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1. Spawning inside rock - in Ambush Gamemode [original thread]
Last night with the new map at the beginning of an ambush game I alongside with a another squad member got spawned inside a rock. Here's the link to a photo showing the exact location. https://www.dropbox.com/s/e0clmsn26qof18c/2014-11-20%2022.08...
- by Duck Gun - at 2014.11.21 07:16:00
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2. Isk payouts to much? - in Technical Support/Bugs [original thread]
Yeah, I was wondering that. Did one game mostly flying around with Grimsnes to check out the spawn bonus for MobileCRU. Made 307 WP and got 600k ISK for being the 10th on the team.
- by Duck Gun - at 2014.11.05 13:11:00
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3. Falling through the map with youre tank - in Technical Support/Bugs [original thread]
FearUs SAEROON TDS wrote: There is one map where it can be done. Its the dom map with the suppely depo under ground, Go drive youre tank in to the city just stand stil on the middel of te road, and press start and look on youre map, then back...
- by Duck Gun - at 2014.10.08 05:57:00
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4. On the bolt pistol: nerfing without nerfing - in Technical Support/Bugs [original thread]
Alena Ventrallis wrote: So the bolt pistol seems to be the new form according to the forums. Personally I have never used it, but I tested it out on my militia starter suit to see how it functioned before commenting on it. I believe we can solv...
- by Duck Gun - at 2014.10.08 05:43:00
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5. Rail weapon hit detection - in Technical Support/Bugs [original thread]
Noticed this yesterday with MLT Bolt Pistol. Was stalking a sniper with in a scout suit, sneaked right behind him and aimed for the head like from 5m away. Emptied the pistol clip without any damage what so ever. Reloaded and shot him to dead with...
- by Duck Gun - at 2014.10.08 05:34:00
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6. Small Railgun hit detection problems? - in Technical Support/Bugs [original thread]
Yeah, have seen this as well with my LAV equipped with 20GJ particle accelerator. Just yesterday I was shooting at enemy scout standing still at point blank range 5 times, get to see the red axis flash on the aim indicating a hit, but no damage....
- by Duck Gun - at 2014.09.16 06:03:00
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7. Light Guns In Heavy Suits, Really? - in Technical Support/Bugs [original thread]
Nah. Instead how about implementing one more zone on the map. Weapons lock out zone. Red zone is fine, but it's too deep. Red zone should be only 50-70 meters deep and beyond that it should be weapons lock zone in which you could not discharge any...
- by Duck Gun - at 2014.08.14 14:33:00
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8. Scotty not filling up the matches - in Technical Support/Bugs [original thread]
Yup, with hotfix Charlie we're seeing this again. 10 vs. 8 9 vs. 9 etc. Sure we got a some games with full combatants too, but it seems to be quite common to end up in a match where you literally have to run around the map searching for somethi...
- by Duck Gun - at 2014.08.14 08:11:00
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9. Flux grenades unreliable? - in Technical Support/Bugs [original thread]
Noticed this twice in a single battle. Tried to take out shields from couple of heavies with flux nades, but alas no success. The other heavy was Caldari and the other was Minmatar. The shields of those heavies were as they weren't hit at all givi...
- by Duck Gun - at 2014.08.14 06:44:00
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10. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
Financially I understand that maintaining PS3 as a platform doesn't make sense in the long run. PS3 market is being cannibalized already by the PS4, so no big gains to be expected by staying in PS3. Also the DUST hasn't gained the momentum in PS s...
- by Duck Gun - at 2014.05.04 08:47:00
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11. Scotty - in Technical Support/Bugs [original thread]
Have been trying to get into Gallente FW for about a bit over an hour without luck. Please fix.. Also after daily reboot it seems to take a long time before there are any FW matches available. Scotty just says "Estimated time" 0:00 and takes you ...
- by Duck Gun - at 2014.03.28 10:21:00
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12. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
The key to achieve the maximum yield from this event: everyone use starter fits and run in the open as visible to the enemy as possible. Even better if you can sync up with the opposing team to organize execution demonstrations. Line up everyone...
- by Duck Gun - at 2014.03.11 14:22:00
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13. invincible uplinks - in Technical Support/Bugs [original thread]
Joel II X wrote: There are even invisible uplinks. Only way to know their their is their scan profile and the light beaming from them. They're not invisible, they've just under the surface. You can still destroy these with weapons.
- by Duck Gun - at 2014.03.04 07:07:00
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14. Fatal Errors - in Technical Support/Bugs [original thread]
Been there too. Yesterday couple of fatals at the end of a match, one at the beginning and today one total PS3 freeze.
- by Duck Gun - at 2014.02.26 11:18:00
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15. [Bug] Died and fell through the floor? - in Technical Support/Bugs [original thread]
The topic says it. I got shot and the body fell through the floor to the level below. I know this because I was revived on the level below. I can't recall whether the map was actually Skim Junction, but the building complex surely was the same as...
- by Duck Gun - at 2014.02.01 07:41:00
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16. Inertia dampener bug - in Technical Support/Bugs [original thread]
Ghermard-ol Dizeriois wrote: I keep reading everytime "-½NAME-+ died" whenever I start a match... I suppose, despite being an anno Might be or just the fact that sometimes when you drop out of the sky there happens to bee the deadly goo unde...
- by Duck Gun - at 2014.01.29 18:46:00
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17. Inertia dampener bug - in Technical Support/Bugs [original thread]
I guess this is rare, but happened to me yesterday. Jumped off the MCC in the middle of the match, activated the inertia dampeners almost immediately once airborne. Fell to the ground and died.
- by Duck Gun - at 2014.01.29 11:18:00
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18. Ps3- hard freeze is still happening ! - in Technical Support/Bugs [original thread]
Nope, no hard freezes today but 3x fatal errors once battle has ended.
- by Duck Gun - at 2014.01.28 17:11:00
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19. AR Sharpshooter skill randomized - in Technical Support/Bugs [original thread]
Since the 1.7 was released the Assault rifle sharpshooter skill (I've maxed it) has been very unreliable. Before the 1.7 the spread of bullets was consistent and very tight, but since the 1.7 it seems to be anything from skill level 0 to 5 and qui...
- by Duck Gun - at 2014.01.04 09:45:00
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20. Graphics glitch with AR clip capacity - in Technical Support/Bugs [original thread]
Here's how I found it out and I believe it should be fairly easily repeated: 1. Shoot and initiate reload 2. While the reload animation is still running switch to active scanner 3. Scan the area. 4. Switch back to AR Now if the reload animation ...
- by Duck Gun - at 2014.01.03 14:40:00
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