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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Mintchip
C C P C C P Alliance
1109
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Posted - 2013.08.30 16:35:00 -
[1] - Quote
Caldari Bootcamp is a serious challenge for serious people. Do you want to improve upon yourself to better take advantage of 1.4? Are you ready to test yourself? I hope so! This is going to be a lot of fun! Please read the details of this event where CCP Eterne lays it all out for you. CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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CCP Eterne
C C P C C P Alliance
2582
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Posted - 2013.08.30 16:50:00 -
[2] - Quote
daishi mk03 wrote:Quote:You earn 3000 SP from a match after the weekly cap. With a Skill Booster, you earn 1500 extra SP; without you earn 1000 extra SP. How can you earn 3000 SP after the weekly cap? After the cap, you can only earn 1000, right?
I may have overlooked something when paring down the number of examples and put in one that's impossible. But know that in the event it ever did happen, this is how much bonus you'd get. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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CCP Mintchip
C C P C C P Alliance
1109
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Posted - 2013.08.30 16:54:00 -
[3] - Quote
Soraya Xel wrote:Who the heck suggested making it shorter? The last thing we need is for it to only cater to people who have time to cap a character in one day, and screw those of us who play throughout the week. This also tells those people they shouldn't play at all at the start of the week, so they don't waste their cap.
I am frankly amazed this passed any sort of check to prevent CCP from being stupid. It's missing the one piece of feedback we've all universally agreed is needed, and put in a bunch of things that screw everyone else.
One of the concerns that came up in feedback about the 7 day cycle was that it meant people had to play every day to earn the maximum reward. So it's the same amount that you would get over 7 days, just condensed to 3. Allowing for a more concentrated weekend event.
Give it a try, see what you think - we look forward to your feedback! CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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CCP Eterne
C C P C C P Alliance
2582
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Posted - 2013.08.30 16:57:00 -
[4] - Quote
Hmm... You guys raise some salient points that might have been overlooked. I'll confer with Cmdr Wang about these issues and see what he says; I might have gotten some wording wrong about it. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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CCP Mintchip
C C P C C P Alliance
1109
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Posted - 2013.08.30 16:58:00 -
[5] - Quote
Soraya Xel wrote:gbh08 wrote:Is this whole thing pretty much a case of "dont cap untill the event" ? Actually, if you play AT ALL before the event, you lose out. CCP figured out how to kill their most active two days of their game for the week.
We're looking into this! We'd ideally want to make it so that you're not going to have a situation like this. I'd like to say that this isn't going to be an issue - but I'm going to want to confirm before promising anything. :) CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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CCP Mintchip
C C P C C P Alliance
1114
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Posted - 2013.08.30 17:01:00 -
[6] - Quote
Beren Hurin wrote:Are you guys spying on me or something. Of the last six months and this next weekend, the ONLY SP events to occur will have been during the ONLY weeks/weekends I am out of town...creepy .
I like the shirt you're wearing today. CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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CCP Cmdr Wang
C C P C C P Alliance
2303
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Posted - 2013.09.02 11:28:00 -
[7] - Quote
We have clarified the event details for easier understanding on how the SP event will work, you can check them out here.
We will also move the event start date forward so that it will begin on Wednesday, September 4 after downtime and end next Monday September 9 at downtime. We will give out the bonus SP from this event next Tuesday, September 10. This should prevent players who play more frequently from being punished in the event due to hitting the weekly SP cap sooner.
I also want to explain the reason behind changing the length of the SP events. Previously, we are tied to a week long SP event due to the weekly SP cap being reset on Wednesdays. While we understand that the general consensus from the community is that longer events are preferred because they seem less grindy, we also want to offer more variety with events as many of you have requested.
While we are developing the required features to do the types of events that many of you have asked for (such as missions and LP type rewards) we want the ability to alter current events now. This Caldari Bootcamp event is one such effort. If successful, we will be able to do different types of SP events, instead of only offering week long ones. We aim to do shorter SP events but more frequently. We also want to do different types of SP rewards such as giving 5x SP for the first win of the day. This will depend on how well this event works out first, as we want to be sure that shortening the event duration will not adversly affect other game mechanics.
Another reason to do shorter events is logistics. We aim to do more events with shorter duration so we can increase their frequency as shorter events will be less taxing on the devs who do the support work. We also want to give more equality to casual players who may not be able to play all week in order to achieve the required event goals, so shorter events will help make furture events feel less grindy.
Lastly, reguarding why the SP bonus is capped at 3000 per match. This is in order for us to estimate the expected amount of SP that players can gain from this event. Since the bonus SP can still be earned even after the weekly SP cap is hit, we need to ensure that there is a limit on how much SP a player can earn from this event. What I can tell you is that if you play 100 matches over the course of the event and earn an average of 3000 SP per match (with boosters) before hitting the cap, and average 1000 SP per match after hitting the cap, then the amount of SP you can expect to earn is roughly equal to a week long Triple SP event. If you play an average of 14-16 matches a day and earn the same amount of SP per match as mentioned above, then you can expect to earn roughly the same amount of SP as a week long Double SP event. So I hope that many of you will see the benefit of doing such an SP event, you can earn the same amount of SP in less time than a conventional week long SP event.
In the meantime, enjoy the bonus SP from this week's event and I'll see you on the battlefield. |
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CCP Cmdr Wang
C C P C C P Alliance
2315
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Posted - 2013.09.03 03:07:00 -
[8] - Quote
Apison Valusgeffen wrote:Ryme Intrinseca wrote:A'Real Fury wrote:Whatever you may think about the mechanics of the event it does affect one major complaint for the period upto you cap.
The proto stomp.
Vet: I am not shooting him, you shoot him. Vet 2: no way, I might exceed the 3000 SP for this match.
Noob: Skirmish - where is everyone. Noob: Ambush - how come all these players are running away. I must be a badass as all these vets are easy to kill they do not even shoot back or hit me. If you exceed 3,000 SP, you still get the bonus, but it only applies to your first 3,000 SP. So if you get 3,050 base SP, you get (3,000x2)+50=6,050 SP, 50 more than someone who just gets 3,000 base SP. So no one is going to avoid getting kills. If anything, the protostomp will be heavier than usual, as vets grind more or come back for the event. But what everyone is saying is that that extra 50 SP receives no bonus whatsoever. Let's push the 50 SP example further. Let's say you get 4500 per match which is not unreasonable or unheard of (and I have boosters but this 1st example is without boosters for simplicity's sake). That equals, above the 3000, an extra 1500 SP you're (not) getting the bonus for per match. At 4500 per match it will take approximately 42 and 1/3 matches to hit your 190,400 weekly bonus cap (42.311111... by actual math). If I multiply that 1500 I'm not getting a bonus for over 42 matches it equals 63,000 SP that I'm not getting bonus for, while I DO receive an extra 126,000 (3000 x 42 = 126,000 x 2 = 252,000) over those same matches. Now say I only get the requisite 3000 per match, then it takes me approximately 63 and 1/2 matches to reach 190,400 (63.46666...7 by actual math). If I choose to string it out over these 63 matches, I get every point doubled (3000 x 63 = 189,000). So let's do the final math: Example 1: 126,000 x 2 = 252,000 (doubled SP) + 63,000(extra NON doubled SP) = 315,000 Example 2: 189,000 x 2 = 378,000 (doubled SP) That's your 63,000 SP point difference, and that's without the booster bonus and only losing the bonus on an extra 1500 per round. Let's look at it with the bonus using 4500(3000 + 1.5 active booster) as the minimum and 4500 x 1.5 (6750) as the hypothetical per match overage. This time the 4500 a match takes 63 and 1/2 matches to reach the weekly bonus with boosters (190,400 x 1.5 = 285,600) (4500 x 63 = 283,500) The 6750 this time takes 42 and 1/3. This time we're losing 2250 in bonus over 42 matches (4500 x 42 = 189,000) + (2250 x 42 = 94,500 (non bonused)) So again, let's do the math plugging in the booster numbers: Example 1: 189,000 x 2 = 378,000 (doubled SP) + 94,500(extra NON doubled SP) = 472,500 Example 2: 283,500 x 2 = 567,000 That's your 94,500 point difference with the booster. Bottom line, if you do minimally 1/2 better than the 3000 point bonus max w/o booster, or the 4500 bonus max w/booster per match, you lose out on 63,000 or 94,500 respectively. This is of course contingent on my correctly understanding how this double SP events works. All of this could be wrong in which case I'm just going to go to sleep as my brain is angry with me for making it work this hard on a holiday.
So, with the math you've showned you max out your SP gain in 63 matches with no booster and 42 with a booster. Over 5 days that comes out to an average of 12 to 13 matches per day without boosters and 8 to 9 matches per day with boosters to get the same bonus as a double SP event. That is hardly a grind fest.
Has anyone here in the forums done a calculation on how many matches will need to be played in a standard week long SP event in order to max out the SP bonus? The assumption is the average player earns 3000 SP per match, which is what our data shows. Rambos who average higher are at the edge of the bell curve and isn't the best example to use when planning events for players of all types.
That comes out to 198,400/3000 (with no booster)=66 matches and 44 with booster. So this event is not trying to make you grind at all. What it does do is give you the chance to earn roughly the same amount of bonus SP as a triple SP event. The more you play, the more you earn, sounds pretty fair.
We will be watching the data on in-game activities from the event and see how this event affects play behavior. If indeed ambush becomes the predominate game mode played during the event, then we will use that data when planning for future events.
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CCP Cmdr Wang
C C P C C P Alliance
2316
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Posted - 2013.09.03 04:02:00 -
[9] - Quote
Hobo on Fire wrote:CCP Cmdr Wang wrote: The assumption is the average player earns 3000 SP per match, which is what our data shows. Rambos who average higher are at the edge of the bell curve and isn't the best example to use when planning events for players of all types.... ...We will be watching the data on in-game activities from the event and see how this event affects play behavior. If indeed ambush becomes the predominate game mode played during the event, then we will use that data when planning for future events.
The issue with using 3000 SP per match as an average is the vastly different payouts across game modes. If you were taking the average payout for Skirmish mode only, I'd bet it is noticeably higher than 3000; ambush matches would be lower. By basing your cap off the average across all game modes, you create a situation where only the lower scoring game modes (i.e. ambush) are worth it for the bonus; the higher payout modes only waste potential earnings. The players who are actually paying attention to the event know this, and if they want to maximize their bonus will stick to Ambush. Anyone playing Skirmish or Domination during this event either doesn't know or care about the event, or has already hit their weekly cap. I actually get the idea of using "average" SP earned in a match as your baseline, as it ensures the newer and less skilled players will get the most out of the event; unfortunately it encourages skilled players to try and game the system by AFKing or not participating in the battles. Perhaps a different maximum reward could be offered for each game mode? 2000 for Ambush, 4000 for skirmish, whatever each mode's average payout is.
Yes, you bring up some good points that we will consider for the next SP event. We are also looking at other ways of doing this as well, such as getting bonus SP for matches won or getting a flat bonus rate for x number of matches played per day, etc.
The primary goal of this event is to first test the new script and ensure it does not interfere with the game mechanics.
It is also interesting to note that while many are complaining about this event being a grind, they are also worried about hitting cap too soon, which means it will actually be less grindy if they average more than the mean 3000 SP per match.
I also don't see how AFKing will help players maximize their SP gain, yes you will earn more than you usually do, but it is unlikely that you get more than 3000 SP per match by doing nothing. The new anti-AFK mechanic should also curb this behavior as well. Which, if the theory crafters here are correct (that is their assumption that this encourages AFK) this event will actually help test the new anti-AFK mechanic. |
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CCP Cmdr Wang
C C P C C P Alliance
2318
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Posted - 2013.09.03 04:09:00 -
[10] - Quote
XiBravo wrote:CCP Cmdr Wang wrote: So, with the math you've shown you max out your SP gain in 63 matches with no booster and 42 with a booster. Over 5 days that comes out to an average of 12 to 13 matches per day without boosters and 8 to 9 matches per day with boosters to get the same bonus as a double SP event. That is hardly a grind fest.
A calculation on how many matches will need to be played in a standard week long SP event in order to max out the SP bonus can be broken down like this: The assumption is the average player earns 3000 SP per match, which is what our data shows. Rambos who average higher are at the edge of the bell curve and isn't the best example to use when planning events for players of all types.
That comes out to 198,400/3000 (with no booster)=66 matches and 44 with booster. So this event is not trying to make you grind at all. What it does do is give you the chance to earn roughly the same amount of bonus SP as a triple SP event. The more you play, the more you earn, sounds pretty fair.
We will be watching the data on in-game activities from the event and see how this event affects play behavior. If indeed ambush becomes the predominate game mode played during the event, then we will use that data when planning for future events.
I think you are missing the point he is trying to make. Based on the weekly cap, earning any sp on non event days or any sp over 3,000 in a match results in a loss of event bonus sp. this means that players must try and "grind" matches deliberately earning no more than 3,000 sp per match on fri-sun ONLY to take full advantage of the event.
We have moved the event to start on Wednesday so there are two more days for this event. Since the event now starts at the beginning of the weekly cap reset, this risk has been reduced. |
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CCP Cmdr Wang
C C P C C P Alliance
2319
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Posted - 2013.09.03 05:18:00 -
[11] - Quote
HowDidThatTaste wrote:Page 12 and this event is still clear as mud!
Lets see it starts Wednsday I can only play up to 3000 sp per match or its wasted?
I have no idea someone TLDR for me how do I maximized my SP gain
TL;DR
Play as you normally do and get extra SP! For free! Pretty clear. |
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