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Thread Statistics | Show CCP posts - 11 post(s) |
dreth longbow
Zumari Force Projection Caldari State
10
|
Posted - 2013.09.05 01:25:00 -
[301] - Quote
CCP Cmdr Wang wrote:Hobo on Fire wrote:CCP Cmdr Wang wrote: The assumption is the average player earns 3000 SP per match, which is what our data shows. Rambos who average higher are at the edge of the bell curve and isn't the best example to use when planning events for players of all types.... ...We will be watching the data on in-game activities from the event and see how this event affects play behavior. If indeed ambush becomes the predominate game mode played during the event, then we will use that data when planning for future events.
The issue with using 3000 SP per match as an average is the vastly different payouts across game modes. If you were taking the average payout for Skirmish mode only, I'd bet it is noticeably higher than 3000; ambush matches would be lower. By basing your cap off the average across all game modes, you create a situation where only the lower scoring game modes (i.e. ambush) are worth it for the bonus; the higher payout modes only waste potential earnings. The players who are actually paying attention to the event know this, and if they want to maximize their bonus will stick to Ambush. Anyone playing Skirmish or Domination during this event either doesn't know or care about the event, or has already hit their weekly cap. I actually get the idea of using "average" SP earned in a match as your baseline, as it ensures the newer and less skilled players will get the most out of the event; unfortunately it encourages skilled players to try and game the system by AFKing or not participating in the battles. Perhaps a different maximum reward could be offered for each game mode? 2000 for Ambush, 4000 for skirmish, whatever each mode's average payout is. Yes, you bring up some good points that we will consider for the next SP event. We are also looking at other ways of doing this as well, such as getting bonus SP for matches won or getting a flat bonus rate for x number of matches played per day, etc. The primary goal of this event is to first test the new script and ensure it does not interfere with the game mechanics. It is also interesting to note that while many are complaining about this event being a grind, they are also worried about hitting cap too soon, which means it will actually be less grindy if they average more than the mean 3000 SP per match. I also don't see how AFKing will help players maximize their SP gain, yes you will earn more than you usually do, but it is unlikely that you get more than 3000 SP per match by doing nothing. The new anti-AFK mechanic should also curb this behavior as well. Which, if the theory crafters here are correct (that is their assumption that this encourages AFK) this event will actually help test the new anti-AFK mechanic.
What CCP is trying to do is deal with a lot of issues (read variables) in making an event both fun and rewarding for players while also making it fair. They have a plan that they are implementing in phases to try out different things (assumption on my part), but seem to be lacking in good communication with their player base.
Recommendation: CCP should tap into their player base and have fireside chats in open forums where they lay out what they are trying to accomplish and get feedback from the players. This would reinforce player commitment and possibly give CCP options that they have not thought of. Everyone knows (or should know) that CCP needs to make money and even though this is a GÇ£freeGÇ¥ game, CCP makes money to pay bills and make profits by selling stuff and CCP needs to take into consideration how much free SP they can give and how that will impact AUR purchases. Just like giving away free stuff generates interest in them which makes people play more to get more of the stuff they like and then they pay for getting the upgrade sooner.
As to SP events, as stated by other players, there is a difference in points awarded between Skirmish and Ambush and each should be evaluated separately, which is true. Taking the average across Skirmish and Ambush is skewing the average towards the low end which is Ambush, this is a statistical mistake made by non-mathematical persons in management.
What should be done is to use the same formulas that CCP decides on for both Skirmish and Ambush but to apply them separately to each category to yield usable results. This is imperative to do when trying to get to the true results of different groups to yield the intended results, otherwise you get results that seem legit but in reality are skewed. It is important to note that even though you would be using the same formula on both Skirmish and Ambush you will get different results which is what is both needed and intended since they have different values. In addition to this, the formula should take into consideration both the top end and bottom end or what is called outliners to reach meaningful data to make decisions on. To this end I would suggest to CCP to take into account in their formula not just the average value (mean) since it is meaningless alone but to incorporate outliner removal or the span of values over which your data set occurs (range), along with the most frequently occurring value (mode) and the midpoint between the lowest and highest value of the set (median) and then look at the data set logically to see on average, how much each measurement deviates from the mean (standard deviation of the mean).
This if done right will yield the results that you are looking for to set caps on SP events and ensure the results you are looking for.
A long post, but hopefully it helps for future events, of course I am interested in other thoughts.
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Sana Rayya
WASTELAND JUNK REMOVAL
171
|
Posted - 2013.09.05 04:28:00 -
[302] - Quote
Hey guys, quick update. I got really bored grinding ambushes in the redline, especially with the 80 clone ones where I usually had to DC anyway, so I decided to play only the 50 clone ones. Typically I can still play and get WP and remain under the 3000 SP limit just because the matches are usually short.
The trick is to queue alone, and to wait in the battlefinder until you see the "Game Mode: Ambush" show up. Should be right before you are deployed. If it's OMS, then press circle to cancel out of it.
I haven't tried doing this with a squad yet, so not sure if backing out in this manner will result in your squad being deployed without you in it. However, this seems to be a viable way to consistently get 50 clone ambushes without too much of a hassle. I've only had to cancel out of a few 80 clone matches, but I have been able to requeue right away, without the team chat bug that was plaguing me before whenever I tried to mess with the Neocom after queueing.
In terms of how high you can score, each minute will net you roughly 300 SP in passive gain alone. So in a 9 minute match, don't score more than 300 WP to stay under 3000. For 8 min, 600 WP, 7 min, 900 WP, etc. Of course it's hard to predict how long the match will take unless you know a stomp is coming, but if the game drags out it may behoove you not to go out of your way to get additional warpoints, or else you may have to DC. I haven't DC'ed yet and I've only had two matches where I exceeded my limit, by 50 and 150 SP or so.
YMMV.
P.S. - scanners are awesome. If I were squadded they would be a super fast way to quickly decide a match without gaining WP. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
34
|
Posted - 2013.09.05 04:31:00 -
[303] - Quote
Alex Smoke wrote:No flint, this: https://forums.dust514.com/default.aspx?g=posts&m=1252220#post1252220CCP employees like Cmdr Wang have done us wrong for long enough; heads must roll, the CPM has expressed great dislike with the game and its developers. Clearly Cmdr Wang and his henchmen are hurting this game by not listening to the community. I bet they're reading this and thinking I'm just butthurt, well you know what? It's your job going down the drain not mine. INCOMPETENTS! I'm not saying ccp is perfect but your statement about the cpm is fodder. The cpm which is comprised mainly of clueless spread sheet nerds from eve is the BIGGEST problem we have. Take Jenza for example she is a eve player for 8 years but sits on the cpm of this game? What do you think she has to offer us as fps players? Things like its very important to her as an eve player that we not do respecs in this game because they don't in eve? Like we care? The cpm is supposed to represent us they don't and they are the problem when it comes to letting ccp know what we want. Their eve minded influence makes our game suffer. Get them out get some exclusive fps players, who don't need aim assist btw, and that I think would help a lot. |
Duck Gun
Rautaleijona Top Men.
10
|
Posted - 2013.09.05 06:58:00 -
[304] - Quote
Sana Rayya wrote:Hey guys, quick update. I got really bored grinding ambushes in the redline, especially with the 80 clone ones where I usually had to DC anyway, so I decided to play only the 50 clone ones. Typically I can still play and get WP and remain under the 3000 SP limit just because the matches are usually short.
The trick is to queue alone, and to wait in the battlefinder until you see the "Game Mode: Ambush" show up. Should be right before you are deployed. If it's OMS, then press circle to cancel out of it.
I haven't tried doing this with a squad yet, so not sure if backing out in this manner will result in your squad being deployed without you in it. However, this seems to be a viable way to consistently get 50 clone ambushes without too much of a hassle. I've only had to cancel out of a few 80 clone matches, but I have been able to requeue right away, without the team chat bug that was plaguing me before whenever I tried to mess with the Neocom after queueing.
In terms of how high you can score, each minute will net you roughly 300 SP in passive gain alone. So in a 9 minute match, don't score more than 300 WP to stay under 3000. For 8 min, 600 WP, 7 min, 900 WP, etc. Of course it's hard to predict how long the match will take unless you know a stomp is coming, but if the game drags out it may behoove you not to go out of your way to get additional warpoints, or else you may have to DC. I haven't DC'ed yet and I've only had two matches where I exceeded my limit, by 50 and 150 SP or so.
YMMV.
P.S. - scanners are awesome. If I were squadded they would be a super fast way to quickly decide a match without gaining WP.
Yup noticed this too. really hard to stay under 3k SP/match unless one reverts to tricks like this. Other way to shorthen a match is to run heedlessly in front of the enemy in starter fits hoping they'll kill you so that you manage to deplete your teams clone reserves quick enough. |
Alex Smoke
The Nommo Insurance Fraud.
61
|
Posted - 2013.09.05 07:51:00 -
[305] - Quote
INFINITE DIVERSITY IDIC wrote: I'm not saying ccp is perfect but your statement about the cpm is fodder. The cpm which is comprised mainly of clueless spread sheet nerds from eve is the BIGGEST problem we have. Take Jenza for example she is a eve player for 8 years but sits on the cpm of this game? What do you think she has to offer us as fps players? Things like its very important to her as an eve player that we not do respecs in this game because they don't in eve? Like we care? The cpm is supposed to represent us they don't and they are the problem when it comes to letting ccp know what we want. Their eve minded influence makes our game suffer. Get them out get some exclusive fps players, who don't need aim assist btw, and that I think would help a lot.
You must not have read this: https://forums.dust514.com/default.aspx?g=posts&m=1167514#post1167514
You're a douche. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
499
|
Posted - 2013.09.05 10:45:00 -
[306] - Quote
CCP Cmdr Wang wrote:[quote=Hobo on Fire]I also don't see how AFKing will help players maximize their SP gain, yes you will earn more than you usually do, but it is unlikely that you get more than 3000 SP per match by doing nothing. The new anti-AFK mechanic should also curb this behavior as well. Which, if the theory crafters here are correct (that is their assumption that this encourages AFK) this event will actually help test the new anti-AFK mechanic.
Well. That's exactly the point. AFKers don't want to get more than the 3000 SP per match. If you only get 500 SP than no harm is done. You get the full bonus and you haven't wasted any points. You just have to play more rounds. Or in this case AFK more rounds. The time invested to do this is still the same. Also the new Anti-AFK-mechanic is beaten by a rubber band. Further: It attacks symptoms, not the core of the problem. Which is: AFKing is worthwhile.
The problem with this event is, as it was already said very often, that it encourages getting less Warpoints. And this will always be the case when you do something like "You only get a bonus on your first X SP every match".
Something what is good about this event is that you can still get bonus SP when you play after hitting the weekly cap. Experienced players have no problem hitting 1000 WP in a match. Meaning they get 2000 WP without booster and 3000 WP with a booster. That's plenty and makes playing after hitting the cap actually worthwhile.
But the problem is: You set the 3000 point cap because what your data shows about the average player. Understandable. But you should also think about the experienced players. i mean these are the guys that love your game, no matter its flaws. And for them these events are inconvenient.
In my opinion you should keep your SP events simple. Even something like bonus SP for winning a match would cause problems. Because a lone blueberry can't influence if the team wins or not. And if you have a good round with 2000 WP but your team just sucks and you lose. Well. Not very fun. And somebody will always lose.
To encourage playing you should encourage getting many warpoints. Something like: "If you get 500 Warpoints in a match you get double SP." or something like this. Do not cap the bonus if you get too much SP. Because this will always encourage something you don't want. |
Duck Gun
Rautaleijona Top Men.
10
|
Posted - 2013.09.05 10:53:00 -
[307] - Quote
Totally agree on the above...
You get over 3k SP on a basic ambush if none does anything. Today I've played through an ambus that was 2 vs.14, me on the losing side. Got 250 WP, the game was terminated on the timer and I got myself 4,6k SP just for the fun of being a freaking target practice.
AFK:ing takes you over the 3k SP limit in almost every game that is not standard ambush with these huge maps. A lot of time is spent on searching the red dots as they don't anymore show up on team vision thus the game time is extended and therefore AFK players get more SP/battle than in previous builds. |
fawkuima juggalo
Pawns and Kings The Superpowers
2
|
Posted - 2013.09.05 11:03:00 -
[308] - Quote
okay. What i dont like about the event is the 3g sp cap makes me feel like i have to play lazy to be rewarded. i want to be rewarded because im good. mostly because ive personally saved several games for my team it would be nice to feel more rewarded for events like that. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
503
|
Posted - 2013.09.05 11:06:00 -
[309] - Quote
Duck Gun wrote:Totally agree on the above...
You get over 3k SP on a basic ambush if none does anything. Today I've played through an ambus that was 2 vs.14, me on the losing side. Got 250 WP, the game was terminated on the timer and I got myself 4,6k SP just for the fun of being a freaking target practice.
AFK:ing takes you over the 3k SP limit in almost every game that is not standard ambush with these huge maps. A lot of time is spent on searching the red dots as they don't anymore show up on team vision thus the game time is extended and therefore AFK players get more SP/battle than in previous builds.
In most Ambush games you still get less than 3000 SP when not playing. |
Parson Atreides
Ahrendee Mercenaries EoN.
636
|
Posted - 2013.09.05 11:09:00 -
[310] - Quote
Look at you guys complaining about getting 4k WP in Ambush and losing some SP bonus because of it.
Imagine getting 8k SP in skirmish/domination (before booster) and understanding that you'll only get 3k of that as a bonus, yet you'll be 8k closer to the SP cap.
In other words:
8,000 SP per match x 24 matches = 192,000 SP (roughly the SP cap without booster)
24 matches x 3,000 bonus SP per match = 72,000 bonus SP for hitting the cap
Now for those getting 4,000 SP in an ambush:
4,000 SP per match x 48 matches = 192,000 SP
48 matches x 3,000 bonus SP per match = 144,000 bonus SP for hitting the cap
You're getting double the bonus SP for doing ambush, even if you happen to get 4,000 SP instead of 3,000. Those of us who actually like Skirmish and Domination and hate Ambush get completely screwed over (unless I'm reading this event entirely wrong). |
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Bendtner92
Imperfects Negative-Feedback
1018
|
Posted - 2013.09.05 11:14:00 -
[311] - Quote
Parson Atreides wrote:unless I'm reading this event entirely wrong. You're not, at all, which is why we told them the 3k limit was stupid.
The 1k limit after the cap was already in place to prevent people from earning millions of SP, so there was absolutely no need for the extra 3k limit. |
Duck Gun
Rautaleijona Top Men.
10
|
Posted - 2013.09.05 11:38:00 -
[312] - Quote
fawkuima juggalo wrote:okay. What i dont like about the event is the 3g sp cap makes me feel like i have to play lazy to be rewarded. i want to be rewarded because im good. mostly because ive personally saved several games for my team it would be nice to feel more rewarded for events like that.
That is exactly what this event is pushing for. In order to make the full benefit of the double SP there're few steps that I deem necessary. 1. Play only ambush. 2. If it's OMS check if there's more than 50 clones left on the losing side of the teams. 3 if the losing side has more than 50 clones -> leave battle and look for another, because otherwise it takes too long to finish and you end up capping too soon 3. Once you find a battle, play poorly. Avoid making more than 300 WP because otherwise you might end up over the 3k SP limit. 4. If it seems that the game is progressing too slowly start using starter fits and charge on suicide in mind towards the enemy to deplete your team clone reserves to speed up the process in order to avoid crossing the 3k SP mark.
And yea..the best result that I've had was with standard Ambush doing 290 WP which resulted 2990 SP. Time spent on the clock was somewhat 2/3 of the game mode time limit. |
Sana Rayya
WASTELAND JUNK REMOVAL
172
|
Posted - 2013.09.05 13:18:00 -
[313] - Quote
Another update - I tried the back out method using a squad and they WILL be deployed unless they back out with you. So to queue into 50 clone ambushes only, you need either a very well coordinated squad (everyone looking at the battlefinder when you queue in, ready to back out when Ambush OMS comes up) or you can just play solo and join up with a random squad once in the warbarge. Scanning while in a squad tends to make the battle go quickly, around 6-8 minutes, and I can still get a decent amount of warpoints instead of sitting in the redline and maintain 3k SP or thereabouts. |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
34
|
Posted - 2013.09.06 07:24:00 -
[314] - Quote
Duck Gun wrote:Sana Rayya wrote:Hey guys, quick update. I got really bored grinding ambushes in the redline, especially with the 80 clone ones where I usually had to DC anyway, so I decided to play only the 50 clone ones. Typically I can still play and get WP and remain under the 3000 SP limit just because the matches are usually short.
The trick is to queue alone, and to wait in the battlefinder until you see the "Game Mode: Ambush" show up. Should be right before you are deployed. If it's OMS, then press circle to cancel out of it.
I haven't tried doing this with a squad yet, so not sure if backing out in this manner will result in your squad being deployed without you in it. However, this seems to be a viable way to consistently get 50 clone ambushes without too much of a hassle. I've only had to cancel out of a few 80 clone matches, but I have been able to requeue right away, without the team chat bug that was plaguing me before whenever I tried to mess with the Neocom after queueing.
In terms of how high you can score, each minute will net you roughly 300 SP in passive gain alone. So in a 9 minute match, don't score more than 300 WP to stay under 3000. For 8 min, 600 WP, 7 min, 900 WP, etc. Of course it's hard to predict how long the match will take unless you know a stomp is coming, but if the game drags out it may behoove you not to go out of your way to get additional warpoints, or else you may have to DC. I haven't DC'ed yet and I've only had two matches where I exceeded my limit, by 50 and 150 SP or so.
YMMV.
P.S. - scanners are awesome. If I were squadded they would be a super fast way to quickly decide a match without gaining WP. Yup noticed this too. really hard to stay under 3k SP/match unless one reverts to tricks like this. Other way to shorthen a match is to run heedlessly in front of the enemy in starter fits hoping they'll kill you so that you manage to deplete your teams clone reserves quick enough.
Hah or just play at MCC skydiving without a parachute. +1 for innovation. |
Duck Gun
Rautaleijona Top Men.
10
|
Posted - 2013.09.06 07:46:00 -
[315] - Quote
IAmDuncanIdaho II wrote:
Hah or just play at MCC skydiving without a parachute. +1 for innovation.
No MCC in Ambush, but you can always also suicide blowing yourself up with your own grenade.
However I prefer letting the enemy kill me because I'm such a mean SOB. Letting them kill me they accumulate WP and have higher chance of hauling over the 3k SP limit. |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
34
|
Posted - 2013.09.06 07:52:00 -
[316] - Quote
Duck Gun wrote:IAmDuncanIdaho II wrote:
Hah or just play at MCC skydiving without a parachute. +1 for innovation.
No MCC in Ambush, but you can always also suicide blowing yourself up with your own grenade. However I prefer letting the enemy kill me because I'm such a mean SOB. Letting them kill me they accumulate WP and have higher chance of hauling over the 3k SP limit.
Wow I never realised there's no MCC in Ambush lol
And nice gameplay! Try to win every way possible! ;-) |
Dysnomia Pandora
Third Rock From The Sun
18
|
Posted - 2013.09.06 08:16:00 -
[317] - Quote
A fail event for a fail update, giving us sp at the end is to silly. You can give us anything and we wil never know if its the right amount of sp. Nice way to go around the problems of last event, when people got screwd on there sp. |
Duck Gun
Rautaleijona Top Men.
10
|
Posted - 2013.09.06 10:14:00 -
[318] - Quote
Yup, fail event in every aspect. I'm sure the team mates didn't quite know how to appreciate as I tried how many times you could actually suicide during Ambush OMS. The number I got with assault militia stater fit is 26 and actually couple of times the two militia locus grenades aren't enough to kill you. Apparently if you stand right on top of a grenade it doesn't do as much damage as if you're standing next to it. Also sometimes the grenade seems to sink under the floor doing much less damage or no damage at all. On those I had to run and search the red dots to let them kill me.
And yes.. with this style I got 2600 SP so pretty close to maximum efficiency on ambush OMS, just not very nice towards the team mates that might have wanted to play the game for real. |
Alex Smoke
The Nommo Insurance Fraud.
63
|
Posted - 2013.09.06 12:57:00 -
[319] - Quote
I parked my dropship on top of the new reactor cores (the burning spinning effect), it damages the ship only slightly but kills the passengers; a mobile CRU on the dropship is mandatory for the funzies. I capped out last night, the worst grind in Dust 514 history.
And yes, I'm evil; this is EVE after all. |
KEROSIINI-TERO
Seraphim Initiative..
708
|
Posted - 2013.09.06 20:30:00 -
[320] - Quote
Duck Gun wrote:Yup, fail event in every aspect. I'm sure the team mates didn't quite know how to appreciate as I tried how many times you could actually suicide during Ambush OMS. The number I got with assault militia stater fit is 26 and actually couple of times the two militia locus grenades aren't enough to kill you. Apparently if you stand right on top of a grenade it doesn't do as much damage as if you're standing next to it. Also sometimes the grenade seems to sink under the floor doing much less damage or no damage at all. On those I had to run and search the red dots to let them kill me.
And yes.. with this style I got 2600 SP so pretty close to maximum efficiency on ambush OMS, just not very nice towards the team mates that might have wanted to play the game for real.
remotes ftw? |
|
Seymor Krelborn
DUST University Ivy League
763
|
Posted - 2013.09.06 21:10:00 -
[321] - Quote
KEROSIINI-TERO wrote:Duck Gun wrote:Yup, fail event in every aspect. I'm sure the team mates didn't quite know how to appreciate as I tried how many times you could actually suicide during Ambush OMS. The number I got with assault militia stater fit is 26 and actually couple of times the two militia locus grenades aren't enough to kill you. Apparently if you stand right on top of a grenade it doesn't do as much damage as if you're standing next to it. Also sometimes the grenade seems to sink under the floor doing much less damage or no damage at all. On those I had to run and search the red dots to let them kill me.
And yes.. with this style I got 2600 SP so pretty close to maximum efficiency on ambush OMS, just not very nice towards the team mates that might have wanted to play the game for real. remotes ftw?
remotes are broke right now...
https://forums.dust514.com/default.aspx?g=posts&t=108023&find=unread |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
594
|
Posted - 2013.09.07 13:14:00 -
[322] - Quote
Alex Smoke wrote:I parked my dropship on top of the new reactor cores (the burning spinning effect), it damages the ship only slightly but kills the passengers; a mobile CRU on the dropship is mandatory for the funzies. I capped out last night, the worst grind in Dust 514 history.
And yes, I'm evil; this is EVE after all.
Was indeed the worst grind so far. But after capping out it's better. Because you can still get 3000 SP every match. So it actually makes sense to play after capping out. |
KEROSIINI-TERO
Seraphim Initiative..
712
|
Posted - 2013.09.08 01:06:00 -
[323] - Quote
Update: About 70% capped now with two characters, the afk way.
Gotta say this is the slowest and most boring 'grind' so far, being different in that you can't play active games in the middle when you feel like it. I'm really aching for playing dust now. Thank goodness the cap is close by now.
Ofc, the biggest and physically most tiresome thing is still ahead: Taking advantage of the infinite bonus per post-cap matches until monday DT. (yes, that is still a big thing - but not quite as big to ignore the 3000/4500 per pre-cap games, made a rough calculation on that)
In short, this event has been the worst in a couple of ways of all SP events for most dedicated people. Why bother you ask? To maximize, of course. |
bundie bitches
RARE850
0
|
Posted - 2013.09.08 14:48:00 -
[324] - Quote
i have a question but its not about the point payout for sp, that part i understand for the most, the thing that i am wondering is when the payout for the events are going to happen more over the one that started towards the end of august and ended the beginning of sept. that was talking about finishing with a certain win %age after playing so many matches. i cant remember what the event was called exactly but it was around the same time that caldari boot camp was happening. any information on this would be greatly appreciated. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
114
|
Posted - 2013.09.08 18:25:00 -
[325] - Quote
bundie bitches wrote:i have a question but its not about the point payout for sp, that part i understand for the most, the thing that i am wondering is when the payout for the events are going to happen more over the one that started towards the end of august and ended the beginning of sept. that was talking about finishing with a certain win %age after playing so many matches. i cant remember what the event was called exactly but it was around the same time that caldari boot camp was happening. any information on this would be greatly appreciated.
Kameira's Objective. I got the first set of rewards sometime this week and I expect the next set will be same time next week (can't remember if it was Tues or Wed). |
Sana Rayya
WASTELAND JUNK REMOVAL
175
|
Posted - 2013.09.09 12:18:00 -
[326] - Quote
Did we get the payout for this event yet? If not today, then what's the ETA? |
Rogue Saint
Science For Death The Shadow Eclipse
159
|
Posted - 2013.09.09 12:23:00 -
[327] - Quote
I thought it was today. I may be going crazy, but my "total" SP seems to have gone up, but its not in my unallocated! Could be wrong ofc. |
Gringo Nos
Nameless Air Cavalry
24
|
Posted - 2013.09.09 13:13:00 -
[328] - Quote
I know I'm not alone but I just wanted to say I though this event and the rules were pretty simple. I understood it the first time perfectly well. The only grind related to the event was reading all these grumpy posts. I really like the idea of getting all my bonus SP in one lump at the end. Gives me something to look forward to as a reward.
My main gripe with previous events was the reward offered. All they seem to have done is flood the battlefield with weapons and vehicles that I've spent a long time skilling in to but have just been given away to noobs. I really like these simple bonus SP events but I'd also like to see some bonus isk events.
I don't agree with the complaints about events needing to last a whole week. What people are saying is they want to be able to milk each and every event for all its worth. If CCP cave to these demands then every event will become a grind instead of a fun addition to the game. I haven't been able to participate in every event and that's fine. I haven't got all the rewards I worked for in the events I was able to participate in and that's fine too. I just like playing the game and would like to see more events with shorter timeframes with the occasional week or two week event thrown in for those who like to grind.
I could grump and groan about plenty of things in this game but as far event planning goes I think this one was a step in the right direction for everyone who just wants to have fun playing this game. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
631
|
Posted - 2013.09.09 14:48:00 -
[329] - Quote
Gringo Nos wrote:I could grump and groan about plenty of things in this game but as far event planning goes I think this one was a step in the right direction for everyone who just wants to have fun playing this game.
With the problem being that the event wasn't fun at all because of the fact that it punished you for actually playing. I'm fine with everything about the event, except for the first 3000 SP rule. |
Sana Rayya
WASTELAND JUNK REMOVAL
175
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Posted - 2013.09.09 15:07:00 -
[330] - Quote
Did we get the event SP yet? Can someone confirm definitively if we did or did not? |
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