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Thread Statistics | Show CCP posts - 178 post(s) |
![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
3423
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Posted - 2014.07.31 00:12:00 -
[18901] - Quote
Oh my, yes ... that's the one.
Shoot scout with yes...
- Ripley Riley
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![Bojo The Mighty Bojo The Mighty](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bojo The Mighty
Spaceman Drug Cartel-Uno
4794
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Posted - 2014.07.31 01:47:00 -
[18902] - Quote
Bojo's Vault of Data
Hatemail : >> : << PLAY >>
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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![Bayeth Mal Bayeth Mal](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bayeth Mal
OSG Planetary Operations Covert Intervention
993
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Posted - 2014.07.31 02:34:00 -
[18903] - Quote
http://m.au.ign.com/articles/2014/07/30/destiny-the-endgame-is-only-the-beginning-ign-first
We'll bang, OK?
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![One Eyed King One Eyed King](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
One Eyed King
Land of the BIind
3024
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.31 02:41:00 -
[18904] - Quote
Bayeth Mal wrote:http://m.au.ign.com/articles/2014/07/30/destiny-the-endgame-is-only-the-beginning-ign-first Well, you saved me the time of posting this.
Thank you.
This is how a minja feels
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![Cass Caul Cass Caul](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Cass Caul
129
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Posted - 2014.07.31 02:47:00 -
[18905] - Quote
Silly Mal, the correct link is http://www.ign.com/articles/2014/07/30/destiny-the-endgame-is-only-the-beginning-ign-first
"m." is only if you're on a phone/tablet, and ".AU." is for you silly people that don't exist former oceania players.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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![J0LLY R0G3R J0LLY R0G3R](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
J0LLY R0G3R
And the ButtPirates
1058
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.31 02:59:00 -
[18906] - Quote
I just posted to say : Wiggle Wiggle Wiggle. Wiggle Wiggle Boom.
J0LLY is a Streaker
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![Brokerib Brokerib](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Brokerib
Lone Wolves Club
2051
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.31 03:47:00 -
[18907] - Quote
mollerz wrote:Brokerib wrote: Admittedly that's a personal opinion, and I've taken some care not to contradict fellow scouts on this outside the barbershop, as I know I'm in the minority in this case.
I'd much preferr to see how the current changes play out, and only look at movement changes as the absolute last option.
o7
I would almost say it is more of a gaming philosophy than a personal opinion. The way movement is now is, to me, more of a by gone era.. classic nostalgic and perhaps reminiscent of older but great games. My philosophy is more about current trends and technological boundary pushing (in regards to software), thus incorporating physics based realistically animated model rigs, etc. I see dust as developed as such because they just plain don't know any better and are stuck in a bygone era... and it shows. Am I wrong? I guarantee if they had coders that were going my more modern development route it would have carried through to every facet of the game and we'd be far more wowed right now. So I might be biased is various ways outside of game play. But I will tell you this, the game, despite your objections, would become instantly more tactical and immersive with changes towards making bipedal movement more in line with physical realities of bipedal movement. Realistic physics are a good thing in a game, and there is a reason, as a technology, that it has taken off and permeated every modern game. But I will tell you this, the game, despite your objections, would become instantly LESS tactical and immersive with changes towards making bipedal movement more in line with physical realities of bipedal movement.![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
I think there's a lot of issues that could be resolved that would have a far greater effect on tactial and immersive play than changing backpedal speed (hit detection, sprint bug, rendering faults, lag issues, shared tac net, etc, etc, etc).
I have no issues at all believing that powersuits from the future come with in-built balance and gyro features that mean moving backwards at speed can be accomplished without a pratfall. Or allow for boosted lateral acceleration to make the suits more maneuverable in firefights. Or even that nano crafted clones have enhanced musclulature or changes made to bone structure that make all these things possible. But once again, that's just, like, my opinion dude ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
If you want to look at it realistically, we're not playing modern day humans in body armor, we're playing clone soldiers specifically built for battle wearing a powered exoskeleton. There's no specific reason for the the strict application of the normal human movement paradigms, outside of personal preference, or gameplay expedience.
And philisophically speaking... Realistic physics can be a good thing, if they're in context, and if they don't impeed gameplay. Looking at making changes to Dust because other games do it is a poor framework for making decisions. I can't speak for everyone, but I'm playing this game specifically because it isn't other FPS.
That said, I'm not disagreeing that the change may improve game play, etc, and I totally agree that the current settings are more than likely an artefact of CCPs poor knowledge of programming rather than a concious and planned decision.
I just don't think it's worth the risk at this time, when there are a number of other options which can achieve the original goal of improving knife and shotgun play, but do not have such wide reaching consequences.
Knowledge is power
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![IgniteableAura IgniteableAura](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
IgniteableAura
Pro Hic Immortalis
1476
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Posted - 2014.07.31 03:53:00 -
[18908] - Quote
MY EYES!![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png)
My Youtube
Biomassed Podcast
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![Brokerib Brokerib](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Brokerib
Lone Wolves Club
2051
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.31 03:58:00 -
[18909] - Quote
IAmDuncanIdaho II wrote:Brokerib wrote:Thanks for the reminder Mollerz, forgot about this one ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) I think that reducing backpedal would have far reaching consequences 1. that would change the dynamic of gunplay and [...] reset the rules of engagement entirely. 2. in ways that far outstrip the intent, which is to make knifing and shotgunning more reliable 3. that would make life harder for scouts. 1. Yes it would, but not entirely. - Retreating is slower; that decision to push is a bigger one that you must fully commit to if you can't undo it as fast as you did it. - Circle or GêP strafing may be borked; strafing is another dumb mechanic perhaps? Not sure if I believe that, but I wouldn't miss it. 2. The intent is to fix certain things in a way that make sense. "Fixing" specific things directly coz it's a bigger job to do it properly is a hack and will bite later on. Making knives longer...pshhh. Don't get me wrong I'm glad they're trying to improve it and I look forward to playing with knives (oh yeah) in Charlie, but I'd rather it be done by fixing the obvious reasons it's broken. 3. No harder than any other suit I don't think. All in all, I think everything gets more tactical if it were changed. I think that would be a good thing. But sure something could go horribly wrong. I really appreciate your presentation of your argument BTW :) TL;DR With my logic, by association, anything that is a thing coz 100% backpedal speed, is broken. This I admit. I wonder whether we'd be wanting to change other stuff if, from the very beginning, the merc on the ground walked backwards at a slower speed than forwards. I'd humbly suggest nobody would be saying mercs should walk backwards full pelt so they could circle strafe! Paraphrasing like a GoBang Cheers Duncan, fair comments.
The reason I think it may be more significant to scouts than other suits is the reliance on movement as defence. Hence why I'm so wary about making a change to movement. I think scouts would find any change to movement will have an expodentially greater impact on our class and game play that it would on the heavier suits. Would a fatty really notice a reduction in backwards or sidewards speed? Probably not, outside of possibly being knifed or shutgunned down more regularaly. And even that's dubious, as they already have a significantly lower movement speed than we do anyway.
Mediums? Maybe the Minmatar, probably not so much the others.
Scouts...I think scouts really would see the difference.
Our movement is compensation for our low EHP. Playing with that may just leave us with low EHP and no where to go.
I would agree that no one would be asking for higher backpedal if it wasn't there to begin with. But I also think the majority of the issues scouts have with knifing and shotgunning only have a limited association with backpedal speed. There's a number of other factors that contribute and changing backpedal has impacts that go well beyond improving knives/shotguns. And as I said to Mollerz, I think there's a lot of other changes that could be made which would have a far more significant impact on tactical gameplay.
o7
Knowledge is power
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![LeGoose LeGoose](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
LeGoose
SAM-MIK General Tso's Alliance
467
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Posted - 2014.07.31 04:45:00 -
[18910] - Quote
Have to share this kingthunderdouche video. Watch him get sliced and diced multiple times, blame his deaths on lag, and then claim that nova knives are OP.
Click it! I dare you...
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![Cass Caul Cass Caul](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Cass Caul
135
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Posted - 2014.07.31 05:02:00 -
[18911] - Quote
Brokerib wrote:And as I said to Mollerz, I think there's a lot of other changes that could be made which would have a far more significant impact on tactical gameplay.
I might have missed it, but where were these other changes that could be made? Or were they the, "i'm just making **** up because I don't agree," hypothetical changes?
I'd care about being rude but there's just too much bullshit floating about today.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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![mollerz mollerz](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
mollerz
4541
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Posted - 2014.07.31 05:07:00 -
[18912] - Quote
LeGoose wrote:Have to share this kingthunderdouche video. Watch him get sliced and diced multiple times, blame his deaths on lag, and then claim that nova knives are OP.
haha.. with Zns no less.
The game is laggy as ****, but that's to the detriment of the scout.
Dingle Dust Berry.
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![Brokerib Brokerib](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Brokerib
Lone Wolves Club
2052
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.31 05:20:00 -
[18913] - Quote
Cass Caul wrote:Brokerib wrote:And as I said to Mollerz, I think there's a lot of other changes that could be made which would have a far more significant impact on tactical gameplay.
I might have missed it, but where were these other changes that could be made? Or were they the, "i'm just making **** up because I don't agree," hypothetical changes? I'd care about being rude but there's just too much bullshit floating about today. Apologies for not living up to your high standards of conversational excellence Appia.
To save you the effort of actually reading a post before complaining about it, here's the relevant passage.
Brokerib wrote:hit detection, sprint bug, rendering faults, lag issues, shared tac net
Though to be fair this was actually in reference to issues that affected immersion as much as tactial play.
Of course this is a limited selection. How about we include: vehicle representation, match making, scanning drop off, equipment lag and equipment adhesion. Oh, and fixing FW.
Knowledge is power
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![Spademan Spademan](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2560
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.31 10:14:00 -
[18914] - Quote
Bayeth Mal wrote:http://m.au.ign.com/articles/2014/07/30/destiny-the-endgame-is-only-the-beginning-ign-first That's the wrong way to make a game.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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![Spademan Spademan](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2560
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.31 10:28:00 -
[18915] - Quote
Cass Caul wrote:Brokerib wrote:And as I said to Mollerz, I think there's a lot of other changes that could be made which would have a far more significant impact on tactical gameplay.
I might have missed it, but where were these other changes that could be made? Or were they the, "i'm just making **** up because I don't agree," hypothetical changes? I'd care about being rude but there's just too much bullshit floating about today. Good lord Appia, just please, stop attacking others and their statements.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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![LeGoose LeGoose](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
LeGoose
SAM-MIK General Tso's Alliance
471
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Posted - 2014.07.31 12:34:00 -
[18916] - Quote
mollerz wrote:LeGoose wrote:Have to share this kingthunderdouche video. Watch him get sliced and diced multiple times, blame his deaths on lag, and then claim that nova knives are OP. haha.. with Zns no less. The game is laggy as ****, but that's to the detriment of the scout. Indeed the game is laggy, but there was no lag causing his deaths. If you look in the comments he claims the gal scout got needed because he started using it (lulz) and that we are part of the reason people quit the game. I think it may be time for another scout troll of his channel ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png)
Click it! I dare you...
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![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
3450
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.31 12:39:00 -
[18917] - Quote
@ Broker
I'd also like to see these addressed, but wouldn't most of them require client-side update?
* hit detection
* sprint bug
* rendering faults * lag issues <----------------- This might be handled server-side
* shared tac net * vehicle representation <----------------- Not sure what you mean here * match making <----------------- This might be handled server-side
* scanning drop off
* equipment lag[/s * equipment adhesion <----------------- Not sure what you mean here * fixing FW <----------------- Not sure what you mean here
Shoot scout with yes...
- Ripley Riley
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![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
3450
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.31 12:40:00 -
[18918] - Quote
LeGoose wrote:Have to share this kingthunderdouche video. Watch him get sliced and diced multiple times, blame his deaths on lag, and then claim that nova knives are OP.
![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Shoot scout with yes...
- Ripley Riley
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![Bayeth Mal Bayeth Mal](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bayeth Mal
OSG Planetary Operations Covert Intervention
995
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Posted - 2014.07.31 13:13:00 -
[18919] - Quote
Guys like this put me off playing games. Try having to play entirely away from your home server constantly because your home server is the AFK server and deal with actual lag.
Why the **** do you guys even interact with that idiot.
His fittings are terrible. Running around alone in the open in a Gallente suit without a single repper on.
We'll bang, OK?
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![Brokerib Brokerib](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Brokerib
Lone Wolves Club
2057
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.31 13:18:00 -
[18920] - Quote
Adipem Nothi wrote:@ Broker
I'd also like to see these addressed, but wouldn't most of them require client-side update?
* hit detection
* sprint bug
* rendering faults * lag issues <----------------- This might be handled server-side
* shared tac net * vehicle representation <----------------- Not sure what you mean here * match making <----------------- This might be handled server-side
* scanning drop off
* equipment lag[/s * equipment adhesion <----------------- Not sure what you mean here * fixing FW <----------------- Not sure what you mean here More than likely...
Vehicle representation is vehicles only being appearing on tac net within 10m of most suits: thusly
Equipment adhesion is REs sticking to what they're thrown at and not mysteriously floating in mid air or consistently sliding up to the top of installations
Fixing FW is more to promote tactical gameplay, as it was (up until the loyalty store killed it) the poor man's PC, and promoted organised squads, team play, and specialised fits. So either replacing ISK rewards or upping the loyalty rewards/reducing the loyalty cost for items.
Not saying these are on the cards, just some of the things I find immersion breaking or are a barrier to good tactical play.
Knowledge is power
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![Cass Caul Cass Caul](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Cass Caul
143
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Posted - 2014.07.31 13:36:00 -
[18921] - Quote
Brokerib wrote:Adipem Nothi wrote:@ Broker
I'd also like to see these addressed, but wouldn't most of them require client-side update?
* hit detection
* sprint bug
* rendering faults * lag issues <----------------- This might be handled server-side
* shared tac net * vehicle representation <----------------- Not sure what you mean here * match making <----------------- This might be handled server-side
* scanning drop off
* equipment lag[/s * equipment adhesion <----------------- Not sure what you mean here * fixing FW <----------------- Not sure what you mean here More than likely... Vehicle representation is vehicles only being appearing on tac net within 10m of most suits: thuslyEquipment adhesion is REs sticking to what they're thrown at and not mysteriously floating in mid air or consistently sliding up to the top of installations Fixing FW is more to promote tactical gameplay, as it was (up until the loyalty store killed it) the poor man's PC, and promoted organised squads, team play, and specialised fits. So either replacing ISK rewards or upping the loyalty rewards/reducing the loyalty cost for items. Not saying these are on the cards, just some of the things I find immersion breaking or are a barrier to good tactical play.
The only changes I see in that whole slew of things would be removing shared TacNet. The rest is just minor improvements to the game that shouldn't have any affect on tactics
fixing broken parts of the game doesn't change the fundamental way it is played.
Faction Warfare is a forever broken system. You get to chose which side you are on. More people end up queuing up for the sides with the higher percentage of wins. FW is probably in its most balanced state right now, because it gives priority to those in squad.
They'd certainly increase immersion when you aren't dealing with a problem that makes you complain about the game mechanics every other minutes, but that doesn't change the tactics on the field.
@ Shotty, from updates during the beta we have seen changes to both Ambush spawn locations and Matchmaking system. That should imply that it is server side.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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![Brokerib Brokerib](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Brokerib
Lone Wolves Club
2058
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.31 14:41:00 -
[18922] - Quote
Cass Caul wrote:Brokerib wrote:Adipem Nothi wrote:@ Broker
I'd also like to see these addressed, but wouldn't most of them require client-side update?
* hit detection
* sprint bug
* rendering faults * lag issues <----------------- This might be handled server-side
* shared tac net * vehicle representation <----------------- Not sure what you mean here * match making <----------------- This might be handled server-side
* scanning drop off
* equipment lag[/s * equipment adhesion <----------------- Not sure what you mean here * fixing FW <----------------- Not sure what you mean here More than likely... Vehicle representation is vehicles only being appearing on tac net within 10m of most suits: thuslyEquipment adhesion is REs sticking to what they're thrown at and not mysteriously floating in mid air or consistently sliding up to the top of installations Fixing FW is more to promote tactical gameplay, as it was (up until the loyalty store killed it) the poor man's PC, and promoted organised squads, team play, and specialised fits. So either replacing ISK rewards or upping the loyalty rewards/reducing the loyalty cost for items. Not saying these are on the cards, just some of the things I find immersion breaking or are a barrier to good tactical play. The only changes I see in that whole slew of things would be removing shared TacNet. The rest is just minor improvements to the game that shouldn't have any affect on tactics fixing broken parts of the game doesn't change the fundamental way it is played. Faction Warfare is a forever broken system. You get to chose which side you are on. More people end up queuing up for the sides with the higher percentage of wins. FW is probably in its most balanced state right now, because it gives priority to those in squad. They'd certainly increase immersion when you aren't dealing with a problem that makes you complain about the game mechanics every other minutes, but that doesn't change the tactics on the field. @ Shotty, from updates during the beta we have seen changes to both Ambush spawn locations and Matchmaking system. That should imply that it is server side. Are we looking to change the fundamental way the game is played?
Shared tac net/scanning changes are definately the main ones, and many of the others fall into the immersion category. Though I still think vehicle representation could significantly affect tactical play between vehicles/infantry and vehicles/vehicles, particularly if supported by additional modules (vehicle dampeners, etc).
FW is a platform to support tactical play, that currently doesn't exist for most players. Prior to the introducation of the loyalty store, FW was quite balanced and hard fought. The fights were a league above Pubs, because the players made a concious choice to be there and more often than not often played in organised groups, but lacked the min/max play of PC. Between the Amarr and Minmatar loyalists at least. Now it barely exists.
Knowledge is power
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![Cass Caul Cass Caul](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Cass Caul
150
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Posted - 2014.07.31 16:02:00 -
[18923] - Quote
Brokerib wrote: FW is a platform to support tactical play, that currently doesn't exist for most players. Prior to the introduction of the loyalty store, FW was quite balanced and hard fought. The fights were a league above Pubs, because the players made a conscious choice to be there and more often than not often played in organised groups, but lacked the min/max play of PC. Between the Amarr and Minmatar loyalists at least. Now it barely exists.
I haven't seen a good match in Faction Warfare since they opened up the number of battles from where they were nearly impossible to get into, to the ease of getting into pub matches.
That wasn't the Loyalty Store that changed who played, it was making it easy for anyone to access. If you played FW around this time last year, you'd remember how there's never be more than 6 matches available. They'd tell you how full the matches were and you would select which side to join rather than queuing up for a match.
Pre-loyalty store, post-battle finder UI change is when it went downhill.
Even then, if I had a squad of 6 it was always a stomp. Pub match or Faction Warfare, the way we played was always Logi & Sentinel combo, and the rest of us stay as far away from each other as possible so no-one steals our kills. I can't remember a game I lost where it wasn't from being AFK back then.
By fundamental, I mean a change in game-play experience. The addition of the cloak was a fundamental change. Removed shared passive would be a fundamental change. Improved hit-detection and more stable frames-per-second would make the game more enjoyable. Like, a change in tacnet settings would make me more likely to run my Min-commando inside a city because I could flank with it. Improved hit-detection would make me more likely to run a Breach style rifle because the reduced likelihood of the blue-shield effect wouldn't make those false shots so punishing.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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![mollerz mollerz](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
mollerz
4552
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.31 18:32:00 -
[18924] - Quote
Spademan wrote:Bayeth Mal wrote:http://m.au.ign.com/articles/2014/07/30/destiny-the-endgame-is-only-the-beginning-ign-first That's the wrong way to make a game.
I think it is not as bad as all that. Given their "ten year plan" you have to be at least a little curious as to what they are going to do. They are apparently going the WoW model for the most part, and that has been not only very profitable, but somehow enduring.
I'm curious to see how it goes.
disclaimer: never played WoW
Dingle Dust Berry.
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![mollerz mollerz](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
mollerz
4553
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.31 18:34:00 -
[18925] - Quote
LeGoose wrote:mollerz wrote:LeGoose wrote:Have to share this kingthunderdouche video. Watch him get sliced and diced multiple times, blame his deaths on lag, and then claim that nova knives are OP. haha.. with Zns no less. The game is laggy as ****, but that's to the detriment of the scout. Indeed the game is laggy, but there was no lag causing his deaths. If you look in the comments he claims the gal scout got needed because he started using it (lulz) and that we are part of the reason people quit the game. I think it may be time for another scout troll of his channel ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png)
I was saying the game is absolutely laggy at times and I am also saying that is to the detriment of the scout, not the HMG wielding toon with 4x or more EHP.
All that as an aside to thunderputz and his lame ass videos ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
Dingle Dust Berry.
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![mollerz mollerz](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
mollerz
4553
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Posted - 2014.07.31 19:17:00 -
[18926] - Quote
After playing last night, when at times my CR would do no damage, or damage would come in late, etc. I just don't care about backpedal speed. The game is just fundamentally ****** up and always will be. You guys have heard me ***** a lot over the last year, but have I been wrong about anything? I'll make it easy- no I have not.
So, given my hot streak of making CCP predictions here is two more.
1) Legion is going right back down the same dark dev path dust did, and I think it will ultimately fail.
2) CCP will have a new CEO within two years.
Dingle Dust Berry.
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![Llast 326 Llast 326](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Llast 326
An Arkhos
4027
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.31 19:47:00 -
[18927] - Quote
mollerz wrote:After playing last night, when at times my CR would do no damage, or damage would come in late, etc. I just don't care about backpedal speed. The game is just fundamentally ****** up and always will be. You guys have heard me ***** a lot over the last year, but have I been wrong about anything? I'll make it easy- no I have not.
So, given my hot streak of making CCP predictions here is two more.
1) Legion is going right back down the same dark dev path dust did, and I think it will ultimately fail.
2) CCP will have a new CEO within two years.
Same thoughts on Legion right from the get go. You have no idea how much the "PC Master Race" threads made me laugh. Doesn't matter what the game is made for if it is made badly. I play on many different platforms, and good games are goodGǪ bad ones are bad, some could be better if the work can be done right. I just can't see Legion delivering what the promises are, never mind the expectations. Sure they have more wiggle room for coding (meaning transfer shortcoming to higher system requirements) but in the end I can't see the development going in the direction they promise.
KRRROOOOOOM
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![Matticus Monk Matticus Monk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Matticus Monk
OSG Planetary Operations Covert Intervention
2244
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Posted - 2014.07.31 19:48:00 -
[18928] - Quote
mollerz wrote:2) CCP will have a new CEO within two years.
So....
You gonna apply for the job?
Double posting like a Kaiser.
Embracing the death, at Llast.
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![Matticus Monk Matticus Monk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Matticus Monk
OSG Planetary Operations Covert Intervention
2244
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.31 19:49:00 -
[18929] - Quote
DO IT!!! ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Double posting like a Kaiser.
Embracing the death, at Llast.
|
![Llast 326 Llast 326](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Llast 326
An Arkhos
4030
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.31 19:53:00 -
[18930] - Quote
Matticus Monk wrote:DO IT!!! ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) Agreed DO IT!!!!
@Monk - Nice SigGǪ. muhahaha
KRRROOOOOOM
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