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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Ryme Intrinseca
Seraphim Auxiliaries
2
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Posted - 2013.08.31 15:27:00 -
[1] - Quote
Bad event due to the two extra levels of complication compared to previous events, which have the effect of limiting how and when you play:
- doesn't extend all week, so you have to avoid playing until the weekend or lose SP. - only get bonus on 3,000SP, so you have to avoid Skirmish and Domination to maximize SP.
The upshot is that vets have less fun than usual, and newbs see the gulf between their SP and vet's SP widen as it's only the vets who've worked out CCP's crazy formula. |
Ryme Intrinseca
Seraphim Auxiliaries
6
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Posted - 2013.09.01 08:06:00 -
[2] - Quote
Gigatron Prime wrote:Why the hell are these bonus SP events so damn confusing? Any other FPS is a simple "Double XP weekend" or some **** like that. WIth CCP, we need a whole god damn dev blog and intense forum scrutiny and interpretation to figure out what the hell is going on. Didn't think they could top the 'double SP event, by which we mean double the active component of active SP but no bonus for the passive component of active SP', but they've done it! |
Ryme Intrinseca
Seraphim Auxiliaries
6
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Posted - 2013.09.02 12:51:00 -
[3] - Quote
CCP Cmdr Wang wrote:We will also move the event start date forward so that it will begin on Wednesday, September 4 after downtime and end next Monday September 9 at downtime. I think this event is in a good enough state to be deployed now. I'm happy to see you taking feedback on board. In that spirit, may I suggest that for future events you:
1. Do not only give the bonus on the first few thousand SP (3,000 in this case). This is for the obvious reason that it forces everyone to play nothing but ambush in order to maximize SP gain.
2. Reintroduce immediate SP bonuses. I think it's a major step backwards that 'you get the bonus after the event'. This introduces an unwelcome degree of uncertainty about SP rewards, especially where the terms of the event have changed or are unclearly stated, as in this case (it still says September 6 in the dev post). Furthermore, the majority of players don't read the forums and probably won't realize that there is a bonus event going on if they don't see that they're getting extra SP. So this actually defeats the purpose of the event, i.e. to get more players logged in. |
Ryme Intrinseca
Seraphim Auxiliaries
6
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Posted - 2013.09.02 13:21:00 -
[4] - Quote
Bendtner92 wrote:CCP Cmdr Wang wrote:Lastly, reguarding why the SP bonus is capped at 3000 per match. This is in order for us to estimate the expected amount of SP that players can gain from this event. Since the bonus SP can still be earned even after the weekly SP cap is hit, we need to ensure that there is a limit on how much SP a player can earn from this event. We already said why the maximum of 3k SP per match is rather stupid and I fail to see how the "need to ensure that there is a limit on how much SP a player can from this event" has to result in the 3k maximum. You already have the 1k maximum after the weekly cap to ensure SP earnings are kept quite low. There is absolutely no reason for another limit beyond the 1k maximum. This is a really good point that I missed. It makes no sense whatsoever to justify the 3000 SP bonus cap on the basis that 'Since the bonus SP can still be earned even after the weekly SP cap is hit, we need to ensure that there is a limit on how much SP a player can earn from this event', because you can't earn more than 1000 SP once you've hit the cap anyway. So the problem that the 3000 SP cap is supposed to address isn't a problem to start with. Is this whole event designed around a misunderstanding of basic SP mechanics? |
Ryme Intrinseca
Seraphim Auxiliaries
6
|
Posted - 2013.09.02 13:30:00 -
[5] - Quote
Roofer Madness wrote:SO: If I run boosters shouldn't I still be running Skirmish? I generally get right about 3000 + 1500 (booster) per skirmish and I generally get under that playing Ambushes. Are you sure you only get 4500 SP per skirmish including the booster? That seems incredibly low. I would have thought you'd get more than that just from being in the battle. |
Ryme Intrinseca
Seraphim Auxiliaries
7
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Posted - 2013.09.02 14:40:00 -
[6] - Quote
A'Real Fury wrote:Whatever you may think about the mechanics of the event it does affect one major complaint for the period upto you cap.
The proto stomp.
Vet: I am not shooting him, you shoot him. Vet 2: no way, I might exceed the 3000 SP for this match.
Noob: Skirmish - where is everyone. Noob: Ambush - how come all these players are running away. I must be a badass as all these vets are easy to kill they do not even shoot back or hit me. If you exceed 3,000 SP, you still get the bonus, but it only applies to your first 3,000 SP. So if you get 3,050 base SP, you get (3,000x2)+50=6,050 SP, 50 more than someone who just gets 3,000 base SP. So no one is going to avoid getting kills. If anything, the protostomp will be heavier than usual, as vets grind more or come back for the event. |
Ryme Intrinseca
Seraphim Auxiliaries
8
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Posted - 2013.09.02 19:17:00 -
[7] - Quote
Apison Valusgeffen wrote:Ryme Intrinseca wrote:A'Real Fury wrote:Whatever you may think about the mechanics of the event it does affect one major complaint for the period upto you cap.
The proto stomp.
Vet: I am not shooting him, you shoot him. Vet 2: no way, I might exceed the 3000 SP for this match.
Noob: Skirmish - where is everyone. Noob: Ambush - how come all these players are running away. I must be a badass as all these vets are easy to kill they do not even shoot back or hit me. If you exceed 3,000 SP, you still get the bonus, but it only applies to your first 3,000 SP. So if you get 3,050 base SP, you get (3,000x2)+50=6,050 SP, 50 more than someone who just gets 3,000 base SP. So no one is going to avoid getting kills. If anything, the protostomp will be heavier than usual, as vets grind more or come back for the event. But what everyone is saying is that that extra 50 SP receives no bonus whatsoever. [snip] I'm well aware of this. As I've said in more than one post (see above), I think that's a bad thing as it means ambush is the only viable game mode. But my point was just that there is no circumstance under which someone will actually avoid getting a kill, as the previous poster had suggested. |
Ryme Intrinseca
Seraphim Auxiliaries
11
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Posted - 2013.09.03 08:14:00 -
[8] - Quote
STABBEY wrote:Jean afer Salpun wrote:It will be interesting to see how the new match making evens out the scoring. Either way I make 2-3 times the 3k per match they have set soooo AFKing is a must, and it will probably take 3-5 days just to AFK all the SP from 10 minute ambush matches with no kills. This is gonna suck. Sending corp wide mail to AFK ambush's now. Stupid.. There are dozens of posts like this. I don't get it. What advantage is there to avoiding kills? If you got 6000SP per match, you would get 2x3000+3000=9000SP, so 3000SP more than if you avoid getting kills. The match takes the same amount of time either way. So this seems like a wonderful way to take a lot of SP away from yourself and your corp. |
Ryme Intrinseca
Seraphim Auxiliaries
11
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Posted - 2013.09.03 08:37:00 -
[9] - Quote
Thanks for the clarification guys. CCP, can you please confirm whether it is correct that, in addition to the usual 190,400SP cap, there is a separate 190,400 bonus SP cap for this event, that can only be fully used by those that get 3,000SP (or less) in each match they play? You haven't said that is the case, but I think that's what people are assuming, and I can see why. |
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