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Thread Statistics | Show CCP posts - 178 post(s) |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1978
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Posted - 2014.06.23 17:37:00 -
[16051] - Quote
IgniteableAura wrote:
Warden/Spook I don't really like the new cal/gal changes. It will require 1+ precision enhancer to detect a dampened gal scout. A balanced solution needs to rely on cloak. So a 1:1 module fitting then a cloak to remain hidden. What is the better advantage, staying hidden or being able to see? We all agree that staying hidden is more powerful. That is the reason why the hidden should have the final sacrifice and stay hidden with cloak.
I highly disagree with this. The cloak should not be brought in when considering Passive's. The cloak should be balanced as an active dampener against the active scanner.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5407
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Posted - 2014.06.23 17:57:00 -
[16052] - Quote
Spademan wrote:IgniteableAura wrote:
Warden/Spook I don't really like the new cal/gal changes. It will require 1+ precision enhancer to detect a dampened gal scout. A balanced solution needs to rely on cloak. So a 1:1 module fitting then a cloak to remain hidden. What is the better advantage, staying hidden or being able to see? We all agree that staying hidden is more powerful. That is the reason why the hidden should have the final sacrifice and stay hidden with cloak.
I highly disagree with this. The cloak should not be brought in when considering Passive's. The cloak should be balanced as an active dampener against the active scanner.
I really like that logic
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Cross Atu
OSG Planetary Operations Covert Intervention
2473
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Posted - 2014.06.23 18:04:00 -
[16053] - Quote
Adipem Nothi wrote:
Feel free to "leak" it to him if you think it'd help :-) There's only one proposal document; all links are up-to-date.
Will do.
Adipem Nothi wrote: PS: I like Pokey and Black.
As it happens, so do I. Hope I get to work with them.
Cross Atu for CPM1- An emergent candidate
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voidfaction
Void of Faction
281
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Posted - 2014.06.23 18:10:00 -
[16054] - Quote
Adipem Nothi wrote:IgniteableAura wrote:Gal should not be getting range bonuses. It steps on the toes of the Cal frame. IT allows the Gal to become the hunter. Throw on two precision mods and the cal can't dampen past that. While the Gal can dampen right through and hunt the hunter. Which should never happen.
Need an alternate bonus for Gal which meets the following criteria: (1) will not be weaponry related (2) will not be armor or armor repair related (3) will not be cloak related (4) will augment a low slot module (5) will be sufficient to incentivize not running plates Go! Also, I think "the ability to see" is more valuable than "the ability to be unseen". While the latter is favorable when solo, the former is often multiplied by a factor of 6. dont leave much choice. lol range, dampening, and precision are the only mods I would use on ANY scout other than light eHP mods. longer range with at best 24 precsion makes it possible to avoid hot spots while keeping an EYE out for shimmering scouts.
cal with 2x cDampeners is 18db they both can become invisible to each other if they choose. so how is that making the gal the hunter? the way i see it gal has range to avoid hot spots and they have repair to allow for hit and run (like the cal, min higher shield regen). So to me you just need to make a choice of the 2 and let it be that. I see no other choices. as one allows avoidance of dmg other self healing of dmg.
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Adipem Nothi
Nos Nothi
2176
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Posted - 2014.06.23 18:20:00 -
[16055] - Quote
voidfaction wrote:dont leave much choice. lol Tough one, right!?
If we went for anything armor related, the invisible, brick-tanked GalScout would become FoTM allover again. This is where a non-Scout says, "if you can't think of a sound second bonus, then you shouldn't have one." So I plan to stick to range enhancers or cloak augmentation. The former allows for greater build variety, hence I favor the former.
The reason I'm suggesting a bonus higher than 1% is to incentivize use of ewar modules. The reason its lower than 5% is because someone is going to stack four of them. Is my thinking wrong here, guys?
Shoot scout with yes...
- Ripley Riley
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voidfaction
Void of Faction
281
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Posted - 2014.06.23 18:54:00 -
[16056] - Quote
Adipem Nothi wrote:voidfaction wrote:dont leave much choice. lol Tough one, right!? If we went for anything armor related, the invisible, brick-tanked GalScout would become FoTM allover again. This is where a non-Scout says, "if you can't think of a sound second bonus, then you shouldn't have one." So I plan to stick to range enhancers or cloak augmentation. The former allows for greater build variety, hence I favor the former. The reason I'm suggesting a bonus higher than 1% is to incentivize use of ewar modules over plates. The reason its lower than 5% is because someone is going to stack four of them. Is my thinking wrong here, guys?
An altogether different path would involve swapping the proposed Amarr Ferroscale/Reactive Bonus for a Range Extender Bonus and scrapping the Second Bonuses of Gallente and Caldari (we'd keep the First Bonus redirected from innate to module as proposed). I don't want to break anything here, and I suspect a nerf this large just might. Do you think this would be too hard a hit to Gal and Cal to do at once? If not, would you propose the Minmatar keep the three suggested bonuses (Hacks, Knives, Biotics)? If so, how can we justify Gal / Cal having one bonus? Reminder: We're here so that all Scouts might find satisfaction in their respective roles. I understand that voice of the CalScout is outnumbered 3:1, and I understand that he makes your lives difficult. I don't think that gives us the right to neuter him. Smashing one Scout to benefit another gains us nothing.
I will say that since the nerf to range on the gal I traded my range amp in for reactive plate and 2nd precision in for shield enhancer. if I can't see what im about to run into then i need to be able to tank what I do run into.
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IgniteableAura
Pro Hic Immortalis
1283
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Posted - 2014.06.23 19:14:00 -
[16057] - Quote
Adipem Nothi wrote:IgniteableAura wrote:Gal should not be getting range bonuses. It steps on the toes of the Cal frame. IT allows the Gal to become the hunter. Throw on two precision mods and the cal can't dampen past that. While the Gal can dampen right through and hunt the hunter. Which should never happen.
Need an alternate bonus for Gal which meets the following criteria: (1) will not be weaponry related (2) will not be armor or armor repair related (3) will not be cloak related (4) will augment a low slot module (5) will be sufficient to incentivize not running plates Go! Also, I think "the ability to see" is more valuable than "the ability to be unseen". While the latter is favorable when solo, the former is often multiplied by a factor of 6.
I will think on it. But Gal is supposed to be the sneaky one, not the scanner. I reallllly wish passive scanning could be hotfixed to not be shared. Whats so difficult about a client side fix that changes shared passive scans to "off"
I also don't think Ratati will iterate on profile/precision as he already did a pass on them. The Cal/Gal train already left the station. I think we need to focus on making minja and amarr better. But again, remaining hidden just can't happen on any other suit than a gal, otherwise it breaks the cal scout entirely.
If this plan gets passed as is, I won't be upset, I will instead start running my GAL instead of the CAL for my scanning purposes. It will provide a much better scanner. People will see Gal and will assume they don't need to run damps.
Why can't it be armor repair related? Nerf the **** out of its shield repair and give it bonus to fitting armor repair mods. That way it has to choose between armor repair, buffer or damps.
Youtube
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IgniteableAura
Pro Hic Immortalis
1283
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Posted - 2014.06.23 19:18:00 -
[16058] - Quote
Ghost Kaisar wrote:Spademan wrote:IgniteableAura wrote:
Warden/Spook I don't really like the new cal/gal changes. It will require 1+ precision enhancer to detect a dampened gal scout. A balanced solution needs to rely on cloak. So a 1:1 module fitting then a cloak to remain hidden. What is the better advantage, staying hidden or being able to see? We all agree that staying hidden is more powerful. That is the reason why the hidden should have the final sacrifice and stay hidden with cloak.
I highly disagree with this. The cloak should not be brought in when considering Passive's. The cloak should be balanced as an active dampener against the active scanner. I really like that logic
That would require client side fix.
What changed your minds? Remember when cloak provided real damp power. Thats what made the minja usable.
1. The cloak is entirely useless if fit for "visual camo" its just not very good at it. 2. The cloak is only useful at racial level 5. 3. Cloak is the least effective use of an equipment slot.
I've entirely stopped running cloak after the hotfix. Its not worth the PG/CPU.
Youtube
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1981
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Posted - 2014.06.23 19:27:00 -
[16059] - Quote
IgniteableAura wrote: That would require client side fix.
What changed your minds? Remember when cloak provided real damp power. Thats what made the minja usable.
1. The cloak is entirely useless if fit for "visual camo" its just not very good at it. 2. The cloak is only useful at racial level 5. 3. Cloak is the least effective use of an equipment slot.
I've entirely stopped running cloak after the hotfix. Its not worth the PG/CPU.
I know it would, that's the ***** of it, but I don't think client updates are completely off the table, just hotixes for now to get things where we want. Ideally, I'd want both pieces of equipment to work the same way, either brining your profile/precision down to a set level or both to modify it by a percentage. I'd vote the former, with perhaps a reduced up time/increased cooldown, making the cloak usable by all scouts, and perhaps less so for Gallente scouts, who are already rather invisible
Que "it's not christmas" Rattati quote.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Llast 326
An Arkhos
3765
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Posted - 2014.06.23 19:29:00 -
[16060] - Quote
IgniteableAura wrote:Ghost Kaisar wrote:Spademan wrote:IgniteableAura wrote:
Warden/Spook I don't really like the new cal/gal changes. It will require 1+ precision enhancer to detect a dampened gal scout. A balanced solution needs to rely on cloak. So a 1:1 module fitting then a cloak to remain hidden. What is the better advantage, staying hidden or being able to see? We all agree that staying hidden is more powerful. That is the reason why the hidden should have the final sacrifice and stay hidden with cloak.
I highly disagree with this. The cloak should not be brought in when considering Passive's. The cloak should be balanced as an active dampener against the active scanner. I really like that logic That would require client side fix. What changed your minds? Remember when cloak provided real damp power. Thats what made the minja usable. 1. The cloak is entirely useless if fit for "visual camo" its just not very good at it. 2. The cloak is only useful at racial level 5. 3. Cloak is the least effective use of an equipment slot. I've entirely stopped running cloak after the hotfix. Its not worth the PG/CPU. I think it can be done without client side fixGǪ but not 100% sure. Adjusting the CPU/PG of the cloak should happen Hell drop it by 80%GǪ It's not that effective if you can't drop your profile, so why not allow everybody to use it easily scouts still have the advantage. give scouts back the stealth as a role bonus GalGǪ something
KRRROOOOOOM
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IgniteableAura
Pro Hic Immortalis
1283
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Posted - 2014.06.23 19:38:00 -
[16061] - Quote
Crazy idea.
What if Ewar mods had drawbacks? So if you fit damps your precision goes down, if you fit precision your profile goes up? That way a cal scout would be a beacon for even heavy frames. Gal scouts wouldn't have the option of seeing huge distances and staying hidden?
Youtube
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One Eyed King
Land of the BIind
2096
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Posted - 2014.06.23 19:39:00 -
[16062] - Quote
IgniteableAura wrote: We all agree that staying hidden is more powerful. No we don't.
I have always believed the ability to scan someone is way more of an advantage in this game than being able to hide.
Being able to hide still leaves you vulnerable to people aware of their surroundings outside the tacnet, but does not in and of itself allow you to ambush someone unless you are also adept at field awareness.
It is the ability to scan that enables people to ambush and avoid encounters best.
I have also seen other scouts like Moody state that they believe scanning is more of an advantage than dampening, so please don't speak for us all in this regard.
This is how a minja feels
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IgniteableAura
Pro Hic Immortalis
1289
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Posted - 2014.06.23 19:44:00 -
[16063] - Quote
What role do you play one eye? You can always see what they deem more "useful" by what role they utilize. What would you rather, able to hide from everyone or able to see everyone but those who hide?
You can't do anything if you can't stay hidden, its why people are upset about the current meta of high precision cal scouts. Thats why staying hidden its more powerful. Its the ultimate counter. Its why silencers in most FPS games are so useful, it keeps you off the radar.
I made my statement based on the consensus of "nerf cal scout precision". We ALL think that staying hidden should be the final counter (more powerful). Anyone here think otherwise?
Youtube
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One Eyed King
Land of the BIind
2098
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Posted - 2014.06.23 19:50:00 -
[16064] - Quote
IgniteableAura wrote:Crazy idea.
What if Ewar mods had drawbacks? So if you fit damps your precision goes down, if you fit precision your profile goes up, range reduces precision? That way a cal scout would be a beacon for even heavy frames. Gal scouts wouldn't have the option of seeing huge distances and staying hidden? I have thought about this before myself. I think it makes a lot of sense such that it removes the greatest advantage of all, which is being able to both beat a scan AND scan someone at the same time.
At the very least, it would force someone who wanted to dampen and scan to fit an active scanner, which has its own drawbacks.
The question is really whether this can be done given the constraints of server side fixes.
This is how a minja feels
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5412
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Posted - 2014.06.23 19:52:00 -
[16065] - Quote
IgniteableAura wrote:What role do you play one eye? You can always see what they deem more "useful" by what role they utilize. What would you rather, able to hide from everyone or able to see everyone but those who hide?
You can't do anything if you can't stay hidden, its why people are upset about the current meta of high precision cal scouts. Thats why staying hidden its more powerful. Its the ultimate counter. Its why silencers in most FPS games are so useful, it keeps you off the radar.
I made my statement based on the consensus of "nerf cal scout precision". We ALL think that staying hidden should be the final counter (more powerful). Anyone here think otherwise?
I'm fine with a single cal about hunting me
It him letting his heavies and assaults hunt me which is aggravating
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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IgniteableAura
Pro Hic Immortalis
1289
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Posted - 2014.06.23 19:54:00 -
[16066] - Quote
Yea removing shared squad vision would be the best fix of all. Screw all the rest of the updates, nerf shared passive scans into the ground. Thats one hammer I would be willing to sign my name on.
Youtube
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
134
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Posted - 2014.06.23 19:56:00 -
[16067] - Quote
Adipem Nothi wrote: An altogether different path would involve swapping the proposed Amarr Ferroscale/Reactive Bonus for a Range Extender Bonus and scrapping the Second Bonuses of Gallente and Caldari (we'd keep the First Bonus redirected from innate to module as proposed).
I don't want to break anything here, and I suspect a nerf this large just might. Do you think this would be too hard a hit to Gal and Cal to do at once? If not, would you propose the Minmatar keep the three suggested bonuses (Hacks, Knives, Biotics)? If so, how can we justify Gal / Cal having one bonus?
You know how I feel so sorry for repeating. Minmatar shouldn't have 3 bonuses, it should just be 2. Also, I dont really consider the knife bonus a proper bonus, it's more a fun extra. With the possible exception of killing heavies, there is nothing you can do with knives that you can't do better with a rifle or a shotgun (except for having style). Hacking just needs buffing. Biotics as well is too much, CCP will never go for it without removing hacking, which would be a great shame IMO.
Gal scouts should lose the range bonus. I wouldn't be against them having a cloak bonus as it fits with their theme, but I don't think it would be necessary.
Cal could keep range, but I thought people agreed Cal scout scanning was too strong, removing range would be a great way to help balance.
Removing range from Cal and Gal scouts would free it up as a great bonus for Amarr as you say. Though tbh it doesn't feel very Amarr or very original. I prefer other suggestions. Though please no light assault armor bonus. It's meant to be a scout suit.
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IgniteableAura
Pro Hic Immortalis
1289
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Posted - 2014.06.23 19:58:00 -
[16068] - Quote
IgniteableAura wrote:Cross Atu wrote:Adipem Nothi wrote:Cross Atu wrote:/reads proposal thread, likes what he sees, is confused by Aeon Amadis response, taps keg to increase his quotient of 'thought serum" while deciding if he should respond That's the point! We want to watch you guys debate! Okay, so it seems that's happening. But there's a price, you have to suffer the dire effects of a Biomassed shout out! ITS A TRAP!
In case those who don't know, Ill plug them cause I like listening when riding the motorcycle home from work. http://biomassed.net/
Youtube
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Appia Vibbia
Molon Labe. General Tso's Alliance
3013
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Posted - 2014.06.23 20:07:00 -
[16069] - Quote
IgniteableAura wrote:Adipem Nothi wrote:IgniteableAura wrote:Gal should not be getting range bonuses. It steps on the toes of the Cal frame. IT allows the Gal to become the hunter. Throw on two precision mods and the cal can't dampen past that. While the Gal can dampen right through and hunt the hunter. Which should never happen.
Need an alternate bonus for Gal which meets the following criteria: (1) will not be weaponry related (2) will not be armor or armor repair related (3) will not be cloak related (4) will augment a low slot module (5) will be sufficient to incentivize not running plates Go! Also, I think "the ability to see" is more valuable than "the ability to be unseen". While the latter is favorable when solo, the former is often multiplied by a factor of 6. I will think on it. But Gal is supposed to be the sneaky one, not the scanner. I reallllly wish passive scanning could be hotfixed to not be shared. Whats so difficult about a client side fix that changes shared passive scans to "off" I also don't think Ratati will iterate on profile/precision as he already did a pass on them. The Cal/Gal train already left the station. I think we need to focus on making minja and amarr better. But again, remaining hidden just can't happen on any other suit than a gal, otherwise it breaks the cal scout entirely. If this plan gets passed as is, I won't be upset, I will instead start running my GAL instead of the CAL for my scanning purposes. It will provide a much better scanner. People will see Gal and will assume they don't need to run damps. Why can't it be armor repair related? Nerf the **** out of its shield repair and give it bonus to fitting armor repair mods. That way it has to choose between armor repair, buffer or damps. Second, why can't it be a bonus to efficiency of cloak damping/duration. It would actually correlate with its role, and make it usable. The range bonus should never have been on the GAL. Its a slayers tool, not of one who hides. @Appia, its not restrictive because if we are changing all the bonuses to mod efficiency it forces people to use what the bonuses boost. Restricting all the scouts to fit SOMETHING to use their racial bonuses.
You guys seem to have forgotten something. Since 1.0 Gallente have have the Scan range bonus. Caldari has precision, Gallente has range. I also think you're forgetting that the base range on all Scouts was once 25m. It was 10. Then 16. Now 20m. At 20m and Range Amplification V all four scouts have a static value of 30m radius. The 1.8 5% per level only brought that up to 36.5m, Which is still below the Chromosome value of 37.5
Saying the Gallente Scout shouldn't have range is like saying Minmatar shouldn't have nova knives bonus
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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One Eyed King
Land of the BIind
2098
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Posted - 2014.06.23 20:11:00 -
[16070] - Quote
IgniteableAura wrote:What role do you play one eye? You can always see what they deem more "useful" by what role they utilize. What would you rather, able to hide from everyone or able to see everyone but those who hide?
You can't do anything if you can't stay hidden, its why people are upset about the current meta of high precision cal scouts. Thats why staying hidden its more powerful. Its the ultimate counter. Its why silencers in most FPS games are so useful, it keeps you off the radar.
I made my statement based on the consensus of "nerf cal scout precision". We ALL think that staying hidden should be the final counter (more powerful). Anyone here think otherwise? I play a minja. I usually run about 200 ehp, so even if I have the drop on someone, its almost always a merc with a greater ehp advantage.
When I am unable to hide, I am unable to hack, flank, or anything else that might prove helpful, and all of it showing up on the tacnet of mercs with bigger guns, and more ehp.
If shared scanning weren't a thing, I would be apt to think the mechanics near equal, so long as the person scanning were making a significant enough sacrifice to be able to do so.
This is how a minja feels
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IgniteableAura
Pro Hic Immortalis
1292
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Posted - 2014.06.23 20:24:00 -
[16071] - Quote
Appia Vibbia wrote:
You guys seem to have forgotten something. Since 1.0 Gallente have have the Scan range bonus. Caldari has precision, Gallente has range. I also think you're forgetting that the base range on all Scouts was once 25m. It was 10. Then 16. Now 20m. At 20m and Range Amplification V all four scouts have a static value of 30m radius. The 1.8 5% per level only brought that up to 36.5m, Which is still below the Chromosome value of 37.5
Saying the Gallente Scout shouldn't have range is like saying Minmatar shouldn't have nova knives bonus
What purpose does range bring to the "profile damp table" How does range synergize with its "role" I realize that gal had range bonus since chrom, but CCP didn't exactly do it right the first time. You are basically saying that GAL need the range, but you aren't giving me a reason why it actually needs it other than, "because its always had it"
My Youtube
Biomassed Podcast
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Appia Vibbia
Molon Labe. General Tso's Alliance
3013
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Posted - 2014.06.23 20:47:00 -
[16072] - Quote
You saying the Gal isn't supposed to be the scanner holds no weight. You need to justify the change before you make it. You were the one that stated it should without any reasoning to justify removing it
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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I do SUCK
Hired Logi's
93
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Posted - 2014.06.23 20:57:00 -
[16073] - Quote
Adipem Nothi wrote:One Eyed King wrote:I also would like knives to stay the same, for whatever its worth.
Otherwise, I am nervous about so many changes. I don't feel like I can see the effects of everything, but I still have to finish looking over everything (of course I went right to the minmatar).
On another note, I am thinking about taking my passive SP and going Minmatar Commando (what is the name for those?). Wanted to see what I could do with that. Maybe make it some mutant minja turtle or something, and see if I can't find a way to get back in the game on my own terms instead of waiting for the Minja love that may never happen (CCP hates us).
It's worth alot, Brother. Our changes are getting less-and-less over reaching. This is exactly what we want. The final proposal will be strictly polish with minimal risk of butterfly effect :-) Effects so far ... Minmatar - Buffed and now more ninja like Amarr - Buffed and now have a role Gallente - Buffed gently and encouraged to run EWAR modules Caldari - Nerfed gently and encouraged to EWAR modules Wait did they buff them last night?
I trash talk
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Adipem Nothi
Nos Nothi
2185
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Posted - 2014.06.23 21:05:00 -
[16074] - Quote
IgniteableAura wrote:Yea removing shared squad vision would be the best fix of all. Screw all the rest of the updates, nerf shared passive scans into the ground. Thats one hammer I would be willing to sign my name on. Not Christmas. Why are we coming back to this over and over and over again. That's mighty Aeon of you.
Shoot scout with yes...
- Ripley Riley
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One Eyed King
Land of the BIind
2100
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Posted - 2014.06.23 21:06:00 -
[16075] - Quote
Venerable Phage wrote:Noob scout here. Nice to see a thread dedicated to the art of shaving - Sweeney Todd style that is. Welcome. And I had been waiting for the right time to make a Sweeney Todd reference, but obviously waited too long...
This is how a minja feels
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Adipem Nothi
Nos Nothi
2186
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Posted - 2014.06.23 21:13:00 -
[16076] - Quote
I do SUCK wrote: Wait did they buff them last night?
No. Referring to the proposal's progress to date.
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
3013
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Posted - 2014.06.23 21:14:00 -
[16077] - Quote
The Caldari scout has finally been released, why do minmatar have a bonus to Caldari weaponry?! This is an outrage and I demand it changed.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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voidfaction
Void of Faction
284
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Posted - 2014.06.23 21:20:00 -
[16078] - Quote
One Eyed King wrote:IgniteableAura wrote:What role do you play one eye? You can always see what they deem more "useful" by what role they utilize. What would you rather, able to hide from everyone or able to see everyone but those who hide?
You can't do anything if you can't stay hidden, its why people are upset about the current meta of high precision cal scouts. Thats why staying hidden its more powerful. Its the ultimate counter. Its why silencers in most FPS games are so useful, it keeps you off the radar.
I made my statement based on the consensus of "nerf cal scout precision". We ALL think that staying hidden should be the final counter (more powerful). Anyone here think otherwise? I play a minja. I usually run about 200 ehp, so even if I have the drop on someone, its almost always a merc with a greater ehp advantage. When I am unable to hide, I am unable to hack, flank, or anything else that might prove helpful, and all of it showing up on the tacnet of mercs with bigger guns, and more ehp. If shared scanning weren't a thing, I would be apt to think the mechanics near equal, so long as the person scanning were making a significant enough sacrifice to be able to do so.
agree with "if shared scanning weren't a thing" but remember your also not willing to make a significan enough sacrifice to stay off the tac-net. You choose not to use 3x cDampeners and a cCloak. Even if its timed hiding you are able to do so providing you are willing to make the sacrifice. What is the dmg potential of NK's on a sidearm dmg modded minja? who else is able to = that dmg with NK's providing they sacrifice fitting? minmatar is the jack of all trades master of none other than the NK's. the most innate bonuses of any scout suit - PG and shield. But hey you got your NK bonus that can't be beat vs having something more universal. |
Llast 326
An Arkhos
3765
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Posted - 2014.06.23 21:23:00 -
[16079] - Quote
What the hell
KRRROOOOOOM
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Right-wing Extremist
Nos Nothi
173
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Posted - 2014.06.23 21:23:00 -
[16080] - Quote
IgniteableAura wrote:What changed your minds? Remember when cloak provided real damp power. Thats what made the minja usable.
1. The cloak is entirely useless if fit for "visual camo" its just not very good at it. 2. The cloak is only useful at racial level 5. 3. Cloak is the least effective use of an equipment slot.
I've entirely stopped running cloak after the hotfix. Its not worth the PG/CPU. Same.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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