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Thread Statistics | Show CCP posts - 178 post(s) |
noob cavman
Heaven's Lost Property Dirt Nap Squad.
1362
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Posted - 2014.04.28 09:25:00 -
[13711] - Quote
Yan Darn wrote:So I just got complex Kin Cats.
Is fittin just one ever worth it ? I prefer using my Valour BPO - and I always want a comp damp and comp (EDIT: Range) extender on my suit. I mean, I've been trying just one and my overall performance is similar to using a plate in that slot - though it could just be psychological - maybe just I'm running away/flanking more?
On the plus side, the ludicrous fitting cost has encouraged me to go ScP/SMG again. I think all the ROF nerf has done is encouraged me to go for headshots more. I thought I should be using shotguns, but the hit detection...I can't take that crap anymore.
Getting the drop with an ScP and landing a few headshots seems just an effective of use of such flanking opportunities. The question is whether to go Breach or Assault...
Complex kincats are the stuff, good stuff not that bad horrid stuff you know. great little suit is advance gal 2 complex kins 2 comp shields shotgun toxin ar cloak Works really well on dom maps and skrims. The speed you get to is near 10 meters a second with raptor jumping all thoughs poor reds from the side. Or if you have some money spare gal gk.0 2 comp kins 1 enhanced kin 1 comp pg mod 2 comp shield crg 3 shotty m209 smg core locus f 45remotes advance cloak. ^ Thos being a amazing pub stomping suit untill you meet a fully decked out cal scout. Was running it with biscuit last night and we were habing a blast. Even if we lost every game ( we keep forgetting we need to hold the points and not just murder the reds XD)
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Jollys quirky inconsistent sidekick.
dem spandex yo
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Yan Darn
Science For Death
709
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Posted - 2014.04.28 13:10:00 -
[13712] - Quote
@ Brokerib and Noob- Thanks
Just to clarify, when I said I always need a damp and extender, I of course mean range amps.
I've tried many fits and now I think is the time to put my trusty Valor to one side as my main pub suit. I've decided Kin Cats are the ****, but the fitting costs meas losing too much versatility on STD fits (I was ok forgoing higher tiers, since before it was case of just 'a bit more damage/Tank/cloak' etc.).
I've got two variations I use now:
Both have Comp Damp, Comp Range Amp and Comp Kin Cat in lows. Toxin AR/SMG, STD Flux in weapons.
I have my skirmisher - 2 Comp Extenders in Highs, STD Cloak/Nano Hives. The Kin Cats really do help for flanking - after trying something similar on STD (with way less Tank) I've learned to GTFO anytime I starting taking fire and only ever attack when flanking. The Sheilds are great for this running away business (not as good as Cal obviously).
Then my counter scout - 2 Comp Precision Mods in Highs, Proto Cloak and REs. This is for those battles where scouts are securely guarding an objective or I've got Caldari Hunters. My detection has its limits, but clearly most scouts don't run damps. Without any tanks mods I have to be careful about when and where I engage, so the proto cloak helps with that (as well as staying off Caldari scans). Hit and Run will often end up with me just getting grazed and dying so, my faithful REs are used for many traps.
I've got over 200mil ISK without trying so I should probably consider using proto more often - basically everything gets an upgrade and I use the extra slot for either another Kin Cat (1 feels great, two is orgasmic) or Range Amp, because Rail Rifles.
The Ghost of Bravo
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Django Quik
Dust2Dust.
3024
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Posted - 2014.04.28 13:16:00 -
[13713] - Quote
I put a kincat on my adv gal AV scout and the difference is soooo noticeable. Wanted a little more tank the other day, so I swapped it out for a complex ferroscale and felt like a slug!I'd only lost like 0.8m/s but it just felt like running in quicksand. Changed it back the next match.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Quil Evrything
Triple Terrors
1335
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Posted - 2014.04.28 21:02:00 -
[13714] - Quote
A little nugget of internal CCP politics that IWS seems to have let slip, and my response.
https://forums.dust514.com/default.aspx?g=posts&m=2096790#post2096790
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4462
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Posted - 2014.04.28 21:04:00 -
[13715] - Quote
Gear isn't the problem.
SP is the problem.
If you restrict gear in matches, people will just QQ about those "High SP" players who are 25% tougher, faster, and deal 15% more damage.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Quil Evrything
Triple Terrors
1335
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Posted - 2014.04.28 21:06:00 -
[13716] - Quote
Ghost Kaisar wrote:Gear isn't the problem. SP is the problem. If you restrict gear in matches, people will just QQ about those "High SP" players who are 25% tougher, faster, and deal 15% more damage.
eh, I can live with that.
it's the 50-100% tougher, 20% faster, 40% more damage that I have problems with.
not to mention, it's relatively easy to get the 5%,10%, 15% bonuses. So it's really only 5-10% difference, not 25% |
Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4462
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Posted - 2014.04.28 21:09:00 -
[13717] - Quote
Quil Evrything wrote:Ghost Kaisar wrote:Gear isn't the problem. SP is the problem. If you restrict gear in matches, people will just QQ about those "High SP" players who are 25% tougher, faster, and deal 15% more damage. eh, I can live with that. it's the 50-100% tougher, 20% faster, 40% more damage that I have problems with. not to mention, it's relatively easy to get the 5%,10%, 15% bonuses. So it's really only 5-10% difference.
I just want to fix the core of the problem. SP restrictions will fix this, Gear restrictions just are people thinking of the only solution they see. SP doesn't show up on the killcam. Only gear.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1423
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Posted - 2014.04.28 21:15:00 -
[13718] - Quote
I don't really think it's as simple as Sp/Gear/WP restrictions. Firstly, for any kind of matchmaking to work, the game needs more players, but part of the key to get more players is to have a working matchmaking system. So that's a pretty sticky wicket.
Secondly, the match making has to take in a number of factors, Kills, Deaths, Warpoints, KD/R, Warpoins per death, Sp, others I probably haven't mentioned. SP restrictions won't work because it's cumulative, people who have let their characters sit or a while would be out of practice and totally out-gunned. A similar problem can arise from WP restrictions.
Or at least that's the way it seems to me.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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One Eyed King
Land of the BIind
1182
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Posted - 2014.04.28 21:19:00 -
[13719] - Quote
I know they always say there is too few players, but I would rather wait a little longer for good matches than be stuck in crappy ones.
I wouldn't even mind being stuck in the middle or towards the end (as long as its not the very end) of close battles.
Looking for the scout hangout?
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voidfaction
Void of Faction
217
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Posted - 2014.04.28 21:47:00 -
[13720] - Quote
All sounds good to me and I know I play way under my 31 million SP level.
If I choose to spend for example 10 million SP to be an Omni Warrior and someone else spends 10 Million SP to specialize lets say scout. The Scout would be better than me at scouting but I would be able to flex in to cover more roles. would be like having a hard number level like lvl 10 vs a lvl 10. Both had the same choice in spending SP both is fair. Equipment type is about isk. Just in any game your equipment you buy is based on how you spend/save your money. yeah this one has very large corps that can afford to always run proto but nothing stopping even the 1st day noob from joining a corp to have the same advantages of endless isk.
Then you have the people that created an account and set it to passive for months without playing. guess you should have turned passive off to keep you character synced to your play lvl. You wanted to be high lvl without playing then suffer playing vs those that can play at that lvl.
I admit I don't like getting protostomped but it's not so much the protostomping but the Qsynced proto squad teams vs a team of noobs. Would be more fair if at least the non Qsynced team was of the same SP level as the Tards that want to stack the deck in there favor by Qsyncing because they are afraid of a challange.
Pub description says for solo players and small squads. make it for solo players and small squads of 3 and find a way to break the Qsync that allows for full team of squads vs full team of solo. |
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Appia Nappia
631
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Posted - 2014.04.28 22:11:00 -
[13721] - Quote
Llast 326 wrote:Then i encountered MoodyGǪ I think oh NK fight ScR rifle in my face
Moody is a nefarious bastard that never honors knife dual!
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4462
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Posted - 2014.04.28 22:13:00 -
[13722] - Quote
Appia Nappia wrote:Llast 326 wrote:Then i encountered MoodyGǪ I think oh NK fight ScR rifle in my face Moody is a nefarious bastard that never honors knife dual!
What's a Knife Dual?
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Quil Evrything
Triple Terrors
1335
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Posted - 2014.04.28 22:21:00 -
[13723] - Quote
Ghost Kaisar wrote:
I just want to fix the core of the problem. SP restrictions will fix this,
No. It. Wont. Two other people have already replied to you saying this, and I'll add to it.
I have 20mil SP or something. I would probably quality for the "no restrictions" league, in your perfect SP matched world. That would make things for me, pretty much exactly as they are now. I'd get protostomped still. I cant afford to run proto all the time myself.
I dont play enough to be 'leet. I dont use KBM+mouse like the 'leet people. I WILL NEVER BE AT THAT LEVEL. I just want to play, and have fun.
SP matching will never fix this problem for me. Giving me a mode where there Is No Proto, will. |
Quil Evrything
Triple Terrors
1339
|
Posted - 2014.04.28 22:26:00 -
[13724] - Quote
PS: I also like voidfaction's suggestion of having a game mode that was immune to queue-syncing. There's a few ways that could happen. An alternative but similar method, would be to have game modes that still had 3-5 objective count, but a much much smaller player count, deliberately. That way, a side that always stuck together in one big clump, would lose, to the team that had smaller separate clumps of players.
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voidfaction
Void of Faction
220
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Posted - 2014.04.28 23:16:00 -
[13725] - Quote
Quil Evrything wrote:Ghost Kaisar wrote:
I just want to fix the core of the problem. SP restrictions will fix this,
No. It. Wont. Two other people have already replied to you saying this, and I'll add to it. I have 20mil SP or something. I would probably quality for the "no restrictions" league, in your perfect SP matched world. That would make things for me, pretty much exactly as they are now. I'd get protostomped still. I cant afford to run proto all the time myself. I dont play enough to be 'leet. I dont use KBM+mouse like the 'leet people. I WILL NEVER BE AT THAT LEVEL. I just want to play, and have fun.SP matching will never fix this problem for me. Giving me a mode where there Is No Proto, will.
I know what you mean. I can't afford to run proto much myself. If not for my Valor/Dragonfly with Toxin AR/SMG and militia BPO mods I would have done quit this game.
I don't need to be leet with scores of 20/0 to have fun. 1 kill vs a proto is all my ego needs even if I die 10 times by the same merc trying. I don't use KBM+mouse like the "leet" either but I know the option is there if I choose to spend a few dollars. I will never be at that level because of ageing, eye sight and carpal tunnel in right hand. The fun is the challenge of trying.
No Proto or equal SP either way is going to put you and me vs the "leet" that can beat us anyway.
I know what your saying and and fighting against all proto sucks. Playing in STD vs Proto teaches you skill so when you do use Proto yourself you are even better. SP matchmaking will at least put you against those in your SP level.
Test yourself. Run a precision/range suit for week straight then remove the precision and range. you will realize just how dependent you become on using it. then after a week of not using precision/range go back to it and it will seem godly for a little while till you get lazy again.
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Quil Evrything
Triple Terrors
1340
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Posted - 2014.04.28 23:56:00 -
[13726] - Quote
voidfaction wrote:
Test yourself. Run a precision/range suit for week straight then remove the precision and range. you will realize just how dependent you become on using it. then after a week of not using precision/range go back to it and it will seem godly for a little while till you get lazy again.
Similar yet different: I ran a heavy almost all the time during operation mauler. Had to use my... eyes??? what?? After that, I was insanely good at scout .... for a while. Then got lazy |
Appia Nappia
631
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Posted - 2014.04.29 00:03:00 -
[13727] - Quote
I'm why match making won't work.
I have no good stat that shows my skill other than SP.
I don't know of anyone that will earnestly say "Appia is not a good player." If or when I want I can stop using my preferred play-style and switch to full on slayer mode. I hate it. It is dreadful boring. Actually, it is really hard to switch gears. I am so tempted to play to win and hack objectives, but hacking is not how you play for big points. But as long as I **** around in m 9k ISK suits, laughing at the kids in proto gear because they can't keep up. I won't have to stats that say.
hmm, I need to go back and make a new account. I feel like the Dragonfly Scout has too much fitting power. But it being a first tier suit I don't know what it is like now without the passives at 5.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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One Eyed King
Land of the BIind
1188
|
Posted - 2014.04.29 00:12:00 -
[13728] - Quote
#AppiaProblems
Looking for the scout hangout?
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4463
|
Posted - 2014.04.29 00:17:00 -
[13729] - Quote
Quil Evrything wrote:Ghost Kaisar wrote:
I just want to fix the core of the problem. SP restrictions will fix this,
No. It. Wont. Two other people have already replied to you saying this, and I'll add to it. I have 20mil SP or something. I would probably qualify for the "no restrictions" league, in your perfect SP matched world. That would make things for me, pretty much exactly as they are now. I'd get protostomped still. I cant afford to run proto all the time myself. I dont play enough to be 'leet. I dont use KBM+mouse like the 'leet people. I WILL NEVER BE AT THAT LEVEL. I just want to play, and have fun.SP matching will never fix this problem for me. Giving me a mode where there Is No Proto, will.
But what about the low SP players?
20 Mil is enough to have excellent passives, but what about the lower tier players?
The ones with 5mil? Or 10mil?
They will go into the ADV or Basic level and get WRECKED by High SP players who run low level gear.
This isn't about how YOU will fair, it's about balancing the game for all players.
It's a far better alternative than Gear based matchmaking.
Also: as for the ISK problem. Just run against them in ADV gear. With good passives, I can take on ANY PRoto player that isn't worth their salt. Since High SP players will run better gear, the payouts will be higher. You can play in an ADV suit, and make large profit off of it. Save up, and buy Proto. It works itself out. Your K/D might suffer, but you just want to have fun right?
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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voidfaction
Void of Faction
223
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Posted - 2014.04.29 00:21:00 -
[13730] - Quote
Quil Evrything wrote:voidfaction wrote:
Test yourself. Run a precision/range suit for week straight then remove the precision and range. you will realize just how dependent you become on using it. then after a week of not using precision/range go back to it and it will seem godly for a little while till you get lazy again.
Similar yet different: I ran a heavy almost all the time during operation mauler. Had to use my... eyes??? what?? After that, I was insanely good at scout .... for a while. Then got lazy
Been trying your cloaked dampened commando idea this last week. I like it because it is a quick dependent breaker of range/precision/speed but then I go back to scout thinking I can tank
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Appia Vibbia
Molon Labe. General Tso's Alliance
2246
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Posted - 2014.04.29 00:22:00 -
[13731] - Quote
How to make isk: Run Anti-Armor [STARTER FIT], add STD Nanohive. Shoot swarm launcher at tanks. Never get a kill, receive ludicrous amounts of WP. Profit.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Quil Evrything
Triple Terrors
1342
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Posted - 2014.04.29 00:26:00 -
[13732] - Quote
Ghost Kaisar wrote:Quil Evrything wrote:
SP matching will never fix this problem for me. Giving me a mode where there Is No Proto, will.
But what about the low SP players? 20 Mil is enough to have excellent passives, but what about the lower tier players? The ones with 5mil? Or 10mil? They will go into the ADV or Basic level and get WRECKED by High SP players who run low level gear. This isn't about how YOU will fair, it's about balancing the game for all players.
that's funny...remember those words.
Ghost Kaisar wrote:Also: as for the ISK problem. Just run against them in ADV gear. With good passives, I can take on ANY PRoto player (...)
How nice for you. but,
"This isnt about how YOU will fair".
I already do that. it doesnt work for me against decent proto players.
As for your earlier post: I would play adv. tier. I wouldnt play basic tier.
Also, I would be perfectly happy having limits on skill tiers to go along with the gear. "ADV tier: only adv or below gear, and all skills capped to 3 or lower"
That is reasonably fair. If players cant keep up with that, they should be able to go play basic-only. At that point, it will be purely skill based differential. Which is fair. nothing can or should be done about that.
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Quil Evrything
Triple Terrors
1344
|
Posted - 2014.04.29 00:31:00 -
[13733] - Quote
voidfaction wrote: Been trying your cloaked dampened commando idea this last week. I like it because it is a quick dependent breaker of range/precision/speed but then I go back to scout thinking I can tank
Sad thing is, if you switch to gallente or amarr scout.. you CAN tank. Tripple or quad adv/proto plates? gets you very close to the same HP. But still more speed, plus passive scan, plus stealth... (oh, plus ADV cloak instead of basic!)
The cloaked commando is still kinda fun, but only if you specificaly want to do dual-light-weapon hijinx. Otherwise, you may as well just run a brick-tanked scout.
I am looking forward to when my amarr alt finally gets enough passive SP so I can run the 2xdamp cloak commando though.
I might even go around and say, "screw the double weapon... Commando PUNCH!"
(and the victim will be all.. " wait.. I got meleed to death.. by a COMMANDO?? WTH DID HE JUST POP OUT OF THE GROUND?!?!?!?")
(Edit.. OOOo.... finally a use for the 2xhi cal commando slots... myfib mods? muah-hahahahahahaaaa) |
Brokerib
Lone Wolves Club
1078
|
Posted - 2014.04.29 00:34:00 -
[13734] - Quote
Both SP and gear limitations are just that, limitations. IMHO, the best solution is to create more options for match making and give power to the players. Then individuals can determine how they play, instead of everyone being forced into specific play types. More options, not less, will drive retention.
From a post I made a while ago. https://forums.dust514.com/default.aspx?g=posts&m=1547591#post1547591
2. Something for 2014 - Question: How do you make veterans lives more interesting? Answer: Introduce content that gives the power to the players, and allows player made challenges.
This is actually a leaf out of the Eve play book. A lot of content in Eve is driven by the player base, not by CCP (bounties, crafting and delivery orders, resource orders, corp warfare, etc). It makes for a constantly changing and evolving world, where there is always something to do. And thatGÇÖs exactly what is needed for vets if you want them to stick around long term.
Currently weGÇÖre in a situation where vet players lack meaningful content that challenges them or any gameplay options which offer risk/reward equivalent to their SP and ISK, outside of PC matches.
Due to this, we end up with vet squads running full proto kit in pub matches against underpowered and under skilled opponents, which really pleases no one, and harms the retention of both new and old players in the long run.
As a first step, IGÇÖd like to see CCP introduce matchmaking options to allow for customised battles. And when I say customised, I mean the whole 9 yards. Everything from maps, to the number of players, number of clones, allowed weapons, allowed vehicles, allowed modules and equipment, free for all, corp vs corp, so on and so forth. Make it so that players can put together any matchup they can possible conceive. And then let them set the rewardsGǪ
Oh yes, player set rewards! Obviously you wonGÇÖt be able to give ISK or gear you donGÇÖt have, so everything will be from the players or corps own inventories. Effectively, teams will be able to bet on the outcomes of the match. Want to have a friendly 6 man a side corp vs corp battle? No problem, set the pot at 1 ISK. Want a high stakes match where everyone brings their A game? Make it 100 million ISK. If you really want to it interestingGǪmake it a keep what you kill proto only match, and take your enemies gear home with you.
This is the sort of freedom that allows the player base to set their own goals and create their own fun, and will drive the longevity of the game. And hopefully, as a by-product, will get vet squads in proto gear out of Pub matches and into a match that will really test them, helping new player retention as well.
Knowledge is power
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Eric Del Carlo
Inner.Hell
139
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Posted - 2014.04.29 00:37:00 -
[13735] - Quote
I haz question....
Should Cal scouts be able to scan Gal scouts with a few precision enhancers? The fact is that Cal scouts can already scan every other suit in the game with a substantial amount of range, all except for the Gal scout. A Gal scout is practically immune to any form of passive scanning by enemies. But cannot scan other scouts unless it sacrifices it's only two high slots, assuming that all other scouts are fitting a damp or two, and have no where near as much scan range as Cal scouts. But isn't the whole point of the Gal scout to be unscannable if fitted properly?
I iz confoozled...
On a side note the only real problem that Gal scouts have is the ability to brick tank like assaults and still maintain better stats than assault suits themselves, but I've suggested countless times that there either has to be a penalty towards scouts when using armor plates that are more severe than the penalties it would have on other classes. But I think more specifically it should only be a penalty towards regular armor plates, not ferroscale or reactive, those are a ***** to fit.....
GÖà One of the original scout bastards GÖà
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Matticus Monk
Ordus Trismegistus
1784
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Posted - 2014.04.29 00:37:00 -
[13736] - Quote
So, today I will have enough SP to get the proto cloak. At that point I'll be pretty much at a point where I see nothing that stands out to me as what to get next.
Got Gal and Cal scouts to proto, pistols maxxed.... SMG at prof I, sharpshooter V (same for AR). Not really all that interested in dumping a ton of SP into weapons in general these days.... got grenades, explosives at V. Sidearm/Light weapons at 5 for the CPU reduction bonus.
All the relevant passives at L5.
??
Logi? Vehicles? A/V.... (maybe based on the last few pages?)
Quit?
Finally get the combat rifle? Take the shotgun or laser rifle past operations I?
*meh*
Double posting like a Kaiser.
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4463
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Posted - 2014.04.29 00:39:00 -
[13737] - Quote
Quil Evrything wrote:Ghost Kaisar wrote:Quil Evrything wrote:
SP matching will never fix this problem for me. Giving me a mode where there Is No Proto, will.
But what about the low SP players? 20 Mil is enough to have excellent passives, but what about the lower tier players? The ones with 5mil? Or 10mil? They will go into the ADV or Basic level and get WRECKED by High SP players who run low level gear. This isn't about how YOU will fair, it's about balancing the game for all players. that's funny...remember those words. Ghost Kaisar wrote:Also: as for the ISK problem. Just run against them in ADV gear. With good passives, I can take on ANY PRoto player (...)
How nice for you. but, " This isnt about how YOU will fair". I already do that. it doesnt work for me against decent proto players. As for your earlier post: I would play adv. tier. I wouldnt play basic tier. Also, I would be perfectly happy having limits on skill tiers to go along with the gear. "ADV tier: only adv or below gear, and all skills capped to 3 or lower" That is reasonably fair. If players cant keep up with that, they should be able to go play basic-only. At that point, it will be purely skill based differential. Which is fair. nothing can or should be done about that.
There are two options to limit the field. SP and Gear. Both would horrendously limit the field, so pick one. I choose SP due to the above scenario I presented earlier.
However, you brought up a FANTASTIC Idea. Scaled skills.
Cap the passives at ADV level for the ADV tier. You don't phase out the higher SP players, they just play with toons that have their skills limited to ADV tier. I actually think that will work really well.
Too bad that creates a host of new problems though. Shields would be terrible, as enhanced aren't worth it, and PRO isn't available.
That being said, it's a far better solution than what I came up with. I support that. See if someone can get IWS in here.
EDIT: To clarify, this means that Players with maxed out skills will play with skills reduced to ADV level. EVERYTHING. From hack speed, grenades, equipment etc.
Couple this with a Gear Limitation (To the respective SP tier) and you create a really balanced enviroment. I think individual skill will shine here.
+1 Quil
Never let someone say I can't admit when I'm wrong.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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One Eyed King
Land of the BIind
1188
|
Posted - 2014.04.29 01:21:00 -
[13738] - Quote
This would also end up being a no cloak mode, or at least not for scouts, given the fitting costs and the scout bonuses.
I don't think it could be viable as the game currently stands, given the need for proto AV gear just to take out militia tanks, but assuming that gets fixed I think it would be an interesting option.
And maybe Appia might not get so bored mowing down all us other meatbags.
Looking for the scout hangout?
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Brokerib
Lone Wolves Club
1081
|
Posted - 2014.04.29 01:23:00 -
[13739] - Quote
Eric Del Carlo wrote:I haz question.... Should Cal scouts be able to scan Gal scouts with a few precision enhancers? The fact is that Cal scouts can already scan every other suit in the game with a substantial amount of range, all except for the Gal scout. A Gal scout is practically immune to any form of passive scanning by enemies. But cannot scan other scouts unless it sacrifices it's only two high slots, assuming that all other scouts are fitting a damp or two, and have no where near as much scan range as Cal scouts. But isn't the whole point of the Gal scout to be unscannable if fitted properly? The reason why I make this post is because of this thread.And I've seen some pretty crazy suggestions like 3 to 4 low slots AND the cloak should be dedicated to profile damps if it TRULY wants to be invisible... but that's just my opinion I iz confoozled... On a side note the only real problem that Gal scouts have is the ability to brick tank like assaults and still maintain better stats than assault suits themselves, but I've suggested countless times that there either has to be a penalty towards scouts when using armor plates that are more severe than the penalties it would have on other classes. But I think more specifically it should only be a penalty towards regular armor plates, not ferroscale or reactive, those are a ***** to fit..... No. Having unlimited visibility is more valuable than having unlimited passive invisibility. As a GAL scout is unlikely to be able to see you either, it just puts you on an even footing. An appropraitely fitted GAL is able to hide from the CAL. An appropraitely fitted CAL is able to see almost everything except an appropraitely fitted GAL.
Also, keep in mind the balance needs to be between not just the GAL and CAL, but also between the rest of the Scouts along with Mediums and Heavies as well. Focusing on the ability for one suit with a specific setup and skill set to be passively invisible and "balancing" around that will cause issues across the rest of the suits. Currently the Mini and Amarr fit inbetween the GAL and CAL, with the Amarr able to hide when stacking dampeners, the Minmatar able to hide with dampeners and cloak, and able to scan when stacking enahncers/amps. Mediums can reasonably get under a dual stacked CAL scout using dampeners and a cloak. Start making changes to the GAL/CAL balance and you mess with all of these as well.
Knowledge is power
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Appia Vibbia
Molon Labe. General Tso's Alliance
2246
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Posted - 2014.04.29 02:15:00 -
[13740] - Quote
One Eyed King wrote:This would also end up being a no cloak mode, or at least not for scouts, given the fitting costs and the scout bonuses.
I don't think it could be viable as the game currently stands, given the need for proto AV gear just to take out militia tanks, but assuming that gets fixed I think it would be an interesting option.
And maybe Appia might not get so bored mowing down all us other meatbags.
That's why I run Plasma Cannon or dual GN Flaylock Pistols
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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