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Thread Statistics | Show CCP posts - 178 post(s) |
Spademan
Fatal Absolution General Tso's Alliance
3846
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Posted - 2014.09.27 21:11:00 -
[22681] - Quote
So what do the snipers think of the new sniper rifle?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Adipem Nothi
Nos Nothi
5295
|
Posted - 2014.09.27 21:11:00 -
[22682] - Quote
I really liked this thread. Then this gem. https://forums.dust514.com/default.aspx?g=posts&m=2380865#post2380865
WTF? Why didn't they bother to run this by us?
Shoot scout with yes.
- Ripley Riley
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Haerr
Kang Lo Directorate Gallente Federation
1482
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Posted - 2014.09.27 21:16:00 -
[22683] - Quote
I've been trying out sniping for a bit and so far I find that: Cal Assault GÇö Not bad actually, that reload bonus is surprisingly useful. Cal Scout GÇö I prefer the Gal Scout for sniping. Gal Assault GÇö I don't really like this suit for sniping. Gal Scout GÇö Speed mods, dampening, and cloaks are really useful for getting around.
Favourite parts of sniping: The new reticule! That headshot bonus. The Charge in particular.
Least favourite parts of sniping: Severe pixel skipping issues while using mouse... :-( Jerky model animations. Odd model animation while they are moving on uneven ground. |
Haerr
Kang Lo Directorate Gallente Federation
1482
|
Posted - 2014.09.27 21:22:00 -
[22684] - Quote
Btw, Assault ck.0 with 1 green and 2 reds is a really fun suit to run around in! |
Varoth Drac
Vengeance Unbound Dark Taboo
239
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Posted - 2014.09.27 21:30:00 -
[22685] - Quote
Thanks for the responses to the sidearm only idea. I agree we shouldn't be nerfing scouts without a concrete reason to do so, and that although sidearm only scouts is quite a nice idea it might not be viable in dust.
I wonder though if people are quite getting that in my idea, the light frame is meant to be a viable endgame suit. So you could still have shotgun scouts or sniper scouts (using light frames). It's just that if you want a cloak and souped up EWAR bonuses you would be restricted to sidearms.
I suppose the whole idea is a little redundant. Basic frames are pointless and may as well be removed from the game. There isn't really any point turning them into another set of viable suits, we already have enough. |
Bayeth Mal
Opus Arcana Covert Intervention
1553
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Posted - 2014.09.27 21:56:00 -
[22686] - Quote
Arkena Wyrnspire wrote:Bayeth Mal wrote:Now have an Exotic full auto shotgun and exotic gauntlets, now just need to grind some Vanguard marks and I can buy legendary Helm, Gauntlets and Boots and I'm ready to rock :) Ready to rock for what, out of curiosity? I'm not sure I can see what there is to do after maxing out your kit.
Raid.
We'll bang, OK?
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Spademan
Fatal Absolution General Tso's Alliance
3847
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Posted - 2014.09.27 22:05:00 -
[22687] - Quote
Bayeth Mal wrote:Arkena Wyrnspire wrote:Bayeth Mal wrote:Now have an Exotic full auto shotgun and exotic gauntlets, now just need to grind some Vanguard marks and I can buy legendary Helm, Gauntlets and Boots and I'm ready to rock :) Ready to rock for what, out of curiosity? I'm not sure I can see what there is to do after maxing out your kit. Raid. But if you've maxed out your kit, why bother with the raid?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Bayeth Mal
Opus Arcana Covert Intervention
1553
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Posted - 2014.09.27 22:24:00 -
[22688] - Quote
Spademan wrote:How long d'ya think it'll be until they release a DLC with a new race and class? A while probably, from what I can gather it looks like their big focus is on expanding on raids.
We'll bang, OK?
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Bayeth Mal
Opus Arcana Covert Intervention
1553
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Posted - 2014.09.27 22:29:00 -
[22689] - Quote
Spademan wrote: But if you've maxed out your kit, why bother with the raid?
It's not maxed out. I think having all that gear should roughly get me to to 26-27. I'm currently not a high enough level to do the Raid (realistically you need to be >26).
I'm probably not going to bother pushing to 30. That seems silly.
And I actually want to do the Raid, friends who have already done it said it was a lot of fun. We're gonna throw together a team of 6 who haven't done it and have a blast.
We'll bang, OK?
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Appia Nappia
1125
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Posted - 2014.09.28 00:15:00 -
[22690] - Quote
I am thoroughly convinced.
The Assault suits are awesome. If people aren't running them, I don't know why. You have enough HP to tank 2 shotgun blasts to the back on ADV Assault suits. The extra slot lets you either fit your suit the same way you could before (If you used one) and then add something else, such as a Cardiac Regulator, Shield Regulator, or Armor Repair, or more HP. The Minmatar and Amarr bonuses directly affect two of the best weapons. With the changes to projectiles damage they have gained more effective DPS due to low shield values. With the extra ammo per clip you have insane damage dealing power. Ferroscales were made for this suit. Amarr dual tank has as much raw HP as a dual tanked Minmatar Sentinel.
The Burst HMG is still lulzy. it's still a crap load of damage per burst.
Gal Logi is still the sexiest of logistics. Because it is Gallente. Oh, and having the HP to tank stray bullets as they hit the guy you're shooting with your yellow beam of joy. But mostly because it is Gallente.
dual tanked scouts aren't a problem. Shotgun and cloak isn't a problem. People are just upset that there is more than 1 scout out of 32 players in a match. And that you don't have to be an elite vet to have a positive KDR. And of course, Scouts make you reliant on situational awareness instead of EZ-mode scans.
SymbioticForks wrote: I'm not even going to bother [Logging into DUST] because of the changes [to sniper rifles]
So very tired
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Spademan
Fatal Absolution General Tso's Alliance
3849
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Posted - 2014.09.28 00:23:00 -
[22691] - Quote
So you dont like the changes to sniper rifles?
I don't actually have much to go on, just that last bit.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
620
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Posted - 2014.09.28 00:59:00 -
[22692] - Quote
Seems like he's just butthurt his profession got changed. Snipers needed to leave the redline, and with the changes they've become more dynamic, interesting, skill oriented and fair.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Appia Nappia
1128
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Posted - 2014.09.28 01:28:00 -
[22693] - Quote
Pseudogenesis wrote:Seems like he's just butthurt his profession got changed. Snipers needed to leave the redline, and with the changes they've become more dynamic, interesting, skill oriented and fair.
*Sniff* Hmm, what's that? Something smells like bullshit.
So very tired
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
620
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Posted - 2014.09.28 01:42:00 -
[22694] - Quote
Snipers complained for ages about how terrible their weapon of choice was. Everyone else complained for ages about how cheap redline sniping was. Snipers got buffed, and they can no longer camp in the redline. So what's the issue? Can't go 15-0 with a Thale's anymore?
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Right-wing Extremist
Nos Nothi
1363
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Posted - 2014.09.28 02:20:00 -
[22695] - Quote
Pseudo, you're either full of **** or clueless about snipers. Maybe both.
Snipers still camp in the redline. Earlier tonight, I watched you zipping around Ashlands while I went 9/1 sniping from the redline (because that's one of the maps where it's the only place you can be). Would've done better, but I was also eating chips and chatting via facebook messages the whole time.
I'm still going 18+/0 with the Charge and the Ishukone, so I'm sure even a complete patsy will notch 15+ with the Thale's. From the redline. Because they can't reduce the range on the rifles enough to make redline sniping impossible and still have sniper rifles in the game. The maps are too small, and the redline is, and has always been, the problem.
I avoided tagging your under 200 raw HP suit every time you were at Delta or Charlie, or on the bridge between Alpha and Bravo, running around all carefree like it couldn't happen to you.
Next time.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Appia Nappia
1129
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Posted - 2014.09.28 02:25:00 -
[22696] - Quote
You're oh so very ignorant on the situation. I don't know which it is more of, adorable or sad.
The sniper rifle did not get buffed. It was normalized for current HP values. The range nerf reduced viable locations to run overwatch from. The range nerf does not prevent even those using Tactical Sniper Rifle from redline sniping on any map.
I can count on 1 hand the number of times I've sniped from the redline as a means of defense.
The only time I ever did was because it granted the greatest vantage point on a map. Most of the "I don't wanna get hit" spots are still usable.
Only an idiot would think the range reduction would prevent those that are only their to protect their KDR.
I think Rattati may be an idiot as well. So at least you've got something in common with him.
So very tired
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
621
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Posted - 2014.09.28 03:02:00 -
[22697] - Quote
Right-wing Extremist wrote:Pseudo, you're either full of **** or clueless about snipers. Maybe both.
I'd lean towards clueless, snipers aren't my area of expertise. I'm not making a statement of fact so much as looking for somebody to call me an idiot and tell me why I'm wrong. So far you've got that first part covered but I'm still waiting on the latter. I still don't know why you think snipers are worse post-patch. If snipers can still redline snipe, then what's the downside? Less charged shots? Less zoom? I don't get it.
Right-wing Extremist wrote: I avoided tagging your under 200 raw HP suit every time you were at Delta or Charlie, or on the bridge between Alpha and Bravo, running around all carefree like it couldn't happen to you.
Next time.
Feel free, I don't give a damn about my k/d. That suit's not made to last anyways.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Right-wing Extremist
Nos Nothi
1363
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Posted - 2014.09.28 03:30:00 -
[22698] - Quote
Pseudogenesis wrote:Right-wing Extremist wrote:Pseudo, you're either full of **** or clueless about snipers. Maybe both.
I'd lean towards clueless, snipers aren't my area of expertise. I'm not making a statement of fact so much as looking for somebody to call me an idiot and tell me why I'm wrong. So far you've got that first part covered but I'm still waiting on the latter. I still don't know why you think snipers are worse post-patch. If snipers can still redline snipe, then what's the downside? Less charged shots? Less zoom? I don't get it. Feel free, I don't give a damn about my k/d. That suit's not made to last anyways. Re: the SR series - The problem is that, like Apps said, we didn't get some great damage buff, we finally got the damage we should've gotten by smaller increments every time they buffed HP.
Plate hp buff, oh and we're adjusting the SR accordingly.
Assault HP buff, oh and we're adjusting the SR accordingly.
Et ceteras.
HP on everything has increased dramatically just since I started playing seriously in April, and the SR stayed where it was. Right now, damage-wise, I think all three variants are where they ought to be. Finally.
Now the range nerf. 350m, 400m and 450m are PLENTY for those redline snipers in their ak.0 Sentinels with their complex plates, or those gk.0 Logistics with THEIR complex plates or those ck.0 Assaults with their complex shield extenders AND plates (doing **** for damage with no suit bonus or damage mods for the SR, mind you) to sit up in the redline and kill 3 or 4 unlucky MLT suits every match, as well as 1-3 others. And now with the headshot damage multipliers getting put where they needed to be, they might even get a few more on some maps like Line Harvest or Manus Peak or Ashland.
The range nerf didn't bring them out of the redline. You know what it did? It made it more difficult for legit snipers like me to eliminate redline snipers without having to leave my strategically optimal position. Take Ashland, for instance. If you're on the side with the three silos, that big hillside is a favorite. It used to be that, from the other side's ridge, I could reach any sniper sitting up there and maintain influence at Delta, Delta CRU, Alpha, limited influence at Charlie and even Echo. Now, from that ridge I still have influence at Delta, Delta CRU, Alpha, and Charlie, but I can no longer neutralize the snipers who run up to that extremely unimaginative spit on the hillside because 450m isn't quite enough. In order to counter-snipe those guys, my best bets are the building across the road from Charlie, which has what, three ladders to climb it? Or the pipes, or just be brazen and snipe from Alpha or Bravo. Any of these options is suicide. Which makes the best option for countering those snipers either an ADS, a forge gun or a rail tank.
You know. Those three options I always point out whenever scrubs are QQing about how the only way to kill a redline sniper is with another sniper? Yeah, those. It's the same on most maps, now. Especially larger ones like Impact Ridge or Spine Crescent. Even though I don't snipe from the redline on those two maps, I cannot reach redline snipers and be in a decent vantage point to positively effect the outcome of the match at the same time and the time lost in travel to get some place where I could countersnipe that guy, then get back to where I need to be, isn't worth neutralizing him knowing he's not even going to get 10 kills the entire match with his Thale's from where he's sitting. And if you tell me where you were when he shot you, and the distance given on your death screen, I know where he's sitting. I might even look at him, see that he's beyond 450m and then forget about him (except for checking periodically that he hasn't moved closer to me).
Now then, we've established that the range nerf only served to help redline snipers. Let's talk about the ammo capacity nerf on the Charge SR.
3 shots per clip. Okay, fine. Be that way. 15 ammo in reserve? What? The base damage increase STILL isn't enough to kill a scout in one body shot. Not even one charged body shot and one half-charge follow up shot. Since it takes so long to fully charge shots, it's got the poorest ROF of any weapon in the game and body shots are literally worthless if the target doesn't have a LONG run across open ground to give you time to charge the second shot. A body shot from the Charge doesn't even kill a MLT suit if they bothered to put a single armor plate on. Which means that, even more than the other two rifles which benefit from larger clips AND greater ammo reserves. the Charge SR absolute must get a headshot. With a 5 round magazine and 21 in reserve, it wasn't such a dramatic need before. Now it is. You can't afford to not make headshots if that's your rifle of choice. I've been more successful killing heavies with the Ishukone than the Charge SR since Delta. Why? Because when I miss the headshot because he changed direction suddenly and randomly as red dots often do (you know this, you're a knifer), I get a body shot or nothing at all. If nothing at all, it's just a wasted shot. If a body shot, now he knows I'm there and he gets behind cover. There goes my opportunity. With the Ishukone, even if I score a body shot instead of a headshot to begin with, I can follow up quickly with two or three more body shots.
The ammo nerf on the Charge is the most crippling thing they could have done to it. I hope Symb's officer Charge features the un-nerfed clip and ammo reserve capacity, OR the power to kill a scout with a single body shot. Otherwise it'll be as worthless as the post-Delta Charge SR is.
As far as your suit, aye, I saw it was the STD suit. Now that I've got my mk.0 I've been practicing STD with STD knives for the event to come, myself. It feels so strange, not OHKing heavies.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Llast 326
An Arkhos
4658
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Posted - 2014.09.28 03:40:00 -
[22699] - Quote
Right-wing Extremist wrote: As far as your suit, aye, I saw it was the STD suit. Now that I've got my mk.0 I've been practicing STD with STD knives for the event to come, myself. It feels so strange, not OHKing heavies.
Llast's Nostalgia wrote: I remember when you started Knifing and we went out togetherGǪ. You had a Amarr Heavy pinned up against a wall you stabbed him three or four times before he went down Good times Good times
KRRROOOOOOM
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Adipem Nothi
Nos Nothi
5302
|
Posted - 2014.09.28 04:59:00 -
[22700] - Quote
Right-wing Extremist wrote:Pseudogenesis wrote: I'd lean towards clueless, snipers aren't my area of expertise. I'm not making a statement of fact so much as looking for somebody to call me an idiot and tell me why I'm wrong. So far you've got that first part covered but I'm still waiting on the latter. I still don't know why you think snipers are worse post-patch. If snipers can still redline snipe, then what's the downside? Less charged shots? Less zoom? I don't get it.
The range nerf didn't bring them out of the redline. You know what it did? It made it more difficult for legit snipers like me to eliminate redline snipers without having to leave my strategically optimal position. Take Ashland, for instance. If you're on the side with the three silos, that big hillside is a favorite. It used to be that, from the other side's ridge, I could reach any sniper sitting up there and maintain influence at Delta, Delta CRU, Alpha, limited influence at Charlie and even Echo. Now, from that ridge I still have influence at Delta, Delta CRU, Alpha, and Charlie, but I can no longer neutralize the snipers who run up to that extremely unimaginative spit on the hillside because 450m isn't quite enough. In order to counter-snipe those guys, my best bets are the building across the road from Charlie, which has what, three ladders to climb it? Or the pipes, or just be brazen and snipe from Alpha or Bravo. Any of these options is suicide. Which makes the best option for countering those snipers either an ADS, a forge gun or a rail tank. This makes sense. Because of the range reduction, the only way to countersnipe a redline sniper -- in some cases -- is to assume a sub-optimal, potentially predictable position. Right? So ...
What would happen if two mercs simultaneously assumed different, sub-optimal countersniping positions? What would happen if a "forward recon" scout cloaked his way into a sub-optimal countersniping position and decloaked, rifle at the ready?
Please don't take these questions to mean I'm dismissing sniper concerns. I'm fascinated by the redline sniper quandary, and many perspectives which have come up in discussion I otherwise would've never considered.
Shoot scout with yes.
- Ripley Riley
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Right-wing Extremist
Nos Nothi
1366
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Posted - 2014.09.28 05:06:00 -
[22701] - Quote
Aye, good times indeed. I've gotten spoiled by complex damps and proto knives.
The event will be a good way to get back to my roots, put things in perspective. And hopefully get a set of commemorative NN nova knives in the game.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Adipem Nothi
Nos Nothi
5302
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Posted - 2014.09.28 05:08:00 -
[22702] - Quote
Appia Nappia wrote: The sniper rifle did not get buffed. It was normalized for current HP values. The range nerf reduced viable locations to run overwatch from. The range nerf does not prevent even those using Tactical Sniper Rifle from redline sniping on any map.
I take this to mean you've been sniping since Delta :-) Does this mean we'll be getting your official report soon?
Granted I'm a noob sniper, but I've really enjoyed what I've seen of the changes. Looking forward to hearing the ups and downs from your oft acidic yet brutally honest point-of-view :-) Perhaps something more substantive than Symbiotic's "I quit"?
Shoot scout with yes.
- Ripley Riley
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Right-wing Extremist
Nos Nothi
1367
|
Posted - 2014.09.28 05:12:00 -
[22703] - Quote
Adipem Nothi wrote:This makes sense. Because of the range reduction, the only way to countersnipe a redline sniper -- in some cases -- is to assume a sub-optimal, potentially predictable position. Right? So ...
What would happen if two mercs simultaneously assumed different, sub-optimal countersniping positions? What would happen if a "forward recon" scout cloaked his way into a sub-optimal countersniping position and decloaked, rifle at the ready?
Please don't take these questions to mean I'm dismissing sniper concerns. I'm fascinated by the redline sniper quandary, and many perspectives which have come up in discussion I otherwise would've never considered. Potentially, with a Charge SR, that scout could eliminate the threat. On the other hand, that scout might be seen moving under cloak - the human eye is attracted to movement and if the redliner happens to be passing his scope that way while the scout's moving under cloak, he's going to be trying for that easy kill. As soon as you crouch to take your shot, he'll have his headshot while you're waiting for the sway to stop so you can line up your own headshot.
In other words, one side or the other would need a little bit of luck - the redliner would need more luck than the countering cloaked scout, though.
If the scout sprinted under cloak to a position affording some cover, and waited for say, 30-45 seconds for the redliner to assume they just lost the guy and go back to looking for targets, that'd be a good time for, say, a well-tanked sentinel to offer a diversion. As long as nobody shoots at the damn redline sniper before the scout with the Charge SR does. Nothing I hate more than lining up the headshot on a redliner and then some jerkoff in a LAV, or an ADS, or a lesser-armed sniper spooks him right as I'm about to fire.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Right-wing Extremist
Nos Nothi
1367
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Posted - 2014.09.28 05:24:00 -
[22704] - Quote
Adipem Nothi wrote:Appia Nappia wrote: The sniper rifle did not get buffed. It was normalized for current HP values. The range nerf reduced viable locations to run overwatch from. The range nerf does not prevent even those using Tactical Sniper Rifle from redline sniping on any map.
I take this to mean you've been sniping since Delta :-) Does this mean we'll be getting your official report soon? Granted I'm a noob sniper, but I've really enjoyed what I've seen of the changes. Looking forward to hearing the ups and downs from your brutally honest point-of-view. Perhaps something more substantive than Symbiotic's "I quit"? Any way we could get word to Symbiotic? If he's not gonna use it, I could really use his ISK :p
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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LeGoose
SAM-MIK General Tso's Alliance
566
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Posted - 2014.09.28 05:38:00 -
[22705] - Quote
Look at the authors for one. Also I would assume many are afraid to show their faces here knowing their "well thought out" proposals will be blown to pieces.
I'm not usually one to say something is just bad at its core, but that ewar proposal is just freaking awful. Why would heavies ever get a scan range bonus over every other drop suit?
Click it! I dare you...
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
626
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Posted - 2014.09.28 05:59:00 -
[22706] - Quote
Thanks Jaceon, that clears some things up. And yeah the charge sniper nerf was really stupid and short sighted, it'll almost certainly be reversed to some extent soon.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Appia Nappia
1132
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Posted - 2014.09.28 06:03:00 -
[22707] - Quote
LeGoose wrote:Look at the authors for one. Also I would assume many are afraid to show their faces here knowing their "well thought out" proposals will be blown to pieces. I'm not usually one to say something is just bad at its core, but that ewar proposal is just freaking awful. Why would heavies ever get a scan range bonus over every other drop suit?
Because terrible players come up with terrible ideas.
So very tired
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Right-wing Extremist
Nos Nothi
1372
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Posted - 2014.09.28 06:10:00 -
[22708] - Quote
Pseudogenesis wrote:Thanks Jaceon, that clears some things up. And yeah the charge sniper nerf was really stupid and short sighted, it'll almost certainly be reversed to some extent soon. I hope so, and sorry if I was more of a **** about it than I should've been. Charge SR nerf still has me butthurt. WAS my favorite thing in the whole damn game, pre-Delta. And despite Rattati and IWS and whomever else's insistance on it being a buff, after using it for a few days and finding myself more successful with the Ishukone... yeah, the Charge SR was nerfed and badly.
Sadly, though, I don't think the fact that the range decrease isn't stopping the redliners from being redliners is going to make a bit of difference in restoring (at least partially) the Charge's ammo reserve capacity :(
QQ
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Appia Nappia
1133
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Posted - 2014.09.28 06:17:00 -
[22709] - Quote
Right-wing Extremist wrote:Adipem Nothi wrote:This makes sense. Because of the range reduction, the only way to countersnipe a redline sniper -- in some cases -- is to assume a sub-optimal, potentially predictable position. Right? So ...
What would happen if two mercs simultaneously assumed different, sub-optimal countersniping positions? What would happen if a "forward recon" scout cloaked his way into a sub-optimal countersniping position and decloaked, rifle at the ready?
Please don't take these questions to mean I'm dismissing sniper concerns. I'm fascinated by the redline sniper quandary, and many perspectives which have come up in discussion I otherwise would've never considered. Potentially, with a Charge SR, that scout could eliminate the threat. On the other hand, that scout might be seen moving under cloak - the human eye is attracted to movement and if the redliner happens to be passing his scope that way while the scout's moving under cloak, he's going to be trying for that easy kill. As soon as you crouch to take your shot, he'll have his headshot while you're waiting for the sway to stop so you can line up your own headshot. In other words, one side or the other would need a little bit of luck - the redliner would need more luck than the countering cloaked scout, though. If the scout sprinted under cloak to a position affording some cover, and waited for say, 30-45 seconds for the redliner to assume they just lost the guy and go back to looking for targets, that'd be a good time for, say, a well-tanked sentinel to offer a diversion. As long as nobody shoots at the damn redline sniper before the scout with the Charge SR does. Nothing I hate more than lining up the headshot on a redliner and then some jerkoff in a LAV, or an ADS, or a lesser-armed sniper spooks him right as I'm about to fire. EDIT: I say Charge SR, just because that's the only rifle where you know one headshot will be enough. The Ishukone or Kaalakiota might just as well be enough, but the Charge is as close to a guarantee as you can get, now that we have the 315% headshot multiplier and you only have one target in mind.
Lol, oh gods. That's so ******* worthless. It's a prime example of when I was saying the Sniper Rifle is ******* ruined because it's only good for situational uses.
You think it's worth your time to spend an entire minute and change to take out one guy that has no real influence on the battlefield. A guy you only want to kill because he shot you once. Or because you're spawn camping everyone else on the team and it's not fair that they got away.
You'd be better off calling in a Viper/Gorgon hoping out in the red line, killing him, then accepting your fate. It's be faster, you'd have less of a chance of dying. . . wait, let me just make that clear you have less chance dying running into the redline for a suicide kill than you do running into a sub-optimal location to snipe. . you'd also be more productive for your team just ignoring them.
So very tired
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Adipem Nothi
Nos Nothi
5305
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Posted - 2014.09.28 06:45:00 -
[22710] - Quote
Appia Nappia wrote:Right-wing Extremist wrote:Adipem Nothi wrote:This makes sense. Because of the range reduction, the only way to countersnipe a redline sniper -- in some cases -- is to assume a sub-optimal, potentially predictable position. Right? So ...
What would happen if two mercs simultaneously assumed different, sub-optimal countersniping positions? What would happen if a "forward recon" scout cloaked his way into a sub-optimal countersniping position and decloaked, rifle at the ready?
Please don't take these questions to mean I'm dismissing sniper concerns. I'm fascinated by the redline sniper quandary, and many perspectives which have come up in discussion I otherwise would've never considered. Potentially, with a Charge SR, that scout could eliminate the threat. On the other hand, that scout might be seen moving under cloak - the human eye is attracted to movement and if the redliner happens to be passing his scope that way while the scout's moving under cloak, he's going to be trying for that easy kill. As soon as you crouch to take your shot, he'll have his headshot while you're waiting for the sway to stop so you can line up your own headshot. In other words, one side or the other would need a little bit of luck - the redliner would need more luck than the countering cloaked scout, though. If the scout sprinted under cloak to a position affording some cover, and waited for say, 30-45 seconds for the redliner to assume they just lost the guy and go back to looking for targets, that'd be a good time for, say, a well-tanked sentinel to offer a diversion. As long as nobody shoots at the damn redline sniper before the scout with the Charge SR does. Nothing I hate more than lining up the headshot on a redliner and then some jerkoff in a LAV, or an ADS, or a lesser-armed sniper spooks him right as I'm about to fire. EDIT: I say Charge SR, just because that's the only rifle where you know one headshot will be enough. The Ishukone or Kaalakiota might just as well be enough, but the Charge is as close to a guarantee as you can get, now that we have the 315% headshot multiplier and you only have one target in mind. Lol, oh gods. That's so ******* worthless. It's a prime example of when I was saying the Sniper Rifle is ******* ruined because it's only good for situational uses. You think it's worth your time to spend an entire minute and change to take out one guy that has no real influence on the battlefield. A guy you only want to kill because he shot you once. Or because you're spawn camping everyone else on the team and it's not fair that they got away. You'd be better off calling in a Viper/Gorgon hoping out in the red line, killing him, then accepting your fate. It's be faster, you'd have less of a chance of dying. . . wait, let me just make that clear you have less chance dying running into the redline for a suicide kill than you do running into a sub-optimal location to snipe. . you'd also be more productive for your team just ignoring them.
So if SR range were reduced to ... say to 200m ... then that redline sniper would be less of a problem, yes? Perhaps this is something we should add to the if we ever get a client side update list. A big hazy cloud or dust storm that obscures visibility into and out of the redline.
Shoot scout with yes.
- Ripley Riley
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