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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Absolute Idiom II
No Free Pass
576
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Posted - 2013.08.30 20:59:00 -
[1] - Quote
I didn't think it was possible to receive feedback from 2 SP event and create a third that is worse.
I'm mostly just disappointed. How can such good intentions turn so sour? |
Absolute Idiom II
No Free Pass
577
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Posted - 2013.08.30 21:33:00 -
[2] - Quote
The way I see it, in order to address the issues with this event I recommend 2 simple things:
1) the event occurs over a full 7 day period 2) the bonus applies to all SP awarded during a match - the 3000 SP limitation is removed
This achieves 2 awesome things:
1) play any day that is convenient to you during the week 2) play any match type that you like, not just ambush (in order to min-max) |
Absolute Idiom II
No Free Pass
584
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Posted - 2013.09.02 11:44:00 -
[3] - Quote
The issue with the 3000 SP cap is that you reach 3000 SP with only 10 minutes of play (and 0 WP). This is pretty much a complete Ambush match, as they don't tend to last the full 15 minutes. However, Skirmish/Domination matches are about typically 20 minutes long.
This means for each hour of play, an Abmush player can get 6x matches complete, or 6x 3000 SP = 18,000 SP bonus. A Skirmish/Domination player would only complete 3x matches so gets 3x 3000 SP = 9,000 SP bonus.
I think it's pretty clear what the effect of the 3000 SP limit is: don't play longer than 10 minutes in each battle, since otherwise you 'waste' your pre-cap SP as it won't receive a bonus. i.e. in order to get the most out of the event play for 10 minutes then quit and play a different battle type!
I'm still disappointed in the setup here. |
Absolute Idiom II
No Free Pass
587
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Posted - 2013.09.02 13:37:00 -
[4] - Quote
CCP Cmdr Wang wrote:What I can tell you is that if you play 100 matches over the course of the event and earn an average of 3000 SP per match (with boosters) before hitting the cap, and average 1000 SP per match after hitting the cap, then the amount of SP you can expect to earn is roughly equal to a week long Triple SP event. If you play an average of 14-16 matches a day and earn the same amount of SP per match as mentioned above, then you can expect to earn roughly the same amount of SP as a week long Double SP event. So I hope that many of you will see the benefit of doing such an SP event, you can earn the same amount of SP in less time than a conventional week long SP event.
Since a maximum of only 66 matches (of 10 minutes each) are required to hit the SP cap - why are you using an example of 100 matches per week? Seems extraordinary to use such an extreme example.
Your 14-16 matches per day example is equivalent to 75 matches over te 5 days of the event. Again a similarly extreme example.
Odd. |
Absolute Idiom II
No Free Pass
587
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Posted - 2013.09.02 14:15:00 -
[5] - Quote
xp3ll3d dust wrote:CCP Cmdr Wang wrote:We have clarified the event details for easier understanding on how the SP event will work, you can check them out here. I still don't get it. Is it meant to be like a normal double SP event? All the metrics around are still confusing. The standard double SP events make sense and don't require a blog full of convoluted examples. The issue with event length isn't around it feeling grindy. You can still have an event that is a week long, but can simply set a low threshold for achieving the reward (your first 20 games of the week will earn you double SP). Short events are worse for casual players than longer events, if you don't casually play on the 2-3 days the event was on, you miss out. It also means those that have real life clashes on the day miss out.
This pinpoints exactly what is a 'long' event. Long event have a high grind involved in order to be completed. Short events have a lower threshold.
Low thresholds over longer timescales are more the ones which are more accessible to casual players. |
Absolute Idiom II
No Free Pass
594
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Posted - 2013.09.03 15:26:00 -
[6] - Quote
Great post Finner |
Absolute Idiom II
No Free Pass
604
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Posted - 2013.09.03 20:39:00 -
[7] - Quote
S Park Finner wrote:Absolute Idiom II wrote:Great post Finner Many thanks -- but I don't believe I've ever had a CCP response to this series of posts. Perhaps there are things going on behind the scenes at CCP that lead the posts to be irrelevant. I think this will be the last one.
I think the reality is that Wang's (and the event team's) perception is vastly different from those that actually play the game.
Their motivations, I believe, are good. But their decisions, and their justifications for such decisions, are sometime so out of kilter. This is shown in your post as you dismantle the decision for the 3000 SP cap.
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Absolute Idiom II
No Free Pass
604
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Posted - 2013.09.03 21:30:00 -
[8] - Quote
I realise how arrogant it must seem to be telling Wang and the Event team they don't understand the game to the extent that the players do (when really they numbers posting represent such a small proportion of the actual player base),
But that''s just how it seems. |
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