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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Sana Rayya
WASTELAND JUNK REMOVAL
144
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Posted - 2013.08.30 17:39:00 -
[1] - Quote
Bonus SP doesn't count toward your SP cap.
From how I interpreted the event (and from what has been stated here), it seems that the way to maximize your SP gain from this event is to not play on Wednesday and Thursday, and to only play ambushes from Friday - Sunday with the specific goal of not exceeding 3000 SP per match. Exceeding 3000 SP will mean depleting your cap faster without any reciprocal bonus event SP. So play a lot of games but don't do too well or you're shorting yourself SP... an interesting style of gameplay you're inadvertently promoting with this event, CCP.
After capping, your extra event SP will be equal to your normal SP per match, so assuming you can consistently score high on ambushes, this is still the best game mode to maximize SP potential. The actual warpoint to SP conversion will still be 1:1 unlike past SP events, but since whatever you gain will be doubled up to the soft cap, this will lead to more points gained for the same time invested. This is when you should try your hardest to meet or exceed the 1000 WP soft cap per match.
I just did the math and assuming I take Friday off of work and cap out on that day, I should be able to earn around 940K SP from active play alone, so with my Omega passive that'll be 1.082 mil SP in three days time. It's going to be a grueling grind, but probably easier than the last 2x SP event. |
Sana Rayya
WASTELAND JUNK REMOVAL
144
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Posted - 2013.08.30 17:51:00 -
[2] - Quote
If CCP wants to make this seem less of a grind, then the bonus for the main goal (reaching cap) should be weighted more heavily than the after cap bonus (extra skill points once cap has been reached). If I got triple SP once my cap was reached (and the effort to reach it was the same) and after that, WP = SP (so business as usual), I wouldn't feel obligated to grind so hard for the remainder of the event. It'd be like any other week.
However, giving players an incentive to play MORE after cap does bestow a certain desire to take advantage of the added bonus, which hence extends the grind. It also benefits those players who are dedicated enough to constantly play even after cap has been reached. |
Sana Rayya
WASTELAND JUNK REMOVAL
144
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Posted - 2013.08.30 17:56:00 -
[3] - Quote
Luckily I have another game to play so I'll busy myself with that on Wednesday and Thursday :) |
Sana Rayya
WASTELAND JUNK REMOVAL
145
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Posted - 2013.08.30 18:19:00 -
[4] - Quote
CCP, if you want to reduce the "grind-like" feel that these events usually have, then you have to get rid of the after cap bonuses, so players wouldn't feel an obligation to play after cap any more than they normally do.
Since you are awarding the SP after the event anyway, why not just make it a 3x SP event giving a maximum bonus of 380,800 SP (or 571,200 SP for those that have boosters)? If you can't reach your cap, then you would get an additional 2x of whatever you have earned from your cap so far. And make the event last a week so that all players have the usual chance to cap when they want to. |
Sana Rayya
WASTELAND JUNK REMOVAL
145
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Posted - 2013.08.30 18:27:00 -
[5] - Quote
Checking some math and it looks like I'll have to start AFKing in ambushes instead of playing them to keep under the 3k SP limit.
From my experience, the average ambush lasts 8 minutes, but can range from 6-12 minutes, and with the current formula [5x(seconds alive in match)+WP = SP] that doesn't leave much of a margin for earning additional WP from PVP actions in game, without exceeding the limit.
Who wants to join me in a nice LLAV tour near the redline? |
Sana Rayya
WASTELAND JUNK REMOVAL
145
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Posted - 2013.08.30 19:27:00 -
[6] - Quote
IAmDuncanIdaho II wrote: I think what he means is every point over 3000 in one match he earns is points he didn't get bonus for. But these points still counts toward his cap, so they're "lost" from earning him bonus. I'd assumed he mean't his optimal SP total from a single match is 3000. Not less than.
Correct. Going over 3000 SP in a match means you reach your cap faster without getting any additional bonus from the event, therefore if you want to get a full 2x your cap, you need to be at or under 3000 SP per match.
Where are people getting the idea that only warpoints are doubled? What I've seen only references SP, not WP, until you cap anyway, at which point you'll need to maximize WP to reach the 1000 SP soft cap. The initial SP earned up to the 3000 is a combination of time in match and warpoints, and this amount will be given as a bonus by CCP at the end of the event. It's not based on warpoints alone as far as I can tell.
Again, seems like the safest way to maximize your SP gains until you cap is to AFK ambushes to make sure you earn no more than 3k a match. |
Sana Rayya
WASTELAND JUNK REMOVAL
153
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Posted - 2013.08.30 22:32:00 -
[7] - Quote
I just AFKed in 4 ambushes and here are my results:
50 clone - Alive time 6:56, 2228 SP before booster
80 clone - Alive time 10:08, 2788 SP before booster
50 clone - Alive time 5:50, 1948 SP before booster
80 clone - Alive time 11:04, 3264 SP before booster
All I did in these rounds was to find a corner in the redline and sit on my ass.
So, CCP, if the match drags out passed around 10 minutes, then even AFKers exceed the SP cap for this event. Any player actually trying to get points is punished by doing so since they are prematurely exhausting their cap without any bonus earned.
You have designed an event that encourages AFKing, and potentially quitting a match early, to maximize the SP gained.
Can we get rid of the 3000 SP limit already? |
Sana Rayya
WASTELAND JUNK REMOVAL
161
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Posted - 2013.08.31 11:12:00 -
[8] - Quote
I think limiting the bonus to warpoints only would probably result in less of a bonus than the bonus in the current event paramters, but I haven't worked out the math on it yet. It would definitely not benefit newer and/or less skilled players who can't regularly exceed 1000 WP per battle. |
Sana Rayya
WASTELAND JUNK REMOVAL
167
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Posted - 2013.09.03 13:42:00 -
[9] - Quote
If you think about it another way, time in battle contributes far more to your SP than warpoints. So if you are in a proto squad and can stomp the other team resulting in a match around 5 minutes long, you could still conceivably earn a decent amount of warpoints (albeit not over 1500) while remaining under the 3k SP limit. But it's safer, easier, and less costly just to AFK instead. |
Sana Rayya
WASTELAND JUNK REMOVAL
167
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Posted - 2013.09.03 17:11:00 -
[10] - Quote
KEROSIINI-TERO wrote:Sana Rayya wrote:If you think about it another way, time in battle contributes far more to your SP than warpoints. So if you are in a proto squad and can stomp the other team resulting in a match around 5 minutes long, you could still conceivably earn a decent amount of warpoints (albeit not over 1500) while remaining under the 3k SP limit. But it's safer, easier, and less costly just to AFK instead. There is a risk of going over 3000 raw SP. A risk of losing some of the precious weekly max gain. Those maximizing competetiveness are not gonna take that chance.
That's true, and I'm probably not going to use that strategy myself. I'll stick to AFKing. But the point of my post was to illustrate a way for players who do not want to AFK to also stay under the 3k limit (for the most part) - it just means you have to win the battle very quickly by cloning, but your squad (and probably your whole team) needs to do fairly well so the WP are spread around. This might be harder to do now that the matchmaking system is supposed to decrease pubstomps. If the match does end up dragging out and you have a high score, you can always disconnect. You'll probably end up with more points in less time than you would have by AFKing and having to disconnect at the 10 min mark. |
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Sana Rayya
WASTELAND JUNK REMOVAL
171
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Posted - 2013.09.05 04:28:00 -
[11] - Quote
Hey guys, quick update. I got really bored grinding ambushes in the redline, especially with the 80 clone ones where I usually had to DC anyway, so I decided to play only the 50 clone ones. Typically I can still play and get WP and remain under the 3000 SP limit just because the matches are usually short.
The trick is to queue alone, and to wait in the battlefinder until you see the "Game Mode: Ambush" show up. Should be right before you are deployed. If it's OMS, then press circle to cancel out of it.
I haven't tried doing this with a squad yet, so not sure if backing out in this manner will result in your squad being deployed without you in it. However, this seems to be a viable way to consistently get 50 clone ambushes without too much of a hassle. I've only had to cancel out of a few 80 clone matches, but I have been able to requeue right away, without the team chat bug that was plaguing me before whenever I tried to mess with the Neocom after queueing.
In terms of how high you can score, each minute will net you roughly 300 SP in passive gain alone. So in a 9 minute match, don't score more than 300 WP to stay under 3000. For 8 min, 600 WP, 7 min, 900 WP, etc. Of course it's hard to predict how long the match will take unless you know a stomp is coming, but if the game drags out it may behoove you not to go out of your way to get additional warpoints, or else you may have to DC. I haven't DC'ed yet and I've only had two matches where I exceeded my limit, by 50 and 150 SP or so.
YMMV.
P.S. - scanners are awesome. If I were squadded they would be a super fast way to quickly decide a match without gaining WP. |
Sana Rayya
WASTELAND JUNK REMOVAL
172
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Posted - 2013.09.05 13:18:00 -
[12] - Quote
Another update - I tried the back out method using a squad and they WILL be deployed unless they back out with you. So to queue into 50 clone ambushes only, you need either a very well coordinated squad (everyone looking at the battlefinder when you queue in, ready to back out when Ambush OMS comes up) or you can just play solo and join up with a random squad once in the warbarge. Scanning while in a squad tends to make the battle go quickly, around 6-8 minutes, and I can still get a decent amount of warpoints instead of sitting in the redline and maintain 3k SP or thereabouts. |
Sana Rayya
WASTELAND JUNK REMOVAL
175
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Posted - 2013.09.09 12:18:00 -
[13] - Quote
Did we get the payout for this event yet? If not today, then what's the ETA? |
Sana Rayya
WASTELAND JUNK REMOVAL
175
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Posted - 2013.09.09 15:07:00 -
[14] - Quote
Did we get the event SP yet? Can someone confirm definitively if we did or did not? |
Sana Rayya
WASTELAND JUNK REMOVAL
178
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Posted - 2013.09.10 12:11:00 -
[15] - Quote
You should have your SP now. Thanks, CCP. |
Sana Rayya
WASTELAND JUNK REMOVAL
181
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Posted - 2013.09.10 18:51:00 -
[16] - Quote
By my calculations I only missed out on around 25k SP from over-earning while capping out. I'd say 10-15k was unavoidable due to PC matches I had to play. So actually playing short ambushes only while capping out was a viable and less boring way of min-maxing this event. |
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