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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Gavr1Io Pr1nc1p
552
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Posted - 2014.06.20 13:33:00 -
[15841] - Quote
Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote: 35% kincat efficacy per level
If I hear this from you one more time ... We've no proof that a "speed cap" exists, and to add one would require a client-side update. Further, a "cap" defies precedent in that "caps" don't exist among other modules. Even further, there is no precedent for an obscenely large bonus like the one you've proposed. 35% per level!? That's 175% at Level 5. The idea won't work and even if it did, we couldn't sell it if we tried a thousand different ways. You've gotta come back down to earth, Gav. Put that creative mind to use on something not bad. Help us out here ... Chill..
Ok, the movement bonus isn't a bad idea, as it helps with in combat strafing, so +1 to that
Also, I hadn't read the whole thing when i posted i didn't see the tabs at the bottom
I like 4% movement/jump/sprint with whatever nerf is necessary to kin cats, as THAT will help the ninja more than my 35% kin cat bonus so +1 shotty, i now retract my 35% idea completely
Overall, it looks good, but the only other thing i would suggest is reducing the bonus on the cal scout for precision and/or range so that precision only reaches just above 2x dampeners and a complex cloak (it might right now, haven't done the math), as that will allow the caldari scout to escape scans with no range/tank modules if it wants (more versatility), and keeps it from being pidgin holed into a walking active scanner for squad support only, and also allows min scouts to run one kin cat as well as 2 damps and be invisible with a proto cloak on
Just my .02 isk
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Ha'Err
Nos Nothi
154
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Posted - 2014.06.20 13:33:00 -
[15842] - Quote
@shotty check chat before you leave :)
Bork! Bork! Bork! LINK
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Gavr1Io Pr1nc1p
552
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Posted - 2014.06.20 13:38:00 -
[15843] - Quote
I like the 4% move speed bonus and jump height but would it be possible to apply that to sprint speed as well without nerving kin cats too much?
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Gavr1Io Pr1nc1p
555
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Posted - 2014.06.20 13:39:00 -
[15844] - Quote
I think that sprint speed should be something that the min scout gets a bonus to, and the 4% seems good, but I would settle for the 2% plan if need be.
Im not in the mood for math right now, but what would be the estimated nerf on kin cats so that 4% to sprint speed as well wouldn't break the game?
EDIT: DPLAK
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Adipem Nothi
Nos Nothi
2090
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Posted - 2014.06.20 13:58:00 -
[15845] - Quote
Shotty to Haerr When you get a chance, checkout my googledoc ... very much looking forward to your feedback Nerfed non-commital Gal/Cal ewar but otherwise left ewar scales alone
Haerr to Shotty Looking at forums now Oh god notifications :/ Right soo, wall of text incoming :) Scratch that. Need a bit of time to look through this to give you good feedback First impression then: love changes to NKs Amarr bonus: not sure about this one Minmatar bonus to movement speed: please no. At least not without a change to strafe speeds. Gallente armor rep bonus: nonono. it would compound stacking of plates; would prefer bonus to range . Caldari change to precision enhancers looks good.
Caldari scan range: please no. having both precision and range (even if only a few meters) is putting too much pressure on the other scouts. Gallente needs the damp bonus to use cqc weapons. if other scouts had a chance to stay out of scan range they could function as quick flankers
overall the proposed changes would make for gameplay regardless of my personal feelings i really do like the changes to the NKs btw good stuff :)
i'll make a post on the forums after the weekend
Shotty to Haerr
Agreed on Cal pressure. Gal bonus to range concerns me. 2 cpe + 4 range = OP recon. even picks up 1x damp'd scouts :-( You ok with our 'ghost' becoming 'ghost recon'? FOTM probability?
Haerr to Shotty
Hmm. I am entirely biased when it comes to gal: i've been running invisible recon for a long time now :: blushes :: Even did it with plates and a reptool for Heavies. Funny sh*t seeing that heavy mow down all sneaky scouts around us.
Shotty to Haerr
Lol. Do you see my concern though? And is it a valid concern?
Haerr to Shotty
Yes. So no range amp bonus to anyone? 2 cPEs is too good to give up on scout suit. Everyone is too lazy to put on damps in pubs but in PC they wouldn't do much (cal scout)
Shotty to Haerr
I'll run numbers. Appia's gonna push for range for Gal. The good news all around is the added focus on actually 'scouting' :-)
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
2090
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Posted - 2014.06.20 14:02:00 -
[15846] - Quote
Gavr1Io Pr1nc1p wrote:I think that sprint speed should be something that the min scout gets a bonus to, and the 4% seems good, but I would settle for the 2% plan if need be. Im not in the mood for math right now, but what would be the estimated nerf on kin cats so that 4% to sprint speed as well wouldn't break the game? EDIT: DPLAK
Yes. Breaks game > 12 m/s. Can't even do 2% without reducing KinCats from +12% to +11%.
Mobility bonus thereby will not apply to sprint and likely won't to strafe (because breaks game). Instead, you'll be 20% better at walking and jumping, which will make shenanigans and knife play vastly more fun / effective ... all the while sticking to our "ninja" narrative.
Shoot scout with yes...
- Ripley Riley
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Gavr1Io Pr1nc1p
555
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Posted - 2014.06.20 14:06:00 -
[15847] - Quote
Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote:I think that sprint speed should be something that the min scout gets a bonus to, and the 4% seems good, but I would settle for the 2% plan if need be. Im not in the mood for math right now, but what would be the estimated nerf on kin cats so that 4% to sprint speed as well wouldn't break the game? EDIT: DPLAK Yes. Breaks game > 12 m/s. Can't even do 2% without reducing KinCats from +12% to +11%. Mobility bonus thereby will not apply to sprint and likely won't to strafe (because breaks game). Instead, you'll be 20% better at walking and jumping, which will vastly knife play much more fun / effective ... all the while sticking to our narrative of "ninja". hmm....i honestly don't think that 10% to strafe speed on the lowest HP suit in the game would be imbalanced, especially as there is really strong aim assist, but I might be wrong and i don't want to overpower minmitar scouts at all....(seriously, i don't)
I think that if we reduced kin cats to 10% and gave the 2% bonus, that might be good, but that also brings up speed tanking on other scout races. Perhaps a steeper stacking penalty?
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Adipem Nothi
Nos Nothi
2090
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Posted - 2014.06.20 14:14:00 -
[15848] - Quote
Gavr1Io Pr1nc1p wrote: hmm....i honestly don't think that 10% to strafe speed on the lowest HP suit in the game would be imbalanced, especially as there is really strong aim assist, but I might be wrong and i don't want to overpower minmitar scouts at all....(seriously, i don't)
I think that if we reduced kin cats to 10% and gave the 2% bonus, that might be good, but that also brings up speed tanking on other scout races. Perhaps a steeper stacking penalty?
The idea is to localize the impact of our changes such that they not p*ss off and/or harm anyone else. Appia says we shouldn't be downgrading KinCats (even by small degree) to benefit a single suit's racial bonus. She's 100% correct which is why the original change was removed.
The innate bonus of 4% translates to 20% at level. 20% (not 10%) buff to strafe speed is roughly 1 m/s. Haerr points out that any buff to strafe speed is bad news. Strafe speeds are arguably too high as is (for all frames). We don't want to propose anything which might do harm to balance or gameplay.
Shoot scout with yes...
- Ripley Riley
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Gavr1Io Pr1nc1p
557
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Posted - 2014.06.20 14:20:00 -
[15849] - Quote
Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote: hmm....i honestly don't think that 10% to strafe speed on the lowest HP suit in the game would be imbalanced, especially as there is really strong aim assist, but I might be wrong and i don't want to overpower minmitar scouts at all....(seriously, i don't)
I think that if we reduced kin cats to 10% and gave the 2% bonus, that might be good, but that also brings up speed tanking on other scout races. Perhaps a steeper stacking penalty?
The idea is to localize the impact of our changes such that they not p*ss off and/or harm anyone else. Appia says we shouldn't be downgrading KinCats (even by small degree) to benefit a single suit's racial bonus. She's 100% correct which is why the original change was removed. The innate bonus of 4% translates to 20% at level. 20% (not 10%) buff to strafe speed is roughly 1 m/s. Haerr points out that any buff to strafe speed is bad news. Strafe speeds are arguably too high as is (for all frames). We don't want to propose anything which might do harm to balance or gameplay. The min scout does need some kind of movement bonus, but i think 10% to strafe speed should be the max, 20% would be imbalanced, but 10% would be helpful for a lot of things, without being overpowered. idk.... i really think it does need a sprint bonus, and I really think the best way to do it would be steeper stacking penalties on kin cats.....tell me what you think of that
This way, it doesn't really hurt anyone using only one or two that much, but keeps high sprint speeds under control
I may be wrong, but the stacking penalty increase would, I think, perfectly balance it.
Think about it. The only reason kin cats give such a low bonus in the first place is that STACKING them breaks in game hit detection (probably). Therefore, if we increase the penalty, they can remain balanced and the min scout can keep its speed bonus
Thoughts?
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Adipem Nothi
Nos Nothi
2092
|
Posted - 2014.06.20 14:48:00 -
[15850] - Quote
Scout Polish, v2.2
* Housekeeping: Added Scout Bonus (fitting reduction to cloak to avoid ambiguity). * Nova Knives: Same as v1. * Amarr: Same as v1. * Minmatar: Bonus to strafe speed neutralized; others held constant. * Gallente: Innate bonus set to to range, buffed from 1% to 3%. * Caldari: Innate bonus set to range, nerfed from 3% to 1%.
Discuss.
(Did I dodge the bullet, Appia??? If so, I owe Haerr )
Shoot scout with yes...
- Ripley Riley
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Gavr1Io Pr1nc1p
558
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Posted - 2014.06.20 14:50:00 -
[15851] - Quote
I think that a 10% bonus to strafe speed for min scout wouldn't be overpowered, but i may be wrong and would be willing to sacrifice it for a sprint speed bonus instead
Also, what do you think of my previous post? ^^ (i.e. balancing kin cats based on increased stacking penalties)
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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voidfaction
Void of Faction
272
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Posted - 2014.06.20 15:01:00 -
[15852] - Quote
so you propose to buff cal shared vision range back to pre alpha and remove gal 1% range bonus, lol you have a Cal (squad) bonus vs a Gal (solo) bonus its amazing how we backtrack over and over forgetting why so many wanted the cal range bonus removed or nerfed in the first place. (SHARED VISION) I guess it don't matter everything you keep proposing only keeps my 2 proto scouts on the top of the food chain. me or my squad will either see you coming in my Cal or you wont see me in my Gal. |
Adipem Nothi
Nos Nothi
2093
|
Posted - 2014.06.20 15:07:00 -
[15853] - Quote
voidfaction wrote:so you propose to buff cal shared vision range back to pre alpha and remove gal 1% range bonus, lol you have a Cal (squad) bonus vs a Gal (solo) bonus its amazing how we backtrack over and over forgetting why so many wanted the cal range bonus removed or nerfed in the first place. (SHARED VISION) I guess it don't matter everything you keep proposing only keeps my 2 proto scouts on the top of the food chain. me or my squad will either see you coming in my Cal or you wont see me in my Gal.
I'm understanding that your unhappy, but I'm not understanding your basis. Did you click through each tab in the proposal?
The impetus behind v2.2 (in Haerr's feedback) is to lighten the pressure the CalScout is applying to all Scouts.
Shoot scout with yes...
- Ripley Riley
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voidfaction
Void of Faction
275
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Posted - 2014.06.20 15:21:00 -
[15854] - Quote
Adipem Nothi wrote:voidfaction wrote:so you propose to buff cal shared vision range back to pre alpha and remove gal 1% range bonus, lol you have a Cal (squad) bonus vs a Gal (solo) bonus its amazing how we backtrack over and over forgetting why so many wanted the cal range bonus removed or nerfed in the first place. (SHARED VISION) I guess it don't matter everything you keep proposing only keeps my 2 proto scouts on the top of the food chain. me or my squad will either see you coming in my Cal or you wont see me in my Gal. I'm understanding that your unhappy, but I'm not understanding your basis. Did you click through each tab in the proposal? yes I like the NK idea > good moving codebreakers to high slots would help min alot > good and the gal repair is to high > but that is not all bad i guess loosing 5m range for 2 more HP/s It all falls on the Cal shared vision that breaks everything. the cal scout. boosting there range back to pre alpha with shared vision is a step backwards. unless i missed the removal of shared vision somewhere. You can run fast, hack fast or run forever but when the cal (squad bonus) sees you it means nothing with 6 guns aiming for you.
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Adipem Nothi
Nos Nothi
2093
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Posted - 2014.06.20 15:26:00 -
[15855] - Quote
voidfaction wrote:
yes I like the NK idea > good moving codebreakers to high slots would help min alot > good and the gal repair is to high > but that is not all bad i guess loosing 5m range for 2 more HP/s It all falls on the Cal shared vision that breaks everything. the cal scout. boosting there range back to pre alpha with shared vision is a step backwards. unless i missed the removal of shared vision somewhere. You can run fast, hack fast or run forever but when the cal (squad bonus) sees you it means nothing with 6 guns aiming for you.
OK ... good news is that I don't think we're looking at the same numbers. I can help! First though, we can't do anything about shared squad sight. It's here to say, so we have to work with it.
That said, click on Scout Polish v2.2 and tab over to 'Caldari Scout' ... Look at the right-most set of figures. Current Values are what's in-game right now. Proposed Values are what we're discussing. In the case of Caldari Scout, Proposed Values are slightly inferior to Current Values.
Does that make more sense?
Glad you like the knife changes :-) Also, the Minja mobility changes will be alot of fun.
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
2093
|
Posted - 2014.06.20 15:36:00 -
[15856] - Quote
Gavr1Io Pr1nc1p wrote: Thoughts?
On Stacking Penalty change * We're still affecting other suits to benefit one suit's racial bonus. * We're still ignoring precedent; stacking penalties are fixed and universal; they're likely coded accordingly.
On Strafe / Sprint * All things held constant a 1% bonus per level would keep us within bounds. * I see no harm adding 1% bonus to strafe/sprint alongside the 4% to movement/jump.
How's this look, guys? Scout Polish v2.3 * Updated Minmatar tables.
Shoot scout with yes...
- Ripley Riley
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voidfaction
Void of Faction
276
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Posted - 2014.06.20 16:07:00 -
[15857] - Quote
Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote: Thoughts?
On Stacking Penalty change* We're still affecting other suits to benefit one suit's racial bonus. * We're still ignoring precedent; stacking penalties are fixed and universal; they're likely coded accordingly. On Strafe / Sprint* All things held constant a 1% bonus per level would keep us within bounds. * I see no harm adding 1% bonus to strafe/sprint alongside the 4% to movement/jump. How's this look, guys? Scout Polish v2.3* Updated Minmatar tables. It's all starting to look real good now that im looking at the righ data. The Gal HP/s vs the range is going to be a hard sell either way. I am more in favor of the HP/s I think but also really like my mid precision long range scanning possibilities. So that is one I can't comment on without bias to which I just like more. |
Adipem Nothi
Nos Nothi
2094
|
Posted - 2014.06.20 16:41:00 -
[15858] - Quote
Guys, I'm going to add a sheet for "endorsements" so we can keep better tabs on who's happy with what ....
If you like one of the sheets, let me know!
Shoot scout with yes...
- Ripley Riley
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Nrabatar Zorig
Nos Nothi
95
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Posted - 2014.06.20 16:46:00 -
[15859] - Quote
Adipem Nothi wrote:Guys, I'm going to add a sheet for "endorsements" so we can keep better tabs on who's happy with what ....
If you like one of the sheets, let me know! You can add me as the only one to the list dissatisfied about the fact that the lore and fiction of DUST is as neglected as it can ever be. EVE has gained numerous new chronicles to explain the story behind the new expansion, and last time we got even a hint of lore was in a chronicle published almost a year ago.
Seriously, the Intergalactic Summit was an afterthought done by CCP after endless pleading and requests, and it has descended into a pit of noobs who have no clue how to actually RP(that's not really CCP's fault, but still).
RP in DUST is pretty much pointless and not supported by CCP, and that makes me upset.
Shaman Zorig of the Vherokior Tribe
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Llast 326
An Arkhos
3727
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Posted - 2014.06.20 16:46:00 -
[15860] - Quote
A few thoughts
Gal ~ The rep bonus concerns me. I believe the 3hp/sec was a large contributing factor to the move to FOTM, granting a 5hp/sec at Proto does not reduce the problem. On the original proposal for 1.8 I thought a 2hp/sec on the suit would be good.
Cal ~ Precision and range has shown to be a problem combination, not sure if this should be a thing. Moving the range bonus to the Amarr seems to me as a nice choice for adding a valid scout role to the Amarr scout.
Min ~ Strafe speed but I think that has been addressed. Anything about fitting so many PG intensive modules? GǪ also I see no nerf to armour/shields that hp still to high
KRRROOOOOOM
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Adipem Nothi
Nos Nothi
2095
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Posted - 2014.06.20 16:54:00 -
[15861] - Quote
Llast 326 wrote:A few thoughts Gal ~ The rep bonus concerns me. I believe the 3hp/sec was a large contributing factor to the move to FOTM, granting a 5hp/sec at Proto does not reduce the problem. On the original proposal for 1.8 I thought a 2hp/sec on the suit would be good. Cal ~ Precision and range has shown to be a problem combination, not sure if this should be a thing. Moving the range bonus to the Amarr seems to me as a nice choice for adding a valid scout role to the Amarr scout. Min ~ Strafe speed but I think that has been addressed. Anything about fitting so many PG intensive modules? GǪ also I see no nerf to armour/shields that hp still to high
1) Gal Rep Bonus in v1 was replaced by a small range bonus in v2.2. 2) Cal Precision is tied to Enhancers and has been nerfed at lower commitment. Range also nerfed. 3) Hoping to let Cal/Gal fight over ewar; while Amarr makes use of light-armor improvements. 4) We're lobbying to have PG Extenders moved to high slots.
I'm getting the impression that the my chosen format is difficult to follow. I'll try to work on it. What do you think about the knives?
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
2096
|
Posted - 2014.06.20 17:02:00 -
[15862] - Quote
Nrabatar Zorig wrote:Adipem Nothi wrote:Guys, I'm going to add a sheet for "endorsements" so we can keep better tabs on who's happy with what ....
If you like one of the sheets, let me know! You can add me as the only one to the list dissatisfied about the fact that the lore and fiction of DUST is as neglected as it can ever be. EVE has gained numerous new chronicles to explain the story behind the new expansion, and last time we got even a hint of lore was in a chronicle published almost a year ago. Seriously, the Intergalactic Summit was an afterthought done by CCP after endless pleading and requests, and it has descended into a pit of noobs who have no clue how to actually RP(that's not really CCP's fault, but still). RP in DUST is pretty much pointless and not supported by CCP, and that makes me upset. I'm not logging general complaints! I'd go insane!
Shoot scout with yes...
- Ripley Riley
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Llast 326
An Arkhos
3727
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Posted - 2014.06.20 17:06:00 -
[15863] - Quote
Adipem Nothi wrote:Llast 326 wrote:A few thoughts Gal ~ The rep bonus concerns me. I believe the 3hp/sec was a large contributing factor to the move to FOTM, granting a 5hp/sec at Proto does not reduce the problem. On the original proposal for 1.8 I thought a 2hp/sec on the suit would be good. Cal ~ Precision and range has shown to be a problem combination, not sure if this should be a thing. Moving the range bonus to the Amarr seems to me as a nice choice for adding a valid scout role to the Amarr scout. Min ~ Strafe speed but I think that has been addressed. Anything about fitting so many PG intensive modules? GǪ also I see no nerf to armour/shields that hp still to high 1) Gal Rep Bonus in v1 was replaced by a small range bonus in v2.2. 2) Cal Precision is tied to Enhancers and has been nerfed at lower commitment. Range also nerfed. 3) Hoping to let Cal/Gal fight over ewar; while Amarr makes use of light-armor improvements. 4) We're lobbying to have PG Extenders moved to high slots. I'm getting the impression that the my chosen format is difficult to follow. I'll try to work on it. What do you think about the knives? I have knives on all my scoutsGǪ. (except Amarr because it's not really my scout ) The knives look good as an all around boost to everybody, and while they will be excellent on the Minja they will also be very good on the Cal as TAC also is extremely useful to knifingGǪ though i warn you this statement was made a few times in discussions about changing the Min bonus long ago..
mr mustard wrote: Don't touch my Knives
KRRROOOOOOM
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Llast 326
An Arkhos
3729
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Posted - 2014.06.20 17:08:00 -
[15864] - Quote
Nrabatar Zorig wrote:Adipem Nothi wrote:Guys, I'm going to add a sheet for "endorsements" so we can keep better tabs on who's happy with what ....
If you like one of the sheets, let me know! You can add me as the only one to the list dissatisfied about the fact that the lore and fiction of DUST is as neglected as it can ever be. EVE has gained numerous new chronicles to explain the story behind the new expansion, and last time we got even a hint of lore was in a chronicle published almost a year ago. Seriously, the Intergalactic Summit was an afterthought done by CCP after endless pleading and requests, and it has descended into a pit of noobs who have no clue how to actually RP(that's not really CCP's fault, but still). RP in DUST is pretty much pointless and not supported by CCP, and that makes me upset. Have you met Jace yet?
KRRROOOOOOM
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Adipem Nothi
Nos Nothi
2097
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Posted - 2014.06.20 17:19:00 -
[15865] - Quote
@ Llast I believe I can sell this to musturd. He'll be allover the movement improvements. That, and there is very little if any actualized loss to high-end knifing (as HP pools only climb so high).
@ All Proposal link is now on the front page for easy access. If you've yet to weigh in, please do so. The more brains and feedback we get on this the better. o7
Shoot scout with yes...
- Ripley Riley
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5368
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Posted - 2014.06.20 17:23:00 -
[15866] - Quote
Will comment on data after I get off work.
General Impression: I really like the Minja changes. Haven't looked at the rest yet
That Crazy Minmatar Scout
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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Adipem Nothi
Nos Nothi
2098
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Posted - 2014.06.20 17:57:00 -
[15867] - Quote
Ghost Kaisar wrote:Will comment on data after I get off work.
General Impression: I really like the Minja changes. Haven't looked at the rest yet Should be lots of fun. I really don't think the +1% will hurt the game ... if it should, we could always roll it back and keep the other 4% bonus intact. Looking forward to your thoughts. o7
Shoot scout with yes...
- Ripley Riley
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Nrabatar Zorig
Nos Nothi
96
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Posted - 2014.06.20 18:42:00 -
[15868] - Quote
Llast 326 wrote:Nrabatar Zorig wrote:You can add me as the only one to the list dissatisfied about the fact that the lore and fiction of DUST is as neglected as it can ever be. EVE has gained numerous new chronicles to explain the story behind the new expansion, and last time we got even a hint of lore was in a chronicle published almost a year ago.
Seriously, the Intergalactic Summit was an afterthought done by CCP after endless pleading and requests, and it has descended into a pit of noobs who have no clue how to actually RP(that's not really CCP's fault, but still).
RP in DUST is pretty much pointless and not supported by CCP, and that makes me upset. Have you met Jace yet? This Jace? I saw him a few times in The Summit when I was around, but I haven't exactly "met" him.
If it's not that Jace, then I don't know.
Shaman Zorig of the Vherokior Tribe
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Llast 326
An Arkhos
3732
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Posted - 2014.06.20 19:00:00 -
[15869] - Quote
Nrabatar Zorig wrote:Llast 326 wrote:Nrabatar Zorig wrote:You can add me as the only one to the list dissatisfied about the fact that the lore and fiction of DUST is as neglected as it can ever be. EVE has gained numerous new chronicles to explain the story behind the new expansion, and last time we got even a hint of lore was in a chronicle published almost a year ago.
Seriously, the Intergalactic Summit was an afterthought done by CCP after endless pleading and requests, and it has descended into a pit of noobs who have no clue how to actually RP(that's not really CCP's fault, but still).
RP in DUST is pretty much pointless and not supported by CCP, and that makes me upset. Have you met Jace yet? This Jace? I saw him a few times in The Summit when I was around, but I haven't exactly "met" him. If it's not that Jace, then I don't know. Don't know if it's the same lad Jaceon Pale Eye around the scout parts he's the newest Bastard and is an Eve RPer Good people as Bastards go
KRRROOOOOOM
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Nrabatar Zorig
Nos Nothi
96
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Posted - 2014.06.20 19:07:00 -
[15870] - Quote
Llast 326 wrote:Nrabatar Zorig wrote:Llast 326 wrote:Have you met Jace yet?
This Jace? I saw him a few times in The Summit when I was around, but I haven't exactly "met" him. If it's not that Jace, then I don't know. Don't know if it's the same lad Jaceon Pale Eye around the scout parts he's the newest Bastard and is an Eve RPer Good people as Bastards go In that case, no I haven't. In all honesty, I've given up on RP for DUST completely, as well as logging into the game in general. I only write fiction now when I feel like it, and I don't really see how it would make any difference if a single EVE roleplayer joined the crowd.
Shaman Zorig of the Vherokior Tribe
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