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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Appia Nappia
1220
|
Posted - 2014.10.07 03:23:00 -
[23131] - Quote
Add this to the wishlist:
Breach Shotgun, 50 damage
KR-17 Breach Shotgun, 75 damage
Allotek Breach Shotgun, 100 damage
So very tired
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7002
|
Posted - 2014.10.07 03:27:00 -
[23132] - Quote
Appia Nappia wrote:Add this to the wishlist:
Breach Shotgun, 50 damage
KR-17 Breach Shotgun, 75 damage
Allotek Breach Shotgun, 100 damage
1200 base damage for a shotgun?
Imagine the tears.
Don't do it. Put damage at 1.5x the normal shotty, and just give it a 4 round clip instead.
I got kicked out of the State War Academy for jury-rigging a contact nade launcher to my Rail Rifle
WINMATAR!
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Appia Nappia
1220
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Posted - 2014.10.07 03:29:00 -
[23133] - Quote
Ghost Kaisar wrote:Appia Nappia wrote:Add this to the wishlist:
Breach Shotgun, 50 damage
KR-17 Breach Shotgun, 75 damage
Allotek Breach Shotgun, 100 damage 1200 base damage for a shotgun? Imagine the tears. Don't do it. Put damage at 1.5x the normal shotty, and just give it a 4 round clip instead.
And yet, the rate of fire on it is so slow, my PRO gal assault would still turn around and kill the shotgun user that sneaked up on me like my ADV one does to CroeDron shotguns
So very tired
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2465
|
Posted - 2014.10.07 03:30:00 -
[23134] - Quote
Appia Nappia wrote:Gavr1lo Pr1nc1p wrote:hfderrtgvcd wrote: I haven't seen a heavy hate thread in days. Or even a give minmatar scouts a 5000% bonus to everything. Eh i still hate them. Skilless scrubs filling up every PC corp in existence spamming HMG's all over inside of cities everywhere...but I think CCP did something right with them at least. They certainly aren't as bad as before *shudders* Three words perfectly sum up the quick and easy solution to this problem: Allotek Plasma Cannon 1.8k HP on an Amarr heavy says **** you PLC
It also laughs and instagibs you before you have time to line up a shot
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Appia Nappia
1220
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Posted - 2014.10.07 03:31:00 -
[23135] - Quote
Appia Nappia wrote:Ghost Kaisar wrote:Appia Nappia wrote:Add this to the wishlist:
Breach Shotgun, 50 damage
KR-17 Breach Shotgun, 75 damage
Allotek Breach Shotgun, 100 damage 1200 base damage for a shotgun? Imagine the tears. Don't do it. Put damage at 1.5x the normal shotty, and just give it a 4 round clip instead. And yet, the rate of fire on it is so slow, my PRO gal assault would still turn around and kill the shotgun user that sneaked up on me like my ADV one does to CroeDron shotguns
The breach shotgun needs to be a tool of fear. Capable of killing 2 prototype suits with 2 rounds- when inside optimal range.
If you mess with the other numbers you're just gonna keep it in the same place it is now, a useless tool.
So very tired
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7002
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Posted - 2014.10.07 03:35:00 -
[23136] - Quote
Appia Nappia wrote:Ghost Kaisar wrote:Appia Nappia wrote:Add this to the wishlist:
Breach Shotgun, 50 damage
KR-17 Breach Shotgun, 75 damage
Allotek Breach Shotgun, 100 damage 1200 base damage for a shotgun? Imagine the tears. Don't do it. Put damage at 1.5x the normal shotty, and just give it a 4 round clip instead. And yet, the rate of fire on it is so slow, my PRO gal assault would still turn around and kill the shotgun user that sneaked up on me like my ADV one does to CroeDron shotguns
Two words: Counter-Strafe.
You can predict where people are turning and act accordingly. My favorite is just jumping over heavies as they turn, blapping them in the back. Only idiots walk into the backs of people expecting to be fine when they turn around. I've seen enough jump-turns to know better. Counter-strafe saves lives.
I can understand why you want an insta-killing CQC weapon. It would make sense, but you need to realize the implications.
It would be FOTM. TTK is king in this game and you know it. How long before everyone goes and puts it on their scout because you no longer have to worry about Heavies?
Heavies are SUPPOSED to be tanky. What is the point of a point defense suit with no mobility OR dampening if you can still be insta-killed by stealth?
There would be no point to the suit. It's the perfect hard counter. Just like the old days with Cal Scouts and eWAR. You couldn't do a damn thing.
I got kicked out of the State War Academy for jury-rigging a contact nade launcher to my Rail Rifle
WINMATAR!
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Appia Nappia
1220
|
Posted - 2014.10.07 03:36:00 -
[23137] - Quote
Gavr1lo Pr1nc1p wrote:Appia Nappia wrote:Gavr1lo Pr1nc1p wrote:hfderrtgvcd wrote: I haven't seen a heavy hate thread in days. Or even a give minmatar scouts a 5000% bonus to everything. Eh i still hate them. Skilless scrubs filling up every PC corp in existence spamming HMG's all over inside of cities everywhere...but I think CCP did something right with them at least. They certainly aren't as bad as before *shudders* Three words perfectly sum up the quick and easy solution to this problem: Allotek Plasma Cannon 1.8k HP on an Amarr heavy says **** you PLC It also laughs and instagibs you before you have time to line up a shot
Fine, more than 2 words:
Scout mk.0 3x Complex Light Weapon Damage Modifiers Allotek Plasma Cannon, proficiency IV+, fitting optimization II+ Boundless Breach Submachine Gun, proficiency III+ Flux Grenade Ishukone Cloak Field; Nanohive 2x Complex Profile Dampeners; Complex Kinetic Catalyzer
You've got a range of 200m, if you can't approach and line up a shot with a cloak from within that range you should probably just give up and stick to the weapons with Aim Assist.
So very tired
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2467
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Posted - 2014.10.07 03:49:00 -
[23138] - Quote
Appia Nappia wrote:Gavr1lo Pr1nc1p wrote:Appia Nappia wrote:Gavr1lo Pr1nc1p wrote:hfderrtgvcd wrote: I haven't seen a heavy hate thread in days. Or even a give minmatar scouts a 5000% bonus to everything. Eh i still hate them. Skilless scrubs filling up every PC corp in existence spamming HMG's all over inside of cities everywhere...but I think CCP did something right with them at least. They certainly aren't as bad as before *shudders* Three words perfectly sum up the quick and easy solution to this problem: Allotek Plasma Cannon 1.8k HP on an Amarr heavy says **** you PLC It also laughs and instagibs you before you have time to line up a shot Fine, more than 2 words: Scout mk.0 3x Complex Light Weapon Damage Modifiers Allotek Plasma Cannon, proficiency IV+, fitting optimization II+ Boundless Breach Submachine Gun, proficiency III+ Flux Grenade Ishukone Cloak Field; Nanohive 2x Complex Profile Dampeners; Complex Kinetic Catalyzer You've got a range of 200m, if you can't approach and line up a shot with a cloak from within that range you should probably just give up and stick to the weapons with Aim Assist. Tbh id use the PLC with a BP
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Appia Nappia
1222
|
Posted - 2014.10.07 04:02:00 -
[23139] - Quote
Ghost Kaisar wrote:Appia Nappia wrote:Ghost Kaisar wrote:Appia Nappia wrote:Add this to the wishlist:
Breach Shotgun, 50 damage
KR-17 Breach Shotgun, 75 damage
Allotek Breach Shotgun, 100 damage 1200 base damage for a shotgun? Imagine the tears. Don't do it. Put damage at 1.5x the normal shotty, and just give it a 4 round clip instead. And yet, the rate of fire on it is so slow, my PRO gal assault would still turn around and kill the shotgun user that sneaked up on me like my ADV one does to CroeDron shotguns Two words: Counter-Strafe. You can predict where people are turning and act accordingly. My favorite is just jumping over heavies as they turn, blapping them in the back. Only idiots walk into the backs of people expecting to be fine when they turn around. I've seen enough jump-turns to know better. Counter-strafe saves lives. I can understand why you want an insta-killing CQC weapon. It would make sense, but you need to realize the implications. It would be FOTM. TTK is king in this game and you know it. How long before everyone goes and puts it on their scout because you no longer have to worry about Heavies? Heavies are SUPPOSED to be tanky. What is the point of a point defense suit with no mobility OR dampening if you can still be insta-killed by stealth? There would be no point to the suit. It's the perfect hard counter. Just like the old days with Cal Scouts and eWAR. You couldn't do a damn thing.
My Sentinel A-I and G-I can tank 1200 plasma damage without any modules equipped. Check your math before you talk about what can be "instal-killed." The number is based off of Assault HP, taken into account that a Heavy should be able to be downed by a full clip, assuming equal tiers.
It would not be FoTM. People care about their KDRs.
If people saw the numbers but lacked experience using it flocked to it, they would quickly find themselves breaking even or slightly better than a 1.0 KDR with a Breach- assuming they had the predator style skills to get up to a target unnoticed.
It's the ultimate form of Assassination, with 1.2 seconds between each shot and 1.4 (max skill: 1.19 ) seconds to reload a single round, it completely lacks the ability to be used to clear a room, something the basic shotgun has the potential to do.
1.0 KDR with a shotgun in the city is lame and pathetic. Given the opportunities for others to see you moving and the lack of DPS firepower to protect yourself. A 1.0 KDR with a shotgun in the city puts you into the category of people I make fun of and call scrubs.
Any combat scout that runs a KDR like that isn't useful to the team. They're a nuisance to the other team, not a boon to your own.
So very tired
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Appia Nappia
1222
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Posted - 2014.10.07 04:06:00 -
[23140] - Quote
Gavr1lo Pr1nc1p wrote: Tbh id use the PLC with a BP
That's like running shotgun with knives. . . BP is closer to Nova Knives actually, I never mix two alpha damage weapons. Kinda like I don't mix armor and armor or shield and shield damaging light/sidearm combos.
So very tired
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mollerz
5445
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Posted - 2014.10.07 04:08:00 -
[23141] - Quote
@ghost it is hard to go from 60ish FPS to 30. Impossible to go to whatever dust is... low 20s? to less when super close to most low ping players.. I tried.. couldn't do it.
I don't see why CCP can;t do the proper optimizations to maintain 30 FPS like every single other FPS on the PS3. the FOV is narrow and the graphics are nowhere near taxing (and they shouldn't be given the quality).
One more thing for the xmas list- How about proper physics on player models so when a knifer hits a heavy we don't go through them but actually "collide with them".
That would be amazing.
I'm seriously fukn serious
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Appia Nappia
1222
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Posted - 2014.10.07 04:12:00 -
[23142] - Quote
speaking of 200m . . . Anyone not busy playing Destiny mind checking the max range of the plasma cannon in game?
SDE says the PLC has a max range of 400m
I have a working hypothesis that the reason it only went 200m pre-delta was because it also has a maximum lifespan. The reason it exploded at 200m was because the arc needed to travel that far needed that much time to get there.
So very tired
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Appia Nappia
1222
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Posted - 2014.10.07 04:16:00 -
[23143] - Quote
mollerz wrote:@ghost it is hard to go from 60ish FPS to 30. Impossible to go to whatever dust is... low 20s? to less when super close to most low ping players.. I tried.. couldn't do it.
I don't see why CCP can;t do the proper optimizations to maintain 30 FPS like every single other FPS on the PS3. the FOV is narrow and the graphics are nowhere near taxing (and they shouldn't be given the quality).
One more thing for the xmas list- How about proper physics on player models so when a knifer hits a heavy we don't go through them but actually "collide with them".
That would be amazing.
Additional collision wishlist:
Max LAV impact damage 1000- additionally, may help with the insta-gib problem when touching a tank with your LAV
When walking backwards into a wall, it acts as if they there was a curve in it, allowing you to continue moving backwards instead of being stuck on the wall or object on the field. Same with walking forwards, if I clip a wall, let me slide to the side to continue going forward instead of completely arresting my movement.
So very tired
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Cross Atu
OSG Planetary Operations Covert Intervention
3136
|
Posted - 2014.10.07 06:35:00 -
[23144] - Quote
mollerz wrote:Adipem Nothi wrote:If we get a client update, we should push for disabling shared passives as well as Gav's suggestion: Precision >= Profile :: Position painted to TacNet Precision >> Profile :: Position and Orientation painted to TacNet Active Scanned :: Position and Orientation painted to TacNet Also, flux depletes cloak reserves Also, eject buttons for vehicles Also, slower enter/exit vehicle What else is on the wish list? Better FPS (as in frames per second), better hit detection, more maps, the ability to spend time in a war barge and set up a squad per the old days (pre 1.6ish?), terrain fixes, backpedal/mobility adjustments, a team mate list that populates in a second vs 15 seconds, SPRINT BUG, and lots more probably. Yes, list is good, if after some talk about it someone wanted to put the whole barbers wishlist into a single post that could be directly linked it'd make is real easy for that to become direct feedback. Just sayin'
As long as feedback is clearly tagged (i.e. no one gets their hopes up for a lot of the stuff sans client update) then I see no reason why it should not be collected an noted
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3136
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Posted - 2014.10.07 06:37:00 -
[23145] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:
What else is on the Christmas wishlist?
The #1 priorities for this game content-wise should be a pseudo market, more maps, and more game modes. A market and player trading would do absolute wonders for the metagame without too much development effort. More maps and more game modes is self explanatory; We've got lots of lovely toys now but only a few sandboxes to play in. Game modes should definitely be priority over maps, since our odd little procedural generation system helps keep things feeling relatively fresh. Anyone want to elaborate on particularly desirable game mode styles? Even if it ends up only being for Legion (/Cross wants it to NOT end up being only for Legion) it would be good to have the ideas flowing.
0.02 ISK
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3141
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Posted - 2014.10.07 06:50:00 -
[23146] - Quote
mollerz wrote:@ghost it is hard to go from 60ish FPS to 30. Impossible to go to whatever dust is... low 20s? to less when super close to most low ping players.. I tried.. couldn't do it.
I don't see why CCP can;t do the proper optimizations to maintain 30 FPS like every single other FPS on the PS3. the FOV is narrow and the graphics are nowhere near taxing (and they shouldn't be given the quality).
One more thing for the xmas list- How about proper physics on player models so when a knifer hits a heavy we don't go through them but actually "collide with them".
That would be amazing. The answer to that, I think, is the way the maps are rendered, or more specifically what is called upon to render and at what level of resolution. Simply put if I grasp what I have been told then the "what" there can be summed up as "lots of stuff that really isn't needed at a level that is higher than required" or even more simply put as "too much". I do not know why it was not resolved before this, I do know that CCPs current Dust team has wanted to address that situation and (last I heard) was being kitten blocked by the server side only throttle on their efforts. I think performance enhancements and bug fixes would make the top of CCPs Yuletide wishlist.
Regardless I agree that smoothing out base framerate is one of the most vital aspects to improving the game, a consistent baseline average of at least 30 would would be nice to hit on a non-upgraded PS3.
0.02 ISK
See a cool idea thread? Mail me the title and I'll take a look =)
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Haerr
Clone Manque
1576
|
Posted - 2014.10.07 07:00:00 -
[23147] - Quote
Haerr's complete wish list for Dust: * Mouse support.
Not Jebus's alt. // Now residing in Ana. // ... I think I might be one of Appia's alts ...
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Alder King
94
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Posted - 2014.10.07 07:00:00 -
[23148] - Quote
Yeah, rendering issues are because we only have 3 maps, and within those 3 maps are (spine crescent/iron delta), (manus peak Ashland/ line harvest), and (fractured road/ border gulch/impact ridge) with a **** ton if extra space you'll never see in between even with an ADS and PRO after burner with max skill
They need to chop those up into completely separate maps and trim off the fat, turning most of the landscape outside the red line into a 2D image
Alder King, more like drag king
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Cross Atu
OSG Planetary Operations Covert Intervention
3141
|
Posted - 2014.10.07 07:03:00 -
[23149] - Quote
Haerr wrote:Haerr's complete wish list for Dust: * Mouse support. That is being looked into, I reminded IWS of his conversation here and he linked CCP on it
See a cool idea thread? Mail me the title and I'll take a look =)
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mollerz
5445
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Posted - 2014.10.07 07:12:00 -
[23150] - Quote
What's an upgraded PS3? SSD drive?
Kind of funny. You are making something as simple as rendering and unreal engine optimization on specific hardware sound like it's some kind of mysterious arcane knowledge. Honestly, who ever is explaining it to you needs to point you to somewhere else.
Can you imagine a professor explaining rendering engines to a classroom in that manner? I've read your post 4 times and I am still trying to figure out what you said. lol.
I'm saying this quite lightly, as i am kind of chuckling. No doubt you got voted in dude. That's some crazy politico speak if I ever read it
Let me give this a shot, and you tell me if i am grasping what you heard:
Map aka level rendering is the cause of lower than 30FPS for the whole game. Not netcode. But unoptimized maps. The what you are speaking of is polygons rendered. What is rendered is what is on screen (the resolution). So far more polygons in a players view are being rendered than necessary, thus causing the hardware to work too hard and render less than the industry standard 30 FPS.
Am i right? Or did I misunderstand?
I'm seriously fukn serious
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Alder King
94
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Posted - 2014.10.07 07:18:00 -
[23151] - Quote
Alright mollerz, i see your hand and raise you this question: why is it that removing large chunks from Orbital Artillery outpost increased the frames per second inside it.
Alder King, more like drag king
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mollerz
5446
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Posted - 2014.10.07 07:28:00 -
[23152] - Quote
Alder King wrote: Alright mollerz, i see your hand and raise you this question: why is it that removing large chunks from Orbital Artillery outpost increased the frames per second inside it.
Why would I be able to answer that question? I didn't design the level. But I think Cross is saying basically the way they coded the engine to display (render) polygons it might be rendering everything around a player and not just what their view is rendering. For example not just the stuff he can see, but all the crates, structures, etc behind him as well?
But it's hard to be sure given what he said and . We don't even know his source. It kind of sounds like something IWS would say TBH.
I'm seriously fukn serious
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Alder King
94
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Posted - 2014.10.07 07:39:00 -
[23153] - Quote
Supposedly it's mostly from taking up too much memory because of how poorly it's optimized. Loading in the giant huge ass maps takes resources away from the system.
Same way restarting or closing all your chat channels improves performance, less **** load that's always there even when you can't see it bogs down the system.
Chopping up the maps should fix that initial lag spike at the beginning of every match
Alder King, more like drag king
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mollerz
5446
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Posted - 2014.10.07 07:47:00 -
[23154] - Quote
Alder King wrote: Supposedly it's mostly from taking up too much memory because of how poorly it's optimized. Loading in the giant huge ass maps takes resources away from the system.
Same way restarting or closing all your chat channels improves performance, less **** load that's always there even when you can't see it bogs down the system.
Chopping up the maps should fix that initial lag spike at the beginning of every match
Thanks for the clarification...? Alt of someone..
That is a completely different problem than rendering. Memory optimization and what not.
But also why are they clinging to UE3? UE4 is vastly better.
Hell, I had written Unreal off myself because their terms were 25% of your profits. sheeit.
Now it's 5%!? That's actually possibly acceptable
I'm going to subscribe tonight and start pouring through it. If I find it's a lot better than unity I might look into moving to it.
I'm seriously fukn serious
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Appia Nappia
1222
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Posted - 2014.10.07 08:10:00 -
[23155] - Quote
mollerz wrote:Alder King wrote: Supposedly it's mostly from taking up too much memory because of how poorly it's optimized. Loading in the giant huge ass maps takes resources away from the system.
Same way restarting or closing all your chat channels improves performance, less **** load that's always there even when you can't see it bogs down the system.
Chopping up the maps should fix that initial lag spike at the beginning of every match Thanks for the clarification...? Alt of someone.. That is a completely different problem than rendering. Memory optimization and what not. But also why are they clinging to UE3? UE4 is vastly better. Hell, I had written Unreal off myself because their terms were 25% of your profits. sheeit. Now it's 5%!? That's actually possibly acceptable I'm going to subscribe tonight and start pouring through it. If I find it's a lot better than unity I might look into moving to it.
CCP Paraphrased. wrote:Because we've already put so much work into modifying UE3 it is basically a completely unique engine and we've already made the new features of 4 on our own
So very tired
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mollerz
5446
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Posted - 2014.10.07 08:24:00 -
[23156] - Quote
Appia Nappia wrote: CCP Paraphrased. wrote:Because we've already put so much work into modifying UE3 it is basically a completely unique engine and we've already made the new features of 4 on our own
yikes.
I'm seriously fukn serious
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IgniteableAura
Pro Hic Immortalis
1791
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Posted - 2014.10.07 15:38:00 -
[23157] - Quote
I was on the phone with a customer service rep today.........and I could of swore it was Appia......I only knew it wasn't her because the rep was exceptionally nice.
:)
My Youtube
Biomassed Podcast
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IgniteableAura
Pro Hic Immortalis
1794
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Posted - 2014.10.07 16:01:00 -
[23158] - Quote
X-Mas list.
-Allow us to sell our salvage and things in our assets that I won't ever use. Even if its 75% of market value. -Nerf backpedal speed -Rollover SP (has been "Worked on" since Uprising)
@Cross -New modes : 1. Capture the flag/ball/thing 2. Tanks, dropships, LAVs, ADS that spawn on specific objectives, they are "blued" to whichever side holds the objective. No "assets" can be dropped into this type of battle. 3. One null cannon does 2x the damage to the MCC but there are still 5 nodes to capture. 4. PC practice/armory/thunderdome/arena 5. ACTUAL SPECIAL CONTRACTS! Ive never seen that playlist used in the entire 3 years of Dust. Have a daily rotating map in there thats special. Could be extra isk, SP, gear drops, you don't lose the gear you are wearing, etc. You can run this mode for the first hour you are online every day. 6. Bring back skirmish 1.0.......just do it, no more bullshite about it being old code. The framework is there, it was the best mode, bring it back.
My Youtube
Biomassed Podcast
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Adipem Nothi
Nos Nothi
5547
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Posted - 2014.10.07 16:27:00 -
[23159] - Quote
More Christmas Wish List:
+ Reinstate all the old, retired maps :-) + Fix Ambush Smart Spawn System (no spawn within 75m of hostiles) + Fix CalScout hitbox
Shoot scout with yes.
- Ripley Riley
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icdedppul
PFB Pink Fluffy Bunnies
232
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Posted - 2014.10.07 16:42:00 -
[23160] - Quote
IgniteableAura wrote: 5. ACTUAL SPECIAL CONTRACTS! Ive never seen that playlist used in the entire 3 years of Dust. Have a daily rotating map in there thats special. Could be extra isk, SP, gear drops, you don't lose the gear you are wearing, etc. You can run this mode for the first hour you are online every day. 6. Bring back skirmish 1.0.......just do it, no more bullshite about it being old code. The framework is there, it was the best mode, bring it back.
5.specials were when they had large events going somewhere in asia so people could try the game and we jumped into them
6. do this.... do it |
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