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Thread Statistics | Show CCP posts - 178 post(s) |
Llast 326
An Arkhos
5468
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Posted - 2014.11.19 03:56:00 -
[25231] - Quote
True Adamance wrote:Gavr1lo Pr1nc1p wrote:Just ran into an invincible tank, and learned a valuable lesson: never squad with scrubs, they will not follow a single goddamn order you give them.
I died 8 times to him. I would get behind him, drop two remotes, AV made him, and he would just either one shot me with his small rail, or jump out with his heavy suit and buzz me down instantly. I couldn't kill him. I was miserable. I asked my squad to being AV, and they didn't lift a finger to help.
In a game where it requires 3 people to down 1 man who uses a tank, having to work with non-scrubs is essential. It's not that hard to bust a Tank.... but yeah its bloody ridiculous than a vehicle pilot can "Undock" in a Sentinel instantly and gank anything close to it or escape with impunity as a scout. As for the small turrets thing.....damn good show on his part. That's what I do when infantry is strafing too fast for my Missile or Rail HAV. On the 5300 (7120 Shield EHP) buffer tank I often run in Pub Skirm and Ambush OS-whatchamacallit you can sit their and plink away at AV much more accurately than with a blaster or Missile turret though you risk blue dots nicking off with your tank. I've actually run into a few using small torrents as a point defence from me beforeGǪ Makes me abandon the attempt, until they move onGǪ then I stalk up from that blind spot to each turret. If i can at least. Much more challenging to take them down. Likely impossible if they have good gunners instead of jumping seats. But I am sure you know how hard it is to find good gunners
MOAR Ladders
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Bayeth Mal
Opus Arcana Covert Intervention
1858
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Posted - 2014.11.19 06:11:00 -
[25232] - Quote
My concern about where this discussion is going is making a min assault better at being a scout than my scout suit. Like it was pre 1.8
We'll bang, OK?
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CCP Rattati
C C P C C P Alliance
11710
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Posted - 2014.11.19 06:54:00 -
[25233] - Quote
So why is everyone thinking Mediums are getting a EWAR buff?
I think the Falloff scans are enough to make it viable for a Medium to run one damp/precision/amp just to improve the innermost circle, at least to begin with.
Moving to ewar efficacy for scouts will then counter the high native ewar slayer scouts.
That's it basically.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Bayeth Mal
Opus Arcana Covert Intervention
1859
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Posted - 2014.11.19 07:09:00 -
[25234] - Quote
CCP Rattati wrote:So why is everyone thinking Mediums are getting a EWAR buff?
I think the Falloff scans are enough to make it viable for a Medium to run one damp/precision/amp for the innermost circle, at least to begin with.
Moving to ewar efficacy for scouts will then counter the high native ewar slayer scouts.
That's it basically.
Yeah I think it's just something that has come up by itself between players with short memories rather than anything you or any other blue tag has actually said.
I looked at the suggestion thread initially but can't remember. Is there defined values being worked on for short, mid and long circles? Like 33%, 33% and 34% short, mid, long.
We'll bang, OK?
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Cass Caul
1615
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Posted - 2014.11.19 07:11:00 -
[25235] - Quote
CCP Rattati wrote:So why is everyone thinking Mediums are getting a EWAR buff?
I think the Falloff scans are enough to make it viable for a Medium to run one damp/precision/amp just to improve the innermost circle, at least to begin with.
Moving to ewar efficacy for scouts will then counter the high native ewar slayer scouts.
That's it basically.
"Everyone" would be people from GD, The Barbershop Regulars see nothing changing. What "Everyone" sees is that inner circle as a buff to precision and the falloff as a buff to dampening.
Honestly I think it is because they are Americans and the American society does not value mathematical skills highly enough
But people yearn for the 1.5-1.7 EWAR-meta. All the regular PC vets that used 2x Complex Dampener Assault suits used that 1.8 Dropsuit Command Respecialization and went Scouts. Now with purchasable SP refunds, a lot of people that have multiple scouts are skilling out of all but Gallente and/or Caldari. People that had no Scout suits (like Apothecary Za'ki a very heavy anti-scout poster) skilled into at least 1.
People want this precision falloff to be the equalizer
On Hiatus.
This is my smartphone alt
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
671
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Posted - 2014.11.19 07:54:00 -
[25236] - Quote
CCP Rattati wrote:So why is everyone thinking Mediums are getting a EWAR buff?
I think the Falloff scans are enough to make it viable for a Medium to run one damp/precision/amp just to improve the innermost circle, at least to begin with.
Moving to ewar efficacy for scouts will then counter the high native ewar slayer scouts.
That's it basically.
The inner most circle isn't viable. The base stats need to be increased to take advantage of the percent based bonuses of ewar mods. On top of it all ewar currently still says all races use and treat ewar equally across the board. That's not and shouldn't be true.
Basically the current ewar base stats are all equal across all suits, within each role. Why is this the case when each suit across all roles have different base stats of shield/armor, stamina/regen, movement/sprint speed?
I could point to eve and show how each race has it's own ewar, but since this is dust it suddenly doesn't matter? Now is the perfect time to do this. Re evaluate the base ewar stats so that each race has a more clearly defined preference towards it's own ewar.
P.S.
I shouldn't say ewar. I mean sensors. Each race has noticeably different sensors in eve that the dropsuit scans in dust basically mimic. Except here they don't reflect their race.
Ewar is actually totally different. Ewar in dust is solely the active scanner so far.
Other ewar that could've been added would be equipment that drains stamina, causes weapons to build heat and overheat, jams you HUD (no targeting reticule, damage indicators, TacNet, friend or foe chevrons, ammo count, or health bars.) |
Cass Caul
1615
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Posted - 2014.11.19 08:09:00 -
[25237] - Quote
bleh, so looking over the badwidth thing: I like the concept, as a my #2 favorite ship in EVE is my Myrmidon Dronewhore Dronboat has a range of 125Km, with an average range of 80Km for my Rail Guns. Gods, the Myrmidon is a sexy ship. It's great for being a droneboat but it also makes a wonderful active (armor) tanker with that huge dron capacity, even if they nerfed it by reducing a high slot (those bastards!).
Back on topic! Bandwidth seems like a direct nerf to my playstyle, which is the use of REs.
Certainly if Proximinity mines were buffed to doing greater than or equal to damage of regular Remote Explosives it would make it alright, but I need 1 std proxi + 3 F/45's to take out a tank, because 5 PRO Proxi and 4 ADV proxi all in the same spot is loud as all hell and only barely does enough damage. And I had just told someone about my daisy-chain RE strategy which is negated by this change. With the values on that spreadsheet I can't use both Flux Uplinks (only 2) and REs in the usual ways I use them
Basically, this is something I reallllly want to work out with you guys before I comment on. The numbers look good to me, initially, except I find the values for REs (both Proxi and regular) should be halved. My bias to way too strong on this. It has nothing to do with mathmatics and balance, I just want to protect my preffered EQ set-up on a Scout.
Another part I'm undecided about is the tiered progression within a role. I really think that it would come off as "unfair" if only Logistics had a progression, but I really think that all Roles should have an equal bandwidth per number of slots. So All Scouts would have 12 BW and not just proto because all Scouts have 2 EQ slots. Same with Assaults and Commandos. I am uncertain how to phrase that in a way that makes it. . . agreeable
On Hiatus.
This is my smartphone alt
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Cass Caul
1615
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Posted - 2014.11.19 08:21:00 -
[25238] - Quote
@DeathwindRising
I would so love for Grav, EM, LADAR, and that. . . 4th one. To be a part of DUST. But that is so much. I honestly expect that it would require a lot of talented programers, something DUST has never shown to have, and would require a lot of computing power- given the inability of DUST's past dev's ability to optimize I doubt this would ever be possible
And I'm not even being pessimistic here. Just filling the role of a banned Mollerz to say, I know how computers work and I'm kinda disappointed.
On Hiatus.
This is my smartphone alt
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Jebus McKing
1017
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Posted - 2014.11.19 09:48:00 -
[25239] - Quote
CCP Rattati wrote:So why is everyone thinking Mediums are getting a EWAR buff?
I think the Falloff scans are enough to make it viable for a Medium to run one damp/precision/amp just to improve the innermost circle, at least to begin with.
Moving to ewar efficacy for scouts will then counter the high native ewar slayer scouts.
That's it basically. I still think Assaults should get the 5db profile buff so they can avoid a Gal Logi with proto active scanner if they have the proper fitting to do so.
Scanning is too easy and too effective at ruining my clever flanking plans.
---
Moving scout ewar bonuses to modules will be a game changer. I'm looking forward to it.
Assault / Logi / Scout / Sentinel // @JebusMcKing
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voidfaction
Nos Nothi
644
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Posted - 2014.11.19 11:32:00 -
[25240] - Quote
CCP Rattati wrote:So why is everyone thinking Mediums are getting a EWAR buff?
I think the Falloff scans are enough to make it viable for a Medium to run one damp/precision/amp just to improve the innermost circle, at least to begin with.
Moving to ewar efficacy for scouts will then counter the high native ewar slayer scouts.
That's it basically. Why not give them better eWar? You have done made your point you want to kill off the scout population. If you want medium to run damp/precision/amp then maybe you should try nerfiing KING HP as hard as you are nefing KING SCOUT. I know you have to nerf the **** out of scout eWar FIRST then nerf HP on scouts before you will finally really get it that HP IS KING on all suits not just scout. Hell at the rate your going a heavy will make for a better scout. Can I safely level a Gal Assault without it getting all its bonuses changed and completely turned into something else? Think this is the safest suit to use and at the rate of things will be the better scout before to long.
What do you want scout to be? you made eWar mods pointless and now talking about making HP and EQ pointless. Can we have weapon nerfs too please. single sidearm slot and no Light weapon or grenade. You want the scout to only hack and kill EQ. Oh wait you are going to give EQ a profile so even a non cloaked scouts can't find them. well at least scout will still have hacking.
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matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
90
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Posted - 2014.11.19 13:57:00 -
[25241] - Quote
CCP Rattati wrote:So why is everyone thinking Mediums are getting a EWAR buff?
I think the Falloff scans are enough to make it viable for a Medium to run one damp/precision/amp just to improve the innermost circle, at least to begin with.
Moving to ewar efficacy for scouts will then counter the high native ewar slayer scouts.
That's it basically.
maybe the move to efficacy would fix it, but probably because if i as an assault decide i want e war, i would need 2 precision enhancers with your numbers, to be able to see a scout, when they are 3.7m away...
and a range extender takes me to 5.6m
and i'd need 2 damps to ever get under their passive scans even at long range (with them having no mods)
so i was trying to find a solution where medium - medium worked same as today in the who has more mods of a given type wins, but make the ranges for medium scans not sad at 10, and have scouts show up in close only until the assault has 2 precision enhancers then they can see at medium, still only 15m for medium (after buff) instead of 11
now again maybe efficacy gets around this, but without that the scan range thing doesn't help me, as it's essentially unfeasible to fit to ever detect a scout, without super gimping an assault suit, and that's assuming the scout has like 1 damp and that's it.
:P
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Vitantur Nothus
Nos Nothi
407
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Posted - 2014.11.19 14:19:00 -
[25242] - Quote
CCP Rattati wrote: 1. So why is everyone thinking Mediums are getting a EWAR buff?
2. I think the Falloff scans are enough to make it viable for a Medium to run one damp/precision/amp just to improve the innermost circle, at least to begin with.
3. Moving to ewar efficacy for scouts will then counter the high native ewar slayer scouts.
1A. Two of the more common requests are very reasonable, namely improving Logi/Assault Scan Range (see #2) and improving Assault Profile. A GA Logi with a Creodron and/or Creodron Flux proto scanner can paint large sections of the battlefield, illuminating regularly anything at or under 21dB. An Assault need run 5 complex dampeners to beat this grade of scan, and this grade of scan is a regular occurrence (in Ambush and PC, at least). There is no "sneaking into better position" for Assault v Assault on the oft-painted frontline; there is only a slugfest, where victor is determined by Weapon Range, DPS, HP, wiggle-wiggle and focused fire.
1B. If we heeded Jebus' advice and dropped Assault Profile by 5dB, there's a good chance we'd see more damp usage among Assaults. Three damps (instead of 5) could beat those 21 dB scans as well as the vast majority of Scout passives (specifically, all passives excluding max-precision AM or CA). And a triple damp'd Assault has sufficient room remaining for tank to do his job; an AM Assault, for example, can reach 1089 HP while running 3x damps! In other words, 20 dB pays dividends on par with those paid by King HP, so a 5dB buff just might be enough to shift Assault module meta.
2. Falloff is going to be game changer, but it'd be more meaningful to MedFrames if MedFrames had more meaningful scan range. If passive precision is going to remain a Scout strength, I see no harm whatsoever in buffing Assault scan range by 5-10m and Logi scan range by 3-5m. Conversely, if precision is going to become a Logi strength, then buffing range would likely be a bad idea as it'd become impossible to surprise heavy/logi pair from behind.
3. Agreed. There seems to have been a recent change in GD (and CPM) narrative. For months, the Community has complained about High-HP Slayer Scouts out-slaying Assaults. Overperformance. Role Bleed. Legitimate issues. Now that drawbacks to HP modules and/or efficacy-based bonuses are all-but-assured, the complaint narrative is taking on new form. I'm hoping that #3 proves sufficient to silence this new narrative. |
Vitantur Nothus
Nos Nothi
407
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Posted - 2014.11.19 15:13:00 -
[25243] - Quote
Cass Caul wrote:The numbers look good to me, initially, except I find the values for REs (both Proxi and regular) should be halved. My bias to way too strong on this. It has nothing to do with mathematics and balance, I just want to protect my preferred EQ set-up on a Scout.
I laughed. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2316
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Posted - 2014.11.19 15:40:00 -
[25244] - Quote
Another thing about short scan ranges: with tacnet lag averaging something like 2 seconds, that scout will often be standing on your corpse before the tacnet lights up.
Maybe the way to balance longer base scan radii/extender multipliers is with non-linear falloff: so we all get longer base scans but the outer circle gets a -20% or - 30% precision debuff.
How big should the base radius be? something like (scout velocity) * (average tacnet lag + -â), crudely estimated at (5.4 ) * (2 + .7)) =14.6 metres, assuming the scout is walking, not running, and that his target is stationary.
At 2-â we get 18.4 m, so somewhere in that range should give a medium who has devoted a big chunk of his fitting to ewar a fighting chance to see a not-too-dampened scout they can theoretically pick up in time to actually do something about it.
It's a very crude calculation, but the numbers should be somewhere around there. If we're worried about too much range extension we can put a big stacking penalty on the module.
PSN: RationalSpark
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Vitantur Nothus
Nos Nothi
407
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Posted - 2014.11.19 16:41:00 -
[25245] - Quote
@ Restore Chromosome Scan Ranges
Here's some maths: https://docs.google.com/spreadsheets/d/1Z39Z0mzYGGuv7I95L9y70yZldv5Bgw-5oRw-5nwmo8s/edit?usp=sharing
* CA Scout bonus wired to Module Efficacy vs Frame |
One Eyed King
Land of the BIind
5979
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Posted - 2014.11.19 17:04:00 -
[25246] - Quote
CCP Rattati wrote:So why is everyone thinking Mediums are getting a EWAR buff?
I think the Falloff scans are enough to make it viable for a Medium to run one damp/precision/amp just to improve the innermost circle, at least to begin with.
Moving to ewar efficacy for scouts will then counter the high native ewar slayer scouts.
That's it basically. To answer your question, because a person with a white tag *cough* Zatara *cough* apparently thinks that scouts were fine before 1.8 and that he would like to see Medium Frames take a big chunk of the EWAR pie.
I agree with you that your changes are more than sufficient, particularly with regards to EWAR efficacy movement, which I have been a proponent of for some time now.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Varoth Drac
Vengeance Unbound RISE of LEGION
371
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Posted - 2014.11.19 17:44:00 -
[25247] - Quote
I love how Zatara can say stuff like, it doesn't take much for a scout to get over 500hp, just fit 4 complex shields.
And then say proto assaults mostly only run 600 to 700 hp.
So it's fine and normal for a scout to fill 2/3s of their mod slots with proto hp mods and we should balance around this, but assaults only have 700hp so can't possibly give it up for damps.
Can't remember exactly what he said, but these double standards make me lol. |
Varoth Drac
Vengeance Unbound RISE of LEGION
374
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Posted - 2014.11.19 18:08:00 -
[25248] - Quote
Ok, I've distilled my desire for any EWAR changes.
As long as I can fit a complex kin cat and a Codebreaker on my Min scout, and not often get scanned by anything other than a focused scanner, I will be happy.
Codebreakers in highs might help.
Otherwise I don't really care anymore. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4758
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Posted - 2014.11.19 18:58:00 -
[25249] - Quote
Vitantur Nothus wrote:CPM Zatara wrote:Scouts were fine before 1.8. I raged.
Dust Forums, how I love thee.
Where was this said?
Saying that scouts were more useful to the competitive scene in 1.7 than assaults/logi's are in 1.8 =/= Scout before 1.8 were fine.
I have said multiple times the extra slot/extra equip slot/and that the cloak is awesome for scouts and shouldn't be nerfed into the ground..that these were needed changes for scouts to be MORE viable.
I like how you're wrong about all sorts of **** (marauder/roner for 1)...but it's all good to politicize and misquote me in here so you can circlejerk about my supposed 'intentions'.
Utterly pathetic.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4758
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Posted - 2014.11.19 19:03:00 -
[25250] - Quote
CCP Rattati wrote:So why is everyone thinking Mediums are getting a EWAR buff?
I think the Falloff scans are enough to make it viable for a Medium to run one damp/precision/amp just to improve the innermost circle, at least to begin with.
Moving to ewar efficacy for scouts will then counter the high native ewar slayer scouts.
That's it basically.
Because WITHOUT an e-war buff nothing changes in the meta.
Scout514 with it's only counter of heavy blob 514 persists.
In pubs lol you can run w/e and do fine.
But balancing the meta needs to involve buffing medium e-war.
And thankfully even scouts are beginning to see that and propose changes like:
Vitantur Nothus wrote:@ Nerf Scout EWAR! An Alternative Approach: Google DocSuggestion ThreadAssaults* 5dB buff to Profile * 5dB buff to Precision * 5m buff to Range Logis* 5dB buff to Profile * 5dB buff to Precision * 5m buff to Range (I understand this wouldn't be as popular as nerf scouts!, but it would achieve the goal of improving MedFrame EWAR with substantially less risk of fallout.)
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4758
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Posted - 2014.11.19 19:18:00 -
[25251] - Quote
Varoth Drac wrote:I love how Zatara can say stuff like, it doesn't take much for a scout to get over 500hp, just fit 4 complex shields.
And then say proto assaults mostly only run 600 to 700 hp.
So it's fine and normal for a scout to fill 2/3s of their mod slots with proto hp mods and we should balance around this, but assaults only have 700hp so can't possibly give it up for damps.
Can't remember exactly what he said, but these double standards make me lol.
Edit: ok, so he said the assault bit first, and it was up to 800hp without EWAR.
Still annoying. Over 500 hp is a lot of hp investment for a scout.
lmao.
More misquotes.
Not surprised.
getting to 500 ehp is not hard for proto scouts.
The min scout with 2 extenders gets to 430.
A cal with 4 slots (what exactly were you going to put in the high slots as opposed to complex shield extenders??...a damage mod for your shotty???)
Gal get to 500 easily
And amarr is the tankiest.
Getting to 700 ehp is a lot of investment for a scout.
Getting to 800 ehp on my cal assault? 5 slots of 8.
And btw...the min scout has slightly PG for it's 6 high/lows and 2 equips...than my assault suit for it's 8 high/lows and 1 equip slot..isn't minmatar supposed to have the least fitting capacity of the races? (both obv have 2 weap & grenade slot)
Just a weird observation I had this morning.
It has more CPU than the cal scout.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4758
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Posted - 2014.11.19 19:24:00 -
[25252] - Quote
This really needs to be reiterated.
One Eyed King wrote:
The current mechanics already have some area for Mediums to dampen.
If they have 1 Complex Dampener equipped, they can beat Minmatar and Caldari scouts with no precision enhancers, and with 2 Complex Dampeners can beat both Amarr and Gallente scouts with no precision enhancers.
Assuming all scouts have 1 Complex PE, Medium frames can beat Minmatar and Caldari scouts scans with 2 Complex Dampeners. They need 3 CDs to beat Gallente's 1 PE (though if tied scans/damps went to the dampened instead of the precision they would only need two). To beat Amarr with 1 Complex PE, they would need 4 Complex Damps.
It is not even remotely reasonable to demand that someone spend 4 low slots on complex modules to counter the effect of a single bonused module. These are obscene module counts that you are suggesting to counter minor investments by scouts. 4 complex dampeners is utterly crippling to any medium frame - 1 precision enhancer is not. If an Amarr scout is required to throw on just one precision enhancer and then medframes are obligated to spend 4 modules to evade it, the medframes are not going to spend the modules to evade it. To suggest that they would is absurd. That Amarr scout can then comfortably out-tank any medframe stupid enough to try evading scout scans, while maintaining huge EWAR advantages and all the other wonders that scout suits confer.
Quote: It is ONLY when you get to scouts with 2 Complex PEs that you begin to have a problem,
'Begin' to have a problem?
Quote: as at that point Medium Frames can't beat Amarr scans, BUT you have to consider that Amarr are sacrificing all their High Slots to get this advantage AND that this is their role! Caldari and Minamatar with 2 Complex Precision Enhancers can STILL be beaten with 3 Complex Dampeners. Gallente scans can STILL be beaten, but you have to sacrifice 5 slots for Complex Dampeners to do so, there again Gallente are sacrificing ALL THEIR HIGH SLOTS, and you can STILL beat their scans!!
It is ONLY when Caldari and Minmatar sacrifice ALL their High Slots that you cannot beat their scans! Even then, if tied precision/dampening went to the dampener instead of the scanner you could beat them!
Oh no, someone is sacrificing two high slots! That's 'ALL THEIR HIGH SLOTS' and you can still beat their scans... If you're mad enough to fit five low slot modules. How can you possibly claim that medframes can compete on the EWAR scene with such utterly mad numbers? Nobody is going to fit that many damps. Nobody. As a scout, you already complain about the crippling effects of being forced to fit two or more dampeners, but you think that fitting five isn't crippling?
Quote:TL;DR wrote:There is plenty of room for Medium Frames in the EWAR picture as it currently stands. Simply changing the mechanics such that scanner/dampener ties favored the dampener and not the scanner would go a long way towards increasing the flexibility for EWAR under the current system.
No. No, there isn't. Medframes are not even remotely close to competing in this environment.
Posted by Arkena here
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4758
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Posted - 2014.11.19 19:25:00 -
[25253] - Quote
Arkena Wyrnspire wrote:One Eyed King wrote:Arkena Wyrnspire wrote: No. No, there isn't. Medframes are not even remotely close to competing in this environment.
That is like saying because scouts can't compete directly in HP that they are somehow broke and in need of fixing. They are SUPPOSED to be EWAR kings, having sacrificed SIGNIFICANT HP in order to do so. It was your own assertion that medframes could compete with EWAR, not mine. I haven't said a word about whether they should be able to or not - but your assertion that medframes can compete with scout EWAR is blatantly wrong. Quote: Fitting requirements are such that if they were to try and be unscannable (which would require active cloak for 3 out of the 4 scouts and thus negating any precision modules they use) they would essentially be sacrificing ALL TANKING ABILITY to do so!
Only the Gallente, who could get away without needing the proto cloak and all the fitting costs that entails could really make a go of it. The rest, in order to use their precision, MUST remain uncloaked, and therefore scanable.
If you aren't willing to rework the HP discrepancies between suits, there is zero reason to significantly alter EWAR changes for scouts given that EWAR is to make up for their reduced HP.
Let's talk about those perceived HP discrepancies. Our scanner will be an Amarr scout with two precision enhancers. For this hypothetical scenario, we'll use a Galscout. Naturally, to evade our scanner, our Galscout will be fully dampened and equipped with a cloak. It only actually needs the cloak to evade short scans, but we'll just ignore that for now. This leaves the Galscout free to fit two complex plates and two complex extenders, leading to a total of approximately 700 EHP. Our second victim will be, say, a Galassault. To avoid the Amarr scout scans it will use 5 dampeners. It won't actually avoid them even on long but let's just consider that a minor detail for now. This enables it to fit three shield extenders, leading to a total of 750 HP. Truly, a massive HP discrepancy and something crippling to the class. 50 HP is so massive we'll just ignore the smaller hitbox of the Galscout, the superior passive scans of the Galscout helping it with other threats, the fact that the Galassault still can't actually evade that scan, the quicker shield recovery of the Galscout, the better equipment flexibility should it choose to forgo the probably unnecessary cloak, etc etc. Also, the Amarr scout can happily tank up while running around with these scans. Before you turn around in indignation again and claim that I am suggesting scouts should be terrible at EWAR or something, let me remind you what I am proving here. Here is a direct quote from you: One Eyed King wrote: There is plenty of room for Medium Frames in the EWAR picture as it currently stands.
You are wrong. Medium frames cannot compete with scout EWAR. Stating that they presently can is simply untrue. As a scout, you should understand the tactical importance of radar and that scanning is inherently stronger than dampening tactically - scanning affecting a broad range, dampening affecting only you. A full 5 rack of low slot dampeners to counter 2 high slot scanners is too much. Nobody will do it, and it can't be called competitive.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4758
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Posted - 2014.11.19 19:27:00 -
[25254] - Quote
TL;DR
Man...just read it all.
You got time to make spreadsheets and go back months ago in some cases to misquote me...you proly have enough time to actually read this. :P
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Cass Caul
1627
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Posted - 2014.11.19 19:29:00 -
[25255] - Quote
Zatara is learning the ways of the DPLAK
On Hiatus.
This is my smartphone alt
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Vitantur Nothus
Nos Nothi
429
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Posted - 2014.11.19 19:42:00 -
[25256] - Quote
Zatara Rought wrote:Vitantur Nothus wrote:CPM Zatara wrote:Scouts were fine before 1.8. I raged.
Dust Forums, how I love thee. Where was this said? Saying that scouts were more useful to the competitive scene in 1.7 than assaults/logi's are in 1.8 =/= Scout before 1.8 were fine. I have said multiple times the extra slot/extra equip slot/and that the cloak is awesome for scouts and shouldn't be nerfed into the ground..that these were needed changes for scouts to be MORE viable. I like how you're wrong about all sorts of **** (marauder/roner for 1)...but it's all good to politicize and misquote me in here so you can circlejerk about my supposed 'intentions'. Utterly pathetic. What's pathetic is your constant politicking.
PS: Marauder is the founding father of HP tanked scouts. He ran a tanky scout from 1.0 forward, long before tanking scouts became the norm. Roner migrated to scout much later and followed in Marauders footsteps. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4758
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Posted - 2014.11.19 19:47:00 -
[25257] - Quote
Cass Caul wrote:Zatara is learning the ways of the DPLAK
Is that an insult?
It's Appia so I wouldn't be surprised.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Llast 326
An Arkhos
5483
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Posted - 2014.11.19 19:52:00 -
[25258] - Quote
Zatara Rought wrote:Cass Caul wrote:Zatara is learning the ways of the DPLAK Is that an insult? It's Appia so I wouldn't be surprised. No it's not an insult Double Posting Like A Kaiser Is a long standing tradition began by Ghost
MOAR Ladders
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Vitantur Nothus
Nos Nothi
430
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Posted - 2014.11.19 19:56:00 -
[25259] - Quote
Zatara Rought wrote:TL;DR
Man...just read it all.
You got time to make spreadsheets and go back months ago in some cases to misquote me...you proly have enough time to actually read this. :P Best part of spreadsheets?
Math is constant, transparent and trustworthy. It doesn't seek to revise history, tell convenient half truths or attempt to contort falsity into fact. Math has no ego and harbors no need for posturing, spin or politics.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4758
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Posted - 2014.11.19 19:58:00 -
[25260] - Quote
Vitantur Nothus wrote: What's pathetic is your constant politicking.
PS: Marauder is the founding father of HP tanked scouts. He ran a tanky scout from 1.0 forward, long before tanking scouts became the norm. Roner migrated to scout much later and followed in Marauders footsteps.
Such BS.
You claimed
Vitantur Nothus wrote:Marauder and Roner ran plates and kincats; they didn't even bother with damps. Lol.
And the evidence was:
Zatara Rought wrote:I asked if you needed more. Here's Roner...looking for marauder. Edit: Found it! So he either ran 2 plates 2 repairers...or 1 plate 1 damp 2 repair. And he aimed for about 560 ehp. Sounds about like what the gal is pulling today. And the Cal right behind it...and the Min behind that.
You can debate all you like...you are wrong.
Marauder ran 2 plates max.
And either damped and repaired...or just ran 2 repairers.
Roner...as the evidence shows us..ran 2 damps.
and no kin kats...in the face of your assertion.
So instead of just making BS up..try actually knowing wtf you're talking about.
Because if he was the father of tanking scouts...why is he here in the barbershop suggesting otherwise.
Instead of preaching the merits of a system you ascribe to him..he's suggesting run 1 plate, a repair...and a damp.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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