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Thread Statistics | Show CCP posts - 178 post(s) |
Appia Nappia
1209
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Posted - 2014.10.04 21:10:00 -
[23041] - Quote
Seriously pissed by the "initial" stats for new officer sniper rifle. You know what it is? It's a Tactical Sniper Rifle that trades +50m for -50 damage and has a charge option.
That's not an officer version of the Charge. A ******* officer charge sniper rifle should have a guaranteed kill on headshot regardless of it being a mlt minmatar light frame or a dual tanked Sentinel ak.0
With the removal of increased zoom on the thale's the difference between the Ishukone Sniper Rifle and the Thale's TAR-07 Sniper RIfle is +50% damage.
Plasma Cannon has the greatest increase. It's not even comparable to anything else it's such a dramatic change.
The Burst AR is in line with the Balac's
The Assault Forge Gun is comparable to the Gastun's Forge Gun
The Shotgun has greater rate of fire than pre-1.8 Proficiency V, which is still ****** up how huge a nerf that was and how proficiency is literally an undetectable change from 0 to 5. Increased Effective and Absolute are pretty meaningless. Only thing that matters is if the Optimal Range is also increased, which would put it from 5m to 7.5m optimal. If Optimal is increased as well than the Shotgun is improved on a scale close to the Plasma Cannon.
Scrambler Rifle. . . meh, cooldown time is faster but heat build up per second is unchanged so it still won't be that good on anything other than the Amarr Assault- or rather the people that would actively want to use it already have Assault ak.0
Rail Rifle has a damage buff of 10%. Charge Up time has never really been an issue, but reduced kick while aiming is probably the most impressive. kick while hip-firing also isn't a big difference.
Combat Rifle is on par with Officer AR weapons.
I seriously think people on the CPM and CCP completely lack an understanding of how alpha damage weapons work. A 10% increase means that for every 10 shots you get 1 for free. An alpha damage weapon with a clip under 10 that receives a 10% bonus means they are not going to see any significant benefit from it. Even a 20% increase, like the proposed change to the Mass Driver's splash damage isn't going to do much. The only significant aspect to the Mass Driver is increase clip and total ammo.
The Laser Rifle looks nice, it looks usable on an Amarr Commando, as opposed the other Laser Light Weapon. Non-Amarr Assaults will still take two "shots" to empty a clip. Stopping after 60 "rounds" seems like a good option.
The Swarm Launch seems. . . useful against tanks Still not part of a 1 person to pilot, 1 person to kill damage ratio though. And all three tanks can still kill you from outside your targeting range.
Am I missing any? Nope. Definitely not. Everything looks covered. Assured that I mentioned them all.
So very tired
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Spademan
Fatal Absolution General Tso's Alliance
3967
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Posted - 2014.10.04 21:19:00 -
[23042] - Quote
One Eyed King wrote:Adipem Nothi wrote:mr musturd: mlt knives are bullsh!t. 4 hits to kill heavies So he is playing? Playing and tearing it up. Last I checked he was near 800 kills.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Spademan
Fatal Absolution General Tso's Alliance
3967
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Posted - 2014.10.04 21:22:00 -
[23043] - Quote
Ion Pistol slaughterfest attempt 1: Did not go so well, at first it was going shite, absolutely atrocious. Took me ages to get 50 kills. Then I slapped one Ferroscale onto it and got 150-ish extra kills in 1/4 of the time. Maybe less. Unavoidable interruptions were abound. Like stupidly so. Final tally: 277. Not a bad days work, but if I want to be in contention I'm going to have to do a lot better.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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hfderrtgvcd
624
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Posted - 2014.10.04 21:23:00 -
[23044] - Quote
Spademan wrote:Ion Pistol slaughterfest attempt 1: Did not go so well, at first it was going shite, absolutely atrocious. Took me ages to get 50 kills. Then I slapped one Ferroscale onto it and got 150-ish extra kills in 1/4 of the time. Maybe less. Unavoidable interruptions were abound. Like stupidly so. Final tally: 277. Not a bad days work, but if I want to be in contention I'm going to have to do a lot better. what was your fit?
You can't fight in here! This is the war room.
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Spademan
Fatal Absolution General Tso's Alliance
3967
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Posted - 2014.10.04 21:27:00 -
[23045] - Quote
The first one (that didn't work very well at all) was: STD Scout x2 MLT Ion pistols. x2 Complex Dampeners. x1 Complex Range Amp. x1 Complex Precision Enhancer. x1 Cloak Field.
The second one was just that Range amp swapped for a Ferroscale. I had bee going like 5-7 kills a match at best, then after the swap it jumped to 20+ frequently.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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hfderrtgvcd
625
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Posted - 2014.10.04 21:54:00 -
[23046] - Quote
Spademan wrote:The first one (that didn't work very well at all) was: STD Scout x2 MLT Ion pistols. x2 Complex Dampeners. x1 Complex Range Amp. x1 Complex Precision Enhancer. x1 Cloak Field.
The second one was just that Range amp swapped for a Ferroscale. I had been going like 5-7 kills a match at best, then after the swap it jumped to 20+ frequently. my fit: ADV Scout 2 MLT ion pistols flux nade 2 enhanced kinetic catalysers 1 complex profile damp 1 complex shield extender 1 complex sidearm damage mod cloak nanohive
Relies very heavily on the charge shot and a lot of flanking. Give it a try.You can also switch a kin cat for a ferro if you want more health. Really doubt I'll win the event though. I just don't have the time or motivation to play for an entire day.
You can't fight in here! This is the war room.
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
725
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Posted - 2014.10.04 22:11:00 -
[23047] - Quote
Are ferroscales particularly good on scouts? I've completely neglected my armor skills (and recently, using shield modules as well), but they seem like they might be good on a minnie scout.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Spademan
Fatal Absolution General Tso's Alliance
3970
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Posted - 2014.10.04 22:18:00 -
[23048] - Quote
They're the only plates I use on scouts. Can't stand being slowed down at all. (though I'm not a heavy user of KinCats. I'm strange like that. I don't want to go below my speed but I'm not hugely concerned with going over it.)
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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hfderrtgvcd
627
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Posted - 2014.10.04 22:20:00 -
[23049] - Quote
Pseudogenesis wrote:Are ferroscales particularly good on scouts? I've completely neglected my armor skills (and recently, using shield modules as well), but they seem like they might be good on a minnie scout. I only use them on my gal scouts. Minnies just have too few low slots. They're also quite pg intensive.
You can't fight in here! This is the war room.
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
726
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Posted - 2014.10.04 22:30:00 -
[23050] - Quote
hfderrtgvcd wrote:Pseudogenesis wrote:Are ferroscales particularly good on scouts? I've completely neglected my armor skills (and recently, using shield modules as well), but they seem like they might be good on a minnie scout. I only use them on my gal scouts. Minnies just have too few low slots. They're also quite pg intensive.
Ah, balls. I've got pretty much every fitting skill maxed and I'm still perpetually PG starved. I guess I'll just stick with being a pure glass cannon then
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Spademan
Fatal Absolution General Tso's Alliance
3970
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Posted - 2014.10.04 22:33:00 -
[23051] - Quote
hfderrtgvcd wrote:Pseudogenesis wrote:Are ferroscales particularly good on scouts? I've completely neglected my armor skills (and recently, using shield modules as well), but they seem like they might be good on a minnie scout. I only use them on my gal scouts. Minnies just have too few low slots. They're also quite pg intensive. Cheaper than regular plates at least.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Adipem Nothi
Nos Nothi
5486
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Posted - 2014.10.04 22:33:00 -
[23052] - Quote
Pseudogenesis wrote:Are ferroscales particularly good on scouts? I've completely neglected my armor skills (and recently, using shield modules as well), but they seem like they might be good on a minnie scout. They're now alot to easier to fit (same with reactives). You can even fit them on MinScout.
Shoot scout with yes.
- Ripley Riley
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Bayeth Mal
Opus Arcana Covert Intervention
1578
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Posted - 2014.10.05 01:01:00 -
[23053] - Quote
That thing some of you have been working on is looking great. Good Jorb.
We'll bang, OK?
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Adipem Nothi
Nos Nothi
5491
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Posted - 2014.10.05 02:55:00 -
[23054] - Quote
Bayeth Mal wrote:That thing some of you have been working on is looking great. Good Jorb. 100% mollerz.
Shoot scout with yes.
- Ripley Riley
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mollerz
5430
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Posted - 2014.10.05 03:18:00 -
[23055] - Quote
Adipem Nothi wrote:Bayeth Mal wrote:That thing some of you have been working on is looking great. Good Jorb. 100% mollerz.
Not true. This kind of tech stuff is fun for me. It's like building a fort when you were a kid
If there was no cool community there'd be no point. Hopefully dust recovers and kicks ass, but we all play different games. I have other buddies from other games, as I am sure you all do as well. It's fun to have a home base, no?
Plus we have all fought, bled, sweated it out over the past year. We have a good crew. I think we deserve it :D
Edit: Thanks to Jace for pointing me to much much better forum software. That was pretty huge o7
I'm seriously fukn serious
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Iron Wolf Saber
Den of Swords
17103
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Posted - 2014.10.05 03:36:00 -
[23056] - Quote
Pseudogenesis wrote:So my friend who never plays Dust ever and doesn't like it logged on today and apparently he has 22,000 AUR. Any idea how this could've happened? He has PS+, maybe he got it free? He made his character a long time ago, sometime in open beta I think.
Edit: My other friend who never plays ever and hasn't logged since like open beta has 20,000 AUR. Wtf is going on? My friend who just made an account doesn't have any.
Makes me mad, they'll never be able to give it to me >:(
Several BPOs where refunded since then mostly the vehicle type bpos that had their prices increased then refunded as well as the closed beta aur was refunded too with a stripened issue to encourage spending and a ty for sticking with them.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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mollerz
5432
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Posted - 2014.10.05 05:41:00 -
[23057] - Quote
Iron Wolf Saber wrote:Pseudogenesis wrote:So my friend who never plays Dust ever and doesn't like it logged on today and apparently he has 22,000 AUR. Any idea how this could've happened? He has PS+, maybe he got it free? He made his character a long time ago, sometime in open beta I think.
Edit: My other friend who never plays ever and hasn't logged since like open beta has 20,000 AUR. Wtf is going on? My friend who just made an account doesn't have any.
Makes me mad, they'll never be able to give it to me >:( Several BPOs where refunded since then mostly the vehicle type bpos that had their prices increased then refunded as well as the closed beta aur was refunded too with a stripened issue to encourage spending and a ty for sticking with them.
Just in time to buy more BPOs with it too. Which, IMHO, is awesome for him.
Tell him to by only BPOs with it! Militia weapons and SEVR suits.
I'm seriously fukn serious
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
728
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Posted - 2014.10.05 06:49:00 -
[23058] - Quote
mollerz wrote:Iron Wolf Saber wrote:Pseudogenesis wrote:So my friend who never plays Dust ever and doesn't like it logged on today and apparently he has 22,000 AUR. Any idea how this could've happened? He has PS+, maybe he got it free? He made his character a long time ago, sometime in open beta I think.
Edit: My other friend who never plays ever and hasn't logged since like open beta has 20,000 AUR. Wtf is going on? My friend who just made an account doesn't have any.
Makes me mad, they'll never be able to give it to me >:( Several BPOs where refunded since then mostly the vehicle type bpos that had their prices increased then refunded as well as the closed beta aur was refunded too with a stripened issue to encourage spending and a ty for sticking with them. Just in time to buy more BPOs with it too. Which, IMHO, is awesome for him. Tell him to by only BPOs with it! Militia weapons and SEVR suits.
Is it really worth it to waste all that AUR on BPOs? Honestly I don't think so. I've got way more money than I know what to do with so whenever I convince somebody to try out the game I always end up funding their misadventures anyway.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Right-wing Extremist
Nos Nothi
1511
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Posted - 2014.10.05 09:49:00 -
[23059] - Quote
Appia Nappia wrote:Seriously pissed by the "initial" stats for new officer sniper rifle. You know what it is? It's a Tactical Sniper Rifle that trades +50m for -50 damage and has a charge option.
That's not an officer version of the Charge. A ******* officer charge sniper rifle should have a guaranteed kill on headshot regardless of it being a mlt minmatar light frame or a dual tanked Sentinel ak.0
With the removal of increased zoom on the thale's the difference between the Ishukone Sniper Rifle and the Thale's TAR-07 Sniper RIfle is +50% damage. Are we looking at different things? I read it as Charge SR, 10% better base damage, pre-nerf clip size and ammo reserve.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Alder King
84
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Posted - 2014.10.05 10:14:00 -
[23060] - Quote
yeah bro, 10% damage literally didn't do a thing on an alpha damage weapon. Shots to kill doesn't change. Partial charge on the sniper does 50% damage. So about 175. Fire interval is the same as the tactical so reducing the minimum charge to 0 means you have a tactical sniper rifle with +50m range, -50 damage.
3 clip, 15 reserve makes the charge very undesirable. Just you should use IWS's enjoyment of change as the best metric for why it's so ******.
What's the point in banning someone when they have 30 accounts?
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Right-wing Extremist
Nos Nothi
1515
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Posted - 2014.10.05 11:00:00 -
[23061] - Quote
I didn't think of the charge -> 0 meaning incapable of actually charging the shot... If that's the case, then yes, that's absolutely ******.
EDIT: Wait, no. Minimum charge = 0. So a trigger pull like normal = half-charge shot. So charge shot, target hanging on by a thread? instant follow-up shot. It's a charge and a Tac all-in-one, with standard clip/ammo reserve and Charge SR range, And the 10% damage might actually put down a few of those scouts that are tanking the body shot with a few HP remaining without need for the follow up Tac-shot.
I like it.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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mollerz
5436
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Posted - 2014.10.05 12:10:00 -
[23062] - Quote
Pseudogenesis wrote:Is it really worth it to waste all that AUR on BPOs? Honestly I don't think so. I've got way more money than I know what to do with so whenever I convince somebody to try out the game I always end up funding their misadventures anyway.
The only things worth spending AUR on is BPOs or boosters. In the long haul BPOs will become the most useful over time. Having BPOs has allowed me to avoid grinding just to stay afloat, and once you are highly skilled, are going to find them invaluable.
A waste of AUR is to spend it on non permanent stuff that he will eventually blow through.
I'm seriously fukn serious
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Iron Wolf Saber
Den of Swords
17115
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Posted - 2014.10.05 13:33:00 -
[23063] - Quote
Right-wing Extremist wrote:I didn't think of the charge -> 0 meaning incapable of actually charging the shot... If that's the case, then yes, that's absolutely ******.
EDIT: Wait, no. Minimum charge = 0. So a trigger pull like normal = half-charge shot. So charge shot, target hanging on by a thread? instant follow-up shot. It's a charge and a Tac all-in-one, with standard clip/ammo reserve and Charge SR range, And the 10% damage might actually put down a few of those scouts that are tanking the body shot with a few HP remaining without need for the follow up Tac-shot.
I like it.
Basically this is how it will function also we don't know there the 10% might be deflecting off of, it could be the charge variant itself similar to how the balac's sniper rifle was recently deflecting off the stats of the tactical instead.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Bayeth Mal
Opus Arcana Covert Intervention
1582
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Posted - 2014.10.05 13:35:00 -
[23064] - Quote
Pseudogenesis wrote:Is it really worth it to waste all that AUR on BPOs? Honestly I don't think so. I've got way more money than I know what to do with so whenever I convince somebody to try out the game I always end up funding their misadventures anyway.
No, definitely isn't worth it. Unless you're fond of the colour scheme. At one point, when Dust (supposedly) had a future, saving that few thousand ISK per death could've been useful long term and thus BPO's were theorised to be worth hundreds of millions of ISK. But since there won't be a market or economy and you have to be seriously bad to be going ISK negative in std fits, there really is no point.
We'll bang, OK?
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Adipem Nothi
Nos Nothi
5498
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Posted - 2014.10.05 14:50:00 -
[23065] - Quote
On Aim Assist Reduction / Removal
I crossed over to Dust with a dozen or so buddies, all FPS vets. Sadly, the vast majority of my pals quit Dust after a few weeks. They loved the concept, but couldn't stomach Chromosome's substandard aiming mechanics. I later tried to recruit another longtime PSN pal who promptly declined ... [paraphrased]
" I already tried that Dust game; shooting is a pretty big part of a shooter, and the shooting there is pretty sh!t."
While aiming and HD were truly bad in Chromosome, mechanics have been substantially improved (or perhaps duct-taped) over the course of Uprising. The Devs rolled out stunlock, slower sprint speeds, "projectile weapon HD improvements", and finally aim-assist.
We're presently in the process of peeling back the onion so-to-speak, having already dialed down aim-assist and disabled stunlock. While I'd support further dialing down of aim-assist in some instances (namely the Bolt Pistol), I'm on the fence about outright removal of aim assist.
What do you guys think?
Shoot scout with yes.
- Ripley Riley
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One Eyed King
Land of the BIind
4597
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Posted - 2014.10.05 15:44:00 -
[23066] - Quote
Adipem Nothi wrote:On Aim Assist Reduction / Removal
I crossed over to Dust with a dozen or so buddies, all FPS vets. Sadly, the vast majority of my pals quit Dust after a few weeks. They loved the concept, but couldn't stomach Chromosome's substandard aiming mechanics. I later tried to recruit another longtime PSN pal who promptly declined ... [paraphrased]
" I already tried that Dust game; shooting is a pretty big part of a shooter, and the shooting there is pretty sh!t."
While aiming and HD were truly bad in Chromosome, mechanics have been substantially improved (or perhaps duct-taped) over the course of Uprising. The Devs rolled out stunlock, slower sprint speeds, "projectile weapon HD improvements", and finally aim-assist.
We're presently in the process of peeling back the onion so-to-speak, having already dialed down aim-assist and disabled stunlock. While I'd support further dialing down of aim-assist in some instances (namely the Bolt Pistol), I'm on the fence about outright removal of aim assist.
What do you guys think? I think that outright removal would be a mistake. I don't think it is too strong right now, except for the Bolt maybe. It is not like it was when it was first introduced and TTK was next to nothing for everyone.
I think for the most part AA is in a good place.
You can always tell a Millford Minja
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Appia Nappia
1211
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Posted - 2014.10.05 16:54:00 -
[23067] - Quote
hit detection vs aim assist, the age old question of where the scales balance.
The thing I hate the most about aim assist is it lets super ****** players feel like they can accomplish something.
Seeing as my favorite weapon, though I loathe the current range nerf, has never had aim assist I'm fine with complete and total removal.
So very tired
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Appia Nappia
1211
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Posted - 2014.10.05 16:56:00 -
[23068] - Quote
I'm completely serious, btw, I really think it should be removed so that I can just dance around everyone because I'd force them to overcompensate more than they already do without the reticule being pulled onto my character.
It would also push more people into using the Mass Driver again. 2-D explosions for the win!
So very tired
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Spademan
Fatal Absolution General Tso's Alliance
3983
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Posted - 2014.10.05 17:59:00 -
[23069] - Quote
It's sometimes looks like people on the forums have never played any other console shooter ever with the way they complain about aim assist.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Haerr
Clone Manque
1559
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Posted - 2014.10.05 18:54:00 -
[23070] - Quote
Adipem Nothi wrote:On Aim Assist Reduction / Removal What do you guys think? Just remove aim assist. Aim assist is a kludge occluding the real issue.
Not Jebus's alt. // Perpetual Newbie. // @JebusMcKing
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