Quote
I run a booster at all times, SO the only way to get the full amount of SP Doubled:
Is to AFK ambush matches (Which I have been doing for 5 hours now) and I still have 148k SP to go.
CCP says they want to make the SP events less grindy AND there excuse for the 3,000 SP cap per game is so people dont grind it out. THAT is just.... lol Your logic sucks CCP.
So now we have to AFK grind ambush matches for DAYS just to get ALL our SP doubled. Less Grindy? NO, 100 times worse.
To get all SP doubled:
1. Join an ambush match go hide near the redline or drive around AWAY from the battle.
2. Only stay in the match for 10 minutes if you stay any longer than that you will go over the 3k SP cap, anything over 3000 SP per match wont be doubled.
Say you got 6000 SP in a match, the first 3000 will be doubled, the other 3000 will not be doubled.
SUMMARY-
AFK Ambush matches for a maximum of 10 minutes then leave to have ALL SP Doubled!!
CCP if you cant see how totally screwed this event is, Hire som1 with a bit of common sense.
5 hours of grinding and I'm only through 32k of me weekly cap, this grind is HORRID. |
|
Dante Vento
Firefly Shipping co.
29
|
Posted - 2013.09.04 18:27:00 -
[291] - Quote
STABBEY wrote:I run a booster at all times, SO the only way to get the full amount of SP Doubled: Is to AFK ambush matches (Which I have been doing for 5 hours now) and I still have 148k SP to go. CCP says they want to make the SP events less grindy AND there excuse for the 3,000 SP cap per game is so people dont grind it out. THAT is just.... lol Your logic sucks CCP. So now we have to AFK grind ambush matches for DAYS just to get ALL our SP doubled. Less Grindy? NO, 100 times worse. To get all SP doubled: 1. Join an ambush match go hide near the redline or drive around AWAY from the battle. 2. Only stay in the match for 10 minutes if you stay any longer than that you will go over the 3k SP cap, anything over 3000 SP per match wont be doubled. Say you got 6000 SP in a match, the first 3000 will be doubled, the other 3000 will not be doubled. SUMMARY- AFK Ambush matches for a maximum of 10 minutes then leave to have ALL SP Doubled!!CCP if you cant see how totally screwed this event is, Hire som1 with a bit of common sense. 5 hours of grinding and I'm only through 32k of me weekly cap, this grind is HORRID.
198k / 32k = 6.1875 6.1875 x 5 = 30.9375
it's going to take you 31 hours to cap out! |
Apison Valusgeffen
THIRD EARTH INCORPORATED
5
|
Posted - 2013.09.04 18:31:00 -
[292] - Quote
D34NOS MAZDA wrote:CCP Cmdr Wang wrote:Apison Valusgeffen wrote:Ryme Intrinseca wrote:A'Real Fury wrote:Whatever you may think about the mechanics of the event it does affect one major complaint for the period upto you cap.
The proto stomp.
Vet: I am not shooting him, you shoot him. Vet 2: no way, I might exceed the 3000 SP for this match.
Noob: Skirmish - where is everyone. Noob: Ambush - how come all these players are running away. I must be a badass as all these vets are easy to kill they do not even shoot back or hit me. If you exceed 3,000 SP, you still get the bonus, but it only applies to your first 3,000 SP. So if you get 3,050 base SP, you get (3,000x2)+50=6,050 SP, 50 more than someone who just gets 3,000 base SP. So no one is going to avoid getting kills. If anything, the protostomp will be heavier than usual, as vets grind more or come back for the event. But what everyone is saying is that that extra 50 SP receives no bonus whatsoever. Let's push the 50 SP example further. Let's say you get 4500 per match which is not unreasonable or unheard of (and I have boosters but this 1st example is without boosters for simplicity's sake). That equals, above the 3000, an extra 1500 SP you're (not) getting the bonus for per match. At 4500 per match it will take approximately 42 and 1/3 matches to hit your 190,400 weekly bonus cap (42.311111... by actual math). If I multiply that 1500 I'm not getting a bonus for over 42 matches it equals 63,000 SP that I'm not getting bonus for, while I DO receive an extra 126,000 (3000 x 42 = 126,000 x 2 = 252,000) over those same matches. Now say I only get the requisite 3000 per match, then it takes me approximately 63 and 1/2 matches to reach 190,400 (63.46666...7 by actual math). If I choose to string it out over these 63 matches, I get every point doubled (3000 x 63 = 189,000). So let's do the final math: Example 1: 126,000 x 2 = 252,000 (doubled SP) + 63,000(extra NON doubled SP) = 315,000 Example 2: 189,000 x 2 = 378,000 (doubled SP) That's your 63,000 SP point difference, and that's without the booster bonus and only losing the bonus on an extra 1500 per round. Let's look at it with the bonus using 4500(3000 + 1.5 active booster) as the minimum and 4500 x 1.5 (6750) as the hypothetical per match overage. This time the 4500 a match takes 63 and 1/2 matches to reach the weekly bonus with boosters (190,400 x 1.5 = 285,600) (4500 x 63 = 283,500) The 6750 this time takes 42 and 1/3. This time we're losing 2250 in bonus over 42 matches (4500 x 42 = 189,000) + (2250 x 42 = 94,500 (non bonused)) So again, let's do the math plugging in the booster numbers: Example 1: 189,000 x 2 = 378,000 (doubled SP) + 94,500(extra NON doubled SP) = 472,500 Example 2: 283,500 x 2 = 567,000 That's your 94,500 point difference with the booster. Bottom line, if you do minimally 1/2 better than the 3000 point bonus max w/o booster, or the 4500 bonus max w/booster per match, you lose out on 63,000 or 94,500 respectively. This is of course contingent on my correctly understanding how this double SP events works. All of this could be wrong in which case I'm just going to go to sleep as my brain is angry with me for making it work this hard on a holiday. So, with the math you've shown you max out your SP gain in 63 matches with no booster and 42 with a booster. Over 5 days that comes out to an average of 12 to 13 matches per day without boosters and 8 to 9 matches per day with boosters to get the same bonus as a double SP event. That is hardly a grind fest. A calculation on how many matches will need to be played in a standard week long SP event in order to max out the SP bonus can be broken down like this: The assumption is the average player earns 3000 SP per match, which is what our data shows. Rambos who average higher are at the edge of the bell curve and isn't the best example to use when planning events for players of all types. That comes out to 198,400/3000 (with no booster)=66 matches and 44 with booster. So this event is not trying to make you grind at all. What it does do is give you the chance to earn roughly the same amount of bonus SP as a triple SP event. The more you play, the more you earn, sounds pretty fair. We will be watching the data on in-game activities from the event and see how this event affects play behavior. If indeed ambush becomes the predominate game mode played during the event, then we will use that data when planning for future events. Cmdr Wang boosters do not let you cap faster as they are a bonus on top of the CAP therefore will still take 64 games to cap with or without a booster.
Correct, it still takes the same # of matches with or without the booster. I didn't point this out because my issue is with the SP cap, not the "grind". But yes, same # of battles either way, just 50% additional SP with standard active boosters.
|
STABBEY
Black Phoenix Mercenaries
409
|
Posted - 2013.09.04 18:53:00 -
[293] - Quote
Dante Vento wrote:STABBEY wrote:I run a booster at all times, SO the only way to get the full amount of SP Doubled: Is to AFK ambush matches (Which I have been doing for 5 hours now) and I still have 148k SP to go. CCP says they want to make the SP events less grindy AND there excuse for the 3,000 SP cap per game is so people dont grind it out. THAT is just.... lol Your logic sucks CCP. So now we have to AFK grind ambush matches for DAYS just to get ALL our SP doubled. Less Grindy? NO, 100 times worse. To get all SP doubled: 1. Join an ambush match go hide near the redline or drive around AWAY from the battle. 2. Only stay in the match for 10 minutes if you stay any longer than that you will go over the 3k SP cap, anything over 3000 SP per match wont be doubled. Say you got 6000 SP in a match, the first 3000 will be doubled, the other 3000 will not be doubled. SUMMARY- AFK Ambush matches for a maximum of 10 minutes then leave to have ALL SP Doubled!!CCP if you cant see how totally screwed this event is, Hire som1 with a bit of common sense. 5 hours of grinding and I'm only through 32k of me weekly cap, this grind is HORRID. 198k / 32k = 6.1875 6.1875 x 5 = 30.9375 it's going to take you 31 hours to cap out!
Yep, thats CCP's answer to less grinding.... stupid stupid stupid |
Alex Smoke
The Nommo Insurance Fraud.
61
|
Posted - 2013.09.04 18:57:00 -
[294] - Quote
CCP Shanghai is stupid, CCP Reykjavik is great. |
xWarhawkx
91st clan Abandon PlayGrounds
0
|
Posted - 2013.09.04 19:11:00 -
[295] - Quote
when can a dust ceo select a role besides director for his corp members? plz reply |
Flint Beastgood III
GunFall Mobilization Covert Intervention
81
|
Posted - 2013.09.04 19:28:00 -
[296] - Quote
STABBEY wrote:I run a booster at all times, SO the only way to get the full amount of SP Doubled: Is to AFK ambush matches (Which I have been doing for 5 hours now) and I still have 148k SP to go. CCP says they want to make the SP events less grindy AND there excuse for the 3,000 SP cap per game is so people dont grind it out. THAT is just.... lol Your logic sucks CCP. So now we have to AFK grind ambush matches for DAYS just to get ALL our SP doubled. Less Grindy? NO, 100 times worse. To get all SP doubled: 1. Join an ambush match go hide near the redline or drive around AWAY from the battle. 2. Only stay in the match for 10 minutes if you stay any longer than that you will go over the 3k SP cap, anything over 3000 SP per match wont be doubled. Say you got 6000 SP in a match, the first 3000 will be doubled, the other 3000 will not be doubled. SUMMARY- AFK Ambush matches for a maximum of 10 minutes then leave to have ALL SP Doubled!!CCP if you cant see how totally screwed this event is, Hire som1 with a bit of common sense. 5 hours of grinding and I'm only through 32k of me weekly cap, this grind is HORRID.
+100
This is super grindtime. Never has an SP event been this bad. I totally forgot it started today and played 3 skirmishes before remembering. |
Alex Smoke
The Nommo Insurance Fraud.
61
|
Posted - 2013.09.04 19:44:00 -
[297] - Quote
Get a dropship and AFK in it, just find a safe area in ambush; you wont get kicked.
Nice event Cmdr Wang, you should be fired. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
81
|
Posted - 2013.09.04 19:59:00 -
[298] - Quote
Alex Smoke wrote: Nice event Cmdr Wang, you should be fired.
I wouldn't go that far, but CCP do need to take heed.
All future SP events should double/triple the cap and double/triple the amount of SP earned in game period. Not just active, not limited to a certain amount, just doubled/tripled.
SIMPLE!
|
Alex Smoke
The Nommo Insurance Fraud.
61
|
Posted - 2013.09.04 20:08:00 -
[299] - Quote
No flint, this:
https://forums.dust514.com/default.aspx?g=posts&m=1252220#post1252220
CCP employees like Cmdr Wang have done us wrong for long enough; heads must roll, the CPM has expressed great dislike with the game and its developers. Clearly Cmdr Wang and his henchmen are hurting this game by not listening to the community.
I bet they're reading this and thinking I'm just butthurt, well you know what? It's yor job going down the drain not mine.
INCOMPETENTS! |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
448
|
Posted - 2013.09.04 21:15:00 -
[300] - Quote
I really hate this event. Because I really want to play. I really want to check out what the update has to offer. But I get punished when I play. So I just have to grind without getting any SP whatsoever with driving around mindlessly or just scanning all day long or something like that. Only after I hit the cap I get a reward for playing. Really. CCP, whatever you do, NEVER do an event again that has a rule that starts with "The first x SP in a match get a bonus" Because that alone says that you want that people do not get many points in a match. Only getting 900 SP? No problem. Nothing wasted. But playing and going over that amount punishes the player.
A worthwhile SP event would be something like you get double SP all the time but you get triple SP after capping out. This would encourage players to hit the cap early and then keep playing even after hitting the cap. Actually: Just look at the ISK scammers and do what they promise, just with SP instead of ISK. The more you invest, the more you get. Not the more you invest the less you get. |
|
dreth longbow
Zumari Force Projection Caldari State
10
|
Posted - 2013.09.05 01:25:00 -
[301] - Quote
CCP Cmdr Wang wrote:Hobo on Fire wrote:CCP Cmdr Wang wrote: The assumption is the average player earns 3000 SP per match, which is what our data shows. Rambos who average higher are at the edge of the bell curve and isn't the best example to use when planning events for players of all types.... ...We will be watching the data on in-game activities from the event and see how this event affects play behavior. If indeed ambush becomes the predominate game mode played during the event, then we will use that data when planning for future events.
The issue with using 3000 SP per match as an average is the vastly different payouts across game modes. If you were taking the average payout for Skirmish mode only, I'd bet it is noticeably higher than 3000; ambush matches would be lower. By basing your cap off the average across all game modes, you create a situation where only the lower scoring game modes (i.e. ambush) are worth it for the bonus; the higher payout modes only waste potential earnings. The players who are actually paying attention to the event know this, and if they want to maximize their bonus will stick to Ambush. Anyone playing Skirmish or Domination during this event either doesn't know or care about the event, or has already hit their weekly cap. I actually get the idea of using "average" SP earned in a match as your baseline, as it ensures the newer and less skilled players will get the most out of the event; unfortunately it encourages skilled players to try and game the system by AFKing or not participating in the battles. Perhaps a different maximum reward could be offered for each game mode? 2000 for Ambush, 4000 for skirmish, whatever each mode's average payout is. Yes, you bring up some good points that we will consider for the next SP event. We are also looking at other ways of doing this as well, such as getting bonus SP for matches won or getting a flat bonus rate for x number of matches played per day, etc. The primary goal of this event is to first test the new script and ensure it does not interfere with the game mechanics. It is also interesting to note that while many are complaining about this event being a grind, they are also worried about hitting cap too soon, which means it will actually be less grindy if they average more than the mean 3000 SP per match. I also don't see how AFKing will help players maximize their SP gain, yes you will earn more than you usually do, but it is unlikely that you get more than 3000 SP per match by doing nothing. The new anti-AFK mechanic should also curb this behavior as well. Which, if the theory crafters here are correct (that is their assumption that this encourages AFK) this event will actually help test the new anti-AFK mechanic.
What CCP is trying to do is deal with a lot of issues (read variables) in making an event both fun and rewarding for players while also making it fair. They have a plan that they are implementing in phases to try out different things (assumption on my part), but seem to be lacking in good communication with their player base.
Recommendation: CCP should tap into their player base and have fireside chats in open forums where they lay out what they are trying to accomplish and get feedback from the players. This would reinforce player commitment and possibly give CCP options that they have not thought of. Everyone knows (or should know) that CCP needs to make money and even though this is a GÇ£freeGÇ¥ game, CCP makes money to pay bills and make profits by selling stuff and CCP needs to take into consideration how much free SP they can give and how that will impact AUR purchases. Just like giving away free stuff generates interest in them which makes people play more to get more of the stuff they like and then they pay for getting the upgrade sooner.
As to SP events, as stated by other players, there is a difference in points awarded between Skirmish and Ambush and each should be evaluated separately, which is true. Taking the average across Skirmish and Ambush is skewing the average towards the low end which is Ambush, this is a statistical mistake made by non-mathematical persons in management.
What should be done is to use the same formulas that CCP decides on for both Skirmish and Ambush but to apply them separately to each category to yield usable results. This is imperative to do when trying to get to the true results of different groups to yield the intended results, otherwise you get results that seem legit but in reality are skewed. It is important to note that even though you would be using the same formula on both Skirmish and Ambush you will get different results which is what is both needed and intended since they have different values. In addition to this, the formula should take into consideration both the top end and bottom end or what is called outliners to reach meaningful data to make decisions on. To this end I would suggest to CCP to take into account in their formula not just the average value (mean) since it is meaningless alone but to incorporate outliner removal or the span of values over which your data set occurs (range), along with the most frequently occurring value (mode) and the midpoint between the lowest and highest value of the set (median) and then look at the data set logically to see on average, how much each measurement deviates from the mean (standard deviation of the mean).
This if done right will yield the results that you are looking for to set caps on SP events and ensure the results you are looking for.
A long post, but hopefully it helps for future events, of course I am interested in other thoughts.
|
Sana Rayya
WASTELAND JUNK REMOVAL
171
|
Posted - 2013.09.05 04:28:00 -
[302] - Quote
Hey guys, quick update. I got really bored grinding ambushes in the redline, especially with the 80 clone ones where I usually had to DC anyway, so I decided to play only the 50 clone ones. Typically I can still play and get WP and remain under the 3000 SP limit just because the matches are usually short.
The trick is to queue alone, and to wait in the battlefinder until you see the "Game Mode: Ambush" show up. Should be right before you are deployed. If it's OMS, then press circle to cancel out of it.
I haven't tried doing this with a squad yet, so not sure if backing out in this manner will result in your squad being deployed without you in it. However, this seems to be a viable way to consistently get 50 clone ambushes without too much of a hassle. I've only had to cancel out of a few 80 clone matches, but I have been able to requeue right away, without the team chat bug that was plaguing me before whenever I tried to mess with the Neocom after queueing.
In terms of how high you can score, each minute will net you roughly 300 SP in passive gain alone. So in a 9 minute match, don't score more than 300 WP to stay under 3000. For 8 min, 600 WP, 7 min, 900 WP, etc. Of course it's hard to predict how long the match will take unless you know a stomp is coming, but if the game drags out it may behoove you not to go out of your way to get additional warpoints, or else you may have to DC. I haven't DC'ed yet and I've only had two matches where I exceeded my limit, by 50 and 150 SP or so.
YMMV.
P.S. - scanners are awesome. If I were squadded they would be a super fast way to quickly decide a match without gaining WP. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
34
|
Posted - 2013.09.05 04:31:00 -
[303] - Quote
Alex Smoke wrote:No flint, this: https://forums.dust514.com/default.aspx?g=posts&m=1252220#post1252220CCP employees like Cmdr Wang have done us wrong for long enough; heads must roll, the CPM has expressed great dislike with the game and its developers. Clearly Cmdr Wang and his henchmen are hurting this game by not listening to the community. I bet they're reading this and thinking I'm just butthurt, well you know what? It's your job going down the drain not mine. INCOMPETENTS! I'm not saying ccp is perfect but your statement about the cpm is fodder. The cpm which is comprised mainly of clueless spread sheet nerds from eve is the BIGGEST problem we have. Take Jenza for example she is a eve player for 8 years but sits on the cpm of this game? What do you think she has to offer us as fps players? Things like its very important to her as an eve player that we not do respecs in this game because they don't in eve? Like we care? The cpm is supposed to represent us they don't and they are the problem when it comes to letting ccp know what we want. Their eve minded influence makes our game suffer. Get them out get some exclusive fps players, who don't need aim assist btw, and that I think would help a lot. |
Duck Gun
Rautaleijona Top Men.
10
|
Posted - 2013.09.05 06:58:00 -
[304] - Quote
Sana Rayya wrote:Hey guys, quick update. I got really bored grinding ambushes in the redline, especially with the 80 clone ones where I usually had to DC anyway, so I decided to play only the 50 clone ones. Typically I can still play and get WP and remain under the 3000 SP limit just because the matches are usually short.
The trick is to queue alone, and to wait in the battlefinder until you see the "Game Mode: Ambush" show up. Should be right before you are deployed. If it's OMS, then press circle to cancel out of it.
I haven't tried doing this with a squad yet, so not sure if backing out in this manner will result in your squad being deployed without you in it. However, this seems to be a viable way to consistently get 50 clone ambushes without too much of a hassle. I've only had to cancel out of a few 80 clone matches, but I have been able to requeue right away, without the team chat bug that was plaguing me before whenever I tried to mess with the Neocom after queueing.
In terms of how high you can score, each minute will net you roughly 300 SP in passive gain alone. So in a 9 minute match, don't score more than 300 WP to stay under 3000. For 8 min, 600 WP, 7 min, 900 WP, etc. Of course it's hard to predict how long the match will take unless you know a stomp is coming, but if the game drags out it may behoove you not to go out of your way to get additional warpoints, or else you may have to DC. I haven't DC'ed yet and I've only had two matches where I exceeded my limit, by 50 and 150 SP or so.
YMMV.
P.S. - scanners are awesome. If I were squadded they would be a super fast way to quickly decide a match without gaining WP.
Yup noticed this too. really hard to stay under 3k SP/match unless one reverts to tricks like this. Other way to shorthen a match is to run heedlessly in front of the enemy in starter fits hoping they'll kill you so that you manage to deplete your teams clone reserves quick enough. |
Alex Smoke
The Nommo Insurance Fraud.
61
|
Posted - 2013.09.05 07:51:00 -
[305] - Quote
INFINITE DIVERSITY IDIC wrote: I'm not saying ccp is perfect but your statement about the cpm is fodder. The cpm which is comprised mainly of clueless spread sheet nerds from eve is the BIGGEST problem we have. Take Jenza for example she is a eve player for 8 years but sits on the cpm of this game? What do you think she has to offer us as fps players? Things like its very important to her as an eve player that we not do respecs in this game because they don't in eve? Like we care? The cpm is supposed to represent us they don't and they are the problem when it comes to letting ccp know what we want. Their eve minded influence makes our game suffer. Get them out get some exclusive fps players, who don't need aim assist btw, and that I think would help a lot.
You must not have read this: https://forums.dust514.com/default.aspx?g=posts&m=1167514#post1167514
You're a douche. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
499
|
Posted - 2013.09.05 10:45:00 -
[306] - Quote
CCP Cmdr Wang wrote:[quote=Hobo on Fire]I also don't see how AFKing will help players maximize their SP gain, yes you will earn more than you usually do, but it is unlikely that you get more than 3000 SP per match by doing nothing. The new anti-AFK mechanic should also curb this behavior as well. Which, if the theory crafters here are correct (that is their assumption that this encourages AFK) this event will actually help test the new anti-AFK mechanic.
Well. That's exactly the point. AFKers don't want to get more than the 3000 SP per match. If you only get 500 SP than no harm is done. You get the full bonus and you haven't wasted any points. You just have to play more rounds. Or in this case AFK more rounds. The time invested to do this is still the same. Also the new Anti-AFK-mechanic is beaten by a rubber band. Further: It attacks symptoms, not the core of the problem. Which is: AFKing is worthwhile.
The problem with this event is, as it was already said very often, that it encourages getting less Warpoints. And this will always be the case when you do something like "You only get a bonus on your first X SP every match".
Something what is good about this event is that you can still get bonus SP when you play after hitting the weekly cap. Experienced players have no problem hitting 1000 WP in a match. Meaning they get 2000 WP without booster and 3000 WP with a booster. That's plenty and makes playing after hitting the cap actually worthwhile.
But the problem is: You set the 3000 point cap because what your data shows about the average player. Understandable. But you should also think about the experienced players. i mean these are the guys that love your game, no matter its flaws. And for them these events are inconvenient.
In my opinion you should keep your SP events simple. Even something like bonus SP for winning a match would cause problems. Because a lone blueberry can't influence if the team wins or not. And if you have a good round with 2000 WP but your team just sucks and you lose. Well. Not very fun. And somebody will always lose.
To encourage playing you should encourage getting many warpoints. Something like: "If you get 500 Warpoints in a match you get double SP." or something like this. Do not cap the bonus if you get too much SP. Because this will always encourage something you don't want. |
Duck Gun
Rautaleijona Top Men.
10
|
Posted - 2013.09.05 10:53:00 -
[307] - Quote
Totally agree on the above...
You get over 3k SP on a basic ambush if none does anything. Today I've played through an ambus that was 2 vs.14, me on the losing side. Got 250 WP, the game was terminated on the timer and I got myself 4,6k SP just for the fun of being a freaking target practice.
AFK:ing takes you over the 3k SP limit in almost every game that is not standard ambush with these huge maps. A lot of time is spent on searching the red dots as they don't anymore show up on team vision thus the game time is extended and therefore AFK players get more SP/battle than in previous builds. |
fawkuima juggalo
Pawns and Kings The Superpowers
2
|
Posted - 2013.09.05 11:03:00 -
[308] - Quote
okay. What i dont like about the event is the 3g sp cap makes me feel like i have to play lazy to be rewarded. i want to be rewarded because im good. mostly because ive personally saved several games for my team it would be nice to feel more rewarded for events like that. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
503
|
Posted - 2013.09.05 11:06:00 -
[309] - Quote
Duck Gun wrote:Totally agree on the above...
You get over 3k SP on a basic ambush if none does anything. Today I've played through an ambus that was 2 vs.14, me on the losing side. Got 250 WP, the game was terminated on the timer and I got myself 4,6k SP just for the fun of being a freaking target practice.
AFK:ing takes you over the 3k SP limit in almost every game that is not standard ambush with these huge maps. A lot of time is spent on searching the red dots as they don't anymore show up on team vision thus the game time is extended and therefore AFK players get more SP/battle than in previous builds.
In most Ambush games you still get less than 3000 SP when not playing. |
Parson Atreides
Ahrendee Mercenaries EoN.
636
|
Posted - 2013.09.05 11:09:00 -
[310] - Quote
Look at you guys complaining about getting 4k WP in Ambush and losing some SP bonus because of it.
Imagine getting 8k SP in skirmish/domination (before booster) and understanding that you'll only get 3k of that as a bonus, yet you'll be 8k closer to the SP cap.
In other words:
8,000 SP per match x 24 matches = 192,000 SP (roughly the SP cap without booster)
24 matches x 3,000 bonus SP per match = 72,000 bonus SP for hitting the cap
Now for those getting 4,000 SP in an ambush:
4,000 SP per match x 48 matches = 192,000 SP
48 matches x 3,000 bonus SP per match = 144,000 bonus SP for hitting the cap
You're getting double the bonus SP for doing ambush, even if you happen to get 4,000 SP instead of 3,000. Those of us who actually like Skirmish and Domination and hate Ambush get completely screwed over (unless I'm reading this event entirely wrong). |
|
Bendtner92
Imperfects Negative-Feedback
1018
|
Posted - 2013.09.05 11:14:00 -
[311] - Quote
Parson Atreides wrote:unless I'm reading this event entirely wrong. You're not, at all, which is why we told them the 3k limit was stupid.
The 1k limit after the cap was already in place to prevent people from earning millions of SP, so there was absolutely no need for the extra 3k limit. |
Duck Gun
Rautaleijona Top Men.
10
|
Posted - 2013.09.05 11:38:00 -
[312] - Quote
fawkuima juggalo wrote:okay. What i dont like about the event is the 3g sp cap makes me feel like i have to play lazy to be rewarded. i want to be rewarded because im good. mostly because ive personally saved several games for my team it would be nice to feel more rewarded for events like that.
That is exactly what this event is pushing for. In order to make the full benefit of the double SP there're few steps that I deem necessary. 1. Play only ambush. 2. If it's OMS check if there's more than 50 clones left on the losing side of the teams. 3 if the losing side has more than 50 clones -> leave battle and look for another, because otherwise it takes too long to finish and you end up capping too soon 3. Once you find a battle, play poorly. Avoid making more than 300 WP because otherwise you might end up over the 3k SP limit. 4. If it seems that the game is progressing too slowly start using starter fits and charge on suicide in mind towards the enemy to deplete your team clone reserves to speed up the process in order to avoid crossing the 3k SP mark.
And yea..the best result that I've had was with standard Ambush doing 290 WP which resulted 2990 SP. Time spent on the clock was somewhat 2/3 of the game mode time limit. |
Sana Rayya
WASTELAND JUNK REMOVAL
172
|
Posted - 2013.09.05 13:18:00 -
[313] - Quote
Another update - I tried the back out method using a squad and they WILL be deployed unless they back out with you. So to queue into 50 clone ambushes only, you need either a very well coordinated squad (everyone looking at the battlefinder when you queue in, ready to back out when Ambush OMS comes up) or you can just play solo and join up with a random squad once in the warbarge. Scanning while in a squad tends to make the battle go quickly, around 6-8 minutes, and I can still get a decent amount of warpoints instead of sitting in the redline and maintain 3k SP or thereabouts. |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
34
|
Posted - 2013.09.06 07:24:00 -
[314] - Quote
Duck Gun wrote:Sana Rayya wrote:Hey guys, quick update. I got really bored grinding ambushes in the redline, especially with the 80 clone ones where I usually had to DC anyway, so I decided to play only the 50 clone ones. Typically I can still play and get WP and remain under the 3000 SP limit just because the matches are usually short.
The trick is to queue alone, and to wait in the battlefinder until you see the "Game Mode: Ambush" show up. Should be right before you are deployed. If it's OMS, then press circle to cancel out of it.
I haven't tried doing this with a squad yet, so not sure if backing out in this manner will result in your squad being deployed without you in it. However, this seems to be a viable way to consistently get 50 clone ambushes without too much of a hassle. I've only had to cancel out of a few 80 clone matches, but I have been able to requeue right away, without the team chat bug that was plaguing me before whenever I tried to mess with the Neocom after queueing.
In terms of how high you can score, each minute will net you roughly 300 SP in passive gain alone. So in a 9 minute match, don't score more than 300 WP to stay under 3000. For 8 min, 600 WP, 7 min, 900 WP, etc. Of course it's hard to predict how long the match will take unless you know a stomp is coming, but if the game drags out it may behoove you not to go out of your way to get additional warpoints, or else you may have to DC. I haven't DC'ed yet and I've only had two matches where I exceeded my limit, by 50 and 150 SP or so.
YMMV.
P.S. - scanners are awesome. If I were squadded they would be a super fast way to quickly decide a match without gaining WP. Yup noticed this too. really hard to stay under 3k SP/match unless one reverts to tricks like this. Other way to shorthen a match is to run heedlessly in front of the enemy in starter fits hoping they'll kill you so that you manage to deplete your teams clone reserves quick enough.
Hah or just play at MCC skydiving without a parachute. +1 for innovation. |
Duck Gun
Rautaleijona Top Men.
10
|
Posted - 2013.09.06 07:46:00 -
[315] - Quote
IAmDuncanIdaho II wrote:
Hah or just play at MCC skydiving without a parachute. +1 for innovation.
No MCC in Ambush, but you can always also suicide blowing yourself up with your own grenade.
However I prefer letting the enemy kill me because I'm such a mean SOB. Letting them kill me they accumulate WP and have higher chance of hauling over the 3k SP limit. |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
34
|
Posted - 2013.09.06 07:52:00 -
[316] - Quote
Duck Gun wrote:IAmDuncanIdaho II wrote:
Hah or just play at MCC skydiving without a parachute. +1 for innovation.
No MCC in Ambush, but you can always also suicide blowing yourself up with your own grenade. However I prefer letting the enemy kill me because I'm such a mean SOB. Letting them kill me they accumulate WP and have higher chance of hauling over the 3k SP limit.
Wow I never realised there's no MCC in Ambush lol
And nice gameplay! Try to win every way possible! ;-) |
Dysnomia Pandora
Third Rock From The Sun
18
|
Posted - 2013.09.06 08:16:00 -
[317] - Quote
A fail event for a fail update, giving us sp at the end is to silly. You can give us anything and we wil never know if its the right amount of sp. Nice way to go around the problems of last event, when people got screwd on there sp. |
Duck Gun
Rautaleijona Top Men.
10
|
Posted - 2013.09.06 10:14:00 -
[318] - Quote
Yup, fail event in every aspect. I'm sure the team mates didn't quite know how to appreciate as I tried how many times you could actually suicide during Ambush OMS. The number I got with assault militia stater fit is 26 and actually couple of times the two militia locus grenades aren't enough to kill you. Apparently if you stand right on top of a grenade it doesn't do as much damage as if you're standing next to it. Also sometimes the grenade seems to sink under the floor doing much less damage or no damage at all. On those I had to run and search the red dots to let them kill me.
And yes.. with this style I got 2600 SP so pretty close to maximum efficiency on ambush OMS, just not very nice towards the team mates that might have wanted to play the game for real. |
Alex Smoke
The Nommo Insurance Fraud.
63
|
Posted - 2013.09.06 12:57:00 -
[319] - Quote
I parked my dropship on top of the new reactor cores (the burning spinning effect), it damages the ship only slightly but kills the passengers; a mobile CRU on the dropship is mandatory for the funzies. I capped out last night, the worst grind in Dust 514 history.
And yes, I'm evil; this is EVE after all. |
KEROSIINI-TERO
Seraphim Initiative..
708
|
Posted - 2013.09.06 20:30:00 -
[320] - Quote
Duck Gun wrote:Yup, fail event in every aspect. I'm sure the team mates didn't quite know how to appreciate as I tried how many times you could actually suicide during Ambush OMS. The number I got with assault militia stater fit is 26 and actually couple of times the two militia locus grenades aren't enough to kill you. Apparently if you stand right on top of a grenade it doesn't do as much damage as if you're standing next to it. Also sometimes the grenade seems to sink under the floor doing much less damage or no damage at all. On those I had to run and search the red dots to let them kill me.
And yes.. with this style I got 2600 SP so pretty close to maximum efficiency on ambush OMS, just not very nice towards the team mates that might have wanted to play the game for real.
remotes ftw? |
|
Seymor Krelborn
DUST University Ivy League
763
|
Posted - 2013.09.06 21:10:00 -
[321] - Quote
KEROSIINI-TERO wrote:Duck Gun wrote:Yup, fail event in every aspect. I'm sure the team mates didn't quite know how to appreciate as I tried how many times you could actually suicide during Ambush OMS. The number I got with assault militia stater fit is 26 and actually couple of times the two militia locus grenades aren't enough to kill you. Apparently if you stand right on top of a grenade it doesn't do as much damage as if you're standing next to it. Also sometimes the grenade seems to sink under the floor doing much less damage or no damage at all. On those I had to run and search the red dots to let them kill me.
And yes.. with this style I got 2600 SP so pretty close to maximum efficiency on ambush OMS, just not very nice towards the team mates that might have wanted to play the game for real. remotes ftw?
remotes are broke right now...
https://forums.dust514.com/default.aspx?g=posts&t=108023&find=unread |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
594
|
Posted - 2013.09.07 13:14:00 -
[322] - Quote
Alex Smoke wrote:I parked my dropship on top of the new reactor cores (the burning spinning effect), it damages the ship only slightly but kills the passengers; a mobile CRU on the dropship is mandatory for the funzies. I capped out last night, the worst grind in Dust 514 history.
And yes, I'm evil; this is EVE after all.
Was indeed the worst grind so far. But after capping out it's better. Because you can still get 3000 SP every match. So it actually makes sense to play after capping out. |
KEROSIINI-TERO
Seraphim Initiative..
712
|
Posted - 2013.09.08 01:06:00 -
[323] - Quote
Update: About 70% capped now with two characters, the afk way.
Gotta say this is the slowest and most boring 'grind' so far, being different in that you can't play active games in the middle when you feel like it. I'm really aching for playing dust now. Thank goodness the cap is close by now.
Ofc, the biggest and physically most tiresome thing is still ahead: Taking advantage of the infinite bonus per post-cap matches until monday DT. (yes, that is still a big thing - but not quite as big to ignore the 3000/4500 per pre-cap games, made a rough calculation on that)
In short, this event has been the worst in a couple of ways of all SP events for most dedicated people. Why bother you ask? To maximize, of course. |
bundie bitches
RARE850
0
|
Posted - 2013.09.08 14:48:00 -
[324] - Quote
i have a question but its not about the point payout for sp, that part i understand for the most, the thing that i am wondering is when the payout for the events are going to happen more over the one that started towards the end of august and ended the beginning of sept. that was talking about finishing with a certain win %age after playing so many matches. i cant remember what the event was called exactly but it was around the same time that caldari boot camp was happening. any information on this would be greatly appreciated. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
114
|
Posted - 2013.09.08 18:25:00 -
[325] - Quote
bundie bitches wrote:i have a question but its not about the point payout for sp, that part i understand for the most, the thing that i am wondering is when the payout for the events are going to happen more over the one that started towards the end of august and ended the beginning of sept. that was talking about finishing with a certain win %age after playing so many matches. i cant remember what the event was called exactly but it was around the same time that caldari boot camp was happening. any information on this would be greatly appreciated.
Kameira's Objective. I got the first set of rewards sometime this week and I expect the next set will be same time next week (can't remember if it was Tues or Wed). |
Sana Rayya
WASTELAND JUNK REMOVAL
175
|
Posted - 2013.09.09 12:18:00 -
[326] - Quote
Did we get the payout for this event yet? If not today, then what's the ETA? |
Rogue Saint
Science For Death The Shadow Eclipse
159
|
Posted - 2013.09.09 12:23:00 -
[327] - Quote
I thought it was today. I may be going crazy, but my "total" SP seems to have gone up, but its not in my unallocated! Could be wrong ofc. |
Gringo Nos
Nameless Air Cavalry
24
|
Posted - 2013.09.09 13:13:00 -
[328] - Quote
I know I'm not alone but I just wanted to say I though this event and the rules were pretty simple. I understood it the first time perfectly well. The only grind related to the event was reading all these grumpy posts. I really like the idea of getting all my bonus SP in one lump at the end. Gives me something to look forward to as a reward.
My main gripe with previous events was the reward offered. All they seem to have done is flood the battlefield with weapons and vehicles that I've spent a long time skilling in to but have just been given away to noobs. I really like these simple bonus SP events but I'd also like to see some bonus isk events.
I don't agree with the complaints about events needing to last a whole week. What people are saying is they want to be able to milk each and every event for all its worth. If CCP cave to these demands then every event will become a grind instead of a fun addition to the game. I haven't been able to participate in every event and that's fine. I haven't got all the rewards I worked for in the events I was able to participate in and that's fine too. I just like playing the game and would like to see more events with shorter timeframes with the occasional week or two week event thrown in for those who like to grind.
I could grump and groan about plenty of things in this game but as far event planning goes I think this one was a step in the right direction for everyone who just wants to have fun playing this game. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
631
|
Posted - 2013.09.09 14:48:00 -
[329] - Quote
Gringo Nos wrote:I could grump and groan about plenty of things in this game but as far event planning goes I think this one was a step in the right direction for everyone who just wants to have fun playing this game.
With the problem being that the event wasn't fun at all because of the fact that it punished you for actually playing. I'm fine with everything about the event, except for the first 3000 SP rule. |
Sana Rayya
WASTELAND JUNK REMOVAL
175
|
Posted - 2013.09.09 15:07:00 -
[330] - Quote
Did we get the event SP yet? Can someone confirm definitively if we did or did not? |
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Flint Beastgood III
GunFall Mobilization Covert Intervention
116
|
Posted - 2013.09.09 16:01:00 -
[331] - Quote
Sana Rayya wrote:Did we get the event SP yet? Can someone confirm definitively if we did or did not?
Expect it by Wednesday. Wishful thinking assuming it would be today. |
Crimson Ryu
D.A.R.K Academy D.E.F.I.A.N.C.E
11
|
Posted - 2013.09.09 16:58:00 -
[332] - Quote
I was about ready to ask the same question, but I could also expect them to be added when the second round of event items get distributed. |
General John Ripper
The Generals EoN.
2312
|
Posted - 2013.09.09 18:24:00 -
[333] - Quote
so is the event over? |
Crimson Ryu
D.A.R.K Academy D.E.F.I.A.N.C.E
11
|
Posted - 2013.09.09 19:23:00 -
[334] - Quote
General John Ripper wrote:so is the event over?
Well according to the dev blog, it said the event would end on downtime today, so I will hazard a guess and say yes. |
sssbassil
WarRavens League of Infamy
6
|
Posted - 2013.09.09 22:18:00 -
[335] - Quote
Flint Beastgood III wrote:Sana Rayya wrote:Did we get the event SP yet? Can someone confirm definitively if we did or did not? Expect it by Wednesday. Wishful thinking assuming it would be today.
so has there been any word on when? |
Sana Rayya
WASTELAND JUNK REMOVAL
178
|
Posted - 2013.09.10 12:11:00 -
[336] - Quote
You should have your SP now. Thanks, CCP. |
Lt Hightower
Krusual Covert Operators Minmatar Republic
9
|
Posted - 2013.09.10 13:51:00 -
[337] - Quote
Got my SP. Thanks! |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
654
|
Posted - 2013.09.10 15:38:00 -
[338] - Quote
Receoved SP. I can't make sure it's the right amount, but it kinda looks... rightish. Now that we've finished the 2 worst events I'm looking forward to the next Caldari Prime. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
123
|
Posted - 2013.09.10 16:04:00 -
[339] - Quote
Flint Beastgood III wrote:Sana Rayya wrote:Did we get the event SP yet? Can someone confirm definitively if we did or did not? Expect it by Wednesday. Wishful thinking assuming it would be today.
Got my 2nd set of Kameira's Objective rewards just now, will log in and see if I got the SP from Caldari Bootcamp yet, although I didn't really participate (got about 30K SP of my cap done before boycotting the event since it was so boring) so it may be hard to actually tell, being as I don't know how much I had yesterday.
EDIT: others are saying they got their SP so I'll just assume I did. I don't care one way or the other. Fkn sh!t event! |
Sana Rayya
WASTELAND JUNK REMOVAL
181
|
Posted - 2013.09.10 18:51:00 -
[340] - Quote
By my calculations I only missed out on around 25k SP from over-earning while capping out. I'd say 10-15k was unavoidable due to PC matches I had to play. So actually playing short ambushes only while capping out was a viable and less boring way of min-maxing this event. |
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Spartan MK420
sephiroth clones D.E.F.I.A.N.C.E
0
|
Posted - 2013.09.11 11:20:00 -
[341] - Quote
now triple the amount you gave me and i'll go sit quietly in my corner. |
joe29140
Contract Hunters
5
|
Posted - 2013.09.19 07:59:00 -
[342] - Quote
I really liked this event. As noted before, please make all events that focus on bonus sp start on Wednesday, the day that bonus sp resets so that everyone can take advantage of the bonus sp pool, not just the weekend warriors. thank you |
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