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Thread Statistics | Show CCP posts - 11 post(s) |
ladwar
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1371
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Posted - 2013.08.30 23:48:00 -
[1] - Quote
lol you guys on crack when you think up these ideas? |
ladwar
Dead Six Initiative Lokun Listamenn
1371
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Posted - 2013.08.31 00:05:00 -
[2] - Quote
Sana Rayya wrote:I just AFKed in 4 ambushes and here are my results:
50 clone - Alive time 6:56, 2228 SP before booster
80 clone - Alive time 10:08, 2788 SP before booster
50 clone - Alive time 5:50, 1948 SP before booster
80 clone - Alive time 11:04, 3264 SP before booster
All I did in these rounds was to find a corner in the redline and sit on my ass.
So, CCP, if the match drags out passed around 10 minutes, then even AFKers exceed the SP cap for this event. Any player actually trying to get points is punished by doing so since they are prematurely exhausting their cap without any bonus earned.
You have designed an event that encourages AFKing, and potentially quitting a match early, to maximize the SP gained.
Can we get rid of the 3000 SP limit already? mass AFK jump to ambush from skirmish... i like it and if the match is taking to long leave and re-que. i seen that myself. time to get my stopwatch out to time my AFKing since i know i'll be able to figure out a way around the anti-AFK system.
CCP event designer= ON DRUGS 24/7. caldari prime(and those before it) was pretty much only good event and in fact a great event. the 2x and 3x sp events are nice but not well put together. |
ladwar
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1376
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Posted - 2013.08.31 01:45:00 -
[3] - Quote
Asirius Medaius wrote:S Park Finner wrote:So the optimal strategy is...
- Everyone jumps into an ambush match and sits around roasting marshmallows on their lasers and singing kumbaya for 10 minutes.
- Everyone quits the game.
- Repeat 66 times.
This is only the optimal strategy if everyone in Dust 514 wants to gain mega SP; I wish people wouldn't resort to these methods to get SP, but when the game is as incomplete as this and as lackluster without content compared to many other games (not to mention terrible events like this that don't even really contribute any fun or creativity), then your game is bound to be exploited by the best of the Dust 514 community. There will be people who will make so much SP from this than people who check the forums irregularly... sad but true. |
ladwar
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1379
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Posted - 2013.08.31 08:06:00 -
[4] - Quote
Maken Tosch wrote:Sana Rayya wrote:I just AFKed in 4 ambushes and here are my results:
50 clone - Alive time 6:56, 2228 SP before booster
80 clone - Alive time 10:08, 2788 SP before booster
50 clone - Alive time 5:50, 1948 SP before booster
80 clone - Alive time 11:04, 3264 SP before booster
All I did in these rounds was to find a corner in the redline and sit on my ass.
So, CCP, if the match drags out passed around 10 minutes, then even AFKers exceed the SP cap for this event. Any player actually trying to get points is punished by doing so since they are prematurely exhausting their cap without any bonus earned.
You have designed an event that encourages AFKing, and potentially quitting a match early, to maximize the SP gained.
Can we get rid of the 3000 SP limit already? Have you read the patch notes lately? There will be some anti-AFK measures in place. they are very minor and probably won't stop most AFKers because the reward system is well still junk. |
ladwar
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1411
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Posted - 2013.09.01 22:31:00 -
[5] - Quote
WolfganGt3 wrote:If I understand correctly: What does everyone else think of this? Is this accurate? Without any other pre-stated possible corrections or errors.
You earn 3000 SP from a match after the weekly cap. With a Skill Booster, you earn 1500 extra SP; without you earn 1000 extra SP. For the Event: So: 3000+Booster(+1500)=4500 So: 3000+No Boost(+1000)=4000
there is no way to get 3000 after the weekly cap. you would only get 1000(plus 1000 4the event & another 500 w/ a booster) for 2000 w/o boster and 2500 w/ booster |
ladwar
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1413
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Posted - 2013.09.02 11:41:00 -
[6] - Quote
if anyone is wondering the total from capping w/ boosters and never getting more then 3000 unboosted SP per match is 571,200 and w/o a booster its 380,800. and getting above 3,000 unboosted SP will cause that number to go down. thanks for clearing it up. |
ladwar
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1413
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Posted - 2013.09.02 11:42:00 -
[7] - Quote
Lt Royal wrote:CCP Eterne wrote:Hmm... You guys raise some salient points that might have been overlooked. I'll confer with Cmdr Wang about these issues and see what he says; I might have gotten some wording wrong about it. CCP Mintchip wrote:We're looking into this! We'd ideally want to make it so that you're not going to have a situation like this. I'd like to say that this isn't going to be an issue - but I'm going to want to confirm before promising anything. :) With 2 days to go, IGÇÖd very much like to know if I shouldn't be playing until the weekend or not...... Any word yet CCP? changed booster effect both match and event SP earned. |
ladwar
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1413
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Posted - 2013.09.02 11:45:00 -
[8] - Quote
CCP Cmdr Wang wrote:We have clarified the event details for easier understanding on how the SP event will work, you can check them out here. We will also move the event start date forward so that it will begin on Wednesday, September 4 after downtime and end next Monday September 9 at downtime. We will give out the bonus SP from this event next Tuesday, September 10. . still saysQuote: Mainly, we've shortened the time scale, running over the weekend from downtime on September 6 until downtime on September 9 on that page. |
ladwar
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1415
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Posted - 2013.09.02 11:52:00 -
[9] - Quote
Kekklian Noobatronic wrote:So, you're basically confirming that we need to confine ourselves to the horrible Ambush match type in order to maximize SP gain?
Because I normally play Domination, and average 4500/match w.o booster. According to the math, I would lose out on approx. 72,000 bonus XP. That's no small amount of XP.
Just thought I'd point that out. Unless the community at large is just playing Ambush, in which case I'll lose faith in this game, as I like to think of it as something a little better than just a COD Team-Deathmatch clone.. hm.. i got that you would lose out on about 64,000 SP at 4500 per match. |
ladwar
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1418
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Posted - 2013.09.02 14:24:00 -
[10] - Quote
Ryme Intrinseca wrote:Roofer Madness wrote:SO: If I run boosters shouldn't I still be running Skirmish? I generally get right about 3000 + 1500 (booster) per skirmish and I generally get under that playing Ambushes. Are you sure you only get 4500 SP per skirmish including the booster? That seems incredibly low. I would have thought you'd get more than that just from being in the battle. you do. most skirmish last between 14-18 minutes and can last even longer while small populated ambushes can last for the full 15 but usually don't last longer then 10 minutes |
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ladwar
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1428
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Posted - 2013.09.03 01:26:00 -
[11] - Quote
woah they knew it was coming and hey don't leave me out of the loop!
https://forums.dust514.com/default.aspx?g=posts&m=1250898#post1250898
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ladwar
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1435
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Posted - 2013.09.03 08:32:00 -
[12] - Quote
Ryme Intrinseca wrote:STABBEY wrote:Jean afer Salpun wrote:It will be interesting to see how the new match making evens out the scoring. Either way I make 2-3 times the 3k per match they have set soooo AFKing is a must, and it will probably take 3-5 days just to AFK all the SP from 10 minute ambush matches with no kills. This is gonna suck. Sending corp wide mail to AFK ambush's now. Stupid.. There are dozens of posts like this. I don't get it. What advantage is there to avoiding kills? If you got 6000SP per match, you would get 2x3000+3000=9000SP, so 3000SP more than if you avoid getting kills. The match takes the same amount of time either way. So this seems like a wonderful way to take a lot of SP away from yourself and your corp.
if you got 6000 sp each match unboosted you would lose out on 95,200 bonus sp without boosters and 142,800 sp w/ boosters.
you would get from one match with 6000 w/ a booster 6,000 + 4,500+ 3000=13,500 at the cost of 6,000 from your cap and with 2matches w/ 3000 matchs you would get 3,000+3,000+4,500+4,500+1,500+1,500=18,000 for the same cost of 6,000 off of your cap make sense?
for a match you made 6,000 sp unboosted you get 13,500 or x2.25 your cap while in the 2x 3,000 you get 18,000 or 3x your cap this is for boosters^ |
ladwar
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1436
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Posted - 2013.09.03 08:54:00 -
[13] - Quote
Ryme Intrinseca wrote:Thanks guys. I'm basically just very confused by this event and am going to shut up. going over 3000sp without a booster and 4500sp with a booster = wasted bonus event sp on your weekly cap sp. |
ladwar
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1449
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Posted - 2013.09.04 02:07:00 -
[14] - Quote
Ares 514 wrote:I dread this SP event unless they can fix battle 'matching'... Or whatever you want to call it. its broken on purpose to prevent AFK farmers because there will only be like 3 people on the short team vs 16. totally intended.. i get what you are doing CCP... very sneaky. |
ladwar
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1464
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Posted - 2013.09.04 07:18:00 -
[15] - Quote
Meric Voyer wrote:CCP Cmdr Wang wrote:The new anti-AFK mechanic should also curb this behavior as well. Wrong. You don't even need rubber bands - just turn your controller face down and manipulate the analogue sticks into a position where your character is running in a circle. Just turning on the spot will still get you kicked, you have to be moving forward also. AFK away. Next anti-AFK system? neat.. i'll test this out tomorrow i wanted to test the stuff content out today. |
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