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Thread Statistics | Show CCP posts - 11 post(s) |
Hobo on Fire
Goonfeet Top Men.
54
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Posted - 2013.08.31 10:44:00 -
[1] - Quote
CCP Mintchip wrote:
We're looking into this! We'd ideally want to make it so that you're not going to have a situation like this. I'd like to say that this isn't going to be an issue - but I'm going to want to confirm before promising anything. :)
As has been mentioned by others, the simplest solution here is to just make the event last 7 days starting and ending at the normal weekly cap reset downtimes, while removing the 3000 SP limit.
If you are dead set on running a 3 day event over the weekend though, my suggestion would be to give bonus SP based on all warpoints earned. Keep it unaffected by the weekly SP cap, or time in battle. Players who hit their cap will still play, since they have an opportunity to earn more than 1000sp per battle, while AFKer's will get zero benefit. You can keep your 3000 pre-cap/1000 post-cap per battle limits if you want, since players will actually have to work for those points.
For extra cool points, do this for an entire week instead of a weekend.
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Hobo on Fire
Goonfeet Top Men.
55
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Posted - 2013.08.31 11:48:00 -
[2] - Quote
Sana Rayya wrote:I think limiting the bonus to warpoints only would probably result in less of a bonus than the bonus in the current event paramters, but I haven't worked out the math on it yet. It would definitely not benefit newer and/or less skilled players who can't regularly exceed 1000 WP per battle.
If you are min/maxing for the most SP, then yes you would probably get less under a WP only system. The point is, everyone is encouraged to actually PLAY (not AFK) and there is no punishment for capping out early. I also believe that CCP has a tendency to make things more complicated than they need to be, (confusing players, and leading to big angry threads like this one) so I want to suggest something simple, at least as a base to build from.
You make a valid point that new players would benefit less from this than vets, but vets are always going to figure out the best way to do things before the new players. Perhaps the bonus could be capped to the first 1000 warpoints per match, regardless of whether you have hit your weekly cap or not. It may not offer much help to newer players, but it will at least tone down the effect of high level players pubstomping rookies. |
Hobo on Fire
Goonfeet Top Men.
57
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Posted - 2013.09.03 03:47:00 -
[3] - Quote
CCP Cmdr Wang wrote: The assumption is the average player earns 3000 SP per match, which is what our data shows. Rambos who average higher are at the edge of the bell curve and isn't the best example to use when planning events for players of all types.... ...We will be watching the data on in-game activities from the event and see how this event affects play behavior. If indeed ambush becomes the predominate game mode played during the event, then we will use that data when planning for future events.
The issue with using 3000 SP per match as an average is the vastly different payouts across game modes. If you were taking the average payout for Skirmish mode only, I'd bet it is noticeably higher than 3000; ambush matches would be lower. By basing your cap off the average across all game modes, you create a situation where only the lower scoring game modes (i.e. ambush) are worth it for the bonus; the higher payout modes only waste potential earnings.
The players who are actually paying attention to the event know this, and if they want to maximize their bonus will stick to Ambush. Anyone playing Skirmish or Domination during this event either doesn't know or care about the event, or has already hit their weekly cap.
I actually get the idea of using "average" SP earned in a match as your baseline, as it ensures the newer and less skilled players will get the most out of the event; unfortunately it encourages skilled players to try and game the system by AFKing or not participating in the battles.
Perhaps a different maximum reward could be offered for each game mode? 2000 for Ambush, 4000 for skirmish, whatever each mode's average payout is. |
Hobo on Fire
Goonfeet Top Men.
57
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Posted - 2013.09.03 04:18:00 -
[4] - Quote
CCP Cmdr Wang wrote:
It is also interesting to note that while many are complaining about this event being a grind, they are also worried about hitting cap too soon, which means it will actually be less grindy if they average more than the mean 3000 SP per match.
I also don't see how AFKing will help players maximize their SP gain, yes you will earn more than you usually do, but it is unlikely that you get more than 3000 SP per match by doing nothing. The new anti-AFK mechanic should also curb this behavior as well. Which, if the theory crafters here are correct (that is their assumption that this encourages AFK) this event will actually help test the new anti-AFK mechanic.
Thanks for the reply. The reason they'll be AFKing is to intentionally get less than the 3000 SP cap in each match; doing this means every point they earn from the "time-in-battle" SP will receive the bonus. The people complaining of it being "grindy" want to maximize the bonus they get, so any points over 3000 at the end of the match are wasted potential. When the event was only scheduled for 3 days, they would have had to do all these short, low score matches over the course of the weekend, so extending it a few days allows them to spread their games out a bit more, instead of a marathon session. |
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