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Thread Statistics | Show CCP posts - 178 post(s) |
Bayeth Mal
OSG Planetary Operations Covert Intervention
975
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Posted - 2014.07.30 07:29:00 -
[18871] - Quote
Done.
We'll bang, OK?
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Bayeth Mal
OSG Planetary Operations Covert Intervention
975
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Posted - 2014.07.30 07:32:00 -
[18872] - Quote
With the discussion of Warthunder and then somebody at work mentioning X-com looks like my dance card is full until Destiny releases. (seriously, one mention of a good game and guess what I'll be playing in a few hours time lol)
Mollerz, post up your PSN down stairs and I'll add you for some 20th century bastardry.
We'll bang, OK?
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Brokerib
Lone Wolves Club
2041
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Posted - 2014.07.30 10:28:00 -
[18873] - Quote
mollerz wrote:Bayeth Mal wrote:Brokerib wrote: Scout ability to survive in open combat is mainly down to movement. Anything that could impact that requires very careful consideration. Changes can be made to both shotguns and nova knives that make them more viable without affecting all movement in game. Changes to movement should be the last thing tried.
I've heard the argument about 100% backpedal not being realistic. I don't care. That's the same argument that is trotted out to try to justify all sort of changes because 'realism'. Its a game, realism takes a back seat to game play, everytime.
To be honest, most of the issues I have with knifing aren't due to backpedal, it's due to the ******* terrible FoV.
Yeah I have to laugh when people use "realism" to try and argue for something. This game is set 20,000 years into the future and we still use ladders to get up and down. If realism was what we were going for this game would be called Dust because we'd just be clouds of nano-bots swirling around each other. FOV is a technically sealed deal. There is no way they will ever be able to increase it, nor will they anyways. Even Destiny is going for FPS when they should be going for FOV. Yea.. 1080P @ 60 FPS.... with a horrible FOV. What is it? 50 degrees? bleh. They should go for a lower res/30FPS and go for a nice wide FOV IMHO. But I just want to take a second and dispel this notion of realism you guys jumped onto. Immersion is king in every video game. Realism is a fine line that walks the edge of immersion. A game has to be real enough to immerse you, yet that same concept of realism and going overboard with it can break immersion just as easy. for example- in a game when you walk you expect to hear footsteps. When you throw a grenade you expect to hear an explosion. The absence of these sounds will break your immersion into the game. Your mind will automatically pick up on the lack of sound. To that end, if you have a game where you have to pay bills manually, walk a dog and clean up after it, wash dishes.. no matter how cool the mini game, no matter how deep it supplies immersion through realism, it ends up breaking immersion because it is too real. WTF you are playing a game. If you want to do chores you'll just do them for real, amirite? With regards to reducing back pedaling speed, it is not just to the end of supplying some unduly amount of realism to the game. It breaks immersion. For a player with knives to attack a bipedal enemy that can move at an unrealistically backward speed, it totally breaks immersion. Just as much as running into any glitch, or even a legitimate cheater. It is a mechanic born of bad game design, and should never have existed in the game to begin with. Because some players began to rely on this broken mechanic, it doesn't mean it should remain. It breaks immersion because it is not expected behavior. It harms the tactical aspect of the game because it is such a broken mechanic that it ends up handing an unfair advantage to a compromised player that should have no such advantage. Thanks for the reminder Mollerz, forgot about this one
I completely agree that realism walks a fine balance between aiding and breaking immersion, and needs to be a consideration in game play decisions. That said, realism doesn't create immersion (though it certainly may aid immersion, where there is an expectation of reality). Engaging gameplay creates immersion and consistent internal behaviours sustain it.
My disagreement is with the use of realism as a shell argument to try and pass off opinion as an indelible truth (i.e.this should work this way because realism), which occurs far too often. Much in the same way as I would disagree with a sweeping statement that we're in the future so realism can be ignored completely.
As such, I don't find that the current backpedal speed is immersion breaking, or that it constitutes a broken mechanic. I think that reducing backpedal would have far reaching consequences that would change the dynamic of gunplay in ways that far outstrip the intent, which is to make knifing and shotgunning more reliable, and not necessarily reset the rules of engagement entirely. In particular I believe that changes to movement modes could have unexpected consequences that would make life harder for scouts.
Admittedly that's a personal opinion, and I've taken some care not to contradict fellow scouts on this outside the barbershop, as I know I'm in the minority in this case.
I'd much preferr to see how the current changes play out, and only look at movement changes as the absolute last option.
o7
Knowledge is power
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Bayeth Mal
OSG Planetary Operations Covert Intervention
975
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Posted - 2014.07.30 12:50:00 -
[18874] - Quote
I've been thinking, every now and then as a group we could choose one thread at random and just mass troll it or completely take it over and start having discussions entirely unrelated to the thread. Basically set up a temporary barbershop there for a day and then leave.
We'll bang, OK?
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Brokerib
Lone Wolves Club
2042
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Posted - 2014.07.30 12:59:00 -
[18875] - Quote
Bayeth Mal wrote:I've been thinking, every now and then as a group we could choose one thread at random and just mass troll it or completely take it over and start having discussions entirely unrelated to the thread. Basically set up a temporary barbershop there for a day and then leave. Seriously Mal, everytime I read one of your posts it ends with "We'll bang, OK?", and it always seems to make sense. Best thing ever!
Knowledge is power
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Bayeth Mal
OSG Planetary Operations Covert Intervention
977
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Posted - 2014.07.30 13:32:00 -
[18876] - Quote
My marathon civ 5 game finally ended, after 5 weeks I finally came away with a Scientific victory in June of 1995 It was close, Korea was on my heels most of the way. Now that I've sent out my best and brightest to colonise the galaxy. Time to clean up this planet. The map started with 22 civs, I was generally playing as a scientific pacifist but these asshats just couldn't live in peace and had to wipe out anyone who got in their way. I'd try stepping in to resurrect a fallen Civ but the moment I turned my back they'd get pounced on. Clearly these warmongers cannot be trusted to expand peacefully into the galaxy.
No, their kind has to stop here.
July 1995: I have now declared war with every other Civ in the game and any City states that weren't allied with me. Every single civ and city state is now in a state of total war. WW2 has got nothing on this ****. Each turn is a slog with my own 180 units to move around and the time between turns takes forever as I watch every single corner of the planet fight each other. Awkwardly, City-states that have lived next door to each other peacefully for 6,000 years are now in a fight to the death as their alliances are opposed. Brother v brother and all that.
Nobody has pulled out nukes yet, but I'm expecting them to show sooner or later.
We'll bang, OK?
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2544
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Posted - 2014.07.30 13:43:00 -
[18877] - Quote
Best thing to do is to be the first that can build nukes, stockpile a crapload of nukes, then get a motion passed through the congress to ban the production of nukes.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Cass Caul
71
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Posted - 2014.07.30 15:09:00 -
[18878] - Quote
Oh, I see, so this is what it is like to be colorblind
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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Matticus Monk
OSG Planetary Operations Covert Intervention
2232
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Posted - 2014.07.30 17:16:00 -
[18879] - Quote
Bayeth Mal wrote:I've been thinking, every now and then as a group we could choose one thread at random and just mass troll it or completely take it over and start having discussions entirely unrelated to the thread. Basically set up a temporary barbershop there for a day and then leave.
This would be awesome... I've trolled and tried to start fights in other threads before, but no one every get's into it! If we just mass infiltrate and hijack, I'd be all-in for that.
As for my knifing... so far I only have one M-1 fit, as noted with the shield/precision + damp/speed. As my initial fit, slapping an uplink on there doesn't leave room for much else (esp. since it's a CPX damp I run). I won't be fitting a cloak for a long time, if ever on a deploy fit!
I've found myself using the SMG on these speed fits with the NK's as I'm more spray and pray due to the speed hit & run tactics, and I don't need headshot alpha as much since I have the knives. (Still though, nothing quite says "sit the **** down" like an off the cuff SCP headshot against some tool chasing you with a Aslt RR in a caldari scout suit - best moment last night before I swapped to the SMG).
Thus far though I'm still relegated to being a baby-kniver: killing stationary targets and making rookie mistakes (sometimes running into chaotic battle for a kill and getting mowed down by someone other than my target).
But, I did manage to run into the redline to a LAV, kill the sniper on the other side, and get away scot free. The extra speed is nice, even when it's only an Enh Kin-Cat.
Double posting like a Kaiser.
Embracing the death, at Llast.
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Matticus Monk
OSG Planetary Operations Covert Intervention
2232
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Posted - 2014.07.30 17:18:00 -
[18880] - Quote
DPLAK.
Double posting like a Kaiser.
Embracing the death, at Llast.
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Cass Caul
78
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Posted - 2014.07.30 17:48:00 -
[18881] - Quote
Matticus Monk wrote:Bayeth Mal wrote:I've been thinking, every now and then as a group we could choose one thread at random and just mass troll it or completely take it over and start having discussions entirely unrelated to the thread. Basically set up a temporary barbershop there for a day and then leave. This would be awesome... I've trolled and tried to start fights in other threads before, but no one every get's into it! If we just mass infiltrate and hijack, I'd be all-in for that. As for my knifing... so far I only have one M-1 fit, as noted with the shield/precision + damp/speed. As my initial fit, slapping an uplink on there doesn't leave room for much else (esp. since it's a CPX damp I run). I won't be fitting a cloak for a long time, if ever on a deploy fit! I've found myself using the SMG on these speed fits with the NK's as I'm more spray and pray due to the speed hit & run tactics, and I don't need headshot alpha as much since I have the knives. (Still though, nothing quite says "sit the **** down" like an off the cuff SCP headshot against some tool chasing you with a Aslt RR in a caldari scout suit - best moment last night before I swapped to the SMG). Thus far though I'm still relegated to being a baby-kniver: killing stationary targets and making rookie mistakes (sometimes running into chaotic battle for a kill and getting mowed down by someone other than my target). But, I did manage to run into the redline to a LAV, kill the sniper on the other side, and get away scot free. The extra speed is nice, even when it's only an Enh Kin-Cat.
I like doing this, making suicide runs for a specific target, but I'm more likely to take down more than one before I go
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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mollerz
4514
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Posted - 2014.07.30 19:28:00 -
[18882] - Quote
Brokerib wrote: Admittedly that's a personal opinion, and I've taken some care not to contradict fellow scouts on this outside the barbershop, as I know I'm in the minority in this case.
I'd much preferr to see how the current changes play out, and only look at movement changes as the absolute last option.
o7
I would almost say it is more of a gaming philosophy than a personal opinion. The way movement is now is, to me, more of a by gone era.. classic nostalgic and perhaps reminiscent of older but great games.
My philosophy is more about current trends and technological boundary pushing (in regards to software), thus incorporating physics based realistically animated model rigs, etc.
I see dust as developed as such because they just plain don't know any better and are stuck in a bygone era... and it shows. Am I wrong? I guarantee if they had coders that were going my more modern development route it would have carried through to every facet of the game and we'd be far more wowed right now. So I might be biased is various ways outside of game play.
But I will tell you this, the game, despite your objections, would become instantly more tactical and immersive with changes towards making bipedal movement more in line with physical realities of bipedal movement. Realistic physics are a good thing in a game, and there is a reason, as a technology, that it has taken off and permeated every modern game.
Dingle Dust Berry.
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mollerz
4516
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Posted - 2014.07.30 19:40:00 -
[18883] - Quote
Matticus Monk wrote: As for my knifing... so far I only have one M-1 fit, as noted with the shield/precision + damp/speed. As my initial fit, slapping an uplink on there doesn't leave room for much else (esp. since it's a CPX damp I run). I won't be fitting a cloak for a long time, if ever on a deploy fit!
I've found myself using the SMG on these speed fits with the NK's as I'm more spray and pray due to the speed hit & run tactics, and I don't need headshot alpha as much since I have the knives. (Still though, nothing quite says "sit the **** down" like an off the cuff SCP headshot against some tool chasing you with a Aslt RR in a caldari scout suit - best moment last night before I swapped to the SMG).
Thus far though I'm still relegated to being a baby-kniver: killing stationary targets and making rookie mistakes (sometimes running into chaotic battle for a kill and getting mowed down by someone other than my target).
But, I did manage to run into the redline to a LAV, kill the sniper on the other side, and get away scot free. The extra speed is nice, even when it's only an Enh Kin-Cat.
You having fun with the sprint bug yet ?
I forgot to mention red line slaying. That is too much fun, and biotics are absolutely necessary for that. I never see him around anymore, but there was a sniper named GOT YOUR ASS.. we used to mail each other.. way fun like not hate mail. I'd knife him in the red line all the time.. and one time he finally shot me down. I had killed him way more times than he got me, but I knw when he saw my name on the roster, he geared up for me
I always run into chaotic battles.. but I try to flank. it's tough stuff tho. Sprint bugs kill me a lot, or not being able to switch to the right weapon, etc. I am looking forward to the knife changes to see how it goes. All knifers die a lot, we just don't care. It's about getting good kills. I like to see who is leading the match and take them out. Ugly and I hunt heavies almost specifically in between taking down objectives. It is fun to hunt preordained prey
Dingle Dust Berry.
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IAmDuncanIdaho II
R 0 N 1 N
649
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Posted - 2014.07.30 20:24:00 -
[18884] - Quote
Brokerib wrote:Thanks for the reminder Mollerz, forgot about this one I think that reducing backpedal would have far reaching consequences 1. that would change the dynamic of gunplay and [...] reset the rules of engagement entirely. 2. in ways that far outstrip the intent, which is to make knifing and shotgunning more reliable 3. that would make life harder for scouts.
1. Yes it would, but not entirely. - Retreating is slower; that decision to push is a bigger one that you must fully commit to if you can't undo it as fast as you did it. - Circle or GêP strafing may be borked; strafing is another dumb mechanic perhaps? Not sure if I believe that, but I wouldn't miss it.
2. The intent is to fix certain things in a way that make sense. "Fixing" specific things directly coz it's a bigger job to do it properly is a hack and will bite later on. Making knives longer...pshhh. Don't get me wrong I'm glad they're trying to improve it and I look forward to playing with knives (oh yeah) in Charlie, but I'd rather it be done by fixing the obvious reasons it's broken.
3. No harder than any other suit I don't think.
All in all, I think everything gets more tactical if it were changed. I think that would be a good thing. But sure something could go horribly wrong. I really appreciate your presentation of your argument BTW :)
TL;DR With my logic, by association, anything that is a thing coz 100% backpedal speed, is broken. This I admit. I wonder whether we'd be wanting to change other stuff if, from the very beginning, the merc on the ground walked backwards at a slower speed than forwards. I'd humbly suggest nobody would be saying mercs should walk backwards full pelt so they could circle strafe!
Paraphrasing like a GoBang
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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IAmDuncanIdaho II
R 0 N 1 N
649
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Posted - 2014.07.30 20:31:00 -
[18885] - Quote
IgniteableAura wrote:
@Duncan, I think its semi reasonable/comparable since we can assume most people spent as much time as possible grinding. There was no "cap" for the event, so people participating went full board and played all day. Those are the people who won, so we can safely assume they spent all 70 hrs grinding. Those who did not, did not win. But I do think you are correct in saying we can't be certain. True True. In those events you bring out the neck beards and bucket users. They never leave the screen.
I agree. I almost redacted what I wrote as soon as I wrote it, but thought there may yet be some truth there and be interesting to get other views.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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IAmDuncanIdaho II
R 0 N 1 N
649
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Posted - 2014.07.30 20:34:00 -
[18886] - Quote
IgniteableAura wrote:Cass Caul wrote:IgniteableAura wrote:Ghost, did you manage to get the cannon with increased reload with precision kills....that tied with the hunter "chain of woe"....BAD ASS.
I finally started liking it. The reload on cannon was a bit long IMO.
Nades are fine doing that amount of damage (50% of "pool" plus small range. But a forge that can OHK an LAV isn't balanced. Neither is a ******* insta-gib vehicle that runs you over dealing insane amounts of damage. And if you want to survive that forge shot then just use a shield or armor hardener. Road Kill is a ******* bullshit mechanic and needs to be stopped. I haven't been road killed in a long time. Perhaps allowing people to hit the drivers more easily (av nade does dmg to driver) along with bullets actually hitting driver and not the LAV, would help. I spent one game on the enemy redline with a driver that was just circling me trying to road kill. I spent probably 7-10 minutes trying to knife the dude.....never happened. Hardener wouldn't help, cause it would be too late to activate. You would already be dead. Thats why a OHK wouldn't be kosher.
Pyrex ran me over in his LAV a few weeks ago. Guess he was trolling coz he was in it rest of game. I was so mad I made it my goal for the rest of the match to cut him out of that thing as I happened to be running min with knives. I went chasing after him at 10.38 m/s and when I did finally get a chance, he ran me down again LOL. I keep replaying it in my head. Instead of trying to side-step last minute and slash, I should've jumped and charged. Ah well.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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IAmDuncanIdaho II
R 0 N 1 N
649
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Posted - 2014.07.30 20:40:00 -
[18887] - Quote
mollerz wrote:True Adamance wrote:mollerz wrote:Cass Caul wrote:
Road Kill is a ******* bullshit mechanic and needs to be stopped.
it's pretty hard to run a heavy over unless you are cooking at top speed. And even then, a lot of times it brushes them aside and just deals some damage. Same for other suits. To road kill someone you either have to hit them on a straight run, short run with nitrous, or pinning them betweeen the LAV and another object. all valid reasons to die by roadkill. What they need to do is slow the LAVs down by passenger weight. Lets be honest if my HAV rams you......well you are going to go down..... 60 tonnes of Amour plating and Fusion reactor demands it so. HAV.. ? sure okay. that too. lol. But at the same time- you put a heavy suit into an LAV, and it should go half the speed. 2 heavies? 1/4 speed. 3 heavies and it rolls at 10KM/H.
Since we've been reminiscing a little over the last few pages...this conversation reminded me of this:
[...] LAVs should take (more) damage if they run me over when I weigh a freaking tonne! And I should be able to run into them :-p
And I should be able to drop onto a vehicle from height, in a suicide attempt (read: don't inertia dampen) and seriously damage whatever I land on...damage based on my mass and length of freefall / terminal velocity. Lol. I could ramble on.
[Edit: rambling on] And then drop-ships can have a purpose...fit them with a mobile CRU....and drop heavies onto vehicles to kill them
Source: https://forums.dust514.com/default.aspx?g=posts&m=1104897#post1104897 ;-)
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2546
|
Posted - 2014.07.30 21:09:00 -
[18888] - Quote
I'm putting a stop to this.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2546
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Posted - 2014.07.30 21:23:00 -
[18889] - Quote
mollerz wrote:But I will tell you this, the game, despite your objections, would become instantly more tactical and immersive with changes towards making bipedal movement more in line with physical realities of bipedal movement. Realistic physics are a good thing in a game, and there is a reason, as a technology, that it has taken off and permeated every modern game. I see your realistic physics and raise you the Havok engine. Seriously, that thing is the greatest Irish contribution to the video game world.
Anyway, on movement: To me, it's just bonkers from a game play perspective. I just don't get why a guy shouldn't stabilise his shots before shooting. Moving at these speeds from side to side and have almost no affect on accuracy is crazy.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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mollerz
4528
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Posted - 2014.07.30 21:48:00 -
[18890] - Quote
Spademan wrote:mollerz wrote:But I will tell you this, the game, despite your objections, would become instantly more tactical and immersive with changes towards making bipedal movement more in line with physical realities of bipedal movement. Realistic physics are a good thing in a game, and there is a reason, as a technology, that it has taken off and permeated every modern game. I see your realistic physics and raise you the Havok engine. Seriously, that thing is the greatest Irish contribution to the video game world. Anyway, on movement: To me, it's just bonkers from a game play perspective. I just don't get why a guy shouldn't stabilise his shots before shooting. Moving at these speeds from side to side and have almost no affect on accuracy is crazy.
ah havok :D yep yep.
It's a matter of arcade like combat vs visceral tactical combat IMHO.
Dingle Dust Berry.
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Matticus Monk
OSG Planetary Operations Covert Intervention
2240
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Posted - 2014.07.30 22:53:00 -
[18891] - Quote
I am enjoying (cursing) at the sprint glitch! DOH!!
I'm also a fan of tactical movement.... I'd really like to see the backpedal and directional (acceleration) changes slowed down. Changing direction from side to side and instantly accelerating to full speed is so ridiculous, even in a whiz-bang future combat suit with joint servos for movement power, gyros for stability sensing, etc., etc....
Sure the game isn't real life but that's no license to make the game super absurd with respect to physics. And then we have the heavy suit rotation speed....
Double posting like a Kaiser.
Embracing the death, at Llast.
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2550
|
Posted - 2014.07.30 23:07:00 -
[18892] - Quote
Matticus Monk wrote:Sure the game isn't real life but that's no license to make the game super absurd with respect to physics. And then we have the heavy suit rotation speed.... Still say that heavy weapons should take a bit to swing around. I don't mind if they can look around quickly (to a degree until it becomes physically impossible) but the hmg and forge should swing a little slower.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Adipem Nothi
Nos Nothi
3421
|
Posted - 2014.07.30 23:09:00 -
[18893] - Quote
Spademan wrote: Anyway, on movement: To me, it's just bonkers from a game play perspective. I just don't get why a guy shouldn't stabilise his shots before shooting. Moving at these speeds from side to side and have almost no affect on accuracy is crazy.
Dust is not a twitch shooter. Dust is wiggle shooter.
How to "out-skill" your opponent in a wiggle shooter: Wiggle wiggle vigorously, as vigorously as you can. All the while hipfiring your long-range Fine Rifle.
Shoot scout with yes...
- Ripley Riley
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2550
|
Posted - 2014.07.30 23:12:00 -
[18894] - Quote
Dark Souls time: So this lil punk invaded my world. I punched him. Repeatedly. Half way through I switched from one hand to two handing (not dual wielding)
It was fun. I love the caestus. (which is actually wrong when referring to one on it's own like they do ingame. Cestus=1 Caestus=Multiple.)
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2550
|
Posted - 2014.07.30 23:14:00 -
[18895] - Quote
Adipem Nothi wrote:Spademan wrote: Anyway, on movement: To me, it's just bonkers from a game play perspective. I just don't get why a guy shouldn't stabilise his shots before shooting. Moving at these speeds from side to side and have almost no affect on accuracy is crazy.
"Good Players" will tell you that Dust is not a twitch shooter. Dust is about strategy and tactics. And wiggling vigorously while hipfiring. And I'd ask them what isn't tactful about stalking your prey, crouching, and lining up the perfect shot. (Sidenote: Destiny suffers from this too. At least for now.)
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Adipem Nothi
Nos Nothi
3421
|
Posted - 2014.07.30 23:19:00 -
[18896] - Quote
Spademan wrote:Adipem Nothi wrote:Spademan wrote: Anyway, on movement: To me, it's just bonkers from a game play perspective. I just don't get why a guy shouldn't stabilise his shots before shooting. Moving at these speeds from side to side and have almost no affect on accuracy is crazy.
"Good Players" will tell you that Dust is not a twitch shooter. Dust is about strategy and tactics. And wiggling vigorously while hipfiring. And I'd ask them what isn't tactful about stalking your prey, crouching, and lining up the perfect shot. (Sidenote: Destiny suffers from this too. At least for now.)
Revised post. Attempting to be facetious :-)
I'm no fan of the current mechanics.
Shoot scout with yes...
- Ripley Riley
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2552
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Posted - 2014.07.30 23:23:00 -
[18897] - Quote
Adipem Nothi wrote:Spademan wrote:Adipem Nothi wrote:Spademan wrote: Anyway, on movement: To me, it's just bonkers from a game play perspective. I just don't get why a guy shouldn't stabilise his shots before shooting. Moving at these speeds from side to side and have almost no affect on accuracy is crazy.
"Good Players" will tell you that Dust is not a twitch shooter. Dust is about strategy and tactics. And wiggling vigorously while hipfiring. And I'd ask them what isn't tactful about stalking your prey, crouching, and lining up the perfect shot. (Sidenote: Destiny suffers from this too. At least for now.) Revised post. Attempting to be facetious :-) I'm no fan of the current mechanics. Just noticed. Heavy mantra: What chu gonna do with the big fat butt? Wiggle wiggle wiggle
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Adipem Nothi
Nos Nothi
3423
|
Posted - 2014.07.30 23:31:00 -
[18898] - Quote
Spademan wrote: Just noticed. Heavy mantra: What chu gonna do with the big fat butt? Wiggle wiggle wiggle
And you've read my mind :-)
Shoot scout with yes...
- Ripley Riley
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Cass Caul
116
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Posted - 2014.07.30 23:35:00 -
[18899] - Quote
pretty sure it's more Wiggle Wiggle Wiggle than you're alluding too.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2552
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Posted - 2014.07.30 23:38:00 -
[18900] - Quote
I must admit, that is the superior song about wiggling.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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