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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Adipem Nothi
Nos Nothi
6382
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Posted - 2015.02.05 00:35:00 -
[28651] - Quote
So excite! First I've seen :-)
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
6382
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Posted - 2015.02.05 00:41:00 -
[28652] - Quote
So unlocking Subsystem 3 (Augmented Ammunition) appears to have overwritten my Subsystem 2 (Market). I can no longer "claim" the Isk generated by market. Looks like this happened to another guy as well:
https://forums.dust514.com/default.aspx?g=posts&m=2607687#post2607687
PS: Upgrades beyond the 1st level require a butt ton of Components. If these scale anything like Loyalty Ranks, we'll be at this for awhile.
Shoot scout with yes.
- Ripley Riley
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One Eyed King
Nos Nothi
7634
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Posted - 2015.02.05 00:44:00 -
[28653] - Quote
I call this fit "And That's Why You Need a CPU Upgrade"
Quafe M-1
2 Complex Myofybrils
PLC Quafe NK
Flux
Pro Cloak
Complex Kincat
Enh CPU Upgrade.
I don't know what this thing will do, but its just 24k ISK, and should be fun for those pub stomp matches where no f*cks are given.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Bayeth Mal
Nos Nothi
2294
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Posted - 2015.02.05 00:52:00 -
[28654] - Quote
For some reason my ISP is acting up so I haven't been able to download the update.
We'll bang, OK?
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Spademan
Fatal Absolution General Tso's Alliance
5765
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Posted - 2015.02.05 00:54:00 -
[28655] - Quote
Adipem Nothi wrote:So unlocking Subsystem 3 (Augmented Ammunition) appears to have overwritten my Subsystem 2 (Market). I can no longer "claim" the Isk generated by market. Looks like this happened to another guy as well: https://forums.dust514.com/default.aspx?g=posts&m=2607687#post2607687PS: Upgrades beyond the 1st level require a butt ton of Components. If these scale anything like Loyalty Ranks, we'll be at this for awhile. The first level requires a load of components. 1'119 for the first upgrade to the warbarge? That's like 3 days of components.
How'd you get yours up so quick?
What're you looking at me like that for? I'll shank you I will.
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CCP Rattati
C C P C C P Alliance
16541
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Posted - 2015.02.05 01:52:00 -
[28656] - Quote
Adipem Nothi wrote:So unlocking Subsystem 3 (Augmented Ammunition) appears to have overwritten my Subsystem 2 (Market). I can no longer "claim" the Isk generated by market. Looks like this happened to another guy as well: https://forums.dust514.com/default.aspx?g=posts&m=2607687#post2607687PS: Upgrades beyond the 1st level require a butt ton of Components. If these scale anything like Loyalty Ranks, we'll be at this for awhile. Reported to devs!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Adipem Nothi
Nos Nothi
6382
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Posted - 2015.02.05 01:58:00 -
[28657] - Quote
Spademan wrote: How'd you get yours up so quick?
~80k AUR remaining from an earlier Vet pack purchase. Now down to about 70k. Curiosity got the better of me :-) But I haven't gone too crazy: Warbarge (3), Mobile Factory (2), Augmented Ammo (2), Market (1)
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
6382
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Posted - 2015.02.05 02:02:00 -
[28658] - Quote
CCP Rattati wrote:Adipem Nothi wrote:So unlocking Subsystem 3 (Augmented Ammunition) appears to have overwritten my Subsystem 2 (Market). I can no longer "claim" the Isk generated by market. Looks like this happened to another guy as well: https://forums.dust514.com/default.aspx?g=posts&m=2607687#post2607687PS: Upgrades beyond the 1st level require a butt ton of Components. If these scale anything like Loyalty Ranks, we'll be at this for awhile. Reported to devs! Thank you, sir! I took the same steps showcased in the Heracles video: https://www.youtube.com/watch?v=mzP0jdE1XLg&feature=youtu.be
Barge Level 1 and 2 yesterday. Waited out cooldown. Barge Level 3 today (components purchased w/AUR).
Shoot scout with yes.
- Ripley Riley
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
846
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Posted - 2015.02.05 02:06:00 -
[28659] - Quote
Upgrades past level 3 require tens of thousands of components. The cool downs are also weeks long as well |
Bayeth Mal
Nos Nothi
2294
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Posted - 2015.02.05 02:28:00 -
[28660] - Quote
Spademan wrote:Bayeth Mal wrote:So... Just had another interview this morning and walked away with another job offer....
I hate making decisions. They're both so awesome! Can I have one?
I just turned down the remote island one. Fantastic pay, but they wanted me for expertise I already had. Not a lot of room for growth. The kind of job you do for a few years then go buy a house or two. Or do it for 15 years and just straight up retire.
But ultimately boring, not going to learn a lot.
Turned it down for one where I get to stay in Cairns (awesome place), keep living with my partner (awesome body) and learn **** loads and generally have some cool work stories. But with peanuts thrown at you for a salary.
On a not entirely unrelated note, will likely buy a motorbike in the next couple of months for work.
We'll bang, OK?
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Adipem Nothi
Nos Nothi
6384
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Posted - 2015.02.05 02:44:00 -
[28661] - Quote
DeathwindRising wrote:Upgrades past level 3 require tens of thousands of components. The cool downs are also weeks long as well The compact mobile factories aboard our barges are able to yield a few hundred components per day. I'll bet a sprawling, land-based factory could yield thousands. All that production is going to have to be stored somewhere. And I imagine that somewhere is likely where you'll find , pilfering the stockpiles of (hopefully) overextended "big shot" corps, wondering all the while if they'll actually get away with it.
Shoot scout with yes.
- Ripley Riley
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One Eyed King
Nos Nothi
7635
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Posted - 2015.02.05 02:52:00 -
[28662] - Quote
Enjoyed my super fun new fit, however I would have had more fun had Melee HD been better.
I am guessing a good 50 to 75 percent of my hits did not register. Can't say for sure because of the flurry of action, but there were certainly a couple times where I smacked a standing target and it didn't seem to register.
I did have some pretty sweet kills though.
Also managed a nice PLC kill from maybe 100m or more away. The red was kind enough to move in one direction continuously while shooting at me to allow me to calibrate the shot.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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duster 35000
Algintal Core Gallente Federation
184
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Posted - 2015.02.05 03:48:00 -
[28663] - Quote
CCP Rattati wrote:Adipem Nothi wrote:So unlocking Subsystem 3 (Augmented Ammunition) appears to have overwritten my Subsystem 2 (Market). I can no longer "claim" the Isk generated by market. Looks like this happened to another guy as well: https://forums.dust514.com/default.aspx?g=posts&m=2607687#post2607687PS: Upgrades beyond the 1st level require a butt ton of Components. If these scale anything like Loyalty Ranks, we'll be at this for awhile. Reported to devs! Do you guys plan on making it not take days tl get to LVL 2 warbarge for non aurum users?
Choo Choo
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Adipem Nothi
Nos Nothi
6384
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Posted - 2015.02.05 03:51:00 -
[28664] - Quote
Scotty did it!
Deploy; immediately spot "Dia Farron" in blue in the killfeed. Another one of these (!?!). But before leaving battle, I check the roster on a whim. Low and behold, Kaizuka Sniper's stomp squad is on the other side. Couldn't believe my eyes. Super Stomp Squad vs Super Stomp Squad.
It was epic. A seriously good fight.
Shoot scout with yes.
- Ripley Riley
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mollerz
6101
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Posted - 2015.02.05 04:08:00 -
[28665] - Quote
Bayeth Mal wrote:Turned it down for one where I get to stay in Cairns ( awesome place), keep living with my partner ( awesome body) and learn **** loads and generally have some cool work stories. But with peanuts thrown at you for a salary. On a not entirely unrelated note, will likely buy a motorbike in the next couple of months for work.
Can confirm- Cairns and boobs are awesome.
As a fellow rider- I found out from a lot of cairnites that.. is Cairnites right?... anyway, that motorbikes and tickets go hand in hand in Cairns. Unless you have no problem riding the speed limit.. which means I'd know all the cops on a first name basis, have a revolving license suspension rolling, and have to get a 2nd and 3rd job to pay the fines.
but it would be totally worth it. I jest a bit, but really, one of my big take aways from living in Australia is that Aussies are ******* giant rule sticklers compared to us Yanks. We break rules just for the **** of it. |
Adipem Nothi
Nos Nothi
6388
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Posted - 2015.02.05 04:48:00 -
[28666] - Quote
All around a good day. Got to stab lots of people. Also got some keys!
Strongbox #1456 - Frontline Special Issue x7 (19k) Strongbox #1455 - Codewish Tac AR x14 (160k) Strongbox #1454 - Martyr 20GJ Particle Cannon x17 (710k) Strongbox #1453 - Chokegrin MagSec x33 (169k) Strongbox #1452 - Neo Assault gk.0 x7 (59k)
Sold it all for ~1.1M Isk. Not quite BPO Knives good, but good enough!
Shoot scout with yes.
- Ripley Riley
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Cat Merc
Fatal Absolution General Tso's Alliance
14898
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Posted - 2015.02.05 04:48:00 -
[28667] - Quote
IgniteableAura wrote:Just as an example: I know of a certain game that has basically unlimited resources (money and devs) and continues to fail the community at large..... A certain game that had a great foundation and has basically taken a giant dump all over it.... #Destiny #CCPmasterPlan -slow and steady wins the race I have great hopes for legion/dust, but it will be a while. To be fair in Destiny's case, that's what happens when 3 leads leave at nearly the same time and nobody knows what the hell to do at this point, running around like headless chickens.
Those people are the ones who did Halo, and the only difference was who owns them. Either way the resources were huge and the teams were large, but Halo was still awesome every single time.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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CCP Rattati
C C P C C P Alliance
16552
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Posted - 2015.02.05 04:54:00 -
[28668] - Quote
Adipem Nothi wrote:DeathwindRising wrote:Upgrades past level 3 require tens of thousands of components. The cool downs are also weeks long as well The compact mobile factories aboard our barges are able to yield a few hundred components per day. I'll bet a sprawling, land-based factory could yield thousands. All that production is going to have to be stored somewhere. And I imagine that somewhere is likely where you'll find , pilfering the stockpiles of (hopefully) overextended "big shot" corps, wondering all the while if they'll actually get away with it. I dream of raiding ISK and Components from other corps/players
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cat Merc
Fatal Absolution General Tso's Alliance
14898
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Posted - 2015.02.05 05:01:00 -
[28669] - Quote
CCP Rattati wrote:Adipem Nothi wrote:DeathwindRising wrote:Upgrades past level 3 require tens of thousands of components. The cool downs are also weeks long as well The compact mobile factories aboard our barges are able to yield a few hundred components per day. I'll bet a sprawling, land-based factory could yield thousands. All that production is going to have to be stored somewhere. And I imagine that somewhere is likely where you'll find , pilfering the stockpiles of (hopefully) overextended "big shot" corps, wondering all the while if they'll actually get away with it. I dream of raiding ISK and Components from other corps/players "I have a dream. A dream where small fries can annoy the big fries. A dream where the small fries can still become rich enough to become big fries.
I have a dream"
-CCP Rattati
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Bayeth Mal
Nos Nothi
2297
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Posted - 2015.02.05 05:22:00 -
[28670] - Quote
So Rattati, what's your thoughts on Dust leaning a little too far towards being overly rewarding to people able to log in every day? Or the juxtaposition of people getting left out?
I'm not sure if you saw my earlier posts but for the entire time I've been playing Dust up until now I've successfully managed to hit the 6kSP daily bonus a grand total of 4 times since it was implemented (IIRC), with a record stretch of 8 days being the longest. (edit: as in logging in the first time on day one, last time on day eight). This was because my job demanded frequent travel for a few days at a time. But when I was home I'd have marathon sessions, sitting down and knocking out the weekly SP cap over the weekend every week for months at a time (not any more obviously).
Am I less of a player or customer than the guy who logs in, plays a few games and leaves, even though our total hours played over the week may be the same?
Now I'm no longer in that job and while I know it's not exactly normal, if I was still in that job the requirement to log in every day or couple of days in order to keep my warbarge functioning would frustrate me. I would only be getting a fraction out of it compared to others.
I know it's hard to cater to everybody's lifestyle as we're all different, but I was surprised by this as my understanding is you were trying to help out the "casual, have job and kids and can only get a few hours in on the weekend" player.
Any player with a job must be infinitely more valuable as a customer than the unemployed "poop sock" squad.
Note: This is a repost as it was missed.
We'll bang, OK?
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Cat Merc
Fatal Absolution General Tso's Alliance
14900
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Posted - 2015.02.05 05:30:00 -
[28671] - Quote
Bayeth Mal wrote:SI know it's hard to cater to everybody's lifestyle as we're all different, but I was surprised by this as my understanding is you were trying to help out the "casual, have job and kids and can only get a few hours in on the weekend" player.
Any player with a job must be infinitely more valuable as a customer than the unemployed "poop sock" squad.
Note: This is a repost as it was missed. When he was referring to the "Casual, have job and kids" people, he was justifying why the AUR option is there. Basically, you are the target demographic for buying components with AUR and upgrading the Warbarge that way.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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CCP Rattati
C C P C C P Alliance
16560
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Posted - 2015.02.05 06:50:00 -
[28672] - Quote
Bayeth Mal wrote:So Rattati, what's your thoughts on Dust leaning a little too far towards being overly rewarding to people able to log in every day? Or the juxtaposition of people getting left out?
I'm not sure if you saw my earlier posts but for the entire time I've been playing Dust up until now I've successfully managed to hit the 6kSP daily bonus a grand total of 4 times since it was implemented (IIRC), with a record stretch of 8 days being the longest. (edit: as in logging in the first time on day one, last time on day eight). This was because my job demanded frequent travel for a few days at a time. But when I was home I'd have marathon sessions, sitting down and knocking out the weekly SP cap over the weekend every week for months at a time (not any more obviously).
Am I less of a player or customer than the guy who logs in, plays a few games and leaves, even though our total hours played over the week may be the same?
Now I'm no longer in that job and while I know it's not exactly normal, if I was still in that job the requirement to log in every day or couple of days in order to keep my warbarge functioning would frustrate me. I would only be getting a fraction out of it compared to others.
I know it's hard to cater to everybody's lifestyle as we're all different, but I was surprised by this as my understanding is you were trying to help out the "casual, have job and kids and can only get a few hours in on the weekend" player.
Any player with a job must be infinitely more valuable as a customer than the unemployed "poop sock" squad.
Note: This is a re-post as it was missed.
Ugh, I would love to tie rewards to "played" minutes, rather than logons. Let me think about this, and no, I don't feel that you are less of a player/customer at all. Feel free to help me with non-exploitable fixes to rewarding crunch players that don't make the others feel that they don't need to log in regularly. Problem is that everytime you leave for work, I don't know if you are ever coming back :), maybe a subscription system might say "I am dedicated, reward me".
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CLONE ALPHA 001
T.H.I.R.D R.O.C.K General Tso's Alliance
138
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Posted - 2015.02.05 07:18:00 -
[28673] - Quote
CCP Rattati wrote:Adipem Nothi wrote:DeathwindRising wrote:Upgrades past level 3 require tens of thousands of components. The cool downs are also weeks long as well The compact mobile factories aboard our barges are able to yield a few hundred components per day. I'll bet a sprawling, land-based factory could yield thousands. All that production is going to have to be stored somewhere. And I imagine that somewhere is likely where you'll find , pilfering the stockpiles of (hopefully) overextended "big shot" corps, wondering all the while if they'll actually get away with it. I dream of raiding ISK and Components from other corps/players
i dream of the dust 514 that was promised at fanfest i dream of legion that was shown at fan fest |
Cat Merc
Fatal Absolution General Tso's Alliance
14903
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Posted - 2015.02.05 07:26:00 -
[28674] - Quote
CCP Rattati wrote:Bayeth Mal wrote:So Rattati, what's your thoughts on Dust leaning a little too far towards being overly rewarding to people able to log in every day? Or the juxtaposition of people getting left out?
I'm not sure if you saw my earlier posts but for the entire time I've been playing Dust up until now I've successfully managed to hit the 6kSP daily bonus a grand total of 4 times since it was implemented (IIRC), with a record stretch of 8 days being the longest. (edit: as in logging in the first time on day one, last time on day eight). This was because my job demanded frequent travel for a few days at a time. But when I was home I'd have marathon sessions, sitting down and knocking out the weekly SP cap over the weekend every week for months at a time (not any more obviously).
Am I less of a player or customer than the guy who logs in, plays a few games and leaves, even though our total hours played over the week may be the same?
Now I'm no longer in that job and while I know it's not exactly normal, if I was still in that job the requirement to log in every day or couple of days in order to keep my warbarge functioning would frustrate me. I would only be getting a fraction out of it compared to others.
I know it's hard to cater to everybody's lifestyle as we're all different, but I was surprised by this as my understanding is you were trying to help out the "casual, have job and kids and can only get a few hours in on the weekend" player.
Any player with a job must be infinitely more valuable as a customer than the unemployed "poop sock" squad.
Note: This is a re-post as it was missed. Ugh, I would love to tie rewards to "played" minutes, rather than logons. Let me think about this, and no, I don't feel that you are less of a player/customer at all. Feel free to help me with non-exploitable fixes to rewarding crunch players that don't make the others feel that they don't need to log in regularly. Problem is that everytime you leave for work, I don't know if you are ever coming back :), maybe a subscription system might say "I am dedicated, reward me". Could have a small daily multiplier that grows the more matches you play, and resets daily. Should be put at a number that allows those who crunch on the weekend to catch up SP wise. Could also apply it to the salvage system so that your likelyness of getting components from salvage increases.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Pseudogenesis
Nos Nothi
1567
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Posted - 2015.02.05 07:53:00 -
[28675] - Quote
CCP Rattati wrote:Feel free to help me with non-exploitable fixes to rewarding crunch players that don't make the others feel that they don't need to log in regularly.
This is very important. I have a few friends who are on the fence about playing Dust and I was really excited to tell them about the new content before I realized I had to tell them "Well, the thing is now you kind of have to log on every day or so..."
Yeah, they're definitely not gonna listen to me now. A higher (base?) cap on the amount of warbarge produce that can be held at one time would go miles towards helping Dust not feel like Farmville in space.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Bayeth Mal
Nos Nothi
2300
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Posted - 2015.02.05 08:37:00 -
[28676] - Quote
CCP Rattati wrote: Problem is that everytime you leave for work, I don't know if you are ever coming back :),
Awww...
Well the way the 1 and 3 day active boosters work already works towards helping the heavy weekend players, so there's that.
And it's more the Warbarge/Loot stuff that's more of a concern for me.
Pseudogenesis wrote:Farmville in space. Boom, perfectly put, this is exactly what I'm concerned about.
The suggestion of slowly increasing rewards as the day goes on may be good. Would also pair well with boosters.
This is the point where I go a little off track:
Or something that could act like a subscription. It doesn't have to be much, just dollar or two a week that does something for you over time. There could be increasing rewards for keeping it going continuously (like at the end of each month get a bunch of war-barge parts and each consecutive month increases by 10%). I say a couple of dollars a week as you may also be buying boosters and things on top of that and if you're on a $15-20 dollar subscription, having extra things to pay for may frustrate you.
If we do decide to introduce an optional subscription thing. Let's say it's $10 a month. But for that $10 you get like $20 worth of things you'd normally have to purchase plus some random loot, but it's a grab bag of things so there's no real telling what you might get (like strongboxes!). But there's at least a guarantee you'll get your moneys worth in Boosters and Aurum. Does that make sense?
So proposal: $10 a month gets: $10 worth of SP Boosters (Standard and Omega, Active and Passive) and maybe a bit of Aurum. $10 worth of random Aurum gear (you may or may not be able to use) A few random items, maybe a couple of officer weapons, or warbarge parts. Basically a couple of days playtime worth of loot drops. Every consecutive month the random items drops get bigger (up to a certain point of course).
Worst case scenario: you get your monies worth. Best case you get a freaken sweet deal for what you paid.
Here's the sad part though. If we were talking Legion or if Dust was on PS4 I'd be signing up for $10 a month no problem... but where we are currently...
We'll bang, OK?
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Aeon Amadi
Chimera Core
8433
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Posted - 2015.02.05 10:31:00 -
[28677] - Quote
Cat Merc wrote:CCP Rattati wrote:Bayeth Mal wrote:So Rattati, what's your thoughts on Dust leaning a little too far towards being overly rewarding to people able to log in every day? Or the juxtaposition of people getting left out?
I'm not sure if you saw my earlier posts but for the entire time I've been playing Dust up until now I've successfully managed to hit the 6kSP daily bonus a grand total of 4 times since it was implemented (IIRC), with a record stretch of 8 days being the longest. (edit: as in logging in the first time on day one, last time on day eight). This was because my job demanded frequent travel for a few days at a time. But when I was home I'd have marathon sessions, sitting down and knocking out the weekly SP cap over the weekend every week for months at a time (not any more obviously).
Am I less of a player or customer than the guy who logs in, plays a few games and leaves, even though our total hours played over the week may be the same?
Now I'm no longer in that job and while I know it's not exactly normal, if I was still in that job the requirement to log in every day or couple of days in order to keep my warbarge functioning would frustrate me. I would only be getting a fraction out of it compared to others.
I know it's hard to cater to everybody's lifestyle as we're all different, but I was surprised by this as my understanding is you were trying to help out the "casual, have job and kids and can only get a few hours in on the weekend" player.
Any player with a job must be infinitely more valuable as a customer than the unemployed "poop sock" squad.
Note: This is a re-post as it was missed. Ugh, I would love to tie rewards to "played" minutes, rather than logons. Let me think about this, and no, I don't feel that you are less of a player/customer at all. Feel free to help me with non-exploitable fixes to rewarding crunch players that don't make the others feel that they don't need to log in regularly. Problem is that everytime you leave for work, I don't know if you are ever coming back :), maybe a subscription system might say "I am dedicated, reward me". Could have a small daily multiplier that grows the more matches you play, and resets daily. Should be put at a number that allows those who crunch on the weekend to catch up SP wise. Could also apply it to the salvage system so that your likelyness of getting components from salvage increases. Also, I would love a subscription system that grows its rewards.the longer you are.subscribed, similar to PS2.
Sounds familiar. Then again, the response was mostly negative due to extreme tungsten foil hattery. As much as I would love to just subscribe and not have to log in and deal with the excruciating wait time for the Aurum store to load up, I seriously doubt that the general community wants anything to do with the subscription moniker for... Well. I genuinely have no idea. Something about having an unfair advantage of non-paying players or something.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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SponkSponkSponk
WarRavens Capital Punishment.
1132
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Posted - 2015.02.05 10:46:00 -
[28678] - Quote
CCP Rattati wrote: Problem is that everytime you leave for work, I don't know if you are ever coming back :), maybe a subscription system might say "I am dedicated, reward me".
If I subscribe, I expect
* all my war barge components to auto-claim themselves. * Login rewards get automatically applied at max whether I login or not * Free Aurum every day * pre-installed passive and active booster while my sub is running * one free mission re-roll per day * An automatic defend order on myself, so the rest of my squad gets +10% WP when near me (unless I already have a defend order on me)
Dust/Eve transfers
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
854
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Posted - 2015.02.05 11:40:00 -
[28679] - Quote
CCP Rattati wrote:Bayeth Mal wrote:So Rattati, what's your thoughts on Dust leaning a little too far towards being overly rewarding to people able to log in every day? Or the juxtaposition of people getting left out?
I'm not sure if you saw my earlier posts but for the entire time I've been playing Dust up until now I've successfully managed to hit the 6kSP daily bonus a grand total of 4 times since it was implemented (IIRC), with a record stretch of 8 days being the longest. (edit: as in logging in the first time on day one, last time on day eight). This was because my job demanded frequent travel for a few days at a time. But when I was home I'd have marathon sessions, sitting down and knocking out the weekly SP cap over the weekend every week for months at a time (not any more obviously).
Am I less of a player or customer than the guy who logs in, plays a few games and leaves, even though our total hours played over the week may be the same?
Now I'm no longer in that job and while I know it's not exactly normal, if I was still in that job the requirement to log in every day or couple of days in order to keep my warbarge functioning would frustrate me. I would only be getting a fraction out of it compared to others.
I know it's hard to cater to everybody's lifestyle as we're all different, but I was surprised by this as my understanding is you were trying to help out the "casual, have job and kids and can only get a few hours in on the weekend" player.
Any player with a job must be infinitely more valuable as a customer than the unemployed "poop sock" squad.
Note: This is a re-post as it was missed. Ugh, I would love to tie rewards to "played" minutes, rather than logons. Let me think about this, and no, I don't feel that you are less of a player/customer at all. Feel free to help me with non-exploitable fixes to rewarding crunch players that don't make the others feel that they don't need to log in regularly. Problem is that everytime you leave for work, I don't know if you are ever coming back :), maybe a subscription system might say "I am dedicated, reward me".
Some people don't come back... It's weird that you should say such a thing. There's actually been a death in our dust community |
Celus Ivara
DUST University Ivy League
298
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Posted - 2015.02.05 12:05:00 -
[28680] - Quote
CCP Rattati wrote:Bayeth Mal wrote:So Rattati, what's your thoughts on Dust leaning a little too far towards being overly rewarding to people able to log in every day? Or the juxtaposition of people getting left out?
I'm not sure if you saw my earlier posts but for the entire time I've been playing Dust up until now I've successfully managed to hit the 6kSP daily bonus a grand total of 4 times since it was implemented (IIRC), with a record stretch of 8 days being the longest. (edit: as in logging in the first time on day one, last time on day eight). This was because my job demanded frequent travel for a few days at a time. But when I was home I'd have marathon sessions, sitting down and knocking out the weekly SP cap over the weekend every week for months at a time (not any more obviously).
Am I less of a player or customer than the guy who logs in, plays a few games and leaves, even though our total hours played over the week may be the same?
Now I'm no longer in that job and while I know it's not exactly normal, if I was still in that job the requirement to log in every day or couple of days in order to keep my warbarge functioning would frustrate me. I would only be getting a fraction out of it compared to others.
I know it's hard to cater to everybody's lifestyle as we're all different, but I was surprised by this as my understanding is you were trying to help out the "casual, have job and kids and can only get a few hours in on the weekend" player.
Any player with a job must be infinitely more valuable as a customer than the unemployed "poop sock" squad.
Note: This is a re-post as it was missed. Ugh, I would love to tie rewards to "played" minutes, rather than logons. Let me think about this, and no, I don't feel that you are less of a player/customer at all. Feel free to help me with non-exploitable fixes to rewarding crunch players that don't make the others feel that they don't need to log in regularly. Problem is that everytime you leave for work, I don't know if you are ever coming back :), maybe a subscription system might say "I am dedicated, reward me". Well, adding Components to post-match Salvage would do it (well, a bit at the mercy of the RNG gods, but still). A player who grinds 50 matches over the weekend and a player who fights 50 matches across the week would have the same (statistically averaged) Component pull.
Relatedly, how about increasing the Subsystems' Capacity so that it's maxed at seven days instead of two? |
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