|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Rogatien Merc
Red Star. EoN.
900
|
Posted - 2013.08.30 20:01:00 -
[1] - Quote
Awesome seeing the speedy replies from CCP on our concerns with this.
Respectfully suggest that if you want to put in a triple SP event, please have it coinciding 100% with the SP reset system. The fact that it has NOT done this in the past has been the source of ALL grief. Seriously. There was the time when it overlapped one extra day and gave 2nd-week-triple-bonus to the very few that grind it out on Thursday. There was the time it started a day late and hamstrung anyone that had played AT ALL the day before. Seriously... just have it match the SP reset cycle.
If it matches the SP reset week, then people can get their full triple SP before cap... most people aren't really concerned with the 3x SP after cap so it is not a matter of grinding it out. This preference for the event is completely unrelated to the proposed permanent "7-day cycle daily bonus"
Having the EVENT last 7 days completely synched with the cap reset cycle gives us the maximum flexibility.
Having the 7-day cycle reset on a single day of inactivity gives us NO flexibility.
Shouldn't have used feedback from the latter to make decisions about the former.
Make sense? |
Rogatien Merc
Red Star. EoN.
900
|
Posted - 2013.08.30 20:05:00 -
[2] - Quote
CCP Mintchip wrote:Soraya Xel wrote:Who the heck suggested making it shorter? The last thing we need is for it to only cater to people who have time to cap a character in one day, and screw those of us who play throughout the week. This also tells those people they shouldn't play at all at the start of the week, so they don't waste their cap.
I am frankly amazed this passed any sort of check to prevent CCP from being stupid. It's missing the one piece of feedback we've all universally agreed is needed, and put in a bunch of things that screw everyone else. One of the concerns that came up in feedback about the 7 day cycle was that it meant people had to play every day to earn the maximum reward. So it's the same amount that you would get over 7 days, just condensed to 3. Allowing for a more concentrated weekend event. Give it a try, see what you think - we look forward to your feedback! Please see my post just above this one. The 7-day cycle permanent bonus is completely different than a 3x SP event. |
Rogatien Merc
Red Star. EoN.
925
|
Posted - 2013.08.31 17:06:00 -
[3] - Quote
Ryme Intrinseca wrote:Bad event due to the two extra levels of complication compared to previous events, which have the effect of limiting how and when you play:
- doesn't extend all week, so you have to avoid playing until the weekend or lose SP. - only get bonus on 3,000SP, so you have to avoid Skirmish and Domination to maximize SP.
The upshot is that vets have less fun than usual, and newbs see the gulf between their SP and vet's SP widen as it's only the vets who've worked out CCP's crazy formula. Yeeeppp!!!!
The 95% silent majority that never makes it onto the forums. |
Rogatien Merc
Red Star. EoN.
928
|
Posted - 2013.08.31 20:58:00 -
[4] - Quote
Matticus Monk wrote:Silas Swakhammer wrote:Still waiting on a response. How's it going, Shanghai? I love it.... the event is a week away.... the thread was started at like 1 am on a Saturday, Shanghai time, and you posted this at like 1am Sunday Shanghai time.... Any idea what may be going on here....? Chill. Be patient. Think the critical time was "afternoon on a Friday" over in California (think that's where the 'business office' is right?) and yeah... it's Saturday. Don't expect anything until Tuesday lol. |
Rogatien Merc
Red Star. EoN.
945
|
Posted - 2013.09.02 20:02:00 -
[5] - Quote
CCP Cmdr Wang wrote:I also want to explain the reason behind changing the length of the SP events. Previously, we are tied to a week long SP event due to the weekly SP cap being reset on Wednesdays. While we understand that the general consensus from the community is that longer events are preferred because they seem less grindy, we also want to offer more variety with events as many of you have requested. "Variety" in the distribution and way we earn SP is ... less than creative. We'd prefer 'variety' in events be more like the Caldari Prime type of thing and leave SP gain simple and egalitarian. SP is the lifeblood of the game, and its pursuit should remain simple and straightforward. Any complications in this area serve to widen the gap between casuals who barely know there IS an event and hardcore players.
CCP Cmdr Wang wrote:Another reason to do shorter events is logistics. We aim to do more events with shorter duration so we can increase their frequency as shorter events will be less taxing on the devs who do the support work. Understandable.
CCP Cmdr Wang wrote: We also want to give more equality to casual players who may not be able to play all week in order to achieve the required event goals, so shorter events will help make furture events feel less grindy. This actually makes very, very little sense. If you just triple the SP cap, then it allows casual players to play at any time during the week and earn proportional SP.
CCP Cmdr Wang wrote:Lastly, reguarding why the SP bonus is capped at 3000 per match. This is in order for us to estimate the expected amount of SP that players can gain from this event. We would all be better served if you simply set the SP cap to 3x and did not triple SP after cap.
CCP Cmdr Wang wrote:So I hope that many of you will see the benefit of doing such an SP event, you can earn the same amount of SP in less time than a conventional week long SP event. Respectfully, this is literally, truly, actually and factually completely illogical. A conventional 2-3x SP event gives us 2-3x SP in the same amount of time it takes to cap. Your example requires people to grind a **** ton of matches PAST the cap to achieve "similar results"
|
Rogatien Merc
Red Star. EoN.
945
|
Posted - 2013.09.02 20:07:00 -
[6] - Quote
Soraya Xel wrote:CCP Cmdr Wang, thanks for fixing the worst problem. However, the problem with the SP cap per match of 3000, is it makes Ambush the only viable game mode for the week. Pretty much.
There is literally no additional benefit to the community by putting this cap on things. This does not make the event more interesting. We do not see this as some sort of "woohoo! new content cuz numbers are tweaked". It is just a pain in the ass with absolutely no benefit. CCP gains nothing from this, the community at large gains nothing from this, casuals gain nothing, hardcore players gain nothing... it is just a pain in the ass. If you want to limit large SP gains by outlier hardcore players, then limit the extra SP to for instance the first 500 SP after cap. Or get rid of any bonus after cap. |
|
|
|