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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1956
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Posted - 2014.06.19 23:42:00 -
[15811] - Quote
Arkena Wyrnspire wrote:jolly what have you done why would you say that to nox why Totally right though. Heavies are way underpowered. Did you know that the HMG cannot kill in 1/10th of a second? Madness I say!
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Llast 326
An Arkhos
3717
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Posted - 2014.06.20 00:52:00 -
[15812] - Quote
noticed something interesting I made a Sniper fit on my Min altGǪ decided to use the Min Light Suit at advanced (moar damage) as the intent is not hacking nor KnifingGǪ For some reason it has 3 more shield HP than my Minja suit. not anything that will save my lifeGǪ but found this to be odd.
KRRROOOOOOM
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Gavr1Io Pr1nc1p
533
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Posted - 2014.06.20 02:40:00 -
[15813] - Quote
Spademan wrote:Arkena Wyrnspire wrote:jolly what have you done why would you say that to nox why Totally right though. Heavies are way underpowered. Did you know that the HMG cannot kill in 1/10th of a second? Madness I say! um... actually thats almost false six kin burst, 4 damage mods is 1400 damage per second
min scout unranked has 170 hp
170/1400=.12 seconds
so yeah, they are super underpowered And you get it on suits with the most HP in the game...get out of here. How is this even a viable role?
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5360
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Posted - 2014.06.20 02:48:00 -
[15814] - Quote
Gavr1Io Pr1nc1p wrote:Spademan wrote:Arkena Wyrnspire wrote:jolly what have you done why would you say that to nox why Totally right though. Heavies are way underpowered. Did you know that the HMG cannot kill in 1/10th of a second? Madness I say! um... actually thats almost false six kin burst, 4 damage mods is 1400 damage per second min scout unranked has 170 hp 170/1400=.12 seconds so yeah, they are super underpowered And you get it on suits with the most HP in the game...get out of here. How is this even a viable role?
TBF, you're comparing the Highest DPS weapon in the game with 4x Complex Damage mods against the lowest TTK suit in the game with no extra tank slots or even passive skills.
Not exactly a very good comparison if you want to argue balance. It's unbalanced from the beginning.
That Crazy Minmatar Scout
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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Gavr1Io Pr1nc1p
534
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Posted - 2014.06.20 02:49:00 -
[15815] - Quote
Ghost Kaisar wrote:Gavr1Io Pr1nc1p wrote:Spademan wrote:Arkena Wyrnspire wrote:jolly what have you done why would you say that to nox why Totally right though. Heavies are way underpowered. Did you know that the HMG cannot kill in 1/10th of a second? Madness I say! um... actually thats almost false six kin burst, 4 damage mods is 1400 damage per second min scout unranked has 170 hp 170/1400=.12 seconds so yeah, they are super underpowered And you get it on suits with the most HP in the game...get out of here. How is this even a viable role? TBF, you're comparing the Highest DPS weapon in the game with 4x Complex Damage mods against the lowest TTK suit in the game with no extra tank slots or even passive skills. Not exactly a very good comparison if you want to argue balance. It's unbalanced from the beginning. IK hahaha its a joke
I'm just saying that it can theoretically kill a suit in about one tenth of a second
Not saying it doesn't need a slight nerf, but yeah that was a joke^^^
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Llast 326
An Arkhos
3718
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Posted - 2014.06.20 02:56:00 -
[15816] - Quote
Gavr1Io Pr1nc1p wrote:Ghost Kaisar wrote:Gavr1Io Pr1nc1p wrote:Spademan wrote:Arkena Wyrnspire wrote:jolly what have you done why would you say that to nox why Totally right though. Heavies are way underpowered. Did you know that the HMG cannot kill in 1/10th of a second? Madness I say! um... actually thats almost false six kin burst, 4 damage mods is 1400 damage per second min scout unranked has 170 hp 170/1400=.12 seconds so yeah, they are super underpowered And you get it on suits with the most HP in the game...get out of here. How is this even a viable role? TBF, you're comparing the Highest DPS weapon in the game with 4x Complex Damage mods against the lowest TTK suit in the game with no extra tank slots or even passive skills. Not exactly a very good comparison if you want to argue balance. It's unbalanced from the beginning. IK hahaha its a joke I'm just saying that it can theoretically kill a suit in about one tenth of a second Not saying it doesn't need a slight nerf, but yeah that was a joke^^^ I completely agree a slight nerf is needed Min scout should max out at 100 HP say 30 armour 70 shields
KRRROOOOOOM
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Gavr1Io Pr1nc1p
534
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Posted - 2014.06.20 02:58:00 -
[15817] - Quote
Llast 326 wrote: I completely agree a slight nerf is needed Min scout should max out at 100 HP say 30 armour 70 shields
I actually LOLed
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Brokerib
Lone Wolves Club
1392
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Posted - 2014.06.20 03:28:00 -
[15818] - Quote
Llast 326 wrote:Gavr1Io Pr1nc1p wrote: IK hahaha its a joke
I'm just saying that it can theoretically kill a suit in about one tenth of a second
Not saying it doesn't need a slight nerf, but yeah that was a joke^^^
I completely agree a slight nerf is needed Min scout should max out at 100 HP say 30 armour 70 shields I support this if the Minmatar scout is renamed to nightmare mode.
Knowledge is power
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Cross Atu
OSG Planetary Operations Covert Intervention
2446
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Posted - 2014.06.20 03:48:00 -
[15819] - Quote
Brokerib wrote:Llast 326 wrote:Gavr1Io Pr1nc1p wrote: IK hahaha its a joke
I'm just saying that it can theoretically kill a suit in about one tenth of a second
Not saying it doesn't need a slight nerf, but yeah that was a joke^^^
I completely agree a slight nerf is needed Min scout should max out at 100 HP say 30 armour 70 shields I support this if the Minmatar scout is renamed to nightmare mode. "Stay awhile and listen"
Cross Atu for CPM1- An emergent candidate
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Gavr1Io Pr1nc1p
543
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Posted - 2014.06.20 03:51:00 -
[15820] - Quote
LOL i remember D2...I had a nasty hammer din almost to level 80 or 90 ( i can't remember which) and it was pretty boss, and PvP was so much fun in that game i remember aura stacking with someone and then going around killing people with a level 50 with holy fire...good times
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Adipem Nothi
Nos Nothi
2076
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Posted - 2014.06.20 04:15:00 -
[15821] - Quote
Alrighty, guys and gals ...
Be gentle; I've put alot of thought into this: Work In Progress! Discuss.
Who am I kidding ... rip that sh!t apart!
Here's my plan in a nutshell: * We don't f*ck with EWAR other than to ask Gal and Cal to use appropriate modules * Codebreakers moved to Highs from Lows * Cmp KinCats baby-nerfed from 12 m/s to 11 m/s (so new Minja bonus won't break sh*t). * Nova Knives recasted as universally appealing, though the Minja will remain best at it. * Each race gets a general bonus and gear bonus * All Scouts are cool and I want them
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
2076
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Posted - 2014.06.20 04:29:00 -
[15822] - Quote
Spademan wrote: Speaking of which, I specced into Minmatar Sentinels+HMG's today. Cloaks and hides from Shotty forever
I will look for you. I will find you. And I will kill you.
Edit: The Minmatar Heavies are easy to kill. Its the f*cking GalSentinels that show up in groups of ten for PC.
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
2977
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Posted - 2014.06.20 04:36:00 -
[15823] - Quote
Other than pandering to the loudest idiot around there's no reason for Minmatar or any scout to have a bonus to biotics. You've made modules worse for the suits that actually should be stacking them.
I think you're confused when it comes to Racial and Role bonuses. There is a bonus that all suits get across the for races for being that Role. Then there are the specific bonuses that each suit gets. "Racial and Suit" isn't a thing, it's just Racial bonus.
I don't think you've learned your lesson in suit balance yet. Gal-Scout's high base repair rate is what makes it a slayer-suit and better than an Assault suit. I think you might just want to stay away from doing any math whatsoever as well. . . because those numbers on Cal-Precision are, well, have you been hanging out with Zatara a lot lately? And you gave Cal-Scouts the range bonus back. . .
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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J0LLY R0G3R
And the ButtPirates
921
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Posted - 2014.06.20 04:46:00 -
[15824] - Quote
Appia Vibbia wrote:Other than pandering to the loudest idiot around there's no reason for Minmatar or any scout to have a bonus to biotics. You've made modules worse for the suits that actually should be stacking them.
I think you're confused when it comes to Racial and Role bonuses. There is a bonus that all suits get across the for races for being that Role. Then there are the specific bonuses that each suit gets. "Racial and Suit" isn't a thing, it's just Racial bonus.
I don't think you've learned your lesson in suit balance yet. Gal-Scout's high base repair rate is what makes it a slayer-suit and better than an Assault suit. I think you might just want to stay away from doing any math whatsoever as well. . . because those numbers on Cal-Precision are, well, have you been hanging out with Zatara a lot lately? And you gave Cal-Scouts the range bonus back. . .
OHHHHHH name dropping Zatara on you! ouch
My Destiny Will Be Streamed
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Adipem Nothi
Nos Nothi
2077
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Posted - 2014.06.20 04:49:00 -
[15825] - Quote
Appia Vibbia wrote:Other than pandering to the loudest idiot around there's no reason for Minmatar or any scout to have a bonus to biotics. You've made modules worse for the suits that actually should be stacking them.
I think you're confused when it comes to Racial and Role bonuses. There is a bonus that all suits get across the for races for being that Role. Then there are the specific bonuses that each suit gets. "Racial and Suit" isn't a thing, it's just Racial bonus.
I don't think you've learned your lesson in suit balance yet. Gal-Scout's high base repair rate is what makes it a slayer-suit and better than an Assault suit. I think you might just want to stay away from doing any math whatsoever as well. . . because those numbers on Cal-Precision are, well, have you been hanging out with Zatara a lot lately? And you gave Cal-Scouts the range bonus back. . .
WTF!? My maths are far superior to your girl math! I'll rework some of the labels ...
Seriously though, which numbers are off?
As for Minmatar ... I'm not pandering to Gav, I'm appealing to the Ninja. Ninja Strafe, Jump, Speed Ninja Movement > F*cking Backpedal = Better Stabbings
They need something, Appia. Why not something they'll be good at?
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
2077
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Posted - 2014.06.20 04:56:00 -
[15826] - Quote
J0LLY R0G3R wrote: OHHHHHH name dropping Zatara on you! ouch
Some dirty sh*t, right?
Shoot scout with yes...
- Ripley Riley
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J0LLY R0G3R
And the ButtPirates
924
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Posted - 2014.06.20 06:43:00 -
[15827] - Quote
Been going through clips for something and thought couple of ya would get a laugh outta this. People be crazy
My Destiny Will Be Streamed
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Bayeth Mal
OSG Planetary Operations Covert Intervention
579
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Posted - 2014.06.20 08:12:00 -
[15828] - Quote
J0LLY R0G3R wrote:Been going through clips for something and thought couple of ya would get a laugh outta this. People be crazy
I've had a silly idea for a video to do when the beta comes out. I wish I'd done it in alpha but oh well, just thought of it today. Might need help.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1960
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Posted - 2014.06.20 10:40:00 -
[15829] - Quote
Adipem Nothi wrote: I will look for you, find you, kill you. Blah Blah Blah :-) Edit: The Minmatar Heavies are easy enough to kill. Its the f*cking GalSentinels that show up in groups of five and ten for PC.
Fair enough, though it is satisfying to sprint at your enemies with a HMG and watch their panic backpeddle/shooting as you close the distance and then RATATATATATA!
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Adipem Nothi
Nos Nothi
2086
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Posted - 2014.06.20 10:46:00 -
[15830] - Quote
Scout Polish, v2 * Modules: Removed tab; eliminated requirement for KinCat reduction; still assumes CBs are moved * Nova Knives: Same as v1 * Amarr: Same as v1 * Minmatar: Tweaked Innate Bonus * Gallente: Changed Innate Bonus * Caldari: Restored Range to 3% (Bravo Value) * Other: Renamed bonuses to "Innate" and "Gear"; added Profile and Precision maths (for Appia)
Discuss.
Shoot scout with yes...
- Ripley Riley
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Man of Spade
Nos Nothi
300
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Posted - 2014.06.20 11:16:00 -
[15831] - Quote
Adipem Nothi wrote:Scout Polish, v2* Housekeeping: Renamed bonuses to "Innate" and "Gear"; added Profile and Precision maths (for Appia) * Modules: Eliminated requirement for KinCat reduction; assumes CBs are moved from Lo to Hi * Nova Knives: Same as v1 * Amarr: Same as v1 * Minmatar: Tweaked Innate Bonus * Gallente: Need Innate Bonus ideas* Caldari: Restored Range to 3% (Bravo Value) Discuss. Edit: Potential concern. Minmatar mobility bonus (4% per level) applies to jump metrics and all movement metrics (excluding sprint because break stuff). Do you guys think the boost to strafe speed should be excluded as well? Gallente scout bonus: 20% bonus per level to Plasma Cannon Damage?
Totally not Spademan.
That guy is a real jackass.
Official Time Lord of the Scout Community
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1960
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Posted - 2014.06.20 11:26:00 -
[15832] - Quote
Man of Spade wrote:Adipem Nothi wrote:Scout Polish, v2* Housekeeping: Renamed bonuses to "Innate" and "Gear"; added Profile and Precision maths (for Appia) * Modules: Eliminated requirement for KinCat reduction; assumes CBs are moved from Lo to Hi * Nova Knives: Same as v1 * Amarr: Same as v1 * Minmatar: Tweaked Innate Bonus * Gallente: Need Innate Bonus ideas* Caldari: Restored Range to 3% (Bravo Value) Discuss. Edit: Potential concern. Minmatar mobility bonus (4% per level) applies to jump metrics and all movement metrics (excluding sprint because break stuff). Do you guys think the boost to strafe speed should be excluded as well? Gallente scout bonus: 20% bonus per level to Plasma Cannon Damage?
Having said that though, what if each scout got some sort of bonus to a sidearm?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Adipem Nothi
Nos Nothi
2088
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Posted - 2014.06.20 12:06:00 -
[15833] - Quote
Spade wrote: Having said that though, what if each scout got some sort of bonus to a sidearm? Edit: Tottaly failed at editing my previous post.
I'm hesitant to request direct augmentation to offensive capabilities at the moment. Our suits have a reputation for being used for frontal assault, and it seems like salt in the wound to broken assaults. Your thoughts?
Appia wrote: Previously postulated ... add Range bonus to GalScout?
My concern here would be that a GalScout with 2 precision enhancers could light up very large sections of the map, which would include other Scouts running w/a Complex Damp. It'd blur the lines between Gal as "Ghost" and Cal as "Ghost Hunter". Plus, I'm looking to replace the current bonus of 1% to range with something meaningful. If we went with 3%, we'd effectively be asking to buff one of the two front-runners.
Shoot scout with yes...
- Ripley Riley
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1960
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Posted - 2014.06.20 12:44:00 -
[15834] - Quote
Adipem Nothi wrote:Spade wrote: Having said that though, what if each scout got some sort of bonus to a sidearm? Edit: Tottaly failed at editing my previous post.
I'm hesitant to request direct augmentation to offensive capabilities at the moment. Our suits have a reputation for being used for frontal assault, and it seems like salt in the wound to broken assaults. Your thoughts? I'm struggling to think of something, most everything that could be suggested has been suggested. Let me think, as a Gallente Scout, what would I like? Hack speed: I like hacking, but that's taken by the Minmatar. Scan Range: You've made your point against that, which make sense. Repair: Appia seems to be vehemently against it, but I say to hell with it. Perhaps a bonus to the modules? Ion Pistol Bonus: The Minmatar Nova Knife bonus led me to think of this, a bonus to a niche weapon. But as you said, offensive bonuses may not be the best. Ferroscale bonus: Better suited to the Amarr.
I don't really know what else.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Adipem Nothi
Nos Nothi
2089
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Posted - 2014.06.20 12:50:00 -
[15835] - Quote
Spademan wrote:Adipem Nothi wrote:Spade wrote: Having said that though, what if each scout got some sort of bonus to a sidearm? Edit: Tottaly failed at editing my previous post.
I'm hesitant to request direct augmentation to offensive capabilities at the moment. Our suits have a reputation for being used for frontal assault, and it seems like salt in the wound to broken assaults. Your thoughts? I'm struggling to think of something, most everything that could be suggested has been suggested. Let me think, as a Gallente Scout, what would I like? Hack speed: I like hacking, but that's taken by the Minmatar. Scan Range: You've made your point against that, which make sense. Repair: Appia seems to be vehemently against it, but I say to hell with it. Perhaps a bonus to the modules? Ion Pistol Bonus: The Minmatar Nova Knife bonus led me to think of this, a bonus to a niche weapon. But as you said, offensive bonuses may not be the best. Ferroscale bonus: Better suited to the Amarr. I don't really know what else.
We'd previously floated a small bonus to cloak duration or cooldown. Appia objected to the bonus as too role restrictive at the time. Now that we're casting Gal as "Ghost" I'm inclined to disagree ... this bonus speaks to the narrative in my opinion. I'll use it a place holder until we can come something better. By better, I mean benign but meaningful. We don't to create FoTM.
I kinda like. But I still like the armor rep as well. Absolutely open to other ideas ...
Shoot scout with yes...
- Ripley Riley
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1961
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Posted - 2014.06.20 13:06:00 -
[15836] - Quote
Adipem Nothi wrote: We'd previously floated a small bonus to cloak duration or cooldown. Appia objected to the bonus as too role restrictive at the time. Now that we're casting Gal as "Ghost" I'm inclined to disagree ... this bonus speaks to the narrative in my opinion. I'll use it a place holder until we can come something better. By better, I mean benign but meaningful. We don't to create FoTM.
I kinda like. But I still like the armor rep as well. Absolutely open to other ideas ...
I'd have to agree with Appia, (just this once) it feels far too restrictive to me. Not only that, but the duration is plenty as is ( In my opinion/experience, the old duration was ludicrous) and the cooldown is also fast enough (I'd argue too fast)
It also has little to no use until levels 4/5 (when it's actually possible to fit a cloak due to the cpu/pg cost)
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Appia Vibbia
Molon Labe. General Tso's Alliance
2979
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Posted - 2014.06.20 13:08:00 -
[15837] - Quote
after a year of collecting dust and today's high humidity my keyboard's keys are sticking. Will be back to more thoroughly tear apart your second proposal with more detail.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Gavr1Io Pr1nc1p
552
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Posted - 2014.06.20 13:10:00 -
[15838] - Quote
Appia Vibbia wrote:Other than pandering to the loudest idiot around there's no reason for Minmatar or any scout to have a bonus to biotics. You've made modules worse for the suits that actually should be stacking them.
I think you're confused when it comes to Racial and Role bonuses. There is a bonus that all suits get across the for races for being that Role. Then there are the specific bonuses that each suit gets. "Racial and Suit" isn't a thing, it's just Racial bonus.
I don't think you've learned your lesson in suit balance yet. Gal-Scout's high base repair rate is what makes it a slayer-suit and better than an Assault suit. I think you might just want to stay away from doing any math whatsoever as well. . . because those numbers on Cal-Precision are, well, have you been hanging out with Zatara a lot lately? And you gave Cal-Scouts the range bonus back. . . Im not that loud...
EDIT: I like the spreadsheet shorty, and this is my personal take on what the new ninja bonuses should be:
5% base hack bonus per level 35% kincat efficacy per level
1 innate bonus, 1 module derived bonus
I think that the 1 innate, 1 module bonus model should be used for all scouts, with the stronger bonus preferably being module based.
EDIT 2: Im also fine with a bonus to code breakers instead if they are being moved to high slots, so long as it doesn't derease the current hacking speeds
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Adipem Nothi
Nos Nothi
2089
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Posted - 2014.06.20 13:19:00 -
[15839] - Quote
Appia Vibbia wrote:after a year of collecting dust and today's high humidity my keyboard's keys are sticking. Will be back to more thoroughly tear apart your second proposal with more detail.
Spademan wrote: I'd have to agree with Appia, (just this once) it feels far too restrictive to me. Not only that, but the duration is plenty as is ( In my opinion/experience, the old duration was ludicrous) and the cooldown is also fast enough (I'd argue too fast)
It also has little to no use until levels 4/5 (when it's actually possible to fit a cloak due to the cpu/pg cost)
:: Scrambles for new ideas ::
(Excellent points, Spade)
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
2089
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Posted - 2014.06.20 13:25:00 -
[15840] - Quote
Gavr1Io Pr1nc1p wrote: 35% kincat efficacy per level
If I hear this from you one more time ...
We've no proof that a "speed cap" exists, and to add one would require a client-side update. Further, a "cap" defies precedent in that "caps" don't exist among other modules. Even further, there is no precedent for an obscenely large bonus like the one you've proposed. 35% per level!? That's 175% at Level 5.
The idea won't work and even if it did, we couldn't sell it.
Shoot scout with yes...
- Ripley Riley
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